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>neo-/v/ doesn't even play dwarf fortress what happened

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>neo-/v/ doesn't even play dwarf fortress
what happened
>>
Too hard to get into
Autistic fanbase
>>
>>388622890
Rimworld is just as fun with out the autism.
>>
>>388622890
Meme game that died out like it should.
>>
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>>388623169
No, is not
>>
>>388622968
>Too hard to get into

these ADD kids i swear
>>
>>388622890
neo /v/ is too dumb to understand games which require you to learn overtime.
>>
>>388622890

give me a decent input instead of having to do everything by keyboard and I might try it
>>
Yet whenever it's brought up, people always sing its praises. For good reason too. Even though it's not really my type of game, I can still appreciate its depth.

It'd be cool if there was a roguelike spinoff for it like ToME. I'd play the everliving shit out of that.
>>
>>388623828
>It'd be cool if there was a roguelike spinoff for it like ToME.
Are you retarded?
>>
>>388623828
>It'd be cool if there was a roguelike spinoff for it like ToME
It's literally built into the game
>>
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Toady should really stop adding more stuff for the time being and focus on performance and UI improvements
>>
>>388624000
It's also pretty bad
>>
>>388623302
What game is this?
>>
>>388624289
Take a wild guess.
>>
>>388624289
Dwarf fortress, you filthy elf
>>
The problem, in this case, is nu-/v/. /pol/edditors are quite literally too stupid to understand dorf fort.
>>
>>388624289
Miniman Stronghold.
>>
>>388623302
If Dwarf Fortress is so good then why is there no modern remake with modern graphics?
>>
>>388624289
Gnome Outpost
>>
>>388622890
Recent builds unstable, crashes often.

At this rate, the game could use a rebuild to take advantage of multiple cores.
>>
>>388624723
there are

Install peridexiserrants pack
>>
>>388624723
>MUH graphics
Consider pull the lever, useless noble
>>
>>388624723
>old games can't be good without having remakes
Really fires my neurons
>>
>>388622890
LMAO 2CAT
>>
>>388622890
Is this like a minecraft clone or something?
>>
>>388624980
This is like if Minecraft was made in the 80s. Gameplay might not be as intricate as Minecraft with mods but considering it's like 30 years old it's still pretty impressive.
>>
>>388625218
It's the Grimoire: Heralds of the Winged Exemplar of minecraft style games
>>
>>388622890
my computer is legit too bad to run it. apparently its because my cpu is crap
>>
Neo-/v/ is the one that actually DOES like this garbage game

Reminder that Dwarf Fortress doesn't attract autistic people because it's deep or complicated or difficult (it's none of those things), it attracts autists because autism is required to have fun playing it
>>
i aint got time for coding and shit nigga
>>
>>388625218
Its pretty impressive now, after 30 years of updates. Not that impressive really. Anything would be good after 30 years of getting better
>>
>>388624980
>>388625218
>>388625528

Im at the point now where I cant even tell the trolling from the people who are just genuinely clueless.

May god have mercy on my soul.
>>
>>388622890
/v/ used to sing praises about it all the time but they never actually played the game, they just liked to read the mostly made up stories
>>
>>388625582
i got told my cpu is the issue in another minecraft thread here. it takes me an absurd time to make a world, but it just crashes part way through too
>>
>>388624143
Improving the performance or the UI would be pointless because the improvements would get obsoleted by new features anyway.
>>
>>388624980
Its a free gnomoria ripoff.
>>
>>388625582
My work here is done
>>
I'm sorry, I just don't have autism.
>>
what is this emoji game
xd
>>
>>388625678

DAMN YOU, DAMN YOU STRAIGHT TO HELL.

Well played you fucker
>>
>>388624723
It is not old, last version is from July 2016.
>>
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god damn this thread
>>
>>388626059
I miss ragecomics
>>
>>388624289
Midget Stronghold
>>
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I don't know when exactly it happened but the game runs like dogshit now. I think it might have been with the world activation update but after that every time I've tried to play I've lost forts to FPS death faster than ever before.
>>
>>388622890

TIL: if you don't play games with outdated impossible to use UIs you're a casual that should get off /v/...
>>
>>388624723
Dorft Fort is a modern game
>>
>>388627452
>impossible to use
Maybe if you're fucking braindead
>>
Tried getting into the game like 4 years ago but I was bad and never got back into it.
>>
>>388623169
This. Rimworld just needs a bit more depth, but it's much more enjoyable
>>
>>388627452
>I'm too stupid to use anything harder than batman's combat control
>>
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I keep telling myself I'll try it one day but I'm too lazy to set it up. The only game that resembles a roguelike is Elona+ which was easy to setup since you just need to run it
>>
>>388623302
That looks like it could be a fun doom map.
>>
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>>388627984
>too lazy to set it up
The starter puck has a launcher with a gui for easy customization and it comes bundled with all the major third party utilities
>>
>>388628325
Thanks, I'll try that out then.
>>
>>388625654
I would agree about the UI but fixing the way the CPU is hogged by polling squares would make a tremendous difference

Right now the game is nearly unplayable when there's running water and totally unplayable with temperatures enabled, so why even make those features available if they're unusable?

