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Where does Mania sit amongst the Classic Sonic games?

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Thread replies: 189
Thread images: 34

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Where does Mania sit amongst the Classic Sonic games?
>>
Better than 1 and 2, maybe 3K depending on what bits of level design you appriciate. 3K has more challenging complex mandatory sections, while in Mania those parts are relegated to the bottom path and can be skipped over with skilled play.

I'm not going to compare it to CD because that's a totally different style of play.
>>
https://www.youtube.com/watch?v=3PXLNwH4HnQ


Evil Doctor with a rad genius and rad minions Who'll help you save the planet and to intervene? I've been moving at you like you've never seen I'm the greatest fighter to end up ever been on your screen I'm iconic, with my bionic and animatronics I'll finally manage to catch the hedgehog they call Sonic (Fabled as electronic), my mustache is on fire Welcome to the new world Eggman Empire
>>
3K > Mania > 2 > CD > 1
>>
Doesn't feel as ambitious as 3K but it did a good job doing a little bit of everything and sampling the best bits from the previous Sonic games.
>>
>>388702194
I prefer YOU CAN'T DO ANYTHING, SO DON'T EVEN TRY

GET SOME HELP

DON'T SO WHAT SONIC DOES

https://www.youtube.com/watch?v=OTWnxQD5_sw
>>
Mania has (overall) the best music, levels, gimmicks, and graphix. Send me your hate
>>
>>388702541
Nobody except nostalgia blinded goobers could disagree anon.

don't act like you're some sort of crazy rebel.
>>
>>388701932
Mania > 3 > 2 > CD = 1
>>
>>388702639
You'd be surprised how many people still believe 2 or 3k are better than Mania
>>
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>>388702541
I agree but I kind of miss the cinematic progression of the last few levels of Sonic & Knuckles.
>>
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I want to say Mania but I feel like Hydrocity isn't as good as it was in 3, which bugs the crap out of me since it was one of my favorite Sonic levels of all time
>>
>>388702685
Nah, I'm not unaware of the number of nostalgia blinded goobers that exist.
>>
>>388702541
What hate? Just like >>388702639
said you're absolutely right.

The only people who are going to disagree are faggots who haven't actually played it. You know, most of /v/.
>>
>>388702701
For me it kinda made up for it in tone, Lava Reef act 2, Metallic Madness and Titanic Monarch kept my blood pumping the whole time
>>
>>388702335
This exactly.
>>
Death Egg > Titanic Monarch
>>
>>388702781
It had a really strange transition between the previous level (as in no transition whatsoever) that just didn't feel quite right, unlike how Sonic 3 set up the introduction to the level.

Disregarding that, the rest of the level is A+
>>
Not as good as Sonic Adventure or Heroes but it's definitely better than the other classics
>>
It's really not a fair comparison because Mania is taking all the best ideas from the old games and designers who had to think up all these gimmicks, stages and characters.

However, it's Sonic 3K followed by Mania for me even though 2, CD and 1 deserve a lot more respect for the ground they broke.
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Mania = 3&K > 2 > 1 = CD
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>>388702932
>>
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>>388702639
>>388702685
>>388702791
>calling people out for nostalgia when the game you're comparing it to plays exactly the same
>>
>>388703062
>Same gameplay
>Better graphics
>More content
>Better level design

Man, you're pretty fuckin' dumb.
>>
>>388703012
It was initially going to be just original levels, and by that i mean JUST the original levels, so a very short game they were going to bundle with Sonic 1 & 2. The idea of reusing old zones was only thought of later, at SEGAs request or something.
>>
>>388703120
It has the same amount of content as 3K tho
>>
3&K > 2 > Mania > 1

CD doesn't count.
>>
>>388703170
Not when you factor in all the time trial and competitive mode shit and unlocks and blue sphere maps and everything else.
>>
>>388703184
No
>>
Mania just needed 1 more Sonic 1 stage. Star Light is kind of redundant with Stardust Speedway, but Spring Yard would have been dope
>>
>>388703170
Less considering """"reimagined"""" stages/music don't count.
>>
>>388701932
Mania>3&K>2>1>>>>>>>>>>>>>>>>>>>>>>>>>CD
>>
>>388703120
>Same gameplay
Yes
>Better graphics
Yes
>More content
It's about the same if you count everything the Knuckles cartridge can do
>Better level design
Not really, Mania's level design is mostly like 3K's anyway I don't see how one is better than the other when the newer game is literally looking up to the daddy for inspiration

