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ITT: Times where companies sucked it up and admitted they were wrong

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ITT: Times where companies sucked it up and admitted they were wrong
>>
>>388648725
Sandbox 3D is superior
>>
>>388648725
>inb4 "MUH HUB WORLDS" idiots flood in, not even remotely bothering to understand why they wouldn't fit in a game that doesn't need them
>>
>TWO TIMELINES

DEEPEST
LORE
>>
>>388648725
what does the Japanese text actually say though
>>
>>388649156
It's like Reach the goal 3D and Exploratory 3D
>>
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>>388648725
>Super Mario Galaxy will be 10 years old soon
>>
>>388649156
Course-Clear 3D
Sandbox 3D
>>
>>388648725
>mario loses his hat in 64 and takes more damage
>mario's hat in odyssey can be used as a weapon
DEEPEST LORE
>>
>>388648929
galaxy>sunshine>64>galaxy 2>3d land>3d world
>>
>>388649553
Ive never seen such garbage ass taste before. The correct and definitive list is

Galaxy 2>64>Galaxy 1>3D World>Sunshine>3D Land
>>
>>388648725
>3D world is a real 3D Mario fags BTFO
>>
>>388649754
Actually it's

Sunshine > 3D World > 64 > shit >>>>> 3D Land > Casual Galaxy 1 & 2
>>
>>388649101
>Mario saves Peach
>Mario does not save Peach
>>
>>388649553
>>388650301

Do you people even have a good reaon for putting Sunshine that high? Half the game is filler and the other half is coin collecting.
>>
>>388650523
because it's fun
>>
>>388650523
In what way is the game filler? Yeah the blue coins are annoying but that's it. It's basically 64+.
>>
>>388649553
>3D World below Land
>3D World below Galaxy 2, which was desperately trying to be 2D Mario in 3D with all those floating obstacles courses
>>
>>388648725
I always grouped the Galaxy games with 64 and Sunshine because they were star hunting objective games. 3D Land and World don't fit with any of those games and are more comparable to NSMB.
>>
>>388650809
3D World's controls just felt a bit off to me
it has arguably the best soundtrack of the lot though
>>
>Galaxy is non canon

Thank Christ. That shit is what made Mario horrible in the Wii and WiiU eras.
>>
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>>388650690

So much repeated content. Even the mandatory content involves chasing Shadow Mario 7 times, Fight Gooper Blooper 3 Times, Reace Il Piantissmo 3 times. I kept track of it the last time I played.

And even the remaining 50 Shines aren't all that great.
>>
>>388651567

All the Mario games have filler, it's not new or exclusive to Sunshine.
>>
>>388650814
>I always grouped the Galaxy games with 64 and Sunshine because they were star hunting objective games.

That's kind of dumb way of grouping them considering most Galaxy levels are structured so that the Stars or bosses are at the dead end of linear level just like a Flagpole. You'd be grouping them with 64 and Sunshine just because Mario is collecting a Star.
>>
>>388648725
How is galaxy not a part of the 64 group? It played more like those than 3d land or world
>>
>>388650690
>It's basically 64+
>doesn't even have half as many levels
>repeats things like red coin hunts and revisiting those "secret areas"
>>
>>388651897
>How is galaxy not a part of the 64 group?
because the majority of it isn't like them
go replay it
>>
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>>388648725

They were being too harsh on themselves.
>>
>>388652019
Launch Star Simulator and 3D World's Baby Steps shouldn't be at the bottom.
>>
>>388648725
Galaxy 1 is much more like the bottom games than 3DL/W. Galaxy 2 is kinda in between. It has much fewer sandbox worlds than Galaxy 1 had
>>
>>388652019
Galaxy is a "real" 3D mario game.
2 is not.
>>
IO admitted Absolution was a wrong move when they first announced Hitman 2016.
>>
>>388649553
I have the fondest memories of Sunshine because of nostalgia but objectively
Galaxy>Galaxy 2>64>3D World>Sunshine>3D Land
>>
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>>388652256
>>388652256
>>388652019

