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Half life leak was a decoy. Paid mods are back.

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Thread replies: 243
Thread images: 47

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Half life leak was a decoy. Paid mods are back.
>>
In other news, mod piracy is back.
>>
A decoy for something we knew was coming months ago? Don't be stupid.
>>
http://store.steampowered.com/itemstore/428880/

Steam already has paid modding/DLC
>>
>>388634286
It's to bring the attention elsewhere while it's being released.
>>
Dank... Absolutely Dank...
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>>388634202
Why do you oppose purchasing ToddBox, friend?
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>>388634202
>unironically shilling for Horse Armor
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>>388634451
What you see here, can be yours. Only 2 000 ToddBux. (~$15)
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One of the best parts of PC gaming turned into third party DLC. Fuck this.
>>
How come nobody shit themselves for other paid mods we've had forever like Black Mesa?
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>>388634202
Someone should make identical mods, with identical stats and appearances to the paid microtransactions Todd is selling, and put them up for free on the Nexus.
That would raise hell.
>>
>>388634202
>horse armor
You are not funny nor clever, Todd.
>>
>>388634614
Black Mesa is a fanmade total conversion remake?
How do you even equate that with paid mods?
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>>388634202
>One of their cover mods has a fucking transparent hole in the right front leg of the Power Armor
While it's not as fucking awful as that armor from the Paid Mods shit that was T-posed, out of natural position, had no female body, and was just a chest-piece despite being a full-body cover, the fact that made it through in their first set of shit is just sad.
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>>388634694
There already p much are.

Pic related, two left one are ToddBuc (CC) armors, the 4 others are variations of the free one on Nexus
>>
>>388634370
>3600 credits
>owning all this shit
It means you bought 5500 credits, which costs $39.99. This is just amazing. There are probably millions like you.
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>>388634328
>marketing campaign who's goal is to drive the markets attention away from a new release
>>
I don't know why you guys are surprised. The industry has already decided there is untapped profit in mods. Before, people couldn't sell their mods because they'd get sued. Now with the game companys' blessings they are free to monotize their mods which most will jump on the opportunity to. Would you turn down money for something you loved doing? I didn't think so.

Mods are hard work and time. The modders deserve some money.
>>
>>388634593
Capitalism at work.
>People doing work for free, out of passion and the goodness of their hearts? Let's find a way to make money off this.
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>>388634808
I did it ironically to shitpost on /vg/, and withholding the content from the vultures going "ZIP IT AND UPLOAD IT!!!"
"UPLOAD WHEN?"
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>>388634842
Away from the new normal, which is paid mods.
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>>388634614
You can get the earlier build for free, the paid version is more like a way of supporting them if you feel like it
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>>388634904
>I was only pretending to be retarded
Oooooh. Clever. You totally got me.
>>
>>388634202
If people would have accepted paid mods, Valve might have actually made HL3, they wanted hats for HL3 or some other continual revenue source.
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>>388634940
This isnt new. As soon as dlc was introduced it was over. Someone will pay for half finished games and crappy add one.
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>>388634614
A singular team turning something they worked on into a quality game modifier for profit with the help of the game's parent company =/= a parent company commissioning its community to make game modifications and improvements for them and then pay them a pittance and sell those modifications for a stupid amount of money.
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>>388635038
nah man i ain't even pretending to be retarded, i'm literally shitposting, and spreading fake news about the content, which spread rapidly fast
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>>388634694
it's almost like that video game piracy thing, remember?
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>>388634614
>remake of an entire game for 20 dollars
>2 armor sets, a weapon, some furniture and a paint job for 20 dollars

hmm
>>
>>388634370
The hell fire armor helmet reminds me of that droopy faced taxidermy dog
>>
>>388635205
Now that this finally means mods are actually hurting their pockets, I don't doubt they'll try to break places like Nexus.
>>
>>388634694
Yah *someone* should spend their free time so I can get free shit. Yup... someone.
>>
>>388634904
you unironically spent money though
>>
>mods on pc for years, free
>mods come to consoles, suddenly mods have prices

anyone see what im getting at?
>>
>>388634328
yes that is completely how it is
>>
>>388635381
Yes, everyone already knows this.
>When companies get involved, they try to rake in every dollar they can get
>This means they're ruin everything they touch if it means they can get an extra buck
>Console-tards are the lowest-common-denominator of game-player and the easiest to manipulate to drain every buck from their pockets
>>
>>388635135
Why would someone recreate content from the worst Fallout 3 dlc (even mothersit zeta was better than this garbage). The design isn't even faithful to the universe, looks like it came from some cheap tv sci-fi show
>>
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>>388635373
Yes, yes I did.
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>>388635381
How far down the slippery slope can we go? Next thing is probably unskipple ads in games unless you buy an "ad pass" or something. Devs are kikes.
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>>388635648
Delete this before some dev sees this!
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>>388634904
>I SPENT MONEY to pretend to be retarded

