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I want to kill Bethesda

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So, I got myself a brand new GPU after 7 years.
Wanted to benchmark it, so got the super hyped new DOOM game. Always loved the originals from 90s, 64 included, so I was prepared for some good ride.

I finished two levels on UV, and uninstalled the game. Now I want to massacre every single Bethesda and Zenimax employee and their fan boys.

WHAT THE LIVING FUCK did they do to the Doom?? Whose grand idea was to make the game this linear, this guided, full of cinematics you cannot skip, all fighting happen in these tiny rooms you cannot exit once battle starts, and then slap on a set of motherfucking RPG elements?? Don't even get me started with that fucking shotgun; 4 shots to take down a typical, cannon fodder enemy, no reach, tons of spread, NO penetration! And 20 shells max?? The fuck was WRONG with these people!

Yes, I mad. Did I bite some nasty meme, or do people seriously ""like"" Doom 2016? And if so, fucking WHY?
>>
You just have outdated views on what gaming is.
>>
>>388813798
What the fuck is that supposed to mean?
Is Call Of Halo literally the only acceptable game style this day or something?
Why aren't people rioting and burning cars over this shit!
>>
>>388813714
Just play Brutal Doom bruh
>>
>>388813874
make way for a new generation already grandpa
>>
>>388813714
Quality bait. Have a (You).
>>
>>388813714
>Don't even get me started with that fucking shotgun
Once you get the super shotty you'll never even need another gun
>>
>RPG elements
that just means whatever you want it to mean now doesn't it
>>
>>388813714
>UV
>bitching that shotgun doesnt oneshot everything
>>
>>388814131
Make way? More like LAY WASTE ON.
If this is the future we're heading, then I'd rather bring out the fucking nukes.

>>388814201
Fuck your shit too mate. Just try to convince me this game is anything but yet another consolized, streamlined trash.
Also, you do know you're only giving me (OP)s ?

>>388814291
I somehow doubt that, especially if its tied to this laughably low ammo-pool and total lack of penetration.

>>388814323
>that just means whatever you want it to mean now doesn't it
You're saying grinding for points to make your character / weapons more tolerable is NOT somehow an RPG trope?
What happened to simply gathering stuff and supplies, and then getting good at playing, yourself??
>>
>>388814365
The shotgun didn't even TWO-SHOT anything during the couple hours I played. No multikill capability either, and believe me - I tested it out. With those fucking zombie guys that seem to be there just to spew out HP for the players, just so they could claim that there is no HP regeneration.
>>
>>388814395
>total lack of penetration
just like ur sex life lmao
>>
>>388814291
>Once you get the super shotty you'll never even need another gun
That is very counter-intuitive as well then.
Original Doom-games and its clones were all about using the right tool against the right enemy type, plus quickly adapting and changing tactics depending on the enemy pack composition. Besides the pistol, every weapon used to be useful.
>>
>>388813714
>I finished two levels on UV

THERE IT IS. do you also cross fit ?
>>
>>388814657
>>388814728
Enough with the dank may mays, and actually try to defend this shit. Though so far it seems it's impossible, and the shills who've not even played the game fucking know it too.
>>
>>388814720
>He didn't main the shotgun in all previous Dooms
HA amateur as fuck
>>
>>388813714
You're about as autistic as Sergeant Mark IV was when it came to DOOM 2k16.
Actually, fuck that. You're not even autistic. You're just an idiot. Seriously. What kind of bullshit are you spewing? That the game is bad since you can't one-shot imps with the shotty?
Fucker, you CAN. You're an idiot. Fuck you. You're what's wrong with /v/. You're nothing but a salty idiot.
Being cynical doesn't mean that you're smart. It just means that you're angry and unwilling to see the good things in life.
Take a deep breath. Go outside. Stop being a salty idiot.
>>
>being violent and upset over a fucking game
KYS
>>
>>388814395
>points to make your character / weapons more tolerable
this has been around for a while, especially in FPS and f2p games. you can't grab a new gun in CoD and instantly put a suppressor, red dot and grenade launcher on it; you have to work for those. you grind in f2p games to unlock new weapons and characters in... every f2p game ever. the hell have you been playing games on the last 30 years?
>>
>>388814940
I did, but they weren't always the single most useful tools for every situation. Chainsaw-corner-locking and pain-locking Cacos with minigun are some of the most basic survival strategies any Doom fan should know of.
>>
>D44M
>cinematics
0/10 bait
>>
dodging super slow fireballs and humping walls was the PINNACLE OF GAMEPLAY YOU FUCKING PLEBIANS
>>
>>388814806
no need to provide a defense when your only argument is "waaa I'm obsolete and can't accept it"
now take your meds grandpa
>>
If you think DOOM'16 is linear and has too many cutscenes I'm very curious to hear what type of games you've been playing lately.

In this day and age it is practically barebones in terms of cutscenes, all my dumb normie friends complained it needed more story.

(And the levels get more expansive as you play)
>>
>>388814806
>Enough with the dank may mays

stfu you retarded low efforty dumb ass piece of shit. you played nothing. you have no opinion. now fuck off.
>>
>>388814943
So you're just going to sit your fat ass on ONE of the many complaints I gave, and then proceed to sperg out like some 12 year old whose favorite toy was called shit?
I'm still questioning what "good things" can be found in this game. The visuals were meh tier at best, though it obviously helped to optimize this crap for the consoles. The maps are fucking pipes. "Press F to see rad cutscene!" gameplay. Weapon models look like oversized plastic toys and have shitty sound effects. And they're all peashooters to boot.

= shit.

>>388815009
>the hell have you been playing games on the last 30 years?
Not CoD and Halo, that's what. Apparently the only thing I missed were major frustrations and patronizing games.
I can just about tolerate all the shit you described truly original IPs, but this is a fucking DOOM game.

>>388815194
When those "obsolete" ideas and design choices provide vastly superior, more engaging and better designed experiences, I have to question the value of the modern shit instead. I have no idea what kind of drugs you kids must be smoking to enjoy this shit more than 5 minutes a day.

>>388815078
>game LITERALLY starts with an unskippable cutscene
>another unskippable cutscene when you find the suit
>another when you pick up a shotgun, and open a door
>then another when stepping into an elevator
>short cutscene plays every time you Glory Kill something
Yeah, (You) did not even play the fucking gmae.
>>
>>388813714
play the arcade mode
>>
>>388813714
>full of cinematics you cannot skip
>set of motherfucking RPG elements
Fake news.
>>
>>388815362
You need to learn the difference between cutscene and animation
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>>388813714
>I want all new games in a series to be exactly like the originals.
Oh nostalgia fags, never change
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>>388815330
>If you think DOOM'16 is linear and has too many cutscenes I'm very curious to hear what type of games you've been playing lately.
So the modern (console) AAA industry truly IS this bad then? Jesus fucking christ on a pole...

Last game I finished was Zelda BotW, but that's a totally different sort of experience.
What comes to FPS games, been mostly playing stuff like STALKER, Rising Storm, Serious Sam 3, Underhell... etc.
Tons of RPGs, none by Bethesda, and all the MGS titles.

>>388815464
You're starting to sound like a broken record.

>>388815480
You can have animation without removing the player's control. Which this game seems to not understand.
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>>388815536
You can update and expand old games in numerous ways, and still capture the style and feel of them perfectly. Which is something D44M completely fails at.
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>>388815542
Yes we live in terrible times. Where the hell have you been?
>>
>>388813714
>>388813874
>>388815362
It's hilarious how people who have never played the Halo games, just seen shitposting about them from people who have also never played them, think anything in DOOM or CoD is anything like the Halo titles.

The closest series to Halo is UT.
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>>388813714
this guy right here
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>>388815542
DOOM 2016 wasn't made by Bethesda. Its made by ID software.
>>
>>388815640
Apparently in a fucking blissful bubble of PC mods, AA titles, and some older-gen (non-shooter) console stuff I've acquired for dirt cheap.

>>388815730
>It's hilarious how people who have never played the Halo games,
Nice assumptions there, cake boy.
I played CE through multiple times on my very first Pentium 4 machine back in the days, and the sequels I co-opped on my buddy's Xbox hueg.

>The closest series to Halo is UT.
Go give a blowjob to a loaded shotgun.
>>
>>388815730
Halo, doom, and cod all have drastically different gameplay and always have. Even in their latest iterations, the only gameplay element truly shared by all 3 would be the Ledge grab/clamber, then halo&cod obviously share sprint
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>>388815824
>implying Bethesda-owned nu-ID has anything to do with the original team that made D1-2 and Quakes
>>
>>388815881
woah edgy pal
>>
>>388815609
It does exactly capture the feel of wrecking demons. It left out the boring parts of looking for keycards.
>Hurr, Doom is to hard for you HA!
Dont even pretent you never looked for keycards in the first doom? It is by far the worst part of the game and something that just wouldnt be acceptable in modern games.
The original doom's are overrated because everyone likes to forget their first time running through the game that wasnt fun.
>>
>>388813714
kys
>>
>>388813714
Nu Doom is fun but it is nothing like doom. it just takes ideas from doom.

go play doom 1 and 2 mods or multiplayer.

nobody cares about doom 3

retarded niggers on the internet only care about nu doom because they spent $60 on a game and have no choice but to defend it or that $60 means nothing.

also i turned the music off the entire time i played nu doom, wow that is some hot garbage music. i appreciate the effort but not for me.
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Haha excellent trick, original poster ;)
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>>388815998
>It does exactly capture the feel of wrecking demons. It left out the boring parts of looking for keycards.
You kids born in the year 2001 should actually stop and play the original games for a change.

They didn't capture jack shit with this game, and hunting for keys, supplies, weapons, etc, was a big part of the original games' appeal.
Not to mention their maps were not empty, linear pipe. In many ways, OG Doom plays like a faster-paced "survival horror" game.
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>>388813714
>WHAT THE LIVING FUCK did they do to the Doom?? Whose grand idea was to make the game this linear

I stopped reading there. I Think you need to go back and take a look at what doom really was. The entire game was literally corridor after corridor and every once in a while it had a wide open area just like 2016 Doom.
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>>388813714
WTF I LOVE BETHESDA NOW !
>>
>>388815998
>I'm too stupid and ADHD to hunt for one of the three color-coded key items in small maps, with 70mph default movement speed, so it's nice that I don't have to think any more with these new games!
FTFY
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>>388815998
You still gotta look for keycards though
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>>388815998
>>
>>388816106
Nigger you only played the first 2 levels, and you're out here calling it a linear pipe? I assure you it opens up and has much more maze-like levels soon.

Do you even remember how linear the first 2 levels of the original doom were?
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>>388816130
>I Think you need to go back and take a look at what doom really was
More like (You) need to do this, ASAP.
I replay DooM 1-2 almost annually, and I probably will have to go through them again just to wash this literal taste of piss this new one left in my mouth.
Anyone even trying to claim that nuDoom is ANYTHING like the original understands jack shit about gamedesign. Or simply lacks brains.
>>
>>388813714
>game this linear
It's as linear if not less so than the original Doom
>this guided
explain.
>full of cinematics you cannot skip
There are literally a handful of them and they are seconds long.
>all fighting happen in these tiny rooms you cannot exit once battle starts
You can leave the majority of them during fights...They're not all small and leave plenty of room for manuvering
>motherfucking RPG elements
do you even know what a fucking RPG is?
> 4 shots to take down a typical, cannon fodder
Actually it doesen't take that many; try getting CLOSE to them with the shotgun, those types of guns are made for close range.
>no reach
haven't played the game
>NO penetration
haven't played.

0/10, put in a little more effort next time and try playing the game
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>>388815362
>the hell have you been playing games on the last 30 years?
>Not CoD and Halo, that's what.
>>388815881
>I played CE through multiple times on my very first Pentium 4 machine back in the days, and the sequels I co-opped on my buddy's Xbox
>>
>>388816040
>People dont like the game! They just want to justify their purchase
Oh I'm laffin
>>
Hahahha good god OP, have you not played a video game in 10 years?

Look on almost any game review for DOOM 16, everyone been calling it a "slap in the face" to cinematic gaming, calling it a return to form, shit like that

I reallllly don't think you know how bad other games have gotten
>>
>>388816323
Doom 2016 is positively FRUGAL when it comes to cutscenes and shit compared to other games. There's maybe a minute or two of them max at the start, and from then on its killing demons till the end of the game
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>>388816236
>I replay DooM 1-2 almost annually

Like I said, corridor after corridor.
https://www.youtube.com/watch?v=S4jGOfZCfTY
>>
I think I cut myself on all the edge on this post.
Please send help!
>>
>>388814365
>>388813714
>shotguns don't one shot anything on UV
But that's fucking wrong, I was just playing on ultraviolent yesterday up to argent tower and the base shotgun will one shot headshot imps and one shot body shot anything less than that. Maybe stop using it from far away like its an assault rifle or something
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>>388813714
>So, I got myself a brand new GPU after 7 years.

