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Thread replies: 406
Thread images: 78

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>>
>>388854539
>inputs make fighting games hard
>not having to use weird input things to trick the game into fitting an attack into a single frame window

The worst part is things like plinking and 1Fs are programmed into the game by 2009 so you're EXPECTED to be able to do this shit.
>>
>>388854539
Out of all genres, /v/ seems to be the absolute worst and least knowledgeable about fighting games. What gives? We had SF4 lobbies back in the day.
>>
>>388854539
It takes alot of skill to push 5 buttons in the same order as fast as you can.
>>
>>388854878
because fighting games requires real skill, not meme skill like Soul Games
>>
they re not hard fuck i can even do these in my ps vita d pad if you cant get good just spam down-right-down left
>>
>>388854878
Games are made nowadays to give instant gratification without any effort, mechanics like looting and levelling systems keep sheep from getting bored since there's always a carrot in front of their nose.
>>
>>388854878
Fighting games require you to stay calm and be precise even in the most chaotic moments.
The average /v/ermin can't even avoid replying to an obvious bait thread that got reposted for the 4125th time.
>>
>mashing buttons
>hard
play real games casuals
>>
there's no such thing as a hard vs multiplayer game
>>
>>388855167
>>388855389
>>388855391
>>388855324
>arbitrarily retarded inputs are good design
I bet you think kaizo games are a good example of difficulty.
>>
>>388855167
> not meme skill like Soul Games
I played Soul Calibur 2 and it had some of the longest movelists of any fighting game I played with all kind of weird stances bullshit.
>>
>>388855464
no. these inputs are this way for a reason.
>>
>>388855464
How would you change up the inputs to make them "less retarded", then?
>>
>spamming hadouken is hard
I guess if youre a baby
>>
>>388855464
inputs are just inputs, if you cannot play around them, you are just a brainlet with arthritis.
>>
>>388855464
You're going to say you were pretending to be retarded and you fooled us all in the next couple of replies, right?
>>
>>388854539
Fighting games are on the same difficulty as platformers. Its about pressing the right button at the right time.
>>
>>388854878
It's because to get enjoyment from memorizing long strings of random stick waggles and buttons mashes you need to have autism, and the autistic were culled from this site when people flipflopped on Minecraft.
>>
>>388855610
>spamming hadouken
>win
The only fighter where zoners absolutely dominate everything is BBCT, because it's a retarded game
>>
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Because I could spend 200 hours learning a fighting game backwards and forwards and still not have fun or I could play literally any other game and have way more fun.
If you've EVER complained about Final Fantasy XIII taking 20 hours to get good and consider yourself part of the FGC then you should take a long walk off a short pier.
>>
>>388855605
Put every move on a different key. A standard keyboard has more than 50 to choose from.
>>
Practice, patience and composure all you need to become good at fighting games.
>>
>>388855464
Fireballs, dragon punch, charge moves, all have perfect inputs for their purpose. 360 motions can get a bit ridiculous but are not bad
>>
>>388855848
That's why with every fighting game I play that has a hadouken move I can never lose if I spam it.
>>
>>388855464
They are not arbitrary. They are very natural motions when you are holding a joystick.
>>
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Since this is kind of a fighting games thread, would you recommend Tekken 7, /v/? My friends and I had moderate fun with Tekken 6.
>>
>>388856124
Why does clap combo into itself?
>>
>>388856124
Nah dude it's honestly just juggles.
>>
>>388855913
But learning how to play is part of the fun. If you don't like practice, then these games clearly aren't for you. I don't see how you can compare fighting games to FF XIII in that way at all.
>>
>>388854539
>inputs
>not links

Learning how to twiddle your joystick right takes 5 hours at most.

Learning the completely unexplained buffer system, having to hit multiple buttons withing 1/20th of a second of each other, and combine those things with the inputs is what makes casuals feel like they can never learn the genre and quit.

If capcom really cared about making their games more accessible they'd either simplify the buffer to be more mash friendly or at the very least explain how it works and that it exists in the tutorial.

They might also reconsider their idea to make most of the combos in the game incredibly tight because they're terrified people could do long or inventive combos instead of just following the trial modes. When casuals realize some BnBs have 3 frame links they assume all combos are impossible and just quit.
>>
>>388855919
this is quite possibly the stupidest idea i've ever heard

so u want one button dp's????
>>
>>388855565
I think he meant Dark Souls/Bloodborne.
>>
>>388856018
Because you play against retards, what's your point?
>>
>>388856124
Yeah it's really good.
>>
>>388854878
A while back I actually beat Ghodere in one of those lobbies despite him being way better than most of us and I'll always hold that over you fuckers
>>
>>388855913
weird how nine year old me could have fun with the tekken 3 demo yet a grown ass man can't have fun because it's too hard for him
>>
>>388855601
>>388856057
Nobody plays these in the arcades anymore. It's dated game-design.

>>388855605
Obviously certain attacks can be performed after another, and different angles on the thumbstick can change that. Think Smash but way more normal moves.

>>388855648
Keep projecting, autist.

>>388855670
Are you pretending to be triggered?

>>388855968
Semi-circular motions on a thumbstick for an attack is plain retarded. Very easy to go to far and have it not register.
>>
>>388856316
Rising Thunder did it and it was really good.
>>
>>388856560
That's why most games let you go 45degrees to far.

Even KOF lets you do that and it's normally pretty stingy about that stuff.
>>
>>388854539
I feel like, at the time of arcade games, you weren't supposed to learn all these moves in the first place. They were trick that you either had to find out yourself, ask a better player for tricks or read about them in a guide. But with the Internet and online play, instead of changing their teaching or fight philosophy, the devs just decided that you had to learn every single move before even starting to fight other players online.
>>
>>388856560
your missing the point. The move motions themselves are designed that way to balance the attack. For example guile has to block or move backwards for a while else he can't use his projectile. ryu has to walk forward before he dp which means he has to commit to not blocking. Zangief has to buffer his attack into dashes and normals
>>
>>388855913
And that's perfectly fine, you just have different tastes and that's it, play games you like.
But that doesn't justify you to shitpost all day about how fighting games are shit just because their not your genre.

I hate FPS games but I won't make threads over threads saying that pointing and clicking really fast is fucking boring.
>>
>>388856697
>cooldowns in a fighting game

please no.
>>
>>388856992
Well, gief actually doesn't because cheesing the input is fairly easy but yeah you're right.

SFIV3ds is a great example of what happens when you remove inputs. Game is a clusterfuck.
>>
>>388856543
I could blow ghodere up no problem
>>
>>388857194
SONIC BOOM
SONIC BOOM
SONIC BOOM
>>
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>>388854539
>put in arbitrary imputs to make artificial difficulty
no wonder pic related is the pinnacle of fighting games
>>
>>388855464
execution is the easiest part of fighting games, unless you choose someone purposely convoluted
even if you knew every combo in the world you wouldn't quit whining pussy ass bitch
>>
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Melee is much more technical than conventional fighting games.
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>>388854706
but you aren't expected to do that shit you can do fine at a game without using one frame links.
>>
>Entire genre based around shit controls

I'll never understand this
>>
>>388855324
It's this compounded with patching culture. The modern gamer would sooner cry for patches than adapt to the content themselves. If there is an obstacle they can't beat (read: "that's so cheap") it's because of a shortcoming of the game, not in themselves. sirlin's play to win applies here whether it's singleplayer or pvp.

The modern gamer doesn't want to work for wins. They only want the gratification of wins.
>>
>>388857525
>>388857440
>>
>>388857351
You forgot the instant flash kicks.
>>
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>>388857435
>>388857446
>the pinnacle of fighting games
>the meta is a just a bunch of physics exploits and tier-whoring
WEW
>>
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>>388857435
same but literally unironically
>>
>>388856560
>Keep projecting, autist.

