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What went so horribly wrong?

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Thread replies: 162
Thread images: 17

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What went so horribly wrong?
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The long loading times, the backer NPCs, the itemization and the Endless Paths.

Still a fucking great game overall, though.
>>
>>388922237
Atmosphere was so dull.
>>
it's baldur's gate 1 with much shittier machanics and all the charm removed
>>
>>388922237
This just popped up on psn and I loved, diablo 1,2 Baldurs gate and divinity original sin, so I'm definitely intrigued by it, but I've never seen a /v/ thread about it prior to this.
IS it worth dropping $70 on , or should i wait for a price drop, prices drop quickly on ports.
>>
>>388922967
Despite many flaws, it's my favorite modern RPG. I think it's worth it.
>>
>>388922390
We have very similar tastes. I wanted to like D:OS so bad but it was held back by shit tier writing and gimmicks
>>
>>388923083
It suffers from being a Divinity game. Every game in that series has awful cheeky writing.
>>
no romance
it made the BG series the definitive experience it is they shouldve followed it
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>>388922390
>AoD in shit tier
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>>388922237
Boring plot, long-winded exposition, backer NPCs, fedora ending.
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>>388923310
>fedora ending
Stop this stupid meme
>>
>>388922967
I've been playing it on PS4 and it's definitely strange to get used to the controls at first.
My only PC is too shit to run Pillars.

Definitely feels good to play once you're accustomed to the controls and is very good.
>>
>>388923361
But do we agree on the boring plot, ling-winded exposition, backer NPCs, incoherent game design, mixed bag companions, sucky pathfinding and all around mediocre unpleasant combat?
>>
is this game forever destined to trigger codexers until the end of time?
>>
The plot is boring, the writing is a bit shitty, and the launch is boring ass shit
>>
>>388923439
>boring plot
It engaged me
>ling-winded exposition
There were times where the dialogue felt a bit too flowery for the sake of it, but nothing that hurt my enjoyment of the game
>backer NPCs
I'm with you on this one. Fuck them.
>incoherent game design
Elaborate
>mixed bag companions
Agreed
>sucky pathfinding
It had its fair share of problems
>and all around mediocre unpleasant combat
I liked it
>>
the combat is absolute fuckign dogshit, the engagement system and the fact you cant prebuff is pants on head retared, its not like you can avoid it either, there are groups of mobs everywhere and you're not rewarded for it except for progressing the plot and ocassional bafflingly uninspired 4 STAM 4 STR LEATHER BELT - type items. i cant evaluate the story because i gave up like 1/3 into the game.
>>
>>388924042
I also enjoy playing shitty rpg maker porn games, but that doesn't make them good, you retard
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>>388924315
why are codexers such hostile children that resort to personal attacks?
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>>388922390
>AoD in shit tier
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>>388922237
I had fun with it for a while
But they really messed up the pacing in the transition between act 2 and 3 and I just completely lost the energy to continue.
>>
>>388924042
You know what? I'm going to call some of your counters fair.