There is nothing "under the hood" in Dwarf Fortress that should tax an i7, it's just poor coding
>>
>>388623169
>>388623169
If rimworld goes 3d, Dorf is done for. I've spent thousands of hours in DF, 2d and 3d, and it's infuriating how many things are still broken. I've donated to Toadys autistic ass multiple times to try and help him get moving, but I'm afraid the extra tendies just slowed him down.

RW has combat that actually
makes sense, that's my biggest reason for liking it more. Also, no bullshit ambushes.
>Also having a colony of nothing but psychos harvesting organs from attackers is one of the funnest play through I've had.
>>
DF gets a bad rap for being obtuse but it's really not. I don't understand how new players are spending 3-4 hours learning to play when it should take half an hour at worst. It's basically Evil Genius with a third axis.
>>
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Used to play it religiously a few years ago but the recent updates are too unstable and mods are out of date so I stopped playing it for a while.
Rimworld doesn't satisfy my craving for autism forts, but it helps soothe it.
>>
I'm waiting for the FUCKING UPDATE TO DROP
>>
>>388623169
Rimworld compared to DF is
>slow
>shallow
>flat world
>ugly
>illogical
>SJW
>no fun
>no mechanics
>no gameplay

>>388628869
>RW has combat that actually makes sense, that's my biggest reason for liking it more. Also, no bullshit ambushes.
Hahahahhaa, bleed timer and %-based modifiers based on damaged body parts are complete shit.
>>
>>388627913
>Rimworld just needs a bit more depth
So subtle.
>>
>>388622890
waiting for artifacts
>>
>>388629535
Artifacts? Man, we're getting off-site raids. Our forts will finally be able to fuck over the entire world.
>>
>>388623169
Rimworld is a good first step, but still needs a LOT of depth to be comparable to dorf, like, at least put in z levels what the fuck.
Also i personally enjoy dwarf fortress setting more than rimworld.
>>
>>388628502
>There is nothing "under the hood" in Dwarf Fortress that should tax an i7, it's just poor coding
There's a whole lot of AI entities with a whole lot of possible behaviors doing a whole lot of things with a whole lot of objects to track and interact with
>>
>>388629828
many games have that and they don't run as bad
>>
>>388630021
>>388629828
>>388628502
God you retards, one core.
>>
I think the lack of tooltips is a major turnoff for new players, and most of them don't want to go through the annoyance of going to the wiki all the time just to understand basics, the game should be able to tell you that itself.
>>
>>388629828
>>388630021
It legitimately reminds me of how Minecraft looks like a Pentium 233/Voodoo 2 game but can bog down any computer
>>
>>388630021
Those games aren't single threaded
>>
>>388629350
>SJW
What?
>>
>>388630084
"It doesn't support multiple cores" isn't much of an argument against "it's coded poorly"
>>
>>388630309
sure it is, you just aren't smart enough to understand why
>>
>>388630383
>tfw too intelegent to use a feature in every single CPU ever made after 2005
>>
>>388629350
explain SJW
the creator was actually agaisnt SJW's because they complained about the mechanics behind homosexuality or something like that, and he had to defend himself by saying that the mechanics worked and resulted in a realistic simulation
>>
>>388630561
and there's your answer, I guess you aren't as stupid as I thought
>>
>>388623169
Because it doesn't have the autism it will never have the depth or replayability of DF.
>>
>>388630815
you're right about depth but unlike in DF the temperature system works and it's quite fun, and the graphics are simple but really good

I wish DF and Rimworld had a child with the best of both
>>
>>388631087
This
Df is too autistic Rimworld is too easy we need a mix
>>
>>388630021
>>388630084
>>388630196
You people have no idea how programs work. You think it's like a simple little nothing game because it's ASCII graphics but that has nothing to do with the complexity of the game loop, that only determines how much it taxes your video card.
Near as I can tell, what dwarf fortress does to make things go is have a 3 dimensional logical dijkstra map, that gives a unique ID to every single tile in the 3 dimensional cubic grid, and in each idea everything is recorded about that tile(as in, what type of terrain, what objects are on it, what entities are in it, and the IDs of what tiles are adjacent to it) about every single tile on the whole map(or at least every uncovered tile)
This map has to be redrawn as the first thing that happens every single step of the program. And then every single entity has to decide what they are doing according to their AI priorities and use that map of tiles, searching through every single one until they find what they are looking for, and then backtracing the route (since they know which tiles are adjacent to which because it's in the map) to create the shortest route from where they are to where they are going. They also redraw this route every step so they don't bump in to each other if they can help it because as you may have noticed if you have 1 width hallways, dwarves knock each other over and turn everything in to a catastrophe if there's no room.
And it isn't just dwarves doing this, all the animals and even those critters that don't show up on the unit list access this map and create routes through it as well
And once they get to where they're going, every single action an entity takes is affected by stats, skills, and/or health effects and all of that has to be calculated every time any entity does anything.
Most games with prettier graphics don't come close to the complexity of action that is going on under the hood.
>>
>>388631302
if there was a mix of Rimworld graphics, temp mechanics and combat AI, and DF depth, fluid mechanics, Z-levels and all those things I'd probably spontaneously cum in my pants
>>
>>388624289
Short person stronghold.
>>
>>388624289
Grand Theft Auto 0.2 Early Access Alpha
>>
>>388622890
My problem is that it's too easy for me to hit a point in the game where I have no issues dealing with invaders/demands, leading to boredom.
>>
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I tried playing DF once and it once complete fucking shit.
First of all when I downloaded it it was in a ZIP file so I had to go through the complicated steps of decompressing it, creating a new folder, and put the game files in that folder
Second of all when I started playing the game I had no fucking clue what to do. There were no tutorials and everything in the game looked the same except with a different colour. I tried every single button on my keyboard and it didn't do jack shit. I didn't even know how to move my dwarves.