yep, you got us all fooled anon
>>
You can still mod the game right? It's bullshit, but I don't think all the modern are going to jump ship and work for scraps when they can add a donation button.
>>
>>388635265
So what's the cut off point on a paid mod being worth it and a paid mod not being worth it? What if it was a small expansion with a few quest? Worth it or time for the community to flip their shit?
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>>388635994
t-thank you friend
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>>388635648
There's always a new low. I was going to say they could make us pay for a product that doesn't even exist but kickstarter/season pass is already that.
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>>388635205
What's better than stepping on toes legally?
Of course I'll be trying to get the pirated versions of this microtransaction DLC.
But that's not going to really stick it to them, what will stick it to them is denying (((them))) the money they want.
I plan on telling all the normies I know about the free alternatives.
>>
>>388636187
dogspeed
>>
I never even understood the point of most mods in games. If all you're downloading is a single weapon, armor, or utility item and you get them immediately upon download why even bother? What's the appeal to just be handed some good shit? You may as well be cheating. If there's a mod that adds a new quest, rewards you with a balanced item, and actually has a lot of work put into it maybe it'd actually be interesting and worth a download.
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>>388636473
>and you get them immediately upon download
you are confusing mods with cheats
>f there's a mod that adds a new quest, rewards you with a balanced item, and actually has a lot of work put into it maybe it'd actually be interesting and worth a download.
this is what most mods are
>>
>>388635337
>implying they will have to break nexus
>implying nexus won't jump at the chance to start selling mods
>>
>>388636017
There's an argument to be made for a genuine expansion-sized mod being paid. I wouldn't have minded throwing a small amount down for the skyrim Falskaar mod if it'd been better balanced. Retextures and armor mods absolutely shouldn't be charged for though. Nickle-and-diming is an inexcusable practice in anything that isn't f2p, and even that isn't universal.
>>
>>388634860
>the modders deserve some money
yup and noone else
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>>388634860
not these ones
these are simple models and texture reskins.
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>>388637625
Without game creators there would be nothing to mod though.
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>paying for mods
>paying for mods in a single player game
>paying for mods in a shitty single player game
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>>388635581
Why...?
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>>388637867
and they get their money from the game's sales
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>>388637867
And game creators get paid for their games. Not for the modifications other people make for their games.
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Why is no one pointing out that curse has had modders getting paid without locking mods behind a paywall for years?
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>>388638004
everyone knows curse is scum
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yarr harr once more
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>>388638048
Yes, but that doesn't change the fact that it's possible to pay modders without creating a paywall.
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>there are people defending this
>there are people buying mods
>not nearly as much outrage as the first time around
>Bethesda is getting away with this
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>>388634784
>total conversion
only the idiots like Tyler McVicker would believe this drivel
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>>388637889
why not?
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Great, now I can buy Steam/PSN/XBL coins in order to buy Bethesda coins in order to pay for mods!
Truly, we live in great times!
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>>388638132
The reason they're getting away with it is because you have to go through a tedious shitty process as you make mods for them and they're not gonna lock out the free versions unless they're direct rips of the paid versions.
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>>388638132
neofag went on full IDF
predictably, they went with the "mods and games are art and artists deserve money" angle
god artists are human garbage these days
you wouldn't see this shit from a game that required actual programming skill to mod for
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>>388635576
because the stealth suit and unbreakable armor were the only reason anyone ever played it
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>>388638241
Yep. We live in dark times.
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>>388634202
I'm sorry about Half-Life, anon. I really am. It's a really nice FPS.
If it makes you feel better, I've already talked with Gabe about acquisitions...
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As a pirate I kinda welcome this new initiative. Developers milking the goyim for more shekels only makes the plunder better and bigger. Hell, I might just pirate Fallout 4 now that I can expect a steady stream of quality content.
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>>388638471
>quality
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>>388638471
>quality
anon the modders who signed up for this are the human garbage """artists"""
you're not going to get anything more than asset work most likely
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Paid mods are bad because mods were the last remaining sector of game development where creativity was permitted.

Video games cost too much to make, today, for creativity to be allowed. It costs hundreds of millions to make an AAA-fidelity game. They cost too much to permit that risks be taken. Everything must be a proven continuation on the norm.

Mods were different, there was no money in them. Now there is money in them, and they will have to adhere to the same creative limitations as any other developer.

Big developers harvested the creative fruits of modders to make their huge super-hits, the games with mod-quality creativity but AAA-quality fidelity. League of Legends, DOTA 2, Counter Strike: Global Offensive, Team Fotress 2. These all started as mods. The consequences of mods being monetized will be far reaching for the games industry.