Anyone who uses the term "Real 3D Mario game" has no argument.
>>
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>>388648725
>admitted they were wrong
Nope.
>>
>>388652553
>Galaxy>Galaxy 2
Why? Because it has better "atmosphere" and "story"?
Fuck off, 2 has objectively superior level design
>>
>>388652672
Yes because of atmosphere and story. Those things are part of a game whether you like it or not.
>>
>>388652778
They are literally the least important things in a Mario platformer
>>
>>388648725
The games in the first category is cleraly better
>>
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i wish for a Mario Galaxy game that's as good as Sunshine's linear levels and boss fights
>inb4 that retard that posts that old ass chuckster .gif
here's your counter webm, senpai
>>
>>388648725
I like sunshine, but it always felt like experimentation then full game innovation. Not that that's a bad thing. Infact, I felt Sunshine layed a solid foundation for a lot of the direction to Mario Galaxy in terms of mechanics and physics.
>>
>>388652672
Galaxy 1 had more levels like 64/Sunshine's worlds. Huge worlds you returned to for multiple different objectives. Galaxy 2 had far less of those, and also more 2D levels. Fuck, half of 2 felt like 2D courses
>>
>>388650498
>>388649101
Bowser cucks him in both timelines.
>>
>>388652832
Story sure but atmosphere is a big part of 3D Mario, and always has been. It's the only good thing Sunshine has going for it. Honestly, if you're just gonna talk about gameplay and nothing else then 3D World can be argued to be the best in the series. It's not gameplay where that game falters.
>>
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What about times where companies didn't suck it up and doubled down on their bad decision?
>>
>>388652942
>i wish for a Mario Galaxy game that's as good as Sunshine's linear levels and boss fights

Lucky for you there's two them and they're not only as good as, they're better.
>>
>>388653128
Galaxy 2 is the weakest "real" 3D Mario before you dip into 3DL/W territory
>>
>>388653106
Nintendo has explained why they stopped making real Paper Marios and it makes sense. Because of the Mario & Luigi series they already have a Mario RPG and don't need two.
>>
>>388653106
>that time Shiggy literally did damage control for Star Fox saying the game would only be enjoyed by a child with no knowledge of the series
>>
>>388652942
Galaxy 2 had a course based on one Sunshine secret level and they literally neutered it with those cloud powerups and slow ass movement
>>
>>388653417
Well he certainly isn't wrong there.
>>
>>388653372
In that case, why should kirby exist when Mario is also a 2D platformer? Why should FZero exist when we have Mario Kart? Fuck off with that flawed logic, games can coexist regardless of their genre.
>>
>>388648725
Sandbox is definitely an overstatement in regards to 64 and sunshine.
Those games are alot more linear that some people seem to believe.
>>
>>388653372
That's a retarded reason.
>>
>>388653372
Would make sense if the M&L series itself didn't have such a sharp decline in quality after BiS
>>
>>388653106
>fed force excluded because fans finally sucked it up it was a serviceable"time-waster" Metroid title
>>
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>>388653417

Eh it was more of an accurate statement that a bunch of people would go in with preconceived notions and basically fight against the control scheme and ruin the game for themselves. Whereas a child will be more open minded prepared to accept a different control scheme.
>>
>>388653580
>Why should FZero exist when we have Mario Kart?
Anon, F-Zero doesn't exist anymore
>>
>>388653647
>after BiS
I love how BiS introduced all the gimmicky, tedious horseshit people complain about in the latter games like excessive mandatory plot progression minigames or touch screen controls, but it gets a free pass.
>>
>>388651092
Uh anon no it's still canon.
>>
>>388653668
No they didn't.
>>
>>388653647
>if the M&L series itself didn't have such a sharp decline in quality after SSS
FTFY
>>
>>388653647
>Would make sense if the M&L series itself didn't have such a sharp decline in quality after BiS