The fact people actually like this shitty game is beyond me
>>
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>>388632510
>Doesn't know about FUN
Your own fault if you get bored thinking you've got the world on lockdown.
>>
>>388622890
I actually just want visual that make a bit of sense. Not just characters but pixel art if you have to. I just want to see that god damn dwarf.
>>
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>>388632653
Read the wiki, or do you need your hand held for that too?
>>
>>388623169
The fuck are you talking about.
>>
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>>388632862
Look at yourself....this is what has become of you...replying to such bad bait.
>>
>>388632703
Step one: build hallway of steel spike traps wired to a lever
Step two: assign a dwarf to pull that lever continuously
Step three: dig hole to hell at the opposite end of that hallway

gg demons
>>
>>388624723
>modern remake
>of a game that's barely even 10 years old
are you 12?
>>
>>388629350
>>388630669

its the underage trying to fit in.
>>
>>388622890
But I do. I just stopped while waiting for the update.
>>
>>388630196
Imagine DF being made on java.
>>
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>>388632824
An alternative tileset can do exactly that
>>
>>388632936
My bad, only saw the first and last line
>>
>>388622890
Neo-/v/ is dead and nu-/v/ is too stupid and underage.
>>
>>388632703
Already colonized the Circus.
>>388632952
Even better, create a repeater instead.
I personally just encased the clowns in obsidian.
>>
>>388629350
Shit post by a mouthbreather.
>>
>>388630196
The difference is DF is a cpu hog because it's legitimately a complex simulation.
Minecraft bogs down without even taking up many CPU cycles, it's just a janky piece of java crap made by a fat loser and sold to greedy incompetents who don't give a shit about it.
>>
>>388633173
>Lying on the internet
You auta' be catapulted.
>>
>>388633095
15FPS on high end computers, blocks having to load every single time you switch Z-level or go too far

nope.avi
>>
>>388627593
>>388627946
you can tell it's bait because he said TIL
>>
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>>388632824
>he doesn't see
>>
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>>388630309
>>388630561
Multithreading the CPU-intensive parts of the game like pathfinding and AI and liquid flow is an incredibly gargantuan task. And this isn't because it requires rewriting it from scratch, it's because multithreading something like this is an order of magnitude more complex than a single thread solution, because multithreading is asynchronous.

It's kind of like, imagine you have four balls labeled 1 through 4, and you need to put them in a tube so that they come out the other side in ascending order. In a singlethreaded solution your tube has one entrance and one exit, and you put in ball 1 followed by ball 2 and so forth, and everything goes great. In a multithreaded solution you only get ball 1, while your coworkers get balls 2, 3, and 4, and you each have your own tube entrances that converge into a single exit, but you still have to make sure they come out in the correct order. Then imagine instead of 4 balls, there are 4000 balls, and all the tubes are of varying length.

It's a problem so complicated that most modern games still don't properly multithread, and the simulation for most games is much simpler than in Dwarf Fortress.
>>
>>388633701
And the coworkers can't talk to each other, the job of the programmer is to write a set of instructions that ensures they all put their balls in at the right time so they come out in the correct order, and those instructions have to be efficient enough to make this solution quicker than just putting all the balls in the same tube one at a time
>>
I really wish Rimworld didn't have dogshit graphics. Some 3d models would make the game so much better.
>>
>>388624143
>>388623302
>>388633125