When mods stopped being free, as in 'without cost', modders stopped being free, as in 'without constraints.'
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>>388638471
>quality
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>>388638495
>>388638554
>>388638596
>implying the average top 100 mod on nexus is any better than these
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>>388638596
What is 500 good-boy-points in USD?
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>>388638565
>When mods stopped being free, as in 'without cost', modders stopped being free, as in 'without constraints.'
damn
>>
>>388638669
It doesn't matter whether they are better or not. You don't pay for Nexus stuff and they do it out of their desire to make stuff.
This is a for-profit thing and if it's not up ot par, there's a serious problem.
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>>388638669
Yes, I am.
"""Artists"'"" never produce good content.
Ever.
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>>388638704
>>
>>388635381
Paid mods started on PC ya dingus
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>>388634202
So they are going to take responsability over mod quality and compatibility? If yes then whatever.
>>
>>388637958
>>388637976
Their cut is just what the industry wants in exchange for letting content creators monotize their content.

It's either give a cut to the devs and make some money for your mod. Or don't give them a cut and recieve nothing.

I think most mod creators would be happier to recieve some money for their mods instead of none. Anyway if they really would rather take the recieve none option they easily can by uploading the mod somewhere for free.

Don't get me wrong, I want mods to stay free too, I'll have to pay for them as well which sucks, but I do recognize that it takes time and effort to mod a game and maybe some modders can become successful and make a living doing it and can continue to pump out higher and higher quality mods regularly.
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>>388638750
>>388638764
I just wanted to be smug about this...
>>
>>388638845
Not before mods were on console
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>>388638704
Assuming $15-1500 Credits is their baseline, ~$5. But you get a discount if you buy more!
And you pay a premium if you buy less.
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>modders start pulling mods from the nexus to put them on this
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>>388634202

Can't wait to steal shit from the Nexus and sell someone elses work for real money.

Thanks, Todd!
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>>388638813
>>388638957
>it's all in weird amounts with higher prices at low points so you never know how much real-money you're spending
I shouldn't be surprised, this is nothing new
>>
>>388638865
Or you can use advertising money to pay modders at reasonable rates per download like curse does.
Oh wait, that makes jewish scum like zenimax/bethesda less money and benefits everyone instead of just them.
>>
>>388638905
???

Valve tried paid mods before Skyrim SE came to consoles
>>
>>388638813
The thing is, they did make is super convenient. You click a button and shit world. You don't have to fuck around with folders, mods not working, shit like that. That's got to be worth a few dollars in itself.
>>
>>388634883
Yet if this was Communism the game itself would never even exist.

There has to be a third way.
>>
>>388638905
Actually, the Steam Paid Mods debacle happened well before Consoles had mods in general.

Also @ the retarded Frog above me, you can't put mods on the Creation Club, you gotta make new stuff.
>>
>>388638865
>can continue to pump out higher and higher quality mods regularly.
The main problem with your post. Monetizing doesn't increase the quality of things, in fact monetizing encourages shovelware.
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>>388639070
Shit's hillarious though.
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>>388639072
*shit works
>>
Welp time to start stealing mods from the nexus and put them up on this store
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>>388639137
Good thing they started off the service with quality mods, like soulless ports and shovelware
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>>388634860
There are modders who refuse donations, there are modders who use the content or mod tools of others to make their mods, should they be paid as well?

This mod profit shit only works with Bethesda style mod tools, not when the community has to create their own rippers, extractors, repackers and other utilities to even begin to mod.
>>
>>388638132
The first time were just to nudge the Overton window towards acceptance for paid mods.
>>
>>388639150
God, that was a fucking hilarious mess.
>Some people were literally "liberating" mods from the "tyrannical grip" of the PC community and just posting them on Bethesda's mod site without any tweaks and saying in the description any and all complaints should be posted on the Nexus page of the original mod
>Most of the time, the mods were incompatible with the Xbox version for one reason or another, usually script extensions
>Mod makers were literally taking down their mods cause they were tired of all these entitled little shits bitching
God, it was a fucking beautiful shitshow.
>>
>>388636683
>this is what most mods are

