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What the fuck went wrong?

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Thread replies: 17
Thread images: 4

File: KH3 inconsistent hitstun 2.webm (3MB, 960x540px) Image search: [Google]
KH3 inconsistent hitstun 2.webm
3MB, 960x540px
What the fuck went wrong?
>>
Nothing went wrong. Kingdom Hearts has already been bad since day 1.
>>
>>388832875
wew
>10 fps
>>
File: rock hard.jpg (141KB, 900x985px) Image search: [Google]
rock hard.jpg
141KB, 900x985px
Maybe it's a POISE system
>>
File: j.jpg (28KB, 401x460px) Image search: [Google]
j.jpg
28KB, 401x460px
>>388832875
Who the fuck knows what happens during Kingdom Hearts combat, anyway
>>
>>388832875
What if you were to give this game to say, twenty...intelligent people i mean, what would that do? Let's face it, what would it do?
>>
>>388832875
why would there be hitstun when the enemy is already knocked down

i agree with the first hit, but the last one seems fine

kh2 doesn't have consistent hitstun on larger enemies either, usually just with finishers

not sure what your point is
>>
>>388832962
fpbp
>>
>>388832875
> enemy doesn't change animation when in uninterruptible animation
Really elongated my almonds
>>
>>388832875
Xv-kun thread
>>
>>388832875
is this a new meme?
>>
File: 1356372611.png (117KB, 257x276px) Image search: [Google]
1356372611.png
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>this post
>again
>>
>>388832875
The second and third attack clearly had a windup period while the first was just some light damage from an airdash.

Unless you think that every time a light gust of air hits an enemy it should send it flying back I see nothing wrong with this.
>>
>>388832875
Osaka
>>
It's a game for fucking children
>>
>large enemy doesn't receive hit stun on first hit
Wooow... Except this has been a thing since KH1. Go hit a large body once and let me know what happens.
>>
>>388832875
>different attacks in a combo have different properties

It's almost like every fucking game ever made does this.
Thread posts: 17
Thread images: 4


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