Overall, they're pretty damn close but I just think 3K edges out because of originality, better zone transitions, and it has the same genius game design Mania has but it was done 23 years ago making it more impressive.
>>
>>388703038
The most striking thing about going back to the old games after Mania is much more dull the rings look. Mania made them really gold
>>
>>388703220
>wanting more rehashes when it was already mostly rehashes
>>
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>>388701932
Right next to Sonic 4
>>
>>388702781

I agree. Mania really did well with revamping Sonic 2 and CD stages but there was something missing in Hydrocity and Lava Reef for me.
>>
>>388703301
The rehashed zones are better than they've ever been though. Metallic Madness went from being horrible in CD to top-tier
>>
>>388703319
>PCfag is back for more shitspewing
>>
>>388703319
The PC Master Race has spoken. Sonic Mania is a shit game. Those 2 weeks of praise were all lies and paid reviews.
>>
>>388703348
They just feel a little more linear and less exploratory. But it's really hard to be objective, because I first played 3 as a kid when I was shit at Sonic and I gradually discovered all the secrets, while I was so good by the time I started Mania that I pretty much have only seen the more optimal routes of those stages
>>
>>388703348
Because it's easy to improve levels that needed improvement but it's hard to improve upon levels that were already close to perfection in 1994.
>>
2>mania>s&k>cd>3>1>chaotix>4 EP II>4 EP I
>>
>>388703319
Anon this is the thread to discuss the actual game, not how anally assblasted you still are about Denuvo fuck off back to the other thread.
>>
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>>388701932
Where does THIS stand amongst the classics?
>>
>>388702335
Correct
>>
>Forgetting Sonic 4
>>
>>388703539
That goes in the same pile as Dr Robotnik's Mean Bean Machine and Sonic 3d Flickies Island
>>
>>388703148

I get that but it's not just zones - you will see gimmicks from older Sonic games in the new zones. It really speaks to the strengths of the designers of the original series who thought up of all this stuff when the only platformers out there were like Super Mario.
>>
>>388703539
It's the worst one. I appreciate them trying something new but the level design is awful.
>>
>>388703539
In the bottom of the barrel.
>>
classic sonics>>>>>denuvo mania
>>
>>388703217
Why not
>>
Above 1
equal with 2 and CD
worse than 3&K
>>
>Denuvo
Next to Sonic 06 and Boom.
>>
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>>388703603
speaking of gimmicks, why did they have to bring back the act 2 labyrinth shit in oil ocean
>>
>>388703585
>Remembering Sonic 4
>>
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>>388703637
>>388703709
>>388703319
>>
>>388703539

I love the art and music in this game, but the level design is legitimately boring.
>>
>>388703737
>Forgetting one of the most important Sonic games
Why would you forget the game that taught everyone exactly what not to do in a 2D game?
>>
>>388703780
But Anon, Sonic CD has been mentioned in this thread several times already.
>>
My only real complaint with Mania is that the levels didn't feel connected. I really liked in S&K there was a progression between each stage, even if it was small.

Mania had a few of them, but most were just "Okay next stage, go!"
>>
>>388703780
I don't even think it's that bad though. It's just forgettable and unoptimized as hell.
>>
>>388703827
far less lessons than 4, as it didn't have the key "Don't let Dimps make the game" lesson
>>
>>388703780
>>388703827
kek
>>
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>Sonic D.R.Mania
>>
>>388703873
>>388703780
Why did 4 have such a shit soundtrack when Jun Sunoe was the composer?
>>
>>388703539
the worst, but overhated. the rubberband gimmick actually wasn't that bad, and the level design was ok. The main problems with it are how easy it is since the levels have few enemies or hazards, and that you need to play each zone 5 fucking times.
>>
>>388703832
To be fair, it's hard to make good transitions with all the returning zones. They're radically different looking places on entirely separate islands. It's hard to connect them.

That's another reason why Mania 2 needs to be all original stages. So they can just have a brand new island for Sonic to go to and they can connect every level they created themselves seamlessly.
>>
>>388703539
At least it's better than Generations
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>>388703976
>>
>>388704065
bait
>>
Sonic Mania appears great until you actually play it in depth and realize there are a lot of design shortcomings. Like being able to spam all bosses with attacks with invincibility frames or having to do non-stop bonus stages because they're too frequent.

