[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Phase-Functioned Neural Networks for Character Control

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 61
Thread images: 12

File: iLpdojZ.png (94KB, 370x460px) Image search: [Google]
iLpdojZ.png
94KB, 370x460px
https://www.youtube.com/watch?v=Ul0Gilv5wvY
>>
I'm an idiot of blibical proportions: what the fuck does it all mean?
>>
Although I think this looks better, I still prefer MGS3-4 style of movement where you turn instantly, even though it doesn't look realistic at all
>>
>>388988556
>Neural Networks

automated animation
>>
>>388988556
it means your character moves more realistically rather than standing still and spinning in a circle when turning. how long until the devs of star citizen decide to put this in their game rather than finishing the core game
>>
>>388988731
>>388988895
Sounds neat.
>>
>>388988556

Self-learning AI that learns from mistakes. The advantage is that you don't have to manually make all the animations. The idea is that such the AI can produce animations and this could be a huge game changer as it could reduce the amount of manual animations needed to be created or motion captured. Reduce work time = less money. A short cut.

There's all kinds of automated short cuts in game development. You see a field with a bunch of rocks? Those rock piles weren't made by hand. There was a procedural generation which created them. Hand making rock piles is a waste of time.
>>
>>388988556
It means they feed gigabytes of motion capture data to a neural network and it interpolates between animations depending on gamepad input and terrain. It also means that because they use normal people as motion capture actors, animations look like done by an average joe. It works for games like Uncharted, but it would be retarded for a game like bayo

>>388988616
Absolutely agree. It's why Blizzard's games feel so responsive and smooth, their animations are instant. This meme of realism and acceleration/deceleration only makes animations feel unresponsive.
>>
>>388988463
https://www.youtube.com/watch?v=ngZ0K3lWKRc

An insult to life itself.
>>
>>388989052
You got it absolutely wrong, the AI isn't making animations. It's mixing up motion captured data.
>>
>>388988463
holy fuck could they have chosen a more boring speaker
>>
>>388989525

>Why aren't these academic programming nerds sound like programming nerds?

The speaker is probably one of the devs on this.
>>
>>388989525
You're the cancer killing video games because you need MUH EBIN FLASHY SMOKES AND MIRRORS I TURNED INTO LE PICKLE XD
It's a research paper and the speaker is the researcher. Go be an idiot on reddit or something
>>
>>388988463
i hope this doesn't end up like the unlimited detailing shit.
>>
>>388988463
>Tl;Dr : more imput lag that you want
>>
>>388988463
>automatically slows character near obstacles, automated jumping
movie-""game"" tier cancer
>>
>>388990132
>i don't like video games becoming better
fuck off
>>
>>388990357
Actually most of the best selling PC games have almost no input and movement lag. It looks less realistic but it feels much better
>>
File: 1315102848642.png (755KB, 3250x1827px) Image search: [Google]
1315102848642.png
755KB, 3250x1827px
>>388990357
>lets make walking simulators as slow and shit as walking in real life
>>
File: 1460198196368.png (7KB, 467x377px) Image search: [Google]
1460198196368.png
7KB, 467x377px
>You will never perform locomotion in a planar environment
>>
>>388990772
You were born without legs? That must suck
>>
>>388990357
>better
When I have my character run into a wall, he should run into that wall. A better game would be one where he actually knocks his head and falls over, not one where the game takes over control because babby isn't supposed to hit anything at more than 5 mph.
>>
File: 1500524079954.png (343KB, 576x448px) Image search: [Google]
1500524079954.png
343KB, 576x448px
>>388990637
>this can ONLY result in perfect human motion, you cant change variables in this to give it different properties
>>
>>388990132
Theoretically the neural network is motion agnostic. The reason why the character slows down near obstacles is because the motion capture actor slowed down. If you get an agile actor who can smoothly maneuver around obstacles and rough terrain then the final locomotion won't be clunky like that.
>>
File: 1392330151379.jpg (39KB, 500x406px) Image search: [Google]
1392330151379.jpg
39KB, 500x406px
>>388991003
>lets just use an AI neural network to make the walking as most realistic as possible to then proceed to hardcode it so its like walking we have now
Makes total sense...
>>
File: mXzaBPD[1].jpg (66KB, 768x614px) Image search: [Google]
mXzaBPD[1].jpg
66KB, 768x614px
>>388991234
>then proceed to hardcode it s-
>>
>>388991234
You're retarded.

