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Which is the best Sonic game?

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Thread replies: 556
Thread images: 114

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Which is the best Sonic game?
>>
>>389013067
3&K
>>
Mania is pretty much the definitive answer out of all of them
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>>389013210
>rehashed content
>no Hyper modes
>less stages
>shit soundtrack/remies
>shit bonus level (copy pasted yet again)
>shameless tie in with Sonic Forces
>>
>>389013067
advance 3
>>
>>389013473
Advance 3 is the best experimental Sonic game
>>
>>389013428
>Doesn't have vanilla Sonic 3's shit level design
>Or shit sprites
>Has a better soundtrack
>>
>>389013067
3&K no contest, mania final boss and super boss are awful
>>
>2018
Can't pull a fast one on me, anon.
>>
>>389013428
>shit soundtrack
stopped reading there
>>
Sonic 2
>>
Mania is pretty good. It's hard to compare to 3K because 3K will always have that nostalgia factor, but Mania is a fantastic game after almost 25 years of no true Genesis-style Sonic games.
>>
>>389013493
>Sonic 3
>shit level design
Opinion dropped
>>
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>>389013493
>play a hack where it fixes sonic's shitty sprites and has better level progression
>>
>>389013492
tag team mechanic is one of the best things gives so many ways to play the levels gave you more options to go fast it was such a good game
makes me sad mania and its potential sequel will never have characters like amy cream or blaze playable
>>
>>389013523
A man can dream, damnnit
>>
>>389013493
>better soundtrack
Pls post an example of a bad track from the game.
>>
>>389013631
Doesn't tag team cripple characters if you combine in certain ways?
>>
if were talking classic era cd is best if were talking about all 2d sonics i think most of the dimps games are better than it
>>
>>389013067
Knuckles' Chaotix & Knuckles.
>>
>>389013560
shh anon you're not supposed to be reasonable in a bait thread
>>
>>389013759
This isn't a bait thread idiot, OP didn't lead in with anything he just asked a question
>>
>>389013697
i cant think of one off the top of my head maybe a cream tails combo
>>
>>389013428
You don't even know if Forces is bad yet faggot
>>
>>389013641

"Has a better soundtrack" doesn't imply S3&K has a bad soundtrack you illiterate fuck
>>
>>389013067
I prefer the insta-shield to the drop dash but Mania had better level gimmicks and definitively the best handful of bosses of any Sonic game.
>>
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>>389013428
>shit soundtrack
>>
>>389013947
So just use the insta-shield in Mania
>>
Sonic the Hedgehog
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>>389013947
Drop Dash is the best move addition.
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>>389013067
its really hard to compare mania to the classic games because it reuses too much content from them.

hopefully a later patch will finish the zone transitions and maybe decide if they want more bonus game types from checkpoints, so it wont just be blue sphere 24/7.
>>
>>389014043
Bonuses being restricted to no save is stupid and unnecessary so even if he wanted to use it he wouldn't be able to keep a save file with that option in place.
>>
>>389013067
Yes
>>
How do I run mania offline?
>>
Sonic CD is the best Sonic game ever made
>>
>>389014114
The game isn't that long anyways
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>>389013428
>>
3K is best. Mania is second best.

Mania is close to beating 3K, but it feels too unfinished in a few areas, namely transitions between levels just being dropped halfway into the game and the lackluster final zone/boss. Also Hydrocity Zone feels like it was added in at the last minute. ALSO the plot doesn't make much sense (not a big deal, though). 3K as a whole feels like a more complete package in comparison.

I have no doubt another game by the Mania team developed with a larger budget and longer dev time would be the best entry in the franchise.
>>
>>389014190
Doesn't justify the decision they made and that's a poor excuse
>>
>>389014143
That's already been patched
>>
>>389014182
Easily my favourite
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>>389013067
3&K by a tiny margin, Mania is still excellent & would exceed it but the lack of zone transitions midway through the game, the final boss, the endings and etc. make it weaker to me. I wish the team was given more freedom & time to fix things and give Heavy Rider & Jimmy a zone to themselves, Iizuka didn't fuck the team & us out of Super Emeralds and the tie into Forces wasn't a thing. I feel like Sega or whatever is really holding the Mania team back from going all out.

Also on a side note am I the only one who wishes they had Time Attacks for the Special Stages? CD had it after all, it would be a nice bonus. Also a boss rush would be nice, the Sonic 2 remake on mobile devices has this feature.
>>
>>389014182
nah, but it's the third best and has the best soundtrack.

https://youtu.be/1_EiJnVCacM
>>
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>>389013608
>having to mod a game to claim its superiority
Fuck off, go back to Bethesda.
>>
>>389014219
I didn't say it did, I'm just stating fact.
>>
>>389014229
Mine doesnt seem to update. How do you force it?
>>
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It's only me and you;who is gonna save you now?
>>
>>389013428
>Hyper
Why does this even matter? Did you really like the flashier imagery that much? It's not even like their special attacks were any useful.
>>
>>389013898
It won't be bad, but everything shown off for it so far has it looking like another mediocre game like Lost World, which is kinda pathetic considering it's been in development since 2013.
>>
>>389014354
You clearly haven't used them
>>
>>389013067
3&K but just barely. Mania doesn't quite feel as cohesive. Also 3&K has more variety of bonus stages.
>>
>>389014312
Go to your library. If Sonic Mania is not up to date, it will say Update pending next to it or some such. Right click, manage downloads, prolly has the update scheduled, move it up so it starts downloading.
>>
>>389013067
3K and 2.
>>
>>389014254
> I feel like Sega or whatever is really holding the Mania team back from going all out.

It really seems like they just don't want some outside teams to go and make the absolute best Sonic game of all time because it will dent their pride or something, so they reduced it to a glorified prologue to their next game. Still a good game but it could have been so much more.
>>
>>389014381
I have. Being able to destroy all enemies on the screen is a worthless power when you're invincible.
>>
>>389013067
So has Sonic Mania been cracked?
>>
>>389014535
Then you missed the part about the increased speed, extra height gain, and longer air time gained from them that exceeds the super forms
>>
>tfw no unlockable boss gauntlet zone in Mania
I was sure it'd be in Mania after Taxman tried to implement one in his Sonic 2 port. I guess the team ran out of time.
>>
Freedom Planet.
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>>389014482
>because it will dent their pride or something

That's the Japanese coming to the surface of SEGA

Some reason they cannibalized SEGA of America after the Genesis era
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Sonic CD
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>>389014535
>>389014589
Didn't the kill-all-enemies-on-screen move also include a decent speed boost too?

And yeah Hyper was awesome. Next Mania they'll bring it back I'm guessing.
>>
>>389014691
mania almost beat that opening out, shame its ending wasn't as good as CDs
>>
>>389014468
Nothing related to an update appears. Is there any way to see what updates are installed? "view update history" just takes me to sonic mania's news page
>>
>>389013492 Advance 3 was just a minor improvement to knuckles chaotix but even then it's still shit.
>>
>>389014640
No.
>>
>>389014640
not even comparable
>>
>>389014734
Hyper Potions a shit, the alt opening should have been the normal one.
>>
>>389014305
What is sonic mania?
>>
>>389014739
You're sure it still won't launch offline? Set Steam to offline mode and give it a shot
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>>389014860
>>389014840
Name literally one thing wrong with Freedom Planet
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>>389015139
Freedom Planet isn't bad but isn't a Sonic game in any sense
>>
>>389015139
The cutscenes.
>>
>>389015139
>writing
>voice acting
There's two.
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>>389014734
>almost
Not even fucking close.
Sonic was slipping on the track for no reason other than being quirky, caught off guard by heavy gunner, the entire theme of wherever they were seemed to only be inspired by Japanese boxart besides the whole 5 seconds of studiopolis, the music was bland and forgettable as fuck.
All of that is the opposite of what made the CD intro good.
>>
>>389015139
combat system i dont like it in my platformer about going fast
>>
>>389015427
I hadn't given it that much thought
>>
>>389015469
to be fair, Freedom Planet wasn't about going fast, it was about exploration.
>>
>>389015228
>>389015220
while i dont care for freedom planet you can literally choose classic mode that goes like s3&k with just transitions to zones
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>>389014864
The alt opening is even more shit than the hyper potions one.
>>
>>389015228
>>writing
Fair enough
>>voice acting
You can turn it off

Both irrelevant, you only chose those because you know that freedom planet is much more fun and has much more depth than any sonic game
>>389015469
Punching doesn't slow you down and you can ignore all enemies except bosses
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>>389015536
Yes, but being able to skip the thing wrong with the game doesn't make that thing not wrong with it. They could have just made them good.
>>
>>389015139
The physics. They are "serviceable" but nowhere on the same level of Sonic 1, 2, 3, K, and Mania.
>>
>>389015536
Ignoring flaws doesn't mean they go away, anon.
>>
>>389013067
only one of them runs on linux

thanks, denuvo
>>
>>389015568
wrong
>>
>>389015506
with how it looked and felt similar to sonic it really felt like it encouraged speed though specially with the tools they gave you its jsut that combat made bosses a slog and not feel good
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>>389013067
Still 3&K, but Mania is a very close second
>>
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>>389015575
>Both irrelevant
Nope.
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>>389015658
>>389015603
while those might be a flaw having a classic mode like they did is a huge positive imo
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>>389015575
>Punching doesn't slow you down and you can ignore all enemies except bosses
yeah and its the bosses i had an issue with because of that i never touched enemies
>>
Pretty much all of Mania's strengths rely on cashing in on nostalgia from other games with fanservice. Strip out all that, and you're left with 2 or 3 original stages, a couple of which are pretty good. Hardly enough to say best Sonic game.
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>>389013067
2 > Mania > 3&K > 1 > CD

I would note that I like CD, it's just the weakest entry for me.
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>>389013492
>>389013473

Mah niggas.
>>
>>389016146
>CD worse than 1
How even? 1 is abject garbage.
>>
>>389016146
I find it hard to believe that 1 is better than anything, it's fun but it doesn't excel in any area compared to its successors
>>
>>389014182

I'm having my doubts after Mania but I still think its better than 3&K.
>>
>>389015943
You're right, but the fact that a classic mode had to be added in the first place should have been a big clue to the dev that storytelling/narrative presentation really isn't their strong point.

