[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

What went wrong?

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 139
Thread images: 23

File: 38051_Resident_Evil_VII.jpg (102KB, 460x215px) Image search: [Google]
38051_Resident_Evil_VII.jpg
102KB, 460x215px
What went wrong?
>>
nothing
>>
everything
>>
>>388881307
you leave the basement
>>
>>388881307
I liked it but, it could be longer, wish it had more enemy types like traditional zombies, more connections to older games, better puzzles, unique boss encounters like the garage one, and for the DLC to actually come out near release.
>>
>First person
>No tank controls
>No pre rendered backgrounds
>Suffocatingly linear
>Game turns into DOOM at the end
>Only one campaign
>No fun modes like One Dangerous Zombie
>"""Puzzles"""
>Have to play on the highest difficulty just to have limited saves
>One enemy type
Pretty much everything.
>>
>>388881307
maybe
>>
It's a solid 8/10

It has secrets, decent amount of weapons (some of which are secrets), scary enemies, awesome boss fights, tense atmosphere, great graphics, good pacing.

Only bad stuff is the final boss fight and a lack of enemy variety, but for the small setting it's alright
>>
>>388881307
7-8/10 game. It was better than anything they've shitted out these several years.
>>
>>388881307
It was an 7/10 game, best Resident Evil they've made since 4 over a decade ago.
>>
everything
>>
File: 1504017269125.png (452KB, 720x1280px) Image search: [Google]
1504017269125.png
452KB, 720x1280px
>>388881963
>First person
So?
>No tank controls
I miss them but first person works.
>No pre rendered backgrounds
So?
>Suffocatingly linear
Like most REs?
>Game turns into DOOM at the end
Like most REs?
>Only one campaign
What is Madhouse.
>No fun modes like One Dangerous Zombie
Would of liked something like that too.
>"""Puzzles"""
I liked the birthday and bedroom puzzles.
>Have to play on the highest difficulty just to have limited saves
Kind of agree.
>One enemy type
Theirs 4 monster types but I agree they all look to alike.

Only a few things I agree with you hear desu.
>>
1st person
>>
File: blackGoo.jpg (361KB, 1280x720px) Image search: [Google]
blackGoo.jpg
361KB, 1280x720px
>>388881307
A lot
>>
It was a fantastic RE game and that's very close to being on par with the classic REs.
Theirs a few things keeping it back from perfection and I hope they can fix these in the next one.
Also give me that god damn DLC.
>>
File: 1504157497129.jpg (694KB, 973x708px) Image search: [Google]
1504157497129.jpg
694KB, 973x708px
>>388883109
I swear to god I see you in every RE7 thread just to post that.
Also fuck you Condemned 2 was awesome.
>>
File: Neptune_Attack_Jill.jpg (22KB, 418x316px) Image search: [Google]
Neptune_Attack_Jill.jpg
22KB, 418x316px
>>388882997
Pre rendered backgrounds will always be superior to a freely moveable camera in these sorts of the games because it allows the developers to set the tone for every specific part of the game and they can design the horror around the limitations of a player's sights.

As for linearity, yes, every RE game has a sequence of events that need to be done in a specific order to beat the game but take REmake for example. The middle section concerns you getting four Death Masks and you can get the items surrounding the masks, do the puzzles and get the masks themselves in any order you want to. RE7 gives you a few choices but the exploration of the first game was far better as the middle section spanned the entire mansion, go to any guide for REmake and they will most likely have different orders for the Death Masks as there are 24 unique ways to collect them.
>>
File: 1502948944819-1.jpg (9KB, 230x224px) Image search: [Google]
1502948944819-1.jpg
9KB, 230x224px
>>388881371
>>388881416
>>
>>388883249
Black goo is shit and so was condemned 2 Meatl faggot cult aliens bullshit you fucking bitch ass whore.
>>
>>388881307
short game.

Stupid "choice" that makes no sense.

Is SO afraid of being labeled "an action game" by faggot nostalgia fags that your weapons are literally useless.

