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Was it an accident? Did Bethesda just stumble into it?

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Was it an accident? Did Bethesda just stumble into it?
>>
They had actual good devs back then.
Then everyone left.
>>
>>388772685
B-but they made the shivering isles?

Maybe that was the happy accident.
>>
>>388772819
To be honest I'm surprised with how Shivering Isles turned out after how shit Oblivion was. It's like the team decided to add some Morrowind into the game to make up the fact that they clearly made Oblivion a normalfag vydia.
Then again it was only after Oblivion that everyone left for good.
>>
>>388772401
>Was it an accident
It must have been if they thought directional based combat where there's no upsides to weakening your damage was a good system, much less the rest of the gameplay.
>>
>>388773036
Interesting. I like a lot of quests in Oblivion so there was good effort put there. Oblivion felt like a higher up failure more than a failure on the ground level.
>>
>>388772819
They brought people back for that one actually.
>>
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>>388773194
They did a pretty good on job on Oblivion's side quests, I'll give 'em that. It's one of the only things I like in the game.
>>388773236
Arena is fun but there isn't any real reason to play it when Daggerfall improves on it in every way.
>>
Any company that meets a large degree of success will want to hold onto it. In this case it meant making their games more accessible at the cost of any real meaningful direction. Like the rpg elements were all but stripped out. Fallout 4 is the new template folks.
>>
I want to subject Todd to hypnosis and bring back the Todd that created Morrowind, replacing the Todd that created Fallout 4. He must be still there in the subconsciousness of nu-Todd, weak but still existing.
>>
>>388773236
Switch Arena and Shivering Isles and you'll be spot on.
>>
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>>388773427
He is being forced by the ZeniMax jews. Todd is a fallen hero
>>
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>>388773427
It's not Todd as much as it is this guy who has taken over the writing duties for Bethesda's games.
>>
>>388772819
Shivering Isles was fucking awful

Literally irredeemable garbage
>>
>>388772819
Shivering Isles was barely interesting. It had maybe 1/8 of what made Morrowind good
>>
>>388773550
This too. At least we have Kuhlmann around
>>
>>388773036
Most of the problems that made Oblivion garbage were present in Shivering Isles too. Level scaling, quest compass.
>>
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all games by bethesda is actually pretty good, anyone who says otherwise obviously have bad taste
>>
>>388773745
The thing is that they at least tried to make an interesting environment to explore with the "alien" feel that Morrowind had.
Unlike Oblivion's Cyrodiil.
Fuck Cyrodiil.
>>
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>>388773816
They made the best Fallout game on their first go, how did the madman pull it off?
>>
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>>388773323
>Arena is fun but there isn't any real reason to play it when Daggerfall improves on it in every way.
I disagree, and though I see it as the worst ES game, I found it enjoyable in my play through.
I liked the maze-like dungeons and the design, and yeah Daggerfall was better in most every way possible but it was still a nice journey.
Also I am a fan of go get the thing stop the bad guy type of story.
>>
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>>388773885
>New Vegas has a lower score than Fallout 3
>>
>>388774103
Considering it was borderline unplayable at launch an 84 seems pretty good.
>>
>>388773323
Oblivion's main quest could have been a lot better. I think they had a good idea with the Hero of Kvatch but overall it was uninteresting. I don't mind being the errand boy or the hero behind the hero but it was too flat.
>>
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>>388773236
Windhelm, Riften, Markarth, Whiterun, Solitude, Dawnstar, Winterhold and Morthal.

Anvil, Bravil, Bruma, Cheydinhal, Chorrol, Kvatch and Leyawiin.

Leyawiin sounds like a native name used by Khajiit while Cheydinhal sounds more Dunmer than Imperial. Why are Cyrodilic cities named this way? We don't see Windhelm going under the name of what the Dunmer call it.
>>
>>388773160
I've just been playing it a bit for the first time and been wondering about the directional attacks. Do they ever do anything or is it just cosmetic? I like the feel of it (love mountainblade) but I can't tell so far if it matter at all. Barely started though.
>>
>>388774226
AGED LIKE WINE.

>>388773514
The Toddster won't give us a voiced protagonist in TES: VI
>>
>>388774091
I can't say it's the worst TES game, it's not that it's a bad game but I guess it has the least content in the series with everything being procedurally generated. The story and lore are also barely related to modern TES.
It's barely an Elder Scrolls game anymore, just a fun old dungeon crawler.
>>
>>388773550
I really wonder how bad family problems that guy has, considering that he literally can't write a story without daddy/son issues.

Also, that family issues focus is even worse thing when you consider that Bethesda's games are extremely ill-suited for stories that expect you to care about characters that are a part of your character's background. People don't want a fucking ready history for the player character, it should be left open in games like this.
>>
>>388773236
Skyrim>Oblivion feels like a meme pushed but Skyrim babies so people stop making fun of them. I played Skyrim first but I like Morrowind and Oblivion better.
>>
>>388773236
More like
>Excellent Tier
Daggerfall
>Good tier
Arena, Skyrim, Shivering Isles
>Meh tier
Fallout 3, Oblivion
>Shit tier
Fallout 4
>Full blown retarded tier
Morrowshit
>>
>>388774260
Both cities have a lot of Khajiiti and Dunmer influence, respectively, but the names aren't that far from your average Nibenese stuff
>>
>no more athletics
>acrobatics
>levitate
>slowfall
>attributes
>on and on and on

Welp.
>>
>>388774305
They do literally nothing. All or Morrowind's gameplay mechanics are fucking retarded and make zero sense.

>So you can move around and your attacks change based on direction
>Alright, what benefit do I get for using a different attack
>Well your damage goes to shit
>OK, so why would I want to use it then?
>No idea
>Well that seems fucking retarded, why should we use this then?
>It's OK! We'll have a "use best attack" button in the options so circumvent it
>So you're saying there's really just one attack
>...Yes
>>
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>>388774442
Have you played vanilla Oblivion? The enemy scaling alone makes it almost unplayable, Skyrim at least touched up on Oblivion's problems even if it ended up further streamlined from the two before it.

