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What went so fucking right?

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Thread replies: 13
Thread images: 5

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What went so fucking right?
>>
/v/ was all 12-15 when it came out?
>>
>>388728214
Filler: The Game

>5-minute section of climbing a ladder so you won't miss out out a shitty song.

>A corridor of indeterminate length where you slowly trudge past the ghosts of all the enemies you killed. What fun!

>A boss who's whole design concept is that he stalls you - he can literally die of old age.

>Nerfing the radar to bring things down to a snail's pace - again just another way of spreading the paltry content out like a starving Ethiopian with his very last scraping of margarine on a slice of mouldy bread.

From top-to-bottom, from the standard gameplay to the set-pieces, everything is design to pad and prolong a game which is ultimately too fucking short.
>>
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>>388728214
best snake
best story
best setting
best maps
best features

despite that i played it on pcsx at 20 fps i still enjoyed the literal fuck out of it
>>
>>388728214
the James Bond tier plot
>>
>>388728214

God-tier soundtrack (not only the theme song)
>>
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>>388728214
>engaging plot
>great characters
>cool setting
>very deep gameplay (the difference between a novice and a guy like zeixpe playing this is night and day)
>great music and general soundtrack
>some boss fights are fucking great (The End)
>>
>>388728286
I was 8 in 2004
>>
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>>388729213
>we nitpicking now
mgs franchise pads the game length through cutscenes alone
tell me how the other mgs titles can't be completed in an hour
>>
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>>388728214
>I GIVE MY LIFE, NOT FOR HONOR BUT FOR YOOOOOOOOOOOOOOOU
>IN MY TIME THERE'LL BE NOOOOOO ONE ELLLSE
>CRIME ITS THE WAY I FLY TOOOO YOOOOOOOOOOU
>IM STILL IN A DREAM, SNAKE EATERRRRRRRRRRRRRRRRRR
>>
Music, bosses and cqc, the story was mehbut the time setting was really good.
>>
MGS1 and 4 are the only good ones.
>>
>>388729213
>complains about some of the best details in the game
>complains the third longest game in the series (after PW and V) is too short

lolwut
Thread posts: 13
Thread images: 5


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