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Paid Mods

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Thread replies: 512
Thread images: 94

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PAID MODS ARE HERE

$3 HORSE ARMOR

http://www.pcgamer.com/the-fallout-4-creation-club-goes-live-with-3-horse-armor/

Discuss.
>>
>>388791951
Fags buying fag shit I guess. Dont buy bethshit games.
>>
Piracy is still morally wrong.
You can't justify it with "greedy devs/publishers".
>>
>>388792112
Literally no one said a word about piracy until you brought it up. This is the state of /v/. Pathetic.
>>
>>388792112
Literally where did you see the term piracy brought up in this article?
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>>388792112
Spotted the faggot
>>
>>388792157
>>388792214
I've seen this thread before and immediately people were saying "lol gonna pirate this shit now fucking greedy bethesda"
I just wanted to pre-emptively pounce on them before they make their stupid arguments for piracy being the right thing to do.
>>
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Any chance of me buying a Bethesda game in the future just went poof.
>>
>>388792112
It may be wrong but I don't feel any obligation, or desire to justify it.
>>
>>388792302
>WAH WAH WAH
>I GO TO THREADS I DISLIKE WHERE PEOPLE DISCUSS THINGS I DON'T LIKE SEEING DISCUSSED SO I'M GOING TO COME IN AND READ THE REPLIES
>>
>>388792302
Fuck you faggot.
Pirating the game now.
>>
I have the brainpower of a flea- when creation club goes live, is that somehow going to prevent any non-CC mods from being used on the game, or is it just a cash shop variant of the mods menu in the special edition of skyrim
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>>388792112
>>
>>388792302
No one wants to buy nor pirate these shitty mods.
>>
>>388792112
>morally
AHAHAHAHAHAHAHAHAHAHA
Even if you meant ethically
>>
>>388792631
I meant both really.
>>
>>388792424
No it doesn't do that. However the update did break a lot of existing mods, especially things like script extenders and shit like that. It wasn't intentional as far as I know but it did a lot of damage.
>>
>>388792112
How is it wrong? The only reason we aren't permitted is due to shakey government regulation that exists to, essentially, establish a short term monopoly. If anything, allowing such a system to exist is what is wrong.
>>
>>388791951
>defending paid mods
>>
>>388791951

They also auto download to your HDD even if you never intend to buy them and each update that adds more mods also makes changes to the .exe which breaks the F4SE.

https://www.youtube.com/watch?v=hcldh21R40M
>>
>>388791951
Two dollars less than Oblivion's horse armor? Now that's a steal. Why are you all bitching?
>>
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First $3 Horse Armor, then $15 Sex Mods.
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>>388792424
Creation Club is not going to prevent old mods from working.

However, going forward, many, many mods that otherwise WOULD have been free are going to be made by creators who want money for something they would have otherwise done for free / for goodwill, so once the next TES game matures, making a properly modded installation like we do these days is going to probably require you to shell out an extra $20 is the pricing is remotely reasonable (and it's not), so probably over $40~$60 extra. It will create an environment in which you have to not use paid mods if you don't want to spend. You won't get the most optimal experience you otherwise would have.

Even worse, it's really likely that a big REQUIRED mod is going to be a paid mod. Imagine if SkyUI and FNIS were paid mods in TES VI. You N E E D both of those to have any sort of working installation with mods. Imagine if they're $5 apiece, which seems actually cheap in comparison to the fact that horse armor is $3 vs these critical mods that EVERYONE needs to get. Maybe $10 apiece.

Furthermore it creates a divide in the community. It breeds animosity and mod makers will dislike each other which hurts the entire community. People won't be able to build off each other's mods, given that a lot of mods say "you can use things from this as long as you give permission" or w/e. Say goodbye to alot of derivative works.
>>
>>388791951
> Horse Armor
Fitting if nothing else
>>
>>388791951
>PC gamer defending paid mods
How typical of those faggots.
>>
>>388792302
Piracy is not the right thing to do. Still, if I had an interest in any of these """""""""mods""""""""", I would pirate them and seed for two years.
>>
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>>388791951

So fallout 4 has an online multiplayer mode now that allows people to see this obnoxious shit for ego stroking cucks like myself?

If not then why would anyone except streamers buy this shit?
>>
How much does bethesda get out of other people's creations?
>>
>>388791951
Why would they destroy their mod community for a one time cash grab?
>>
>>388793094
Holy shit, did anyone see this?
>>
>>388793094

>crack down on unpaid sex mods
>so you can sell paid sex mods

What a piece of shit maneuver.
>>
>>388793702
Because the people in charge of this are fucking stupid as fuck, why do you think?

Do you know how the business world works? The top people, especially the #1, is usually there for 6 months ~ 2 years. The ONLY thing he cares about is exponential growth. He wants to be able to go like "Hey Shell/Mobil/Microsoft, look at me. I made this company grow by 17% in just 2 years. Now I want to negotiate for a position in your company that pays more." They don't give a rat's fucking ass about what happens to the company after they leave. All they care about is reporting exponential growth to the shareholders to pad out their resume. Someone probably at Zenimax is really pushing this garbage. Hence why Todd stayed as far away as possible from last E3. He knew it was a train wreck and probably doesn't have a lot to do with it.
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>>388793094
What sex mods did they supposedly take down? Anyone know? This is really important.
>>
>>388793132
>People won't be able to build off each other's mods, given that a lot of mods say "you can use things from this as long as you give permission" or w/e. Say goodbye to alot of derivative works.
this is the biggest issue imo

As far as price, you'll likely still be able to pirate everything you want.

But I do think this is absolutely horrible.
>>
>>388794120
>Have to start pirating mods

>This mod requires this other mod to work but needs version 1.07
>Look through shitty pastebins and mega pages that haven't been taken down yet
>Can only find versions up to 1.05
>Ask in /vg/ threads and google search reddit and other shit
>Spend 40 minutes trying to find version 1.07 of a mod and eventually give up and just wait for someone on /vg/ to upload it somewhere and keep checking back the pastebin every other day for a few weeks

This is what we're in for.
>>
>>388794297
there is a mod piracy subreddit
the only reason that site shouldn't be nuked from existence desu
>>
>>388794484
Until it gets taken down by Bethesda.
>>
>>388794484

reddit has a lot of good info if you need answers to software issues desu

I see it listed a lot when I do google searches, and it pretty consistently answers questions.

The posting format is fucking atrocious though, and I am not a member. Still, doesn't hurt to acknowledge that there is some good info and porn there.
>>
>>388794570
:^)
https://archive.fo/8EqOs
>>
>>388794851
I don't get what you're trying to accomplish with this post.
>>
>>388795378
no matter what bethesda does, pirating their mods are as easy as ever
>>
>>388795378
The mods are already installed. You just need to do a little editing to turn them on. They all auto download even if you never buy them.
>>
>>388795424
See
>>388794297

If a standard is established, it's going to get attacked by Bethesda. If no standard is established, it's going to be absolute fucking hell finding very specific new versions of mods until a while after being updated, especially if they're niche. The best we can hope for is that they remain stupid enough to let you mine them out of the files and turn them on.
>>
>>388795424
>>388795524
Why would they make it work like that? Do users need the assets for previews or something?
>>
>>388795887
it'll do that anyway.
>>
>>388791951
Just don't buy the shit.

You autists will sperg out over anything.

Vote with your wallet.
>>
>>388796023
ironically it's probably trying to get around console problems. Xbox for example only allows them 2 gigs of 'loose' data, by shoving the b2a's into the patch, their now technically not 'loose' data but part of the patch, there for they can have however much they want, and the loose data is now only the ESLfile.

their solution to a console problem, causes ANOTHER problem for the console users (now their hard drive is being perpetually filled with no way to opt out)

it really is amazing just how fucking bad at this they are, every thing they try to do is fucked up by themselves, and the pirate end just gets handed easier ways to fuck with them.

I genuinely wouldn't'be surprised if 20 years after all this we learned it was deliberate self sabotage to prevent zenimax shit, but that also requires believing bethesda are competent enough to pretend to be this retarded.
>>
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This kind of thing has been happening for thousands of years. just don't buy shit you don't want and move on.
>>
>>388791951
I like how Bethesda thinks this is a joke, not knowing it's a cruel mark on the history of vidya.
>>
>>388792112
I don't give a fuck about what's morally wrong.
>>
DO NOT LET THEM SUCCEED
IF THEY DO, OTHER COMPANIES WILL FOLLOW SUIT
>>
>>388792112
OBSESSED.
>>
>>388793132
financial incentive is a hell of a drug.
>>
>>388797070
i like how halfassed it is, even they couldn't be mustered to bother.
>>
>>388793132
>Creation Club is not going to prevent old mods from working

This has already proven false as with the latest update the load order is now forced to list alphabetically which is a real problem since some mods are very temperamental when it comes to where they are placed on the load order. Also the pipboy skins on creation club apparently conflict with a large number of free mods on bethesda.net.

Oh and also because the fallout 4 exe file is replaced every time new content is put on the creation club, F4SE breaks everytime there is new content which means a very large number of your mods break

Loss of F4SE functionally is the real deal breaker for PC users as its pretty much essential for the best mods. Its why most pc users are still playing the standard edition of skyrim rather then the new special edition which does have skse but not all the features needed for all mods to work.
>>
>>388793132

>Furthermore it creates a divide in the community. It breeds animosity and mod makers will dislike each other which hurts the entire community. People won't be able to build off each other's mods, given that a lot of mods say "you can use things from this as long as you give permission" or w/e. Say goodbye to alot of derivative works.

Not to mention apparently the "mod can't be a version of pre-existing mod"-thing is absolute bullshit and some of the horsearmors are just slightly tweaked versions of completely free mods.

What does that mean for the community? Modder A makes a free mod he wants to distribute to everyone. Modder B takes his mod, changes it slightly then asks for a fee with Bethesda's support. And he can keep doing this without getting punished in any way, even worse he might even be able to convince Bethesda that the original mod was the copycat and get the free version removed.

The community is going to be in shambles in no time if this paid mod-thing gets any traction whatsoever.
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>>388793132
>Creation Club is not going to prevent old mods from working.
On the contrary, it's preventing the game itself from working with the script extender, which many old mods require.
>>
>>388794081
Not Sexlab obviously, as thats still up. Nor the Skykids Loli sex mods for Sexlab as that sites still up too
>>
>>388792112
you can't stop me, bucko
>>
>>388797583
>kykids Loli sex mods for Sexlab as that sites still up too
L-Link?
>>
>>388791951
Look man, I'm a simple console player. I couldn't give 2 shits about mods and PC brats demanding everything to get modded and pirated and blah blah blah, Communist talk.