>Not playing in ASCII
>>
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>>388634165
>not playing in pseudoASCII
git gud
>>
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>>388634165
>playing in ASCII where everything has a stretched vertical aspect
>not playing in a plaintext square tileset
>>
>>388622890
Too boring
>>
>>388634372
gay
>>
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>>388622890
>want to play dwarf fortress
>put myself off because i know i'll just be playing with 10fps and nothing will get finished
Why can't they implement proper multi core support or some kind of optimization?
I thought the 64bit version would be better but it's not
>>
>>388633285
>15FPS on high end computers,
>implying that's not the case already
>>
>>388624289
Goblin Stronghold.
>>
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>>388634165
>>388634258
Objectively best tileset coming through.
>>
>>388634643
read the thread. It's more complicated than you think, brainlet.
>>
>>388634791
Disgusting.
>>
>>388634643
Because having access to more than 4 GB of RAM has nothing to do with calculating pathing and liquids.
>>
>>388630561
>he doesn't know shit about programming or development in general
>thinks multithreading will somehow cure aids or some shit
typical nodev
>>
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>using tilesets
>>
>>388624790
I actually hope for that more than anything. Multi-thread and modern computing support. Hell, if it used the graphics processors like bitcoin miners do it'd be even faster. Not like it needs an actual card anyway
>>
>>388622968
>Too hard to get into
Anon, I...
>>
>>388631657
and to think, all of this is done using a single thread.
>>
>>388628502
Pretty much
Here's an example i experienced
>playing normally, caging animals like cats etc...
>suddenly my FPS plummets to like 20 from 100+
>try to find out why, nothing, theres barely anything on the map
>check around my fort and see a lone cat standing still right next to my door leading up to the fort from the caverns
>the door is forbidden for animals
>unforbid the door
>the cat immedietly rushes up the stairs and my FPS goes back to 100
This shit is why the game runs like garbage
>>
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>>388634258
great choice
>>
>>388623169
Rimworld is good, but it's nowhere near DF. It has some similar systems, but they either not as expansive or complex or both and in some cases there are no systems, which are currently present in DF. Depth alone gives DF more depth, no pun intended.
>>
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Watching you guys going on about muh cores is like watching women talk about video games.
>>
>>388634258
I really like the "vomit all over the floor" grass aesthetic
>>
>>388632862
How could you not tell that was obvious joking?
>the complicated steps of decompressing a zip file
>>
>>388635382
I think it looks decent, but only with this colour palette. I prefer the sprite-based grass. But the rest of the set is worth it.
>>
>>388634262
Just use a square ascii tileset like square curses or wanderlust
>>
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I used to love the Jolly Bastion tileset, but it hasn't been updated in years. Is there anything similar?
>>
>>388635443
Why not just change the grass out
>>
DF barely utilizes the GPU, if at all. Isn't it possible to give assign some tasks to it as well?
>>
>>388634258
That's pretty cute, even though ASCII gives me headaches
>>
>>388635556
No, that would be pretty pointless.
>>
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>>388634045
Don't bother trying to explain this to morons. They won't listen anyway and just spout MUH GRAFIX memes since they are just shit posters.
>>
>>388635531
>Jolly Bastion
That reminds me of the Jollypack for Minecraft back when I used to play it years and years ago. Very cozy
>>
>>388624289
Little People Homestead
>>
>>388629350
>Rimworld has 'Misandrist' trait

SJWs do everything in their power to make the word not exist and attack anyone who uses it.
>>
>>388624289
Vertically impaired individuals citadel
>>
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>>388634262
>wanting everything to take up more screenspace than necessary
>>
>>388636249

He's correct though. If you build a 5x5 building it will be taller than wide for you. Which doesn't make sense.
>>
Is there any way to have the cavern layer closer to the surface?
possibly even with direct access without any digging required
Makes me long for the times where chasms were a thing, making a fort with glass tunnels connecting the sides of the chasm makes me rock hard
>>
>>388637116
http://dwarffortresswiki.org/index.php/DF2014:Advanced_world_generation#Z_Levels_.28Depth.29_Settings try messing with these settings, particularly the LEVELS_ABOVE_LAYER1 one. To make things easier to test you should probably generate very small worlds and use dfhack's "reveal" command after embarking to see if the results are what you wanted, then generate a bigger world with the same settings after you've figured it out.
>>
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>>388634045
>>388633701
Not that anon, but thanks for the info!
>>
>>388622890
I think I would absolutely love the game if I could get into it. how hard is it to learn compared to, say, CK2? no buli
>>
>>388635540
Laziness.
>>388638419
To actually learn? A lot moreso, but CK2 is easy.

To get good enough to play properly, then lose, then figure out what you did wrong? Just as easy.
>>
>>388637654
with recent versions it's a good idea to generate smaller worlds in general for FPS
>>
>>388623169

Rimworld doesn't even have drinking water in it

Rimworld's better than the other DF-clones like Gnomeria, but don't bother comparing it to DF until they at least put in dehydration into the game
>>
>>388638540
>To get good enough to play properly, then lose, then figure out what you did wrong? Just as easy.
I'm gonna try to get into this game
>>
>>388622890
waiting for someone to make a waifu fortress, graphics overhaul
>>
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>trying to make dwarves eat anything other than caps and fish
>>
>>388623169
>this is what casual shitters ACTUALLY believe
>>
Can you even make cute girl dwarves in this or is it just one big pot of homo stew?
>>
>>388639220
there are girl dorfs, they can even get pregnant and carry their babies into battle with them

they have beards though
>>
>>388638913
>not embarking with as much prepared bumblebee brain meat that you can carry
>>
>>388627452
>durr I can't put the time into learning why don't I just press x to win?!?!?!
You are definitely a casual and should definitely get off /v/
>>
>>388624143
Never going to happen cause that doesn't interest Toady.