I am not the faggot whining about my lack of adaptation and skill, anon.
>>
>>388857349
I hope he's around to prove you wrong, my dude
>>
>>388857696
>I am not the faggot projecting my autism
Oh yes you are
>>
>>388857623
ah yes the wavedash, do it once and you instawin
>>
Inputs are literally the easiest parts of fighting games though, it's timing and consistent spacing and especially the actual fundamentals that are challenging.

>>388854878
>try to talk about the fighting game I enjoy most and play seriously
>nobody else plays it/cares about it, and the few times I do get a response it's from people who don;t know what they are talking about and they call it casual garbage

It's not smash

>>388855464
>>388855605
>>388855648
There's actually not a problem with simplifying the motions to just be a single direction and a button for the most part, since it doesn't take much skill to do it to begin with, and it just lowers the skill floor without lowering the skill ceiling in most cases, but 99% of the time people whining about it are just retarded shitposters
>>
>>388856697
KILL YOURSELF LOL
>>
>>388857885
competitive melee is a joke
>>
>>388858014
sick argument my man
>>
>>388857973
are you a rivals of aether player
>>
>>388858014
why aren't you winning locals for an easy paycheck then
>>
>>388858014
Competitive Melee is a lot of things, but a joke is not one of them.
>>
>>388857857
>adaptation and skill is autism

it's good to know that.
>>
>>388854958
Have you ever played a fighting game?
>>
>>388857973
Nrs?
>>
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>>388856124
Tekken 7 is probably one of the best fighting games out right now if you're willing to put in some time and learn it's definitely worth.
>>
>>388857885
Sorry I left out the reflector spam.
>>
>>388856218
If you think tekken is just juggles you've never played it.
>>
>>388858279
yep do it real fast and you're bound to win that's all it takes
>>
>>388857973
>There's actually not a problem with simplifying the motions

I agree with you, simplicity can help and it doesn't "downgrade" gameplay. I just hate this faggot >>388855464
>>
>>388858189
>but a joke is not one of them.
>let's take a party game and play it seriously guys!
>but we have to ban 95% of the game for it to work
>>
>>388858242
How much of what I learned in Tekken 6 will carry over? I primarily played Lili and Bryan.
>>
>>388858194
>knowing how to perfectly tilt a thumbstick in water circles isn't autism
>>
>>388858373
so what?
>>
>>388858456
>thumbstick
you've never played a single fighting game
>>
>>388856560
>Nobody plays these in the arcades anymore. It's dated game-design.
But that's objectively wrong, did you miss the part where tekken 7 was in arcades with a healthy community for over a year?
>>
>>388854539
But they aren't.
>>
>>388858369
>I just hate this faggot
Of course you do; you're an autistic sperg triggered that the sacred arcade antiquities are being criticised.
>LOL ur such a noob I bet you can't even eight-circle seven times in 0.25 frame link
>>
>>388858373
wheres my competitive sf5 survival mode??? why doesnt anyone play on that beach level??? fucking banning 95% smhtbh
>>
>>388854539
>Why fighting games are hard.
>example gives 2-5 button combos.

kek, don't you just love it when casuals make graphs like they're experts?
>>
Weird inputs are very low on the list of things most players worry about when playing against another human.
>>
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>fighting games
>>
>>388858519
Do you play Mario Kart and turn of all the items and only pick Luigi Circuit?
>>
>>388854539
Why is wiggling for thumb around considered so hard? I've never used a stick because I didn't grow up in arcades. Shit still doesn't feel that hard.
>>
>>388858545
How much is MadKatz paying you?
>>
>>388858189
like the other guy said, you have to admit it's a joke. Seriously. It's hilarious watching people play a game that's been out for almost 2 decades without a single patch. Only like 4 stages and 6 characters are generally viable. All the tech is derived from glitches and physics exploits. Competitive video games in general is pretty laughable but two Nintendo fans going at it with anthropomorphic space animals in a party game is just hilarious
>>
>>388854878
lets not talk about /v/s old fgc, those were dark times.
>>
>>388858449
Literally all of it. Core game is essentially the same which is by no means a bad thing. Pretty sure most characters movesets are generally the same

It's a good game and I'd recommend it.
>>
Inputs are way easier on keyboards.
>>
>>388858842
you are supposed to play with a dpad retard
>>
>>388858926
Awesome, thanks for the info.
>>
>>388858373
and here the game is more than 16 years later all the better for it between consistent tournament series and multiple sponsorships wanting their hands in the pie
>>
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>>388858665
>being this hyperbolic
>>
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See guys, baseball is a fighting sport just like boxing and MMA!
>>
>>388854539
so play smash or something
>>
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>>388858957
>tfw brainlets on /v/ will never know the feel of having a free Hitbox controller at their disposal
>>
>>388855953
This. Also people don't like to look at what they did wrong in a fight.
>lol I only lost because he was spamming
>mfw
>>
>>388858842
Madkatz the company that is out of buisness, paying anyone.
>>
>>388859019
>and here the game is more than 16 years later all the autistism, people worshiping neckbeards who spend their life playing a party game super-seriously, shilling at EVO, and extreme obsession to the point where they spent six years turning the sequel into a Melee 2.0 which they also tried to shill at EVO
*blip* *blip* TOYAA!
>>
>>388859274
That's what I'd expect a Hori fanboy to say.
>>
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>>388854539
>That bottom row
>Tostada Puressu
>Fajita Busta

What fucking game are those moves from?
>>
>>388859753
El Fuerte, street fighter 4.
>>
>>388855389
Nigs and spics are pretty good at fighting games and they chimp out over the smallest shit irl all the time.
Don't flatter yourself, I beat people that love fighting games by mashing buttons or spamming on cheese moves regularly, and I absolutely suck at fighters. Genre is massively overrated.
>>
>>388859019
i dont see how that makes the game good. Yu-Gi-Oh is shit now, yet there are still tourneys for it to this day
>>
>>388859848
lol
someone's gonna fall for it
>>
Inputs are easy to learn. The look complicated to the layman but go to a training mode and within 15 minutes you can do a spinning bird kick no problem.

The real confusing part is every other aspect. Spacing, timing, etc. Inputs are only a barrier for the lazy....the lazy who wouldn't actually want to try and learn the game anyway.
>>
>>388859848
>implying we don't sandbag to make you feel better
I stopped doing that shit with my brothers.
>>
>>388858749
no because there isn't as much depth in mario kart. it also isn't a fighting game. also i still play with items in melee occasionally because its fun in a different way. also go kill yourself.

i do sometimes do bombs only baby park tho :^)
>>
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These threads always make me laugh since any complaints falseflag or otherwise amount to "I want to do cool shit without practicing to get past a simple barrier and I'll call anyone who likes that barrier autistic."