But for the incoherent game design: Monsters, by themselves, don't give xp. Filling your monster encyclopedia by killing X monsters does. That element of game design screams "don't farm encounters, go and explore!" okay. So, most if not all encounters don't respawn, so farming them is impossible, you can't "go and explore" you need to progress the main quest to unlock new places, which also makes the companion quests a frustrating mess, also you'll be fighting A LOT of the same monsters, there are few/none unique variations of monsters to hunt and discover, you also don't have any incentive to explore, the maps are few, small, and lack meaningful rewards for going through them. You might as well stick to the road, which goes contrary to the whole "go and explore" thing. Also, your means of acquiring resources are limited, your castle gives you gold to the tune of completing quests, so without quests you can't earn shit, and you don't have random encounters to gain more money either. On the other hand, you lose money by way of your castle at set intervals, whether you complete a quest or not. These elements of game design scream "hurry up and finish the game!" and stop me from enjoying a nice stroll through the woods. That and lack of enemy variety, though we do have some memorable monsters, like the fungi, they are few and far between. All in all, the bestiary seems under utilized, with some monsters only appearing for a few sequences or a dungeon.
>>
>>388924512
I can't speak up for the rest of your argument, since I'm no PoE defender, but:
>So, most if not all encounters don't respawn, so farming them is impossible
As you just said, there's no XP gained from combat. There's nothing to farm.
>Also, your means of acquiring resources are limited, your castle gives you gold to the tune of completing quests, so without quests you can't earn shit
Like every RPG ever, the economy is borked within the first inning of the game. You will never be hurting for any resources.
>>
>>388922237
Game censored itself to appease SJWs.
>>
>>388924872
>Caring about backer gravestones
For what purpose?
>>
>like baldur's gate
>only 3 other fucking games like it
>everything else is turn-based crap
what's with this shitty genre
>>
>>388924726
>farming
Even though monsters give no xp, you could still farm items or gold, if it was applicable. But the issue I'm pointing out is the redunduncy here. If you're going to limit the numbers of encounters, why do you feel the need to further limit the xp given by monsters in a totally unrelated way? Just balance the xp accordingly, there is no need for further leashes. That kind of stuff just screams development hell.
>money
True, but I tend to be a big spender in games, and you do get quite a lot to spend your money on in this one, but it still doesn't change the issue, even if I'm sitting on a big pile of gold, if I see that this pile regularly loses a piece, and I can't cancel out that regular loss, I'm going to be chaining quests and the like in a hurry to avoid bankruptcy. It's not bad in itself, but it goes contrary to "go explore and enjoy the scenery", which is the message half of the rest of the game mechanics send. Again, that just screams troubled game design and a half boiled game that got thrown out the door before it was dressed and purged of contradicting game mechanics. Which is a flaw.
>>
>The combat is shit, especially for mage types
>Barely any differences between classes, as far as gameplay is concerned
>Barely any differences between races/sub-races/classes/sub-classes/background as far as roleplaying is concerned
No really maybe 3 characters acknowledge you're a Godlike in the whole game
>Followers are shit and forcefully inserted into your party
>guns aren't viable
>>
>>388925504
Blame all the turn based fags who bitch nonstop about RTwP anytime it appears. There's also Serpent in Staglands, if you haven't played it yet.
>>
>>388922390
>PoE above everything

Gr8 b8 m8. Mediocre writing + mediocre combat are not enough to carry it above games that did either combat (Underrail, Div: OS) or writing (AoD, Dragonfall) well.

>>388924512

Money literally doesn't matter after you clear out Raedric's Hold, courtesy of the infinite stash which helps you to carry 20+ suits of armor to the merchant.
>>
>>388922237
pretty weak story and lore.
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>>388922390
tyranny was not that bad. it deserves to be ok tier for atleast being able to roleplay a bad guy.
>>
Do people actually think the backer NPCs "ruined" the game. They added a bit of life to the town and it's not like you were forced to interact with them and their names were a different color so you wouldn't ever accidentlly talk to them. Why is everyone always complaining about them?
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>>388925945
codexers are autists
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>>388922390
That image is reversed, good bait m8
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>>388922237

The fact that people still stick to arhaic combat systems like turn based or paused. Also RNG should be abolished completely.

This is 2017, if you want D&D to fucking play D&D at the table, leave fantasy action for actual action RPG's

Fucking ruined potential
>>
>>388925945
Godlike are suppose to be rare, every backer npc is one.
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>>388926110
fuck off retard, the real time pause system was the last of its issues. the same people who wanted this game to succeed are those who loved BG and NWN.
>Also RNG should be abolished completely.
just fucking open your stomach already
>>
>>388925945
They don't ruin the game, but I would prefer if they were not there. They're annoying to look at because they have these overly elaborate designs that feel like OC donut steel (Oh, look, another fire godlike in the middle of otherwise common NPCs) and then they have these backstories that are completely separate from everything else going on. The game would be better without them.
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>>388924042
>incoherent game design