I dont even need to look at the post to know what his complains will be.
>"I-ITS NOT LIKE DO-OOM!
>>
>>388816323
>Hahahha good god OP, have you not played a video game in 10 years?
Like said earlier, nothing THIS shitty.

>I reallllly don't think you know how bad other games have gotten
apparently I don't, and I tend to like well done "cinematic" games, like MGS and Silent Hill.

>>388816258
Okay, so I misread the dates in questions.
I don't recall games being THIS patronizing as fuck even a decade ago, when we got cool stuff like Crysis, STALKER, Bioshock, MGS4 ... etc. I did stop CoDs at #4, because it had steered away from its origins so much.
20-30 years ago? This shit was literalyl unheard of.

>>388816476
>There's maybe a minute or two of them max at the start, and from then on its killing demons till the end of the game
And lots of quiet time and menu-surfing in the middle, it seems.

>>388816482
Just play the games for once, kid.

>>388816590
I literally replayed the first map again to fool around and test the toys better. You literally need to be showing the barrel into imp's mouth to make their heads go kaboom, but once you go further than an arm's length from ANY enemy, you're practically better off throwing rocks at them.

That's a huge, gigantic DOWNGRADE from THE most legendary shotguns of the gaming history, found in original Doom games. Where they indeed DID work as fine sniping tools.
>>
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>>388816482
there's a difference between the level consisting of intertwining corridors, and being stuck in a literal pipe that funnels you forward 24/7.

>>388816614
>"too long, didn't read lol!"
>>
>>388816703
>Just play the games for once, kid.

No actual argument.

Well, check my 6 guys.
>>
>>388816703
You get the LEGENDARY shotgun later on
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>>388816106
>>388816165
>>388816217
>Lets act like he is retarded, that will make doom easier to defend! Its not like I am a old jaded nostalgia fag that cant see that the old games I used to play probably arent as good as they once were because of their outdated game desgin and technical limitations!

>You kids born in year 2001 should actually stop and play the original games for a change.
Implying I havent, I am just not blinded by nostalgia like you are.
If old people love running around an empty level looking for keycards then I honestly think the new generation has better taste in games
>>
>>388816764
it is an argument, when you're spewing out blatant lies and bullshit.

>>388816779
Just how many shotguns does this game has? and why don't you START with said "legendary" one right off the bat then?
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>>388816753
Upgrade your bait

I see 1 (one) linear part in pic related
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>>388816165
You probably hate cutscene but love running around looking for keycards in empty levels
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>>388816815
>Give proof that it was corridor shooter
>"IT DOESN'T COUNT"
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>>388816794
>Implying I havent, I am just not blinded by nostalgia like you are.
What nostalgia? Like I said, I actually PLAY my games again from time to time, so I have perfectly fine, fresh understanding on how the originals play, look and feel. I am NOT relying on my memory alone, and I sure as hell can see that not even half of the amount of attention to details and balancing out the game was put into DOOM 2016 as original ID put to the first one.

>m-muh keycard hunting!
It's obviously clear that 1) you have not played the original game, and 2) you wouldn't even understand the fantastic yet simple meta, even if it'd be spelled out for you.
>>
>>388816815
There's 2 shotguns. You can also get all the weapons early by finding them hidden in the map.

If you want everything from the VERY start, play arcade mode
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>>388816871
>Foundry
the ONLY map even remotely like the old games' levels, and the ONLY map ever used for shilling and gameplay demonstration purposes.

That map literally, no joke, plays nothing like the rest of the game. It's a total tech-demo level, made so that people could say shit like "The game's totally non-linear! There's secrets and optional routes! Just like old Doom games!!".

tl;dr: kys, Zenimax shill.
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>>388816040
>nobody cares about doom 3

You mean we didn't need to have mindless shooters anymore because we could now have proper voice acting, cinematics, story?
>>
>>388816998
Even the map you posted isn't linear, you just posted the 100% most optimal route through it. Please tell me why someone would take your route on their first play through and ignore all the secrets and other rooms
>>
>>388816948
>There's 2 shotguns
So, normal one, that sucks ass now, and doublebarrel, that I guess sucks a bit less, but still can't do multikills and is even worse from the distance than pump?

>You can also get all the weapons early by finding them hidden in the map.
The only remote similarity to original games.

>If you want everything from the VERY start, play arcade mode
No, I don't want that. I simply want the weapons to FEEL powerful and do proper damage, plus carry decent number of ammo, right off the bat, like you know, you do in the DooM.
And I just checked out what this Arcade mode's all about. Talk about making the game even more pathetic and missing the point completel.
>>
>>388817051
>Even the map you posted isn't linear, you just posted the 100% most optimal route through it.
Small branches to literal dead-ends does not make it non-linear. That'd practically admitting that FF13 would NOT be a linear pipe because it implements similar map design.
The ONLY level in nuDOOM to even remotely feel and play non-linearly, incorporating a bit of exploration in the mix, is the Foundry.
>>
>>388813714
I really don't understand how you didn't like this game, but hey, to each his own.
I think it's one of the best shooters I've ever played. Graphics are amazing too and very optimised, a very rare thing nowadays.
>>
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>>388817079
>His entire post

I quit, there's no point to even try to reason with these people, just let them rot in some far corner of the internet while they reminisce about the good old days.
>>
>>388817140
I don't play weeb shit so your ff13 example means nothing
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Someone made a mistake. Instead of remaking DOOM, they remade Unreal. Think about it.
>slower movement
>double jump
>focus on verticality
>more linear, story-inspired levels
>rocket launcher is the UT rocket launcher
>Plasma Rifle with Stun is the Bio Rifle
>Shotgun with GL is the Flak Cannon
It's a wonder there's no guided rocket WMD. Maybe in a DLC.
>>
4 shots to kill an imp on ultra violence? Really dude? You must be SHIT at aiming. Center body hit I think it's just two blasts, a headshot is 1.
>>
>>388816934
>This entire post
Playing it again and again just proves you are blind to see the games flaws
>You havent played it! If you did you must have loved it, everyone who plays the originals loves them! They have too!!
I have played the originals and I think their meh, Doom 2 is miles better then Doom because Doom 2 has way better enemys.
>>
Ignoring this faggot lets talk about doom.

so you guys tried the snap maps? been finding some good SP maps
>>
>>388817148
>I really don't understand how you didn't like this game,
I just wrote it down:
It's an all around fucking DOWNGRADE from the originals. Lock-down arenas are more of a Painkiller/SS thing than Doom, and this game apparently can't even show such massive enemy packs as those two, because console limitations and shit. And the upgrade-tree bullshit combined with all the handholding (inb4 "just disable them! :^)") make me sick.

>I think it's one of the best shooters I've ever played.
The best of all whooping four of them?

>>388817180
I'm perfectly willing to listen if people just give me clear and straight answers.

"I-it's better than all the other shit in the past few years!" does not translate into "It's the best thing EVER, and a total improvement from original, classic game!" in my head.

>>388817258
>Playing it again and again just proves you are blind to see the games flaws
No mate. Every game has flaws, but some just mask or design AROUND them better than others. I'd love to hear what your ideas of Doom 1 & 2's "flaws" are however; I just hope it has nothing to do with hunting keycards.

>Doom 2 is miles better then Doom because Doom 2 has way better enemys.
It's mostly the same enemy set as in D1, with just a handful of new additions, most of them just simple side-grades to existing designs.

I dig D2 a lot for its new content though, but D1 had way better map design and flow.
>>
>>388817351
I've only played a few, the multiple is pretty damn good but the dlc weapon is Op as shit
>>
>>388817351
Snapmap is half-baked garbage

Nothing but boring wave defense shit
>>
>>388817351
SM and the multiplayer are the absolute shit stains on this game. No fucking idea why they couldn't just give us proper mod tools.
>>
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>>388817351
>Cant think of an argument
>pss, ignore this kiddo he is NOTHING
A U T I S M
U
T
I
S
M
>>
>>388817351
Define new anon, like, within the last few weeks or in the last few months
>>
>>388817441
Theres nothing to argue about. Clearly nothing anyone says will change his opinion, he just doesn't like the game.
>>
>>388813714
lol calm down faggot its just a game
>>
>>388813714
>full of cinematics you cannot skip
What game were you playing? There is like one.
>>
So do you doom purists play on chocolate doom with mouselook disabled and forward back turn left/right arrow key controls with hold alt to strafe and ctrl to fire like G-d intended or what?
>>
Don't worry op, I too know how it feels to have an illogical, autistic, unreasonable hatred for a game and see no redeeming aspects in it compared to it's predecessors.

Except for me that game is halo 4. FUCK halo 4 dude
>>
>>388814291
This idiot probably never completed the game. The super shotgun is like a wet fart against barons of hell and mancubii and has the same range as one.
>>
>>388817489
Didn't say new? but i've owned doom since release but first time i've tried them.
>>388817403
Really? i've only tried a few. one that stood i forget what it was called... like gang violence or something? it was fun
>>388817441
No it's just not worth fighting with someone like that
>>
>>388817549
>I CAN'T COMMUNICATE WHY I LIKE THIS GAME, SO THERE'S NOTHING TO SAY!

>>388817597
There's like five major cinematics like that in the whole game, and dozens of lesser ones that could've been entirely skipped and done in real time.
>>
>>388817441
>Wants to actually talk about the game instead of throwing insults
>"AUTISM!!!"
>>
>>388817729
autism
>>
>>388817390
I would first get rid of all teleporter levels, they are just boring trail and error puzzs that arent fun the first time around and arent challenging the second time around. Then I would remove all hidden keycards that are manditory to get in order to progress the level and add more keycards that open hidden passages. I hated having to look for keycards the first time around but I love finding secrets the second time, why not make the keycards secrets that open other secrets?
>>
>>388817613
I mostly use ZDoom, but I do still play KB-only, with Arrows and all, like back in the days.
Thanks to mastering that as a kid, it has made it very easy to play more 3D games with only KB, including emulating tons of PS1 and N64 games without a gamepad.
>>
>>388817597
There are three cutscenes in the introductory sequence in the first level, before it even begins for good (i.e. before the point where the Mission Select option drops you). Then there's a cutscene every time a new monster appears, or every time you see Dr McBroken Legs.
>>
>>388817786
I have no idea how anyone could hate key hunting. It's like the survival / adventure gaming 101, and if used well, it gives you a feeling of progression, while giving devs a chance to expose players to new dangers and challenges in old areas too.

>>388817836
Don't forget ye typical "I'll just slowly stare and fiddle with this new gun or bobblehead doll I just found" animations. No idea why the latter are even in this game.
>>
Speaking of snap map, at work so can't check, but would it be possible to make any hard co op maps to play with /v/? i don't know its limits at all
>>
>>388817914
>No idea why the latter are even in this game.
I THINK those can be skipped, but I may be wrong. It's been a while since I played D44M.
>>
>>388813714
DOOM is a game made for nostalgia fags and the new gen of now 20 something year olds who weren't there for the hay days of the original.

It's a generic cash grab just like almost everything released now, ffs it's a remake, a game made for the new millennium so dumb wage cuck cunts could finish their day slaving and
>Drop in
>Kill shit to metal, industrial and electronic soundtrack.
>Feel slightly better about their miserable lives while looking back on the good old days.
>Drop out.

Just like FO4 and FarCry4
>>
I'm willing to take full responsibility for the horrible state of the new DOOM game, but you must understand: our interest in reviving the franchise was purely for the betterment of video games. Everything has clearly gotten out of hand now, but... It was worth the risk.

I assure you.
>>
>>388817914
Do those even count as cutscenes? I mean they're extended animations, but the game doesn't exactly cut to them.
There's a lot of fabricated outrage ITT. If this just came out after Doom 2 or 64 I'd sort of understand it, but there was a game in between, which was much heavier on the cutscenes, dialogue, audio logs and cinematics.
>>
>>388813714

Exactly like me, 2 levels, uninstall.
I didn't want to melee my enemies, i wanted to shot them. fuck you game dont tell me what to do, basically shot enemies and press F to instantly do an edgy animation and gain ammo, sucked cuck.
>>
>>388818107
You know.. you could have just.. shot them
>>
>>388817914
I have no idea how you could love keycard hunting, its just running around pressing on walls because maybe they put it in a secret room how would I know the first time around. Finding it just made me go "that was a waste of 10 minutes". You dont actually do anything or look at anything interresting during the keycard hunt.
>>
>>388818071
>There's a lot of fabricated outrage ITT.
There's just about as much outrage as there was when DOOM3 premiered and was slated for the same things: not being like the originals, being too slow, too small, too few enemies, too linear, etc.