It didn't though it's literally the same thing. It's just blasé after 5 games of the same kind of stuff in a row. The same would happen to Paper Mario if it stayed the same for 5 games in a row.
>>
>>388653106
Miyamoto needs to be given the queen of england treatment at this point. Just keep him around for seniority/status symbol but don't let the senile old fuck touch anything anymore.
>>
>>388653580
Because Mario and Kirby play different roles one as a more traditional platformer and the other as an introductory game. Not to mention both had different mechanics.
For the Mario RPGs however they all had extremely similar battle gimmicks.
>>
>>388653734

M&L has always been shit. If it wasn't no one would be complaining about Paper Mario being ruined by Miyamoto. PiT was honestly one of the worst game I've ever bought.
>>
>>388654019
>Because Mario and Kirby play different roles
yeah but going by their logic, they're still both platformers
why have more than one?
>>
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Who would win a battle royale between the Marios of each Mario game fighting each other?
>>
>white straight male main character

they are still wrong
>>
>>388654074
>Not to mention both had different mechanics.
They're both platformers but they're very different from each other.
>>
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>>388653586
Linear vs non-linear isn't really the point. The worlds are just designed differently

The Galaxy games have a combination of both, with 1 having more of the 64/Sunshine style and 2 having more of the 3DL/W style
>>
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>>388653734
BIS gets fellated simply because you can play as Bowser
Never mind the incredibly boring overworld that can compete with Paper Jam's
Never mind that you CONSTANTLY lose control of him
Never mind the awful parts with the brothers that compete with Dream Team
Never mind the stupid minigames that get super repetitive
Never mind the weak villain that's half of the first game in the series
Never mind the lazy enemy design that rivals recolored Shroobs or googly eyes on inanimate objects
YOU CAN PLAY AS BOWSER
>>
>>388654074

Paper Mario and Mario & Luigi are both RPGs Where you go around an overwold with light action and platforming elements. You have a set of overworld moves that overcome obstacles. It's a turn based battle system where timing your attacks deal more damage.

It's glaringly obvious both series were intended to be the sequel to Super Mario RPG.
>>
>>388654019
>>388654270
So what you're saying is one needs to die.
>>
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>>388651858
Not necessarily, although they are linear the similarities with 64 and Sunshine is that in SMG, each Galaxy had around 6 or something stars, each which partially reused level segments.

Like all the stars in Good Egg Galaxy all start you in the same island with the house and the routes are similar until they branch off, like Sunshine and 64 where each star or sprite puts in the exact same sandbox but with different conditions. The difference being the Galaxy levels are linear, and by linear I mean that there isn't much land to explore, and once you shoot off from a launch pad you can't go back.

3D Land and World are just the classic Mario formula but with an extra dimension, each world has a bunch of levels that are all completely unique, the only thing they have in common is the theme of the world. You have a timer, no health meter but powerups, and you need an extra button to run.

Now when it comes to how the intricacies of levels are designed, then the similarities between Galaxy and 3D World come to light, but that's the only similarity. That's just how I see it, Galaxy always felt more similar to 64 and Sunshine despite linear level design.
>>
>>388654565
It's basically Highlander.
>>
Sunshine is fucking awful.
>Least amount of worlds
>Most limited moveset
>20 Shines locked behind Blue Coins, many are stage exclusive so you'll need a guide
>Least amount of platforming
>Shine count is irrelevant to your progression
>20+ Red Coin missions
>Every level is THAT level (Chuckster, Pachinko, Lily Pad, Corona boat, Watermelon, cleaning Sirena)
>Every world has a boss, Red Coin mission, Shadow Mario and Secret of
Anyone who likes this game has awful taste or had it has their first Mario.
>>
>>388654572
>testing the waters because they somehow thought nobody would want it
>tied to Sonic Forces
>Sonic Forces
Yeah no.
>>
>>388654068
What do you think about SSS?
>>
>top has the three best games in the series
nice try OP
>>
>>388654686
if nobody would want it they wouldnt have released it. stupid fuck.
>>
>>388654737
Nice reading comprehension, you stupid faggot.
>>
>>388654787
>hurr durr
get FUCKED. im sick and tired of /v/ shitting on sonic
>>
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>>388654572
>immediately after we're getting a game with all of Sonic's friends shoved into the story, bad Classic Sonic physics, Modern Sonic still attempting 2D gameplay, and literal deviantART OC acknowledged repeatedly by Sonic as you play
>>
>>388655086
shut the fuck up
>>
>>388655163
He's not wrong
>>
>>388654572
>Forces following it
>they'll inevitably pull another Lost World for no reason
>they won't make a sequel to Mania
>>
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>>388655163
https://www.youtube.com/watch?v=8ToI7emaQgg
https://www.youtube.com/watch?v=HStmu3qJ2kM
>>
>>388655236
>>388655248
shut up....
>>
>>388655343
gameplay looks great
>>
>>388655163
All of that is true, though. There is such thing as bad Sonic games, dude.
>>
>>388655431
Now tell me what's so "great" it
>>
>>388653647
>decline in quality after BiS
PiT is by far the worst game in the series and came out before
>>
>>388655356
*grabs you by the throat*
back the fuck off?
>>
>>388655343
what the FUCK is that music?
>>
>>388649046
Why shouldn't it fit, you stupid faggot? Are you so stupid with your pea-sized brain?