Mania's got all the gimmicks, but it doesn't have the design mastery of 2, 3 and CD.
>>
It's my favorite classic game just because there's no part of it that I hate. I don't even mind the remixed zones as much as other people seem to, they're different enough that I couldn't care less. I'd also rather have reused good levels than original bad levels and the classic games have their fair share of levels that suck.
>>
Will sega port unleashed and colors to PC as an apology? Someone start a petition.
>>
>>388704145
chemical plant act 2 basically felt like a new zone. They did a good job with the remixes, especially that. Also I'm biased since chemical plant is my favorite zone.
>>
>>388704128
The 2d physics in Generations were pretty bad though
I played through it in a few hours and had no desire to ever play it again
>>
>>388704135
>having to do nonstop bonus stages
Just fucking skip them you retard, what a stupid complaint. They are entirely optional and once you get all the unlocks there's literally never a reason to do them ever again and you're never forced to do them ever again.
>>
honestly, my biggest complaints with mania are that motorcycle fight and metal sonic's theme because it's trash
>>
>>388704145
I agree with this. Every other game has at least one part I can't stand. Labrynth, Sandopolis 2, Wacky Workbench, ugh. With Mania there's no fatigue.
>>
I was disappointed Mecha Sonic didn't show up.
>>
>>388701932
played sonic 3 complete tonight with s3k collection music
i enjoyed the tracks
anyone else did too?
>>
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Hi I'm the worst part in Sonic Mania
>>
>>388704384
You will be able to play as Mecha Sonic for a mere $14.99 very soon
>>
>>388704383
monarch act 2 lasted a long fucking time
>>
>>388704443
I like some of them. They're not as good as the originals but still pretty catchy.

Also S&K Collection did at least one thing better by giving Super Sonic his own theme.
>>
S3K > S2 = MANIA > S1 >>>>>>>>>> CD
>>
>>388704443
The composition isn't bad but I hate the MIDI synth
>>
>>388701932
Sonic 2 best title screen
>>
>>388704461
That's fucking easy
The real worst part is the silver sonic bouncing during metal fight
>>
>>388704489
Maybe if you're bad at it? It takes me about the same amount of time as the other levels.
>>
>>388704568
This.
>>
>>388704461
The Oil Ocean Midboss is the worst boss in the game, no contest. He's either so pathetically easy that you can kill him before he even does anything or if you let him do his attack, he can send you to spikes that instantly crush you that you have no way of knowing they're there.

One of the rare instances of actual shit game design in Mania.
>>
>>388704568
It's not even that it's hard because you can just damage boost through. It's just boring and feels poorly planned. Being able to kill Studiopolis Act 2 because he gets a single attack off is questionable as well.
>>
>>388704631
That's exactly how it went down for me. He killed me instantly the first time I fought him, the second time he barely threw a single attack out.
>>
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>>388704591
I guess I just took too much time trying to find more special rings
>>
>>388704135
The bonus stages that matter are far too infrequent.
>>
https://www.youtube.com/watch?v=R9MGMqAQzgs

Best music in the game comin' through
>>
>>388704963
There's like 40 big rings for a chance at 7 Emeralds.

Outside of adding more Emeralds what were they gonna do?
>>
>>388704963
I really liked the style of the new bonus stages. The S&K bonus stages should have just been a minigame or something. They fuck up the pacing, but it feels just as bad to ignore them.
>>
Donkey Kong Country Mania when?
>>
>>388705167

Don't stop believing, Anon. Regardless of how many nutters think the Retro games are just as good as the originals.
>>
>tfw I was so hyped for Mania
>but how will they ever top Blue Sphere, the best Sonic minigame ever
>Blue Sphere revealed to be in the game
>new harder stages
>Blue Sphere 2 from the scrapped Sonic 3 mobile port is included

That was when I knew this game was made for me and Taxman had god-tier taste. And also when they included Oil Ocean, my favorite Sonic 2 zone that everyone hates for some reason.
>>
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>>388701932
Worst Sonic game in the whole franchise
Crack when?
>>
>>388705230
I actually think tropical freeze is nearly as good as DKC2, but that doesn't stop me from wanting DKC Mania. Hell, any DKC game (classic or new) would be good at this point.