Both games were even praised for their graphics and optimisation. That's how similar they are.
>>
>>388818107
>he doesn't want to Rip and tear

Fucking homosexual
>>
>>388818059
Blaming this shit on Todd Howard is about the dumbest convenience you could do. He's done plenty with the Elder Scrolls games, but this one is all on id.
And in spite of it all, it's a great single player shooter, a genre that was nearly dead at that point. Expecting it to play exactly like Doom is kind of delusional, considering they have to compete against all these shooters.
I play doom, duke 3D and wolfenstein almost every day. Nothing they do can take those away.
>>
>>388817972
I couldn't skip 'em.

>>388818071
Well, it takes you out of control, your weapon disappears, and you're stuck with a cinematic playing in front of you. It's more like those HL2 cutscenes, that never really take you "away" from the game, but still limit your actions greatly.

>but there was a game in between, which was much heavier on the cutscenes, dialogue, audio logs and cinematics.
But D3 was not advertized to be a "return to the roots" of the series, and claimed to be "exactly like originals".
>>
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>>388818207
I have many regrets, doctor Howard.
>>
>>388818216
Doom 4 is a return to the roots when you take doom 3 into account.

It's a modernization of the original game's formula, not a copy of them
>>
>>388818324
It's a modernisation of an old-school FPS formula, yes, but not DOOM's. It's closer to UT or Serious Sam (especially in the closed arena bits).
>>
>>388818181
>its just running around pressing on walls because maybe they put it in a secret room how would I know the first time around
Majority of Doom's keys are literally just sitting there. Often you can see them from a far as well. I have no idea where you'd gotten this notion of having to find secret doors and crap to simply proceed forward.

Not to mention if you play the game normally, as any typical player would, you'd stumble upon the key items just by following the quite guiding map design + the enemy masses. While at it, you CAN look for the (actually practical) secrets.
Only some of the very late levels in Doom even start to incorporate some kind of level-wide "3D puzzles", and those are usually quite straight forward too. They just require you to pay attention.

But yeah, if the modern gamers are THAT ADHD and bad at older games, it is no wonder that the nu-Doom was this horribly butchered, and turned into a 3D clone of Binding Of Isaac.
>>
>>388818190
>There's just about as much outrage as there was when DOOM3 premiered and was slated for the same things: not being like the originals, being too slow, too small, too few enemies, too linear, etc.
There was, but the fans also cut it a ton of slack because of how much of a leap in graphics from current games it was. It remained a benchmark for years. It also garnered its own fanbase, who only ever got an expansion and nothing more.
I think there are two problems with this thread here:
1. They couldn't have just remade doom and released it with newer graphics. This was the same that would decide the fate of the studio, they had to appeal to kids and older fans as well and develop something that would sell.
2. It's a good game. So far all the complaints are about things it's missing from Doom, not really flaws in gameplay design, or gamebreaking bugs, or features that deter from its quality. It's its own thing with the doom IP, and it's not bad.
Personally, single player first person shooters were always my favorite genre and the lack of good ones in recent years is a damn tragedy. Trying to shit on good games like d44m would mean going back to 4 hour call of doody campaigns and not much else.
>>
>>388818324
>Doom 4 is a return to the roots when you take doom 3 into account.
One step forward after 10 steps backwards is still 9 steps behind the original milestone, and does not count as a huge accomplishment, nor a "good game" in my books.

>It's a modernization of the original game's formula,
Doom did not lock you into tiny rooms to fight spawning enemy waves, mate.
Nor did it make you grind for points to "level up" your shit.
>>
>>388818467
I was never locked into a tiny room. Some small-ish rooms but still easily big enough to run all over the place in. As for grinding, LMAO that doesn't happen, did you even play the game? Unless you call Bonus challenges as grinding?
>>
>>388818462
>It's its own thing with the doom IP, and it's not bad.
When it is literally called "DOOM", it is bad.
Not only is it a materialization of the ages-old "Game, Game 2, Gam3, GAME" meme, but also causes tons of confusion between the old and new game, and their fans.

>Trying to shit on good games like d44m would mean going back to 4 hour call of doody campaigns and not much else.
If you're a simple minded moron who makes everything black and white.

I hate modern Cod/BF/Halo trash, and I hate the new DOOM game. Both for partly similar, partly for absolutely different reasons.
And I would have a lot more options to "go back to", many of them very modern. Serious Sam 3 is a fine example of very Doom4-like experience, done way better, not held back by weak console specs and player-mentality.
>>
>>388818462
All in all, D44M suffers from the same collection of issues as DmC: Devil May Cry. It's a completely unnecessary reboot (at least going by name), which is a decent game on its own, but too dissimilar to and simply not as good as the original franchise it's been slotted into.

If it had been called anything else but DOOM, people would be much forgiving of its perceived shortcomings. Since, you know, most of them stem from comparisons to the original series.
>>
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>>388813798
>>
>>388818391
>Majority
Exactly, I have no probelms with keys at the end of combat corridors but I hate semi hidden keys. The first time around I allways thought it to be possible that the keys are connected with a hidden route or teleporter.
>>
>>388814946
>complain about violence by responding with death threats
>>
>>388818391
Also love the ADHD argument when the jaded old fags hate cutscenes
>>
>>388818563
>Some small-ish rooms but still easily big enough to run all over the place in
Literally one and the same thing.
And it's still a huge department from original games' style of placing lots of enemies all around the level, and usually letting you enter and exit areas as you please, kiting and avoiding foes by utilizing the environment to your advantage.

>As for grinding, LMAO that doesn't happen
Did YOU even play the game?
The "Do X amounts of Y to get a point to update your skills / weapons" is literally grinding.
And those Bonus Challenges are yet another pointless distraction from the already terrible campaign, wasting your time and rewarding you with another type of RPG tokens you use to make your character a bit more tolerable to control. Because you just cannot start with the same speed, strength and movesets as back in 1990s anymore.
>>
I've been playing Doom since 1996 and I loved Doom 2016. You have unrealistic expectations for wanting a game in 2016 to play exactly like a game from 1993. Why not just play classic Doom?
>>
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>the game is slightly different than the original 20-year-old Doom
>therefore it's bad

holy fuck some of you really need to check your nostalgia levels.
>>
>>388818782
Shht, this kind of actual logic is to hard to understand
>>
>>388813874
what it means is that you have outgrown gaming
or to put it another way: you can't adjust to what gaming has become

is gaming worse now that it used to be? absolutely, but you need to find the few gems and play those

also, your complaining about DOOM shows that you haven't played many recent games if that offended you so much
it was the best FPS of last year, and a far better doom game than 3 was
>>
>>388813714
If you honestly thought that a game made in 2016 was going to be the same as a game made in 1993, you're retarded. Now go get a job you old faggot.
>>
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>>388818809
>D44M
>slightly different
holy fuck some of you really need to play the original games.
>>
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>>388818740
>>388818809
>>
>>388818605
>Serious Sam 3 is a fine example of very Doom4-like experience, done way better, not held back by weak console specs and player-mentality.
That's hilarious, considering the first few levels of the game. Also this halo bogeyman is ridiculous, halo is a slow paced shooter with gigantic maps and vehicles, it shares nothing in common with call of duty or nu-doom.
>>
Doom 2016 was okay. Not as good as the originals but to get something like this from a AAA publsher with a campaign this solid is a rare sight.

I think the upgrade system kinda sucks if you want to play it from the start then your equipment kinda sucks, plus I feel the encounters feel a little samey seeing as so many monsters are just on your ass constantly. But at the end of the day, Doom 2016 did bretty gud all things considered, and this is coming from someone who has a massive hardon for the originals and mods for it.
>>
Next thing you're gonna complain about is being able to shoot in all directions
>>
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>>388818609
banana lmao
>>
>>388818896
>I want the same game over and over again
The core of killing demons in entertaining combat is still there.
>>
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>>388818852
>>388818928
>>
>>388818852

>is gaming worse now than it used to be?

I fixed your typo for you and I'll answer it in a way that isn't stupid. Gaming is different from how it used to be, but absolutely no worse. If you're going to whine about shit AAA games and DLC then you are retarded.
>>
>>388818865
I was expecting a 2016 game, carrying the name of one of the biggest and most important IPs of our time, to be Doom on steroids, with 100x more EVERYTHING thanks to the kazillion times better tech of 2010s.

What I got was more like a cheap Doom costume, put on a GenZ console shooter, on tranquilizers, with LESS everything. And I have no idea how that is even physically possible.

>get a job lol!
Been employed for 5 years now, thanks.
>>
>>388818809
If I pretend to be old enough to have been there, I gain all of this oldfag cred and everyone will agree with me, despite of how pathetic it is to be in your 30's and still browse this shithole.
>>
>>388818960
https://www.face--book.com/4chanOfficialPage/
>>
>ITT a manbaby throws a shitfit that game developers are not making the exact same game over and over again for eternity
>>
>>388813714
>It's not exactly like the old game so it's shit

NuDOOM is better than original DOOM and you literally cannot prove me wrong.
>>
>>388818978
>gamer
>>
>>388813714
Same here OP.
Fun fact is : The arena lock down-style was made because consoles couldn't handle mutliple npc on a map.
>>
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>>388819040
>>388819046
>>
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>>388813714
Bethesda has actually been keeping Doomguy pretty well.
>>
>>388818914
>That's hilarious, considering the first few levels of the game.
I've never understood the hate.
Things crank up gradually but surely all the time, and first map is already way faster and action-packed than nuDoom ever gets. Tons of PROPER secrets too, none of this bobble-head and "arrow inna knee lol!" -joke hunting of D4.

>Halo bogeyman
I didn't even mention Halo?
Though that armor re-design is so fucking Spartan, it's not even funny.
>>
>>388819090

is this supposed to make a point about something?
>>
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>>388818980
>>
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>>388819052
>NuDOOM is better than original DOOM and you literally cannot prove me wrong.

Original Doom does NOT suffer of all this D44M's cancer:

>Full of cinematic shit, including real fucking cutscenes.
>All guns suck. Unless you use upgrades.
>Armor is literally a 2nd HP bar that depletes first.
>You can barely hold any ammo. Unless you level-up.
>Checkpoints.
>Maps are linear pipes, connecting obligatory combat arenas you get locked into.
>Platforming sections. With insta-death pits.
>Only around half-a dozen enemies on screen at once, not counting "zombies". No Pinkie packs.
>Berserk pack is a timed boost that makes you invincible and unable to use guns.
>Rune challenges are just annoying filler.
>Everything glows.
>A goddamn robo-guy literally handholds you through the game, via radio.
>No mods, and the Snapmap is literally just all about connecting handful of pre-made rooms together, with strict enemy limit.
>Only 4 players max in Snapmaps (yeah they're apparently NOW "fixing" this).
>MP is Halo-tier shit. Period.
>Spider is the last boss, and is not hitscan anymore either.
>No, hitscan enemies are not a cancer. I miss my easy to gib shotgun zombies.
>Bosses have HP bars and almost Zelda-style attack patterns.
>Ending was literally a slap to face + "lol, look forward to teh sequel, goy!"
>>
>>388819143
nice meme! favorited ;P
>>
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>>388819139
>>
>>388819101

>none of this bobble-head and "arrow inna knee lol!" -joke hunting of D4

holy shit, if extremely minor memes and collectibles are enough to trigger this level of autism shitspraying from you then there is no point in even trying to reason with you.
>>
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>>388819052
FOR YOU
>>
>>388819139
He's posting facebook tier memes to try and get the (you)s, just ignore the idiot.
>>
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>why isn't everything a DOOM-clone?
I don't know, just take a look at any post-Quake/Half-Life/Unreal FPS out there.
>>
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>>388819192
>>
>>388819096
That's the one from Quake 3, you shit.
>>
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>>388819096
Why couldn't nuDOOM have THIS design?
Why'd they have to "explain" all DoomGuy's skills with some Crysis-tier techno-mumbo?

An unholy union of flesh and steel; That's what the new DOOM lacks, that made originals so iconic. And it applies to bot level and enemy-designs as well in the game.
>>
>>388819171
>Encouraging exploration with upgrades is bad
>>
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>>388819196
>>
>>388813714
Honestly all this would've been not so bad if there was a single memorable level in the game, or at least good soundtrack, but no, all the levels were boring trash that blended into each other, the environments were bland as shit and the soundtrack was literally just wub wub riff riff in different order each time.