But this is just dumb. Bethesda thinks they can gate mods like Verizon/ATAT think they can gate the internet and just fuck people who want mods over like this. It just ain't gonna work, you only spread bad will by going after pennies from the potential modding mooney they're missing out on (that's pretty Jew of them, and I don't like using this word).
>>
>>388797728
search for the mega anon, how I found it, requires the all the dlc though.
>>
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>>388792302
You are uninformed. The two biggest items in the CC right now are the hellfire armor and chinese stealth suit... which have both existed on Nexus for some time, free. This alternate isn't pirating ether.
>>
>>388797395
it's basically going to slowly but surely kill the Script extender just through sheer irritation of needing to constantly tweak it., and when that dies a lot of the best parts of the modding will die but the modding itself won't die.

I mean hell vanilla skyrim is already the better mod platform just for the fact it's actually stagnant so everyone has a safe base to start from.
>>
>>388797773
You're speaking a different language than me.
>>
>>388797728
Google Skykids Sexlab conversion. Youll find it eventually
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>>388794081
All the body mods are intact on the Nexus as well, think its only Bethesda.net which took down sex mods.... which makes sense I guess since they shouldn't have been there in the first place

Either way, Bethesda would never allow sex mods on Bethesda.net, for one it would immediately result in both Skyrim and Fallout 4 getting an AO rating and Sony would instantly ban creation club from its console
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>>388792112
Morality is no imperative.
>>
>>388792112
morality is subjective, not absolute.

nice bait btw
>>
Bethesda has finally come out for what they truly are. This is the peak of everything /v/ has claimed to be wrong with Bethesda. They are charging for user created content now. Literally having their fans complete the game for them while they profit off of said content.
>>
>>388797830
>it's basically going to slowly but surely kill the Script extender just through sheer irritation of needing to constantly tweak it., and when that dies a lot of the best parts of the modding will die but the modding itself won't die.

Wouldn't happen as the problem can be solved easily by disabling updates. You'd lose Creation Club functionality and Bethesda.net wouldn't work anymore, but chances are you wouldn't care about that if you are doing it to keep F4SE and SKSE working
>>
>>388797797
I never understood why people liked this armor in the first place. The X-01 looks so much cooler. Only a Mother 3 fan could get real enjoyment out of that design.
>>
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No matter what you think about this, slippery slope.

Give them an inch they will take a mile.

I read a comment that depicts Bethesda perfectly.

>Bethesda is the dog that tries to sneak a steak off the table. You will swap him away, tell him hes been a bad boy. But no matter what, the mutt will keep trying to get steal that steak no matter what you do, its in their nature.

Also have one of my morrowind screenshots
>>
With these prices I'm afraid to know what the prices will look like for other things like quests, new locations or whatever that might pop up in the future
>>
>>388792112
I don't even have fallout 4, going to pirate it now and that mod just for you
>>
>>388797797
You forgot to mention that the Hellfire armor on both the Nexus and Bethesda.net are actually better than the $5 version on Creation Club (and the quest is better too)

And the Chinese Stealth Armor on the Nexus pretty much makes the one on the Creation Club for $4 a complete joke because the quest to get it is far better and the free version has a wide variety of very good customization option while the paid version has literally none
>>
My only issue with all of this is that if you deicde you want to keep up to date and see if there's something you want on CC... well you end up having to download ALL of the assets in the update. This update was 2 gigs. I have no idea how. I just want the Prey suit. I can only imagine this will get worse with location and companion mods. Having to download a 10 gig update just so you can use one or two of the Creations you are interested in.
>>
I think the fact they used horse armor as a first one and resuing it to reference the old horse armor is just pretty much telling us "fuck you we're gonna do what we want"
so i mean, I get the reference, its funny, some of them might be ok, but overall these means they will only drift farther from here
>>
>>388798409
The prey and chinese stealth suits having no mod slots is insane. It feels like they were made by people who don't play the game. They literally put some of those slots in so you could have cosmetic armor with good stats. Why the fuck would they omit that for PREMIUM ARMOR?
>>
>>388798083
remember steam doesn't 'allow' you to truly disable updates anymore, you can only manually set it to update on launch. it's bypassable sure but if every single time the CC updates it fucks with the SKsE to the point they have to tweak it over and over again, even if minutely it becomes an annoyance. not to mention older mods will eventually be broken due to outdated and some that can't be fixed because the dev has died or left or had a hissy fit and quit or something.

it's just going to make special edition a bigger and bigger pain to mod initially is what I mean. while vanilla is done and dead and never updating,t here's the version you DL and everything starts from that version.
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>>388793094
>revenue to develop more amazing games
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>>388791951
>>
As long as they make a single dollar in profit they will continue supporting paid mods.

The only way to stop them is with backlash. Valve lost millions that time they started with this paid mods stuff. All because of backlash.
>>
>>388798265
$O because anything complex or interesting is going to hit the script wall mods already do and since CC mods can't depend on another mod like the script extender, the CC can only ever be cosmetic shit with spawns vanilla asset generic kill quests.
>>
>>388791951
They're trying to be ironic

But the reality is that the entire CC lineup is essentially the same.
>>
>>388793667
>horse power armour
they could be more subtle...
>>
Why are the guns like 5 bucks each?
Automatron was 20 bucks and that came with 4 weapons... and multiple armor sets. And a fully voiced companion. And a quest line. And an entire mechanic for customizing robot companions which even lets you turn Codsworth into a Sentry bot.
>>
>>388792112
It's not piracy when all the current creation club mods are all downloaded onto your PC regardless of if you bought any or not. The game does it automatically.

If we were talking consoles this is what's called "On-disc DLC"
>>
>>388791951
Meh... I've been using dlcs for bethesda games since forever and never had to pay for it, so why would I pay for a mod if I can just torrent it?
>>
>>388798704
This is the only face to make
>>
>>388798610
If you disable auto-updates it will only force you to update if you launch the game from the Steam Launcher. If you launch the game using F4SE and have an existing ini file it bypasses the launcher entirely
>>
>>388791951
>$3 Horse Armor

Todd you cheeky fucker.
>>
>>388796802
Xbox limit was increased from 2gb to 5gb.
>>
>What Valve thinks Paid Mods will be
Awesome practically stand alone games made on AAA engines and a variety of their assets instead of more lame Unity asset store flips.

I mean this is what mods for Valve games used to be before the indie game craze started up, and what some of them still are. So its kind of easy to understand their bubble especially when they're mostly mod makers who figured out how to get paid.

>What Bethesda paid mods actually are
Lame cosmetic shit that is somehow actually a worse deal for both users and modders than the last attempt.
>>
>>388792112
I'm going to pirate those mods and skins and there's nothing you can do to stop me.
...Never though I was going to say this, ever.
>>
>>388798561
not surprised at all given how all over the place vanilla gear is with mod ability.

or like how trapper, AND robot armor can never be legendary variants in base game. they are woefully inept at anything that requires doing more than 'add loot list'

or how synth armor is 2000x more common than every other type of armor as legendary.
>>
>>388798856
Unfortunately the exclusion of an esp file could be argued to be a form of DRM and circumvention of DRM is illegal both in the US and Canada
>>
>>388798781

Oh.

Somehow I'm not surprised.
>>
Unless Beth's Creation Club will let me impregnate a loli, then cut off her head and skullfuck it, there is nothing of value here
>>
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>>388792112
Pancakes pancakes pancakes also I'm going to pirate it anyway lmao fuck you.
>>
>>388792112
what the fuck
>>
>>388799203

Now this is a person with their priorities in the right place.
>>
>>388791951
dont fucking buy this shit, it will only encourage this behavior from developers. $3 to wear fucking horse armor? they are literally spitting on you and reaching their hands into your wallet
horse armor was regaurded as one of the all time worst DLC items EVER, and they post this shit? no, just fucking no.
horse armor in oblivion fucking started this shit DLC trend and i hope to god it fucking ends it
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>>388791951
>$3 HORSE ARMOR

Wow, what a colossal "FUCK YOU".
>>
>>388793039
HOL UP they download all the content whether youve bought it or not? this is exactly the same as putting your DLC on disc...
>>
>>388799318
Well, considering Sexlab and ATF Skykids combined with Funny Bizness's animation pack and the Loli XP32 skeleton conversion currently allows this
>>
>>388799026
it;s still a limit though and their solution is hilariously inept and causes a worse problem.

loose data by default, just forces console plebs to only have the few 'must' use mods.

Beth's solution forced them to waste their HD space on ALL the mods regardless, at least the former you can ignore shti you never are going to use/buy
>>
>>388799403
Its the reason why the CC versions are uglier. They have to make them use less storage because every mod ever will be auto downloaded for everybody.
>>
>>388798251
nail on the head, fuck these greedy faggots

if you wanna make a mod and sell it third party through some website, by all means please do that, but when the company starts reaching its hand in sayin you have to pay them for other peoples work is where i draw the line
>>
yes yes goyim theres nothing wrong with paying even more for mods, what are you, poor?
>>
>>388792112
Thanks for the reminder. Just started an illegal download for this "game".
>>
>>388799403
I'm confused by this too. Mods are perfectly legit with Bethesda games... they support them even (or, did). So is there anything illegal about someone just making an .esp file that lets them access the assets downloaded during the newest update?
I thought having to download DLC before wasn't just to save space for users who didn't have it, but also so people couldn't simply access the content through bypasses without even having to pirate it.
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>>388799357
>>388798943
>>388793210

https://www.youtube.com/watch?v=4zCgbA1jdIo
>>
>>388799026
No they didn't
>>
>>388794081
They never did. The only place where they don't allow it is steam workshop.

Loverslab only has a bad rap because people frequently repost other people's mods there, which is frowned upon.
>>
>>388794013
Todd has a hard life.
>>
>>388799558
probably more to do with the consoles themselves you can't just dump a bunch of much higher quality models and textures into the game and expect it to function in the same way
>>
>>388797140
>>388796592
>>388796928
But we're an angry minority on the internet, and there are way more stupid people with money. This shit is gonna take off and the whole industry will get worse. Fuck everything.
>>
>35% on steam
wew lad
>>
>>388791951
theres more stupid people willing to eat this shit up than those who know better, let alone know what a mod is. enjoy the fate of your hobby being decided by literal retards.
>>
I don't think I'll buy another Bethesda game. I used to enjoy them. However the decisions they make and stances they take are really pissing me off.