If you are interested in making a sim, UI is about the furthest thing you want to touch because UI is boring, but it eats up about 80% of your work time because you have to hook up all the garbage, make the graphics, etc.

Since Toady is doing all the coding himself, and he doesn't care if he has to live like the Unibomber in a 1 bulb shack as long as he can code on his dream baby, things he doesn't care about will never happen until he dies and someone else takes over the codebase.
>>
>>388624723
There's a few. If you are serious, go look up Gnomoria, for instance.

If you just want pretty graphics, there's graphic packs and visualizers.
>>
>>388639525
a Rimworld type UI would work pretty well for dorf fort, seems pretty easy to implement as well if you didn't add in graphics cause its just button trees but makes playing with a mouse a million times easier

but yeah, toady is toady, yearly release when?
>>
>>388624723
>>388632978
The game is not even finished you imbeciles.
>>
>>388639525
The current UI wouldn't even be that bad if it had some kind of barebone mouse support, having to navigate through kilometric menus with hotkeys only is fucking infuriating sometimes
>>
>>388638775
There's a mod for that.
>>
>>388639952
df-hack? it's unstable to the point of constant crashes
>>
>>388624289
Halfling Quarters
>>
>>388639815
that explains a lot

so when is he starting on the graphics?
>>
>>388640062
when he's finished with everything else

so probably in about 10 more years
>>
>>388638913
>Not making your food industry aboveground only so your dwarves feast on delicious reindeer cheese and drink bilberry wine
>>
>>388639297
No they don't, unless you edit the raws
>>
>>388630172
Tooltips, cursor for clicking buttons, not insane keyboard hotkeys would help.

Once when I was gonna try to play it I gave up because I didn't have an american keyboard.
I don't remember what it was, something like to do a thing I needed to press "shift+?".
The problem is "?" is not under a single key on my keyboard, I already have to do shift something else for that.

One day I'll get a better guide and play it though.
It's just a lot more work to get the basics of dorf fort compared to all other games, and there still are other games I'd like to play.
>>
>>388640247
>above-ground
Urist McHasn'tSeenTheSunInTenYears vomits.
Urist retches.
Urist retches.
Urist retches.
>>
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>>388636249
>>388636350
>making dwarves shorter
>>
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>>388623169
>>
>>388640369
I wish they'd clean their vomit up some time. My entire entrance hall is green.
>>
>>388624289
Shortstack Castle
>>
>>388640369
My fort is aboveground, built in wood houses in a winter wonderland

If it's an issue you can always make greenhouses. Or just farm underground, but at least keep a pasture. What kind of dwarves eat nothing but plants?
>>
>>388630309
Is correct.

>>388631657
Not an excuse.

While you do have to be a bit more careful in designing your data model so your data is thread safe, it isn't a big deal in modern software design. The deal is that Toady doesn't want to do it, and in fact, may not have confidence in doing so. Remember, Toady only works on what he wants to, or only on what he HAS to in support of working on what he wants to. He's living the dream life of game design!

That's what happens when the guy writing the code is doing it for his own fun and entertainment, and not being paid by a company to make a releasable product.
>>
>>388640586
>not opening and sealing the caves ASAP to start an underground pasture/tree farm
>>
>>388640549
Fund it.
>>
>>388624289
Tiny tower
>>
>>388639339
>not embarking with thousands of prepared chimpanzee eyes
>>
>>388622890
Garbage graphics
>>
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>>388640654
>this is what nodevs actually believe
>>
>>388629350
How is DF not SJW? Men are equal to women in all aspects of social life.
>>
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>>388622890
> neo-/v/
> playing videogames
>>
>>388622890
Too many Tumblr and Reddit types.
To be fair, o stopped playing for three years and didn't feel like relearning. I guess I'm becoming one of them.
>>
>>388622890
I reinstalled it quite recently and gave it a spin. Even with all the belts and whistles it's still annoying to play without proper UI.
>>
>>388622890
But I do.
>>
>>388641165
>implying it doesn't have a proper UI
The UI has consistency problems but the principle - keystroke combinations to navigate menus - is far more efficient than a mouse and context menu UI like your average RTS.
>>
>>388634643
Unfortunately, that's not how it works.

64bit is at least twice as slow as 32bit.

On Intel, 64bit is about half as accurate as 32bit due to how the 64bit chip math functionality got standardized during the rush to capture the market between Intel and AMD.

For engineering applications that run on both 32bit and 64bit OSes on Intel, that difference in math accuracy is huge, and the loss of speed is noticeable to humans in lengthy CPU processes.