Meanwhile, Fantasy Strike is fucking bombing on every front.
>>
>>388859863
it doesn't in itself unless you're being willfully ignorant. the difference between yugioh is that it's in konami's interest to keep it alive by sponsoring tournaments and artificially crafting metas with banlists (the equivalent of patches) to move card sales. the melee scene has had virtually no equivalent support from nintendo which should then beg the question why people continue to keep playing it

the simple answer is that it's worth playing
>>
>>388860029
>no because there isn't as much depth in mario kart.
Melee isn't deep, you fags just found a bunch of physics exploits and went "WE BIG BOYS NOW"
>>
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there's more to fighting games than just inputs
>>
>>388854539
If you suck at fighting then just pick Ryu or whatever his equivalent is in the game. Quarter circles, half circles, and dragon punches are the most braindead shit ever and even console babbies can agree.
>lol how does I shoryu???
Just press forward + down + forward really quick.
>>
>>388860142
>These threads always make me laugh since any complaints falseflag or otherwise amount to "I want to pretend retarded inputs are a matter of skill and anyone who calls them that is just a filthy casual HUEHUEHUE *sips mountain dew code red*".
>>
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>>388860142
Fantasy Strike is bombing because its entire premise is predicated on the fact that it doesn't have an audience.
>>
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>>388854539
AHHHHHHHHHHHHHHHHHHHHH!!!
>>
>>388856203
Because startup frames are fewer than advantage frames?
>>
>>388860169
yeah because being able to wavedash means you can win EVO or genesis. it's all exploits breh not like there's any kind of baits or punishes or spacing or anything it's all just cheathacking you cracked the code
>>
>>388860147
>the melee scene has had virtually no equivalent support from nintendo which should then beg the question why people continue to keep playing it
>the simple answer is autism
Fixed
>>
>>388860147
so just because something is popular it automatically makes it good (in this case: competitively)? like i think the game is fun but competitively i see it as a giant mess.
>>
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>>388856697
Rising thunder was actually fun.
Exposed a lot of people and showed inputs really were not the main problem.
>>
>>388860410
classic post never heard that before
>>
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How the FUCK am I supposed to perform the pretzel motion with 100% accuracy?
>>
>>388860561
Practice.
>>
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>tfw practicing Taunt Jet Upper
>won't matter because I will never connect it online
>>
>>388860517
https://www.youtube.com/watch?v=w0WetHkYVtw
>WOWWWW ALL HE DOES IS WALK BACKWARDS AND SHOOT FIREBALLS HOW DO I COUNTER THAT
>>
>>388860529
>a phenomenon occurs
>wow it cant possibly be because a bunch of dweebs have their nostalgia glasses on and refuse to stop playing the game even though it has major issues
cmon m8
>>
>>388860430
you're misconstruing causation of a seriously simple statement, i literally say [it doesn't in itself] follow that because something is popular that makes it good
>>
>>388860517
a fighting game with the gimmick of easy inputs but conservative fundamentals will always fail especially if they are just street fighter clones. You aren't actually bringing anything unique to the table.
>>
>>388860769
I already know what video this is. Hilarious.
>>
>>388860402
>it's all exploits breh not like there's any kind of baits or punishes or spacing or anything it's all just cheathacking you cracked the code
So let's see Melee with no exploits at EVO then. Go on, I'm waiting.

>>388860529
Deny it all you want but Melee autism is alive and real. You should see some of the people who worked on Project M.
>>
Are fighting games actually hard? I play sf3s daily and am just starting to get into super turbo, vut fps games are really hard and they take you a lot of time to get better and there is nothing like training mod where you can refine your execution because your opponent can always have different reaction speed shooting skills when it comes to one one one face off. I gotta give /v/ for that they enjoy fps games and not fighting games which are really really fun. But I have noticed all the people who are good at fighting games have brothers to play with me and my bro play street fighter and vampire savior all whenever we don't have internet and in old days fightans were our jam.
>>
>>388860517
Yeah man, my execution is ass because of a hereditary motor skill issue but my neutral is sick as hell so I ruined people in Rising Thunder
>>
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I've been playing Guilty Gear REVELATOR and the motions and combos are really intuitive and (kinda) easy to pull off compared to Street Fighter. Most impressively is that GG has lots of technical shit for high level and the matches are more fun. It's easy to get into but has lots of things to master in it, and every character plays vastly different from each other.

I just think that Street Fighter game motion controls are borked and shitty.
>>
>>388860769
Wasn't Crow some heavy mixup and pressure character ? By all accounts he should've been winning
>>
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>>388860897
No, but it's apparently what people think they want. And they get blown up by sweeps, throws, and fireballs because they don't want to stop and think about what they did wrong.
>>
>>388854539
people who suck at fighting games would still suck at them even if every move was a single button. these people don't get that the execution barrier is just scratching the surface of playing fighting games competently. even if every input was braindead simple they would find something else to bitch about.
>wah spamming
>wah blocking
>wah combos
there's no pleasing these retards because they will forever blame the game for their ineptitude.
>>
>>388861027
They really aren't hard and my little brother loves Injustice.
>inb4 NRS game
>>
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>>388860769
Gets blown up because shitty jumps and doesn't block low. The epitome of shit players.
>>
>>388861135
Because the dude didn't know how to
>block low to counter the sweeps
>bait the dragon punch instead of trying to do a cross-up every time like a retard
>>
>>388854539
as single player games they aren't that hard usually.
but in the main they're multiplayer games. they are hard because they have a high skill ceiling.

it's the same with any sophisticated game. take chess for example. it's simple but people can get REALLY good at the game. and that gap is what makes a fun, simple game into a hard game that is "hard to learn".
>>
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>>388854539
Rival Schools had the right idea of just all of its characters hadoken and dragon punch inputs while keeping characters unique by instead giving their moves unique properties. It focused on making the game less about learning obtuse input strings and more about creating optimal links.
>>
>>388861174
Yup. There are stiil people I know that think walking backwards to block is retarded but a block button is cool.
>>
>>388860975
what's the point? it's not an instawin move. its a movement option. it's also easy as fuck and anybody can learn it in 15 minutes.
>>
>>388861190
There is a guy who I used to play fifa 99 and street fighter 4 with was really praising it injustice 1 but I dont wanna get it its probably dead
>>
>>388861135
He's just another retard who thinks fighting games are all about memorizing combos and trying to land them all the time.
>>
>>388861305
that probably comes from smash.
people who grew up with one thing will think that the other is really unintuitive.
>>
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>>388854539
>Fighting games are hard because all inputs are written exclusively in Japanese

What did he mean by this?
>>
>>388861375
why are you still replying to the screeching aut that hasn't actually presented an argument not riddled with fallacies
>>
>>388860975
>Let's see Melee with no exploits
Okay
>at EVO
Hahaha what are you some kind of FGC reject, just watch the fucking video

https://www.youtube.com/watch?v=3huKJYL5Hog
>>
>>388861278
No, thats boring and homogenized, further more i like charge characters and the balance it creates.
>>
Do you guys play on fightcade?
>>
>>388861397
The second one is straight. There are other fighters that are more fun in my opinion though.
>>
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>>388861502
>i like charge characters
You didn't have to make it so obvious anon.
>>
>>388861375
>shifting the goalposts
Just admit Melee has no substance and none of these autists would play it competitively without exploits.
>>
>>388859985
They should be hustlers then, they were raging hard when I beat them with Johnny cage with two moves and smoke with one.
>>
I don't play Melee because the gamecube controller is a piece of shit, but what is wrong with exploits? Bunny hopping is the tightest shit, and you wouldn't want to see a match without that.
>>
>>388861604
yes, what would you like to play?
>>
>>388861480
>Hahaha what are you some kind of FGC reject, just watch the fucking video
Borp is one guy, retard. He's still fighting other exploitfags. Try again.
>>
>>388861480
>in the end he still gets his ass beat by Mango
>>
Even if every move in a fighting game were tied to a single button press or combination press with no need for extended inputs, the challenge would still be built on character and systems knowledge requiring experience and reflexes to react to often frame-specific attacks.
Smash being one of the most retardedly complex fighting games is clear evidence of that.
>>
>>388861672
What is wrong with exploits if they raise the skill ceiling and allow for more interesting playstyles?
>>
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>>388861672
Without exploits the only character that would be viable would be Shiek or Falco.
>>
>>388861743
>I don't play Melee because the gamecube controller is a piece of shit, but what is wrong with exploits?
The problem isn't exploits but the fact that a bunch of spergs obsessed with a sixteen year old game think they make the game a competitive masterpiece.
>>
>>388861604
I have it. Not good at old game though. Or any of them, really.
>>
>>388861752
I am in bed was just asking, and sas a bait for shifting thread to 3s/super Turbo discussion but never mind
>>
>>388861805
>Losing to a multi-champ
I mean there are worse ways to go.
>>
>>388861864
>not puff
opinion discarded
>>
>>388861743
>because the gamecube controller is a piece of shit
This entire thread is retarded, but how do you actually have an opinion this wrong?
>>
>>388861975
hes right game cube controller is fucking terrible
>>
>>388861848
This. FFS the entire concept of Combos in Street Fighter was born from an exploit.
>>
>>388861975
Not him but the gc controller is terrible. Have you seen the buttons
>>
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who vsav here?
>>
>>388861848
>what's wrong with a game that doesn't have any real depth and hinges on exploits?
I'll let you figure it out because I gotta get some shut-eye now.
>and allow for more interesting playstyles?
Nothing more interesting than watching Fox wavedash and shine across the floor.