You mean, Mario can't have a base of operations in a game about travel? Why not? Mario Galaxy had a hub world and he was traveling all over space, not just across a single planet. You should be embarrassed, you moron.
>>
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>>388649553
this tbqh
>>
>>388655774
64 and Sunshine needed a hub world because the levels weren't very big. Odyssey's levels are way bigger. Essentially, each world functions like the hub world did in 64.
>>
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>>388649754
>>388652553
>galaxy 2 above anything other than the 3d land/world and maybe sunshine
yikes
>>
>>388656124
>Galaxy 2 above any Mario game that did obstacle courses better since the physics weren't as floaty
>>
>>388653372
no, more like the designer of the games fucking left Paper Mario for Fire Emblem TCG.
now they had to reestablish a brand new team of developers
>>
>>388649754

Swap 3D World and Sunshine and we good.
>>
>>388656124
Galaxy 2 with larger worlds > 3D Land/World/Sunshine
Galaxy 2 attempting regular platforming levels < 3D Land/World/Sunshine secret levels
>>
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>>388656223
>Sunshine
>Above anything
>>
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>>388655774

Not him but it makes no sense. If I wanted to go from the Desert Kingdom to The Luncheon Kingdom and Mario's got an airship why the hell should he make a stop at a hubworld inbetween? There's just no good reason for there to be one in SMO's scenario and just pointing to an older entry in the series only makes it look like you want it to have one because SM64/SMS/SMG1/2 and not because it would actually benefit from it.
>>
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>>388655550
Nah, Paper Jam took the title of worst Mario & Luigi. Toad missions fucking destroy any pacing the game may have had, the story is the weakest of any M&L, and the visuals are the definition of half assed if you look at any of it's predecessors. The only thing it has going for it is some of the best gameplay in the series, but everything else bogs it down to a very mediocre game. It just feels uninspired, especially with such a genius crossover. Fucking Mario+Rabbids looks like it did a better job.
>>
>>388653821
yes they have
remember the "at least Hunters came out a year before MP3 was announced" excuse?
what ever happened to that, lol
>>
>>388655774
Galaxy 2 didn't need a hub world.
Seriously, there is NOTHING to do on the Starship Mario and it already has a level select.
>>
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>>388648725
>>
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Seriously, how could anyone say Sunshine is better than Galaxy 1 and 2?

