What went so fucking right?
It's because there was no template for how a 3D game should play when they made that game. The rough edges and hodge-podge of game elements makes it unique and interesting to explore.
Idk haven't played it. Got it with a dreamcast off eBay. How much is it worth? I'm probably going to sell it
>everyone says it's a glitchy, buggy mess
>i still to this day have never experienced some massive glitch or had an issue with the camera
>>388692276
Some of it was right. Most of it wasn't fixed until SA2 though
>>388693067
Same. Sky Deck and that snake from Lost World has some funky collisions, but that's it.
WHOA
>>388692276
They had very loose controls that let you feel free.
Also it felt like the classic games too.
>>388692737
>hodge-podge of game elements
Yeah, this is a big part of it. SA1 was just so weird in so many ways, but it all worked out.
>>388693392
WELCOME TO TWINKLE PARK
>>388693067
I feel like everyone says that because Let's Players, like Game Grumps, go out of their way to find as many glitches as they can and blame it on the game
It didn't ship 2 weeks late to PC with Denuvo.
CAN'T HOOOOOLD OOOOON MUUUUUCH LONGER