The game was a mess, and while New Order may not have been pandering to the le old skool xD audience as much, it was actually a much better game.
>>
>>388819232
>just ignore the idiot.
Irony
>>
The manbaby is now so upset that people aren't kissing his ass and proclaiming him the saviour of video games that he's shitposting with facebook memes. What an enlightened and inspiring individual.
>>
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>>388819345
>>388819052
>>
>>388819101
>I've never understood the hate.
Don't start with your "hater" crutch, it's never an argument. The fact is that the first two levels play exactly like one of those modern shooters you pretend to hate so hard, because it wasn't even supposed to be a serious sam game to begin with.
And yeah, the praetor suit is just a knockoff of the mjolnir.
>>
>>388815881
If you've played CE then you'd know it's true. The Halo games have a similar type of level design and weapon design to UT and other arena shooters; and like UT, has large scale maps with vehicles in addition to smaller, vertical maps.

>>388815901
Spint was even only added to Halo recently and 99% of people hate it even though it's fine
>>
>>388819171
>I enjoyed the cinematics
>Subjective
>Not a bad thing
>Learn to use different weapons fag
>Good thing
>Maps don't waste your time while still offering large and varied arenas
>Not a bad thing
>Not a bad thing
>Not a bad thing
>Subjective
>Graphics were good
>Not a bad thing
>Not a baf thing
>Subjective
>Not a bad thing
>Not a bad thing
>Not a bad thing

Nice arguments famalam. Seems to me you just wanted DOOM 1 in 3D. Sorry to say that this is a superior game.

Enjoy your fucking sprites.
>>
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>>388819250
Yeah? Well I'm not wrong. This is all from Quake Champions.
>>
So a bunch of neckbeards on /v/ don't like last year's best game because it's not exactly like the 25 year old original

What a shock, really
>>
The best part about all these retarded manbaby tears is that if NuDoom were released in 1993 it would have been considered a masterpiece, just like now, and this whiny fuck would be getting nostalgic about it instead of whining impotently like a child.
>>
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>>388819417
>>
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>>388819193
I derpina'd, +1
>>
>>388819440
>that improved doom 3 armor
dats it mane
>>
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>>388819448
>>388819450
>>
@388819518

>getting triggered this hard

hahahahahaha
>>
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>>388819235
>>
>>388819391
Halo had vehicles before UT, though.
>>
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>>388819535
>>
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@388819591

>still triggered
>still giving me (You)'s

ah hahahahaha
>>
>>388819591
I wonder if an actual human being made these
>>
>>388813714

Doom 2016 is great, you're just being a sperglord.
>>
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>>388819642
>>
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>>388819286
Having upgrades at all in a Doom game is bad.
Not to mention there's literally nothing to "explore", when the maps are straight pipes and your all-knowing Map gives away everything.

>>388819383
>The fact is that the first two levels play exactly like one of those modern shooters you pretend to hate so hard
They don't. This is a hard fact.

>because it wasn't even supposed to be a serious sam game to begin with.
yes, it was meant to be Doom 4 at first.
For real.

>>388819417
I got way better Doom experience via SS3, which does not bend over for modern console limitations and CoD tropes.
>>
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>>388819661
>>
>>388819685
why is he wearing a cap indoors?
>>
>>388819706
Then why would you complain about not having enough ammo, since you found all the upgrades you should obviously have enough
>Having upgrades in a doom game is bad
:^)
>>
@388819685
>still triggered and giving me (you)s

>HAHAhahHAhahHAhahaHAHhAHAhahAA
H
Ahah
HA
H
AhhaHAAHAHahHa
>>
@388819685

>still triggered
>still giving out (You)'s

hahahahahaha
.
>>
>>388819706
Serious Sam 3 was pretty fucking annoying to play though, I dislike the all of the extra hitscanning monsters and that sorceress bitch is irritating to fight seeing as she locks your aim up and holds you completely still.

The not-mancubus guys were fun though, and the melee kill on them is pretty amusing
>>
Is this bait or op is super autistic?
>>
>>388819832

possibly both.
>>
>>388819765
Having RPG bullshit, cinematics, no modding tools, 12 enemy limit and platforming sections over insta-kill pits, in a Doom game, is not only bad. It should be an illegal sin.

>>388819826
I've replayed it a good 4 times now, and it never felt irritating or boring.

>hitscanning monsters
you're just not moving enough.

>witches
you can still move and aim, even under her spell. The closer you are to her though, the stronger the effect, but nothing a burst of Minigun fire wouldn't fix.
>>
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>>388819778
>>
>>388819832
>no arguments
>must be autism lol! :^)
It seems like GenZ Bethesda-fags are the ones with autism, being able to "enjoy" this repetitive, dumbed down slog.
>>
>>388819706
>Old DOOM was so much better!
>What? No of course I didn't play vanilla DOOM. I modded it.

Lol so much for a good game.
>>
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>>388819879
>>388819832
>>
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>>388819969
>>
@388819976

>still triggered

pfffhahahahahahaha
>>
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>>388819969
Where did I even hint of ever modding it?
Vanilla all the way, mate.
And no, using a source-port like Chocolate or ZDoom this day and age does not make it "less vanilla".
>>
>>388814323
it's really just stat progression at this point
>>
itt: triggered manbaby nostalgiafag who can't accept being left behind by superior modern gaming

>hahahaahahhhHhaahHaAHhaAHAHhaHAAHAhaHHAHAaHAHahAAHAHAhaAHahhaHHhhAHHaAHAhaHAhAHAhaHahahahHahhHAhaHahaH
>>
>>388813714
I enjoyed it well enough
yes you can't speedrun through the levels because of the designated fighting arenas, but at least the combat is enjoyable
at this point, I'm so starved for some action in my fps's that I can forgive the other problems
>>
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>>388820145
>>
>>388820145
>Zenimax shi- I mean a loyal fan of Bethesda games in a nutshell
>>
>>388819902
>not moving enough
>hitscan
>still get shot

And I've had a lot of people tell me you can resist it, but I always get snatched by her at long range, slowly hover up in the air, and completely unable to aim, I can't even aim my gun at her before my aim gets locked.

I still prefer the original Serious Sam.
>>
>>388820189
>but at least the combat is enjoyable
if only it was, so I could forgive it.
When I play a game with "Doom" on its name, I don't expect to play a "First-person QTE Finisher".
>>
>>388820145
this but unironically
>>
>>388820235
hit-scan enemies in Doom and its clones, Serious Sam included, are not 100% accurate at all times, and their shots CAN be dodged / avoided with ease, as the enemies sort of "lock on" to your last seen position when firing their guns. Meaning, if you strafe around fast, their aim lags behind you, and you do not get hit.

And yes, you can resist it, and do slow aiming even up in the air.
>>
>>388820370
this but also retarded
>>
>>388820046
>And no, using a source-port like Chocolate or ZDoom this day and age does not make it "less vanilla".
Yes it does. Sorry faggot.
>>
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Having autism must be terrible. Imagine a world where everything that doesn't meet every degree of your most wild expectations is a bitter disappointment. Imagine a world where everything is either absolutely perfect or absolutely intolerable, and absolutely no in between.

If I knew my wife was carrying an autistic child, I'd probably force her to abort it.
>>
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>>388820594
>>
>>388820594
>willingly posts on what is basically an online daycare for autistic manchildren
>pretends he's not autistic
>>
>>388819171
>Full of cinematic shit
There is like 5 minutes of cutscenes across the entire game's length. 2 minutes of those cutscenes are at the very beginning.
>All guns suck unless you use upgrades
The upgrades are nice utilities, but don't change the basic functions of the guns. On my playthrough I rarely used the gun upgrades because the basic gun functions were more than enough.
>Armor is a 2nd HP bar that depletes first
So?
>You can barely hold any ammo
Good game design as it encourages you to cycle through weapons intelligently and on-the-fly, and use everything at your disposal.
>Checkpoints
So?
>Maps are linear
Because backpedalling out of a room and mowing down demons as they waddle into your chokepoint is not fun or engaging. The combat arenas are more than large enough, and elaborate enough in their geography to facilitate interesting combat by providing many options to the player.
>Platforming sections with insta-death pits
Which were all simple and short. With the ledge grab it's nearly impossible to fall to your death.
>Only around half-a dozen enemies on screen at once, no Pinkie packs
Factually wrong on both counts.
>Berserk pack[...]
So?
>Rune challenges are annoying filler
Optional filler that was fun and rewarding.
>A bunch of complaints nobody cares about
>Spider is the last boss, and is not hitscan anymore either
Hitscan is a cancer.
>More pedantic old man complaining about shit nobody cares about
>>
>>388819976
Uhm noo i have a castle and 6 kids in skyrim...

>>388819954
>lol look at me im such old and hipstery hihi
>>
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>>388820854
>>
>>388820791
I don't know who it was that was complaining about armor, but there was armor in the original doom.
This shit is just children trying to get e-cred who watched some doom videos on youtube.
>>
>>388820854
You don't even know what hipster means.
>>
>>388813714
I agree, bethesda are fucking autistic as fuck.
Literally went battleborn lets be badass mode.
Game play is shit and all gun sound like twiglets.
>>
>>388820951
>lol look at me im such old and hipstery hihi
>>
>>388819171
>Literally defending hitscan enemies
No anon, you are the cancer
>>
>>388821013
Nu Duum was shit admit it only autistic 17 year olds who are in their metal phase enjoy this steeming pile of bullshit dude sparks lamo
>>
>>388820890
Armour in the original Doom decreases the damage you take to your health bar, while being chipped off in the process.
The armour in new Doom acts as basically a second lifebar ontop of your health.

It's just dumb that he thinks the second approach is intrinsically worse than the first for any reason.
It just reinforces the fact that he hates anything nuDOOM does that is different from original Doom.
>>
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>>388820594
>wife
>>
@388821151

>getting triggered this hard

hahahahahaha
>>
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>>388815362
Is this ACfag's little brother or some shit?
>>
>>388821106
>>388820791
The fuck? Did the two of you even play the original DOOM? Zombies having hitscan weapons was precisely what made them a threat even unto later levels. It added variety and prioritisation to combat overall. Think how much different a room of projectile-based enemies is if you put in a few hitscan shooters in the outer ranges. Think about infighting.

Seriously, did you play the original DOOM at all?
>>
>>388821151
>an autistic screeching
>>388821198
>a misleading post pretending to be reddit
Nice try, homo.
>>
>>388813714
because modern games are so awful, that even a cheap attempt at something good, Like DOOM, blows normies away.
>>
>>388821192
>the second approach is intrinsically worse than the first for any reason.
The "second health bar" approach isn't so much intrinsically worse as it is intrinsically pointless. Why not just have a bigger health bar? It's the same god damn thing. Monsters drop armour shards as well as health pickups anyway. It's literally just a difference in colour on the HUD. It adds nothing.
>>
>>388821260
What does that have to do with a boss using hitscan?
And much faster projectiles do exactly what you want hitscan to do, without being cheap.
>>
Don't reply to me you fucking autist
>>
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>>388814323
oh god it really is becoming the new "gam is bad URGH SMASH" buzz word
>>
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>>388821430

becki lemme SMASH
>>
>>388820501
>Yes it does. Sorry faggot.
Please educate me; how does playing with original graphics, original control scheme, no enhancements besides widescreen support, somehow make it NOT vanilla?
>>
I like how impossibly SEETHING /v/ becomes if someone even implies that Doom 2016 isnt their perfect little flower. Not sure if its autism or just shills.
>>
>>388821350
>Monsters drop armour shards
Not true, you can only find it in the world or generate it on your own through combat with a specific Rune setup.
Armour is basically un-replenishable health. When you find a bunch of armour tucked away, having a bigger armour bar allows you to actually equip it all, while a smaller armour bar lets part of it go to waste.
Armour is a buffer preventing actual damage from touching your lifebar, meaning you can hold off for longer before being forced to dive in and melee the enemies, because you can't refill the lost armour.
>>
>>388821387
>What does that have to do with a boss using hitscan?
You seriously didn't play the first DOOM, did you. For your information, the Spider Mastermind in DOOM 1 wasn't fought solo. There were other monsters in the arena, and the arena itself was built in such a way that the player had to manoeuvre correctly so as not to get hit, plus maybe cause some infighting.

Compare that to D44M's Spider Mastermind, whose arena is an empty fucking circle with no depth to the combat other than slowly circlestrafing while pelting it with bullets.
>>
>>388821106
Hit-scan enemies had a place and purpose in old Doom-likes: being the weakest cannon fodder, who were only dangerous because of their "instant" damage inflicting capabilities. Mixing them into melee-oriented and projectile-throwing enemy packs made you think and pick up your targets with a bit more thought. They also provided you with ammo drops.