2>TF>1>3=Returns
>>
>>388704978
But the Sonic version of act 1 is better.
>>
>>388705365
>This game is bad!
>When can I play it?

poorfag logic, everyone
>>
>>388705254
The Sonic Mania DevMenu also has randomly generated Blue Sphere stages if you're playing the PC version
>>
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So what is the weakest zone and why is it press gardens
>>
>>388704568
are you serious?

wait until they spindash, then drop dash into them. you knock them into metal every time. Just stand to the side, if it charges, kill it, if it spins dash into it. You'll be done in literally 15 seconds.
>>
>>388705415
PCpiratefag is cringe
>>
>>388705471

Hydrocity plays it too safe. Press Gardens has the ice block stuff which is unique.
>>
>>388705554
Good luck if you reach Metal Sonic while already Super though
>>
>>388701932
advance 3>cd>3k>m>2>1
>>
>>388705471

Press Garden has a good final boss fight and takes place in a genuinely attractive environment.

I think Lava Reef is the only zone that doesn't do enough to keep it interesting.
>>
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it good, homy
>>
>>388705715
Lava Reef 2 is good, act 1 is trash. Does it even have multiple paths?
>>
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>>388705669
>PC version has super set to "Y"
>jump while midair doesn't trigger super form
>>
>>388705849
>Sonichu
Kill yourself
>>
>>388703873
dimps made the best 2d sonic though
>>
>>388705916
If my nigga chris-chan likes it, you know it's good.
>>
>>388705849
What site is that?
>>
I'd put it just a hair over 3&K. Absolute joy to play.
>>
>>388705715
My gripe is the Lava Reef Act 1 boss was dull, and the Act 2 boss was totally thematically unrelated.
>>
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>stay up all night waiting for the review score to change to Mixed
>it's still 3% too high
>>
>>388705991
https://psnprofiles.com/
>>
>>388706057
>the state of PCfats
>>
>>388705465
Same thing from selecting Blue Sphere from the Extras menu
>>
Mania is the first fast 2D sonic game with no shit levels. So thats it. Will never play the other pieces of shit again to fit in
>>
>>388704191
>unleashed on pc

That would be nice. Ive 100% it on 360 and ps3. Would love to do it again
>>
Mania > CD > 3&K > 2 > 1
>>
>>388708694
seriously though, basically every other sonic game is on PC. the only ones missing are shadow, 06, colors, and unleashed. no one would buy shadow or 06, but I'd buy colors/unleashed. And I'd forgive the denuvo debacle.
>>
>>388708694
>Would love to do it again

Fuck I never want to see Eggmanland or another hot dog man as long as I live
>>
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>>388701932
Metalic Madness Act 1/2 have the best revamped in themes

While Mirage Saloon has the best original theme out of Sonic Mania.

Fight me

I would've prefered that Metalic Madness was replaced with Scrap Brain Zone. FFS we got the end boss from that game in that stage.
>>
>>388708934
I would buy 06 to. Its unfished duh but the core game is fun

>>388708985
Eggmanland is the goat and those hot dogs are easy exp when leveling up. Also achievements!
>>
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https://www.youtube.com/watch?v=RpP-6XgSVGI

Enjoy your Ripped OST.
Get it while its hot.
>>
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>>388709843
anon, that cat looks mean!
>>
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>>388710050
Don't you worry she just wants her Waffles
https://youtu.be/KxitqmXTKYU
>>
>>388704489

I don't even understand what I was doing in Act 2. It took me a while to realize the level was repeating because of the checkpoints you kept crossing. I don't know how I beat it and I was hapay you could just brute force and beat the boss. Worst level in the game.
>>
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THAT MOMENT IN CHEM PLANT 2 BOSS IS A FUCKING PUYO PUYO MATCH WITH THIS REMIX
https://youtu.be/6t9HvMXU2wo
>>
>>388710454
Only flaw is they didn't use Yipee/Yeehaw and the sound Garbage Puyo's made in that game
>>
>>388705554
Just a regular spindash works as well, the boss is trivial once you figure that out.