Skyrim also had a far more interesting and unique setting than Oblivion.
>>
>>388774730
I'll never forgive what they did to Cyrodiil
>>
>>388774347
Yeah I can see that.
I personally enjoy all the mainline games, can't speak for the others as I haven't got to play them however in terms of gameplay and lore I find Arena lacking.
I will agree it's a fun dungeon crawler but I think it deserves a playthrough from any fan of the series.
>>
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>>388774442
Oblivion was a disappointment, but Skyrim was actually bad.

Dragons are a successful test to make something more annoying than cliffracers.
>>
>>388774782

>translation error

FUCK YOU TODD
>>
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Daily reminder Oblivion had the best quests.
>>
>>388772685
>good devs
>can't even program floor collision correctly
>even though the levels are just copypasted chunks
>>
>>388774782
>I'll never forgive what they did to Cyrodiil
>Cyrodiil was always meant to be a temperate zone
>they(MK) adds flavour text to insinuate it was actually a jungle
>people(morrowbabbies) cry when it turns out this isn't in game
TIBER SEPTIM, THE ONE TRUE GOD OF MAN, RETROACTIVELY REMOVED THE JUNGLES TO ALLOW HIS PEOPLE, THE CYRODIILS, TO BETTER ADAPT TO LIFE IN THEIR HOMELAND!
>>
>>388772401
>have one of the best settings in video game history handed to you
>do absolutely nothing of interest with it post-Morrowind

TOOOOOOOOOOOOOODDDD
>>
>>388774819
It's interesting to see where the series began but I still believe you could just outright skip to Daggerfall.
>>388774873
That was one of ESO's explanations. I actually enjoy the jungle retcon that MK wrote for Oblivion.
The problem is that it was the ONLY retcon they explained. Everything else from the PGE1 just fucking disappeared out of thin air without any explanation.
And it's obvious that they made Oblivion to be a normalfag LOTRland so it could sell better.
Fuck you Todd.
Shove that horse armor up your ass.
>>388775001
Read Pocket Guide to the Empire you faggot
>>
>>388774730
>vanilla Oblivion?
Yes, after skyrim. It felt like a step up since it had better character building mechanics and more interesting quests. Spellcrafting was something I don't think should have been removed for Skyrim. I had more control over my character and never felt like the chosen one the same way. The quests were better and more memorable, I barely felt motivated to do things in skyrim but I have done every quest in Oblivion.

People had warned me of all the flaws it had so when I saw them first hand they weren't a surprise or grating. Skyrim is better in a lot of aspects though.

It was like this for me, I liked skyrim and Oblivion was a step up. I liked Oblivion and Morrowind was a massive step up. If I had played Morrowind first and no one told me the flaws of Oblivion ahead of time I would probably dislike it too.
>>
>>388774730
Skyrim's worst problem is that the quest design is mostly shit, especially all the "guilds" are horrible. The small gameplay improvements aren't enough to offset the fact that there's very little interesting content to play through.

Also, while the level scaling shit isn't as obviously grating as it was in Oblivion, it still becomes that annoying endless Draugr Deathlord lollapalooza at the end of the day. Mods are still 99% essential to fix that.
>>
>>388773885
>fallout shelter that low
At the moment FS is unironically the best Bethesda!Fallout game.
>>
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>>388773427
It's me. The real todd. They locked me up in an island no one knows about. After the last e3 I had an awakening and could see visions of fake todd counting money in his office. I snuck out and CQC'd any guards in my way, kojima taught me it through speaking in my head. I'm on the run and trying to secure a plane back to Maryland and take out fake todd.

...But I need more energy to do this, if you buy fallout 4 and all DLC it will give me energy.
>>
>>388774980
>Morrowind
Best main story
>Oblivion
Best guilds and side quests
>Skyrim
Best... mods I guess?
>>
>>388775101
>Read Pocket Guide to the Empire you faggot
I have, the jungle was first mentioned in Michael Kirkbride's first game, before this it was always mentioned in having rolling fields, when Morrowind came out and the Imperial Cult started talking about the jungles is when people started to get horny.
I am for one glad that they scrapped that, theres enough jungles in Valenwood and Black Marsh to explore still.
>>
>>388773236
Arena should be at the bottom and skyrim and oblivion should be swapped.
>>
So where is TES 6 going to be? Skyrim again? Valenwood? More than one providence?
>>
>>388773236
far harbor was meh tier at best.
>>
>>388775648
Far Harbor was shit tier.
Nuka World was sub-shit tier.
>>
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>>388775418
Best comfy desu.
https://www.youtube.com/watch?v=xlbOOAeZdBg
>>
Am I the only one who has felt that all the fighter's guild has been meh in Morrowind, Oblivion, and Skyrim (companions)? Drinking the tree sap part was cool and I liked that the guild was dirty as fuck in Morrowind but other than that they didn't leave an impression on me.
>>
>>388776079
I hated it in all three, though I liked that they at least wove local politics into Morrowind's.
>>
How is the Bruma mod for Skyrim?
>>
>>388776079
The Figher's Guild has always been weak to me, I like Morrowind's because of the Politics but the actual quests weren't that great. Oblivion especially since it had the best Thieve's Guild and Brotherhood quests the Fighter's Guild was just OK, I like how you needed to advance and the ending quests were neat but then you are just the guildmaster.
Skyrim is weak as with the rest of the guilds, I like the whole Werewolf thing and you need to find cure so I can Sovngard aspect but other than that seemed more like a splinter thing, which I guess it really is.
>>
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>>388774484
(You)
>>
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>>388775430
Before this? There was 0 actual lore on the provinces before the PGE1 released alongside Redguard, when the jungles were first mentioned.
I'm also glad they got rid of it, Elsweyr and Valenwood are already jungles and having a third one would be boring.
The thing is that they decided to remove fucking everything else from the PGE1 altogether.
Where are the cultural and physical differences between Colovians and Nibenese? Why is the poorest city in Cyrodiil located in the Nibenay? Where are the rivers connecting Skyrim and Elsweyr? Where is the Colovian "mastery of the sea"? Where is the canopy tunnel leading to Morrowind? Where are the Akaviri families? Where are the House Guards wielding daikatanas? Where is the Emperor Garden with talking statues of the previous Emperors? Where are the moth priests walking around the city? Where are the numerous jeweled bridges connecting the inner islands? Where is the river-based economy? Where are the rice and textile exports? Why is Sancre Tor so unimportant? Why did they add back Mithril to the lore when they removed it from Morrowind because they wanted TES to feel like its own setting? Where is the Cult of Emperor Zero? The Cult of Tiber Septim and the Cult of Heroes? Where is the Colovian ancestor worship? Why is the Alessian Order barely mentioned? Why isn't the White-Gold Tower fucking white and gold?
Why did Oblivion have to throw such a rich setting into the fucking trash?