Why is this one hard to understand for you? PoE is full of combat yet gives zero reward for actually fighting. You can cast damage spells outside of the combat, but not buff spells for no particular reason (even though due to how short their durations are this wouldn't be very useful). There is a shitload of ways to avoid engagement yet the be st way to play is still plopping down fighterman in a chokepoint and abusing his 3+ engagements. Everyone has a personal equipment bag but why bother when there's an infinite stash? Rests are very limited, but every location has a fuckload of resting supplies. And so on, and so on.
>>
I thought the writing was dull. I never saw any quests that were fun, none of the characters were well written (lmao tinkling bells) and it couldn't get me invested into its boring OC donut steel world.
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>>388924872
The guy who wrote the limerick that offended SJWs changed it willingly to mock them instead.
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>>388926275
What was it changed to?
>>
>>388926204

You should open your stomach and move on from the pen and paper systems on a fucking computer, retard
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>>388924042
>It engaged me

Which is not the same as saying it was good. I expected something along the lines of MotB or KotOR 2.

When I learned that all the writing in PoE was literally just the first draft, I was not surprised in the slightest. The best thing they could have done for this game was delay until they were satisfied with dialogue, characters and story. I recently played through it again just last month and there's still some shit near the end game that doesn't make any fucking sense - such as Aloth asking you if you believe the tree girls when they said the gods might not be real. Except that never happened and is a clear sign that they needed to seriously tidy up these bits of dialogue.
>>
>>388926312
why would i do that when its a perfectly compelling
system that lays groundwork for several cult classic video games? all it needs is good writers
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>>388926219
>Tfw playing for the first time and trying to read every guy's story from the tavern because it might be related to a quest
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>>388926297
Something about a man making a comment in jest and being killed for it by bigots.

Don't remember the exact line. You could probably google it up.
>>
It may be a problem with all the similar games in the genre. When I do the quest, I'm given several options on how to complete it. For example, some quest with a pendant: I can either give it to the owner, keep it for myself or destroy it, releasing a captive soul inside. But after I am done, nothing happens: my party is still going on adventures, and the fact that someone's life can be broken or outright taken by outcome of our actions doesn't bother anyone at all. Everything goes back to normal, just like in endless anime or sentai. Why give options at all? It bothers ne to the point where I don't want to do side quests.
Also, all party members are idiots or madmen. Why the fuck do they talk like autists? Even Final Fantasy has better dialogue.
>>
>>388922390
I'd move the two Grimrock games up to great and Move Eternity to Good, honestly, but it's still pretty alright. Haven't played AoD, though.
>>
>>388922390
I liked Tyranny
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>>388925926
>roleplay a bad guy that doesn't have the option to be a bad guy or follow Kyros
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>>388926832
Not every side quest is gonna have world-shattering consequences, that's unrealistic to expect.
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>>388926972
Apparently they're patching a path to be loyal to Kyros. I don't care, though, should have been there at release and I'm not playing through it again.
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>>388922390
Holy fuck what a terrible opinion.
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>>388922237
>storyline is basically GODS ARE MADE UP LMAO REDDIT BTW
>archaic combat, at least its not turn based like Numenera
>95% of encounters is blocking the narrow path with you unkillable paladin or two and nuking shit for 5 mins
>backer NPCs
>endless exposition "visions"

On the plus though
>visuals and artstyle
>two good companion NPCs
>interesting premise of a land haunted by a curse of soulless zombiekids being born, too bad it all goes to shit really quickly
>>
>>388924512
tbqhwy I agree with all your complaints except the big one. I am a huge fan of quests exclusively being the only way to earn XP. Grinding is something I do not enjoy, and for an RPG to be balanced around exploring locations for new quests, I'm a big supporter. It also helps when they vastly thinned out trash mobs after a patch last year.
>>
>>388924042
>It engaged me

You like that plot twist at the end?
>Why are you evil?!
>I already told you why I'm evil
>Oh right, you did xD

Amazing writing.
>>
>>388927221
Oh almost forgot

>areas filled with copypasted groups of trashmobs with 1-2 variation from time to time

By the endgame I just switched it from PotD to easy just to get through this shit combat quicker so it all can be over.
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>>388926219
http://www.nexusmods.com/pillarsofeternity/mods/64/?