The Galaxy games had more variety, better platforming, and no blue coins nonsense.
>>
>>388652645
Retard
>>
>>388655086
>all of Sonic's friends shoved into the story
Isn't it still just Tails and Knuckles? The last few games seem to forget about everyone else.
>>
>>388656445
See the second video
>>388655343
>>
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>>388656428
Sunshine has the best level design of any 3D Mario though.
>>
Mario Galaxy is fucking brilliant though. I still pop it in every now and then for some good times.
>>
>>388656310

Level Design cannot be undefended but the mechanics certainly put it above 3D World. 3D World is God-Tier with friends but its a crutch.
>>
>>388652942
>i wish for a Mario Galaxy game that's as good as Sunshine's linear levels and boss fights
They made that, anon. It's called 3D World.
>>
>>388656445

Nope they've brought them all back. In fact most of the Modern Sonic, OC and Tag levels we've seen have had 5-6 characters talking during gameplay.
>>
>>388656445
>Isn't it still just Tails and Knuckles?
Pretty sure everyone but Blaze is back.
>>
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>>388656445
Nah, the new one has most of the cast back as voices over the radio, such as Vector, Silver, Charmy and the like. Shadow and Chaos are back, seemingly in an antagonistic capacity, also.
>>
>>388656428
Gamecube nostalgia.
>>
>>388656597
Level design is far more important for a platformer, Sunshine barely has any platforming at all. They rather waste your time with stupid stuff like playing dentist with an eel or cleaning Sirena beach's shore. 90% of Sunshine's mission are fucking garbage and waste the control scheme.

SMB3 is the best 2D Mario and it has the simplest control scheme of all but the levels are nicely done, focused and prioritize platforming over all else. Sunshine is the complete opposite and is terrible as a result.
>>
>>388653106
And people wonder why WiiU failed so badly.
>>
>>388656428
Nostalgia garbage the Galaxy games are some of the greatest 3D platformers ever made and nothing will change that
>>
>64 has the best movement, but the least amount of platforming
>Sunshine has less platforming and focuses more on single section gimmicks
>Galaxy ends up with more linear platforming while throwing in a lot of motion control only levels
>Galaxy 2 practically gives up on the gravity gimmick introduced by its predecessor and tries 2D in 3D but fails due to Mario being too floaty for it to be challenging
>3D Land dials back too much and ends up playing it safe with everything, recycles level themes too often
>3D World improves on that but has worse controls

3D Mario is overrated
>>
>>388653678
>pic
They're right. FPS with a gamepad is retarded and proven to be inferior to playing with a mouse.
>>
>>388657171
>but the least amount of platforming
It definitely has more than sunshine. 64 just has some shitty controls and quirks that hold it back.
>>
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>>388657084
How can anyone have nostalgia for Sunshine? Seems more like Stockholm Syndrome because every level in that game is just so fucking bad that it amazes me that the idea for it was ever even considered.
>>
>>388657657
Sunshine was a very good game, but definitely inferior to 64 and the Galaxy 1&2.

I honestly think Nintendo rushed it, especially with all the blue coin shines and repeat missions.
>>
>>388655343
>double boost music
They are really going all the way with the AMV music this time
>>
>>388657862
It was definitely rushed.
>>
>>388657862
>I honestly think Nintendo rushed it
It's pretty obvious it was rushed.
>>
>>388657863
The worst part is that the song is about the OC
>>
Sunshine is the worst 3D mArio game to date.
The Galaxy series was better in every single regard and the only reason people like SUnshine or even say 64 is better than Galaxy is fucking nostalgia
>>
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>pretending Sunshine was good
>>
>>388657948
>>388657996
I just don't get why it had to be rushed when the last 3d Mario(SM64) came out SIX YEARS EARLIER.
>>
>>388657862
>Sunshine was a very good game
No it really isn't. It has seven fucking worlds and stuff like Gelato and Sirena have almost no verticality to them making platforming on them incredibly limited, the Shines are almost all garbage, each world has the same filler stuff in it (>>388651567) and there is almost no variety.

I'll give it a 6/10 maybe a 7/10 because messing around in Delfino Plaza can be pretty fun but it is not a 'very good' game by any definition of the phrase.
>>
>>388658339
Autistic japs raged about no launch mario so they had to get it out ASAP as damage control.
>>
>>388657862
>Sunshine was a very good game
It was a very "okay" game. Kind of like Wario World.
>>
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>>388657657
DELETE THIS ABOMINATION!!!
>>
>>388658589
Wario World was rushed too, funny how most rushed games are either just okay or complete shit
>>
>>388658589
Wario World was far better than sunshine, it was just way too short
>>
>>388655774
The guy you posted to here, didn't actually expect someone to bite the bait. But I should know better.