Where did my 36 Lessons tier esoteric go to, Todd?
>>
The sad thing is that, despite the lore being like the Bhagavad Gita tripping acid, the games themselves post-Morrowind are standard fantasy stuff.
>>
>>388776320
The DB is the best guild in Skyrim and it was meh. The thieves guild is one of the worst things I have ever seen in the series bar none.

Oblivion had an amazing DB and TG. I liked the houses more than the guilds in Morrowind. The MG and the TG were okay Morrowind.

Of the three:
MG/College: Morrowind>Oblivion>>>>>Skyrim
TG: Oblivion>Morrowind>>>>>*>>>>>>Skyrim
DB/Morag Tong: Oblivion>Morrwind>Skyrim
FG/Companions: Morrwind>>Oblivion>>>>>Skyrim
>>
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*blocks your path*
>>
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>>388776761
The sad thing is that the lore is way better than the actual games and it will never be fully represented in vydia form.
Not by Bethesda at least.
>>
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>>388776854
>Ice Juib personally eradicated every single cliffracer in the province
He earned that Saint title.
>>
>>388775418
It's a top notch camping simulator. And 0Sex is one of the best sex mods out there right now even if it has virtually no plugins for it.
>>
>>388777029
Every asset Bethesda makes HAS TOO be reused 400 times or Todd kills you.
>>
>>388776808
I agree with your comparisons, I also liked the house quests, for me Redoran > Telvanni > Hlaalu and I'm sure most wizards will disagree but I felt a deeper connection, Mushroom house or no.
I really need to replay Morrowind actually.
I know it's not per the topic at hand but has there been any word on BTB's latest venture into Morrowind modding?
I was a fan of his balance patch despite his own personal admission that it was shitty.
>>
>>388777096
I think he only killed off Cliffracers from Vvardenfell because Skyrim NPCs mention going to Morrowind to hunt Cliffracers
>>
>>388773236
Honestly the Fallout 3's The Pit could go into good tier and Point Lookout could go into excellent tier if you're going to break the DLC from the main game
>>
>>388775418
Skyrim has the best combat, obviously not saying much though.
>>
>>388775430
Valenwood is a forest and Black Marsh is a marsh you fuck

We need a dedicated jungle setting not some bland vanilla starting zone
>>
>>388774980
Oblivion's art style and music was so damn good wtf.
>>
>>388772401
I just played it for the first time today.
It has aged pretty badly and I can't get myself to continue playing it. I just wandered around and eventually arrived in Vivec which is a confusing tunnel system where everything looks the same. Oh and I can't even kill anything with my toy knife.
>>
>>388777547
Is this objectively the best Elder Scrolls track?
https://www.youtube.com/watch?v=JC2HawG2Rks
>>
>>388777694
>Oh and I can't even kill anything with my toy knife
I still have no idea how you people manage to suffer from the *miss* meme.
>>
>>388777829
Oversnow is the objective best track.
>>
>>388777219
House quests were great. I loved Telvanni over Redoran but I like Ald'ruhn more than Dandrith Mora. Hlaalu was okay mostly because I got an egg mine and a stronghold that is actually close to a major city. Being a bitching wizard is better than anything else.

I am not sure about a new patch. Never played it myself so who knows.

I just started replaying as a wizard but I am not sure which faction to pick or just go rouge.

>>388777840
People don't read to know what shit affects.
>>
>>388773236

There's no god tier for Bethesda developed games, I would argue there's on excellent tier either.
>>
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>>388773236
>arena not in shit tier
>fallout 3 and oblivion not swapped
>>
>>388777829
nah
https://www.youtube.com/watch?v=tHDwLBDcR-4
>>
>>388777829
It's pretty atmospheric but I think Morrowind was more memorable.
Nothing beats Nerevar Rising
>>
>>388778078
https://www.youtube.com/watch?v=sSr2Aj3RtaA
WE'RE WATCHING YOU, SCUM
>>
>>388772685
Bethesda is the exact same tiny ass team.
They casualized Daggerfall with Morrowind, then they casualized Morrowind with Oblivion, then they casualized Oblivion with Skyrim.
As for plot, they fired Kirkbride for being too based, so now they just have "UNNGGG YOU'RE DA HERO!" 5 minutes into the game plot.
>>
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>>388777547