Most mods are either item reskins, or gameplay tweaks. No idea why you think otherwise.
>>
>>388639413
Some of those "liberators" were among us. The deliberate uploading of mods that wouldn't possible work on consoles generated salt from both modders and consolefags. Those threads were pure gold.
>>
>>388634202
It's horse armor all over again.
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>>388639413
>but it's just clicking a box!
>consolekiddies in charge of knowing shit about anything
>>
>>388639092
>>388639070
Valve tried paid mods back in 2015, Bethesda announced consoles would be able to download mods at E3 2015. That's not some coincidence.
>>
>>388634614
How about i slap you in the face you fucking moron?
>>
>>388634202
Why the fuck is the paid mods update for Fallout 4 2.1GB?
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>>388634202
Literally month old news
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>>388639716
Worse, crowdsourced horse armor.
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>>388637889
well hes swedish, and those fuckers like getting cucked the most. So I guess its only natural for him.
>>
>>388634202
Contracted out DLC != Paid mod
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>>388639794
Because, bethesda, the retards they are, have made it so that you download all the assets for the mods, and that instead of activating them like regular mods or DLC, you activate them through the in-game menu.
>>
>>388639950
Unless you're a lawyer, and/or jewish, they're the exact same thing.
>>
>>388635581
>>388634904
>>388634370
Ät skit.
>>
>>388640071
When I want to sell a mod, I don't pitch the idea that Bethesda, get funding from them and work with them to create a product.
>>
>>388638865
The industry/devs don't deserve anything for content they had no part in creating. I could understand a small distribution fee for putting it up on their mod store, but the 30%-70% cut is fucking ridiculous and hiding behind the "modders deserve to get paid for their work!" rhetoric to justify it is disingenuous as fuck

No one minds modders trying to get ahead, but when you open the floodgates to everyone being able to sell their garbage, it causes a disaster. In this day and age, by Bethesda commissioning some high quality content creators, spending the money to QA test them and then distributing them as DLC. Plenty of other companies have done this, most notably with Firaxis and the Long War Devs, who they commissioned to create official DLC after they put out the Long War mod for free. That would take effort and risk though and Bethesda isn't interested in something that is actually beneficial to customers and modders, they just want some quick cash and normalize paid mods because they know a huge appeal of their otherwise boring ass broken vanilla games are the mods for them.

>It's either give a cut to the devs and make some money for your mod. Or don't give them a cut and recieve nothing.
False Binary.
>>
>>388639692
got screencaps, i got some free time and some snacks on me
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>>388640315
Of course you do.
You wrap it up in a nice bundle of legalspeak and lies, to make it less hostile looking to the public.
It's called PR.
Now look at what they've released on the CC and tell me that's "Contracted DLC" and not babbies first mod.
>>
If other companies do the same PC gaming is dead
>>
>>388634614
Black Mesa wasn't really a mod, anon. It was an entire new game made on the Source engine, which uses almost entirely it's own assets. It wasn't a mod any more than TF2 was a mod of Half-Life 2. Or Portal, or CS:S/. Or any Unreal 3 was a fucking Gears of War mod.
>>
>>388640209
im not a swede, you cuck
>>
>>388638997
>implying they will let you into the creator's club to get access to the store
lol haha
>>
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>horse power armor
What did they mean by this?
>>
>"we're finally getting more AAA content guise XD"
>it's pretty much the same average shit we get from the Nexus
>>
>>388640448
Holy shit. I can't believe Bethesda paid for that shit
>>
>>388638596
>[DETECTED]
>>
>>388640769
No, it's worse
at least there low effort garbage gets buried pretty quick
>>
>>388638704
5 Dollars.
>>
>>388635286
It's also nearly identical to the free mod of the same armor. At best Bethesda's versions have one extra pass of texture polish, which is not worth $5 and up.
>>
>>388638596
>That clipping
>That missing bit of texture like they accidentally just used an erase brush on it
>That awful knee-cap mesh
>>
Notto disu shittu again

If bethesda cares about modders so much, let them have a donation\patreon button where they get all profits from donations.
>>
>>388638881
there's a time and place to be smug about piracy, like when EA ignores its slaves for a bit and puts out a good game
>>
>>388639070
Nigger, that was also Bethesda trying to get this shit on the road.
They just decided to cut out the middleman (valve) this time and they know there is also less pushback because the shock over it has come and gone 2 years ago.

This is the advent of Horse Armor 2: Electric Boogaloo and you can expect many more publishers embracing this with business models way worse what was originally concieved using steam workshop.
>>
>>388637889
>>388635373
>>388635038
>>388635994
amazing how people are pretending they are somehow above doing stupid petty things on 4chan purely for shitposting

that's like 99% of /v/'s content.
>>
>>388634883
I wouldn't even call it capitalism. Exploitation more like. People made mods for fun, and shared them freely, this is literally just the Jews parasiting off the backs of hard-working white modders for free money.
>>
>Chinese Stealth Armor
>no workbench mods

There's literally a much better version on the Nexus for free.
>>
Does this mean I can finally criticize modders for making shit mods without having people jump at me for saying "THEY'RE DOING IT OUT OF LOOOOOVEEEEE!!"? If they want my money it better be fucking worth it.
>>
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>>388634202
>Valve has been doing paid mods for ages
>People are only just now getting mad about paid mods, when Bethesda does it again
Confirmed okay when Valve does it
>>
>>388641569
valve's paid mods are literally fanmade source engine games
>>
>>388641569
>Inb4 he's talking about the community hat bullshit in TF2
>>
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>>388634614
Black Mesa is a game-sized mod, i.e. something I'd honestly say deserves money. Not a sea of skins, cheats and micro-customizations people were already doing by the thousands before Valve/Bethesda upped their greed yet again.