But despite giving you useless weapons, the game gives you tons of boss fights where you're supposed to shoot and injure things. But your pea shooters never show any real damage so it feels like you waste ammo.

Literally ZERO replay ability.

Say whatever you will about 4, 5, and 6. But I could replay those games over and over and over and over again. They were extremely fun video games. So what if they werent scary or had a ton of back tracking and full of running away from everything?


What went wrong? It listened to the "fans" who wanted the "original" style of Resident Evil. But instead of AT LEAST pleasing them, they tried to go to the middle ground for 4-6 fans. Pleasing literally no one.
>>
File: 61612922_p0.jpg (331KB, 600x685px) Image search: [Google]
61612922_p0.jpg
331KB, 600x685px
>>388883474
Condemned 2 was fantastic only plebs hate it.
>>
>>388883587
>Condemned 2 was fantastic

Yeah it didn't kill the series or anything
>>
>>388883562
I thought it was a pretty good length and the weapons aren't useless lol git gud.

>Literally ZERO replay ability.
>what are NG+ items, what is DLC

>defending 6
oh you're just funposting, carry on
>>
>>388881307
Forcing me to upgrade my RAM from 8 to 16gb because it would max it out.
>>
It gives me the delapitated urban explorer fix that i need so I love it.

Wish it was longer and had more areas.
>>
>>388883562
Why does everyone forget Madhouse?
Playing Madhouse and normal feel so diffrint it was great.
>>
>>388881307

Too linear and cinematic. The first hours being basicly amnesia/outlast,.due to performance issues i could not complete it, still for very step in the right direction there were one in the wrong.
>>
I wish there were more interesting areas like the haunted house.
>>
>>388883903
>The first hours being basicly amnesia/outlast
I still don't get this compression.
You stealth like two times in the whole game and they last like 5 minutes.
>>
>>388882997
>So?
First person limits what the game can do. You can't push things unless a button prompt comes up, any cinematic moments have to stop the game to happen, unlike in the classics, and it's clearly done in an attempt to drag in nu-horror fans no matter how you look at. A first person RE coincidentally after a bunch of first person horror games.
>So?
Pre-rendered backgrounds look better than the popin trash VII has
>Like most REs?
In the later ones sure, but RE1-3 were certainly not linear. You can get keys and items in different orders making different routes, unlike VII which makes you get the keys in a specific order.
There's also the fact that all the areas in the game are tiny in comparison to previous RE games, leading to a more linear game.
>What is Madhouse
That's the Hard mode, not a second campaign. Arrange mode in RE1 and 2 wasn't an extra campaign. Chris and Jill were different campaigns, as were the AB scenarios and Hunk/Tofu scenarios. VII also lacks extra modes like Mercs, which has been a series staple since RE1 on the Saturn (but it was called Battle Mode back then)
>I liked the birthday
Poorly conveyed puzzle, and the second time around it's just 10 seconds of running back and forth.
>bedroom
If you're talking about the DLC, that's DLC. If you're talking about the shitty clock puzzle that is spelled out for you, it was a shitty clock puzzle.
>Theirs 4 monster types
3, the one with the thing on its arm isn't much different. It's like saying Brad in RE2 was a different enemy type because he was stronger
>>
>>388883310