oblivion is actually one of the ugliest games ever made (in terms of art design, not graphics), and I'm willing to forgive a lot of its problems
>>
>>388777982
I tried going full wizard once when I did my only Telvanni run and I ended up just being an unkillable monster running (read: jumping and flying) across Vvardenfall.
I created a spell to kill anything in one hit and I accidentally on a Daedra and killed myself.
>>
>>388778194
>>388778078
Morrowind might have the best OST but it loops too damn much.
>>
>>388778087
I agree. All the music is great but Morrowind is top class. Good on Dragonborn to bring some of the Morrowind music back.
>>
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>>388778194
Oh my god, it's so good. My favorite fucking track from Morrowind.
>>
>>388778327
Are there any mods that FIX THIS SHIT?!
>>
>>388776808
This is why I can't get myself to pick up Skyrim ever again. The guilds are short and shitty.
>>
>>388778341
Yeah, magic is broken but being a walking god is great for at least one run.
>>
>>388778327
The worst part is you can't even fix this with mods because most of Oblivion's armor replacers are the worst kind of "skimpy" imaginable since everyone was like 13 at the time.
>>
>>388778375
There are many, if you don't really care about the form there are a lot of recolors, also there is a Morrowind glass armor mod which might just be a rip it's been a while since I played though.
>>
>>388775418
Best atmosphere and mods.
>>
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>Oblivion with Vanilla Combat Enhanced and Duke Patrick's Archery Combat
>>
>>388778327
>in terms of art design, not graphics
Both
>>388778256
Pretty much everyone that worked on Morrowind left, it's not the same team anymore.
Writing went to shit when Kirkbride and Peterson left and Emil started running the show.
>>
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>>388778327

what were they thinking
>>
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>You will never arrive at Balmora for the first time again
>>
Just started again for the umpteenth time

Any tips on how to rush the early game? I know the ebony mines quest can get you a daedric weapon fast. Any other good stuff?
>>
Was Dragonborn good or was Dawngaurd/main game so bad that we only think it is good? Like a 6/10 is hot in a room of 3/10s and bellow.
>>
The tavern lute ditties in Skyrim were pretty good
https://www.youtube.com/watch?v=uOQMn89S4a0
>>
>>388777367
>skyrim
>canon
>>
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If you modded Oblivion without getting rid of the potato faces, what's wrong with you?
>>
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>>388778667
How do you go from Morrowind's designs to this kind of bullshit
>>
>>388778327
>in terms of art design
The art design was amazing same with Skyrim.
It went to shit when it was actually implemented and went against artist vision.
RIP Adamowicz
>>
>>388778341
>full wizard
How did you get through the early-game slog?
>>
>>388778764
I liked Dawnguard more than Dragonborn.
>>
>>388778848
Too bad it repeated so often.
>>
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>>388778901
Imagine a TES game that actually stays true to the concept art and the lore for once

NEVER EVER
>>
>>388777982
Redoran is great for MUH LORE but Telvanni has the best rewards in the game. That glove that Aryon gives you is probably the best item in the game period. And if you have a high enchanting skill you get so many uses out of it.

And then if you're using that one Tel Uvirith mod your tower becomes filled with actual likable characters and even MORE overpowered items.
>>
>>388774305
It has uses in very rare and very specific circumstances, but you should just select the option to "always use best attack" or whatever it is in the gameplay menu.
>>
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Who morrowMP here?
>>
>>388778764
It was great but I'm sure a lot of it is due to nostalgia.
>>
Morrowind's armor was ugly as fuck. Pauldron's larger than Samus Aran's? N'wah please.
>>
>>388778752
I honestly wouldn't rush it, but other easy to get items with good capabilities: the instant kill arrows with the sneak and marksman glove in Solstheim.

>>388778921
Knowledge, I was Atronach and knew how to make pots and spells correctly.
>>
Kinda on topic

https://www.youtube.com/watch?v=hcldh21R40M

Bethesda pre-downloads all the "mods" for the creation club, whether or not you have bought them. They're already on your machine. You're just buying the key to use them.
>>
all of these games are shit because they all have bad combat

these games won't be fun until they play like mount and blade or something
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>>388778713
Now that I think about it, a ton of Morrowind towns and villages are way more memorable to me than ones in Oblivion, apart from imperial city of course. Skyrim for all its faults did this well aswell.
>>
>>388779005
Don't remind me dude, I know TES VI will be shit and I still can't wait.
Maybe it will be the last straw I need to dew myself.
>>
>>388778764
It was alright, I guess. Just like Shivering Isles, it was a slice of Morrowind in an otherwise awful game.
In my opinion Miraak had the potential to a pretty good antagonist but it came out pretty shit. Apocrypha looked cool at least
>>
>>388779139

Anvil and Bruma stand out in my mind
>>
Whats the easy trick to "fix" the boots of blinding speed?
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>>388779061
tried it yesterday, didn't know what to do
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>>388774305
The different attacks wind up to full power at different speeds
Thrusts are fastest, generally.
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>>388779139
That's because they went full retard with the copy paste in Oblivion.
I liked the cities but the rest are the same hut x5 and maybe a cathedral.
The many town/settlement mods added some nice changes though.
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>>388773236
Switch meh tier and shit tier around then delete excellent tier (because nobody played those games) and we're good
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>>388779272
what server? Should pick the vanilla ones. M'aiq's is pretty populated usually.
>>
ITT: console peasant retard skrimbabbies
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>>388778752
Find the dead tax collector around Seyda Neen, keep his money, get more money for finding him, spend money on skill training.
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>>388779139
The Imperial City was memorable in all the wrong ways. It wasn't memorable for being the "the one city in Tamriel: the city of the Cyrodiils". It was memorable because it was a shitty looking hub that was an ass to navigate through.
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>>388779270
Resist magic on self for 1 second, use that just before you equip them.
>>
>be thief in Oblivion
>nothing to steal
>all houses you can break into are the same copy pasted shit with clutter worth pennies
>>
>>388779270
>cast spell
>equip boots
>sped
Or play with the map pinned like a true NWAH
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>>388772819
>>388773617
>>388773627
Shivering Isles is so beloved because it had, unlike the main game, some unique design, aesthetics, culture, and a taste of what Morrowind had. It's overrated and still suffer from most of Oblivion's problems gameplay and presentation wise, but you were exploring something that wasn't just medieval fantasy copypaste.
>>
>>388777694
I played the game a couple times a long time ago, but I kind of agree. I got bored doing the main quests, all the NPCs started to feel really repetitive and I got annoyed hearing the same things as I ran by them over and over, I don't feel any immersion when doing the side quests. I do fine with melee since I completely understand how it works but that doesn't really make it that fun.