Instead waving all forms of criticism off and constantly telling people "Well if you don't like the story, just play classic mode", they could have just stuck with a more simplistic, and potentially charming narrative instead of something that feels like it was ripped from fanfiction.net.
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>>389015757
>>
>>389016146

I don't get people who say 2 is best. It's like they haven't played the game in a while. 3&K is a straight-up upgrade in every department.
>>
>>389016498
It's like they forgot about Sky Chase
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>>389016352
they didnt need to add it in but its a big benefit it speeds up replays and allows people who dont care about story to auto skip it im not trying to wave it off it just isnt a very important criticism when the game has a mode that doesnt show you it that you dont even need to unlock
>>
>>389013067

Mania would be the best if it didn't lack the natural crescendo that S3&K does so well. The whole end to the game, from Lava Reef to Hidden Palace to the entire-Act Lava Reef boss battle, fighting Knuckles near the Emerald chamber, the betrayal, chasing the rising Death Egg through the air via Sky Sanctuary and then destroying the Death Egg and chasing a fleeing Eggman through space as Super Sonic was all so fucking hype and makes the back end of that game such a thrill to play.

Mania on the other hand, by nature of being a "best of" level compilation, lacks any of that. You get randomly bounced around a bunch of disconnected locations, like a hamster in a wheel until the game just runs out of levels. It's pretty boring.

Mania is better in every other conceivable way, it just lacks that extra punch that S3&K had.
>>
>>389016564
It's like they forgot about these spawns of Satan.
>>
>>389016671
Metropolis wasn't very fun, no matter how many times I replay it
>>
3&K

You nu-Sonic fans have to be reasonable. All the stuff you see in Mania was thought up by Sonic Team first when they didn't have 25 years of reference material to work with. The fact that Sonic Team got it right with 3&K was amazing. Mania is just pulling from the best moments of the old games and remixing it a little so most casual fans can't pick the source material.
>>
>>389016671
The starfish isn't bad at all. Crab can be a little tricky if you have the low ground, the mantis can be put into a very dickish locations.
>>
>>389016243
>>389016306
Music plays big factor for me, honestly. 1 = CD in gameplay but the music gives it the edge.

>>389016498
I played through 1, 2, 3&K and half of CD last weekend in anticipation of Mania's steam release. I just enjoyed 2 more, I think I just prefer the level design, pace and aesthetic in general. 3&K is still a fantastic game! This is just my personal ranking.
>>
I prefer 3s Sonic sprite to the rest
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>>389016671
star is ok, fuck that green thing
>>
>>389014734

Yeah, they really cut corners with the ending cut scene and the zone transitions.

That warp ruby is such a cheap way to get Sonic from one place to another.
>>
3&K
The finale (lava reef onwards) simply can't be topped
>>
>>389016587
>it just isnt a very important criticism when the game has a mode
Playing a mode that helps you ignore the game's shoddy writing and va work doesn't mean those flaws go away.

They're still in the game, and they're still bad. It's a legitimate criticism.
>>
>>389016846
>>389016914
Yeah I don't really mind the Asteron myself but I've seen quite a few people still bitch about them. I mostly just can't stand Slicer like most. Shellcracker is also a bit of a cunt as well, especially how the level design is.
>>
where are the sonic mania soundtrack torrents
>>
>>389016948
>That warp ruby is such a cheap way to get Sonic from one place to another.
And yet the latter half of the game still lacked transitions between areas like Stardust Speedway to Hydrocity. You think they would've just kept reusing that one cutscene after Press Garden's boss where Eggman warps you away if the devs seriously ran out of time.
>>
>>389017239
>he doesn't use /mu/s magical music torrent application

top pleb
>>
>>389016404
>one is just bleep bloop shit
>the other actually sounds like sonic music and has sonic sfx
>>
While I do really enjoy Sonic 3 & Knuckles I don't think it is the best Sonic game. Usually when I go to play Sonic it is just for a small sit down period from start to finish and something as lengthy as S3&K just doesn't lend itself to one sit down for an hour or less. It is one of the reasons why I often replay the first two games with higher frequency than S3&K.

Not only that you can complain about Labyrinth Zone, Marble Zone, Hill Top Zone, or Oil Ocean, but they weren't as offensive as Marble Garden which really kills my motivation to play. Not only that there are so many special stages which you often have to go out of your way to trigger in order to actually get all the content unlike Sonic 1 and 2 which it was all optional and just changes the ending scene by a little bit and you either triggered them at the end of the level or at a check point which would be on your natural path.
>>
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Polish wise, 3&K

Gameplay wise, Mania
>>
The sonic franchise is honestly pretty impressive.
Is there another series of games that have been going for over 25 years without a single decent game?
>>
>>389017631
Mortal Kombat
>>
>>389017784
thanks dude i love dolphin porn
>>
>>389013067
So are the steam versions of 1,2 & CD the Taxman versions or emulators
>>
>>389017935
you still fucked up idiot
>>
>>389017661
At first I was going to argue that there had only been a few mortal kombat games over the years and that it barely counts, but I looked it up and there has been a new release almost every year!
Who the fuck is paying for this garbage?
>>
>>389017970
Ed Boon
>>
>>389017951
Cd is the Taxman version
1 & 2 are emulated
>>
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>>389017239
There are no FLACs yet but:
MP3:
https://mega.nz/#!a4dFybyD!aUFh0hbB8tudNtXwuAqebQz31LruCjHuIFqCFuEKk0E

OGGs ripped out of the game:
https://www.dropbox.com/s/1j2hqu6bv5gv6ks/Sonic%20Mania%20(2017-08-29)(Christian%20Whitehead)(Headcannon)(PagodaWest%20Games)(SEGA).7z?dl=0

Third time is the charm.

>>389017960
At least you get to see someone fuck up twice.
>>
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Sonic 3 & Knuckles hands down.

Sonic Mania is a incredibly close second even beating out Sonic 2.

If the devs we're allowed to make an entirely new game we would have a very serious debate on our hands.
>>
>>389018060
Sweet thanks anon
I'm assuming that's because of the fucking classics collection hud
Shit even ruins the Sonic 3 complete mod
CD is the only classic Sonic on Steam that ISN'T broken and that includes mania
>>
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>>389015139
>goes to a Chinese inspired kingdom
>food is Japanese sushi

It's all weeb furry shit
>>
>>389018252
I would be okay with a Sonic Jam-style reissue, but it's Taxman/Stealth remakes of S1, 2, 3, K, 3&k, KiS2, & Blue Sphere with Sonic Cd as a bonus
>>
S3&K
My main problem with mania is the bonus stages. I don't hate blue sphere, but they take you out of the game for too long and break the flow, and seeing as all hidden shit is locked behind them, you kinda wanna do them, so atleast your first and probably second playtrough is full of interruptions.
Not only that, but once you have all medals, there is no reason to ever do them again, because they don't give lifes or anything.It feels kind of like an odd inclusion
>>
>>389018363
What about the hud world
>>
>>389018654
Is that worth recreating?

Honest question, never played Sonic Jam
>>
>>389018945
I had fun
>>
>>389013067
Sonic three and Knuckles is flawless
Mania is great but has few flaws
>>
>>389013067
Sonic 2.
>>
>people still having a hard-on for sonic 3

you guys are almost as bad as Adventurefags
>>
>>389014691
this
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>>389020050
Still don't like the look of Sonic's Naruto run in Mania.
>>
>>389014589
Mania super forms easily controls more like Hyper than 2/3K Super forms do. And if you really want the flash dash thing, all 3 characters have it in the Egg Reviere boss and it drains 5 rings when you use it.

I just don't get why people are so upset about Hyper not being in, it was in one game and it's just pointless really when Super achieves more than enough already.

My biggest gripe is that even after getting all gold medals, Blue Sphere is still the only bonus stage you get from posts and they are utterly useless at that point. I don't HATE Blue Sphere, I just don't think it's a good bonus stage type of game due to how slow it is. It fit as a special stage for a big reward in 3K but in Mania it gives you literally nothing.
>>
>>389014535
Hyper Sonic gets an eight-directional boost jump, that's super useful.
>>
How does Sonic's spindash even work? Does he kick his foot against the ground repeatedly while rolling in place? How does he keep himself in place?
>>
>>389020050
Looking at it like this makes me realize how weird it is that Sonic holds his hands to his side so stiffly when he runs.
>>
>>389020113
>I don't get why people are upset at less content
Wow anon, and the flash dash being a ring drain and in one segment doesn't make up for hyper not being in. Hyper form are improved super forms, this isn't hard to figure out and Super Tails is great for bosses and wiping enemies out on your path without stopping, four flickies are OP.
>>
>>389020050
>Sonic and Tails get their existing sprites touched up with more detail
>Knuckles gets entirely new sprites
I will never understand.
>>
>>389020235
It's a fucking video game.
>>
>>389020304
>Less content
Wow, a whole 7 more UFO stages that would be similar to the first 7 just to give Sonic an unnecessary double jump, I wouldn't really call that much content being missed out on. I would easily preferred a 4th character (Rosy) option over that.
>Super Tails is great for bosses and wiping enemies out on your path without stopping, four flickies are OP.
And where exactly would having flickies or not having flickies make a difference, BESIDES letting Tails win boss fights without doing jack shit? Flickies were retarded and them being gone in Mania is a good thing.
>>
>>389020752
Everything is unnecessary, it's a game. Your argument isn't substantial
>>
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>>389020387
it looks weird in the newer animations where his face kinda changes
>>
>>389020050
>Tails has mouth when he's running
What! 25 years passed and never knew this before.
>>
>>389020962
This reminds me that I hate the look up/down animations in Mania because they are slow and prevent certain inputs during them whereas in 1/2/3K they don't lock you into them whatsoever. Whoever made that call is a faggot.
>>
>>389021029
Yeah. I can't dance to music looking up.
>>
>>389014589
Who cares, Super Sonic isn't even all that fun to play as once the novelty wears off, and Hyper is even worse. If I want to break the game I'd rather use debug.
>>
>>389015018
Just tried again. Not working. Fucking denuvo, I just tried it on a toaster and if it wasnt for denuvo it would run perfectly. Runs constant 60 fps but suddenly it chugs to hell and back then comes back to 60 fps. Cant wait for the crack
>>
>>389015139
Some bosses are ridiculously hard. The dog that uses green goo is a shit character.
>>
>>389013428
>shit bonus level