And yes, their shots were easily dodged, thanks to their tendency to signal their attacks in advance, locking on to your old position.
>>
OP is such a faggot holy fuck
>>
>>388821684
>>
>>388821592
This. It's all about the enemy-library's "possibility space", and how you counter them with your own movements and weapons.
>>
>>388821571
>Armour is basically un-replenishable health.
Except you can replenish it, with both Runes and the Siphon Grenade, the exact same way you replenish health.
>When you find a bunch of armour tucked away, having a bigger armour bar allows you to actually equip it all, while a smaller armour bar lets part of it go to waste.
Exactly like health.
>Armour is a buffer preventing actual damage from touching your lifebar
Armour IS just a differently coloured life bar. It functions exactly the same as health. It doesn't modify damage taken. It's health, but green.
>>
>>388821592
>>388821659
>>388821758
You're such a faggot holy fuck
>>
>>388821592
We're not talking about the original Doom. You think it's a bad thing that the Spider Mastermind in nu-DOOM doesn't have hitscan, which means you want a boss that is fought 1-on-1 to have hitscan.
This is a fucking dumb idea.
Please respond with reading comprehension this time.
>>
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>>388821792
>>
>>388821758
>Runes and the Siphon Grenade, the exact same way you replenish health.
Please play nu-Doom before trying to shitpost about it.
>>
>>388821792
Nice arguments.
Please do not ever make a Doom-clone FPS game.
>>
>>388821808
Olivia Mastermind not having hitscan makes her fight tactically the same as any other projectile-spewing monster fought one on one. Even the Cyberdemon fight has more variety.
>>
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>>388817228
It's a shame the multiplayer didn't bring back the UT experience. Which is an absolute shame given how much the game sold.
Wasted opportunity, especially since it looks like Bethimax is going to fuck Quake Champions even harder in the marketing department.
>>
>>388815542
>mad about killing animations that take a max of 2 seconds
Keep it up op, loving this thread
>>
>>388821538
Nobody is saying nuDOOM is perfect. People are saying that nuDOOM isn't the total piece of shit the autistic OP makes it out to be.

NuDOOM is pretty good. Not perfect, but good enough to live up to the DOOM namesake.
>>
>>388821884
You didn't present any arguments. Look, I'm sorry mommy isn't back from work yet, but I'm not your babysitter.
>>
>>388821965
Not even, they take 0.86 seconds and are satisfying as fuck.
NuDoom would be shit without them.
>>
>>388813714
You type like a tourist
>>
>>388821965
repeated x200, that counts up into entire hours of watching the same pre-canned cutscenes play over and over again, just because your weapons are shit and console-devs cannot make anything real-time and dynamic these days.

>>388822000
>NuDOOM is pretty good
nuDOOM is simply "meh" at best. That's not "pretty good".

>>388822005
>You didn't present any arguments
I did though: hit-scan enemies add variety and tactics into the game, and have a set purpose. Not my fault you choose to ignore the statements and evidence provided.

>>388822026
Yes, because the GUNPLAY (you know, the main attraction of SHOOTERS), is shit.
A shooter game where killing enemies with the main way of interacting is not fun is an automatic failure.
>>
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>>388815362
We are reaching levels of Autism I never thought possible.
>>
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>>388822049
>>
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Why does his music sound like two men shitting into a microphone?
>>
>>388822150
>(you know, the main attraction of SHOOTERS
I thought you were complaining earlier about this game being too much like modern shooters?

This bait is getting boring now.
>>
>>388822150
yeah, the evidence of your post consisting no arguments, you didnt write anything else kiddo, are you tripping?
also, if you didnt notice, 3 different IPs are calling you out for your BS, this means im not the other anon and you shouod go back
>>
>>388822191
>>388822049
>>388821792
>>388821684
>all these salty Bethesda kids
It all starts to make sense now:
nuDOOM was made for literal morons.

>>388822228
That's practically how they made the OST.
Apparently, this is "rock" now.
>>
>>388816703
>he used the shotgun for sniping in doom and complains he can do it any more
Mabye youre just shit at vidya?
>>
>>388822330
Just because OP types like reddit doesn't mean that I like Doom, I even agree with him for the most part.
>>
>don't have an argument
>call autism

works every time
>>
>>388816815
>give the most powerful weapon at the start of the game
>>
>>388822296
>I thought you were complaining earlier about this game being too much like modern shooters?
Yes: a game where either NO player input is needed (see: CoD BLOPS), or minimal input with peashooter guns is needed to trigger a new cutscene / level up your character.

>>388822341
>he did not snipe with shotgun
How does it feel like to be born after the year 2000? Does it hurt?
>>
>>388814395
>I hate this
>convince me otherwise

No. Deal with it.
>>
>>388822330
>when OP throws shitfits and insults everyene who disagrees with him, he's a visionary and bastion of quality discussion
>when other people tell him to fuck off and point out how retarded he is, they're literal morons
You can stop the damage control now. It's too late.
>>
Turned out to be far better than I expected
Expected it to be complete shit, turned out to be decent
>>
>>388817079
If you want overwopered weapons play im too young to die
Otherwise gut gud
>>
>>388822446
Pure autism
>>
>>388822417
>>388822593
by that logic, even Doom1's pistol would be this game's strongest weapon now.

>>388822553
Nothing's stopping as long as butt-devastated Bethesda bois aren't even providing other arguments than "at least it's not another Call Of Last Of Us!".
>>
>>388815362
The opening level is probably the slowest there is, afterwards there's maybe...three? four comparable parts that make you stop and smell the roses.

No, Glory kills are not fucking cutscenes, you moronic twit. And there's even a rune that halves their speed.

You don't get to offer any opinion on the game when you played a fucking thimble full.
>>
>>388816040
The music was a mixed bag in that the metal bits were on point, while nearly everything else was bland industrial atmospherics that felt like Quake lite. Sorry but Mick is no Trent Reznor.
Using MIDI for the original games was a major benefit in that it forced Bobby to come up with actual melodies.
>>
>>388822638
Wow, this is pretty autistic now.
>>
>>388822620

>>388822376
>>
>>388822672

You don't get to offer any opinion on the game because you're autistic.
>>
>>388822759

>>388822620
>>
>>388822191
Is this loss?
>>
>>388818852
I want to plop this fucker in front of Overwatch for about an hour to give him some proper perspective. NuDoom will seem like heaven to him afterwards. I know that's how I feel when I go from the former to the latter.
>>
>>388822834
>>388822748

>>388822376
>>
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>>388813714
Retard alert
>>
>>388822968

Yeah it's you.
>>
>>388822957
Truly the height of autism.
>>
>>388823064
Thanks for proving me right
>I have nothing to say except muh autism
>>
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>>388822998
What an autism response.
>>
>>388823120
Ironic coming from someone who can only respond with calling people autistic
>>
>>388823220
At least at the end of the day, I'm not autistic.
>>
>>388813714
cant wait till the sequal comes out and its even better than doom 2016
>>
>>388821893
By your logic all shmup bosses are the same, because they all use projectiles.
Do you even bother to think about the shit you type?
>>
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>>388813714
Autists like OP never cease to make me laugh.

Seriously, the kind of people you should NEVER pander to or target when making a game.
>>
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>>388822998
>One of the best reboots of all time
>Waa waa I'm a baby
I love classic Doom, but had you actually played D44m you would instantly laugh at OPs stupid face.
>>
FUCK THIS RETARDED SHITPOSTER
POST YOUR FAVORITE WEAPON
>>
>>388816753
>REEEE
>>
>>388813714
Just plat'd Doom.

Battles and gunplay were incredibly easy and mind numbing. They were entertaining but going from one locked room with 20 demons to the next isn't challenging.

Exploration was pretty good though. Made me feel like I was having as much fun exploring as I did when I was playing Metroid Prime.
>>
>>388823309
Going by your posts I seriously doubt it.
>>
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>>388816998
Ok my boy, now draw on your map from OG Doom optimal route
>>
>>388823436

Plasma Rifle with upgrades

That shit is over powered as fuck and i love it
>>
>>388822330
>REEEEE
>>
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>>388823429
>>
>>388823515
>REEEE
>>
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>>388813714
>wants carbon copy of nostalgia
>can't understand that evolution occurs over time
>is unwilling to admit when wrong
We get it, you're upset. You're getting old, things aren't the same as they used to be, and you want to go back. You can't.
You don't have to like everything (or anything, in your case) about D44M; but crying won't change things. It just ousts you as being unable to adapt with the changing times, unable to accept new ideas, and unable to have fun with new games.
>>
My only real complaints were the open end and being forbidden to use weapons in the robot's room while he went on and on with his exposition
>>
>>388823601
He's just autistic.
>>
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>>388823601
>>
>>388823653
>>388823476
>>388823557
>>388823382
>>388823595
This is actual autism btw.
>>
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>all these Impact font memes
Joke's on you, the mods should be waking up right about now.
>>
>cutscene heavy opening

nigga they actually give you the option to completely ignore the projections around where you started.

And when a sign comes up about to give you an info dump Doom Marine literally fucking smacks that shit out of his face and lets you carry on.

The only other exposition given is in an elevator where you crack your knuckles and pump your shotgun then its guns blazing for the next glorious 8 hours.

you are full of shit my dude, d44m has one of the most hype openings to a shooter in years and it consists of your character saying fuck you in various ways to optimus god damn prime for 8 hours
>>
>>388823617
Yeah, I mean the whole game you were just doing what you wanted. It was funny how Sammy was saying how he didn't want you to do something and you did it while he was giving a speech.

They could have given you a reason, like Sam disabled your weapons or whatever.

>>388823436
My favorite weapon was the upgraded Gauss rifle, the mod where you charge it and it shoots one powerful blast. It kills very rapidly.
>>
>>388823739
So this guy is gonna get banned then? >>388823601
>>
>someone has a dissenting opinion about a video g ame
>only response is autism and ad hominem attacks for being old, nostalgiafag buzzword etc

and then you wonder why the majority of this board is shitposting and nobody can discuss anything
>>
I just finished Doom and liked it. How's Wolfenstein? Is it fun?
>>
>>388823703
Spam-replying is literally the most autistic thing a person can do.
I'm sad that you sunk to this level OP, I guess you really were just autistic.
>>
>>388823703
this is actual autism btw
>>
>>388823827
>autism: the post
sad.
>>
>>388823585
Nice strawman
>>
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>>388819391
>even though it's fine
>>
>>388823852
is great, it used to have a bug where on certain motherboards it would run at 5 fps that prevented me from playing it until recently but its still great
>>
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We have so fucking great game designers. If you really love so much you OG Doom and you understand every essence of it, just take Unity engine (even typical /v/retard can make game on it in 1h), borrow assets from everywhere and build a simple prototype of "good doom game"

fckn plz - you have no idea what do you really want retards and neither you could do a good "doom" game. Go back to your basement with your Intel 486 and doom on-board.
>>
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Can we finally admit that Doom3 wasn't such a bad game?
>>
>>388824313
It was a Doom game. Fatalities and loot pouring out of monsters ruined nudoom for me.
>>
>>388823879
Actually replying to posts by copying them word for word like >>388823912most autistic thing a person can do.
Also I'm not OP. Thanks for proving you're both autistic
>>
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>>388824313
Doom wasn't a bad game, just had a few flaws here and there but overall it was enjoyable. Definitely not worth a title of Doom imo (totally diffrent design direction) but it was a good game.
>>
>>388824232
>Make your own game if you think you can do better

How autistic of you
>>
>>388823436
Pistol, it's not great but it looks cool and it has infinite ammo.
Grenades, and shotgun with the grenade module are my runner ups
>>
>>388823936
>everyone who disagrees with me has autism
t. someone with actual autism.
>>
>>388824456
>autism insults
You're acting pretty autistic, mate.
>>
>>388824313
>>388824525
Doom 4 was more Doom than Doom 3.
>>
>>388824313
If you think Doom 3 was bad you are autistic.
>>
>>388824601
>t.
Why do autistic people always sign their posts like that?
>>
>>388813714
>abloo bloo bloo everything is shit it hate anything new, d44m is totally halo guyz pay attention to me i'm being contrarian please!!!! ;_;

drink bleach
>>
>>388813714
I agree with this
Someone should explain the same for wolfenstein, but you can't get anything out of bethesdrones besides "you're just old make way granpa"
>>
>>388823436
MOTHER
FUCKING
super shotgun
>>
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>>388824628
>complain about autism insults while accusing them of being autistic.
>>
>>388824642
Nope, not at all. Doom 3 was more Doom then nudum.
>>
>>388824656
If you think Doom 3 is a Doom game you are autistic.
>>
>>388824678
Because it triggers autists like you.
>>
>>388824743
That's right.
>>
>>388824549
It doesn't chance a fact you don't even know what you really want. You guys are acting like 4y old when comes to "what I want to eat". You won't tell what do you really want but if someone bring you something you say "BAAAAH I DON'T WANT IT!". Fcking nostalgia fags.
>>
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>>388824686
>>
>>388824752
>trigger
Get that autistic speak outta here.
>>
>>388824729
How?