Dudes blatantly ignorant, why even respond
>>
>>388883721
>what are NG+ items
Not exactly an unlockable campaign, or RE3's Epilogue Files
>what is DLC
Piss off
>pretty good length
Horribly short in comparison to prior RE games, and in comparison to the first 3, there is no contest. There's also a lot of poor content, such as the Old House (scripted segment the level), Lucas house (one long hallway), the boat (play through the same area twice for no real reason), and the caves (straight line with a few enemies).
The only slightly good areas it had were ripped from RE1 though and shorter in comparison, those areas being the main house and the guardhouse.
>>
>>388884198
its like the whole house section or 1/3 of the game
>>
File: Rebecca Chambers with a gun.jpg (268KB, 1920x1080px) Image search: [Google]
Rebecca Chambers with a gun.jpg
268KB, 1920x1080px
>>388884431
People claiming this as a return to form for RE when it blatantly ignores what made the old games good just tickles my autism in a way that I have to type it out. I still don't get how people are making comparisons between 7 and REmake or 2.
>>
File: Updated shitpost.png (3MB, 2871x1632px) Image search: [Google]
Updated shitpost.png
3MB, 2871x1632px
>>388884845
Can you Rebecca people keep it SFW this time? I don't like my discussion disappearing because some guy wanted to link some doujinshi about Rebecca getting fucked by zombies
>>
>>388884302
>First person limits what the game can do. You can't push things unless a button prompt comes up, any cinematic moments have to stop the game to happen, unlike in the classics, and it's clearly done in an attempt to drag in nu-horror fans no matter how you look at. A first person RE coincidentally after a bunch of first person horror games.
It didn't limit anything your just being over dramatic.
And the perspective was for VR and it works.
>Pre-rendered backgrounds look better than the popin trash VII has
I never had pop in get a better PC.
In the later ones sure, but RE1-3 were certainly not linear. You can get keys and items in different orders making different routes, unlike VII which makes you get the keys in a specific order.
>There's also the fact that all the areas in the game are tiny in comparison to previous RE games, leading to a more linear game.
Their really not I love RE2 the most out of the classics and its linear as fuck you hit the same beats everytime.
>That's the Hard mode, not a second campaign. Arrange mode in RE1 and 2 wasn't an extra campaign. Chris and Jill were different campaigns, as were the AB scenarios and Hunk/Tofu scenarios. VII also lacks extra modes like Mercs, which has been a series staple since RE1 on the Saturn (but it was called Battle Mode back then)
Madhouse changed up the games monster placements and items making it very diffrint.
Its really not that diffrint then Arranged mode man.

>>388884431
Kiss my ass.
>>
File: RebeccaNurse.jpg (96KB, 700x1300px) Image search: [Google]
RebeccaNurse.jpg
96KB, 700x1300px
>>388884978
I'm not the guy you're thinking of, trust me.
>>
>>388881307
The endboss. Feels like they just gave up. Other than that, it was a solid game.
>>
>>388884845

They arent completely wrong. there were spinoffs on the ps1 for example but i absolutely agree, 2 or remake are not to be compared to VII. I think the correct comparisonwould be dead aim

.>>388885009
you first
>>
>>388881307
Is Not A Hero coming out yet?
>>
>>388885312
Capcom is had a summer vacation so that's why its taken so long.
That's what I would like to believe.
>>
>>388885009
>you hit the same beats everytime.
The order in which you do said beats is not set in stone, I'll once again go back to the Death Masks of REmake which gives you 24 possible ways to get all four of them. The classic RE games have some similarities with Metroidvania progression, not saying they have a lot in common but exploration was still a big part of the games.
>>
>>388884978
Awful opinions on women.
>>
>>388884302
>Poorly conveyed puzzle, and the second time around it's just 10 seconds of running back and forth.
I still liked it.
>If you're talking about the DLC, that's DLC
It was good DLC but I agree it should of been in the main game.
>3, the one with the thing on its arm isn't much different. It's like saying Brad in RE2 was a different enemy type because he was stronger
Ehh I guess, game could of used more monsters but the ones their are effective.
>>
Remember: Resident Evil 3 was the last good Resident Evil.