Each individual kingdom has a hub-like structure in and of itself, having both moons to find within them and various means to find extra and side areas to get moons off the beaten path. Just as well, the hub areas for 64 and Sunshine were for warps off to distant places; since you're literally traveling directly to different kingdoms and places in Odyssey, this would make absolutely no sense.

Better to streamline out some central hub zone for going to places, and let you select immediately where to travel to from the hatship, than to leave New Donk City, load up some separate area exclusive to the ship or whatever, then go and pick somewhere else to go. There's no intuitive way of doing this without it coming off as redundant and cumbersome.
>>
>>388658737
Dark Souls was rushed and is one of the best games of all time despite the last fourth being Sunshine tier.
>>
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>>388658307
>being a fucking faggot
>>
>>388658770
Luigi's Mansion was better than Sunshine, that game was actually fun as fuck and I would love a sequel.
>>
>>388659058
You got a sequel though...
>>
>>388659058
There are sequels to Luigi's Mansion, you know...
>>
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>>388659058
Hey sweetie
>>
>>388659223
>>388659260
Dark Moon was rubbish though, it completely through out the fine structure for the first one and one big mansion. It's basically the Sunshine of Luigi's Mansion. I want a sequel that sticks to the first one and just polishes stuff up or adds some new stuff.
>>
>>388658506
This.

They were making a massive game and taking their time with it, but when push came to shove some parts obviously got the short end of the stick in regards to testing and fine tuning.
>>
>>388649156
It says
>superb 3D games, the last one finally a 3D representation of actual classic mario platformers

And the other one says
>shitty non classic mario games, with really poor design and poor frame rate, which all are about 1 single gimmick only and instead of creating tons of levels, you get only a few that you play over and over and over again
>>
>>388649553
What did 3d land do better than 3d world? 3D land felt so empty and soulless to me.
>>
>>388659439
You never just have the same experience but better.
Don't be stuck in the past, anon.
>>
File: Goyahooim.png (78KB, 402x549px) Image search: [Google]
Goyahooim.png
78KB, 402x549px
>>388656616
nice try, bing bing wahoo
>>
>>388659439
>dark moon was rubbish
No it wasn't, that's nostalgia talking, my friend. The only the the original had over Dark Moon was the spook factor.
>>
>>388654565
Well shit, he got ALL the parts.
>>
>>388653106
>t. someone who doesn't own a Wii U and hasn't played those games
>>
>>388659439
>Dark Moon was rubbish though
Actually Luigi's Mansion 1 was rubbish and rushed, just like Sunshine

I see a pattern here...
>>
>>388659610
Highly underrated post.
I really hope Odyssey has the same amount of variety and creativity that the Galaxy games and 3D World had.
>>
>>388658339

If you check the credits of Mario 64 and Sunshine beyond the directors/producers the teams are all diferent. Almost everyone who worked on 64 worked on other N64 games and even early GC titles like Luigi's Mansion and Pikmin rather than Sunshine. Even the game's director Koizumi was working on Majora's Mask until part way through 2000.

I'm guessing they must have been so confident in the Gamecube that they'd thought they wouldn't need to rele pre-release a Mario 64 sequel until later in the system's lifespan.
>>
>>388660026
For a launch title, the original Luigi's Mansion was pretty fucking polished.
>>
>>388659439
Dark Moon was objectively not rubbish
>>
>>388648725
Which timeline is canon?
>>
>>388648725
Wrong is relative given the Galaxy games were miles beyond Sunshine.
>>
>>388660049
It's in good hands. I think they've got this one.