Shit like that is only adding to why a slew of college idiots are actually liking fucking Marxism now.
>>
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>>388641569
>>People are only just now getting mad about paid mods
>>
>>388641306
Spending some money to fan the flames of shitposting is one thing. Spending money and supporting a cancerous practice while doing it is another.
>>
>>388641665
Nope, Valve has subscription-based mods for DOTA 2.
Inb4 >Nobody cares about DOTA 2
Because it's okay when Valve does it
>>
>>388634202
Valve has nothing to do with this
>>
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>>388641569
nigga, you retarded?
>>
>>388641892
I don't play assfaggots, so I had no clue.
And most assfaggot players only play assfaggots and don't actually enjoy video games.

Explain further.
>>
>>388641328
Then why isn't it on the CC huh :^)
>>
>>388642010
https://www.pcgamesn.com/dota-2/dota-2-brings-back-paid-mods-in-a-new-form-with-the-custom-game-pass?amp
>>
>>388641892
Nobody cares about DOTA2 because it's a F2P game and not a full priced retail $60 product.
>>
>>388634370
>I spent $40 to "pretend" to be retarded anonymously online
You are the dumbest of them all, you know that right?
>>
>>388634808
he didn't spend i single cent, he's a marketeer
>>
>>388641892
>1$ subscription that give you some small bonus qol bullshit functionality
>can still play the maps anyway
And there's only 5 (five) maps that have this.
>>
What I don't get is how come it's always the most basic bitch SHIT that gets to be promoted whenever Bethesda tries its hand at forcing people to pay for mods? Like this skin looks like it was made by a 14 year old with a pirated copy of photoshop he doesn't really know how to use. It's just awful, and there it is on the store and charging $5.
>>
>>388642160
that's jewish as fug
goddamn assfaggots
Though it's predictable that no news hit anywhere about it, it's a f2p game enjoyed primarily by people too stupid to play RTS and brazilians.
Not smart enough to protest being jew'd.
>>
>>388635648
>drink your verification can, apollo
>>
>>388639074
Isn't socialism a third thing?
>>
>>388642348
Post the greentext please. I haven't seen it in ages.
>>
>>388642325
Because they can't into quality and the best modders aren't falling for their greed.
>>
>>388641308

But that's capitalism.
>>
>>388642512
Can't wait to see what Trainwiz finally has to show after his shilling
>>
>>388636017
As far as I've read, many were under the impression this system would be revealed with something of actual substance that the community could not have done for free on its own without Bethesda's help. Like a fan quest expansion or something involving collaboration directly between fallout modders and bethsoft.

instead it's just exactly what they originally showed-- stupid novelty mods like horse power armor (har HAR HARRRRR), recolors, and BACKPACKS, at minimum $5 a pop. Most of it already exists in some form on Nexus already, and if it didn't get made at some point in the last year, i can't imagine any of Creation Club's items will be "something we always wanted but couldn't manage to create", which is what Beth wants us to think of these as.

Hines is all over Twitter saying "They aren't the same as mods, they are QA'd and bugchecked and guaranteed compatible with your game". Their idea of "QA" is literally "does the game crash when launched with this mod? no? that should be fine then" which any fucking retard could do. they're charging to save you seconds of effort to bugtest its compatibility your fucking self.
>>
>>388642318
But it's not okay when Bethesda sells cosmetic mods?
Say it with me:
It's okay when Valve does it!
>>
>>388641892
I didn't even know. Figures only third-worlders fall for it.
>>
I can't wait to steal all of these mods
>>
>>388642637
>But it's not okay when Bethesda sells cosmetic mods?
That's right. Valve isn't selling cosmetic mods you can't earn for free in full priced $60 games and they're not blocking off custom games to free players. Take your false equivalency and piss off.
>>
>>388642630
>they are QA'd and bugchecked

That's hilarious coming from Bethesda.
>>
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Boy, I can't wait for the next Bethesda open world game, with only 25% of the game actually implemented and the rest stripped out and stuck in the cash """mod""" section.
>>
>>388634202
it's not a decoy when it happens days before
>>
>>388642637
It's not even a thing in Dota 2.
I looked it up, 3 custom maps were enabled for it in march/april of 2016 and then one more in september and not a single map since then.
It's literally just another failed and thrown away concept by Valve that they ignored since shortly after it's conception.