Everything else has gotten the Call of Duty treatment and is kill fest. Nothing scary or puzzling about the modern Resident Evil games...this thread is just more proof of that.
>>
>>388885009
>the perspective was for VR and it works
For the 1% of people who actually own a PS4 and the VR set as well as have an interest in RE. I'm not spending $500 to replay a game I didn't enjoy again.
Also, it did limit things, as I listed. Cinematic moments like when the dogs jump through the windows can't happen in VII, it'd have to be scripted. If you want to know where I'm getting that, play the Guest House area again and see how scripted that mess was.
>I never had pop in get a better PC.
Why are you talking about VR then? Also, own a PS4, didn't fall for the PC meme because a) the fanbase were cunts and b)why would I buy games I already own for other systems?
>Their really not I love RE2 the most out of the classics and its linear as fuck you hit the same beats everytime.
That's because you develop a strategy unknowingly every time you play it. If you were to play RE1 as Jill, you could go through the mansion in a completely different order to majority of players. In REVII, you're forced to go to the save area, you're forced to go to the garage, you're forced to go to the east second floor. In RE1 as Jill, you can go wherever you want after that first zombie. In RE2 as Leon, you could choose which wing you wanted to go after talking to Marvin.
>Its really not that diffrint then Arranged mode man.
Which is why I said Arrange Mode wasn't a different campaign. Chris and Jill were different campaigns, as were the AB scenarios, the HUNK/Tofu scenarios, Separate Ways, Lost in Nightmares (before you say DLC, it comes packaged with every copy now), and RE6 had 4 different campaigns, and 2 of them were actually pretty good.
>>
>>388885295
>I think the correct comparison would be Dead Aim
Except Dead Aim was thirdperson mixed with first person. It was also good unlike VII
>>
>>388881307
Everything after Margurite
>>
Game was great, intro tone was amazingly spooky.

The choice it gives you near the end was fucking stupid. Go with the objectively superior choice and the game punishes you for it.

Also the way you reencounter a select few character in the end was a bit out there, even for resident evil. They could have handled that closure a little better.

But yeah, solid 8/10, worth a go through.
>>
>>388885673
>the ones their are effective
They do the job, but they feel like placeholder enemies. RE1 had a bunch of enemies, zombies, cerberus, spiders, hunters, tics, the black things in the labs, and the zombies would have different appearances.
>>
>>388885684
You think RE7 is like Call of Duty?
>>
>>388885824

I must be mistaken. Im sure i was thinking of the ps1 first peson resi games. Still, saying 7 is bad is overreacting. It has its moments but is definetly not compareable to 2
>>
>>388885684
>Resident Evil 3 was the last good Resident Evil
I wouldn't say that. I feel it was the last Perfect RE, but some of the ones that followed were good, whether it be for lore, story or gameplay.
>Gun Survivor(lore)
>Gun Survivor 2(lore)
>Gun Survivor 4: Heroes Never Die(everything)
>Outbreak 1 and 2(everything)
>Code Veronica(lore and story)
>REmake(lore and story)
>RE0(lore)
>Gaiden(lore and story)
>>
File: 1200.jpg (45KB, 1200x675px) Image search: [Google]
1200.jpg
45KB, 1200x675px
>>388885874
I loved Lucas's section.
>>
>>388885934
>game punishes you for it
Mia dying was objectively the best outcome
>>
>>388886164
>I feel it was the last Perfect RE
REmake came out after RE3, which is not only a perfect RE game it's a perfect game.
>>
>>388885684
2 and 3 were absolute killfests as well. The only game where they don't throw enough supplies at you to kill everything with ease was 1.
>>
>>388886412
>REmake
>perfect RE
Nah. Unpopular opinion, but I find it to be very dull in comparison to RE1. Not even nostalgia talking, I played RE1 for the first time around 5 years ago. The design of REmake is generic gothic horror, and some of the puzzles were weaker (like the portrait puzzle). Its Guardhouse and Return to Mansion areas also feel slightly downgraded
>>
>>388886451
Re0 as well
>>
>>388881963
What awful fucking taste. Also blatant lies like one enemy type.
>>
>>388886632
That's only because there are some enemies in 0 that are so incredibly bullet spongy that they aren't worth wasting all the supplies on.
>>
I'm in the mood to replay 7 again now.
How hard is madehouse?
>>
>>388886164
>REmake
>lore and story