Where 64bit applications have an advantage over 32bit is the sheer amount of memory they can address directly.
>>
>>388640874
Dwarven women aren't forced memes you can fuck, unlike human women.
>>
>>388634258
That's kinda awesome. Is there a name for it? Or a link?
>>
>>388641579
CLA
>>
>>388641401
It's not about efficiency because this isn't fucking starcraft, it's about comfort because it doesn't matter how fast I'm issuing commands, some sub-menus (especially the military and trade interfaces) would benefit massively from mouse controls
>>
>>388634643
>I thought the 64bit version would be better but it's not
We told you it wouldn't be better.
A multi-core rewrite won't magically improve the performance of a fundamentally computational intensive program either.
>>
>>388641617
Thanks! Wish all the keas near your fortress to fly away.
>>
>>388622890
>>neo-/v/ doesn't even play dwarf fortress
>what happened

Dwarf fortress is boring as fuck after you figure it out.
>>
>>388639682
DF with a Rimworld/Prison Architect UI would probably increase the user base by a factor of 10.

Maybe if Toady enjoys playing Rimworld and Prison Architect enough, he might get inspired to cook his own UI version based on that, but that is just a dream.
>>
>>388640151
You are such a dreamer. Maybe in 30 years...
>>
>>388641782
>It's not about efficiency because this isn't fucking starcraft
Fair enough, but it would still be very annoying having to move your hand all the way back to the mouse.
Although yeah, many many menus, especially military and trade would benefit from improvements. I don't think mouse control would make it better though. It wouldn't hurt either, and I'm certainly not opposed to just making menus clickable.
A search field, better grouping and consistent controls would make many menus a lot better.

Better graphical representation (graphs, tables, etc - at least fucking paragraphs in some screens) would also massively improve the game.

Imagine having graphs in your stock menu showing the development of your goods over time. Kind of like the original XCom.
>>
Post some fucking stories and shenanigans, preferably with screenshots of the text that describes what's happening at least. Is there a good site with stories accompanied by screenshots? I've read some but without pics they could just as easily be stories people made up based on things they know COULD happen in game.
>>
>>388642672
>just making menus clickable.

That's basically what I'm advocating, it would make the game massively more accessible to new players without stealing significant development time from stuff that Toady deems more interesting
>>
>>388642682
it's all imagination. the dwarves do their own thing.
>>
>>388641461
>human women are forced memes
What the fuck does that even mean
>>
dwarf fortress is one of those games where it's more fun to read about than it is to play.
>>
>>388641782
I think DFhack improves mouse control
>>
I already do a bunch of shit when doing my engineering homework.
>>
>>388622890
We're in the stage of nu-/v/
>>
>>388624289
Elf house
>>
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>>388643339
I bet experiencing those awesome and funny things you read about is more fun.
>>
>>388643401
I've tried that before, it's really janky and only works for designations and camera panning pretty much, doesn't do anything for menus
>>
>>388629350
Kill yourself.
>>
>>388643729
when they don't actually happen and it's 90% made up in the user's own mind to make "sweet DF story images"--no it isn't.
>>
>>388640867
Says a plump helmet farmer who knows nothing of crafting a software masterpiece about Urist the engraving making images of cheese and a kitten named being slaughtered by the goblin.

You see, multi-core software development is many decades old technology, and the best practices for it are extremely well know. Even a novice wantabee that just graduated from college is going to be taught the basics.

Now, it is true that most GAME DEVELOPERS are garbage at coding. That's why the few that are GOOD at writing code are worshipped.

There is no reason to believe Toady is a GOOD software developer. Just that he is a great GAME DESIGNER. His background is that he's a retired math assistant professor. Not a retired computer science professor. Odds are that he knows a bit about coding, and has developed a deep knowledge in certain aspects of coding, but multi-core programming is probably not one of those areas.

Making software to access data safely requires more design and more overhead processing than designing software that is single threaded. But it isn't a factor of 1000 times more complicated, which is how it is being described. If you have never done it and are trying to refactor a single threaded model to be multi-threaded, it's a huge, titanic task. If you design for it or refactor your single threaded design early enough, it isn't a big deal.

The main challenge would be how the current game design's data works, and if there is an easy refit to allow for the necessary multi-threading or if it would require a full rebuild of the data layer and everything that directly interfaces with it. It's a lot of scut work, and when you are the single guy doing all the coding and doing it for your own fun and enjoyment, then why would you bother to refactor/redesign so much of your existing code base when there's no real driver for it.
>>
I'd play it more often, but the game just runs so slowly for me after the first few seasons.
>>
>>388644021
So then you're not "reading about the game" now are you? You could just go read a book and be entertained at that point.
>>
>>388644021
>when they don't actually happen and it's 90% made up in the user's own mind to make "sweet DF story images"
this is DF in a nutshell
you need autism to make it fun, it's not fun on its own
>>
>>388644076
>Now, it is true that most GAME DEVELOPERS are garbage at coding. That's why the few that are GOOD at writing code are worshipped.
stop posting ignorant bullshit on the internet
>>
>>388642682
I don't get wacky shenanigans, but I do get intensely comfy scenes. The taverns and temple really add a ton of flavor to otherwise static fortresses.
>>
>>388644471
Truth doesn't change just cause you don't like it. Unless you are an American Liberal?