What is even the parallel here to a literal ingame store for mods?
>>
>>388634202
>turning modding into a job
this is how games die
>>
>>388639074
The third way has always existed. People have always payed for games, and always created mods for free.

Consumers are consumers, we look out for each other.
Corporations are corporations, and they look out for each other.
We don't mix. Paid mods are treachery against your fellow man. You're intentionally beating back nearly two decades of counter culture by being a greedy scab.
>>
>>388634202
>create mods that bricks consoles
>have people to comment positively about it
>THEFIRERISES.jpg
>>
>>388634202
>some people act surprised by this

jesus, what a world
>>
let it happen, there's no more outrage in me to muster
I can't fight the never ending injustices encroaching ever more every single god damn fucking day. I can't do it anymore /v/
>>
>>388643002
The only people who think Bethesda has any standard of quality are paid Bethesda employees like Hines. Whose jobs rely on them never acknowledging the weaknesses of their games. Bethesda is STILL just 100 people, and their games clearly reflect this every single time, but they go all-in on SCOPE by making these obnoxiously massive world maps and then dotting them with a bunch of the same copypaste shit they always do in every game.
>>
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>>388641569
1. Everybody who isn't an addict hates the cosmetics-market that killed Valve's game development for a myriad of reasons.
2. Said cosmetics-market is a fixed, specific aspect of online games compared to the ability to mod anything in (whether single or multi player). What Valve and Bethesda initially tried doing with "full" paid mods in TES/Fallout would be more comparable to if custom TF2/CS/etc. servers had to buy every custom script, model, sound, map, whatever they'd mod in.
3. MOBA's are dogshit.

They've made it clear through Attempt #1 that this is the end goal by jumping straight to it, now Attempt #2 (Bethesda only so far) will try the "weening" process of looking innocent until enough time, incentives and even gradual forceful action makes CC-style platforms the only legal method to mod anything through. Just like what happened with DLC microtransactions over the past decade, started by the same exact companies no less.
>>
>>388636683
>this is what most mods are
>Hellfire armor mods literally adds three (3) raiders in a forest that you can kill in one shot to complete the quest and one of them just drops the armor
woah... so this is the power of Bethesda mods...
>>
>>388634883
That isn't capitalism you doofus, that's corporatism.
>>
>>388637889
When you are already cucked you just keep going
>>
>>388643769
There's no process.
Bethesda just doesn't give a shit and the initial shock over this concept has already blown over and isn't even attributed to themself or Skyrim. They got out of this scotfree and can now impose whatever they want.

Just watch everyone else and their mothers copy this in the coming years.
>>
>>388642325
Well, it's a lot better than last time at least, given we had gigantic out-of-place swords being sold for Skyrim.
>>
>>388642909
Not even worth stealing, there are much better ones on the Nexus.
>>
>>388638354
Fuck I have a shitty third world level internet, I won't be able to download my whole library before September.
>>
>>388641569
>he can't attack valve like last time but he still forces

try again
>>
>All these normies reeing over their shitty nexus mods becoming paid
>Meanwhile all my lewd mods alternative mod sites are still safe
lol
>>
>>388642443
Socialism is just lighter-Communism: Minus out the outright dictatorship, but still include the sharp poverty, lack of necessary capital and overall governemnt being the ones Jewing everybody instead of the corporations.

Capitalism just better-reflect humanity's incentive-based nature, its only flaw being exposed if a poor checks-and-balance system (and increase of a certain large-nosed ethnicity) allows it to develop into Cronyism/Corporatism.
>>
>>388641770
>pay $20 (TWENTY DOLLARS) to have Half-Life 1 with prettier gwaffix
you tell me
>>
>>388644602
Is there any potential for a poverty free economic system?
>>
>>388644747
see >>388634970
>>
>>388634202
>Extensive vetting process
>Only original mods allowed (no stealing other's mods to sell or selling mods you've already made)

As a shill this honestly doesn't sound so bad. As long as the first point is true, keeping most modders out of the system, then it really doesn't hurt anything
>>
>>388644602
>but still include the sharp poverty
>(and increase of a certain large-nosed ethnicity)
take your tall tales back to >>>/pol/ on your way out
>>
>>388640406
dew it
>>
>>388644908
No.
Money is a percentage, represented by currency which is a value.
Eliminating poverty is only possibly if everyone is equally poor, and that gets rid of incentives for success which drive progress.
>>
>>388645041
Except both points are already proven not true. The first batch of FO4 stuff is shit-tier cosmetics, and half of them were already on Nexus for free.
>>
>>388635286
>>
>>388638132
Valve was large publisher, Bethesda is just Bethesda and people can 'shill' for it by 'ironically' Toddposting.
>>
>>388639072
yeah but come on. not this expensive crap. I could understand if this was a super complicated mod but the majority of these are drag and drop into a folder. you'd have to be seriously ignorant to not be able to do that.
>>
>>388639074
Virtually all countries - whether they consider themselves capitalist, communist or whatever else - effectively have mixed economies. I don't know how you'd apply that to the modding scene though. Maybe by only allowing mods with a certain amount of content to be monetised? Although then of course you'd have to figure out how the fuck you measure that. Time wouldn't apply to e.g. a weapon pack, while file size wouldn't necessarily be a good way to measure a questline. Maybe some sort of points-based system?
>>
>>388640495
I swear I have a friend that always does this, he reacts to something sometimes with a sentence in swedish