>>388861864
Just proving my point about how unbalanced as fuck Melee truly is.
>>
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>>388861963
Aren't you tired of ruining Melee yet Hungryfag?
>>
>>388861963
Buff the Puff.
>>
>>388861883
it has gone quite good in 3s room there is a group which host weekly tournies and even give prizes from 10$ to 30$ but too bad they don't let Pakis join [SPOILER]ME[/SPOILER]
>>
>>388861867
>think they make the game a competitive masterpiece.
I'm not sure they think that, but I am pretty sure they have fun with it and there is a giant community around it. Why does everything have to be "new" with you whippersnappers? Sure, a balance patch would go a long way, but there really isn't anything like Melee that requires so much technical skill and is so fast, so why settle for somethign else?

>>388861975
You really want me to open that can of worms? I could write paragraphs about the abomination that is the cube controller. Only good thing it has is that it is sorta comfy to hold. Literally everything else ranges from flawed to terrible.
>>
>>388862150
Meleefags ruined Melee
>>
>>388862074
I want neo-/v/ to leave. The only way to improve the GCN controller is to add a second analog stick, which isn't necessary when you're not relying on FPS annual franchises to sell your system.

It's still the only controller where you can feasibly press every face button at once, which should be a benchmark for design.
>>
>>388858373
Remember when Armada backed out of a tournament cause a controller he used had a malfunction in it that gave him an advantage in Melee, but the controller managed to fix itself and he had no extras and he looked like a huge pussy?
>>
>>388861743
using tools or interactions coded in the game triggers autismos. the cosmic irony is that they think the game shouldn't be restricted while meanwhile restricting the way other people are allowed to play, as if their interpretation was more sacred than the people playing how they want to play

https://en.wikipedia.org/wiki/The_Death_of_the_Author

if it were up to those spergs, the ""artistic vision"" of the game creators would never be tainted and players would never interpret games in any capacity deeper than what the author intended it for, whether in whole modding communities in pc games or unintended """exploits""" in fighters (sf2's combo system, melee's physics mechanics)
>>
>>388862148
>I'll let you figure it out because I gotta get some shut-eye now.
Why are people alwaysrandomly going to bed when they are having a conversation with me?

>Nothing more interesting than watching Fox wavedash and shine across the floor.
It helps no one to be reductive.
>>
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>>388862114
If I could learn B Hood, I'd be content. Or the curiously attractive fish-man. That would be pretty dope too.
>>
>>388862168
>I'm not sure they think that
You have no idea...

>Why does everything have to be "new" with you whippersnappers?
I was still in primary school when Melee came out, dude.
>>
>>388860857
But Melee has one of the fastest growing and youngest scenes in competitive games. Only about 10% of the current competitive scene played Melee before the 2013 documentary.
>>
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>>388862114
>>
>>388862384
>I was still in primary school when Melee came out, dude.
But you aren't now. So what's the big deal? Why are old games not allowed to be played competitively?
>>
>>388854878
Seriously speaking though how popular are FGCs nowadays and in particular how many people go beyond button mashing with them? SF2 and mortal kombat were big back in the day but I rarely see the genre brought up now and when I do its people bitching about SFV or talking about the DB game.
>>
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>>388861727
>mortal kombat
that probably explains your experience
>>
>>388862148
>how unbalanced as fuck Melee truly is.
But its fine when Mahvel did it in MvC2?
It doesn't matter how the core game is balanced when its being played in a specific set of meta rules like No Items, only certain stages, etc.
Hell, Melee doesn't even have a banlist, just a very stringent tier system and there are occasional upsets. The exploits in the game contribute to that.
>>
>>388862472
*autistic fallacious screeching* STOP ENJOYING THINGS
>>
>>388862362
>Why are people alwaysrandomly going to bed when they are having a conversation with me?
Because it's 6 in the morning and I need sleep. It's just shitty that a game has to hinge on exploits to be competitive.
>>
>>388858114
>>388858226
nope
>>
>>388862475
Not very. There's a bit of a spike around evo season, but that quickly goes back down.
>>
>>388862546
>It's just shitty that a game has to hinge on exploits to be competitive
But if the end result is that the game is fun to play competitively, I don't see the problem.
>>
>>388862303
It's the only controller from its gen in which you CANT press all the face buttons
>>
>>388857973
a fightcade game?
is it an anime fighter?
>>
>>388862472
>Why are old games not allowed to be played competitively?
They are, but Melee's autistic fanbase needs to stop... being so autistic about it. It's not a balanced game and it's not competitive because of a bunch of exploits. They are so obsessed that they shit all over any sequel because it's not muh Maylay 2.0 and even spent SIX YEARS turning Brawl into a no-fun allowed Melee clone.

Like, they have serious issues. It's an obsession.
>>
>>388862546
>It's just shitty that a game has to hinge on exploits to be competitive.
Why? Is the melee community's interpretation of the game not legitimate or something? Why is it bad in any respect that the ultimate interpretation of the sum of all these """exploits""" is that the game is able to play out the way it does, such that it's endured for 16 years? Or are you going to ad hominem the whole community as spergs again?
>>
>>388862638
Also, Melee wasn't built to be competitive and still does it better than a lot of real fighting games. Smash 4 was and is arguably worse off for it, since its infested with rushdown cancer and has actually fewer viable characters than Melee.
>>
>>388862535
>But its fine when Mahvel did it in MvC2?
You're reaching pretty hard if you think I ever implied that.

>Hell, Melee doesn't even have a banlist
Right... is that why there's like only six legal stages?
>>
Which fighting game series has the best girls?
>>
>>388862150
>please save grandfinals baldmada.
>>
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>>388862303
I gotchu senpai
>>
>>388862750
If you're seeing autism everywhere it's probably not your surroundings that are autistic, it's probably that it's you reeking of autism.
>>
>>388861147
What makes Bloody Roar so hard?
Why don't people play it?

I'm genuinely curious because it keeps getting into these charts
>>
>>388862684
What's wrong with your hands, anon?
DualShock 2 you can't press every face button at once without dropping the right stick, Xbox you just can't press every face button period.
GCN you gotta turn your thumb a bit sideways but so what? That's why the A button is so fuckhuge in the first place.
>>
>>388862852
SWR/Soku
>>
>>388862750
chess should move on because this game is millenia old and they can't adapt to the new games s m h
>>
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https://www.youtube.com/watch?v=p42p_CCrDRE
>>
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>>388862852
Obviously Under Night
>>
>>388862846
Wasn't talking about stages you mongoloid. Hell, 6 stages is way more than the literal 1 repeated flat stage in every other fighting game, great argument bud.
>>
>>388863045
Give me one good reason why I should listen to this attention whoring neckbeard?
>>
>>388862826
>>388862638
If the game isn't fun to play without them then it really says it all, doesn't it?