Morrowind has great lore and writing for the most part, and a good atmosphere in a lot of places, but I can see why they felt the need to change things up a lot in the sequels.
>>
>>388772401
It's the same thing as Oblivion except shittier.
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>>388779469
It's piss easy to steal that one jewelry store in the Imperial City
Then again that's the only place worth stealing anything in the entire game
>>
>>388772401
The dev team was full of extremely talented people, and they were concerned with creating a great game/work of art. With Oblivion and subsequent games, the dev team was made up of boring people whose only concern was in creating a product that would appeal to as many people as possible.
>>
>>388774260
Because Cyrodil is more cosmopolitan, cheydinhal and leyawiin were probably parts of morrowind/elsweyr before the empire freed the shit out of them, and it's not like windhelm was made by dunmer, some just live there
>>
>wind up attack against enemy
>bone crunching hit confirm
>enemy is stunned
>damage is actual DAMAGE and not that pussy health sponge shit
I'd rather play Morrowind and miss a few attacks early game than play Oblivion at hack at an enemy for 2 minutes.
>>
>>388779496
Too bad they changed it for the worse.
>>388779482
This pretty much.
>>
Mage's Guild is so fucking boring, following the marker is more fun.
I really fucking hope SI is as great as it's hyped up to be.
>>
>>388774226
I got it at launch, on my 360 back when I was a consolebabby, and never had many issues or bugs with it. Was this a PC thing?

I've played it a lot on PC too, but only after a million unofficial patches got released.
>>
>>388778875
Mod? That looks really good!
>>
>>388779672
>early game
I started a Morrowind playthrough last week and you can make the *miss* thing go away in Seyda Neen already. It's there for like 1 hour
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>>388772401
>did they make that shit game by accident

nah its just what they do
>>
Something I hope they bring back of all things for TES 6: Argonia is thrust attacks for all blade weapons. I can't take Oblivion or Skyrim seriously when the only thing I can do with a sword is violently flail around like a 10 year old. Oh and spears, I want those too.
>>
>>388779731
There was many gamebreaking bugs on all platforms, not as bad as PS3 but then again Bethesda doesn't know how to SONY on purpose.
>>
>>388779708
>I really fucking hope SI is as great as it's hyped up to be
It's not. See >>388779482
People like it because it was a slice of Morrowind. It actually had an interesting setting unlike the main game
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>>388779737
ES74's Unique NPCs replacer
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What are some absolutely essential mods for Morrowind when re-installing?
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>>388779874
>People like it because it was a slice of Morrowind.
Great.
>>
>>388779959
MGE XE and Morrowind Code Patch.
Everything else is up to your taste
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>>388774730
Skyrim's setting and world design is the one thing I'll defend, I have no idea why so many people piss on it and I think it's especially stupid when people compare it to Oblivion, claiming Oblivion was good while Skyrim was generic.

Skyrim had GARBAGE quests, retarded writing, boring main story, terrible factions/guilds. But the actual land is well designed, it's varied and has a lot of nice sights if you excuse the shitty behind-on-the-times graphics.
>>
>>388779995
>MGE XE
Does Distant Land absolutely fuck your fps like it does mine? Even setting it to 1.0 gives me annoying as fuck drops. Other than that it looks fantastic and I don't want to stop using it.
>>
>>388780059
I do agree
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>>388773236
If you're going to make Shivering Isles it's own thing, then Dragonborn ought to also be in a category above Skyrim. Also, Arena does not deserve to be that high. Daggerfall was leagues above it.
>>
>>388774226
Fallout 3 was the one I had issues with crashes, never had a problem with NV.
>>
>>388778764
Dragonborn is good at making you want to reinstall Morrowind.
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>>388780108
I don't think it's the distant land but I do remember MGE XE had a graphics settings that could really fuck up your fps
>>388780059
I agree, anon. Ironically, Oblivion felt more like an empty wasteland than Skyrim.
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>>388778194
Gods what I wouldn't give for some good reasonably priced Morrowind miniatures.
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>>388774347
>It's a good game, but not a good X game.
>literally one of the first games of X.
>>
>>388774103
New Vegas is overrated.
>>
>tfw you want to play oblivion, but the mods you want to install to fix the shitty graphics and levelling always conflict with each other, so you end up quitting before you've even started the game
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>>388780324
I don't think you played Arena.
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I downloaded Morrowind and want to get into it. Started a playthrough as a mage, did the first few bits of the mage guild quests, didn't like having to sleep to get magic back and heard you shouldn't tag acrobatics or athletics (which I already did). Figured I might as well restart. What's the best build for a fag like me to into morrowind
>>
>>388780402
just use wryebash bro
>>
>>388777457
Oblivion was more enjoyable for me. Skyrim combat system is the only thing putting me off from actually playing the game
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>>388780408
>mage
Telvanni if you're cool.
Mages Guild if you're a faggot.
>>
>>388774260
>nordic setting
>german town names
what did they mean by this?
>>
>>388780406
It's not that. It's just the concept of it of that statement.
>>
>>388780408
get dat steed sign nigga
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>>388780059
Literally the only good questline in the game was the Dark Brotherhood. But getting a mod that makes the Companions questline longer alongside one that makes the jobs pay decently and werewolves not pointless it becomes really comfy.
>>
>>388774260
because the imperials are conquerers, and conquerers don't get to name cities
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>>388780554
link to mod??
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>>388780554
>only good questline in the game was the Dark Brotherhood
And it still fucking sucked
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>>388780137
>>388780232
I still play Skyrim because exploring is enjoyable, and certain mods makes the gameplay and character development fun. I gotta force myself to do quests though, I typically just focus on the rewards at the end and the dungeon crawling some of them have. It's sadly impossible to give a shit about whatever relic you're retrieving for whatshisname.

I love Oblivion, but mostly because of fond memories of it from when I was younger. I try to replay it occasionally, with mods it's okay but exploring is extremely boring thanks to Cyrodiil just being a giant green slope.