>Doom 1 and 2 are fast paced run and gun shooters

>Doom 3 is a slow paced atmospheric shooter

>Doom 4 is a fast paced run and gun shooter
>>
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>BAAAAAWWW FUCKING NOSTALGIA FAGS WHY DON'T YOU EAT SHIT AND ENJOY IT

You don't have any facts. Your entire argument is basically telling people they can't complain about burnt toast unless they're a chef. "Make a better game yourself if you don't like it" is one of the laziest, low-tier thought terminating cliched criticism deflections you could possibly make. Basically what I'm saying is, you have shit for brains
>>
>>388824865
Sorry did I trigger you my little autist?
>>
>>388825014
>being this mad
who're you even speaking to, son?
>>
>>388824842
>>388824232
>>388823879
>>388823601
>>388823429
>>388823382
>>388822968
>>388823120
>>388824686
Wow i want to be like these smart people.

Said nobody.
>>
>>388825014
Autism, ladies and gentlemen.
>>
>>388825124
Neither can be said about you - don't feel bad
>>
>>388825093
>get BTFO
>u m-mad
>au

Sasuga, shiteater-kun
>>
>>388825124
pretty autistic right there desu senpai
>>
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>"""People""" actually have the gall to unironically claim nuDOOM had a bad soundtrack
>>
>>388825159
>N-NO U
>>
>>388825172
>/a/ lost in /v/
give him a break
>>
>>388825014
who are you quoting?
>>
>>388825150
>>388825202
What an autism response.
>>
>>388825264
He's just autistic, be patient with him.
>>
>>388824842
>>388824232
Autism, ladies and gentlemen.
>>
>can't even aim up in classic doom, you basically have autoaim
>"ambushes" are simple switch that reveal a shitton of enemies behind a wall
>most of the actually interesting gameplay happens in custom .wads
>muh original gameplay
>>
>>388825291
>copying posts from earlier in the thread
Someone's mad

and autistic
>>
>>388825302
If you can't tell who he's addressing you're too autistic to follow the thread
>>
>>388825345
>actually noticing let alone caring
you are mad

and autistic
>>
>>388825014
>Unable to come up with any criticisms that don't stem from a comparisons to another game
>Unable to acknowledge that a game can be flawed yet still remain perfectly enjoyable
>Wonders why everyone calls him autistic instead of countering his facts that are really just opinions
>>
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The amount of word "autism" here is so big I wonder if people using it aren't one.
>>
>>388825512
What can I say? If you act like an autist, I'll call you an autist.
>>
>>388813714
gr8 b8 m8 i r8 it 8/8
>>
My favorite part of this massive baitfest so far was OP complaining that nu-Doom's maps were like a series of pipes when that's literally all the original DOOM was. It was a corridor shooter, and so is this new one. Take off your nostalgia goggles grandpa.
>>
>>388825447
As opposed to being unable to come up with any arguments or even points instead of resorting to flat out ad homiem.

It's no wonder why you spam autistic accusations ad naseum, you're subhuman brainlets who are incapable of rational thought or intellectual honesty.
>>
>>388825574
You say that because you are an autist.
>>
>>388825124
>REEEEE
>>
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>>388825574
*saluting for clever wording and no actual insultion*
>>
>>388825014
It's always shit, eating shit, or food analogies with you people.
>>
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>>388825727
Takes one to know one, you fucking nerd.
>>
>>388825668
>when nuDoom fans throws shitfits and insults everyene who disagrees with them, they are visionaries and bastions of quality discussion
>when OP and other people tell you to fuck off and point out how retarded you are, they're grandpas with nostalgia goggles
You can stop the damage control now. It's too late.
>>
>>388823436
Call me a pleb but the Super Shotty
>>
>>388825574
>If you act like an autist, I'll call you an autist.
>>388825838
>Takes one to know one, you fucking nerd.

You just admitted you are autistic.
>>
>>388813714
People will think you're trolling but you're not.

NuDoom is nothing like Doom

Don't forget, only 12 enemies at a time too.
>>
>>388813714
>>388813874
>>388814395
>>388814806
>>388815362
Everything you've said is right, these kids are just fucking morons who have never played a good video game in their life. The closet thing coming to good advice is>>388815429
Because arcade mode gives you all of the powerups right up front so you're not a slow piece of shit that can barely carry any ammunition and it removes any fake bullshit leveling
>>
OP I agree with you nuDOOM is not as fun as I thought it would be and I'm really glad I tested it out over the free weekend before buying it.
>>
>>388825835
Literally no worse than spamming autism and nostalgia buzzwords over and over.
>>
>>388825873
There's nothing wrong with liking a powerful as fuck shotgun that can be upgraded to fire both barrels twice before needing to reload, that thing fucking destroys monsters.

>>388825958
Good thing I ain't one of those weenies.
>>
>>388825668
>Old doom was a corridor shooter
Show me a single map apart from e1m1 that resembles a corridor
>>
>>388825901
>>388825903
>>388825921
Truly the height of autism.
>>
>>388826019
>He cares more about shitposting than video games
Back
>>
>>388826003
Pure autism
>>
>>388813714
>this guided
turn off all that shit you retard
>full of cinematics you cannot skip
Did we play the same game? There are maybe 5 cutscenes in the entire game if you can even call them that.
>Don't even get me started with that fucking shotgun; 4 shots to take down a typical, cannon fodder enemy, no reach, tons of spread, NO penetration!
Okay, I am now seriously wondering if you actually played the original DOOM. The shotgun has always had shit damage in Doom against anything larger than an imp (which by the way die in 1 shot to DOOM's shotgun if you are close by, same conditions required in the original Doom - Final Doom). DOOM's shotgun also has the secondary ability which helps improve its function as a workhorse weapon.
>>
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>>388825512
>>
>>388824887
No fatalities, no pouring loot from monsters, zombies with actual guns, chainsaw is a weapon and not a CUTSCENEMAKER with ammo.
>>
>>388826075
>he cares about video game discussion on /v/
Autism
>>
>>388813714
>Don't even get me started with that fucking shotgun; 4 shots to take down a typical, cannon fodder enemy
sounds like you just have bad aim
>>
>>388825921
I had no expectations at all on nuDoom and was pleasantly surprised. The first 2 - 3 levels felt like a slog though.
>>
>>388826019
You're not even making an argument.

NuDoom is more like serious sam. Walking into rooms that locked you in until you cleared it was not common. Enemies had specific placement and locations.

Also there's only like 10 enemies on screen at any given moment.
>>
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>>388813714
Im sorry for you, now you know to avoid bethesda games. Any bethesda games. Fuck tes, fuck got, fuck whatever they will be making.
Paid mods, nonexisting plots, casualised mechanics of series that got popular because they weren't casual in the first place.
No optimisation, retarded voiceacting and general policy of releasing unfinished games just to suck some more money out of you via seasonpasses or just dlcs, not even full add-ons.
So fuck them, fuck sega, fuck ubisoft, fuck activision with their endless shit (but muh destiny 2 - a pretty looking well optimised empty game that will hide its emptyness behind grind of fancy cosmetics), fuck valve, fuck rockstar, fuck microsoft, fuck squire enix, fuck indie shit.
Gaming is fucking dead with a very few exceptions. At least sony and nintendo are trying to make a difference, but
>paid mp
>overpriced games
>false ads
>underperforming platforms
>4 games\year woth of your time at best

There's still hope for 4a games and cd project. Maybe a couple of others.
>>
>>388826238
You didn't present any arguments. Look, I'm sorry mommy isn't back from work yet, but I'm not your babysitter autist.
>>
>>388826238
He is just trolling because the first half of this thread was a bunch of kids dismissing OPs legitimate criticisms as minute autism fits. He's replying to everyone with single phrase responses regarding autism. He actually enjoys shitposting more than Doom, which is a fucking shame
>>
>>388826238
Don't compare serious Sam to this shit. Where in doom do you have 50 skelly horses chasing you down at the same time?
>>
>>388826238
You aren't making an argument either aside from

>It's not exactly like old DOOM so that means it must be bad and unfun
>>
>>388813714
nuKids unironically love nuDoom, even though it doesn't hold a candle to the original. Croteam should've made Doom 4.
>>
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>>388826276

Nice autism.
>>
>>388826330
Don't get me wrong, SS is far better than NuDoom for that reason you listed. But it's much more likely to trap you in a room until you kill all the enemies, and that's Ok because it's not Doom.
>>
>>388826431
HAHA DO YOU HAVE ((((AUTISM))))??
YOU MUST HAVE ((((AUTISM))))
NICE ((((AUTISM))))

learn a new insult, kid
>>
>>388826327
>OPs legitimate criticisms
*autism
>>
>>388826512
You're acting pretty autistic, mate.
>>
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>>388826431
Only autists use word 'autism' unironically.
>>
>>388826380
>>388826238
>fucking schizma in their own nostalgiafagging
>>
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>>388826373
Why bother arguing when you can boil down every argument you disagree with to a single greentext strawman?
>>
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>>388826593
>unironically
and there it is
>>
>>388826373
Wrong. There are plenty of real arguments in this thread
>WAY too few enemies on screen at once
>Abysmal arenas
>Almost a complete lack of encounter design whatsoever since you rarely fight "real" enemies outside of arenas
>Shotgun is complete garbage
>Stupid powerups make you too slow and the gameplay too boring without them
>Focus on neo-/v/ tier aspects of game design such as finishers and perks instead of building a game around a full set of gameplay mechanics from start to finish
>>
>>388826157
Good points, but as for Doom 3

Plenty of cutscenes, teleporting enemies, slow as fuck, constantly dark as fuck, doesn't even remotely look like Doom 1&2.
>>
>>388826668
That's all autism and nostalgiafagging. Take off the nostalgia goggles grandpa.
>>
>>388823376
You've never played a shmup in your life, have you.
>>
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>>388826653
Here boy, have a (You) and go play with friends.
Such a cute kid.
>>
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>>388813714
Autists like OP never cease to make me laugh.

Seriously, the kind of people you should NEVER pander to or target when making a game.
>>
>>388826783
>FUCK solid gameplay mechanics, holy hell I would hate it if devs pandered to people who actually liked video games
>>
>>388826724
Shmups are for autists
>>
>>388826813
>lol look at me im such old and hipstery hihi I'm never satiffied with solid gameplay mechanics in new games nobody who plays new video games actually likes video games

its a 16 year old i'm so edgy and my tastes make me superior episode
>>
>>388826813
Bro, its /v/, people here hate games. No wonder botw or some persona or other shit like new cod is the most hot topic.
>>
I played D44M first. Then 1 and 2. And also finished Doom 3 a day ago. I'm just unable to like Doom 1 and 2 because they feel so primitive. I'm just chasing after keycards in a maze and the shooting and movement have close to no satisfication in them. Some people are also bringing Serious Sam. That is yet another extremely boring game where the combat is just holding strafe in environments without any verticality and shooting at the general direction of the enemies. Again so very interesting and hardcore right? I really cannot come with any other reasoning for people who love Doom 1 and 2 for their gameplay than nostalgia.

I also played Quakes a year ago but the results were different. Quake 1 was the best one out of them. It had fun movement, speed, verticality, looked beautiful in high frames... I dont need many things to be pleased in FPS games. Doom 1 and 2 didnt have any of those.
>>
>>388826698
Cutscenes what can be skipped imediatly.
No problem with teleporting enemies. It is Doom thing.
Not slow at all, just run around, lol.
So what? Dark is not a gameplay. Nudoom is red and brown, and that is shit.
Neither nudoom look like old doom.
>>
>>388826904
No I'm not satisfied with nudoom because it lacks CORE design elements that make old school first person shooters good. I do like some new shooters but only the ones that know they're new, like metro and nuwolf.
>>
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>It isn't exactly like that ancient game where you couldn't aim in three dimensions so its SHIT
>My crippling autism prevents me from judging a game on its own merits so I have to view it through the impossibly difficult to please lenses of my nostalgia goggles
>Wow why is everyone calling me out?

NuDOOM was one of the finest breaths of fresh air that FPS games has seen in a long fucking time. It wasn't perfect but it merged the fast paced arena shooting of the original DOOMs with more modern features well enough to be a good game.