>>388862765
>Why? Is the melee community's interpretation of the game not legitimate or something?
The sheer autism overload it's caused was a mistake. I wish Sakurai erased wavedashing when he noticed it in development. Would spare us so much problems now.

>Smash 4 was and is arguably worse off for it
You can play it competitively withotu explots, so wrong there.
>and has actually fewer viable characters than Melee.
I've way more character variety compared to Maylee's.
>>
>>388862150
>not being able to wavedash out of shield
>puff not absolutely destroying everyone who is now stuck in shield forever/getting pounded trying to jump away
i play marth but faggots like you who complain about IC's or puff are hilarious.
>>
>>388862993
Do you actually play that game or no
>>
>>388861278
What links?
>>
>>388862913
>No u
Meleefags everyone.

>>388863098
>a platform fighter has more unique stage layouts than a traditional fighting game
No shit Sherlock
>>
>>388862989
>What makes Bloody Roar so hard?
Extremely deep canceling mechanics, multiple guard types, extremely heavy meter management, various other stuff. not enough space to go into it all here.

>Why don't people play it?
People do its just not mainstream, also the series was cancelled when Konami acquired the developers of the game.
>>
>>388863132
>If the game isn't fun to play
Oh yeah that's why Smash wasn't one of the biggest selling titles on the GCN decades before those exploits were found and one of Nintendo's flagship series or anything hurrrrrr durrrrr
>>
>>388861147
So Skullgirls is the best for beginners?
>>
>>388863132
>>388863249
how much existential angst does it cause you that other people are enjoying things you autistically screech over
>>
>>388863064
I'd play that if I wasn't an Xboxfag.
>>
>>388862992
Your thumbs are smaller then mine then I could easily cover up all four face buttons on the dreamcast, PlayStation and Xbox. The GameCube required you to twist. Not that any of this matters
>>
>>388863206
A bit in the past, why?
>>
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>board constantly talking about a genre it hates
>>
>>388863249
You're the one that brought up stages to deflect the fact that Melee has no character bans in contrast to nearly every other fighter of that era, don't get mad at me when you eat your words and they taste like shit
>>
>>388854539
It's not that hard actually, there is just not really any other way for you to input streams of commands without the controller having 20-30 buttons. Most games you literally have run/jump/crouch/shoot/special or whatever. That doesn't work on fighters.
>>
>>388862852
Smash, of course. Where else can you find Samus, Bayonetta and Villager all under one roof?
>>
>>388863443
Not him but Melee would be a much better game if they banned spacies and jiggs because nobody wants to watch hbox timer scam
>>
DBZF is the only fun looking fighting game I've seen in years.
>>
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>>388863468
>no Wii Fit Trainer or Rosa
>>
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>>388854539
I suck at inputs and I suck at reads, that's why they're hard. I don't practice because I don't know anybody in real life that plays them, and online play feels lacking in human interaction despite playing against people. I also can't keep cool mid-match so I have to either quit and take a break or flail on the controller as a retard would, I break out sweating if something catches me by surprise (which is almost every match and then I tense up, making it either better or worse). I get spooked more by playing fighting games than survival horror of any variety.
>>
>>388863384
Just wondering, I used to play too. Only casually with some friends, though.
>>
>>388863308
I was talking about fun to play competitively, you tard.

>>388863348
You'll defend the existential angst of Meleefags sperging out whenever a new Smash is announced and it's not Melee 2.0 though, won't ya?

>>388863443
>deflecting
Retard, you said "Hell, Melee doesn't even have a banlist". You didn't specific characters. Don't made that you're an idiot who doesn't specify.
>>
>>388863575
spacies are singularly the reason why melee has endured as long as it has. they have options, options are good because they allow more dynamic interactions and dynamic interactions open up replayability and watchability.

two mid-tiers or lower going at it in melee is honestly smash 4 tier, even with all the tech
>>
>>388863731
>spacies are singularly the reason why melee has endured as long as it has.
Really says it all...
>>
>>388863575
That's not how bans work, characters are banned if they're unfair, not just because only certain people like them.
Marth is ridiculously strong in Melee, but can actually be beaten consistently by someone who knows the game.
Compare this to characters that literally could not be beaten in several of the dominant fighting games of the late 90s/early 2000s that had to be banned for the sake of making the games playable, and the argument that Melee is somehow "less" competitive falls apart.
>>
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>>388863817
>>
>>388863731
>two mid-tiers or lower going at it in melee is honestly smash 4 tier, even with all the tech
Yeah, exactly what I said. Melee would be much better without Spacies. A decade of HOP HOP HOP TOPYAH SHING SHING MISSHAW COOPREE is an absolute snorefest.
>>
>>388863698
>fun to play competitively
Well it has one of the largest, fastest-growing competitive play scenes, so that doesn't add up either
>>
>>388863817
Isn't that almost any licensed anime fighting game?
>>
>>388863416
But for 4ch that's every genre ever of every media ever.
>>
>>388863301
I always kind of dismissed it as a generic 3D fighter with a transformation gimmick

Was the entire series actually that indepth or is it just one or two of them?

It actually sounds interesting
>>
>>388863789
when you use hyperbole it's ok because it's for embellishment, but if others do it's a damning justification to fulfill whatever narrative you want to push. ok

i'll think of you at the next national and how insignificant your opinions are considering the health of the scene lol
>>
>>388863129
Give one reason why you think aris is an attention whore.
>>
>>388863928
Capcom is dying, cunt.
>>
>>388854878
the last time we had good fightan threads, faggots drove the threads to /vg/ where they predictably devolved into cancerous garbage. because apparently
"lobby up, pass is vidya" counts as a general if you post it a few times a week
>>
>>388863908
spacie dittos (or any high-tier vs high-tier MU) is more dynamic than watching two low-tiers with no approach game trying to open up neutral. this isn't a difficult concept unless you're a fighting game brainlet that prefers novelty over depth
>>
>>388863338
god no. This Chart is a blatant troll.
>>
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>>388864049
I mean stuff like the fucking CC2 games you spaz. I said "licensed."
>>
>>388860762
Fuck that dude. Better off practising your defence and blocking lows etc.
>>
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>>388864330
>Menat
>Eliza
Anymore Hime Egyptians? My dick is gonna explode.
>>
>>388863951
1 has a lot of depth but is pretty broken
2 has less depth but is more balanced for the most part
3 is regarded as the best game in the series by most
Extreme/Primal Fury is not quite as good as 3 mostly due to its control system (it was developed for the NGC) but is the game most people play online with dolphin
4 was a a mess, it was quickly rushed out in an unfinished broken state when Konami absorbed Hudson.

The game is far from being a generic 3D fighter and actually play more like a 2D game than most 3D games.
>>
>>388862750
If you think vanilla brawl is more fun than Project M in literally any way, you're either the most retarded contrarian since T*m Pr*ston or baiting. It's so fucking boring, holy shit.
>>
It's just kind of lame to have to look at a menu and memorize a bunch of inputs in order to figure out the moves, since there's no way to figure out a bunch of them through regular gameplay.
>>
>>388864049
As shit as sf5 and the business practices of Capcom are you're retarded if you think they can't subsist from monster hunter money alone
>>
>>388863132
>If the game isn't fun to play without them then it really says it all, doesn't it?
No? It says that the game is fun with exploits. What is fun with those exploits then?
>>
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>>388862731
No, it's Pokken

>>388864617
>>388863951
>>388863301
>>388862989
>>388861147
Are there any good resources for getting into bloody roar more then casually? I played PR a lot as a kid but obviously didn't into serious fighting game stuff then
>>
>>388856124
lel
>>
Shit thread. Who playing Central Fiction 2.0?