What? Its the best in the series you dunce.
>>
>>389022462
Those are special stages. Bonus is blue spheres which I like but it gets real annoying real fast
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>>389020050
Man, those extra frames were not kind to Knuckles.
>>
>>389022550
Nope.
Doesn't help that his new sprites as a whole just.. aren't that great. I mean, they're nice, but they don't feel the same as Sonic's and Tails' new sprites to me.
They really should've just touched up his existing sprites like they did S&T instead of just giving him brand new ones.
>>
>>389016598
>like a hamster in a wheel

What a weird simile, hamsters in wheels go in the straight predictable line. A hamster in a pinball machine would be more apt for what you're trying to convey.
>>
Probably sonic adventure 2
>>
>>389013898
Let's not kid ourselves. There's already gameplay trailers and it looks like shit. That's not to say that anon's other points weren't retarded and completely false. But there's no way Sonic Forces will be good.
>>
>>389014284
If you like Sonic CD's soundtrack, listen to the NiGHTS soundtrack. A lot of tracks are done by the same guy.
>>
>>389022840
Why? Having brand new sprite instead of rehashed old one is always good in my book. Only thing I'll miss is his grin from the original. Since Sonic and Tails' S2 sprite doesn't have mouth, maybe they went with that for Knuckles.
>>
>>389014284
>>389023192
https://youtu.be/5-Kt0twJU6Q
https://youtu.be/YOukwU7uv9o
https://youtu.be/tpNBjx4mfcs
>>
>>389013428
>shit soundtrack
well fuck you too
>>
>>389020387
Because there is no existing sprite of Knuckles in the style they were imitating?
>>
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So I just found this low quality video & mod:
https://www.youtube.com/watch?v=6COu-ZkEYR8
>>
>>389013428
>Rehashed Content
Complaining about it now isn't going to do anything you dumbshit, we've known about this pretty much since announcement day.
>No hyper modes
Either you're shit at the game or you just don't know that the Mania super modes control the same as Hyper from S3K.
>Less stages
Sky Sanctuary, Hidden Palace and Doomsday Zone are all one act long, taking that into account then there are actually MORE stages you fucking faggot.
>Shit soundtrack
Shameless bait.
>Shit bonus level
Best in the series
>Shameless tie in with Forces
Absolutely nothing wrong with this.
>>
>>389024337
>Either you're shit at the game or you just don't know that the Mania super modes control the same as Hyper from S3K.
Not him but the Super modes in Mania aren't the same, for example Hyper in S3&K had his 8-directional dash he could do, it killed all things on screen & gave a huge burst of speed if you did it forward. Also I'm not sure if Super in Mania does this but Hyper allowed you to breath under water. Also for Tails he had 4 Flickies that would target enemies for you which his Super form in Mania lacks completely. I believe Knuckles is the same though, not sure if he can kill all things on screen from gliding hard into a wall like in S3&K.
>>
I'M GOING TO FUCKING BLOW MY BRAINS OUT WHO MADE THESE SPECIAL STAGES AAAAAAAAAAAAAAAAA
>>
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>>389024606
I just realized something.
>knuckles
>debug mode
>stardust speedway
>destroy 10 flower pots
>end level without going to the future
>continue until hidden palace
yfw super emerald are alive and kicking.
>>
It's too early to settle this, just enjoy the game for now I vote mania for now
>>
>>389013067
Unleashed
>>
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Is this the best theme?
I was a bit disappointed Mania didn't have a remix of it.

https://www.youtube.com/watch?v=yRuJfhEeCe8
>>
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>>389027301
In general my favorite is Stardust Speedway (Past) in CD:
https://www.youtube.com/watch?v=gHLaaOSaOY8
Runner-up:
https://www.youtube.com/watch?v=WR3Eh_516JQ

In Mania I think my favorite is Metallic Madness Act.1:
https://www.youtube.com/watch?v=tWDsYhs_s_o
Act.2 is a very close second:
https://www.youtube.com/watch?v=fkxqV872_64
I also feel like Mirage Saloon Act.1 (Knuckles) is worth linking since it's dope as well:
https://www.youtube.com/watch?v=rkFuVDMyk1k
>>
Why is Mania considered the best Sonic game?
>>
>>389013428
>less stages
It has more when you realise that two of 3K's stages are one act long and that act 1 of mirage saloon is different for knuckles.
>>
>>389027767
Fans have been starved for a good entry in the series for decades.
>>
>>389024606
I broke my headset and threw my controller into fucking orbit over these special stages. Fuck... I know that feel brother.
>>
>>389025613
No way this is true.
>>
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>>389013067
I just realized, what's with the top image of Sonic 3 & Knuckles? I could figure the widescreen aspect was simply from the pitched Taxman remake but the copyright says 2018. What's the image from, OP?
>>
>>389028245
Git gud son.
>>
>>389013428
>A FUCKING POSE that references old sonic art
>Shameless tie in to Forces

This meme needs to end
>>
>>389013067
Mania > CD > 2 > &K > 3&K > 3 > 1
>>
>>389028398
Dude the phantom ruby uses the exact same sound effects infinite does and it looks like the thing us lodged in his chest.
>>
>>389027767
Well a lot consider Sonic 3 & Knuckles to be the best game and Mania takes a shitload of positives from that game while adding onto it. Personally I still prefer 3&K by a little bit since Mania lacks some things that game had but it certainly is up there as my second favorite Sonic game now.
>>
>>389013898

Have you seen the game play trailers?

Game is slow, clunky zero momentum physics, badly rehashed music, and 4 the gameplay is nothing but more boost to win and chain homimg attacks into rail grinding
>>
>>389028296
Knuckles wasn't as clueless as we thought.
>>
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I want to cuddle Classic Sonic
>>
>>389028296
Probably from some hack build released this year.
>>
I honestly think that Mania's better then 3&K by a couple hairs. It even feels better to play then 3&K somehow.
>>
>>389029546
>It even feels better to play then 3&K somehow.
Drop dash.
>>
>>389024606
There will be a point where you suddenly "get" the special stages. Happened to me now I can clear all of them in one go every time.

>>389029575
That, and the control overall just feels more... crisp? I can't explain it well.
>>
>>389020050
I still say Sonic 3 style Sanic is better, the deeper and bolder shade of blue and added definition to his eyes works wonders, plus the nose is just long enough to make his head a little less awkwardly ball shaped.
>>
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Sonic 3&K had the way, way better true last zone and ending. Mania's was incredibly lacking and not even fun really. Felt so rushed.
>>
>>389020086
Sonic's Naruto run literally predates Naruto by about four years.
>>
>can't have drop dash and peelout at the same time

modders hurry the fuck up
>>
>>389031230
I've never seen the point in the peelout but it's a little odd that insta shield wasn't default and replaces drop dash.
>>
>>389031380
The peelout is a max power spindash gotten in a couple seconds. You just need to remember to roll after you do it.
>>
>>389013428
>rehashed content

the redone levels have significant changes to them, like the syringes in chemical plant 2, that for the most part make them better than the originals. sure that isn't as good as getting a great new level, but its still an improvement

>shit soundtracks

that's your (wrong) opinion

>shit bonus level

how can you bitch about not liking mania's bonus level when it's litterally sonic 3's emerald minigame. i'd take mania's emerald game over 3's blue speheres any day, at least in mania you can just ignore the bonus levels
>>
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>>389031230
https://www.youtube.com/watch?v=k1njsVHV6ZM
>>
>>389031482
That's exactly why. It overlaps too much with the spindash while taking away what makes it interesting to the point where it ends up being a samey needless addition.
>>
>>389013582
the forest, hydrocity, and vanilla 3's last level have good design, but the ice level, carnival, and the garden are too reliant on bad gimmicks
>>
>>389030368
>Death Egg Zone
>Fun
I'll admit Sky Sanctuary is pretty ballin though.
>>
>>389031742
By true last zone I mean Doomsday/Egg Reverie.
>>
>>389027609
Good taste all around.
>>
>>389031380
>I've never seen the point in the peelout

You can't accelerate out of a spindash unless you jump out of it (and then lose all that speed in the process)

with peelout you start at high speed and can keep building
>>
>>389031608
>doesn't say how to do it

I'm assuming CheatEngine? He doesn't say what the value to change is though
>>
this last boss is not fun

the dash thing is a waste of rings

since when could you lose rings as super sonic

why are there so little rings in the area

my feet hurt

i wish i was back at press garden zone playing with ice blocks
>>
>>389031798
Those are just straight up boss battles than an entire level.

Best final zones: Titanic Monarch > Scrap Brain > Death Egg > Wing Fortress
>>
>>389032106
I find it easier to just stand on the floor and jump at Heavy King. No need to fly really.

>>389032130
Well whatever you'd call them. Doomsday > Egg Reverie.
Also your rankings are pretty solid.
>>
Mania > 2 > 3&K > CD > 1

Levels in 3&K drag on too long while Carnival Night and Sandopolis are just atrocious. Mania and 2 have no bad levels.
>>
>>389031836
I know it's strengths and weaknesses, but those essentially boil down to it being "like the spin dash but", and don't add anything unique by themselves. It clutters his skillset, especially compared to the drop dash or instashield.
>>
>>389021179
fucking this
these animations even start to lag more if you keep pressing and releasing the buttons
what were they thinking
>>
>>389033259
Guess the sprite artist was a fan of over-animation.
>>
>>389014691
the fact that Mania's opening was (mainly) done by a single person whereas CD's was done by an entire team is fascinating to me.
Of course CD's opening is still miles ahead, but Mania's is still incredibly impressive to me.
>>
>>389033384
Mania's opening animation mostly shows what the original story was gonna be like with the elevator and the big rings being the portals to the zones. No Phantom Ruby to be seen either.
>>
>>389015660
I'm playing Sonic Mania on linux so you're wrong.
>>
>>389033439
that's... not really what I was talking about, but yeah.
wonder why they decided to scrap the original story. I assume it had to do with the Forces tie-in, but wouldn't that mean changing only the ending?
>>
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Sonic 4:

-Great looking modern graphics
-Better team based gameplay in episode 2
-Can actually play as metal sonic
-Special stages that don't have trash difficulty scaling
-Good level design that lets you go fast

Mania:

-Shitty outdated graphics
-Every character plays like shit and are slippery as hell
-Special stages are completely fucked in terms of gameplay and difficulty scaling
-Levels just put a bunch of shitty loops instead of speed boosters
-Metal sonic has all the sprites needed, but we still can't play as him

Sonic 4 > Mania

Deal with it.
>>
>>389033439
Playing through the game as a whole makes it kinda obvious that something else was originally intended but at some point, most likely near the end of development the order from higher up was to tie it into Forces so shit had to be patched together half-assedly and the whole retired Eggman and rogue Hardboiled Heavies plot got redone.