Admittedly it took me a little to figure that out and I was getting pretty frustrated.
>>
>>388709843
>Daniel Renard

holy shit he still draws?
>>
>>388701932
Classic Sonic games don't have denuvo so dead last.
>>
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Torrent when?
>>
>>388705230
You're right, they're better.
>>
>>388711571
hi shill
>>
Did any of you faggots tried getting the UFO by going in the reverse direction instead of going straight forward?
>>
>>388711805
Yes, the UFO turns around when you do that.
>>
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>>388705230
all I need, all I could ever possibly need, is a 1:1 character handling control scheme recreation of the DKC series. let the roll-jumping be infinite as you fall down mid-roll, make the kongs turn on a dime on the ground and the air without the excessive delay from returns / TF, make dk actually worth a damn on his own (even kiddy got the water skip and original DK had "extra strength"), make the kongs actually co-operate without having some bizarre symbiotic link through DK's spine via piggyback
>>
I wish the game hadn't borrowed as much from its predecessors as it did, but everything still felt really new and fresh regardless. Playing Metallic Madness didn't feel like Sonic CD's zone, but more like I was playing a level themed after it.

Level design is great.

Fuck Oil Ocean though.
>>
>>388704568
That shit was great.
>>
Oil Ocean/Lava Reef confirmed Shit stages in terms of Level Design
>>
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Mania is still in /v/'s flavor of the month hype mode so expect everybody to overrate it as fuck (remember there was a time when people on here thought Skyward Sword was good).

The real ranking will end up slightly below 1, 2, 3K and CD. Mark my words. It's close but not better than the games it gets inspiration from.
>>
>>388712962
Oh, fuck off.

Mania feels infinitely nicer to play than the originals thanks to the drop dash alone.

Also, CD is trash.
>>
>>388712962
3&K has a lot of shit zones and gimmicks, especially near the start. Honestly Sonic 3 by itself is weak as fuck.
2 goes to shit either at or right after Oil Ocean depending on who you ask.
CD just plain fucks up everything it tries to do.
1 is a bit better than people give it credit for but still the weakest of the original trilogy.

Mania has no bad zones at all, with the weakest Zone in most people's minds being Hydrocity, one of the best zones from 3&K. Admittedly this is because it isn't all that remixed rather than it being outright bad, but still.

All of Mania's issues lie in a few of the boss fights being shitty and bonus stages. I don't think this does enough to bring it down in comparison.
>>
>>
>>388714119
To be honest, the only zone I find genuinely irksome in 3&K is Sandopolis. The brick gimmick just kills the pace.

A lot of people cite Marble Garden and Carnival Night as weaker zones but I honestly think they have a lot of charm.
>>
Is it me or Knuckles controls a bit of awkward in this game? He looses momentum whenever he starts or stops to glide. I played as him all the time in 3&K and never had this stiff feeling.
>>
>>388714379
Nope, S&K had the same glide physics. You could initiiate and drop glide to drop speed on purpose.
>>
>>388714283
Marble Garden is genuinely the single worst Zone in Classic Sonic. The dumb top gimmick fucks everything up and the game tries to stop you every step of the way. The placements of threats are arguably as sadistic as Metropolis.

Carnival Night drags on and on and on and has outright bad design in the cylinders, even if everyone eventually figured them out. If it wasn't after Marble Garden's shitfest it would probably not be as bad but it is.

Then Ice Cap has its good and bad moments. It's an average stage but again, comes after the slog of Marble Garden and Carnival Night. So I never feel all that up for playing Act 1. Act 2 is better.

Thank god Launch Base is as good as it is and then the S&K levels are almost all fantastic.
>>
3K > Mania > 2 > K > 3 > 1 > CD
>>
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S3&K is still king, but Mania was good.

It's the same issue as with Pokemon Silver and Gold. Once you've experienced having two games worth of content in one, you can't go back to one game's worth.
>>
>>388714645
agreed. Marble Garden is hands down the all time worst, and Carnival Night is probably the second worst. Plus Carnival Night has terrible music, making it that much worse.

Which is why 2 > S&K > 3 and why S&K should not be dragged down by attaching 3 to it.
>>
>>388701932
Mania > CD > 2 > 3&K > 1
>>
>>388714972
but mania has pretty much the same amount of shit s3&k does
>>
>>388704568

Just drop dash, you idiot.
>>
>>388712962
>Mania is still in /v/'s flavor of the month hype mode so expect everybody to overrate it as fuck