This may help a little bit. Otherwise, I just ignored anyone with a gold plate.
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>>388922237
Most boring game I've ever played.
Also the combat was frustrating and backer NPCs were shitting up whole locations.
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>Sawyer spent like two years balancing this turd
>it's still unbalanced as shit but now also incredibly boring to play
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>>388927221
Pretty much this
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>>388925945
BG2 random NPC:
>have something to say about current place or events
>sometimes have hilarious banter like that whore trying to trick guardsman into thinking some random girl is his daughter or two guys fighting to death over a girl that doesn't care for any of them
>often engaged into some sort of quests or just run around creating illusion of life in town
PoE random NPC:
>80% of them are backer-created OC donut steels with enormous infodump texts and no actual dialogues
>ruin the immersion with their shitty names
>ruin the lore as almost all of them are godlikes
>don't add any life to the town as they are absolutely static
>not engaged in any quests or activities
yes, backer npcs are awful
>>
>>388922237
Horrible armor and weapon design. Literally lol'd when I equipped a heavy armor and it looked like some fucking runescape legoblock tier shit. I really hope Pillars 2 caters to us fashion whores.
>>
>>388927946
and completly unmemorable at that. i still remember carsomyr, celestial fury, crom faeyr....i cant name a single weapon from PoE.
>>
>>388927946
>thinking the acolyte mask you get when infiltrating the leaden key looks really cool
>it's a statless piece of trash
Please just give us a transmog option
>>
>>388927221
>>388927410
This wouldnt be that bad if enemies would at least give xp, but since they dont it feels like theyre there literally to just waste your time.
>>
>>388922390

>PoE
>god-tier
>AoD
>shit-tier

That's a paddlin.
>>
>>388928143
yeah, itemization in base game was a putrid shit
it became better with soulbound weapons but the game still loses to bg2's enormous and extremely cool item pool
>>
>>388922237
I played it many times. Just yesterday I finished the second part of white march for the first time.
Yes, it's not as good as baldurs gate when it came out.
No, it's not a bad game.

It's a game with good story, decent characters and a bazillion things to do and try. It's a good game, deal with it.
>>
>>388924512
>small, and lack meaningful rewards for going through them. You might as well stick to the road, which goes contrary to the whole "go and explore" thing. Also, your means of acquiring resources are limited, your castle gives you gold to the tune of completing quests, so without quests you can't earn shit, and you don't have random encounters to gain more money either. On the other hand, you lose money by way of your castle at set intervals, whether you complete a quest or not. These elements of game design scream "hurry up and finish the game!" and stop me from enjoying a nice stroll through the woods. That and lack of enemy variety, though we do have some

>small
>having troubles with gold
>wanting to farm
>thinking the game pushes you in any way regarding time.

You just didn't play the game, and for sure you didn't play it now. Most people here don't realize that with 2 expansions and million patches, the game isn't what it was at launch.
It's a very complete game, not perfect, but good and complete.
>>
>>388925742
Guns are completely viable. The game has a loooooooots of builds and combos. It's not NWN2, but it's good enough.
>>
>>388929914
>replaying 80h long game that wasnt too good to begin with
>>
>>388927352
You were told why he was evil in a previous life.
>>
>>388927479
It's fun to play and funner than it's ever been. You're wrong.
>>
>>388922390
>Dragonfall
Can somebody explain to me why this is so often considered such kino? I've played through all three of the new Shadowrun games and Dragonfall was wall to wall cringe. The character dialogue is like something out of teenage fan fiction to the point that it's difficult to gt through the opening sequence. It's not a BAD game by any means, especially once it gets going, but there's nothing special about it and to me it stands out as far and away the weakest of the trilogy.