Morrowind is the best of them all, but I honestly think that Skyrim could have had the potential to rival it if Bethesda gave a damn when it came to writing.
>>
>>388780692
Elder Scrolls games can be fun once you realize they are not RPGs but really just a sandbox to install mods and fuck around and explore.
>>
>>388777982
The staggering majority of quests in Morrowind are go to x and kill/fetch y. Just like Skyrim.
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>>388780486
Get a combat overhaul. SkyRe's was really good but idk if you can get it as a standalone.
>>
>>388780625
http://www.nexusmods.com/skyrim/mods/22650/?
http://www.nexusmods.com/skyrim/mods/35470/?
http://www.nexusmods.com/skyrim/mods/36534/?
>>
>>388780774
As much as I hate Oblivion it really had the best quests
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>>388780774
>>buh buh my nostalgia
>>
>>388780408
There's no shame in downloading a magicka regen mod. Just make sure to get a good updated one that scales properly with your stats. The regen shouldn't be strong enough that it will be of much benefit during a fight but still enough for you to have refilled it until your next encounter.

The alternative is to sleep after every fight, you might as well just let the magicka regen on your way to your next destination rather than waiting all the time.
>>
I want to play morrowind but it dips to 20fps when i max draw distance. How's openmw, does it plays any better? Development progress?
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>>388779663
You would think that a Nibenese name and a Dunmer/Khajiit name would exist simultaneously no?
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>>388780774
This is true, but it's still enjoyable thanks to how it feels like you progress through ranks in guilds and the result some of them have.

Writing makes a world of difference.
>>
>>388780831
thanks anon-chan
>>
>install a mod that removes fake lighting (lighting coming from nowhere) and adds real lighting to objects that didn't give off light (like prop campfires and shit)
>install mod that removes the always constant night-eye fog that lets you see easily in the dark, shit is pitch black
It sounds cool, but kinda fucking sucks because bandits never have torches, and there's never enough real lighting in a dungeon because Bethesda can't into torch sconces. So every ruin is pitch fucking black.
>>
>>388780928
Don't max draw distance, you can tweak the MGE XE settings to let you see far without destroying the framerate.
>>
>>388781098
Very true muthsera.
>>
>>388780897
>>388780774
True enough, but it felt better. Because you had no compass so you had to read the journal and actually think about where to go. You had to read directions, ask around, be attentive. You had to prepare for a journey by repairing your shit, packing enough potions and spells, maybe get some training, clear your bags cause shit, you might get lost for several days or find something really cool along the way and get sidetracked.

It felt a lot more involved than just "here's your quest marker on the other side of the map. Line it up center of the screen and sprint your ass towards it". The world felt sterile, there was not much to discover other than random bits of useless bread and berries you could barely even use for alchemy. Quests flew by when finishing one in Morrowind felt like you got something substantial done.

It's a great example of how even the most mundane shitty quests can be made to feel like epic journeys. It's all in the presentation.
>>
>>388781249
How do you do this please? Not him but even with my modern laptop and 16gb of RAM, I sometimes get an unpleasant 20FPS hit.
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>>388781436
Keep view distance at 8-10. Even if you have a great computer Morrowind's geriatric engine simply won't know how to handle what's being thrown at it.
>>
>>388781436
Doesn't matter what your specs are, Morrowind was made for single core PCs and will run like shit for everyone
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>>388781349
Daedric Shrines were so great in Morrowind.
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>>388774260

>God tier cities
imperial city, anvil, chorrol

>good tier
bruma, bravil, skingrad

>shit tier
leyawin, cheydinhal


discuss and on top of this which side of the shivering isles city is better to you guys?
I loved bliss cause its fucking gorgeous, but both are so good i have a hard time picking
>>
>>388776808
i will give u the theives guild doesnt have much thief shit in main questline but i liked it the most out of them all because it had the most shit to do and had the best characters, every single character in Skyrim's DB is a special snowflake
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>>388781248
that's why you install the mod that doesn't just remove those things but structures lighting systems in those dark areas to be more believeable and easier to navigate.
>>
>>388781773
>>shit tier
>leyawin, cheydinhal
What's wrong with Cheydinhal?
>>
>>388781773
Fondest Oblivion memory is jogging into the Leyawin Count's chambers with 100% chameleon, stealing all the food at 3pm, scattering poison apples everywhere and then watching the Count and his skooma-head son slump over during dinner while the guards stand there.
>>
>>388781952
nothing desu but i find it too normal and boring compared to the others, also the player home is waaaaaaayyyyyy too pricey for just a big normal piece of shit(maybe should have added side quest like chorrol's?), also the best character in the town gets killed by a guard, i was always pissed about that drunk dark elf getting killed
>>
>>388781952
It's full of uncomfy crooks and corruption, and hosts the Dark Brotherhood underneath a shady house. Chorrol is a straight upgrade.
>>
>>388772401
It's just as bad as the rest.
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>>388780059
I think skyrim's landscape has some good areas but the mountains make it too railroaded, I mean I could draw a very detailed map of the path from the exit of the tutorial dungeon to Whiterun or Falkreath. The mountains make the game feel a lot smaller than it actually is. bethesda can boast having a big map but it doesn't mean much when half of it is impassable mountains.
>>
>>388781975
sounds funny af but i still hate that rainy nasty swamp.

also as a beast race hater i still would have felt it cool to see a quest where you could kill Lewawin's countess for torturing all those poor lizards
>>
>>388781436
The "cells" setting in draw distance is at 5 for me and looks like this. I typically get 60fps in the wilderness, it drops to 30 in towns because of what >>388781649 says.

Also keep antialiasing low, if I go higher than 2 it runs bad for me.
>>
>>388780493
>doesn't know the vikings were simply germans who migrated north a few centuries before
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>>388782279
>railroaded
It's not really, but I can see how the Riverwood area makes it feel like that. I think mountains and other terrain that restricts movement is good for open world games. I just wish you could climb shit, similar to how BotW lets you, but that's way too much to ask from Bethesda.
>>
>>388773550

It's kinda sad, really. Heard he was responsible for most of the sidequests in Oblivion, which were pretty great.