Yup, the game isn't shit but the wank around it is insane especially when half the game is just remixes of old levels and the boss fights are shit. The music and graphics are stellar though.
>>
>>388715202
>boss fights are shit
Not any better or worse than the rest of the 2D games I'd say. That said I could do without puyo on repeated playthroughs.
>>
>>388715126
Mania is lacking.
>>
>>388714119
>1 is a bit better than people give it credit for
I disagree here. It deserves the shit it gets. But then again you're an idiot who shat on CD so what should I expect.
>>
>>388715303
>Not any better or worse than the rest of the 2D games I'd say

They fucking sucked anon, the only good thing about them was the nostalgia and references to other games.
>>
>>388715365

I can't wait for forces to come out and mania fags to constantly shit up those threads. You can tell they're gonna be a problem, but this is sonic fandom so what's a little more shit, right?
>>
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>finally boot up Sonic Mania
>get to Chemical Plant Zone
>going well until I get squished between two cubes
>restart at checkpoint and give it another shot
>get squished
>down to one life
>time it more precisely so I don't eat shit immediately
>jump and get squished

I've never ragequit before but god damn, that controller didn't fly so good.
>>
unoriginal baitpost about denuvo
>>
It has a pretty terrible Super Sonic fight. Doomsday was better.
>>
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Press Garden alone is better than every level in the first half of S3&K.
>>
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The GBA games need more love. I've just beat Advance 3 and I honestly think it's comparable to 3&K.
Gonna go for that good ending now.
>>
>>388718854
The first two Advance games were really hit or miss (I'm not a fan of the first Advance in particular) but I think Advance 3 really hit the mark pretty well honestly.
>>
Never played Sonic CD. Can someone explain to me why it gets so much shit?
>>
>>388719003
Sonic CD's levels are meant to be explored. If you just try to run through the levels then the game will be short as fuck, as such they have a lot of vertical height to them. The problem is how irritating time travel is, because you have to go to the past, so you have to find a Past post, then find a spot to gain enough speed to time jump. If you lose momentum when speeding then you lose the buff and have to find another. It can get tedious.
>>
>>388719003
You are meant to take your time and check every nook and cranny in CD, travelling back and forth in time until you can find an evil machine that you literally just have to smack and it will break.

The levels have almost no goddamn enemies because the threats this time are just spikes and a timer.

The last 3 worlds of the game are really good though.
>>
To make this better than S3&K it needed a couple of things:

Purely original levels: While I appreciated the remakes I think that they should've been relegated to some extra bonus rather than the core of the game. It's been like 2 decades, how the fuck can't you come up with original content?

Mechanic Driven narrative. Seriously, S3 & K at the time having a semblance of a story was mind blowing, comparable to how quake felt vs half life. You can't just throw in random shit and expect a congruent story. Each stage in S3 & K had a tiny cut scene which connected all the stages together and it was great.

Different Knuckles stages. In S3 & K playing as knuckles was an entirely different experience and linked in with the sonic stages almost magically.

I'm hoping if they make a mania 2 that they actually include a narrative that is more than "this emerald transports you to weird zones"
>>
>>388710986

The little shits are actually launched based on the speed you hit them with. A fully rev'd spindash will have them overshoot metal and fly down the opposite side if you hit them where they spawn, while a single Rev or drop dash hits metal dead on. It confuses some players because of it looking at the streams.
>>
>>388712962
>>388715202
>The real ranking will end up slightly below 1, 2, 3K and CD
Remixes or not, I have no doubt in my mind that it's simply a more fun game to replay than Sonic 1 at least, and potentially 2 and CD depending on your opinion of those games (personally I never rated 2 so highly). I don't think it comes close to dethroning 3K though, not because of remix levels but simply because it isn't as well constructed narratively as that game was - the plot makes fuck-all sense, Knuckles doesn't get as much exclusive content and the lack of transitions is still jarring as fuck.
>>
>>388718916
Advance 1 felt really bland and forgettable to me.
Advance 2 fell for the "gotta go fast" meme and thus the level design took a nosedive, but I can't pretend that boosting through levels isn't fun.
https://www.youtube.com/watch?v=zt5uXyktGM8
>>
>>388719095
>The problem is how irritating time travel is
I actually really enjoyed trying to find good spots to time travel, it was a neat way to incorporate speed into the gameplay.
>>
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https://www.youtube.com/watch?v=AVhquZZGbqw

>>388720210
I was big on Techno Base myself. And I liked the bosses in Advance 2
>>
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>>388703590
>Sonic 3d Flickies Island
>bad
Thread posts: 189
Thread images: 34


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