Tell me about the Es and Amane changes. We don't get it until monday
>>
>>388865146
>Are there any good resources for getting into bloody roar more then casually? I played PR a lot as a kid but obviously didn't into serious fighting game stuff then
There's a discord group
>>
>>388865304
Could you post an invite?
>>
>>388854539
>Input is hard
Memorizing invisible hitboxes ranges, memorizing the animations, the combos of every character and predicting your opponent is the real difficulty.
Input is easy muscle memory and you can get it in one hour.
>>
Every time one of these threads comes around I go on the GameACHO youtube channel and watch some HnK matches, always puts a smile on my face seeing people play this game. I think today though I'll watch the AnimEVO top 8 since I missed it
https://www.youtube.com/watch?v=BBSgFuhvGZs
>>
>>388862556
well what?
>>
>>388865398
https://discord.gg/wZzYGGP
>>
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>>388854539
>>388854706
>smash_players.jpg
>>
>>388865292
I would be but I have an Xbone.
>>
>>388865558
see
>>388865146
>>
>>388865146
>>388865558
>pokken
really? are you getting the switch version?
>>
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>>388865292
I really wish blazblue was alive outside of japan I enjoy it way more than gg but finding people to play with is impossible
>>
>>388865657
Yes, I bought a switch just for it
>>
>>388865607
Did you not read the rest of the thread where an autismo was going nuclear over wavedashing being hard in Melee
>>
>>388865292
>tfw playing with busted PC unofficial patch
Es looks better, she can now confirm some pretty crazy new stuff while still having her old routes and her neutral will definitely be scarier because of it along with the 5C recovery buff. Said new stuff is even harder now though, lots of tight microdashes, easy to drop but thankfully wont leave yourself open for whiff punishes either way, just lost damage potential. She looks solid A to me.

Dunno shit about Amane.
>>
>>388865867
What does that have to do with smashkiddies being unable to do simple inputs?
>>
>>388865451
You should watch that channel, he is talking about precisely that. I am not that deep into fightans, and I really dig his videos anyway.
>>
>>388854706
Single frame links aren't reauored. Sure, long combos to maximize damage on hit are ideal, but I do very well using subpar, relatively short combos.

The trick is knowing the basics, like footsies, and understand the character you use. Their safe moves, their risky moves, etc. Matchup as well. Even a bad matchup can be salvaged if you shut down their offense with a hard defence and punish effectively.
>>
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>>388865292
Just playing UNI
>>
>>388865827
that game doesn't have highs or lows, right? throws are untechable too aren't they? pressure sounds kind of boring
>>
>>388865913
Smashfags aren't the problem, we have to deal with their bitching too. Just wanting SOME semblance of depth or freedom in a post-Brawl game literally triggers these faggots, and they're probably the same people who can't do a dragon punch.
>>
>>388860169
>Melee isn't deep, you fags just found a bunch of physics exploits and went "WE BIG BOYS NOW"
Anyone who says something like this clearly isn't a big boy
>>
>>388855913
t. baby
>>
>>388864092
Risk of Rain is somehow still not pushed into a general and I love that.
>>
>>388866050
For some reason I like this game much more than the ASW duo when it comes to "anime" fighters. I'm excited to see what they're going to do about half the character's screen filling normals in BBX.
>>
>>388856124
Yeah. It's way better fundamentally.
>>
>>388855913
FFXIII never got good though you mouth breathing retard
>>
>>388866185
It actually does have a attack height system, it's just sort of different.

http://www.pokkenarena.com/forums/topic/277-pokk%C3%A9n-height-invincibility-interactions/

Basically, instead of heights mattering just in terms of each move having an offensive height on block, each move instead has both a sort of "offensive" and "defensive" height, which allows them to go over or under each other, and characters also have different stances that are invicible towards move of certain heights as well.

So, instead of having height mixups in combos where you go from high to low or whatever to try to get through a blocking opponent, you have stuff like where you go for combo, and the other guy then goes for a move that can pass through a hit in your combo to try to punish you, but you were actually baiting for that response and go with a different hit to punish that one and you can get interesting setups and stuf fthat way.

>throws are untechable too aren't they?
Attacks essentially tech (and if timed right or if that move has a throw crush property) and punish blocks. You can also tech a grab with your own grab if it's on the exact same frame.
>>
>>388856124
No it's probably the most boring slow paced game out right now
>>
>>388866560
What is wrong with being slow paced?
>>
>>388856124
Anyone who's been exposed to more technical, more dynamic fighting games will quickly pass on tekken. Other top fighters, namely Street Fighter, KoF and MK have advanced impressively in their latest installments; but the relic that is tekken just can't seem to evolve, furthermore many combos can be done simply by hitting 1-button, and the nearly "instant-kill" rage art moves are just laughably broken. Instead of a supplying a proper fighting engine, matches in T7 seem to rely heavily on "who can get their rage move off first". So many elements of the gameplay don't even require any sort of skill. In my book, slow motion over and over again also gets old very quickly. And in the end, it's more of a novelty or gimmick rather than an actual, thought-out fighting game mechanic. But hey, the casual crowd will be pleased!

If you want something a little more "button-masher-friendly," tekken might be your cup of tea.... Key word, might.
>>
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>>388866449
New roster reveals in 2 weeks for the crossover.
>>
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>>388866553
>>388866185
Actually here are two good videos on it

https://www.youtube.com/watch?v=GPai7PAfoBI
https://youtu.be/1ksh1-mjbgU?t=31
>>
>>388866776
Isn't KoF most dead?
>>
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>>388865818
>uni fgc is holding start of year tournament
>opened poll to see what people wanted to play
>blazblue got only got a single vote which was me
>even puyopuyo which was mostly put on as a joke got more votes
>>
>>388866747
nothing I have time to catch a nap between attacks
>>
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>>388866776
>>
>>388866807
Is Pika-Libre top tier? I get a lot of wins online with her, but I feel like she's too op.
>>
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>>388867007
>two gyarus pointing
was that (you) originally a dick
>>
>>388866905
Did SFV get the Top spot?
>>
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>>388866553
>Attacks essentially tech (and if timed right or if that move has a throw crush property) and punish blocks.

This sentence got mangled, but basically: normal attacks tech grabs, and if you time the attack right or the attack is a grab crush, it'll also punish and deal damage and you can do a combo off of it.

>>388867080
The consensus is that every character in pokken is super viable even at high level play and the game is so well balanced that nobody has managed to really make a tier list that is agreed on.

The characters that there's really widespread agreement on in terms of relative placement is that Braixen, Mewtwo, and Weavile are near the top, and Chandelure and Gardevoir are near the bottom, but even those two still have a large amount of showings at top 8's at majors, with chandelure in particular actually taking grand finals at a lot of them.