Explains why only some stages have transitions while others are out of nowhere as well as the plot with the heavies kinda making no sense.
>>
>>389033710
:)
>>
>>389033853
Yeah, Sonic Mania is a game that after playing it a bunch you can really smell the overwhelming stench of compromise. It needed it's story to be changed around so it could tie into the story of Sonic Forces explaining how Classic Sonic got there.
>>
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>>389033710
>>
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>>389033710
>Good level design that lets you go fast
Yeah like that segment were you are underwater and there are spikes everywhere and 4 fuckers freezing the area and letting you die in there, or the obligatory bottomless pit before the end every fucking time.
Truly awesome level design that let go you fast there.
>>
I really hope we see more of the Heavies. They're great, little characters.
>>
>>389034028
Thankfully it's also a game where gameplay comes first and it's great in that aspect so the awkwardness of stage changes and incoherent story takes a backseat and still presents a great game.
>>
>>389034384
I want Heavy Rider and Heavy King to get their own zones. Them both being relegated to Lava Reef felt rushed. Also I want more Heavy Magician. She's best bot and she deserves a circus/magic show style zone another time.

>>389034423
Very true. I've played through the game getting all the emeralds about 8 times now. It just feels good to play.
>>
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>>
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What's his verdict on Sonic Mania?
>>
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WHERE IS THE CRACK???
CRACK THIS GAME ALREADY YOU WORTHLESS SACKS OF SHIT WHAT IS WRONG WITH YOU REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>389013945
Yeah 3K's soundtrack is peerless and blows Mania's away easily
>>
Sonic Mania takes a few too many steps from CD and not quite enough from 3 & K

3& K + 2 are still better than Mania
>>
>>389037223
>3&K
yeah probably
>2
LOL
>>
>>389033259
I predicted this animation lag thing months ago
If only these faggots didn't cap the game to 60fps and allow us to run it at any framerate

At 1000fps on a 1000hz monitor this shit would be unnoticeable in the future
>>
>>389037347
>character not responding to release input immediately enough in order to prevent the animation from stopping early
>somehow relevant to 64363465fps displays
pc cucks you've done enough damage already
>>
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Who's better between cutscene Eggman and chuckling Knuckles?
>>
>>389028296
OP here, it's the dream
>>
>>389023192
He did more arrangements than music I think. Also he also did the 2008 Nights Game on Wii

He also did Rhythm Thief with Tomoya Ohtani and some other guy
This track is funky as fuck
https://www.youtube.com/watch?v=04k3wYTmboY
>>
>>389014284
>third best
4th best
3K>1>2>CD(haven't played Mania yet)
>has the best soundtrack.
tied with 3K imo
>>
>>389031742
>Death Egg
>not fun
Found the pleb
>>
>>389037553
Cutscene eggman looks like he's having so much fun being an insane mad scientist
Plus you can hear his laugh in the boss themes, which matches up perfectly with the first boss dropping from the sky
>>
>>389037501
This has nothing to do with PC
This is an issue present in every version of the game

And as for the animation thing. Ever wondered why Street Fighter 3 felt so goddamn slow to play? It's because the animations were so smooth and it made the game feel very slow since it was only running at 60fps/60hz
>>
>>389013582
Sonic 3 is fucking trash. Thank god for the 3k levels. They salvaged that poor game.
>>
>>389033384
Yeah Mania's opening looks like hideous tumblrshit
>>
>>389016598
>Lava Reef 2
>one act
>one act
>Death Egg

Hidden Palace and Sky Sanctuary could've been so much more and you know it. Story shouldn't be enough to carry a zone.
>>
>>389016243
1 is bad, CD is offensively bad

>>389016751
>got it right with 3


Ok kid
>>
>>389037945
cut the bullshit, this sonic mania issue could be solved through just letting the player interrupt the animation
>>
>& KNUCKLES
>>
I was playing 3 for the first time a while ago and it really isn't very good. Stages are way too long and aren't particularly interesting.
>>
Sonic Spinball.
>>
>>389013067

Sonic Mania > Sonic 2 > Sonic 3

This is the correct order and everyone fucking knows it.
>>
>People are having serious debates on where Mania stands among the classics
If that's not proof it's an amazing game I don't know what is. Can you imagine this with advance or rush?
>>
Mania is as good as Sonic Dash you pieces of fucking shit. Prove me wrong. Try and differentiate the two. You literally can't.
>>
>>389025613
How many of those flower capsules are there in SSZ act 1? And do you get anything from breaking them all?
>>
>>389014739
try verifying integrity of file cache.
>>
>>389040295
This guy knows his shit.
>>
>>389040514
>Can you imagine this with advance or rush?
Speaking of Advance...
>That Casino Paradise spinning top jingle that plays in (I think) Studiopolis
It gave me a nice, brief moment of nostalgia.
>>
>>389013067
That one I imagined where enemies turn you into a toilet and shit in your mouth. I'm developing it with my tulpas.
>>
Sonic Mania hands down.
Sonic CD second
>>
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>>389013428
The level layouts were considerably different than the originals. Mania's Act 1 were S3K's act 1 & 2, the levels were that big. It even improved on the flow in most of those, including Oil Ocean Zone. Less zones is more than compensated for. Speaking of S3K, the hyper modes were completely pointless. Super forms were enough to give you the crazy jumps and speed.

The bonus level is probably the only thing I'll concede, given how tedious it can be and how it seriously breaks up the flow of the game on a first playthrough if you want to unlock everything. As for the Sonic Forces tie in, that's entirely pushed off to just the cutscenes and doesn't impact the gameplay in any way.
>>
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>>389037610
this is now a rhythm thief thread

https://youtu.be/B6XwUB_HyU4

post great music from an underrated game that will never ever be getting a sequel even after having a cliffhanger ending due to shitheads only buying sequels.
>>
>>389036178
>Sonic CD the Hedgehog
>>
>>389042040
They should have a pinball table themed after the stage for Mania 2. You have a certain amount of time to score points, which are then traded in for rings/shields/lives
>>
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TFW you're a consolefag who will never ever get the preorder bonus casino night dlc from Sonic generations. why can PCfags buy it but we can't? it's just not fair.
>>
Mania > 3&K

But Sonic 3 complete > mania
>>
>>389028496
Of course it's future sonic with the ruby
>>
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>Hear about people dying a bunch on bosses and game overing a lot, see videos where the person playing mentions game overing and dying a lot, that one guy that game over'd a dozen times on OOZ's boss
>Mfw finished the game with 30+ lives, didn't lose my first life until Heavy Gunner, lost maybe a dozen lives through the course of the main game and about five more on the true final boss, and never game over'd once
>A few of my deaths were accidental too, like getting crushed because I was going too fast or jumped at the wrong time
Do a lot of people just suck at Sonic, or did I get good at the game, or are the levels just that well made? The game hands out lives like candy, once I got past GHZ I was basically set on lives for a good while and they only increased from there. Special stage 5 was easily the hardest part of the game.
>>
>>389014305
Sonic 3 Complete is the absolute best way to play S3K though. You can't blame him for that.
>>
>>389015575
>your reasons don't count because I don't want them to
>>
>>389043135
SS5 is basically easy once you know to get to mach 2 ASAP and then bounce onto the power up for insta mach 3.
>>
>>389013898
Actually, yes we do.
>>
>>389038041
I mean sky sanctuary had three bosses. Its like three mini zones.
>>
>>389041541
For me it the sound effect from sonic 2 on the master system during heavy magician's fight. That, and the use of that game's robot sonic during metal sonic's boss fight.
>>
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>>389041541
Yep, in Studiopolis 2

God I love Sonic Advance
>>
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>>389013067
It's actually this game.
>>
>>389034515
Sonic Mania 2 with all new zones and return of the Heavies.
>>
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>>389014182
>>
>>389013473
Advance 3 is underrated as hell. Jump physics are a bit off, 3 acts can be a bit much for some people, and having to find the chao to unlock special stages is tedious (not as tedious as advance 2's method at least). but I found it to have pretty decent level design compared to the other handhelds (even advance 1), and the tag team mechanic is actually fun to experiment with.
>>
>>389040514
To be fair, Mania is drawing stages directly from the classics
>>
>>389043847
Mania should have had a Chao Garden.
>>
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What was your biggest "HOLY SHIT" shock moment from Mania? Pic related was mine, and seeing Bean during MSZ act 1.
>>
>>389043847
Meh, it was pretty bland. Egg Rocket was the only legitimately good part of the game. People only like it more than the other handheld Sonic's because of its physics.
>>
>>389033384
Mania had an animation studio credited as animation assistance.
>>
>>389044353
I saw Nack in Act 1 and my mind was blown.
>>
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>>389013428
>>
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>>389013067
The one that doesn't have Denuvo. 1, CD, 2, 3, &K, pick what you want. All of them are superior to Mania by a landslide.
>>
>>389016671
Metropolis zone is the crowning example of Sonic 2's bad enemy placement and the number one reason it's worse than Sonic 3.
>>
>>389018615
Once you get debug mode you can just spawn in bonus mode as many times as you want to get the rest of the medals.
>>
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My one complaint about Mania is that it picked Metallic Madness over literally all the better stages from Sonic CD.
>>
>>389044728
What effect does Denuvo have on the gameplay of Mania?
>>
>>389045285
FPS, for one. The impact on your computer directly affects the impact on Mania, considering it's running on it

Denuvo is malware developed by Sony. I'm not comfortable with having that on my system.
>>
>>389045048
But they made Metallic Madness into one of the most varied, interesting, and fun zones in the game. I'd say MM and TM are the best zones in Mania, along with FB.
>>
>>389020050
>will never see Sonic's in game animation will never look as good as this
https://www.youtube.com/watch?v=DK83thG9SNQ
>>
I find it hilarious that 3&K detractors are using complaints that can basically be applied to Mania too. Mania used 3&K's design philosophy for the majority of its levels. If you like one and dislike the other, you're being a blind retard. If you preferred Sonic 2 over both I'd understand but Mania and 3&K are literally designed the same way.
>>
3&K I think purely because of it's original levels and proper stage transitions. Nearly everything else is better in Mania IMO.
>>
>>389045927
Except S3&K's levels are all original
>>
>>389028398
>ending has Sonic getting pulled through a portal
>Classic Sonic in Forces is said to be from another dimension