So long Bethesda
>>
>>388799760
and their solution was to force you to download all the mediocre textures regardless of if you bought it or not.

their solution to 'save' console users HD is going to waste more HD space with time, i swear they fail in such amazing ways.
>>
>>388799908
I meant in terms of performance but yeah I guess console users will get fucked on hardrive space too
>>
>>388791951
God tier. I love the irony of them using horse armor to kick things off. We've come full circle.
>>
>>388792343
This.
I'm desensitized to it. The series is dead to me. I'm not buying the game, buying the DLC, then buying or pirating mods to make them enjoyable. I had a good time, but it's over.
>>
>>388799908
Not really about saving their HD but making sure their weak hardware won't melt because they can't barely handle the game unmodded as is. As for space this is all because Microsoft and Sony only allow 5/2gb of 'loose files' to be downloaded for a game. To get around this Bethesda is making every CC part of the base game.
>>
Seems to me this is the same thing as DLC. They still have free mods, right?
>>
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>>388799778
>>388800189
Oh God, you're right.
>>
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this reminded me FO4 was installed on my SSD.

That's 50GB freed.
>>
>>388792112
They actually patch everything from Creation Club into the game before asking you to pay to use it in-game so I dunno the line is blurry here, todd
>>
>>388800189
Its mods curated by Bethesda and sold in the form of DLC
its still paid mods and there is no way around that fact
>>
I'm seriously considering to quit gaming.

Games that interested on the PS4
>Bloodborne
>Japanese BloodBorne
And they weren't that good

Games on every other platform combined
>literally nothing

I hate this gen so much.
>>
>>388800072
>haha remember when we made a $5 horse armor DLC man weren't we silly back then haha yeah 2007 was a weird year huh
>good memories anyway this random fuckwad on the internet made a $3 horse power armor DLC buy now you entitled cunts
>>
Meh, I bought the season pass. This shit is all free for me. Don't care about the idiots who cheaped out during the game's launch
>>
>>388800126
and making you download 'all' the largest part data because now it's part of the patch.

there's no happy end to this terrible decision honestly, if they keep doing it this way console users now just have the game bloating with mods they aren't 'allowed' to use, otherwise they have to periodically remove CC dlc to save space for console users and that basically means we've reached the point of DLC 'seasons'

I can easily see why they did this, but it's amazing how short sighted in such an obvious way their solution is.
>>
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HELLO FELLOW GAMERS WHO ELSE IS IRONICALLY BUYING $3 HORSE ARMOR TO HAVE A SENSIBLE CHUCKLE OVER HOW SELF-AWARE BETHESDA IS?
>>
>people in this thread are unironically buying these mods
>it will be a success and valve will bring this jew shit back
>>
>>388800473
>I bought the season pass. This shit is all free for me.
LOL
>>
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friendly reminder that it is already too late. the very fact that somebody tried it, no matter how much of a disaster, means that it has already been cemented and will become the norm within 5-10 years.
>>
>>388792112
Piracy is 100% justified when devs/publishers don't have to abide by morals and act in their own self interest.
>>
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>>388800481
HAHA, ME TOO, FELLOW ANON
JUST LIKE THAT TIME ME AND MY FRIENDS WENT OUT TO HAVE A LAUGH AT THE EMOJI MOVIE
>>
>>388800326
the only winning move is not to play at this point honestly

I want to see how much goodwill they've burned if the Starfield/Got shit is true and they expect people to endure another 2 years of Skyrim
>>
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Good News: New Version of F4SE is already up
Bad News: Next Round of Creation Club content has already leaked and may even already be in your data folder so another update is likely imminent
>>
>>388792302
You made a dumb argument against piracy which only encourages people to pirate. Good job dumbass.
>>
>>388791951
Also extremely sinister implications of the exe being changed with every new piece of DLC cuz it kills Script Extender and possibly drives more people to buy the 'stable' mods.
>>
THEY NEED TO RELEASE SKYRIM 2 ALREADY

I AM DONE WITH SKYRIM AND FALLOUT4
>>
>>388800473
you poor thing
>>
>>388800473
>Meh, I bought the season pass. This shit is all free for me.

Oh how little you know.
>>
>>388800189
DLC is professionally QA'd and comes with some sort of warranty. If devs were getting commissioned to create official DLC, it would be the same. Paid mods are not.
>>
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>>388800481
Indeed, I have purchased many of the Creation Clubâ„¢ microtrans- mods with Creation Club Creditsâ„¢ (CCCâ„¢) and I have to say they are of a very high quality. I believe this will usher in a new Golden Ageâ„¢ of Modsâ„¢ and the custo- community will very soon come to regret their rash emotions
>>
>>388800667
it's either that or sending a C&D letter to the Nexus for pirating their mods
>>
>>388800770
if they went that route the site would just die.
>>
>>388800770
Nexus would probably pull them down without C&D, why we allowed a modding site with as strict uploading rules as them to be the most popular is fucking beyond.
>>
>>388791951
There is honestly nothing worse than a paid mods shill. You are ACTIVELY damaging the industry if you support paid mods, full stop. Bethesda has proven TWICE now that paid mods is a disaster, you don't even need to get into hypotheticals, the evidence is right fucking there.
>>
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>>388799713
>CEOs and other top-managers still bully Todd like in his chessclub days
>who's crying now?
>>
>>388800952
it wasn't always like that. By the time the Nexus got a ten foot long stick up its ass it was already too late.
>>
>>388800667
If anything Bethesda wouldn't want to kill F4SE because they stated at E3 that Creation Club wouldn't interfere with your mods or saves. If they were to kill F4SE either intentionally or unintentionally that could result in a lawsuit for misleading customers or false advertising. You might not think thats a big deal but in some countries it is, look at the UK which have slammed quite a few game companies for false statements and even fined them.
>>
>>388791951
Is this just a way to get around the season pass that they sold? Fucking hell thats jewish of them.
>>
>>388801064
One fan was able to force Bioware to improve the ending of Mass Effect 3 via lawsuit, so it's not beyond the realm of possibility to a really diehard betrayed fan.
>>
>>388798903
So what happens for the people installing the game while F4SE isn't up to date on the current version?
>>
was anyone there for the custom sp map packs/unreal tournament 2000 modding scene? man that was tits.
>>
>>388801064
they don't want to kill it deliberately but they won't shed a tier if their grand 'vision' accidentally kills it. and it wouldn't result in a lawsuit because it's not so much false advertising as just a mod becomes incompatible to the current nature of the game engine.

legally their game still allows mods like it did before, all that happened is a 'type' of mod became outdated and incompatible with that version of the game.
>>
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>>388801284
>F4SE
I'm sorry, that is not available at the Creation Club©. Please do not use pirated, non supported, hacker mods.
>>
>>388801284
I don't follow. If Updates are halted to keep F4SE working then chances are it'd be on a version the F4SE team would have chosen and if you download a version after that all you'd have to do is download an exe file from a previous version and it'd work
>>
>>388801064
>hey stated at E3 that Creation Club wouldn't interfere with your mods or saves. If they were to kill F4SE either intentionally or unintentionally that could result in a lawsuit for misleading customers or false advertising.

You mean shit game companies get away with all the time? Just look at what happened with No Man's Sky.
>>
>>388801417
One problem, a representive from Bethesda studios claimed at E3 that Creation Club would be compatible with all your old mods. If Bethesda did something which made that statement false then it could be argued that they mislead their consumers
>>
>>388801753
kek good fucking luck finding anyone to take that case
>>
>>388792112
Yeah and? I can justify it by saying I don't give a shit about it being "morally wrong"
>>
>>388801680
>Just look at what happened with No Man's Sky

And they got sued, yes they were cleared but they still had to pay their legal fees and also ended up pressured into adding some of the content they promised
>>
>>388801854
You'd be surprised what cases Lawyers will take.
>>
>>388801586
it's to prevent your version of the game form borking not to prevent SKSE needing to be updated.

you're halting updates so you can be online while playing the game/only launching your game offline so it doesn't update. it prevents you from constantly needing to refix the mod load out every single time and not need to get the update until you want to.

the SKSE still is going to need be updated after every one of the patches as well as the mods, but preventing updates on our end prevents it from all collapsing every single time Bethesda adds a new decal.
>>
>>388801926
Source? I don't remember Hello Games or Sony going through a lawsuit over NMS. The content they added had nothing to do with any legal pressure.
>>
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>>388797728
He come to town
>>
>>388792302
right? wrong? Who gives a shit, in 100 years non of this will matter.
>>
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>>388791951
> when you actively mock and anatagonize your fanbase but the majority of them are too young or stupid to understand the joke made at their expense
>>
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>TES:6 killed before it was even conceived
>>
It all comes full circle.
>>
>>388801753
one mod becoming eventually incompatable with the current version of the game does not mean they went back on their word. just because it's a liked mod that the community views as essential doesn't make Bethesda destorying it an action worthy of lawsuit.

mods have had to be updated all the time because of the game changes. the game still is allowing them to install the mod and the game is not actively spiting specific mods, the mod eventually not working due to incompatibility doesn't make them liars.
>>
>>388800392
We still have a shot with Bannerlord. Other than that yeah I guess nothing new is good
I just stick to old games I already like and keep coming back to because of THE GREAT MODS THEY HAVE
Fuck off bethesda no one likes you or anyone that tries to pull this shit
>>
>>388791951
are there still free mods? I mean whats stopping someone else from just making free horse armor
>>
>>388802390
It won't happen until they find a way to successfully monetize modding. Why produce Game + DLC when you can profit from Game + DLC + individual mods.
>>
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>>388792343
>>
>>388802493
Copyright law
>>
>>388793132
>Creation Club is not going to prevent old mods from working

It actually is

https://www.youtube.com/watch?v=hcldh21R40M
>>
>>388802493
Probably bethesda. I imagine they'll conveniently start cracking down on "ripoff" mods whenever the "ripoff" is free and they have a paid version in their store.
>>
>>388802390
they'll do skyrim 2 before ES6
>>
>>388802593
copyright this
*unzips*
>>
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>>388802602
but what if the ripoff was there first and the paid mod is stealing?
>>
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>>388792112
I fap to loli, I really don't care about morals
>>
lol guys we put out actual horse themed armour arent we wacky and funny

buy my game
>>
>>388794484
Thank the stars. They've got some Oblivion mods preserved there.
>>
i have no issue with paid mods. the people who do are the types who would complain about an artist wanting to get paid for their work. if someone wants to charge for something good on them.

my issue is Bethesda doesnt seem interested in actually getting good modders. everything is pretty shit and there is no reason for it to exist except for ps4 players and people who want achievements. with pretty much every item on the creation club its pretty clear they are not interested in making actual mods just shitty items and skins that can be gotten in better and larger amounts through free mods. id like full quest mods which they could get proper voice acting on, not fucking skins for the pipboy
>>
>>388802684
the rip off is sued and forced to admit he stole from you because you have the copyright therefor auto win, even if he predated you by years.
>>
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>>388802684
I'm sure if we investigate a little deeper into the dates the dates both mods were uploaded, we'll conveniently find that our paid versions almost always came out first and therefore we can take down the free version.
>>
>>388802745
That's honestly because you're either very young, very stupid, or both.
>>
>>388792112
>specting moral standards from the wretch cucks of /v/
lel
>>
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>>388802651
*unzips*
© 2017 Bethesda Softworks

That'll be 4.99 in Creation Club Credits to use that meme now anon.
>>
>huge uproar last time
>mere apathy this time
yeah, saw this one coming
>>
>>388802541

That's always been their plan. Modders do all the work for Bethesda, so why not try to profit off them too?