>>388991003
You are right, but in the end you are still limited to the actor's physical constraints. If you're making a superhuman character then motion capture can only take you so far. There's also the fact that I highly doubt game studios will bother hiring proper actors, and we'll get mr. average joe who can't even jump rope without tripping himself do the animations to cut down on costs.
>>
>>388991565
the motion capture is the basis of it. turn around and make that models legs twice as long. since its dynamically learning as it goes...
>>
File: pep.png (115KB, 265x242px) Image search: [Google]
pep.png
115KB, 265x242px
>more floaty innacurate movement in games
>>
>>388991538
>>388991565
t. neural AI walking expert.
You should work for google.
>>
>Ubisoft use that new system
>CPU usage at 100% just walking around
10/10 technology, why use power for better AI or more NPC when you can use it to walk?
>>
>>388991805
I guess you must be proud of being a dumbass

>>388991863
I get it that it's a joke but if you read the paper it's actually very lightweight
>>
>>388988463
>Active physic animation
Stop with this shit. Tony hawk 5 gameplay was ruined with this kind of animation.
>>
>>388989127
a bit melodramatic.
>>
>>388988463
thats pretty amazing, he was talking about it being undemanding, let's hope that's true.
>>388990007
did anything came of that?
>>
>>388991728
I LOVE it when it takes me 10 years to turn my character around, and then they have inertia so they stop a little too far away.
>>
>>388988463
Shadow of the Colossus already did this in 2005
>>
File: 1499270360266.jpg (46KB, 640x638px) Image search: [Google]
1499270360266.jpg
46KB, 640x638px
>>388988556
>>388988616
>>388988731
>>388988895

The only application I can see this having is in in-game cutscenes to smooth out character movement and make it seem more natural.
Otherwise its just going to feel like input lag.

Can you imagine this shit in a game like bloodborne? It'd be fucking awful

Kudos to these guys for solving the problem by separating the phase though, pretty clever little move.

/v/ needs more posts like this
>>
File: 1376568680097.jpg (489KB, 1920x1080px) Image search: [Google]
1376568680097.jpg
489KB, 1920x1080px
>>388991958
>part of the 3 digit club
>shitpost on 4chan
Some "not dumbass" may be somewhere else.
>>
>>388992281
I think it's great for AI since movement lag isn't felt by the player and the extra realism really helps.
>>
>>388992060
no shit from what i heard
>>
File: 1503429174933.jpg (55KB, 378x566px) Image search: [Google]
1503429174933.jpg
55KB, 378x566px
>>388992072
>imagine being such a basement dwelling neckbeard you cant even predict something like their own walking
this dude got rid of his basement door and bathroom doors because he forgets these concepts and slams into them everytime
>>
>>388992376
By AI I meant NPCs, I guess the meaning isn't that clear when we're talking about neural networks.
>>
File: 848.jpg (331KB, 1200x800px) Image search: [Google]
848.jpg
331KB, 1200x800px
>>388988463

>tfw you recognize the awful gaussian processing movement from mass effect

https://i.imgur.com/Rq9zqLP.gifv
>>
>>388992376
Ubisoft AI's don't feel movement lag either, they can shoot from their back if the animation takes too long.
>>
>>388991234
The point is to make it LOOK better while still feeling good, dumb fuck.
>>
>>388992518
haha nice one my good sir! upboated
>>
>>388992540
Jesus fuck what's the reason for your autistic rage against ubisoft?
>>
>>388992376
that's a good point i hadn't thought about NPC implications

>>388992540
How does that work? It seems like it'd feel cheap to the player if the enemy is turned around and then somehow is shot by the enemy with its back to them
>>
>>388992590
thats offensive, even redditors can figure out basic walking
>>
>>388988463
A new age for walking simulators.
>>
File: SurvivedBy_gamedetail_1290x726.jpg (83KB, 1290x726px) Image search: [Google]
SurvivedBy_gamedetail_1290x726.jpg
83KB, 1290x726px
https://www.youtube.com/watch?v=LqzM0UTE734

Free rogue-lite bullethell MMO by the creators of warframe. Will it be the next RotMG?
>>
>>388992823
the shilling is real
>>
>>388992281
it's not like there's anything preventing the animation team from using sped-up animations to allow movement on a dime.
but if we're talking similar weight, for honor had a system similar to it that still worked fine. i mean the game has other problems, but there was nothing wrong with the movement.
>>
>>388992650
It feels cheap that issues has been there for more than a decade.
It's hard to make a challenging AI with human behavior so they drop the human behavior when they feel like it
>>
>>388992918
It's fine if you like clunky controls
>>
>>388992981
You should learn English before throwing tantrums, at least that would make your babbling a bit more understandable
>>
Is this the new LA Noire?
>>
>>388992243
It really didn't
>>
>>388992823
Gamedetail isn't digital extremes.
>>
>>388992770
3rd person... walking simulators.
Just think about it, does any FPS benefits from this?
This is obviously aimed to uncharted and other popcorn "cinematic" games.
Gives nothing to gameplay like >>388992565
said, and only slow you down plus the imput lag.
Thread posts: 61
Thread images: 12


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.