I am curious as to why people connect infinite to the Phantom Ruby or the events of Mania.
>>
>>389031742
better than Titanic Monarch by a long shot.
>>
>>389013067
fact: if mania had ice cap zone this wouldnt be a hard choice
>>
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>sonic 2, 3 and 3&K came out
>can't play 1 anymore because no spin dash
>mania comes out
>can't play 1, 2, 3, 3&K because no drop dash
>>
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>>389046348
Ice Cap is overrated as hell.
We should've got Launch Base instead of Hydrocity.
Mystic Cave over Oil Ocean would have been ideal too.
>>
>>389013898
Yes we do, the gameplay videos are out there. Its a shitty, floaty mess
>>
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>>389046325
The only people who dislike Death Egg Zone are casuals who don't know how to jump over the automatic loops.
>>389046443
The drop dash is nowhere near as big of a deal as the spin dash. It's only really useful for Time Attacking. Also it's annoying that Sonic can't have both the drop dash and insta shield at the same time.
>>
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>>389046443
This. People say the insta-shield is better but after playing 3 again I've become immediately spoiled by not being able to regain speed after jumping.
>>
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>>389033710
>>
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>Half the boss fights are scrolling fights because the devs want to be 3D sonic
>Sound design is on fucking point but music is absolute dog shit.
>PC version is basically unplayable between all the bugs, inability to alt tab, many gamepads not being recognized and denuvo
>Emerald many game is shit and the actually good minigame from sonic 3 is in but gives you nothing
>Ball form slows you down for reasons no one will ever understand
>>
>>389014254
I just don't get this obsession with super emeralds.

They were a one time gimmick and are dead. I'm just glad they brought back super knuckles and tails.
>>
Mania and 3&K (or more so Sonic 3 Complete) are neck and neck. The constant 60 frames and widescreen are just too good but 3&K is the more complete and consistent package. Mania's story barely makes any sense and half the zones don't go well into each other. Only five out of twelve had transitions anyway.
>>
>>389043135
People are either stuck in the 'gotta go fast' meme mentality, or don't know how to use Sonic's speed to explore the levels for rings and lives. That and bad reflexes.
>>
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>>389046745
>Literally only 3 boss fights scroll, two don't even completely scroll and are only for one part of the game
>Some of the best music in the entire series
>One shitty port means the whole game is bad
>Best special stages in the entire series, blue spheres are shit but they do give you great extra content
>Literally wrong

4/10 made me reply.
>>
>>389047032
That and people are too stupid/have too much pride to take it safe and roll
>>
>>389046671
>The drop dash is nowhere near as big of a deal as the spin dash
I thought as much at first, then yesterday I tried firing 3&K for a quick playthrough and holy shit mang do I miss it already.
>>
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>>389044353
>"There's no way the Hooligans are gonna be the boss"
>They are
>>
>>389043135
I finished my first run with about 30+ lives as well. Most of my deaths were crush deaths and getting fucked by Heavy Shinobi's stars. Think I only died about 7 times too.
People were hyping up Titanic Monarch as omega hard and completely about getting time outs constantly but it really wasn't that hard at all. Tricky, but honestly super fun.
>>
>>389045048
Stardust Speedway's already in the game though.
>>
>>389047024
>complete and consistent
>complete
bruh. they're literally a fusion of two games. watch. when mania gets a lock on game with super emeralds and playable amy and metal you're gonna claim

>i-it doesn't count!!!!

fuck off with your lock on meme. it's just a cheap tactic to make weak games stronger.
>>
>>389045927
Mania is more of a mix of CD and 3&K's level design mentalities.
>>
>>389022383
She's the hardest to use
Master her energy and you can Zip around the stage like a motherfucker
>>
>>389047234
>have too much pride to take it safe and roll
What?
I roll whenever I can.
I've never noticed a benefit to not rolling.
Have I committed shameful acts?
>>
If we got Super Emeralds we could've gotten 7 more Catch The UFO stages. I like them a lot.

>>389047486
The level design very, very much reminds me of the level design in Sonic Megamix.

>>389047569
No, you just know how Sonic works.
>>
>>389038026
What does that even mean
>>
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>>389047197
metal sonic
egg robot
heavy Gunner
eggatha

that's 4. and there's more too with the Hydrocity...
>>
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>>389047436
>Initially designed to be one whole complete game
>Only split into two games because there wasn't enough space on the cartridge
>TWO GAMES

Wrong.
Also, Mania wouldn't get a lock-on game, as cool as it would be.
>& Knuckles Chaotix DLC never
>>
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>Sonic 3 and Knuckles
>A game made by a team of dedicated and passionate programmers and level designers paid by a game studio that (at the time) cared about releasing high quality content and even paid for Celebrities to do the soundtrack on their games.

>Sonic Mania
>A game made by a single autistic manchild who literally cannot mentally grow out of the late nineties being paid for by the same game studio but is now far less concerned about quality and more about quantity.

Gee I wonder which one will be better!
>>
>>389047694
Iizuka said that Mania won't be getting DLC, so that's that I guess.
>>
>>389047569
Well rolling outside of hills is slower, since you're not accelerating. So people might not want to do it, despite constantly running into enemies and losing all their speed.
But yeah >>389047604 is right. You understand sonic better than retards who want to GOTTA GO FAST. No shame in playing it safe when you don't know the level
>>
>>389047694
then why wasn't SK given for free to buyers of Sonic 3??

checkmate.
King me.
I win.
>>
>>389047486
The only levels that feel like CD are the CD levels...
>>
>>389013067
S3&K has shitty level design full of crush deaths and forced shitty blue sphere special stages to get the emeralds, at least in Mania blue sphere is entirely optional and the actual special stages are much, MUCH better.
>>
>>389047663
>metal sonic
Only in one section really. The first part doesn't scroll and neither does the second part
>egg robot
Which one?
>heavy Gunner
Yes.
>eggatha
???
>that's 4. and there's more too with the Hydrocity...
I wouldn't consider that scrolling, but fine.
>>
>>389047920
>which one
GHZ 2
>Eggatha
FBZ 2
>>
>>389047828
Because SEGA are fucking Jews? It was basically physical DLC.
>>
>>389043847
That game with only 6 zones, no elemental shields, no act 1 bosses, no zone or even act transitions, no special rings (just a single special spring per entire zone), no Knuckles paths or exclusive content, no super forms in stages, and generic red speed boosters in every stage?

This has to be a bait opinion since I really don't see how someone could prefer Advance 1 for how stripped to the bone it is for a """classic""" Sonic experience.
>>
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>>389047436
TWO GAMES
>>
>>389016671
S3&K has way, WAY more cheaper enemies, and they're more abundant than those 3.
>>
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>>389047694
>initially designed
okay but was it in the end?
don't think so. 3 and K can't hold a candle to 2 or Mania on their own. it's quite sad really.
>>
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>>389047794
>Sonic 3 and Knuckles
>>A game made by a team of dedicated and passionate programmers and level designers paid by a game studio that (at the time) cared about releasing high quality content and even paid for Celebrities to do the soundtrack on their games
>>Sonic Mania
>>A game made by a team of dedicated and passionate programmers and level designers paid by a game studio that (at the time) cared about releasing high quality content and even paid for fans to do the soundtrack on their games.

Jojo Posters are the worst.
>>
>>389047032
>>389047310
I explored the fuck out of levels so that probably helped, to the point where I even timed out in FBZ act 2 because I took too long trying to get to one little alcove that wasn't worth it. Shields are also very plentiful in the game (and they're fun as fuck to use with the new stage hazard mechanics), and I think that's another reason why I died so little; I could find extra secrets and bonuses as well as make it safely to a boss and have an extra hit on top of my hundred rings, which made Shinobi much more bearable since he was a pretty tough fight and probably would have killed me a few times otherwise. I was worried about timing out on TM act 2 when I realized it was a "do all the different paths" level, but they ended up being well contained and I didn't have to worry much.
>>
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>Green Hill Zone: designed like a Sonic 2 level
>Chemical Plant Zone: designed like a Sonic 2 level
>Studiopolis: designed like a Sonic 2 level
>Flying Battery: designed like a Sonic 3 level
>Press Garden: designed like a Sonic 2 level
>Stardust Speedway: designed like a CD level
>Hydrocity: Act 1 designed like Labyrinth and the Game Gear water levels. Act 2 designed like Sonic 3
>Mirage Saloon: designed like a Sonic 2 level (probably since it's based on Dust Hill)
>Oil Ocean: Act 1 designed like Sonic 2, Act 2 designed like Sandopolis from Sonic 3
>Lava Reef: designed like Sonic 3
>Metallic Madness: designed like CD
>Titanic Monarch: designed like a combination of Scrap Brain from Sonic 1 and Death Egg from Sonic 3

All levels also share the common trait of being designed with Sonic 3 level sizes, length, and hidden giant rings exploration design.
>>
Mania > CD > 3&K > 1/2 in a desperate power struggle
>>
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>>389048347
based Taxman knows that Sonic 2 is best game
>>
>>389047828
>What are expansion packs
Underage b& please go. Expansion packs were plentiful back in the 90s before DLC became a thing, &Knuckles just happened to be an entire fucking game.
>>
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>>389048451
>he puts 3&K together
two games, buddy boi.
>>
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>>389048003
>GHZ 2
True...
>FBZ 2
For all of five seconds.