After all, do you know anyone who has ever played vanilla Bethesda games? They mod that shit as soon as they install it.
>>
>>388797850
Good way to end up on a list I'd think.
Bigger lists to fry, but a list just the same.

In fairness though, we're probably all on one just for breathing and ever having accessed the internet.
>>
>>388793210
>>
>>388802945
outrage fatigue. Soon everyone is going to get tired of being pissed off and the only thing left will be the black in Bethesda's numbers.
>>
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>>388802937
*unzips*
>>
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>>388792112
No one said anything about piracy you dumb faggot
>>
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>>388802945
>mere apathy
>>
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>>388803072
STOP INFRINGING MY COPYRIGHT
>>
>>388803123
give it a week and things will be normal. Paid mods are officially here and bethesda won't back down this time. Anyone banging and screaming is just wasting their time now, people will eventually accept it and we'll have another cool thing sucked dry and turned into a corporate husk of a product, not that bethesda trash wasn't before
>>
>>388798851
Asking the right questions. Give it time. Eventually this will adjust like the iOS App Store and, especially, the Android Store (pre-Google), so that people decide what they're usually willing to pay and thus set the standard. Right now this is like someone selling something common for $200 on eBay, talking up how rare it supposedly is. Doesn't mean anyone will buy it.

>>388798825
I can dig it.
>>
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>>388803017
>yfw you realize the incredibly poorly handled first attempt at paid mods was done as badly as possible on purpose, so that 2 years later they could introduce it again, this time with a slightly more organized looking plan so that it would look better by comparison, and with the concept not completely new and people would be more inclined to accept it.
>>
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rate my idea to make paid mods better
>modpacks curated by bethesda
>QA'd and optimized for the game
>just a click, install, play paid or whatever no fussing with mod manager bullshit kind of like dlc
>can still get mods individually for free, just wont be dev optimized
>>
>>388799070
Someone would have to buy it first. Are you? Who will?
>>
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I think the problem is that it's just too easy to spend money now.

Think about it. People buy this stuff in droves, constantly without a second thought. They do it instantly with the push of a button and the money is taken out electronically.

They don't actually see the money physically leave them so it lessens the negative feelings of spending money. It's so quick and easy that they'll barely even mull it over if it's actually worth it. Compare this to buying something in a store using physical money. You actually see and feel your money and that makes you more likely to wonder if what you're thinking about buying is actually worth the money asked for it.

I think it's a big reason that micro-transactions haven taken off so much lately. They feed off the convenience of instant, invisible, electronic spending. "$5 to get cosmetics in a game? Well, that's just $5." "$5 for a gallon of milk? that's way too much for that." People tend to rationalize electronic spending different that physical, even if they both result in losing money.
>>
>>388793094
>tfw not smart enough to mod my game to look like that
>>
>>388803332
>Bethesda
>QA
0/10
>>
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>>388792112
>>388792302
I'm pirating this because of you.
>>
>>388802541
Well, they can make a lot of small DLCs from one big dlc and sell it that way. Or take some iconic piece of content off the main game and sell it as an "extra" content. Or do something like play as a dwemer for a first time and learn the truth behind their mistery. Only for 15$. Day 1. They have this microtransaction system now. They can pull that shit off.
>>
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>>388791951
>mods are free, they don't cost any money at all! You just use credits!
>How do you get credits? Buy them with realm money of course.
>>
>>388802945
thats how they do it, just keep pushing it til people get used to the idea or just stop caring

which is why people should be adamantly against these kind of practices even if shit that's pushed out later makes them seem tame by comparison.
ie. dlc, season passes, micro-transactions, loot boxes
never, not once, dont buy em dammit
>>
>>388791951
>>388792112
>>388792302
I'm seeding right now
>>
I blame Valve for this entirely.

You can argue all you want that everyone always wanted to monetize mods, and that Steam were just the first to try it, but honestly this wasn't an idea that really started to flower until Valve blundered through the gate.

Sure, right now the concept of monetizing mods is a small, but how long do you seriously think that's going to last? It's very hard to present an argument to modders as to why they shouldn't be paid for their work if they can.

And none of it would have been a thing if Valve hadn't dipped their toe in the forbidden pool. We may riot against Steam for doing it, we may boycott Bethesdashit, and we may overlook whoever tries it next... but eventually we'll run out of energy and just accept that this is how it is now.

It's the same battle we fought against DLC, and after a while we'll just stop fighting it.

Once you put this kind of thought in people's heads, it's only a matter of time until someone manages to slip it through. And I blame Valve for that entirely.
>>
>>388803561
Bethesda knows people are dumb.
>>
>>388792112
You say that like its going to stop anyone or achieve anything its cute
>>
>>388803364

I see your point, but honestly I don't think that's as much of the reason as you think. While it's true that wasting "just a bit" of money is easier than ever, we also live in a much colder capitalist society than ever.

That number in your bank account is now a direct reflection of your value as a human being.

People know that. It doesn't always stop them from making stupid mistakes, but with the economy being as fucked as it is for the newer generations, it's truer than ever
>>
>>388791951
Doesn't affect me. Don't care. The people who want them can buy them and enjoy them. There's nothing to discuss. It's not the downfall of videogames.
>>
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>>388803561
I really, really, hope they add a way to obtain credits other than paying with money, something like getting whatever the equivalent is of and endorse on the Creation Club, oh what am a saying? This shit's fucked.
>>
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>>388804521
>>
>>388797583
>Skykids Loli sex mod
man that is the most pedo name for a mod ever
>>
>>388791951
If suddenly people are allowed to charge for their mods effortlessly no fucking mod ever will be free again. Nor will anyone buy them, the entire scene and tradition dies in a fortnight.
>>
>>388792112
On what basis is it morally wrong?
>>
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>>388793094
>todd is a prostitute now
>>
>3 dollars for horse armor
>people used to make hundreds of armor for free
can we even expect real content for 5 dollars or is it going to be another price of a fucking game for anything that isnt a one time cosmetic
>>
>>388804561

Why? No seriously, why?

The bottom line here is "we want to make money". It is the line all other ideas must serve. Why would they allow you to NOT give them money in any way?

The only thing I can think of if you don't want to pay is maybe if they do some twitch-bits-like thing where you can watch 10 advertisements for 1 credit, and a 3 dollar armor costing 10000 credits or something.
>>
>>388801926
They weren't sued, they were investigated by a British standards agency and i believe a few ads were pulled.
>>
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You fucking IDIOTS. What you think this shit will stop at the creation club? What do you think Bethesda has planned for TES 6? If we don't stop this now its going to spiral out of control.

Also many people play their games with 50+ mods, if each of those is like $3 each, then do they have to pay $150 just to use the mods they like? Do you fucking idiots not understand how math works?

Also no where in the creation kit does it say you are entitled to money. Modders know modding is not a job and shouldn't expect money because when money is involved the jews start flooding in saturating the community with loads of garbage meant to only make money which means no guarantees on compatibility bug fixes, etc.

When you buy the goty/ultimate edition of a game, the buck should stop there. After that Bethesda doesn't need any more fucking money. The reason why dlc is okay is because there is an END to it. There isn't hundreds of dlc for sale so I can just buy the dlc and be done with payments. Do you really want to get excited for a mod and then learn the mod author is charging some bullshit price like $25 because

>muh voice acting

I haven't really modded much, I only made one for morrowind recently but it was fun to make and others could benefit from it. It wasn't from fucking greed. That's what a JOB is for. Would you want to PAY $2 for my mod?

http://www.nexusmods.com/morrowind/mods/45160/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmorrowind%2Fajax%2Fcomments%2F%3Fmod_id%3D45160%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D5940653&pUp=1

I think not.

tldr if you support paid mods in any unironically kill yourself
>>
>>388804521

Its a potential downfall for modding scenes though.
>>
>>388803364
I can attest to that with my own sins.
I can't remember how much I spent on Planestside 2.
Of course, I stopped that shit ever since, but still. There are those who don't learn to stop being so impulsive (monetary-wise).
>>
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reminder that the minimum deposit for money is 7.50 so you cant even pay only 3 dollars for horse armor
>>
>>388793094
Bethesda is so desperate to not make another videgame that they're selling porn.

Is this the western version of a pachibox?
>>
>>388805179
>Modders having incentive to make money if their mods are good enough is a downfall
>>
>>388805023

Steam opened the floodgates. The second they tried and failed every company under the sun thinks they're going to do this but better.

It's free money to them, and there's no way we, or anyone else can talk them out of taking a chance on it.

The only way we can mount any resistance is to just not buy. But so what? We're, at max, 1% of the gaming community. What dent can our 1% boycott possibly deal when the remaining 99% are good-goy normies who don't understand that this isn't acceptable?
>>
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>Modding because the next big thing with normalfags.
>Suddenly they demand that every game be "moddable"
>Every fucking PC game trailer on youtube is plagued with "Can't wait to see the mods XD" comments.
>Suddenly the fucking suits force paid mods.
>It's probably going to work.