Most GOOD software developers who work in game development get tired of the crazy pressure and crazy fucking over they get from their funding sources (ie, the big dogs who decide when games should go to market based on their own earning needs and projections). Since they are usually way underpaid for their actual talents in the rest of the sectors (ie, government contracting, non-gaming commercial markets), they eventually pull up their stakes and move on. This means that the guys that tend to stay in game development aren't in the top 50% of developers, thus leading to the few truly good developers that stay being worshipped.

Now, the internet has been slowly allowing game development to slowly slide away from that commercial game development cycle, but the AAA titles still follow the old style development pattern. If you followed the industry, you might have noticed this.

Dwarf Fortress is not a commercial product. It is literally a product of (Toady's) love and (Toady's) obsession. As a consequence, it doesn't matter what pressures outside sources apply (GIVE US UI! GIVE US GRAPHICS!). What direction it goes and what gets done in it is only up to the whim of the great Toady.
>>
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>>388645507
>Unless you are an American Liberal?
>>
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>>388631846
There's literally nothing wrong with DF's ascii graphics, or even a tileset.
>>
>>388645507
programmers who work in the game industry aren't bad, they're pretty much the same as other real software industries, which are all better than the majority of programmers who are doing web development so saying game developers are garbage at coding is a pretty inaccurate statement. I don't follow the industry, I work in it, you're just making shit up based on what you want to believe
>>
>>388645507
Programmers aren't SJW faggots, most of those retarded diversity shitheels never get through classes and end up just doing unclever HTML shit by following tutorials.

Blame is placed squarely on writers and directors who require no schooling or talent or even experience to do their job.
If a game is badly programmed it's 100% due to not being given enough time or not being paid well enough to give effort.
>>
>>388644234

I don't even play DF anymore. Don't be so upset that your game isn't really that fun
>>
>>388643050
>>388644021
>>388644331
I'm talking about this kind of stuff, in-game proof. I never see enough of these about full on demon or megabeast invasions and shit like that.
>>
>>388622890
neo /v/ plays rimworld because graphics xd
it actually doesn't play it because the game is so shallow you run out of shit to do after learning how to cheese the combat after 2 hours
>>
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>>388623169
Unironically this and I have over 300 hours wasted on DF.

Nu-DF is slow as fuck, lacks meaningful events (muh emergent sieges from history don't make meaningful events), has stupid shit like taverns and dances, and generally stagnated really hard when it comes to actually becoming a better videogame.
It's all muh simulation shit for Toady to masturbate to.

Rimworld isn't perfect and it is also going in shitty direction like caravan events, but at least it isn't trying to be simulationistic austism but rather vidya with some simulationism.
>>
>>388646530
that's not a story. that's a list of events
>>
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>>388646530
I thought this was pretty cool.
>>
>>388646008
>pretty much the same
Which means you admit that they are NOT the same. Thanks for playing.
>>
>>388646835
Eh, taverns in fortress mode are pretty neat in my opinion. Having mercenaries and members of other species join your fort is cool.
>>
>>388644076
>There is no reason to believe Toady is a GOOD software developer. Just that he is a great GAME DESIGNER.
Is this a joke, irony, bait or genuine retardation?
DF is one of the worst designed games in history, with all sorts of useless garbage stuck into it, like having a fucking skill for lye making.
>>
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>>388646352
Oh, I'm not upset. Sorry if I came off that way.
I haven't touched the game in some time now too.

>>388647051
I actually prefer reading them that way. Does that make me autistic?
>>
>>388624289
Little People, Big World: The Official Video Game
>>
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>>388647051
Yeah, I asked for stories with shots like that accompanying them to prove they happened.
>>388647127
Brutal.
>Night trolls Ñ are a type of procedurally generated night creature. They are supernatural monsters which kidnap non-goblin civilized beings, transform them into spouses, and then mate with them to produce young.

>she was going to rape the survivor
>>
>>388647963
Amustk was eleven years old, by the way.
>>
>>388646331
It is easy for many factors to make a badly programmed game. But that doesn't mean the game programmers are blameless.

For instance, while directors and writers can really fuck over a game, that doesn't force the game to be badly programmed. Although it is often a strong contributor to it.

If you are not given the time to do the task required and have to take shortcuts, that certainly makes the code worse and the responsibility for that falls to your management. But current practices is AGILE oriented which ideally incorporates the developer into the planning (but not giving them final call), so that methodology spreads the blame for bad estimates and/or bad time management.