Your taste is godawful
>>
>>388881307
>silent hill rip off
>first person view garbage
>no over the shoulder view and or classic view
>weird forced horror
Also the following post
>>388881963
This game is not resident evil fuck off capcom you killed my series LEAVE IT ALONE!
>>
>>388886902
I didn't find the gameplay that enjoyable. It didn't feel as precise or smooth as prior RE games
>>
>>388886234

You take that back anon, I'll have you know I'm something of a professional at screaming at my monitor.
>>
>>388881963
Sounds like you just described every RE after 3.
>>
>>388887042
You actually liked the flat in all ways unlikable piece of shit that tried to kill Ethan multiple times and was likely fucking another guy behind his back?
>>
>>388886936

Classic>First person>TP

but how is it a sh ripoff?
>>
>>388886936
>silent hill rip off
Never talk about games you never played.
>first person view garbage
Stop being a fag.
>no over the shoulder view and or classic view
Who cares?
>weird forced horror
What does that even mean?
>This game is not resident evil fuck off capcom you killed my series LEAVE IT ALONE!
You sound like you come directly from Reddit.
>>
>>388887120
The difference is, 7 is trying to be like the classic RE games. Also 4 had tank controls.
>>
>>388887243
>>388887236
>Trolls
1 (you) has been added to your account.
>>
>>388887120
They all still had tank controls, only the camera angle changed.
>>
>>388887301
>7 is trying to be classic RE
And failing
>>
If RE7 VR wasn't your GOTY then you aren't a real RE fan.
>>
File: 1499202792674.jpg (3KB, 126x114px) Image search: [Google]
1499202792674.jpg
3KB, 126x114px
>>388887334
>>
>>388887430
Or maybe your blinded by nostalgia.
It was very close to being as good as the classics it just has a few things keeping it back.
>>
>>388887334

I really just wanted to know how it is similar to sh1-shattered memories. In my opinion sh shits all over anything revil past outbreak file 2 in terms of horror/atmosphere.
>>
>>388887463
REmake is one of my few 10/10s but I can assure you 7 is nowhere near my GOTY.
>>
>>388887371
6 definitely does not have tank controls. And 4/5 does but feels much smoother than 1-3.
>>
File: 1504228640418.jpg (7KB, 126x114px) Image search: [Google]
1504228640418.jpg
7KB, 126x114px
>>388887472
...Yes?
>>
File: 1499294551521.png (434KB, 571x540px) Image search: [Google]
1499294551521.png
434KB, 571x540px
>>388887463
You might be trolling but I don't give a fuck RE7 is my favourite game this year.
>>
>>388887586
Hello, newfan. Also, I said 7 VR.
>>
>>388887573
Fuck off 90s kid go eat a bag of dicks you don't know SHIT about video games.
>>
>>388887757
You need a hug?
>>
>>388887573
It wasn't as good as the classics, especially once you realize all the shit areas in the game are only shit because they weren't ripped from the first RE. Every area is smaler than the areas in the classics, and quite a few of them are bad. Lucas House and the Caves are one straight line, the Guest House is a scripted segment played out for an entire area, and the Boat is just dull design wise and boring to play through as you're forced to go through twice.
The main house is just the mansion from RE1 but a lot smaller and more linear. The guardhouse is just the guardhouse from RE1 but less memorable and with less content. They also stole the Caves from RE1 but not the lab for some reason
>>
>>388887156

Oh shit you're right, had the names mixed up. Fuck mia.

What always got me is the people who still, after the game was over, felt like choosing Mia was the right choice. Ignoring everything you learned, you've still got someone who's pretty much the reason you're in that hell hole, and is still lying to your face, versus the innocent that has been nothing but helpful and has watched her whole world go to shit.