I swear to fuck this irks me more than it should
>>
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lol
>>
>>388645220
What I more mean is what defines poverty, rather than it being people who literally can't afford to live and/or have to wagecuck to the extreme to get by, never truly living life, poverty simply becomes not having the fanciest car/house/food/tech but still being comfortable and happy.
>>
>>388638986
Some cunts did this when Skyrim pulled this shit. They have since been blacklisted and outed as cunts.
>>
>>388644908
You can't eliminate societal issues without fixing human flaws, but if we're talking about welfare-tier poverty (and not simply wealth imbalances), then Capitalism with an actual boot-down on your economists and business laws early on with Social Security as only a backup is the best you'll get.
>>
>>388639072
Of course it works, this is cosmetic shit. Nothing in the world can guarantee a bunch of gameplay raping mods will work together, so brace for impact when they try and release important mods with plug-and-play approach
>>
>>388645058
t. sweden
>>
>>388645626
well he did it because of the KR currency, which both swedes and norwegians use, difference is that they are completely separate currencies.
>>
>>388638150
This is LITERAL bait.
Also Black mesa's intial version is free, when they added deathmatch and i think a few minor graphical tweaks did they start charging (also for Xen conclusion).

Also a total game remake (at least from a graphical perspective AT MINIMUM) being equated with skin mods is literally not even close.

Also bait.
>>
>>388645782
You still don't have the activation file.
>2.1 gig update is almost entirely Mods I won't buy
>>
>>388644584
They'll just be outright-forbidden (along with script-extenders or any other "problematic" content) if paid moddding gets its way and pushes free mods out.
>>
>>388635106
Everybody also forgot that mods usually create custom content to add on a game, Black Mesa LITERALLY COPY PASTES THE story/setting/flow from HL1 and Valve ACTUALLY allowed them to make some cash for DM mode. If you did this for a bethesda game you would get so many DMCA's that they literally would send Todd to personally rape you.
>>
>>388634538
>Pay for a Chinese Stealth Suit and Hellfire PA that literally just works
>Or get the free versions made by Unoctium that are OP and broken as fuck
Hmm
>>
>>388646430
But if you have the BSA files, then you can just implement it yourself?
>>
>>388646203
i fucking wish, life is pretty much paradise there if you just live outside the Ghetto, like in any first world country basically, except the U.S. where the whole thing is one huge ghetto, if not muslim plane pilots and shooters with guns, then it's the ooga booga niggers, if not that then it's the nazis, if you're lucky enough to avoid those, enjoy it, before some antifa shit shoves a gun up your ass because he mistook you for a nazi for being white. This is literally what the average life of a U.S. citizen is like. It's an extremist warzone and still to date is the home to the two most deadly western terrorist attacks ever done, both by muslims they so proudly boast about banning except of course saudi arabia, THE terrorist country that Drumpf just so happens to be jewing currently, and he sure loves money more than his own country. A True American/Jew, frankly.
Now don't hit the door too hard on your way out, >>>/pol/
>>
>>388646308
>it's essentially a skinmod for prettier gwaffix
>>
>>388646217
>he spent his NOK on creation club credits
You're no landsmann of mine.
>>
>>388646072
So basically capitalism with bits of socialism
Gotcha, if only most people thought that way we may have made our way out of this Shillary/Drumpf mess.
>>
>>388644747
It's technically made from the ground-up so it counts. You can't really measure it against more-legitimate examples if we're going to be fair about this.
>>
>>388634202
They never went away, they were just on games you didn't care about.
>>
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>>388646606
the PA works, chinese armor not so much, for the things you get on nexus.

I tested both CC and the nexus shit when i took those screenshots
>>
>>388646652
>one huge ghetto
LOLno, only major cities resemble anything like that, and ironically they're the ones with gun-control. Sububs and flyover-areas (i.e. majority of the country) are among the safest places in the world. It's the clickbait-nature of media blowing up a small pocket of Antifa/Nazi bullshit into what you're thinking.