If you can't accept that, than you are free to go be miserable playing old DOOM for another decade.
>>
>>388826927
>>388827007
>waaaaaah everything should be free because I say so!!
the world doesn't work like that, sweetie
>>
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As a Serious Sam fag, I fucking love nuDOOM.
>>
>>388827026
It's not fast paces arena shooting though. It's like halo at 1.5 times speed and without a weapon limit, only except with really, really shitty levels and all good encounters locked in shitty arenas
>>388827057
What did he mean by this
>>
>>388827026
>autism
>nostalgia goggles

Learn some new vocabulary you miserable fuck
>>
>>388827026
>miserable playing old Doom
Why would I be miserable playing one of my favorite classics? NuDoom is shit, you sape. Suck it up and realize it.
>>
Overtinked DooM 3 mod is the best DooM i played. I wish nudoom was like it, but with grand scale and with less horror, but with more gore. Oh well.
>>
>>388827026
>>My crippling autism prevents me from judging a game on its own merits

This argument was always bullshit. You must have crippling brain damage if you think a game like Doom should be judged in a vacuum and not against its own predecessors.
>>
>>388826668
>Not a flaw, the number of enemies on screen at once was retouched for balance and performance reasons
>Subjective opinion
>Subjective opinion
>Subjective opinion
>Subjective opinion
>Not a flaw

Woah... so this is the power... of nostalgia
>>
>>388826668
you have to realise these retards only want epick yous, they clearly don't care about discussing the game, it's just spouting autism and nostalgia non stop
>>
>>388827235
>this post

Woah... so this is the power... of autism
>>
>>388827256
Yeah I've already stated it itt, they care about shitposting more than video games
Thanks nu/v/, you've made neo/v/ look like God's of taste and intellect
>>
>>388827193
Not when its predecessors were sprite based shooters made before the advent of true 3D movement
>>
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>Having to level up your character in DOOM
>Bethesdrones actually defend this
>>
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>>388813714
Autists like OP never cease to make me laugh.

Seriously, the kind of people you should NEVER pander to or target when making a game.
>>
>>388826668
>WAY too few enemies on screen at once
You played way too much modded .wads because OG Doom also haven't.
>Abysmal arenas
I find Serious Sam approach as natural evolution of "Run'n gun" gameplay of Doom. Many people did.
>Almost a complete lack of encounter design whatsoever since you rarely fight "real" enemies outside of arenas
See above.
>Shotgun is complete garbage
wat
Use it less like a sniper rifle like you did in OG. In nuDoom you have proper tools for it
>Stupid powerups make you too slow and the gameplay too boring without them
Because it could pass running 90MPH in kinda serious game.
>Focus on neo-/v/ tier aspects of game design such as finishers and perks instead of building a game around a full set of gameplay mechanics from start to finish
Wha... Could you elaborate what supposed to be "full set of gameplay mechanics" in Doom?
>>
>>388827334
>have to
No.
>>
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>>388813714
>I am bad at videogames, and I never played the original doom
>>
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>>388827437
>OG Doom also haven't
Holy shit, you've only played Ep1 haven't you?
>>
>>388827460
>Got to restaurant
>Food tastes like shit
>It's OK because you don't have to eat it
>>
>>388827235
>>Subjective opinion
As opposed to an objective opinion?

Yes, when people are talking about a subjective subject, they are aware they are talking about opinions. Pointing out an opinion is in fact an opinion doesn't refute the argument, it just makes you look like a tool.
>>
>>388827562
>walk on street
>see shit
>have to eat it
woooooow
>>
>>388827235
>Not a flaw
How is that not a subjective opinion?
>>
>>388813714
didn't even play it
>>
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>>388827513
>>
>>388827517
https://www.youtube.com/watch?v=zM1Zs4la0Yo
Bring me gameplay of unmodded OG Doom where are literally oozing enemies from every corner.
>>
>>388826668
>>WAY too few enemies on screen at once
compared to what? OG Doom may have had more enemies at once, but it wasn't 3d so it still wasn't anywhere near as hectic as 4, pls eat shit.
>>
>>388827618
>walk on street
>see shit
>>
>>388827006
>Cutscenes what can be skipped imediatly.
Simply having them designed into the games is a principle enough, having to skip them is immersion breaking enough in itself. If you can't differ 'no cutscenes' from 'lol just skip them' it's sad

>No problem with teleporting enemies. It is Doom thing.
Ah, Doom 3 was your first Doom I see. You should try one of the first 2 sometime.

>Not slow at all, just run around, lol.
That'll work out, lol. Just play Silent Hill running everywhere everytime, it's not slow lol

>So what? Dark is not a gameplay. Nudoom is red and brown, and that is shit.
Lightning affects the gameplay incredibly. Wtf are you even on about. Yet again, did you even play Doom 1 or 2? Take Doom 1, episode 1 is brown and grey all over the place, episode 2 and 3 are brown and red beyond silly.

Have you even played Doom 1 and 2, son?
>>
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>>388813714
Autists like OP never cease to make me laugh.

Seriously, the kind of people you should NEVER pander to or target when making a game.
>>
>>388827741
>hold mouse 1
>dont even aim
>tap a
>tap d
>bulletsponges
>do this for one minute
Sick gameplay.
>>
>>388827665
It's kinda both. I just erred towards not a flaw because it falsely implies developers wanting to explore gameplay concepts is an inherantly negative thing.
>>
>>388827727
It's not an argument if it's only off the first two levels
>>
>>388827437
>Og doom doesn't
Og doom had double the monster count of nudoom without breaking a sweat you fucking idiot.
>Natural evolution
*Devolution. No handcrafted encounters in different, non closed non-arenas has always been the superior form of game design.
>It's not shit because you're supposed to use other weapons
It's shit unless it's at point blank range which is fucking retarded. It's a bad gun. They made it so weak because consoles wouldn't be able to handle you killing more enemies at once so they had to increase the TTK on small enemies throughout the whole game so it wasn't too easy.
>What's supposed to be a full set of gameplay mechanics
In doom 1 & 2 you run full speed from the start and have full ammo carrying capacity from the start. The only way gameplay changes from beginning to end is
>Getting new weapons
That's fucking it. The levels are handcrafted to give a unique experience to each level and encounter design was used to increase difficulty as you had more weapons and the ability to deal with harder difficulties
https://youtu.be/rV6HlBa88js
Watch that so you learn what people actually appreciate about level design and the art of actually designing gameplay experiences instead of shoving a bunch if shit into an arena and calling it a day
>>
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>>388827727
>I think anything before doom 2 had more then a dozen mobs on screen
>I was not around to know the wave defense sections where considered the weakest part of doom 2
>I am bad at videogames and can't even use the basic function of weapons because I am lacking the skill to use it correctly
>>
>>388827882
That's just your subjective opinion though
>>
>>388827741
NuDOOM is much faster than this though
>>
>>388827836
>Doom had more enemies but it's less hectic because it's not 3d
Jesus fucking Christ
>>
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>>388827990
>>
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>>388828010
what's your problem
>>
>>388827741
https://youtu.be/skmhd1v4y9Q?t=7m57s
>>
>>388827978
>Og doom had double the monster count of nudoom without breaking a sweat you fucking idiot

Wow! It's almost like having 2D sprites with braindead AI is less resource intensive than high poly 3D models that utilize advanced AI to outmanuever the player across a 3D space.
>>
>>388828108
Wow! It's almost as if you're autistic.
>>
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>>388828054
>posts a strawman while ad hominem-ing

total lack of awareness, just like when you play videogames

because you are bad at them
>>
>>388828147
that may be true, but he's still right
>>
>>388828108
Thank you for conceding the argument. Nudoom is worse because they couldn't develop a game to match the original in terms of scale and action.
>>
>>388828108
Wow! It's almost like we really don't need muh realistic graphics. But you'll never admit to that, you gotta justify that $2k build to mommy somehow.
>>
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>>388828151
>pointing out a strawman is ad hominem
All of your posts have been ad hominem, and you're using ad hominem in that very same post while accusing anon of it.

Congrats, you played yourself hypocrite.
>>
>>388828104
Delete this. It's too much fun for 2017, it needs more executions and a leveling system to be fun. And take out half the enemies.
>>
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>>388813714
https://boards.fireden.net/v/search/image/mjY_zW5Lw_JbiVVoeEElFA/
>>
>>388813874
Play any other modern FPS and you will have a fucking heart attack. The fact that you're actually criticizing game mechanics shows this game has more to offer than 90% of contemporary FPS games. And no, im not saying its better therefor good, im saying you're out of touch with reality and fps gaming didnt stagnate after Doom came out establishing a mythical twenty year status quo. I refuse to believe you're this ignorant of the gaming landscape.
>>
>>388828104
many of monsters haven't supposed to be triggered so soon of your perfect hand-crafted level design (because gameplay you showed off is pretty much a speedrun I would point you). And per encounter/room/corridor i can see on avg 12-13 monsters.

Search further.
>>
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>>388828335
>I don't know what a strawman even is

total lack of awareness

just stop, you are embarrassing yourself
>>
>>388813714

you didn't play it
why did you make a thread pretending you played it?
>>
>>388828450
Whatever you fucking say, bub.
>>
>>388828232
>Scale and action

>Old DOOM Imps run in a circle and throw a fireball at you once every few seconds, and will slash you if you get close

>Nu DOOM Imps constantly trying to outflank the player, working in tandem with each other to draw the players fire while the others cover with fireballs or move in for flanking slash attacks. Imps will commonly utilize the environment to attack from every angle, either rebounding off walls or launching fireballs from unexpected positions.
>>
>>388813714

Your opinions are correct anon. Your opinions are the most justifiable by reason and fact. I mean that unironically: Bethesda is shit
>>
>>388828408
>be invulnerable most of the time
>dont even aim
>enemies are too stupid to fight back
just about as fun as fightning against handicapped children. just look at the part where he kills 2 barons/hell knights..
>>
>>388828575
Best argument 10/10 I can't beat it, you showed me anwser and the right way.

And you wonder why your kind is withering.
>>
>>388828660
Then get the fuck out of here, child.
>>
>>388828494
im not him but if I follow the reply chain it starts from ">I am bad at video games" which is what strawman is. you're switching the topic from the game to a person and then continue attacking him instead.
>>
>>388813714
All these DOOM threads make me want to reinstall DOOM. Maybe I'll give the multiplayer a shot this time around, I only did campaign the first time through.

Railgun is the best weapon
>>
>>388828649
For a sec there I thought you were talking about Doom 2016
>>
>>388828772
Well theres not a single part in Doom 2016 where you can stand still and kill 2 barons without ever moving your crosshair so.
>>
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Why do people who "hate" Doom 4 are the same ones who are the most eager to talk about and make infographs about it? people who like the game typically have comfy yet shortlived threads. I feel like you guys are going out of your way to have arguments because you know your position is unpopular. You know you're not actually changing anyone's mind with your "arguments" right? Like, no one is going to read your ten paragraph post about WHY NUDUM IS HALO CALL OF POOPY GRRRR and think
>man, this guy is really on to something!

I would also like to know, what do you guys even play? We get it, your taste is superior, you just sit around playing Quake 3 and Doom wads 24/7. But games didn't stagnate in terms of design from the 90s onwards, if you avidly play shooters Doom 4's modern design philosophy isn't some insulting shock of horror and its more old styled than any other shooter in the past ten years at least. 90s trends even as basic as health packs in SP shooters are all but dead and two weapon limits are the status quo, some feeling adventurous will allow 4 maybe. Are you grandpas literally living under a rock and thats why this game is so shocking to you, like you aren't aware of any contemporary games AT ALL?
>>
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>>388828761
>He thinks it takes 4 shots to kill an imp

sorry, its just true, its not slander m8

If he was not actively describing how he is shit at games in the OP you might have a point

But you don't
>>
>>388828581
>Seriously pretending that nudoom is more challenging than old doom
Top fucking kek
>>388828649
>Don't even aim
Untrue at first, and unimportant at second. Skill in doom always came from movement and proper utilization of the level design. Skill in nudoom comes from not standing still (move in literally any direction) and circle around arenas shooting enemies until they're gone 5-10 at a time.
>>
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>>388828494
>I am bad at videogames, and I never played the original doom
>I think anything before doom 2 had more then a dozen mobs on screen
>I was not around to know the wave defense sections where considered the weakest part of doom 2
>I am bad at videogames and can't even use the basic function of weapons because I am lacking the skill to use it correctly

How are these not strawmen? How are these not ad hominem? You're Attacking the person making the argument instead of the argument itself. Using invented quotes that misrepresents OP's arguments in order to discredit them. That's literally the definition of ad hominem and strawman respectively
>total lack of awareness, just like when you play videogames because you are bad at them
Again, literally ad hominem.

