>low-resolution smoke shows up on screen
>fps dips down to 15
>Walk into a corner
>FPS shoots down to .00006
>Game crashes
>water splashes
>game becomes a slideshow
>>388935856
>Look in the distance
>Game FPS drops to about 10
>Have to look downwards the entire game just to not lag and have it be silky smooth
>game has to load in a cosmetic item's model/ textures
>game starts to stutter
>Game loads character models bit by bit
>For a moment everyone is just floating eyeballs and teeth until the skin/armor texture loads
>look in arbitrary direction
>FPS cuts in half
>move 10m and look in the same direction
>all is normal
Fucked up culling is awful.
>A mission marker shows up on screen
>The more near to it you get, the more your FPS starts to drop
And that's a sign of unoptimized game. How the hell does that even happen?
>source engine
>brushes define sections of map to be culled
>map is poorly made, such that you can see into another section from the one youre in
>have to pass through a black void blind before the next section becomes visible
>>388935856
nice
>>388936626
>unoptimized game
sounds to me like you have yourself and optimized computer now how about you shut the fuck up and spend your time and energy on things other than being a poor loser
>>388936136
This is how I played saints row 3 lamao