For reference, pic related is the personal tier list of the 2016 evo/2017 worlds champion
>>
>>388854539
>I can't trace a quarter circle in the air

If you can't do moves in a fighting game you literally have something wrong with your basic motor functions.
>>
>>388867428
*The only characters that there's really widespread agreement on
>>
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>>388867305
No guilty gear did, SFV was second by a single vote, which is fine I guess I've mostly given up on blazblue ever blowing up in the US at this point and started practicing gg pretty regularly although I'm still stuck between deciding on millia and elphelt for a main, no one has ever given me that same feel that noel does where everything just clicks
>>
>>388865451
this is why its so important to get into a fighting game when it's new
>>
>>388854878
See: >>388867518

Modern /v/ are LITERAL retards with health issues. This literal faggot: >>388855738 proves it.
>>
>>388867293
(You) know it.
>>
simplifying inputs only helps and doesn't hurt in anyway. inputs are easy as fuck but scare people away. removing inputs doesn't change the skill required and gets new blood into the genre.

prove me wrong
>>
it's insane how quality fighting game threads are compared to the rest of /v/
>>
>>388867603
>GG first
Not all is lost I suppose
>>
>>388867772
This is quality to you?
>>
>>388855464
What's wrong with Kaizo games?
>>
>>388865920
Which channel?
>>
>>388855913
>implying getting good isn't the fun part
>>
Fighting games are from an erra where a community existed locally

you wont get gud if you are just sitting alone reading combos

play and apply them against others, even if you get bodied a million times you will learn faster that way
>>
>>388867732
when you remove the mechanical barrier people start blaming other things, like the game or "cheap strategies"
see >>388860769
>>
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>>388867603
>tfw nobody in blazblue clicks
I want to like someone, but nobody feels good enough to incentivize me to push past that initial "awkwardness" barrier. Best I have is a less than mediocre ragna and he's cool and all, probably one of my favorites in the story, but I could not find a rat's ass to give about his rushdown playstyle.
>>
>>388854878
Because Nintendo players are in general retards who first fighting game was Smash and cannot into input commands.
>>
>>388867428
>>388867584
>>388867080
Also personally speaking, i'd say Braixen and Lucario are the best. Mewtwo is really good but I think people overestimate how good he is.

I don't really have that much MU experience with libre, and I don't come across her that often online, so it's hard for me to give a guess there. I also exclusively only play one character (weavile) so my view would obviously be skewed for certain extreme matchups.
>>
>>388854539
can someone post the picture of Ryu behind 2 walls away from "fun"?
>>
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>no one posted the video that the OP pic is from

https://www.youtube.com/watch?v=AGrIR_jlLno
>>
>>388867732
Rising Thunder and Fantasy Strike didn't help in bringing new people. Meanwhile, Infiltration is an 09er and SF4 was responsible for revitalizing the scene in general.
>>
>>388860298
Inputs are not a matter of skill, you gigantic moron. If you can't pull them off you have the motor skill of a mentally challenged person. They are simply the foundation for the game's balance. Without them they don't work. Most of the "FG takes skill" arguments stem from the actual fundamentals beyond the inputs.
>>
>>388868261
is there any way to still play rising thunder, even if it's just in training mode?

Like are there cracked builds up anywhere?
>>
>>388854878
/v/ was still bad at sf4 back in the day. if i had to guess i would say /v/ is bad at fighting games because to elevate skill level typically requires a community and a community requires socializing. im generalizing but few people become good at fighting games without having other good people to play with and learn from irl
>>
>>388867918
Core-A Gaming.
>>
>>388867732
I guess it's right but, it really depends on the game. For example, what about moves with varying strengths? Ed in SFV pretty much plays this way

When you think about it, the most popular fighting game with casuals is MK, but even MK has special inputs that are only one direction away from being SF inputs.
The inputs aren't the problem, it's the fact that casuals usually can't read the shorthand notation capcom provides in their games, and they are usually no tutorials provided in the games
>>
Staring at that picture, fighting games seem to become harder.

Play a fighting game instead and it'll become easier.
>>
>>388860975
Are you insane or just an idiot?

How is "Show me competitive footage without exploits" an appropaite answer to "Exploits alone aren't even close to enough to win matches"?
>>
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>>388868031
something about noel feels so fluid to me I've been playing her since calamity trigger and it's what pushed me to really get into fighting games
>>
>>388868726
competitive smash is an oxymoron
>>
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>>388867603
>small gathering of blazblue players, bout 10-12 people in the entirety of the country bar 1 other guy on the other side of said country
>tfw literally every other scene is SF/Tekken/Smash/fps/mobababbies

Hell, football games have a scene here yet anime fgs are nothing. If you're US you already have more chances of finding BB players than me.
>>
>>388862475

>Seriously speaking though how popular are FGCs nowadays and in particular how many people go beyond button mashing with them?

they're not popular at all and basically need to be laced with other brands/crossovers or need a large story mode and novel shit (MK) to get sales. Maybe theres nothing wrong with fighters in a vacuum, its just that what other game genres offer is just way more fun to just about everybody

Smash sees enormous success but i genuinely think that franchise is C- at best if you blew away the Nintendo confetti, not even comparing it to fighting games. What Smash offers over actual fighting games is multiple people playing at once, varied stage design and mobility, but the franchises leadership actively chose to make the latter points worse for whatever reason.

going off topic now but a Smash that follows Melee's match pacing/speed but with some of the latter games user-friendliness like input buffers and innate low landing lag (+ online and community support by modern standards) would take over the fucking world
>>
>>388868827
you would lose very badly to any competitive smash player
>>
>>388868934
fighting games are pretty popular dude. i could be wrong about this but evo has had record attendance for like, several consecutive years. the one this year was on one of the ESPNs
>>
>>388868854
Fighting games are based around US/Japan/sometimes Korea, of course your going to have a harder time in other countries
>>
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>Fighting IRL means mastering how to properly pull off techniques that require a certain degree of finesse.
>Fighting Games have the audacity to require the same thing.

ITS NOT FUCKING FAIR BROS WHY DO I HAVE TO LEARN STUFF AND KEEP A COOL HEAD WHEN I'M FIGHTING WHY CAN'T STUFF JUST WORK.
>>
>>388868985
Sure thing m8, I've played party games with friends before I'm sure I'd be fine
>>
>>388869139
No, they're not. Interest spikes during evo, but it dips quickly after it's over.
>>
>>388869187
Have a (You)
>>
>>388868223
I like this guys YouTube videos. I don't play fighting games because like other things the community is cancer but he has given me an appreciation for fighting game mechanics and how much skill is associated with it. so while I will mock a player for how autistic they are being about the game in general, I won't mock their skill. but if they suck shit at the game and try to tell me how to play it i'll just laugh and 360 moonwalk away
>>
>>388869139
Attendance went down this year actually, now that the hype is over and the community is somewhat bitter SFV didn't inflate numbers like last year
>>
>>388869229
im not arguing that it is or isnt a party game, just that you wouldnt know what to do against anyone good because you havent put the same time in
>>
>>388869139

i basically went off steam concurrent users for fighting games with actual names like SFV/GGxrd/Tekken 7 (i know the formers still kinda shitty but its the almighty street fighter brand). Then again going off steam/PC user count alone for a fighting game is probably pretty myopic

i want this genre along with RTS and arena shooters to balloon back to the spotlight but i dont think its gonna h appen
>>
>>388868934
>going off topic now but a Smash that follows Melee's match pacing/speed but with some of the latter games user-friendliness like input buffers and innate low landing lag (+ online and community support by modern standards) would take over the fucking world
yeah. I'm of the belief that the first studios to really look at Melee's success as a game and as a community that kept it alive for almost 2 decades now will have unlocked a sorcerer's stone for printing money.
>>
>>388869274
Other tournaments get bigger every year too of course interest spikes during evo though that's not an argument, it's like saying football isn't popular because interests peaks during the superbowl then goes down again afterwards
>>
>>388855464
Inputs are part of the gameplay and balance of the game. Requiring to hold forward as part of motions has gameplay consequences as done the length of the input. Being able to input something while also blocking is a big deal, for example, making 'reverse' dp inputs better than forward ones. Equally, things like DP inputs make the command take time to do in which you cannot block, which prevents you from completing an input in 2 frame gaps etc, while characters like guile who use charge motions and so only need one movement to do the attack can.