Oh my fucking god, stop ruining every you touch.
>>
>>388791951
"horse armor"

This isnt funny. Bethesda is openly mocking its playerbase.
>>
>>388805275

>Modders having the incentive to steal each others mods or cause drama everytime someone works a derivative mod out of someone else's mod.
>Will not splinter the community and kill all the goodwill inside.
>>
>>388805340
does this somehow make it better?

>>388805312
I almost want to just go full jihadi and find the people that pay for mods and stream their beheading on livestream to show that this won't be tolerated? Anyone else feel the same way?
>>
>>388805340
>THE MOD ADDS A QUEST THAT GIVES YOU HORSE POWER ARMOR
So did the original Oblivion DLC you fucking tool.
>>
>>388802945
everyone is too angry at trump to care about paid mods
>>
>>388801064
I thought Creation Club was simply things that were certified to work together with each other, not necessarily non-CC mods (as that guarantee is impossible).
>>
>>388805356
Get mocked, faggot. If you don't play Bethesda games then this is hilarious.

Those hacks released skyrim more times than there are elder scrolls sequels and it's still a broken mess. Is it just dawning on you that they have no intention of actually making any games and think their retarded fan base is retarded?
>>
>>388805438

That sounds a little dramatic. Try to take the more passive approach, Anon.

The industry crashed once before because consumer-trust fell too low. With every move like this they take another step towards that fate.

Ask yourself, is this really an industry worth saving? I say no. Let the next crash come as soon as possible, let us not hinder it but welcome it. Then when the fires calm we can rebuild from the ashes. Apply your zeal then, for a new dawn.

Not for this shattered husk of our hobby.
>>
>>388805647
but I love playing elder scrolls games modded, honestly the best experience I have ever had in gaming. And Beth wants to ruin it all for fucking more money.

I am hoarding oblivion mods out of fear right now in case the nexus gets shut down
>>
>>388805747

Then cherish the times you've had and compress your fondest mods into 7z archives for future use.

Accept with yourself that all good times must come to an end and that the curtain must be allowed to fall when the show is clearly over.

Enjoy what we already have, and assume you'll get nothing more. The age of modding ended the second Valve tried to put a pricetag on it.
>>
>>388803364
I've spent so much money because of Amazon prime but I love it
>>
>>388805451
>>388805438

It isn't just 'horse power armor'.

It's a quest, which the reward gives you horse power armor. Everyone is making it out to be just the item.

250 points is pretty cheap my man, what is wrong with this?
>>
>>388805747
I still have all my oblivion mods backed up from back in the day shit, Im glad I decided to archive them. I probably have around 100 gigs worth of mods
>>
>>388805982
quest: kill 5 raiders
tadaa! power armor for you!
>>
>>388805982
>quest
>go to dungeon #455
>kill every raider inside
>open chest for power armor pieces
>>
>>388805918
The thing is I haven't really enjoyed it all yet because of fps stutters but imma get a gsync monitor soon to fix all that.

>>388805998
Care to share? I would love recommendations and or oblivion buddy to chat with.

>>388805982
fucks sake dude why do you want to pay for mods
>>
>>388792112

suck my balls faggot, scrape the hairs with your teeth
>>
>>388793094
>(((gaming journalists)))
Is there a group of people more deserving of public execution then these slimes?
>>
>>388806102

And when you do, you'll get to enjoy what we already have. But like I said, don't expect anything new or better to come along.

If it does, great, enjoy that too, but the state of the industry is burning. Consumer-trust will plummet into a new crash and then we can take a step back and analyze what went wrong.

Until then: https://www.youtube.com/watch?v=YDiM4mhge_Q
>>
>>388806015
>>388806032
Any link to show the quest being done?

>>388806102
>fucks sake dude why do you want to pay for mods
I'll pay for mods that are worth it, I won't pay for mods that aren't.
I'll pay for dlc that's worth it, I won't pay for dlc that isn't.
I'll pay for games that are worth it, I won't pay for games that aren't.
I'll use free mods that are worth it, I won't use free mods that aren't.

It literally changes nothing for me.
>>
>>388805275
Incentives aren't that simple, monetary compensation can lead to an overall decrease in quality if cheap and fast becomes more profitable than putting effort and passion, see: mobile app/gaming industry
>>
>>388806321
Good advice, the only thing im scared of is how they broke f4se and I might not be able to play the game at all because of this and the fact that they won't even finish skse64 because its too hard.

>>388806378
you won't have one or the other retard, you clearly weren't here when steam pulled this shit

its either what we had before( free mods) or full jew.
>>
>>388800189
For now, yes. Like horse-armor 10 years ago, this is simply the weening-step to fool consumers into agreeing with them.

Skyrim's paid mods merely taught Bethesda that going all the way at the beginning won't work, just at they taught the world their real intentions with this. Fuck, even Valve's kikes knew to step off while they had a crumb of dignity left.
>>
>>388806102
most of the mods I had were either anime weapons, HD texture replacers or just aesthetic waifu shit (hence the large file size) barely and gameplay stuff, if youre interested in that kind of stuff I might make a torrent, or find a way to archive the rare stuff and put it up for dl somewhere for future generations to enjoy.
>>
>>388793094
At least they're getting real.
Sex mods is like 60% of the entire market.
>>
>>388806527
>you won't have one or the other retard, you clearly weren't here when steam pulled this shit
>its either what we had before( free mods) or full jew.

I was here and that is completely false. Stop being a dumb piece of shit retard cunt faggot nigger.
>>
>>388793132
It's anecdotal, but I can somewhat confirm mods based around using content from larger, popular mods being a lot less frequent with the Creation Club. I made a fairly substantial armor mashup pack with resources from L0rd0fWar's Mercenary pack, and if it had been a paid mod I wouldn't have released it even if given permission, I would have just kept it for my own personal use. It's not even about being on a high horse like, "fuck paid mods and fuck anyone that supports them." If you want to be paid for your work, more power to you, and I honestly do think something as big as the Mercenary pack is worth paying for. I just wouldn't want to deal with the potential headaches and controversy. Money complicates everything and it can very easily be the difference between a mod author that encourages people to build upon their work and a mod author that wants their shit locked down tighter than Fort Knox.
>>
>>388806642
I'm not really into the anime stuff, but I really love the gameplay mods. I think I'll be okay with bevi lex mod list as far as HD stuff goes.

>>388806704
no it isn't you fucking dense cunt. did we have ad ware in mods before paid mods? NO.
>>
How did it come to this?
>>
>Toddposting is going to evolve from "buy my game" to "BUY MY FUCKING MODS"

There's a slimmer of light in everything
>>
>>388806321
Fucking lol'ed good choice of song.
>>
>>388801064
>they stated at E3 that Creation Club wouldn't interfere with your mods or saves.

Probably because, likely, that'll gradually be the job of DRM, incentives and plain market-control down the road.
>>
>>388806813
>no it isn't you fucking dense cunt. did we have ad ware in mods before paid mods? NO.
What the FUCK are you talking about? Are you a professional dumb-ass or only know of like 3 mods in the world.
>>
>>388806987
Could someone please help me here, I'm losing energy and hope. Why are people even slightly okay with this? These people are what is taking this community away?

The sheep that toe the line?
>>
>>388806378
>This idiot will literally feed the problem
wow
>>
>>388806378
Thar she blows, the great fat whale of yore!
>>
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>>388792112
Actually it dosent fall under piracy apparently

https://techraptor.net/content/fallout-4-creation-club-files-auto-downloaded-breaks-free-mods
>>
>>388793039
Wow, I didn't know it would also constantly change the .exe, necessitating an update for the script extenders every single time. That's really fucking bad.

This is either an attempt to completely cripple free mods, or Todd is actually on our side and trying to sabotage paid mods from within by making the system so intolerable that they have no choice but to abandon it.
>>
>>388792112
I will pirate paid mods too, you colossal morons.
>>
>>388798018
Valve has been doing it for more than a decade now
>>
>>388798083
>Wouldn't happen as the problem can be solved easily by disabling updates.
Until they make it impossible to disable updates.
>>
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>>388791951
>I actually bought some Creation Club mods on PC.
>I actually gave 10 bucks to Bethesda.
>>
Has anyone else noticed they use that dumb horse armor thing to test the waters with a lot of shit? Did they really flip a poor marketing stunt into something positive, or did the demographic just change?
>>
>>388808869
I think they're trying to play it off as laughing at themselves, but it just comes off as painfully ironic because the original horse armor received backlash for the exact same reason the Creation Club is receiving backlash.
>>
You guys don't get it do you. Bethesda is targeting consul plebs with their shitty CC mod bullshit and just about 60% of the people who play FO4 are fucking doing it on a PS4.

We can boycott Bethesda all we like but PS4 and Xbox faggots (the majority) are going to keep this garbage creation club alive because not only do they get mods but they can keep their fucking bullshit achievements while having them.
>>
>>388805275
The "incentive" will encourage mods that make the most money for the least effort. That means tons and tons of horse armor.
>>
>>388791951
What's next after paid mods?
>>
>>388804089
The argument is that Bethesda does not deserve cut of the pay for the mods, people already bought the game.
>>
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>>388804838
You called, baby?
>>
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>>388791951
The Creation Club is a pretty reasonable thing to have. Basically having community made DLC isn't a terrible idea and for example Valve makes extensive use of community contributors.

But paying a few bucks for some armour mod you can get for free and arguably superior off the Nexus is retarded.
>>
large corporations can do literally anything they want as long as they apply a "frog in boiling water" philosophy to any plan they have
>>
>>388810520
Paying for Online in PC versions.
>>
>>388811117
>The Creation Club is a pretty reasonable thing to have. Basically having community made DLC isn't a terrible idea and for example Valve makes extensive use of community contributors.
Bethesda games and their mods work completely differently. It's not just a bunch of fucking hats like in Valve's games.

Plus paid mods are an inherently awful idea anyway.
>>
>HAHA REMEMBER WHEN WE TRIED TO RIP YOU GUYS OFF SO WE TRIED TO PLAY IT OFF AS A JOKE LATER
>>
>>388811368
Also, fuck Valve.
>>
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>>388791951
Paid mods exist ever since they started charging for things you could do for free with modding (skins, hats, and other cosmetics for example). This isn't new.
>>
>>388811117
It's not DLC you fuckwit, it's micro transactions made by Bethesda staff (at the moment) that specifically cater to the majority council market so that they can get mods while keeping their achievement bullshit.