To have Dead Man's Switch in shit tier is even more perplexing. Sure it's short and just as tropey, but at least it's self aware.
>>
>>388930495

you're wrong

it's a really bad game
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>>388930256
>no incentive to ever explore anything in base game because DLC gear is vastly superior and you don't get anything for fighting the mobs
>no meaningful stealth, can't do cool ambushes on enemies like in bg2 and force them to play by my rules
>everything but a few dlc specific skills is nerfed to shit while garbage like Ninagauth's Shadowflame is game-breaking
>worst elements of combat system like engagements were never tweaked or removed
>stat system is still homogenized into oblivion
if this bland piece of overnerfed shit is fun for you, you have some extreme case of shit taste
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>>388924042
>I liked it
I bet you think this is an argument you subhuman filth
>>
>>388922237
I can agree with most of this but I like the writing of the new Torment and think it belongs in good tier
>>
>>388922390
all tier lists are kys-tier
>>
>>388930495
The story is great
>>
>backer NPCs
Could someone elaborate?
>>
>>388930659
more balance is good, kys

>>388933573
instead of copypasting 'commoner' hundreds of times, they let backers write fanfiction shit you can read if you click on them. these characters have a different coloured name so you know never to do it, but most of us would prefer it if they weren't in game at all
>>
>>388923536
>>388924381
>>388926032
What are you even talking about?
>>
>>388933936
I'm very much looking forward to the 2nd game.
>>
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I found the most relevant RPG list ever created.
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>>388922237
sjw crap
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>>388934309
You mean the "I suck Obsidian's dick, although they never made a functional game"-list?
>>
>>388934309
>NWN2, Oblivion and Alpha Protocol moved to AVERAGE
>Lionheart moved to SHIT
Fix'd
>>
>>388934470
awww babby is mad his company is dismantling studios after a score of complete failures...

that's ok babby, maybe you play these games when you grow up yes?
>>
>>388934717
Shut up, you embarrassing weirdo.
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>>388934875
have a soother you big whiny babby

we change diaper later yes?
>>
>>388924872
But I managed to rape a girl in the game
>>
>>388934309
>bitcher 2 being god tier
>fallout 3 and arena great tier
>dragon age and mass effect shit tier

WTF
>>
>>388934717
What the fuck are you even talking about?
The placement of Fallout NV, Kotor 2 and Alpha Protocol is just laughable.
Also Witcher 2, Mass Effect, Baldurs Gate, Gothic etc.
In fact this has to be the worst list I have ever seen.
>>
>>388922967
>if you liked Diablo 1 and 2 you will love Pillars of Eternity!
>>
>>388937819
kek
>>
It's a fun game. Gets too much shit from /v/.
>>
>>388937819
That's not a bad comparison actually. Both games are 95% about killing trash mobs, and the remaining 5% is dialogue so boring it puts you to sleep.
>>
>>388934309
>Fallout 3
>"great"

xDDDD
>>
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>>388923128
Dragon Commander has better villain, story and characters than PoE though
>>
>>388922237
Complete version is much better. Say what you want about Sawyer's balancing act, but game benefited from it and both expansions were much tighter in terms of content.
>>
>>388940693
>Say what you want about Sawyer's balancing act
I say it's good and the people who don't like it have no arguments and are retarded
>>
The story and world building killed it for me.

I wanted to love it so much and I certainly didn't hate it but the world and characters just never grabbed me. Plot was dull as fuck as well.

Baldur's Gate 1 & 2 just have light years better writing and world building. That full on immersion in the world and characters is lacking in PoE and for all the things it gets right that is the death nail for the game it was trying to be for me at least.