And even if there's a lot, most of them don't really feel the same, and there's still a fuck ton of bosses that aren't scrollers.
>>389048212
So what? Most people consider those games one entire experience.
They ARE one game, if if they had to be sold separately. You wouldn't consider, say, DLC for Shovel Knight to be an entirely separate game now would you?
>>
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>>389048212
>okay but was it in the end?
yes
>>
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>>389048567
okay then faggot

&K > 3 with the exception of Launch Base, Snow Cap, and Hydrocity
>>
>>389048347
If you think anything in this game was designed like a CD level you must've not played CD or can't think straight. Also you should go back and play Sonic 2 again since the way its stages are designed overall is way different (worse) than how Mania goes about things.
>>
>>389048567
Stop this meme, it's one game. Want proof? In Sonic 3 standalone, if you start drowning in the Hydrocity boss and then get out, the music will then switch over to the Sonic & Knuckles miniboss theme. Yes, this is in Sonic 3 STANDALONE.
>>
>>389013428
>rehashed content
>no Hyper modes


What did anon mean by this?
>>
>>389047816
Honestly, it'd be great if you could exit Sonic's ball form and just go back to running without having to jump by holding up or something. It could make gaining and maintaining speed a whole lot more interesting.
>>
>>389048583
it doesn't matter what most people think. it's about what the facts are. and the fact is that they're two different games with entirely different feelings to them.

and yes. the"DLC"for shovel Knight is a different game. it's why they changed the titles.
>>
>>389013067
3&K because it's very close and 3&K has over two decades on Mania.
>>
>>389048730
I also recall &K levels on stand-alone 3 level select cheat code, but I'm not sure, I think my brain might be starting to forget/make up weird shit already.
>>
>>389013898

I'm sorry, anon. But we do.
>>
>>389048583
Well, to be fair, the Shovel Knight DLCs are pretty much entire games on their own.
>>
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>>389048730
unused music being used later isn't unheard of. are Sonic 3d blast and Sonic 4 connected? the music for Sonic 4's BOSS theme are in the game's unused music.

quit grasping at straws.
>>
Mania 2 with all original levels, cohesive story progression and level transitions > 3K > Mania 1
>>
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>>389048819
>facts
The /facts/ are that Sonic 3 & Knuckles were literally designed to be one whole game, it's painfully obvious to tell that when there's parts in 3 standalone that you simply can't get to without having SK. 3 is basically incomplete without the second half of the game.
>and yes. the"DLC"for shovel Knight is a different game. it's why they changed the titles.
Oh, so you're retarded then, I see.
>>
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I can't tell who's baiting and who's being genuinely retarded anymore.
>>
>>389048819
"entirely different feels" my ass. same damn engine, art, and music style, and gameplay gimmicks

god why did I even reply to this weak shit
>>
>>389048347
Name me 1 (one) level from Sonic 2 that has as much vertical complexity as Studiopolis or makes use of level gimmicks as much as Press Garden
>>
>>389049023
Not really. They're still part of one complete package. And while you CAN download them separately, that doesn't make them entirely different games.
>>
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>>389048958
>>389049089
>>
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>>389049243
cool then let's put Sonic 1 and CD together
>>
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>americans wake up
>bait posts start getting (You)'s
AND THE ROCKETS RED GLARE
THE BOMBS BURSTING IN AIR
>>
>>389049248
Casino Night.
>>
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>>389049390
so what?
scrapped stages being used later isn't unheard of. are Sonic 2 and Mania together too? Desert Dazzle Is literally Mirage Saloon with a different name. what about CDs scrapped stage and Titanic Monarch?

CD2Mania are one game now?
>>
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>>389049468
>complains about Americans being baiters while posting bait
>>
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>>389049598
>&K levels are "scrapped"
>>
>>389013067
It's impossible to name a track in the game better than this one
https://youtu.be/LNxrS4F_HwM
It's also impossible to name a level that's overall worse than Oil Ocean

So when should we be getting news on how well the game's doing? I want to know the likeliness of us getting another game
>>
>>389024606
The stages are autism traps. The secret is to just grab a decent amount of rings and protize following the ufo over grabbing blue spheres. For majority of them you can grab the ufo at mach 2.

5 is the hardest and that is because there is a fucking blind spot turn the ufo takes on its path.
>>
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>>389049468
>only Americans bait on 4chan
>>
>>389049397
The game with an entirely different approach to level design, a brand new time gimmick, and totally different music style? Way expanded art style and a distinct look for enemies? Yeah sure, I'm sure that will definitely come together to make something cohesive. Oh and so many of CD's zones being straight conceptual retreads of 1's won't be distracting or jarring at all.

Great post! Great image! please don't kill yourself immediately
>>
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>>389013898
>>
Sonic 3&K's levels go on for longer than they need to.
>>
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okay so according to you autists. since apparently we can combine games now.

2CDMania > 3K > 2 > 1CD
>>
>>389048567
>>389049089
>>389049598
>the games are connected in level select and other things
>when you plug one into another, it literally becomes one big game
>it's widely known it's one big game that had to be split into two cartridges in order to prevent astronomic costs of the game
stop pretending to be retarded
>>
>>389049716
Good tastes anon.
And there was an accolades trailer, so I'm sure SEGA knows the game is doing well.

Unless Izuka gets salty or Sonic Team REALLY hates money Mania 2 seems likely.
>>
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>>389049089
>the exact same music file that's used in an expansion released the same year vs a scrapped composition that was reused in a game over a decade later on a completely different console
>>
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>>389031693
>>389031482
Spindash is for utility.
Peel out is for style.

pic related.
>>
>>389047694
>Only split into two games because there wasn't enough space on the cartridge
Not exactly true. They could have manufactured suitable cartridges, but it would have been more expensive. Sega wanted a Sonic game out, but they only had a half-finished game. So they realized that they could make consumers pay twice for the full product while giving the devs more time to finish the game.
>>
>>389049897
Mania's are the same length.
>>
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>>389049931
CDMania3&K2 > 3&K > Mania > CD&K > CD > 2 > 1
>>
>>389013473
Oh God no. Fuck outta here, retard.
>>
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Reminder that the Rosyboys were technically right.
>>
>>389050139
Mania's stages are noticeably longer than 3&K
>>
>>389050273
That makes that anon even more full of shit then.
>>
>>389049931
you're the only one combining games though.
>>
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>>389050240
>He thinks those were Metal and Amy and not Espio and Vector
>>
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>>389013067
3&K>Mania>Sonic 2>Sonic 1>Sonic CD

Anything else is shitposting.
>>
>>389050447
>1 over CD
Otherwise yeah I'd agree.
>>
>>389050439
mespio and aector are my favorite sonic character
>>
>>389050439
Yes, the famous Mespio and Avector
>>
>>389046745
Go play Advance 2 if you want to bitch about scrolling bosses.
>>
>>389013428
>>rehashed content
>>no Hyper modes
>>less stages
These are legitimate points. The rest is absolute retard opinions.
>>
3&K >= Mania > CD >= 2 > 1
>>
>>389050652
now this is an opinion i can get behind
>>
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>>389050553
>>389050562
The M and A were added on there, it's just speculation. Unless you can show me evidence in filenames that's pointless.
>>
>>389050652
>>389050756
Equal signs are for indecisive betas
>>
>>389050546
You're right.
They are both equally shit.
>>
>>389050447
This.
CD is just so weird and separate from the Genesis games, I wouldn't say its objectively worse, but it doesn't do any element of the games better than Sonic 1
>>
IV > V > VI = VII > RO > I > II = III
>>
>>389050786
The M and A were in the files.

https://tcrf.net/Sonic_Mania#Unused_Sprites
>>
>>389050806
>Equal signs
you got that wrong, didn't you
>>
>>389050139
>>389050273
>>389050273

Guess I won't like Mania then.
>>
let's rate the soundtracks though
M>>>>>>>>>CD>3K>1>2
>>
>>389013067
Why can I only use the unlockable features in no save mode?
Why can't I use drop dash and peel out at the same time when they don't interact in their functions at all?
Why doesn't &knuckles work with sonic + tails?
Why is it that the no-save level select mode is a cheat code but the "debug mode" required to use it isn't?
Why does the game not only expect me to enjoy blue sphere enough to play it 30+ times, but after you get all the medals blue sphere has literally no reward but still shows up?
At the same time, why can't I replay chaos emerald stages whenever I want outside of a super limited format using the hidden level select?
Why do the VS/time attack modes have a super loud japanese man screaming at you when nothing else in the game has voice acting, even though the game is sucking sonic CD's dick pretty hard?
Why do some but not all of the levels have transitions?
Why did this game make sprites for C-tier character bark the bear but doesn't have an actual amy anywhere in it?
Why did the game buff tails and nerf knuckles when they were already the best/worst characters in sonic 3?
>>
>>389051147
CD's Soundtrack is equal to Mania's and you know it
>>
>>389051147
CD>M=3K>2>1

I almost put M above 3K but then I remembered Big Arms music exists.
>>
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>>389050898
Well, fuck me then.
Though that just makes me surprised that there are NO unused Amy sprites. She must have started out as an early thought before being scrapped.
>>
>>389048113
It's a new meme, don't fall for it.
>>
>>389050240
We were right in the end
>>
>>389051369
>there are NO unused Amy sprites
What do you think the Amy Doll was sprited from?
>>
>>389013067
As someone that played 1 and 2 when they were new but never played 3, &K, or 3&K until recently and after beating Mania and thus has no nostalgia for it, I can safely say Mania is better.

Gotta admit playing 3&K did make me appreciate Mania a little bit less because at first I thought things like bosses and different music in every act was a Mania innovation, but that still doesn't change the fact that Mania takes the best things of 3&K while having a much better level design (despite rehashes) and the wide screen and solid 60fps make for a more enjoyable experience.

Seriously, the level design emphasizes exploration and flow of movement by not abusing pits, crushers or dickish enemy placement, and it feels very good. There's some exceptions, those fucking caps in Oil Ocean come to mind, but at least with the wide screen you can see them coming and try to avoid them better than in the older games.