They don't give two fucks about PC gamers because we're not the normy majority
>>
it's basically if a buffet started charging you for the good shit
>>
I am entitled to free mods
>>
@388792112
When did anyone mention piracy, retard?
>>
>>388811541
It's more like a restaurant that gives you a mediocre steak, which you asked for medium but got medium rare instead, for free and charges for dessert.
>>
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>>388812106
>@388792112
>>
>>388812163
no you have to pay for the game autist
>>
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>>388808853
T-thanks for believing.
>>
>>388791951
Remember the 20 March 2006 !
>>
>>388793094
Time to contact PEGI as soon as any sex mods get put in the store. I'm pretty sure that will make the game adult only even if it's a seperate purchase
>>
>>388804662
Skykids is actually a REAL old race mod. Used to have nudity pre-included, but LoversLab guys got super fucking paranoid and took that out.

The website I go to added it back in
>>
>modders deserve to be paid

Does anybody actually believe that the companies who make the shitty games get to decide that?
>>
>>388810775

So? Did you pay for the modding tools? Did you pay for the launcher? Did you pay for the assets modders are using? No? Then buck up goy because you're now getting to pay again!
>>
@388812210
>being retarded
>>
>>388797395
>Also the pipboy skins on creation club apparently conflict with a large number of free mods on bethesda.net.
>mod that affects pipboy skin conflicts with other mods that affect pipboy skin

That's normal.
>>
>Implying modders don't accept donations and/or use Patreon
>"Now you can go through our system and don't have rights over your creative work. You'll get a 5% cut from all sales, just sign here. ;^)".

The choice is pretty obvious.
>>
>>388807865
That's a extremely easy question.

Would paid mode benefit Todd as in, generate income to him?
If no, then yes, he's sabotaging.
>>
>>388792112
This post upsets pirates
>>
>>388793132
Bethesda essentially poisoned the well
>>
https://www.mediafire.com/?m4f761qk4nkco
>>
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>bethesda developed games
>fallout 4
Lol, who fucking cares?
>>
>>388791951
If I cared about Bethesda games anymore, I'd be pissed.
As it is, it's just disgusting. Hopefully this gets enough of a backlash so other companies don't think of imitating it.
>>
>>388813000
Yes, when I bought the game.
>>
>>388792302
I'm gonna pirate the game and then the mods for the game.
>>
>>388813120
Or maybe Todd is just a good guy. It's possible.
>>
only Fallout game Ihave to force myself to play. Haven't even finished it.

Shit writing is not what I want in a story driven game. Also Bethesda you can't expect me to believe that you can't afford to build a new engine or actually hire QAs that's main goal is to break the game, not play it like a casual and hope it will pass.
>>
>>388806378
Here's your "Quest": https://youtu.be/N-KcnjTE2KY
Literally just shooting few supermutants and just it.
>>
>not giving Todd & Bethesda money

What are you gay?
>>
>>388794013
This, retards think Todd is complicit in this shit, completely forgetting he's from the old school
>>
Wait so if all I lack is an esp can't I just add the assets in game with my own esp?
>>
>>388815384
Correct
>>
>>388814701
I did that when I bought the game and the DLC. I won't be doing that anymore, though, after they pulled this shit.

>>388815452
They're practically *inviting* you to pirate the damn things. Could it be that Todd set it up that way on purpose because he doesn't like paid mods either? Have we been misjudging him all along?
>>
Sometimes i wonder if that one spammers from the old fallout forums was todd.
>>
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wow, who are they fooling, some of the day one shit on creation club is retrofitted mods that you're paying for
>>
>>388792343
Honestly Bethesda is keeping the games published by them but not developed in house pretty shit free.
Some light pre-order bullshit, but Dishonored 2, Prey, and TEW2 all don't have season passes and were cool complete games. Doom falls into that category as well if you don't care at all for the MP, which is most people.
I have no idea what it is about Fallout and TES that makes them go full retard.
>>
>>388816209
>TEW2 were cool complete games
I'm an idiot, TEW2 isn't out yet. Point is is that it doesn't have a season pass.
>>
>>388812545
Incorrect, downloadable payed content can be rated by itself, like why those kikes at CA make blood DLC and sell that for $5
>>
>>388791951
>Started the cancer that is DLC with horse armor
>Started the cancer that is paid mods with horse armor
Fitting
>>
one video game crash wasn't enough
>>
>>388816209
Isn't the new pc of dishonored a nigger ? and pretty sure prey was dead day one.
>>
They expect people to pay for mods just like they expect modders to fix their games and make it better.

It's like they are saying at this point we give up and can't make good games but we still want money.
>>
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just tell me how to get rid of the shitty menu
>>
>>388792112
Kill yourself my man.
>>
>>388793094
Stop shilling your retarded site you cuckold
>>
>>388800637
>all the creation club assets get downloaded to your HDD, and you're only paying to unlock them

is this actually true? if so, how is this fucking scaleable after a couple of years, and how bloated will the games filesize be by then?
>>
>>388816606
when the next bethesda game comes out they'll introduce day 1 paid patches
>>
>>388791951
You can be mad but normies love this shit, I guarantee you they are buying it up.
>>
>>388816907
It's completely unsustainable. It'll be a total clusterfuck and an abject failure in short order unless they completely change how it works.
>>
>>388799778
It's funny cos /v/ said the same thing about GTA V
>>
>PAID MODS
pc cucked
>>
>>388793094
This tells me that a) nobody is buying the mods b) almost nobody submitted any to sell
>>
>>388817190
gaymurs will pay it
>>
>>388793603
30%

Warframe has done it for years and nobody said a thing
>>
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>>388805340
>>388805982

>250 points is pretty cheap my man, what is wrong with this?

I'm trying to joke to myself that you're a Toddposter who happened to have forgot to upload a todd image with each of your fucking comments. Then I realize, that no, you're actually 100% legit on wanting this garbage. Kys.
>>
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LMAO
>>
>>388793094
if i wanted to pay for sex i'd take a trip to amsterdam
>>
>>388793094
>SJW's will no doubt take notice and lash out at it.
>Controversy gives free advertising.
>They get cred from everyone who's sick of the nanny feminist agenda telling them what they can and cannot consume.
>They have a ready-made scapegoat to blame all the backlash on (People are leaving bad steam reviews/attacking the creation club because they don't like nudity in gamez guyz, it's nothing to do with it being paid mods!)
Is this calculated or what?
>>
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>>388793094
>bethesda downloading sexmod assets onto your computer without your consent
>>
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And people wonder why I pirate

INB4 the crash
>>
>>388818019
You know, it could be that of all things that brings this whole thing down. These corporate pricks don't care about ruining games, but they'll care if they get hordes of people bitching to them about how they sent porn straight to little Billy's Xbox.
>>
If someone did a really cool and extensive mod, like porting the entirety of NV to 4's engine, I would considering buying it at a reasonable price. The problem is most mods are gonna be overpriced, untested pieces of shit and there's no real accountability. If FO4 somehow wipes out your fucking HDD, you can go yell at Bethesda and expect them to fix it and send you some cheap merch. If a mod wipes out your fucking HDD, the fuck are you supposed to do? He can just take your money and run, too bad.
>>
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>>388818485
they shouldn't be downloading without purchase in the first place
multiplayer games only need to do it so other players can render stuff they don't own.
I hope we get another hot coffee scandal out of this just to shit them up
>>
>>388802601
>Spend 7 minutes just ranting about download and storage.
Jesus, if you're going to make an informative video about a news topic, don't just repeat the same piece of information constantly.
>>
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>Cremation Club
WTF TODD IS LITERALLY HITLER
>>
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So does this Creation Club stuff completely replace the existing "official" mod infrastructure on consoles?
>>
Pirating all bethesda games from now on fuck you todd
>>
>>388805329
>normies reeeeeee
Shut the fuck up
>>
>>388818893
No, its a separate feature.
>>
>buying bethesda tes/fallout games to begin with
/v/ really is just reddit at this point.
>>
>>388819091
So what, you can get mods normally (i.e. free) on console as well as pay for them?
>>
>>388792112
Piracy is still morally right.
I justify it with "greedy devs/publishers".
>>
>>388802785
>full quest mods
I feel you man, but with the shit they have currently in the CC and at that price I doubt it will ever happen. Bethesda is full of jews. Those cosmetic only shits should cost max $1.
>>
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>>388792112
>>
>>388795524
WTF? I didn't know that god the creation club is a fucking train-wreck, for now the only mods there are are skins, but if they put on large pieces of content I'll have a fucking 5gb patch every god damn ass day, so I'll need a 4TB hard drive for each bethesda game...
What a shitshow.
>>
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>>388792112
>>
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>>388793132
>>Creation Club is not going to prevent old mods from working.
How naive you are. No, there will not be an update that explicitly states that it is stopping non-CC mods from working, of course not. What will happen is that as new patches come out, small things will change, constantly breaking old mods and making it harder to fix them. Pure coincidence goy, even though before CC every 5th patch broke mods in a minor way and after CC every single one will break mods in a major way, it's just a coincidence, don't think too much about it goyim here's 50 CC credits as compensation hehe buy yourself something nice like this one Pipboy reskin.

Also anyone else here works with Substance Painter? I noticed they have a lot of reskins of stuff, and I don't think people quite understand how quick and low effort that kind of shit is to make with modern asset pipelines. To make one of those Pipboy skins it's literally 30 seconds of work, you simply go into the base colour and change it (maybe change metallic and some other values too depending on skin).
>>
>>388819176
Yeah, I was going to buy fallout 4, but now? Fuck Bethesda, I'll just pirate it.
>>
>calling niggers niggers and jacking off to lolis is okay
>piracy is wrong

This fucking website.
>>
>>388819316
I bought this shit not even a month ago because I didn't believe anons when they said this game was half baked. I had to see it for myself no matter the costs involved. Buyers remorse.
>>
>>388819439
Maybe you'll learn to pirate a game before you decide whether it's worth your money, like most intelligent people do.
>>
>>388819321
Did you not realize that people flock here to be contrarian shitposters these days?
>>
>>388792112
Oh man, I guess bethesda needs paid mods money to hire better shills.
>>
>>388792302
>moot chose these people as audience years ago
>>
>>388819508
>tfw to intelligent for videogames
>>
>>388793094
>tumblr says real gaming news ironically
>article isn't on the polygon website
Is this even true,
>>
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>>388791951
If you own any Bethesda games you are already a complete tool.
This is the natural progression of things. Eat it up, you AAA enthusiast.
>>
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>>388792112
>purchasecuck
>>
Haven't trusted PCGamer since Spore was supposed to be good.

