Well? Are they right?
Definitely
He's wasting time with random drawing videos and explaining the story more than actually working on the game.
>>388895949
Also adding 'Easter Eggs' as filler so he can chuck his dogshit fanbase a bone.
>>388895783
3 years into development is nothing, why does everyone expect games to be started and finished from scratch in 2-3 years nowadays?
>>388896171
Any longer and you're fucking with people. Unless your game requires collaboration and coordination between 200+ people there's no reason for the delay.
Problem is the guy doesn't know how to do what he wants to do because he's not skilled, experienced, or knowledgeable.
>>388896372
Why is it that 3 years is set as the "standard" for (indie) game development regardless of the size of the project? What if a project, done without any delays or feature creep, takes 4 years to finish? How would that be fucking with people?
>>388896515
Typical indie dev would have something to show during those three-four years than just some ebin easter eggs and memery
>>388896515
You didn't hire enough people to do the work in a reasonable amount of time.
2 years feels rushed to customers. Games finished in this time or less are almost always poor quality.
4 years feels slow. From the time the game is announced and released too many people have forgotten about it or are no longer interested because if it took 4 years they must have had a lot of setbacks.
I'm explaining to you why most people think this way. It doesn't correctly summarize how everyone thinks about every game ever. This is an average generalization. Stop acting like people treat it as gospel.
>>388896515
Alright, If you're 3 years into development still porting assets from MMD and using placeholders, then the game is nowhere near finished... Then I'd say it's fucking with people.
Not to mention Dev Alex sits on his NEET ass and streams video games all day.
>>388896171
The original concept of the game was extremely simple. It was basically Hitman in a school setting.
>>388895783
He is, but it's not a bad thing. can milk patrons for longer this way
>>388895783
https://en.wikipedia.org/wiki/Anti-pattern
>>388896171
Because it's far easier to develop games nowadays?
You have plenty of engines, documentation, plugins, help in google and processing power. Not a single indie dev recently has to take into account if their games cannot be ran unless it's realistic garbage pretending to be AAA.
20 years ago devs had to have a lot of knowledge about memory limitations and doing shit arbritrarily and today just drag and drop and your game is done.
t. indiedev
>>388896875
Jesus Christ it's spot on