If you are being paid crap, you program like crap? I don't think that is a good career practice. Shouldn't you do the best you can in the time allocated? Shouldn't you try to do the best you can in the unreasonably shortened period that you have been given just to stay out of bad habits?
>>
>>388648234
That was yours? Shit what were you doing while the eleven year old fought a troll? As it choked Amustk to death you're strapping on a fucking crossbow.
>>
>>388648839
Not mine, sorry. The player just looked back at the guy and saw he lived only eleven years.
>>
>>388623302
>artistically searching for the perfect embark
not bad though

stone at ground level, lava pipe, nice stream, good trees
>>
Whoever the fuck is making that game - he/she really needs to implement an actual graphical UI, not just terminal.

>B-but his dev speed would almost halt if he/she had to implement UI for any future thing.

No, it won't. One of the cornerstones of programming is that if you develop a new feature in your program, you really should design it so that you can easily implement its "service" in future features.

Thus, if he/she develops the UI, he would need to make general use functionality for a button, text, images, tiles and windows. So that to use these things in the future, he/she would just need to type a single line of code.

open_building_menu_button buttonType = new buttonType(position=[20, 20], size=[50,20], text="Buildings", on_click_event=open_building_window_msg);
>>
>>388648585
>If you are being paid crap, you program like crap?
In many countries, but especially in 'murka, there are tons of surplus """coders""" who will work for food and produce trash code that later needs to be cleaned up by actual programmers to run.

At abysmally low budget, most of the programming is done by pajeets who are infamous for their unmaintainable crap that takes more work to get to work than it would take to rewrite from scratch.
>>
>>388649626
>being too pleb to use the hotkeys
There's even a fucking list for you at the side of the screen.
>>
>>388649626
I think the lack of the UI shows how fucking shallow games with more modern control elements are.
>>
It's boring, really. Not a fan of the length of time it takes to get things set up before I get any enjoyment out of it. adventure mode was cool but it's not really stable.
>>
>>388649870
At the same time though it's very good for teaching you how to play games.
>>
>>388649774
why the fuck would I want to use hotkeys for a fucking sims game?
>>
Agreed, rimworld with mods has been my favorite "dwarf fortress but not as complex"
>>
>>388649626
Nah, console UI is perfectly fine.

Lack of shitty GUI is not a problem.
It's that the UI is inconsistent, lacks proper mass display/mass set labor, doesn't give enough feedback (minecarts, military), doesn't always handle all cases (stockpiles) and requires scrolling through a billion of entries with no search function.
>>
>>388650250
> dwarf fortress but not as good

ftfy. Only reason to play these games is for the complexity.
>>
>>388649125
My bad. RIP
>>
>>388633701
>not a food analogy
anon i am dissapoint
>>
>>388624289
Tiny Miner's Kingdom.
>>
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>>388650172
to play the 'sims game'?
i don't know if you calling dorf a sims game is a sign of autism or just blissful ignorance
>>
>>388624723
>He needs graphics to play dwarf fortress
Literally below casual
>>
>>388629350

>SJW is a con in a fucking video game

Get the fuck off of this board.
Underage B&
>>
Fuck Dorfs, play Dungeon Keeper instead.
>>
>>388650351
>Only reason to play these games is for the complexity.
>not for enjoying the game
Dude...
>>
>>388646331
Okay but that in no way contradicts what he is saying? Those same people are placed in charge of talented programmers and drive them away from the industry.
>>
>>388649751
When I was at Intergraph, 1/3 of our work force were "pooh in the loo", and the only people among them that could actually code were the few that had completed full engineering degrees (Mechanical or Electrical). They were very rare in that source population. Most of pajeets had literally been recruited off the street of Hyderabad India, given 6 weeks training in either Microsoft Visual Basic or Microsoft Visual C++, and then put to work. And Microsoft and Oracle and a lot of the other big houses FOUGHT over these guys Intergraph had trained up, even though most of them had not completed 5th grade education prior to their 6 week crash course in "coding". Talk about nasty code.
>>
>>388650891
The complexity is the game.
>>
>>388624289
Small Fortification
>>
Cern moved us into a timeline where the memes are slightly shittier in 2012, but at least we avoided a nuclear apocalypse and are in a timeline where we may end up living forever and having graphics cards that can simulate the universe and double as spacecraft engines.
>>
>>388622968
>Autistic fanbase
It's the only fanbase of a difficult game that won't meme new players out with "git gud". Unless hospitality is autistic to you.
>>
>>388624723
Gnomoria and Rimworld are good starts, but nowhere near as deep.

Lord of Dwarves is much better than both of those, but it's in Closed Alpha right now and still needs some balance and streamlining work.
>>
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>>388651205
>having graphics cards
You mean WOODSCREWS HOUSEFIRE BANKRUPT & DONE BTFO OF THE WATER with prices hitched by miners.
>>
>>388647963
the something awful forum have a popular story named boat murdered, its quite long.
>>
>>388652753
Boatmurdered is great. As is Roomcarnage: http://www.bay12forums.com/smf/index.php?topic=139393.0
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