But now that he's the head honcho, he's been effectively promoted into incompetency.
>>
>>388780447
I probably should. I used the Oblivion Mod Manager before, but I've heard Wryebash is better for making things work togethre and not break
>>
>>388782652
Are there any good levitation spell mods for Skyrim?
>>
>>388782717
>tfw he lays that slick little smile on our asses every time the series become more simplified

life is pain
>>
>>388779482
>that sword

I remember that mod. The quest was a lot of fun. Do you remember what it was called?
>>
>>388781020
Cheydinhal and Leyawiin were added in Oblivion and its not like Bethesda cared about lore at that point
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>>388782760
I dunno, the game isn't designed for it so I don't use it. But I did use a spell pack years ago that let you place anchor points and teleport to them, which was pretty neat. I can't remember which it was, but it's probably one of the most popular ones.

>>388782946
The blade of the haunted. The dream sections gave me nightmares, no pun intended.
>>
>>388780059
Well yeah, it's universally agreed that Skyrim is only good for two things. Scenery porn and actual porn.
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So is Oldrim still playable with lots of mods on a 770? I was waiting for SKSE64 but looks like it's never coming out.
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>>388772401
>>
>>388773236

Unironic Real Ranking:

>God Tier
Skyrim

>Excellent Tier
Oblivion, Fallout 4, Morrowind

>Good Tier
Shivering Isles, Far Harbor, Fallout 3

>Shit Tier
Arena, Daggerfall

retro fags need to go back
>>
>>388772401
>Was it an accident?
no, it wasn't
it was the first game they made for themselves, rather than making a game to try to attract a wide consumer base
bethesda was on the ropes, they got the funding but they didn't expect to have another chance

their licensed games failed to keep them floating, their experimental spinoff elder scrolls adventures games didn't go anywhere, daggerfall was not anywhere near the success it could have been

morrowind is what happened when bethesda GAVE UP trying to chase the most consumers possible
and it just so happened to be their biggest launch yet since it was a product of passion and because it came out for xbox, and because of the mod kit, which are probably actually the reality of the big reasons why it was financially a smash hit, but still the singleplayer shows they wanted to make something they themselves would enjoy, instead of the bland shit they've been producing since
>>
>>388774103
It was quite obviously sabotaged by Bethesda so they wouldn't have to pay them the promised bonus. Take a look at some of the "reviews" that gave it a low rating. They're literally from blogs that nobody cares about and aren't very video game related, and furthermore a lot of the low reviews came out at a suspiciously opportune time.
>>
OH BOY REMEMBER THAT TRAINWIZ MOD WHERE YOU TRAVELLED TO MASSER RIDING ON A GIANT MOTH AND FUCKED AROUND IN REMAN'S MOONBASE FIGHTING HIST SPACE TREES AND A THALMOR DEATH STAR?
>>
>>388783539
>being mad people enjoy good videogames and discuss them on a message board dedicated to discussion of videogames

Kek. And Underrai isn't very good. Idiots like you are the reason /vr/ had to be created.
>>
I sure love how the main quest forces you to suck the thieves guild's cock and sign up for classes on the mages college, and oil up for some daedric tentacle rape. Sure thing buddy the world's ending but it can wait, i can do your fucking retarded guild questlines too no problem.
>>
>>388784219
Dead forever
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>>388783121
Most accurate post I read today
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>>388772401
It was complete shit compared to daggerfall. People just hold it in high regards cause it was the first es game many played or even the first RPG that has somewhat depth to it. Morrowind is to skyrim, what morrowind is to daggerfall. Only more extreme. The issue is daggerfall isn't very accessible to people who haven't a already played it way back then. Try daggerfall unity for something kinda modern.

tl;dr: morrowind was the dumbed down skyrim of its time.
>>
>>388772401
All Bethesda games are flawed and fun as fuck.
Far better than the crap you like.

Hell the are so talented even Obsidian couldn't fuck up when Bethesda did 90% of the heavy lifting
They tried though..invisible walls in the middle of the map.
Poor form Obsidian poor form indeed
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>>388772401
>tfw the wait for openMW 1.0 is killing me
>>
>>388780491
Why not both?
>>
>>388784871
>t. oblivibabby
>>
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>>388776854
>doing the custom 1 second levitate on target trick
>watching them fall and listening to them splatter on the ground
>>
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>>388785075
Thats fucking great.
>>
>>388785370
I thought the only trick was 10 second 1 point levitation target spells, to make enemies move slow as fuck while you killed them
>>
>>388785849
it makes cliffracers fall down
>>
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Never heard this line before, seems so weird coming from Oblivion.
>>
>>388784871
That is a load of shit, Morrowind and Daggerfall are different games. A lot of Daggerfall's content was procedurally generated in a pretty generic setting. Morrowind went in a different direction with a handcrafted world and quests, and greatly expanding the lore with a very unique setting. The procedurally generated dungeon diving that was so central to Daggerfall was removed in Morrowind in favor of the handcrafted overworld. I remember reading from the developers themselves that Morrowind and Daggerfall are not directly comparable. Skyrim however still uses the Morrowind formula, indeed every Bethesda game since Morrowind has been in the same style of Morrowind even including Fallout 4, but with less depth with every subsequent release.
>>
>>388784219
>Trainwiz

What happened to him? I remember being told by someone at /tesg/ that he went full jew.
>>
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>>388783039
Are you telling that Cyrodil was just Sutch, Kvatch, Anvil, and Skingrad before Oblivion? That would explain why Nibenay was so underdeveloped.
>>
I'd say Skyrim has the best "engine" build thus far? For TES, anyways, FO4 is another improvement.

By best, I mean it doesn't crash 5 minutes within playing like the previous games they made.

A shame they gutted the basic RPG elements of both TES and FO.
>>
>>388786274

He shilled the Creation Club for a while.