You have no self awareness whatsoever. That's not ad hominem btw, because you are demonstrably unaware of your own hypocrisy. You've completely embarrassed yourself, just stop posting.
>>
>>388828764
The MP post updates and free dlc is genuenly great. It was always good but ruined by poor balancing which has been fixed. I highly recommend it actually.
>>
>>388828872
I never said it was more challenging. I said the enemies in nuDOOM provide a more visceral, interesting fight than old DOOM.
>>
>>388828903
>The only parts of doom 2 with more than a dozen enemies is the last level
Why don't you kill yourself
>>
>>388828945
>visceral
Do we have an actual Bethesda employee in the thread?
>>
>>388828232
nice strawman. Old doom didn't even have 3 axis :P
>>
>>388828956
Who the fuck are you quoting? Take your own advice you shitsucking mong.
>>
>>388828872
>skill comes from movement
>in a game where only movement technique is strafing
Play a game with good movement and you will drop Doom in no time.
>>
>>388828945
It is more visceral and interesting to mow down a dozen zombies and imps that move 2 dimensionally than it is to fight half a dozen imps that jump around 3 dimensionally. You'd have an argument if doom 2016 had a dozen enemies in the same scenarios but they don't
>>388829015
You implied that the only levels in doom 2 with lots of enemies are the ones with wave defense, which is only the last level in the game.
>>
>>388829045
>Play a game with good movement
Such as?
>>
>>388828868
>If he was not actively describing how he is shit at games in the OP you might have a point
That's exactly what ad hominem is you dumb motherfucker. Attacking the OP to say he's shit at the game using strawmen instead of addressing his actual argument.

You literally have no point.
>>
>>388829045
The only game with better movement than og doom is quake
>>
>>388827006
being this assblasted
>>
>>388829081
>You implied
No I didn't you retard. Stop strawmanning.
>>
>>388828903
OP arguments are wrong in the first place and stand in stark contrast to what the facts are, IE what I had shown for the dipshit

He thinks it takes 4 shots to kill an imp, he is bad at games

He thinks people enjoyed a ton of mobs in there doom games, when on the games launch the exact opposite was true and those sections felt lazy to the public

He obviously haven't played doom in any form and I called him out on it

I'm sorry you don't belong on 4chan because you can't interpret an implying statement, go back to
>>
>>388829121
>
>>
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>>388829108
HUUH
>>
>>388829087
Titanfall
>>
>>388829087
Quake 1, CPMA, Reflex, Cloudbuilt even LawBreakers (yes the game that we all hate) had momentum based movement.
>>
>>388829107
Not him, and I'm criticizing nudoom in this thread too, but if somebodies criticism of a game comes from being bad at it then their argument doesn't stand. That isn't true of OP though because the shotgun IS too weak send it does take too many shots to down enemies, and on top of that the spread is too thin to hit more than one imp at a time
>>
>>388829164
>sorry you don't belong on 4chan
>reddit spacing
wew
>>
newdoom was pretty bad
it seems like it's for people who feel cool when they run around quickly and shoot things with metal in the background
got it refunded after a couple hours
thank you gaben
>>
>>388829189
Isn't that dead already?
>>
>>388829239
>He doesn't know about the reddit spacing meme

You know that was made in 2009-10 as the ultimate ad hominem right?

total lack of awareness
>>
>>388829291
No, that's a really bad meme. It's nowhere close
>>
>>388829108
After playing Quake 1 recently, it bothers me how much you slide after you stop moving. It feels so floaty compared to idtech1
>>
>>388828857
I really liked nuDOOM, but I'm always the first to admit it's not perfect. It has flaws, but for the most part I think it is a fun and faithful take on the DOOM franchise.

I think the problem is that people see DOOM and think it is going to be the exact same thing as the originals when nuDOOM simply isn't the same. It's been decades since the first DOOMs and for better or worse a lot has changed in gaming since then. NuDOOM incorporates some of these changes, and while I think there are a few flaws I also believe they mainly improve the game.

Purists can't accept that. If it were up to people like >>388828253 we'd still be using 2D sprites and only one aiming axis. I really don't understand it to be honest.
>>
>>388829291
Titanfall 2
>>
>>388829164
You didn't show why he's wrong though. You didn't show anything. All you did was strawman quote the OP and attack him for being bad at games and not playing Doom, both of which are ad hominem.

>I'm sorry you don't belong on 4chan because you can't interpret an implying statement, go back to
Sorry you can only argue in weak and empty ad hominems because you're incapable of reasonable debate. "intepret an implying statment" doesn't mean shoving words into OPs mouth that he never said to discredit what he actually said.
>>
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>>388829212
>Quake 1
Okay, maybe you're r-
>LawBreakers
>>
>>388828872
>Implying it is not
Kekest of tops
>>
>>388829317
>still whining about ad hominems when your entire argument is an ad hominem against the OP

Stop projecting your total lack of self awareness. You're pathetic.
>>
>>388813874
Doom is amazing 10/10. But it's old now so less and less people have played it. The new doom sucks if it didn't use dooms lineage to sell people would call it a mediocre fps.
>>
>>388829340
Isn't that also dead already?
>>
>>388829378
I want you to Livestream a playthrough of e4. I don't think you could even beat the first level on ultraviolence
>>
>>388829361
You can create momentum with explosions, abilities, shooting in zero-G and then preserve all that momentum with jumps but please do attack me with ad hominems and anime reaction faces to show your superiority in the topic.
>>
>>388829418
no
it's fun too
>>
>>388829410
>Self-awareness!
>Ad-hominem!
>Strawman!
Do you guys have fucking tourettes or something?
>>
>>388829502
BOB SAGET
>>
>>388829337
Why do you have to have the latest graphics? Honestly?
>>
>>388829502
Why can't you answer the original question? Why are you deflecting and continuing to use fallacies? Do you have brain damage or something?
>>
>>388829351

Its facts, if you wanna do to the nu-doom wiki and see for yourself that imps can be oneshot if you are not a pussy and stick the barrels right in there fucking face like you are supposed to

You can look in the thread itself as a dude despairingly tries to find a spot from OG doom that has more then 12 mobs at a time, you can also see more confirms of the fact you can one shot an imp if you read the thread too

This is not a debate dipshit

OP is just wrong and I was here to kick his ribs while he is down, because he deserves it for making such a shit thread
>>
>>388829164
If OP arguments are wrong in the first place then why don't you just prove them wrong with facts instead of greentext strawmen and ad hominem attacks that just make you look like an ass?
>>
>>388829337
>We'd still be using 2d sprites
I wish, then we could have a game with more than a few enemies on screen at once and levels that could load entirely in memory all at once with hundreds of enemies in them

When the next gen consoles come out with processors stronger than a 2011 netbook we'll be able to have games that are as fun as ones made 25 fucking years ago again
>>
>>388829642
This IS a debate dipshit, one you're losing badly.

>I am bad at videogames, and I never played the original doom
>I think anything before doom 2 had more then a dozen mobs on screen
>I was not around to know the wave defense sections where considered the weakest part of doom 2
>I am bad at videogames and can't even use the basic function of weapons because I am lacking the skill to use it correctly
>total lack of awareness, just like when you play videogames because you are bad at them

Explain how these prove OP wrong and are not strawmen. Explain how attacking OP for being bad at the game instead of addressing his arguments is not ad hominem.

Because until you do, you have no point.
>>
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>>388829642
>Imps can be oneshot at point blank only
>This is an argument in favor of nudoom
I'm not even mad anymore. I just don't understand why you people hate fun
>>
>>388829081
>It is more visceral and interesting to mow down a dozen zombies and imps that move 2 dimensionally than it is to fight half a dozen imps that jump around 3 dimensionally

Except it's not. It is objectively more engaging to have to aim in 3 dimensions than having to aim in 2. It is objectively more engaging to have to track fast moving targets then targets that hardly move.

With the former you simply left click while strafing to avoid the very occasional return fire. In the latter you must constantly be moving into the best position to attack while the enemy is constantly forcing you to evade their coordinated attacks.
>>
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>>388829789
If you had read the thread, you could see OP's points have been addressed

once again, this is not a debate, this is shitting on OP because he has it coming
>>
>>388829606
Not even him, retard
>>
>>388829871
Irrelevant, you're still retarded.
>>
>>388813714
No one wants to play in an ugly dungeon complex anymore. Get over it.
>>
>>388829834
I don't do running only in circles, I want my game to be hard and give a little bit of thought to the bobbing and weaving beyond where da walls at?

Doom was hard in 1995, when I was a fucking 5 year old
>>
>>388829864
Except you never addressed them. You still can't explain how those greentext quotes are not strawmen, which you claimed. You still have yet to make a single point that wasn't just ad hominem attacks and accusations against OP. This is a debate, and you're shitting yourself because you can't handle it.
>>
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>>388830004
>I am to good the read the thread, spoonfeed me!
>>
How do you guys feel about the recharging equipment items? I'm personally a big fan of them, though I think the siphon grenade and decoys are a little OP. The regular grenade is fine, does decent damage, and can blow you up if you fuck around with it too much
>>
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>>388829337
I love it but dont think its perfect either, I just cant comprehend what these grandpas are thinking. Look at every other shooter from this year and 2016, two weapon limits, aim down sights, and regenerating health. Complain about the purity of Doom all you want, but dont pretend to be shocked and appalled at what Doom is now.
>>
>>388829864
If it makes you feel any better, this thread is about to 404. Soon you'll be free of this guy's autism.
>>
>>388828494
you cried about "ad hominem-ing" while making ad hominem against the OP. if anyone is embarrasing themselves with no awareness here its you
>>
>>388829836
>Very occasional return fire
That's where you're wrong. A dozen enemies in original doom will fuck you up way faster than half a dozen enemies in nudoom. Needing to strafe and use level design to your advantage is more interactive than jumping in random circular patterns shooting at small groups of enemies. It just simply is. Old doom is faster, it's more difficult, it's more intellectually engaging, it's more varied, and it's more fun (opinion).

And if you played enough of old doom you'd know that the 2d criticism is much, much less drastic than you're making it. The vertical of old dooms level design is still to this day remarkable and the inability to aim up and down is so insignificant compared to the rest of what doom offers

Side note, try playing smooth doom with 3d aiming. It might blow your mind if you NEED to manually snap up to shoot things
>>
>>388830116
>Soon you'll be free of this guy's autism.
>posts this in reply to an actual autist

Oh the irony.
>>
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>>388830063
>[strawman]

you really have no awareness. just stop embarrasing yourself
>>
>>388829576
so casuals will buy it
>>
>>388830131
none of the enemies even lean their shots making them all irrelevant as long as you dont stop
>>
>>388829227
If you can prove someone is bad at the game that's one thing. But quoting the person through strawman greentext to accuse them of being bad at the game isn't an actual argument.
>>
>>388830289
>If you circle strafe around chaingunners in doom 2 then you'll never get hit
Wew lad
>>
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>>388813714
>>
>>388830398
Autism: the post
>>
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>>388813714
Autists like OP never cease to make me laugh.

Seriously, the kind of people you should NEVER pander to or target when making a game.
>>
>>388830131
>That's where you're wrong. A dozen enemies in original doom will fuck you up way faster than half a dozen enemies in nudoom.

This is a blatant lie. OG Doom projectiles are as slow as tree sap in the winter. You're probably drawing all your memories from wads with modified difficulty.

>>388830365
Hitscans are the exception because they're hitscans. If they were angry skeletons, cuckodemons or barons, you'll basically never be hit by them ever.
>>
>>388830359
He's using the OPs claim of needing 4 shots to down an imp as evidence, which if was literally true then yeah he'd be right. But the point of the OP was not that the game was too hard but that the shotgun took too many shots to down an imp. That guy didn't pick up on that though because he probably does have real autism. He cares more about harping on a specific phrasing of something than the argument at hand. You're bad at arguing with him because he is in the right "enough" to keep harping on his point when what you should be doing is showing him how is argument is wrong
>>
>>388830502
>>388827876
>>388823382
>>388826783
>>388827357
Very Not Autistic
>>
>>388830515
And this is why you're wrong: the people who made the original games knew to balance encounters with both projectile and hitscan weapons so that your movements do need to be intentional in order to avoid being hit. Projectile only encounters are also usually set up in areas where you can't circle strafe ad nasuaeum and need to using the level design as well as forward and backwards movement to dodge projectiles. Hell anon, being able to run faster than an imps fireball is part of the skill of old doom, not a demonstration of it's simplicity
>>
>>388830718
I'm sorry but you are a real autistic.
>>
>>388813714
I fully agree, and I don't even tend to mind those elements in other games. It's the way nuDOOM clearly tries to parody other games with its supposedly curt animations and shit while still having all the elements it makes fun of. When the big bad woman is literally on the other side of a glass window doing theatrics while you wait before you can continue you have no right to make fun of other games.
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