And who the fuck cares about transitions? Seriously, they're a nice detail and all, but that's like one of the pettiest reasons I can think off to discredit Mania.
>>
>>389045385
>has 2000 dollar rig
>his 240p pixel game still has frame drops
>m-m-m-m-muh denuvo
kek
>>
>>389051147
Mania = CD > 3&K > 2 > 1
>>
>>389051147
CD>3&K>M>2>1

The biggest flaw with Mania's soundtrack is that it's melodies are too complex, making it hard to actually remember specific songs. People praise Studiopolis, but I find Press Garden much more memorable specifically because it's much simpler and easier to memorize.
>>
>>389013067
Rush is way better than CD, SandK, not sure about Mania. It kinda looks like CD.
>>
3&K>Mania>2>CD>Advance Trilogy>1>Rush Trilogy>>>>>""""4""""
>>
http://www.strawpoll.me/13844785
>>
>>389050553
>>389050562
>Not Aespio and M-Vector (the M stands for Multi or some shit)
>>
>>389051147
CD JPN = M > 3&K > 2 > 1 > CD US
>>
>>389051147
CD (JP) > M > &K > 3 > 2 = CD (US) > 1
>>
3&Knuckles, Mania was great though, but it would've been better with all new levels, the 4 they had were great
>>
>>389013067
>what is the best tasting pile of shit
it's 2 by the way
>>
Anyone played Sonic Rivals? I wish they'd make more games like that.
>>
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>>389052659
>all Sonic games are bad meme
>Sonic 2 is best
>>
>>389051229
>Why can I only use the unlockable features in no save mode?
Fair point
>Why can't I use drop dash and peel out at the same time when they don't interact in their functions at all?
Probably Iizuka fucking things up
>Why doesn't &knuckles work with sonic + tails?
Would be fun, but 3 characters running around would be a bitch and would also require the ending transition to be changed
>Why is it that the no-save level select mode is a cheat code but the "debug mode" required to use it isn't?
As a reference to level select in Sonic 1/2. The game already has 3's built-in level select
>Why does the game not only expect me to enjoy blue sphere enough to play it 30+ times, but after you get all the medals blue sphere has literally no reward but still shows up?
You can always skip blue sphere
>At the same time, why can't I replay chaos emerald stages whenever I want outside of a super limited format using the hidden level select?
Just start a new save file or No Save and farm giant rings dude. I agree it could be a built-in option, but there are only 7 levels
>Why do the VS/time attack modes have a super loud japanese man screaming at you when nothing else in the game has voice acting, even though the game is sucking sonic CD's dick pretty hard?
Some music has voice acting, and the GOOOOOOAAAAAAHL is great.
>Why do some but not all of the levels have transitions?
Levels getting swapped around late in development.
>Why did this game make sprites for C-tier character bark the bear but doesn't have an actual amy anywhere in it?
Probably Amy and Metal got scrapped by Iizuka, since they had beta sprites and were intended to be included
>Why did the game buff tails and nerf knuckles when they were already the best/worst characters in sonic 3?
Is tails buffed? Knuckles' glide is actually better in Mania, and he always had worse jumps and acceleration.
>>
>>389052775
no it's the least bad
I recently played through all of the old ones to see what the fuss is about and I enjoyed none of them, it's not a meme.
>>
I liked 3&K ending way too much,mania feels too barren down compared to SPACE SUPER BATTLE
>>
>>389052348
I really hope it's not called Mania 2, not only does that sound stupid in my opinion, I feel like the name Mania, like Generations, fits more with what this game was going for; a celebration of Classic Sonic and an original name would help it stand out as it's own thing.
>>
>>389052950
One of the things that 3&K has over Mania in spades is the true final boss and ending. Egg Reverie is total trash compared to Doomsday.
>>
>>389052817
>As a reference to level select in Sonic 1/2. The game already has 3's built-in level select
But if I want to use peel out to play around with titanic monarch I have to beat literally the entire game first unless I know about the hidden level select
>>
>>389051878
Mania's new levels is its worst element though, aside from Knuckle's Mirage Saloon.
Studiopolis is decent, but Titanic Monarch sucks dick and Sonic's Mirage Saloon is cancer.
>>
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>>389052860
>2 is least bad when it has Oil Ocean and Metropolis zone
>Being a faggot means the games are bad
>>
>there's people out there who believe that 4 is better than all of the classics
>>
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>>389053075
>Titanic Monarch sucks dick
Just you cause you suck at it doesn't mean it "sucks dick"
>>
>>389053091
who
>>
>>389053045
this
doomsday is fucking amazing compared to egg reverie
>>
>>389053075
>Best Final Level in the series sucks dick
Sonic's Mirage Saloon act 1 is also far better than Sky Chase.
>>
>>389052348
>anything but Sonic ManiaX

>>389053067
Except you do know about the level select because you have the internet. Also, that's an oddly specific complaint that would never actually come up.

The game COULD be more polished, but the rough edges don't effect core gameplay
>>
Mania is better. This shit's gonna put me on a cross.
Best soundtrack in the entire series, all the new zones are fucking amazing, dropdashing alone is probably the best mechanic ever introduced to the classic games, perfect balance of speed and platforming, best level gimmicks in the entire series, and the Sprite animation just shits all over the originals. It's a game that's so good part of me is in disbelief it's real.
>>
>>389053075
>Titanic Monarch sucks
Best level actually, it's just that _______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________git gud fgt
>>
>>389053082
You're gonna fucking play that game?
1 has Marble and Spring Yard
3K has Marble Garden, Carnival Night, and Sandopolis, and has the shitty "play this boring minigame to actually beat the game" garbage (note that I said boring and not hard so don't go LE GIT GUD)
Every stage in CD is badly designed and has the worst bosses of all time
>>
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I like the older games more because they had WAY more stakes in the ending and final areas than mania
mania looks and feels like just a recollection with some cool story,but nothing like the space areas in 2 and 3&K
>>
hot take, the entire ending of sonic and knuckles sucks ass

death egg is a horrible zone with an annoying song and it's full of shit that exists just to be annoying and waste time, and the entire ending is basically the mid 90's equivilent of a cinematic QTE final boss as he's mad easy and requires you to just jump at him until he dies

the ending of mania could be better but at least it had some neat mechanics and it didn't waste my fucking time quite as bad
>>
>>389053343
I mean 3K already had most of those things aside from the better sprites but okay.
>>
>>389053343
And even though the smell of compromise is all over the game from the missing level transitions to the story barely making sense half the time, it's still a fantastic game. I've played through it fucking 10 times with all emeralds.
>>
>>389053557
Mania's soundtrack stomps on 3&K. Fight me.
>>
>>389053540
the true ending battle was amazing though,fuck you
>>
>>389053643
It's still a great soundtrack though so it's not like it loses any points either.
>>
>>389053695
>dodge rocks for a while
>get to boss
>fly in circles until missiles fly into his face and he dies while literally invincible

it's lame, it's got a cool song and idea but as a videogame you aren't really doing anything
>>
>>389053643
Well it does help that it's CD audio instead of having to be made through a Yamaha FM synth chip.
>>
>>389053075
>be bad at a level
>"I-It sucks d-d-dick guys!
>>
>>389053309
>if they're better than other shit stages that means they're good
"No"
And TMZ Act 2 is passable, but Act 1 reeks of lazy, gimmicky fan development crap
>>
>>389053091
S4 is better than all of the Classics except CD, it feels way more fast paced, even the slow sections. SK was a because it felt too much like S2. S1 is eeehh, Marble Zone, and Aquatic Zone feel out of place, Rush and CD did water levels better imo.
>>
>>389014254
didn't SEGA force them to do the rehashed levels in the first place? fuck them in the ass. this should have been the Sonic the Hedgehog 4 we deserved. instead we get this rushed frankenstein monster of a game

let them make 3&K HD, release fucking Sonic 1 and 2 HD on consoles/PC, fucking retards SEGA
>>
>>389053910
Keep samefagging bud
>>
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>they didn't combine together to form Heavy Giant

Why Taxman? WHY!!?!?!
>>
>>389053521
Mania is an alteration of CD's ideas, so yeah instead of space we get wacky eggmanland stuff.
That said, there's not a single good space sonic level other than Final Rush, so I don't feel too bad about it.
>>
Torrent when?
>>
>>389053510
Spring Yard isn't that bad compared to Labyrinth.
The "Marble Garden and Carnival Night bad stages" meme is stupid.
And the special stages aren't boring barring maybe Sonic 1's.
Frustrating maybe, but not really boring.
>>
>>389054201
Obviously because it was rushed while also having to change the entire story to "the Phantom Ruby did it."
>>
>>389054201
>rotated pixels
this makes me angrier than it should
>>
>>389053978
Sonic 1 and 2 are already on PC/Steam.
>>
>>389053557
>3K already had most of those things
does 3K complete add drop dash?
>>
>>389013067
The one i played on my neo geo pocket at the portsmouth nh YMCA when i was 6 years old in 1999
>>
>>389053913
Titanic Monarch is actually fun. You just need to git gud.
>And TMZ Act 2 is passable, but Act 1 reeks of lazy, gimmicky fan development crap
Shit meme
>>
>>389054297
God I hope Iizuka has no influence on the sequel. Fuck him.
>>
How many Sonic games have you guys played in your lifetime, how many have you completed?
>>
>>389013428
>shit soundtrack
>shit bonus level
begone
>>
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What would a boss fight against pic related be like?
>>
>>389054294
>the X meme
stop fucking doing this, opinions are not memes
Carnival Night has nothing fun about it and is only memorable for retards being unable to beat 1 obstacle, and being one of the only zones where the time limit actually matters.
>And the special stages aren't boring barring maybe Sonic 1's.
Are you kidding me, 1's are the only good ones
>>
>>389046919
It was a really cool reward for going the extra mile and collecting all of the emeralds again.

No one is saying it has to be in every game, but in a sequel to 3&K of equal game length it only makes sense for them to be there.
>>
What was with that recent media opinion that "sonic was never good" anyway?
>>
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>I have to get 32 medals to play puyo puyo on extra
>>
>>389054570
I don't know but it pisses me off because I genuinely have that opinion and now everyone thinks I'm a media shill or something
>>
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>Starting off the Metal Sonic race with a super peel-out
>>
>>389054620
It's a shit version of PP don't even bother
>>
>>389054304
The abuse of pixel rotation is a little lazy, but when you have a console that can do it and a limited amount of dev time...
>>
>>389054439
1,2,3,K,4,CD,M,Heroes,SA1,SA2,Generations,Advance 3,Spinball,3D Blast. Played all of those.
Completed....? Depends on what you mean by that. I completed the main stories of all of these except...Spinball and 3D Blast. Not sure on Advance 3. Don't think I ever got the true ending.
>>
>>389054489
I like how this mecha did literally nothing but just stand there. In an older version of the story you probably fought it.
>>
>>389054439
1,2,3,CD, R, Adventure 1&2, Heroes, Rush, Colors, Generations, Lost World, and Mania

Only ones I didn't beat were Colors, 4, and Lost World
>>
>>389054725
It's just the original Mega Drive version without any of the now commonplace rules that the sequels put in.
>>
>>389054515
>dumb, bandwagon opinions are not memes
>>389054515
>>>389054294 (You)
>>the X meme
>stop fucking doing this, opinions are not memes
>Carnival Night has nothing fun about it and is only memorable for retards being unable to beat 1 obstacle, and being one of the only zones where the time limit actually matters.
Wrong. While it may not be the best zone in the game, it shits all over previous "casino" stages. I've only had a problem with the time limit for when I'm looking for special stage rings, and that's only because I'm shitty at the blue spheres.