And people still chose Mia. Fuck that noise.
>>
>>388881307
A first person shooter that claims it is a mainline Resident Evil sequel, even though it has near zero ties to the universe. That is what went wrong. I've been playing the games since the original on PS1, and this game is a slap in the face cash grab trying hard to cash in on the FPS horror fad. Fucking Capcom.
>>
>>388884845
Resident Evil game were always action horror games. They had tense moments and then big action sequences. Return to form my ass.
>>
>>388881307
-Half of the Game is DLC
-Free DLC NEVER EVER
>>
>>388889726
RE1-3 is Action-Survival-Horror
RE4-6 is Action-Horror
REVII is nu-horror
>>
File: 1502790442873.jpg (16KB, 400x400px) Image search: [Google]
1502790442873.jpg
16KB, 400x400px
>>388892841
>>388889726
>Chainsaw fight and giant eye monster fight.
>Somehow this is not not action.
You people are retarded.
>>
>>388893062
That's why it's labelled as nu-horror
>>
>>388881307
Literally nothing, game of the year dude. And if the DLC is good wew
>>
File: pkqbgmb34duknfedbrwr.png (691KB, 1029x763px) Image search: [Google]
pkqbgmb34duknfedbrwr.png
691KB, 1029x763px
>>388893103
>Evil Dead and Texas Chainsaw Massacrer type horror is nu-horror.
I hate this board.
>>
>>388883310
no, the photogrammetry is a good solution. One of the things I liked about the game was that it looked like those prerendered backgrounds constantly.
>>
>>388893352
Ripping off classic movies and having scripted events up the ass is nu-horror
>>
File: 517i6TUvNXL._SY445_.jpg (45KB, 312x445px) Image search: [Google]
517i6TUvNXL._SY445_.jpg
45KB, 312x445px
>>388893442
You do know RE1 is based of George romero films and Re-Animator right?
>>
>>388893809
Yes, but it never blatantly ripped scenes and lines from them
Also, 'My games rips of [X]' isn't a good excuse.
>>
>>388893916
So the zombies hands coming through the boarded doors that it directly copied from Night of the living dead never happened?
>>
>>388881307
Ummm.... not much.. the tanker at the end sucked
>>
>>388894454
That isn't an entire cutscene though, that is an easily avoidable optional moment, and it's so small and miniscule, I honestly forgot it happened in any of the classic games before I realized you were talking about RE2
>>
>>388894640
Stop using excuses man.
RE has never been an original series.
>>
>>388894810
Not really, but the originals were certainly more original than fucking VII. They took inspiration but never directly ripped anything. The zombies weren't even going through doors, they were fucking windows man.
>>
>>388881371
>>388882515
>>388882639
>>388882794
>>388882997
>>388883168
>>388884198
>>388885009
>>388885673
>>388885934
If you actually think RE7 is above 6/10 then I actually feel sorry for you because it must be difficult being that dumb. And no this isn't opinion, it's objective. One day I'll make an 1 hour long video on YouTube where I release all the truths about this game because I don't even know where to start when people ask me about this game. I'd end up spending the night typing out endless paragraphs that would go to waste since all the 15 year olds here have no attention span. I've done it before. Well thought out posts that maybe get one or two replies. Why? Because I'm right and people would rather call me autistic and ignore my post than actually present an argument.
>>
File: 1503232459828.png (101KB, 400x400px) Image search: [Google]
1503232459828.png
101KB, 400x400px
>>388895181
Sure what ever you say faggot.
>>
>>388895181
Post the video when it's made, we need to destroy VIIfags just like we destroyed the Actionfags
Pre-2005fags will always win
>>
>>388881963
>He doesn't like games that change up the pace halfway through
>He wants the same thing for 7 hours straight
>>
>>388895181
>Imagine being this autistic.
>>
It was only a great game, when they could have made an absolutely fantastic game with that engine.
>>
>>388895564
Who are you quoting?
>>
I liked it. I didn't have as much fun as I did with 6, since it didn't let me play with my friends, but as a single player experience it was pretty good.
>>
File: 1286230801546.gif (2KB, 100x100px) Image search: [Google]
1286230801546.gif
2KB, 100x100px
>>388895181
>>388895416