Seems like they have some exploration hubs, but then each moon mission trails off and does it's own thing, more akin to the course clear games.
>>
>>388660087
Pretty sure the games were rushed because the GameCube was getting slaughtered in sales. Sunshine, Wind Waker (cut dungeons and explorable Hyrule), Thousand Year Old Door (ungodly amounts of backtracking), Metroid Prime (stupid fetch quest at the end) all show signs of cut content or being rushed and are all first party titles and Nintendo probably wanted them on the market ASAP so people would buy the console.
>>
>>388660286
Up is scuttlebug jamboree timeline, down they can't go through the door.
>>
>>388660131
Only when compared to rubbish crap games of other companies. For a Nintendo game it was really poor performance. Really low energy.
It also had basically no content.
Something that Luigi's Mansion 2 also fixed. And then they even added multiplayer.
>>
>>388660350
>Nintendo probably wanted them on the market ASAP so people would buy the console.

Nu-Nintendo isn't even as smart as Gamecube-Nintendo. Pathetic.

Although what's even more pathetic are people, who buy the terribly designed Nvidia tablet.
>oh wow, one single game that is also out on an actual properly made home console
>have to buy the Swotch right naow
>>
File: omg.jpg (56KB, 384x384px) Image search: [Google]
omg.jpg
56KB, 384x384px
>think mario & rabbids looks like shit when announced
>almost released
>see some more footage
>it actually looks quite fun
>look up some more footage
>decide to buy it
>play it, it's actually really fun
>Ubisoft
>Good, fun game
>mfw
>>
>>388648725
I mean they had to backtrack from Sunshine and 64 because of how imprecise 3D platforming was and the fact that these games are highly flawed and didn't age well decades later

They found a good balance with the 3D/2D section platforming of Galaxy and 3D land/world. The idea that they've still kept track of the exploration aspect of the Sunshine/64 days makes me really happy and relieved that they haven't just been like "fuck this, we don't need that shit, we have 3D world.

Now I just wish Miyamoto would come clean on the entirety of the RPG Mario games and explain why the fuck Paper Splash and Sticker star exist but not a true successor to Paper Jam/Thousand Year door.
>>
>>388660845
>Ubisoft
>Good, fun game
were you just under a rock when origins and legends came out
>>
>>388655343
I typically really liked Smith as Sonic but in that level he sounds like he's reading lines for Star Tours. Which is part of the appeal of your OC's interaction I guess but that doesn't make it not-awful.
>>
>>388660845
Rayman Origins and Legends exist you know
>>
>>388660350

I meant that were so confident in the Gamecube before it released that they thought they didn't need the main Mario or LoZ game to appear anywhere near launch. They were rushed because yeah the Gamecube was getting its ass handed to it on the market.

But I think the fact they didn't have atleast one of them ready for launch suggests that they didn't think they needed them for the GC to succeed.
>>
>>388659319
It needs a third game that brings back more of the spooky atmosphere and special ghosts from 1.
>>
>>388661339

Well at the very least it will probably get a third one since Dark Moon sold over 5 million. Next Level games should have just got a head start on Luigi's Mansion 3 for Switch as opposed to making Federation Force.
>>
Okay don't meme with me /v/, is the DS remake of 64 good or not? I tried playing 64 recently and while I like it miles more than shitty ass Sunshine, the camera is dogshit and really gets annoying when platforming is involved. Without nostalgia glasses, what does the 64 DS remake do better and worse than the OG version and would you say it's the better version overall?
>>
>>388662564
DS is the definition of quantity over quality.
You have worse movement and momentum. Abilities are stripped from Mario and split among the characters in an attempt to make them all feel useful but they end up either feeling strictly situational or too broken for the main game. For example, Wario's strength is only good for breaking specific shit since destroying everything else doesn't matter while Luigi's jumps trivialize the platforming. The new levels introduced are tiny little areas with boring red coin hunts or the new silver star hunts where you are explicitly shown where each one is on the bottom screen. Some levels were made easier by removing obstacles.

The only objectively good content is the large bundle of minigames you can play any time with some of them being surprisingly deep. And no, contrary to what retards believe, playing it on a 3DS or the Wii U doesn't magically change its digital input to analog input.

tl;dr: it handles worse and offers more filler
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