If you can look past that there is plenty is does well though but it's ultimately a forgettable experience.
>>
>world building
stop
>baldur's gate
>writing
mate please
>>
>>388941064

I stand by everything I said. BG series has infinitely more charm and pulls you in waaaay more.
>>
>Baldur's Gate 1 & 2 just have light years better writing and world building
>Nostalgiafags in charge of judging games without letting themselves get clouded
>>
>Wall of text for every NPC interaction

This kills the game. Ain't no one got time for this shit man. I have work and a life.
>>
>>388941258
you probably just enjoyed it more because you were younger
>>
>>388942425
Not him, but I played it right after PoE and I agree with everything he said.
>>
>>388933351
Name better
>>
>>388941258
>>388942583
I played BG 1 and 2 a few months ago and thought they were mediocre fantasy shlock and, comparatively, PoE blew them both away.
>>
>>388942583
in your case you probably just have shit taste and no appreciation for good game mechanics
>>
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>>388942397
>>Wall of text for every NPC interaction

>complaining about a wall of text in a spiritual successor to the infinity engine games
>>
>>388942705
I played BG 1 and 2, Icewind Dale 1 and 2 and Neverwinter Nights 1 and 2 including all expansions leading up to Pillars of Eternity.

From those, the only game that is better than PoE is BG 2.
>>
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>>388922390
>Age of Decadence in shit tier
>Having a shit tier at all except for Grimoire
>>
>>388942980
How d'you figure? The party members were stock fantasy tropes (the women, especially, were just cardboard cutouts so the player could pretend a woman was interested in him), the story was a rather plain "stop bad guy from doing bad thing" tale as opposed to PoE's questioning of the nature of godhood, the world of the Forgotten Realms is well-known to be one of the blandest fantasy worlds out there - I really wasn't able to point to a single thing I liked better in BG2.
>>
>>388943264
It's such a fucking dense game and so filled with great varied quests. It's actually kind of crazy how big and dense it is, even by today's standards. Forgotten Realms is horrible, but they manage to make the best possible out of that shit setting.
>>
>>388942752
Dull writing and worldbuilding are now game mechanics? Not that I have much appreciation for PoE's mechanics either. It can't even handle splitting the party between outdoors and building interiors, something BG could already do 19 years ago.
>>
>>388943443
I guess I'll grant you that - quantity-wise, there were certainly more sidequests. I'd say the writing quality was, at least, equitable, but BG2 had more.

shame I couldn't stand any of my party members, or the story, long enough to complete many of them
>>
>>388943540
>Dull writing and worldbuilding are now game mechanics?
I was talking about game mechanics, not writing and 'world building' (I think this means the setting?). things like having multiple viable classes and weapons, choices of armour types, choices when levelling instead of
>+3 hp and -1 thac0
>>
>>388922438
>>388922524

I agree with this. Despite its technical superiority something just wasn't there to keep me playing. It's almost "too balanced".
>>
>>388922237
Backer NPCs. Luckily I knew to ignore them.

Chanter master race
>>
>>388922237
>developed by Obsidian Entertainment
>>
>>388943681
ADnD's character building after initial character creation is terrible, even if it has a good reason for it. But lets not pretend PoE is such a shining example on this front. Class perks are few, unlock in slow order, and are very rarely mutually exclusive. And the generic perk list is pretty much just padding so you can still pick something while you wait for a new class perk to unlock. You only really make choices with bards and ciphers, not much of a step up from BG's sorcerers.
>>
>>388943681
>thac0
REEEEEEEEEEEEEEE I STILL DON'T KNOW WHAT THAT IS
>>
>>388944418

The number you need to roll on a d20 in order to hit someone with an AC of 0.