They are part of the gameplay, if you remove them it transforms how things work and generally everything would have to be neutered to cater for the instant inputs on everything and complete lack of any execution required.

To see why this is a bad idea, see rising thunder, which did literally put each move on a button.
>>
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>>388869168
I know. Whoever's in any of those regions should stop bitching and drive to one of the events that takes place almost every week. We got literally 2 events per year and certainly not BB, SFV or MK, sometimes Tekken and even they're just side tourneys that get treated like an afterthought.

I guess Smash gets events here too, fucking yay.
>>
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>>388857538
Precisely this. The skinnerbox model is the new standard, people don't want to have to think or perform in order to win, they just want to do something non-challenging and easy. Things like practicing and needing a basic capacity for logical thought are never required to beat modern games.

I blame normalfags/casuals.
>>
>>388868934
What smash offers is that it's a nintendo party game that manages to attract autists and a larger normie audience, notice how it's the same few faggots at every tournament whereas other games manage to inject some new blood every time
>>
>>388869274
well, you're just saying "no they're not" so there isn't much for me to argue. but typically as a genre they're the most social and easiest to find large groups of people to integrate with, there's always a major streaming with at least a few thousand viewers on it, and it's a pretty easy genre to follow as an outsider as well. so in my mind that makes it more popular of a genre, at least in the US, than like. rts games or twitch shooters or whatever.
>>
>>388866776
The only good street fighter game was EX3. SF4 and newer all sucked and were boring as hell.
>>
>>388869607
>drive to one of the events that takes place almost every week

>he doesn't realize how big the US is
>he doesn't realize how dead most of it is
>he doesn't realize that my state is probably bigger than his country
I'm not that anon but you're delusional if you think most people in the US are within range of a scene
>>
>>388862750
Brawl is boring as fuck even on a casual level. I don't want to play as balloons. I appreciate Sakurai's efforts but he went full autismo when the competitive scene never scared away regular players. The game wouldn't have sold less if it was more similar Melee. It's fucking Smash Bros, the ultimate Nintendo fan-service game.

Occasional reminder tripping was a thing.
>>
>>388869794
They're fine if you view them as party games and stop being an autist that tweaks the settings and turns off items to try and justify them being competitive
>>
>>388869758
This is bait
>>
>>388869440
yeah, you're probably right. MVCi looks pretty bad to me and I dont have any hope that super street fighter v is gonna bring it back either. it's still a lot better than it was prior to 09 for sure though but i feel what you're saying
>>
>>388869793
I do realize that yet you dont realize that what you have to pay to get there I have to pay triple and probably more to get to it. Not even US, getting to other countries in EU is half my wage just for tickets, dont even ask when lodging etc. are taken into account.
>>
>read that manga where one little girl is teaching another about fighting games
>get inspired and install some games
>realize I suck and quit
>>
>>388869873
if you can't see the hypocrisy of imposing a playstyle on people who have decided their own playstyle which is not being imposed on you, all your arguments are eternally invalidated btw

"Competitive is fine if you view them as legitimate interpretations and stop being an autist that wants others to stop being competitive to try and justify the games being casual"
>>
>>388870226
>Realize I suck
Yeah
>Quit
Wrong
>>
>>388869873
The settings are there so you can play it in whatever way pleases you. Sm4sh even added an option to set what stages can appear on random. Not to mention omega versions.
>>
>>388866776
https://boards.fireden.net/v/search/text/Key%20word%2C%20might./capcode/user/
>being so buttblasted for months on end that you have to creep into FGC threads to repost your mundane bullshit.
>>
>>388870226
The one with the loli who acts like a bro online?
>>
>>388870028
I am dead serious here, I have played EX3 at least 8 times more than I played SF4. Mostly because the characters in SF4 were just plain boring.
>>
>>388870420
the difference between every fighting game player that has ever climbed to the top in their local or regional scene versus those who quit after going 0-2 in pools once is that they realize being a shitter is a means to improve upon not being a shitter, not an ultimate dead end

there's a metaphor for general life self-betterment here. if there's a wall, good players will climb it, bad players will whine for patches, nerfs, that it's cheap, impossible etc
>>
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>>388854539
>he can't do a quarter half circle Z steam logo shiggy diggy ziggy wham blam
git gud
>>
>>388870749
the EX games have cool characters for sure. but they're basically only street fighter games in branding
>>
>>388869758
I prefer EX2 desu. EX3 is ugly as fuck. Either way, the EX series were really fun to play on the surface and had cool gimmicks for the characters but the games were busted on a fundamental level.
>>
>>388870749
0/10
>>
>>388856124
Nah. Tag2 was better. T7 is fucking garbage.
>>
>>388870895
>smash pictire
pottery
>>
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>>388870610
>kekken
>FGC
My sides are in orbit!
>>
>>388871392
nice blog
>>
>>388871052
t.shit opinion
>>
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>>388872367
He's right tekken 7 is shit, even tekken players are abandoning it.
>>
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>>388854878
I just don't have nobody to play with
>>
>>388854539
the problem for me isn't memorizing inputs but rather applying what i've learned in an actual online match.
>>
>>388854878
Trust me /v/ is just as bad at RTS games as fighting games, im willing to bet its the same for pretty much any PvP based game.
>>
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>Love the characters in fighting games more then any other genre
>Cant into fighting games as Im dyspraxic and dont have the gross motor skills for these inputs
fuck.
>>
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>>388875281
It feels nice being able to play a character you like.
>>
>>388875281
>Gross motor skills
What?
>>
>>388861135
this dude was getting hit by meaty SWEEP and jumping in like a retard
his character means nothing, this is the kind of person who has a mental block and literally cannot reflect on things happening on his screen
>>
>>388872615
t.I didn't watch the video
>>
>>388854539
>FGC sucks
>Capcom shitting the bed
>Harada letting his team make bad decisions like the recent patch for T7
Fighting genre is dying
>>
>>388854539
Why video essays are braindead.
>>
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>>388862156
shame that fightcade was pratically abandoned by its devs, and we don't see a update since what, last year?
>>
>>388854539
Delta Motions and timing Charge moves are the only hard inputs
>>
>>388868047
>Ryu is in smash
>Smashers have no problem execution wise.
LOL
>>
>>388854878
>>388855167
>>388855324
>>388855389
>>388857973
>>388867661
>>388868047
>>388868508

All of this is wrong. It's because fighting games in general tend to be really bad. Why do you think so many blacks gravitate towards fighting games? There is no intelligence involved at all. It's also why it's got so much cult like support on /v/.

Two worst types of games are MOBAs and fighting games that encourage you to pretend to be an athlete. Smash players are just as bad. If you have to memorize a bunch of button presses to win it's basically a giant QTE. I thought /v/ hated QTEs.
>>
>>388858665
ouch, that's projecting too hard, man. Take your pills.
>>
>>388858456
>if I suck at something, that's bad and we must change the standard.

That's not how things work, anon.
>>
>>388875815
Basically small movements or things that require manual dexterity.
http://dyspraxiafoundation.org.uk/dyspraxia-adults/
>>
>>388854539
Don't worry, next FG generation will get rid of this ultra hard stuff.
MvCI already almost did.
DBZ does same looking at command lists.
>>
I suck at fighting games. Their inputs are complicated but their strategic depth is too much for me.
>>
>>388879605
Learn normals learn how to block and you'll win sometimes. >>388879605
>>
>>388862475
SFV or Smash, pick one. Good fucking luck finding anything else local in your area unless you live in commiefornia, obviously.
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