Oh then Starbound was going to be revolutionary.

And fuck Andy.

>Bethesda gotta sue Prey to the Gods because the word Pretty is in it!!!
>Trust us with this 'money' thing guize!!
I hope I live long enough to see them close down
>>
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>You share a board with fifteen year olds who will pay for mods
>>
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>>388805982
But you have to pay a MINIMUM of $8.00 to get 250 points. Even with the free 100 points they give you, you'd still need to pay.
>>
>>388821439
at this point /v/ has 3 main age groups who all have different views on that shit
Fist there are the <15 year olds who hate piracy as if it is the plague
Secondly there are the 16-25 year olds who hate purchasing things like it is the plague
and last you have the 25+ year olds who don't give a shit about either one and do both
>>
>>388792112
Who cares?
>>
I wouldn't be that against them if they were a reasonable price but that's not the case
>>
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>>388791951
oy vey 3 bucks is too low! make it more expensive, show no mercy to the goyim.
>>
>>388791951
This isn't the end but you can see it from here.
>>
>>388792112
I don't even want to pirate Bethesda games or anything in relation to them, they're just so trash, I'm amazed anyone would want to play them.
>>
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>>388791951
>ads on the main menu now
jesus christ todd
>>
>>388791951
>$3 HORSE ARMOR
Is it 2007 already?
>>
>>388791951
>horse armor
>>
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>>388819176
>ywn be pic related
>>
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>>388825224
>you will never be a cute loli with plump thighs
Why even live?
>>
It's a good thing Fallout 4 sucked so bad that I don't ever want to play a Bethesda game again, was this their plan all along?
>>
>>388824430

why todd

why are you doing this todd
>>
>>388792112
intellectual property is morally wrong
>>
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>>388793039
>also makes changes to the .exe which breaks the F4SE
Beth cannot be cereal, that's so fucking stupid I'm gonna go blind. Literally who in the modding community would support this?
>>
>>388791951
>>388792112
put me in the screencap reddit
>>
>>388825717
>Literally who in the modding community would support this
the same type of kiddies who support the minecraft modding scene where every time a new update comes out EVERY mod has to be redone to work with the newest version
and the minecraft modded community HAS to always play on the newest version of minecraft no matter how shit or easy to backport the content it adds is
>>
>>388825717
The .exe change is the least retarded part about paid mods when you actually look at why it's there. The new stuff utilizes a new plugin type called an .esl, which has a form ID limit but doesn't count against the load order limit. The only reason they needed to update the .exe is so it can actually recognize the plugins.

If they actually give non cuck club modders the ability to utilize this plugin type, then lots of armor and weapons mods will be able to be done in a more streamlined way.
>>
>>388816730
uninstall the game
>>
>>388805982
>250 points is pretty cheap my man

Is that your salary for supporting this shit?
>>
>>388800764
>Modsâ„¢
This makes me angrier than anything else.
>>
>>388824430
is this real?
please tell me this isn't real
>>
>>388793094
>paying for the mods most likely to crash your game

I deinstalled all porn mods and just fap to normal porn and play the game normally. Both experiences were a lot better
>>
>>388793094
>He reads Polygon for gaming news
>>
How does Todd sleep at night?
>>
>>388792112
>purchace a things
>its not really yours

fu communism/fascist scum
>>
you can activate them too.

Go to /r/ModPiracy and the top comment of the Creation Club thread.

Download the rar and extract the .ESL files. Change the extension to .ESM and and then do one of the following:
> add them to a zip file and load into Nexus Mod Manager. Activate the """mod"""
> copy the files to your fallout 4 data directory and then edit the plugin list.

It's that fucking easy.
>>
>>388829073
Holy shit. I can't believe they made it that easy.
>>
>>388829153
There's literally no protection. All you buy is the plugin file.
>>
>>388828914
2 maids smother him with money until unconscious
>>
>>388791951

History repeats itself.

Its dlc all over again.
>>
>>388804521
I heard the same retarded shit when the horse armour dlc was released.

Now look where we are.
>>
>>388807156
>>388807392
>>388814485
I won't buy that mod and I won't by any of the mods there. I think I am the only smart person on this thread.
>>
>>388792112
>He does it for free
>>
>>388792112

>already fuckfaces are calling downloading mods for free piracy

you people are scum of the earth, I don't even care if you're baiting for (you)'s
>>
>>388799339

Consolefags will eat it up, then it will slowly start to creep up in pc gaming just like it happened with dlc.
>>
>>388829985
I really don't see it happening for PC, you're probably right though.
>>
if this shit succeeds I might as well stop playing videogames forever, there will be no hope left for this medium
>>
>>388829902
If the developer wants to sell it, it's morally wrong to take it. Free mods still exist you dumb fucking idiot piece of shit dumb ass faggot nigger.

Fuck I am mad.
>>
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>/mu/ is fine with piracy
>/tv/ is fine with piracy
>/co/ is fine with piracy
>/a/ is fine with piracy
>/g/ is fine with piracy

>but /v/ flies into an autistic rage to protect the corporate organizations that don't give a shit about them

really gets my noggin goin
>>
>>388814485
Is the area there at least new?
>>
>>388830556
>somehow a mod developer is a corporate organization.
yeah we can all see your noggin goin.
>>
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>>388830614
What do you think?
>>
>>388830672
>implying he's the one getting most of the cash
>>
>>388804521
This isn't true, modders are a finite resource and the ones that make mods for free won't last long if they are passing up on hundreds or thousands of dollars a month.
>>
>>388830672
>ALL profits go directly to Bethesda
>but muh mod developers
>>
>>388830672
I didn't know Bethesda were independent mod developers and not a corporate organization. Jackass.
>>
>>388830397
It's morally wrong to monetize other people's mods in the first place you dumb fucking idiot piece of shit dumb ass faggot nigger.
>>
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>>388800473
>Meh, I bought the season pass. This shit is all free for me
>>
>>388830972
>other people's mods in the first place
what are you talking about idiot?
>>
>>388829478
What a god damn disaster. This is a whole new level of fuckup, even for Bethesda. Someone will probably even find a way to get the pirated mods onto consoles.
>>
>>388806181
Yes, your company, Todd.
>>
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>>388830556
>/v/ has has the most normies
>/v/ has the most underage
>/v/ has the most autists and spergs

NOGGIN SATAUS: JOGGIN
>>
How long until Bethesda intentionally screws up their games so they can get a cut of the mods that fix them?
>>
>>388814485
Yep, that's about what I expected. If the quest was more complex than "Go to dungeon, shoot a few enemies, get the item", it would have been advertised as a quest mod that gives you a weapon, not a weapon mod that includes a quest..
>>
It's interesting that, no matter how articulate and accurate your argument against paid mods is, you all come across as super entitled.
Like >>388793132
Good argument (opinions), but definitely has an undercurrent of "I think all mods should be free because they just should and no modder has the right to say their work is actually worth anything."
Also interesting that most people who are saying all mods SHOULD be free have probably never contributed to the modding community.
>>
>>388832257
>Also interesting that most people who are saying all mods SHOULD be free have probably never contributed to the modding community.
Total fucking bullshit. Some of the loudest voices against paid mods were the modders themselves. The vast majority of modders want mods to stay free.
>>
>>388830556
welcome to post-2014 /v/
>>
I think it's a neat idea. Allows the community to really put in effort and make something worthwhile, since there is a chance to be compensated.

And the market is there. People buy a ton of skins in other games.
>>
>>388832257
>>388829847
>>
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>>388792112
>morally wrong

GET PUT OF HERE SPOOK
>>
>>388793094
I'm not even angry.
>>
>>388832584
>Allows the community to really put in effort and make something worthwhile, since there is a chance to be compensated.
>horse armor
>pip boy skins
>>
>>388832417
You seem to be under the impression that everyone who has an opinion on the subject is a modder.
Go check out the download counts on the Nexus. I would washer that the VAST majority of mod users are not modders. Therefore, it's probably save to say that the majority of voices decrying paid mods are not modders.
Granted, modders may be among the loudest, but the biggest crowd is probably going to be the people who don't contribute a thing at all.
Your argument totally misrepresents and doesn't address my comment at all.
>>
>>388832584
jesus anon, how many times did you copypaste this?
>>
>>388832597
Not relevant to my comment.
Zero to do with piracy or the motivations/decisions of modders.
>>
>>388832827
>Some of the loudest voices against paid mods were the modders themselves
>everyone who has an opinion on the subject is a modder
Literally how did you arrive at this conclusion? fucking retard.
>>
>typical Beth game requires 200 mods to be bearable
>paid mods go for $1 at the least
I'm gonna enjoy the fuck out of this future. It's like they want people to stop giving a shit about their games.
>>
>>388792408
Yes, welcome to /v/, newfag.
>>
>>388833063
Your argument that "some of the loudest voices were modders" indicates that you think they represent the majority opinion.
My point is that majority opinion is represented not by modders but by users.
Consequently, I imply that the majority of people complaining about paid mods are users, not modders.
>>
>>388793132
this

you know you're going to get people like that arthmoor faggot who are going to jump at the chance to make money off their work.

pricks the lot of them honestly
>>
>>388833024
Do you get money for this or just credits?
>>
>>388829153
It won't stay that way.
>>
>>388830556
I blame the >paying for games meme. Both sides are autistic as they both bring up piracy without it being mentioned
>>
>>388833430
Why do you deserve the fruits of their labor for free?
>>
>on disc purchasable mods
What the fuuuuuuuck?
>>
>>388833573
i remember a time when people modded games for

>the fun of doing it
>a chance to practice their skills
>fulfillment of seeing others enjoy what you've created
>etc

These days every cunt has muh patreon and shit and fall just short of outright asking for your money. with this creation club most if not all of those big community heads like arthmoor or whoever it was who made skyui are going to just full-on migrate over to the creation club.

Just watch it play out, i'm not wrong and you'll all see in time.
>>
>>388833501
I don't get your meaning.
I'm just pointing it that the discussion I'm having doesn't have anything to do with piracy and also has nothing to do with the motives that are driving some modders to monetize their work.
The post you referenced mine to is directly about piracy and, obtusely, monetization motives, and is therefore irrelevant to my discussion.
>>
>>388833783

You're not wrong, anon. Definately not.