I think he's laying low after the amazing launch that it had and the total lack of review bombing that's going on Steam right now.
>>
>>388786345
This pretty much. Most cities were Colovian, I guess the only Nibenese city we knew before Oblivion was the Imperial City, if that counts.

Morrowind also mentions the cities of Mir Corrup and Artemon, but its never stated if they were Nibenese or Colovian. And they didn't show up in Oblivion anyways.
>>
>>388781940
which mod
>>
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>>388781740
>Find a Daedric shrine in the Vivec sewers early-mid game
>Get my ass roasted, carved up, and served back to me on a limeware platter
Those guys do not fuck around
>>
>>388781773
Every time I see this guy, I want to play a human and purge the Elves from Tamriel

I normally play an Orc
>>
>>388786834
>want to purge elven scum from tamriel with pelinal
>my favorite race is still the dunmer and I'm a redoranfag
I DON'T WANT TO TAKE SIDES
>>
>>388783539
do you have anything to say to >>388784237

or are you just mad because /v/ hates your shit taste?
>>
>>388780408
Ignore magic except for enchanting and pots (if you wanna cheese). The enchantment refills on items over time, so it's better to have like 100 rings and amulets with your different spells. Plus it's insta-cast, so you can machine gun people with explosive life drain death balls.
>>
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>>388786931
>dunmer

You're okay with me. We're both corrupted Elves anyway; may as well team up and REMOVE N'WAH FROM THE PREMISES
>>
>>388786834
i am on a similar page, i love orcs too, fastest race in morrowind, highest damage in skyrim so best pugilists i want to consider them honorary humans because they serve the empire and have a similar life span, but i am scared to look into lore and be proved wrong, i just love them both
>>
>>388787360
Hlaalufags are next in line for the gas chambers
Also reminder that gas chambers are canon in TES
>>
>>388773036
Like how they added some Morrowind into Skyrim after it was clear how normie that game was?
>>
>>388787581
Yes they did the same thing with Dragonborn
>>
>>388786504
can i get a fast breakdown of what happened?
>>
>>388779731
PS3 got the worst of it. There's still quests that can't be finished in certain ways without triggering game breaking bugs more often than not, but the PC version was an honest to goodness wreck. Say what you will about 3(insipid, dreary, and uninspired puddle that misses all of what makes Fallout unique), but at least it didn't crash to desktop 10 times in my first 5 hours of gameplay.
>>
>>388779858
Sony's biggest issue last gen was the weird-ass Cell architecture and the insane cost they put on developers to patch their games.
>>
>>388772401
They are also now unintentionally killing modding;

https://www.youtube.com/watch?v=hcldh21R40M

tl;dr
>they took mods player created without their permission
>they are worse than the free versions they stole
>all CC mods will download to your game regardless if you buy and use them or now. Every single one.
>each update that adds more mods make changes to the .exe, meaning Script extenders will now have top be updated daily if they are to remain usable.
>>
>>388780059
I concur. The biggest thing Oblivion had going for it in terms of area design was how expansive the Imperial City was, and I think that sense of scale combined with rose-tinted glasses is part of why people harped on Skyrim's cities for being the size they were.
>>
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77KB, 245x225px
>>388788234

It's like Bethesda *wants* to alienate all of their longtime fans.

But I bet they're calculating that all of the mod-deprived PS4 users will more than recoup any loss in potential sales from PC users.
>>
>>388788814
Some of them are really eating it up.

https://www.gamefaqs.com/boards/164592-fallout-4/75719352
>>
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>>388788814
>bethesda is playing 7D chess to alienate skybabies
>once all casuals are gone from TES they'll bring it back to the glory days
>mfw they hire back kirkbride

captcha: riverwood ludford
>>
>>388788814
>>388789414
https://www.gamefaqs.com/boards/164592-fallout-4/75601603

>I definitely would buy an unofficial patch; something that does what FreeFall 4 couldn't.
>>
>>388781773
>shitty main fetch quest tier:
Kvatch
>>
>>388789534

pardon me, but how will alienating their longtime fans and leaving only desperate console users as their only fanbase enable them to do what you just said?

I can only chess on 2D, so you'll have to explain it slowly.
>>
What is the fastest way to die via semi easily obtainable drugs? I'm searching here goddamn, Vito is angry already
>>
>>388790113
it's all miserable
>>
>>388789986
>release a fuckton of shitty remasters all over the place
>modding on pc eventually dies because SE and CC suck
>console releases are abandoned eventually
>CC forced integration brings everything to shit
>pete becomes even more of an asshole
>everyone collectively gets tired of bethesda's bullshit
>todd usurps the zenimax jews and resets everything
>>
>>388772401
No, they made it that bad on purpose.
>>
>>388789573
just having kvatch be a good or even decent town with a player home and all the quirks would have been better, just rename the pc hero of cyrodil and wed be good
>>
>>388790870
Just call the PC 'Dreamboy' since he is the one of Uriel Septim's dreams.
>>
>>388774305
Chop is your downwards attack standing still or moving diagonally; usually the best damage on two-handed weapons and some swords
Slash is the sideways attack you get moving left or right, typically the best on most one-handed swords
Thrust is the stab you get moving forwards or backwards, obviously the best on spears and halberds and the like

Every weapon has different damage rolls for each move. Usually you can just stick with use best attack turned on, but I think this is calculated based on the roll with the highest minimum damage, so with some specific weapons you won't be getting the highest possible damage
>>
>>388775087
fucking this, they had an actually pretty good fantasy world and through away all the interesting parts to pander to normies and GoT fags
>>
>>388777029
exactly this even if beth decided to not cater to normies they would still do a bad job, a lot of you have to face facts that bethesda is just bad at their job
>>
>>388790462
>>
>>388773236
You've gotta be fucking kidding me. Arena is hot garbage and Daggerfall is nowhere NEAR as good as the 5 people on /v/ who always defend it make it out to be. Oblivion is legit good relative to the rest of the games below it.
>>
>>388792553
this, daggerfall was good for its time and is okbut usually if a game is good people dont pretend to like it like ppl do wit daggerfall
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