Yes, it's an ass backwards way of doing things. Yes, tabletop has moved on since then.
>>
>>388922237
story didnt really go anywhere
>>
>>388944653
>discovering that the gods actually MADE by mortals
that was somewhere.
>>
>>388922390
>Hong Kong is good tier
>Wasteland is ok tier
Fuck it I will stop looking for good RPG, they don't exist.
>>
>>388944406
I can't remember desu. I do remember it being a lot better than the feat situation in NWN2 though, where melee characters have to specialise in 1 weapon 20 times and have zero abilities, ending up with them just being completely inflexible and no fun, and without any kind of engagement system either
>>
>>388944653

>find out that the very foundation of society - the existence of the gods - was manufactured by some long-dead empire
>not going anywhere

Be honest, anon - you didn't finish the game, did you?
>>
>>388945152
That's less a problem with NWN and more a problem with DnD 3/3.5, though.
>>
>>388946387
>it's not our fault we chose to implement shitty rules
whatever bro
>>
>>388944653
You're crazy
>>
>>388922390
>pillars better than Grimrock 2
Fuck off
>>
>>388922237
it's the most 5/10 game iv'e ever played, as in every aspect of it is 5/10 except for maybe the first hour, and includes an awkward segway from the first dude you talk to when you get to gilded vale

>talk talk talk, pick all the options
all of a sudden
>Keep out of our-
>>
>>388922237

shit story, passable gameplay. Same as Divinity: Original Sin, tbqh. I don't understand how people put PoE on a higher pedestal than D:OS. They both had shit writing, barely any characters worth remembering, and bad dialogue.

tbqh, I just feel ashamed that I spent money on it, but more than likely I will be buying D:OS2 and PoE2 because there aren't any WRPGs left anymore. The market just sucks ass right now.
>>
>>388946939
NWN was supposed to be DnD 3: the game. Take it up with WotC if you don't like it.
>>
>>388942980
>From those, the only game that is better than PoE is BG 2.
That's because the Neverwinter Nights games are garbage and Icewind Dale is the combat heavy version of BG for D&D autists.
>>
>>388949453
I'll take it up with the developers and fans as well
>>
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>>388922390
>this shit taste
>>
>>388949898
>Mask of the Betrayer
>garbage
Take that back right now, anon.
>>
>>388922390
I thought everyone agreed shadowrun Hong Kong was better?
>>
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>>388922237
>fantasy setting
>no actual gods
>races are somehow boring as fuck
>autismo sawyerino's crusade against fun
>>
>>388926312
>no u!
>>
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>>388922390
FTFY
>>
>>388951519

age of decadence was the only game on this list with good writing and player agency. Rest have been shit.
>>
>>388950556
This.

>get your chance to make your own fantasy IP
>make the most boring piece of shit possible
>>
>>388934309

So never-winter nights 2 is better than BG2 ? are you insane ?
>>
>>388950556
>le boring XD
hot opinions there anon
>making the game more balanced is bad because reasons
kys
>>
>>388951519
People give Tyranny a hard time, but I thought it had enough neat ideas and it went on sale quickly enough that it was worth a smooth $20 bucks or so. Definitely not the $40 it started out. You could tell it was a side project because shit just fumbles itself really hard at the end and there wasn't an option to go full inquisition instead of siding with grumpy Santa or edgy Joker.
>>
>>388952110
>Definitely not the $40 it started out.
I'm judging it by the $40 standard that I paid for.
>>
>>388949898
And BG 1 isn't very good
>>
>>388951519
Age of Decadence didn't redefine shit. No one will be looking back at that game. It's already forgotten.
>>
>>388952110
I have hope if/when the free patch for ACT III comes out it'll be loads better but I can honestly see where people bashing Tyranny coming from.
>>
>RPG thread
>everyone talking about how everything is shit
>>
>>388952486
It's been mentioned quite a bit in this thread and you seem quite bootybothered by it for a game that has been forgotten.
>>
>>388952486
>Age of Decadence didn't redefine shit
It did though. I don't know any other RPG that involves a comparable amount of choice & consequence. The mechanics are troublesome here and there, inviting the player to hoard experience, but that is a direct result of the game taking choice & consequence to a new level and a problem that needs to be mechanically solved somehow.
Thread posts: 162
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