>>388833573

Why does Bethesda? Anyone with a lick of common sense can see this is them just trying to monetize their strategy of "fuck it, the modders will do all the work."
>>
>>388833573
No one's saying we do. But if you put a price tag on it, be prepared for people to be more hesitant at downloading your labor. Even more so since there isn't any way to refund or demo those mods. Shit's gonna be hilarious.
>>
>>388833783
You didn't answer my question.
>>
>>388833919
and you haven't stopped being a massive money grubbing faggot, so here we are.
>>
Bethesda thinks this is 2011 and they are the internet's darling.Let them drown.
>>
>>388793039
Dear god that's worse than fucking minecraft where everyone plays on an ancient version of the game because mod makers can't be bothered to update everything twice a month.
>>
>>388833895
I guess I'm misunderstanding all of the people saying they're going to pirate mods. I guess they don't actually think they deserve the mods for free.
>Hesitant customers
Would this risk not be part of the modders decision making process? I would trust that a modder is able to make these decisions and is willing to accept the consequence of their decision. This doesn't constitute people having a moral high ground on the modders and definitely doesn't mean people can sit back and say modders shouldn't be able to price out their work.
>>
>>388833971
You still didn't answer my question.
>>
>>388793132
Bethesda have started taking down mods.

Also the creation club breaks script extenders every time it updates.

In it's current incarnation it totally seems designed to prevent free mods from working.
>>
>>388834356 here

i'm gay
>>
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JUST PIRATE THEM

FUCK BETHSHIT

https://my.mixtape.moe/mmieqs.7z

Drop these into your data files folder
>>
>>388833893
>Why does Bethesda
Because they have a right to practice business as much as anyone else. They are in a prime position to do so and won't face any copyright issues that third-party paid-mod providers would likely encounter. (I imagine donations skirt this issue, hence they're still an option on the Nexus?) So long as they aren't forcing free mods out of the game and aren't coercing modders into using their services, I don't see your argument holding any water - your issue should be while with the modders that decide to put value to their work.
>>
>>388800189
The creation club apparently breaks most free mods by forcing the EXE to be updated every single time a new mod is added onto the store, thus requiring the script extender to be updated.

So no not really.
>>
>>388834261
People exclaiming their wishes to pirate those mods are doing so out of spite. Just look at the posts in this very thread. Fact of the matter is, Beth is just making it more and more difficult to be a paying customer of theirs. They've already proven that they're willing to be so lazy that they put out a game with barebones content requiring unofficial patches and hundreds of mods to be great. Now, they're looking to monetise those hundreds of mods. Bear in mind that Beth themselves have a bad track record on making stable games and now they'll apparently be curating third party content makers to ensure all of these things play nice together in a paid-for environment with no methods to demo or refund those content. Content which have had a long history of being buggy and full of incompatibilities or even having interdependencies between third party resources. Go ahead and put a price on such a thing modders. You definitely have the right to do so.

Like I said, it's gonna be fucking hilarious watching this.
>>
>>388834721

How does it not hold water? Bethesda games practically need mods to be playable, and rather than have mods compliment games like they're supposed to, they basically sit back and let modders do all the work, then exploit the modders that decide to put value to their work for their own gain.

As >>388834768 said:

>Fact of the matter is, Beth is just making it more and more difficult to be a paying customer of theirs. They've already proven that they're willing to be so lazy that they put out a game with barebones content requiring unofficial patches and hundreds of mods to be great.

That's what I'm getting at. They're monetizing that very laziness.
>>
>>388834591
>mod piracy is now officially a thing

Where did it all went so wrong
>>
>>388835256
Fanboys who actively seek to quell legitimate criticism about the direction of the industry.
>>
>>388834768
Your comment makes it sound like Creation Club is the only platform from which to get mods.
I understand now that we may be speaking from different perspectives. I play on PC whereas I am beginning to think you play on a console. I'm unfamiliar with the modding scene on console, but am under the impression that CC will be the only way to get mods. If so, yeah, I can see the issue there, but I'm wholly arguing from a PC users perspective.
Your comment about mods making the game great, and how Bethesda is monetizing them doesn't ring true to me (as stated before). They are providing a platform for modders to provide content where they don't leave the valuation up to the customer. Again, it's the modders themselves which are giving CC any credence whatsoever, and they who you should have issue with (although I don't agree with that sentiment either).
I feel bad for modders who are going to do work, put a value to it, and have the community which they are enriching to say "your work is worth zero" when they get it through other means. How demoralizing for the modder.
>>
http://en.uesp.net/wiki/Morrowind:Official_Plug-ins

Remember when Bethesda released free DLC?
>>
>>388835539

They do so because it's a symptom of a much wider problem: Most people in life generally have jack shit to live for, so they live vicariously through whatever they can think of - sports, religion, politics, video game fanboyism, you name it.

Corporations and the like, of course, then exploit the hell out of this tendency, and thus we find ourselves here today wondering where it went wrong.

It was inevitable, really. The only way gaming could've survived was if it was so incredibly niche that the risk of getting involved in it would've outweighed the benefits, considering how socially fickle most people are.
>>
Anyway to keep Creation club off my system?
The update is fuck huge for no content.
Is there no actual way to disable auto-updates or remove it?
i suppose you can set it to only update if you click play and then only play in offline mode but that's surely lacking in freedom.
>>
>>388835678
If vidya is all somebody has to live for then shouldn't they embrace criticism of the industry?
>>
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Remember how buttmad /v/ was when Oblivion had Horse Armor DLC?

Remember how it didn't matter and Horse Armor DLC is the norm now?

This is the same thing. Years from now this will be the norm and /v/'s complaints will be a forgotten fart in the wind.

You're gonna eat that shit and like it, /v/. You're a dumb consumer. You are Bethesda's little bitch.

Eat it.
>>
>>388834994
My point is that your issue should wholly be with the modders who use the service.
You are saying their work is worth nothing. They are not. CC just gives the modders a platform to voice their opinion.
Also, I don't agree with your hyperbole about all Bethsoft games needing mods, but that's subjective and I understand your comment.
>>
Did I miss something? is the nexus down now that we have to pay for mods?
>>
>>388836019
fukin normies ree
>>
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>>388792302
brb pirating
>>
>>388836102
That's the next step of his master plan.
>>
>>388792112
Morality doesn't exist.
>>
>mods are required to fix Bethesda games
>Now those cost money too

In the future, I guarantee you will have to pay for patches too
>>
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>>388836206
you already do
>>
>>388792302
>stupid arguments for piracy being the right thing to do.
What exactly is wrong with piracy? Bethesda is not your friend kiddo. They are anti-consumer and pirating is a way to effectively give bethesda the middle finger
>>
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>>388836260
>expansion
>patch
>>
>>388836260
Source?
>>
>>388836342
>game at last gets good optimalisation
>only avalaible in xpac because base game didn't get any patch
>>
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>>388793094
>fucking with the lifeblood of the franchise.
Digging your own fucking game there, Todd.
>>
I have a crazy theory, hear me out.

>Top brass really want to implement paid mod because they're upset people are having additionnal fun for free
>Dev are perfectly aware that it's a stupid idea that will never work and make everyone angry, or just hate the principle of paid mods
>They put up the most retarded way to implement paid mod
> at first it was no curation fo paid mods on steam workshop,
>now it's overpriced shit whit an obfuscated process that will clog your SSD, force you to update your game each time you launch it on PC/console, and break most other mods because it require updating F4SE each time)
>People get batshit angry, devs tell the brass that people still don't like it and convince them it's a stupid idea
>6 month later brass is pushing again for paid mods
>try to put up an even dumber way to implement them
>>
The problem is the (You)Tube gaming culture has whipped up everybody into this
>gotta play AAA Day 0 or else frenzy
And then you have people paying for early access. So now devs don't even need to finish a game before it starts making them profit.
By far the biggest cancer though is pre-orders. With the option of digital distribution there is literaly no reason to pre-order a game. Ever. Games don't sell out anymore. Why would you give a dev with billions of dollars in capital behind them money for a product they haven't finished yet? They are bound to deliver as much profit as possible to their shareholders, and if they already have your money then there is zero incentive to actually deliver upon their promises, especialy if people are time and time again going to pre-order their games no matter how bad the last one is.
>>
>>388836032

My issue is with both, anon.

And that's fine if you disagree with me. To each their own, all that shit. You play what makes you happy - that's all that really matters tbqh.
>>
>>388793132
>thanks to bethesda ere will be pirated mod packs
>pirated mods
let that sink in
>>
>>388836537

I think you pretty much nailed it there, but I think the biggest cancer at this point isn't pre-orders (although they are one of the biggest), but fanboyism. Fanboyism allows everything else to happen.

If there were no fanboys, would there be so many pre-orders?

>>388836713

Poignant, isn't it?
>>
>>388836306
I dislike piracy because people who do so don't seem to differentiate between pirating content from large companies who can shrug it off and pirating content from small developers who need each and every sale they can get to survive.
I am speaking from personal experience and what I have seen personally - your experience may differ.
>>
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Post yfw you're going to pirate mods
>>
>>388837432
Todd won't like that
>>
Get ready for frequent game client updates that will repeatedly break all but the most basic free mods that are "necessary" to keep the paid mods functioning properly.

Sort of a "we're killing free mods without actually saying or doing anything officially against them but automatic updates now make most of them break constantly because they're not being sold through out paid mod system" type of thing. Sure, you can just not update the games that are already out but I can guarantee that the next Bethesda game will be so unfriendly to free mods under the guise of supporting paid mods that free mods will simply not exist for that game because free mod makers would be forced to constantly update their mods to keep up with Bethesda constantly making them not work properly anymore. They're already doing it to the script extenders with existing games, they'll have much greater control of these things with the new release games. Also you can guarantee that at the very least the mod kit for the next Bethesda game will be available to paid mod creators for like a whole year before they let free modders use it (that's if they don't just outright integrate it into their Creation Club as an additional feature, making it so that the only way to make free mods for that game will be making them without the creation kit for that game).

Prepare for the death of free mods and the beginning of a thriving mod pirating community.
>>
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>>388837432
>>
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>>388792112
Have a (You)
Thread posts: 512
Thread images: 94


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