What went so fucking right?
/v/ was all 12-15 when it came out?
>>388728214
Filler: The Game
>5-minute section of climbing a ladder so you won't miss out out a shitty song.
>A corridor of indeterminate length where you slowly trudge past the ghosts of all the enemies you killed. What fun!
>A boss who's whole design concept is that he stalls you - he can literally die of old age.
>Nerfing the radar to bring things down to a snail's pace - again just another way of spreading the paltry content out like a starving Ethiopian with his very last scraping of margarine on a slice of mouldy bread.
From top-to-bottom, from the standard gameplay to the set-pieces, everything is design to pad and prolong a game which is ultimately too fucking short.
>>388728214
best snake
best story
best setting
best maps
best features
despite that i played it on pcsx at 20 fps i still enjoyed the literal fuck out of it
>>388728214
the James Bond tier plot
>>388728214
God-tier soundtrack (not only the theme song)
>>388728214
>engaging plot
>great characters
>cool setting
>very deep gameplay (the difference between a novice and a guy like zeixpe playing this is night and day)
>great music and general soundtrack
>some boss fights are fucking great (The End)
>>388728286
I was 8 in 2004
>>388729213
>we nitpicking now
mgs franchise pads the game length through cutscenes alone
tell me how the other mgs titles can't be completed in an hour
>>388728214
>I GIVE MY LIFE, NOT FOR HONOR BUT FOR YOOOOOOOOOOOOOOOU
>IN MY TIME THERE'LL BE NOOOOOO ONE ELLLSE
>CRIME ITS THE WAY I FLY TOOOO YOOOOOOOOOOU
>IM STILL IN A DREAM, SNAKE EATERRRRRRRRRRRRRRRRRR
Music, bosses and cqc, the story was mehbut the time setting was really good.
MGS1 and 4 are the only good ones.
>>388729213
>complains about some of the best details in the game
>complains the third longest game in the series (after PW and V) is too short
lolwut