Also economically Sweden is "arguably" recovering thanks to switching over to Social-Capitalism as opposed to full-Socialism.
>>
Once again, consolefags make vidya worse.
>>
>>388640209

>shitposting in swedish

shoo shoo abdul, you're not welcome on the international entity known as the internet. go back to your mudhut and stop hogging the internet cafe with your 30 children
>>
>>388647474
>only major cities resemble anything like that
they are the only things that determine a country's worth, there's no reason to live in the countryside until you're over 60 and a car passing by makes you go into cardiac arrest. Anybody living outside of a capital city all around the world are basically shooting themselves in the foot.
>among the safest places in the world
i guess that's true, because there's nobody fucking there. You could argue that Antarctica is even safer because there's even less people there lel.
>It's the clickbait-nature of media blowing up a small pocket of Antifa/Nazi bullshit into what you're thinking.
no, it's literally the pure fact that the U.S. housed the two biggest and deadliest terrorist attacks in a western country. Is the only country where whether nazis are bad or not is even fucking debatable while at the same time those nazis run over the other nazis who call themselves the anti-nazis in cars, while the black nazis matters loot everything, the social justice nazis and the fucking PotUS ignore the issue at hand and keep pointing the finger at each other for no fucking reason and randomly scapegoating minority/majority groups, the social "justice" nazis shout at white males for sitting incorrectly(?) while the PotUS forbids trans people from joining the army and going to the bathroom because that's a very pressing issue right now, as the country is basically being slowly thrown back into a civil war, only somehow even more aggressive and primitive. Oh and of course contributing more to the widely-agreed phenomenon called Climate Changed which PotUS thinks was successfully debunked by acclaimed scientific sources like Fox News and Alex Jones.
>>
>Betheshit is currently getting away with making people pay for the fan made fixes that make their garbage playable
>Betheshit is getting paid to drop what's left of their underfunded QA team
>Modders are now their cheap foreign labour
>>
>>388648212
The science is far from settled on Climate Change
>>
>>388648212
>they are the only things that determine a country's worth
>that whole bottom-tl;dr

Doesn't mean you have to live in them. The massive suburban areas around them, let alone countryside, are just fine so long as you don't hang in an alleyway at night or something stupid. Hell I'm in Peoria AZ right now and have no cartels/etc. coming at me any more than (allegedly) Muzzies are for you.
>>
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Stupid goyim can't get away from this.
Don't worry if this gets any attention there will be another hl3 leak to diver it kekekek
>>
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>>388645782
>HorseArmor
>>
>>388648681
Yes, which is why we have to go with the majority agreed scientific consensus you know, just to be safe, besides, reducing emissions improves the health of the people who have to breathe in those emissions, and the general trend of moving to renewable energy is ultimately a good thing because not only are we not going to run out of renewable energy but it also creates incentive for progress in technology and manufacturing, you could argue that it harms the economy by placing a lot of restrictions on businesses but the opposite is also true, those restrictions help by stimulating the companies to try harder, which in the long term increases competition and the progress in technology which is good, progress is what got us to where we are in the first place.
>>388649186
>Doesn't mean you have to live in them
You kind of do if you're young and seeking a job/career. Whether or not you believe it all, it's an issue that cities are so riddled with crime.
> don't hang in an alleyway at night or something stupid
This is kind of funny to me because i live in London near the center and always go out at night, i have never even heard of a crime happening at that time in that area and the notion that walking at night is more dangerous than during the day is alien to me. While i won't say there's no crime at all because my experience is just a ridiculously small sample size to make that claim, most brits i know do agree that there's nothing wrong about going out at night and i do think it demonstrates an issue where Americans are scared of going out at night in their very own cities.
>Hell I'm in Peoria AZ right now and have no cartels/etc. coming at me any more than (allegedly) Muzzies are for you.
Well, you hear every Muzzy incident on the news, other than that there's rarely any big crime happening, no shoot outs, no police chases, the occasional mugging in ghettos but that's a given right now i suppose.
>>
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>people who will pay for mods are browsing this board right now
>>
>>388649823
but there is no consensus, that's the problem.
>>
>>388650753
Yes there is, the popular opinion is the closest we have to a unanimous agreement, so it is basically the scientific consensus.
>>
>>388650960
That's not how science works. Oh, it "seems" like the right answer... what if it's not?
>>
so this is why i had to download a 2gb update
>>
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huh
>>
>>388651195
Perhaps, but there is no harm in following it anyway just to be safe as i have explained above.
Humanity rarely agrees on anything unanimously and science is just a bunch of assumptions based on older assumptions that other scientists liked. It's all one big assumption about how the world works from the limited knowledge which mostly comes from assumptions. There's no "fo sure" in that field.
>>
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>Todd's hunger for shekels kills the only reason to even buy bethesda's shit games

some early access scamster could shit out a boring sandbox but provide mod support and it could become the new TES. Even an unoptimized shitty modern engine would perform on par with Todd's old and busted gamebryo.
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