>Anon A spends hours playing a video game and having fun
> Anon B spends hours making a Youtube video explaining why Anon A didn't actually have fun

Anon B really sounds like the winner here!
>>
>>388883310

SUCK MY DIIIIIIICK
>>
>>388881427
The game was great until you leave the main house. Then it was just OK until the whole illusion of choice boat fiasco. That's one it went to shit. The horrible final "boss" only served to diminish any fun the ending could have had
>>
File: 1435289007328.jpg (129KB, 735x960px) Image search: [Google]
1435289007328.jpg
129KB, 735x960px
The slaughterhouse fight with Jack was absolutely amazing. Every swing of the chainsaw felt desperate. Every clash of the weapons resulted in a shower of sparks and throwback.
>>
>>388881307
The same copy/pasted blob enemy throughout the game and not even different variants of one enemy type, they all look the same, while zombies were actually more individual and therefore more atmosphetic, realistic and creepier.

Too many boring, long, scripted segments and the last 1/3 of the game is literally a generic shit corridor.

>>388897797
>>388897797
>>388897797
>>
>>388897989
I kind of felt that boss should of been the final boss.
It was the hardest and most cool one.
>>
>>388881307
Too bogged down by having to be VR compatible. And just plain laziness.

>First person view
>Only 3 real enemy types
>Way too many scripted/quick time event loaded sequences
>Gets way too linear after the first house
>Save system holds your hand except on hard which you have to unlock by beating it once
>Boss fights are average at best and mostly shit.
>VHS tapes are just walking simulators.

Thank god it undersold. Capcom will probably throw a tantrum and cancel the remake for 2 as one last fuck you to the true fans.
>>
File: tumblr_on44c7bq2V1t66aclo4_400.gif (3MB, 268x272px) Image search: [Google]
tumblr_on44c7bq2V1t66aclo4_400.gif
3MB, 268x272px
Aside from the ship level being quite boring, not much. The part with Marguerite was one of the most legitimately distressing and disturbing moments I've ever experienced in a horror game.
>>
>>388882997
unrelated, but source on that pic?
>>
>>388898825
It undersold Capcom's absurd initial sales target. It hit their long-term sales target and sold faster than most games in the series.
>>
>>388900416
4 million by the end of the fiscal year wouldn't have been that absurd if the game was good. Add crappy DLC and week 1 DLC to the list of it's problems.
>>
>>388898324
Fuck off and stop advertising your thread all over the board.
>>
>>388895181
spending hours of your life recording and editing a video just to tell others why they aren't allowed to enjoy a game sounds pretty fucking pathetic dude.

i don't even think re7 was all that great and i might agree with a lot of what you might say, but don't waste your time. you just sound incredibly sad doing shit like this.
>>
Evil Within is better, that's how bad RE7 is.
>>
>>388903243
Not really. My first playthrough on RE7 with VR / no HUD was several times more a stunning experience than TEW was.
>>
>>388904095
>my first playthrough of a game with several hundred dollars worth of peripherals and fiddling in the options was better than one game
>>
>>388885874
i stopped playing at margurite.

not a bad game at all though.
>>
>>388904223
Yeah, it was.
>>
>>388881371
>>388881416

Never change /v/
>>
File: latest[1].jpg (35KB, 637x480px) Image search: [Google]
latest[1].jpg
35KB, 637x480px
>>388881371
>>388881416
>>
Enemy variety is pretty much the game's one massive standout flaw.

With better enemies the last segments would be significantly improved as well.
>>
I want to start a happy family with Evelyn!
>>
>>388881307
It wasn't like 5 or 6.
>>
NOT A HERO WHEN?
>>
Ethan.. eeeethannn
>>
>>388881307
Not much, it was a solid 7/10. Massive improvement over 5 and 6. It's a step in the right direction and I hope the series continues to improve
>>
You done did it now boy.
Thread posts: 139
Thread images: 23


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.