>Are you kidding me, 1's are the only good ones
False, they control like ass, have terrible music, and are generally disorientating.
>>
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>>389044353
>Metal Sonic throws little Silver Sonics from the Sonic 2 Game Gear game at you, complete with sound effects
>>
>>389054489
I'd guess something akin to Yoshi's Island's final boss but on a ring track you run around.
>>
>>389054634
Because you're about as stupid as they are.
>>
>>389054883
>bandwagon opinions
MY OPINIONS ARE MY OWN
>it shits all over previous "casino" stages.
Wow so it's the best of the absolute worst
You didn't say what is actually good about it
>>
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>Special Stage rankings
Mania > CD > 3&K > 1 > 2
>>
>>389054969
And why would that be? Because I don't like a game you like?
>>
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>>389054634
You deserve it for having a shit opinion.
>>
>>389037704
>has the best soundtrack.
>tied with 3K imo
Fair
>>
>>389054379
>only argument is git gud
>in a fucking Sonic game
C'mon buddy
TMZ as a whole has the most automatic gameplay with the highest concentration of stage gimmicks
>>
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Is Titanic Monarch the new pic?
>>
How close does Sonic R play compared to the Catch the UFOs levels?
I might just play it if it feels similar enough.
>>
>>389054992
>MY OPINIONS ARE MY OWN
Doesn't make them not shit.
>Wow so it's the best of the absolute worst
Wrong.
>You didn't say what is actually good about it
It has some pretty interesting gimmicks, there's a fair amount of speed sections, and it has nice music.
>>
>>389040295
disgusting
>>
>>389054489
>>389054782
He's my biggest gripe about the ending part.
I mean the bosses are good, but they lack that oomph factor that this guy could easily provide.
>>
>>389055176
Change the barrel to the gravity balls
>>
>>389053978
>didn't SEGA force them to do the rehashed levels in the first place?
I know that you can't actually think for yourself so you're riding the "SEGA is the source of all evil in the world" bandwagon, but if you actually paid attention to what taxman said you'd know that they were basically on a budget and were going to make a small game with exclusively new zones, but very few of them. If anything SEGA gave us a longer game.
>>
>>389055176
What is hard or confusing about Carnival Night and/or Titanic Monarch?
>>
>>389055170
>can't git gud at a Sonic game
Wow
And there's nothing wrong with gimmicks so long as they're fun, which most of TM's are.
>>
>>389055213
>It has some pretty interesting gimmicks
Which would be?
>nice music
Am I being baited?
>>
>tfw shit at the game and keep dying because I'm too impatient and have bad reaction times
>still having loads of fun

Though fuck oil ocean zone, that level fucked me over so many times by getting crushed.
>>
>>389055185
Nothing like it at all, the gameplay's dogshit and there's pretty much no content in it. I enjoyed how the game looked though, for the first real-3D Sonic game. The character models have a low-poly charm to it.
>>
>>389055230
I'd rather fight the Titanic Monarch itself then Robotnik wearing a armored sphere lighting suit.
>>
>>389045048
I agree, I'd rather they have palmtree panic be the starting zone
>>
>>389055259
Nothing. People are just terrible at video games.
>>
>>389054489
>>389054489
Since the boss itself in the story was never completed by Eggman... I'd say it'd be a boss rush. You'd go to different parts of the robot's body going to destroy them with different Heavies guarding each body part.
The eyes would be the mini boss from Sonic 3's Death Egg (Except there's two) The core would be Eggman inside that suit looking (Mania Bad Ending Final Boss)

I guess to add extra difficulty, the huge robot would be slightly operational with rockets going after you, the eyes periodically flashing, which would blind the screen for a few seconds. The screen would tilt and shit causing you to fall off the robot and die. The arm boss stages could have the screen fill with fire, with there only being a few safe spots.

Just a thought.
>>
>>389055328
Where can you even get crushed on Oil Ocean?
The green lid things?
>>
>>389055397

Yeah, I'm always too impatient and end up getting knocked back something and landing between the green lid and the fire.
>>
>>389055241
Seeing the gravity balls was great, I kept saying to myself how I wish they had more bonus stages like 3's gravity ball one and the slot machine, and then I came across the gravity balls in TM and had a moment of joy.
>>
>>389054439
1, 2, 3&K, CD, 3D Blast, Triple Trouble, Master System version of 1&2, R, Adventure DX, Adventure 2 Battle, Advance Trilogy, Rush, 4 ep 1, Generations, and Mania
I never beat any of them 100%, but the only one that I didn't finish was 4 ep1, I got halfway through it before dropping it
>>
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>>389055325
>Which would be?
The balloons, cannons, and the spinning columns.
>Am I being baited?
No you just have shit tastes.
>>
>>389049468
OBSESSED
>>
>>389055570
I loved the gravity balls being in an actual zone as well. I've seen a ton of people complaining about them though for some reason like they can't understand how they work.
>>
>>389055038
Agreed, the 3D Mania stages are a ton of fun, but they can be pretty goddamn hard at times IMO.

>>389055176
>>389055241
What's confusing about Titan Monarch? I thought the state was a ton of fun.
>>
>>389055070
No because you're bad at a Sonic game of all things.
>>
>>389050884
Holy shit taste
>>
>>389055397
>Found the secret sub on my first try without even meaning to find it, just fell in some oil and thought "hey let's see if I can still go under the level"
It was a pleasant surprise.
>>
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>There are people that legitimately think Marble Garden, Carnival Night, and Titanic Monarch are bad
>>
Hydrocity and Lava Reef weren't as good in Mania as they were in the originals which proves 3K is the better game.
>>
>>389055686
I'd assume they didn't play 3&K then (or sucked at them) since you could play them fairly often with the bonus stages, and that bonus stage was the most fun/challenging one. Once I figured out that sweet spot for launching again, I had a lot of fun with them.
>>
>>389055717
Mania's special stages have a real sense of "oh my god I finally get it now." Then after it happens you can clear every stage easily without failing once over and over again.
I want a Blue Sphere style endless mode for Catch the UFO so bad.
>>
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>>389054439
The only "optional emeralds" games where I've ever gotten all of the emeralds are Rush, Rush Adventure, and Mania.
>>
>>389054439
Referring to just 2d games for this
I've beaten 1,2, Advance Trilogy, Rush Trilogy, 4 ep 1, and Crackers.
>>
>>389055940
I agree with Hydrocity, and I didn't even want that Zone in the game. Disagree with Lava Reef however, I think it's way more fair.
>>
>>389055923
These are called "plebs"
>>
Honestly, I feel they shouldn't have done so many remakes of original levels, I think it would be a lot more enjoyable if they made more OC levels.
>>
>>389055953
Gravity balls are the most consistent bonus stage in the series. I could routinely get to the top even when I was a little kid
>>
>>389055940
I thought Lava Reef was better. But Hydrocity act 1 is as annoying as Labyrinth Zone now, unless I missed an upper path to avoid the underwater parts
>>
>>389055940
Lava Reef in Mania transcends the original one completely what're you on about? Hydrocity Act 1 may have been a bit chunky but Act 2 was basically just S3 Act 2 which means it was still great.
>>
>>389055940
I think Lava Reef got better.

Hydrocity was already the worst part of Sonic 3 and they made it even worse.
>>
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So which Sonic fangames are worth looking at anyways?

>>389055923
Marble Garden has some serious issues. The floating enemies that come on screen with their spikes out and take forever to put withdraw them are annoying, and the spinning spike balls on chains that don't even fucking load in until you reach their midpoint, at which point a ball of death will cover 1/3rd of your screen nearly instantly.

Really, combining those spike ball traps with the crusher traps just makes the game genuinley cunty, shit's basically undodgeable unless you know it's coming. The stage's layout is nice and I like the top gimmick a lot, but it also has some seriously cunty enemies, traps, and level design. Also Carnival Night only has the barrel in it, beyond that it's a good stage.

Also Sandopolis is a good zone, act 2 is fun despite being lengthy.
>>
>>389055295
Stage gimmicks that play themselves are a big part of what's killing modern Sonic you assclown
>>
>>389055957
The problem is at first you don't realize that the main goal is to cut corners.
>>
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>>389055373
It would make more sense if that boss was in Metallic Madness because it's based on Sonic CD concept art.
The Gashapon boss probably would've been the MM midboss.
>>
>>389056279
>Hydrocity was already the worst part of Sonic 3
Jesus christ
>>
>>389056281
Sonic Before the Sequel and After the Sequel are still cool. After the Sequel got a "DX" version recently which improved the controls.
>>
>>389056424
Yeah I love Sonic ATS

*crumbling floor falls in a narrow pit for the 100th time*
>>
>>389056062
I don't think they had dev time or resources. Reusing tons of shit from old games must have made the game really cheap to make.

But this game used almost all of the gimmicks from old zones so they'll be forced to be more creative in a sequel.
>>
>>389055185
Not even close, the control in Mania feels a lot better especially while turning. You can play it if you really want to though, the game's a bit short but I had some fun playing through it last night
>>
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>>389056279
>Hydrocity was already the worst part of Sonic 3
I'm truly amazed sometimes by some people's opinions on the internet.
>>
>>389056062
This. Studiopolis was really well made and varied, Press Garden was a very fresh and creative idea with fun new level ideas, Mirage Saloon had a lot of different elements and flows to it, and Titanic Monarch was kick ass all around for a final zone. I would have loved to see what else they could have done, it's a shame that they only got to make four new zones and half of them we already knew about and saw before release.
>>
>>389053075
I'll take Titanic Monarch any day over Death Egg
>>
>>389056628
>he doesn't know how to skip the loops
>>
>>389056379
The thing Eggman is wearing is a control suit for the Monarch. It has four cables because it has four limbs.
>>
>>389056281
>the barrel
Opinion instantly discarded. You're an actual, honest-to-God retard if you had issues with it.

Also, MGZ is fine, a tad long maybe. The zone has billions of rings to make up for the occasional dickish trap, the tops are perfectly fine and usually avoidable if you don't like them, you can still get good speed in the zone if you play well and the different gimmicks are pretty fun.
>>
>>389056619
Bring on Sonic ManiaX with it's 12 fully original zones.
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