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How do we fix the vidya horror genre?

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How do we fix the vidya horror genre?
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>>388577543
make it a description, instead of a genre
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>>388577543
less jump scares, more atmosphere
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>>388577543
Original Silent Hil remake
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>>388577543
More jump scares and more atmosphere.
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>>388577543
"It" Wasn't good desu
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>>388577543
no jump scares and no atmosphere
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Learn to accept the fact that what you think is scary is not necessarily what everyone else thinks is scary and there is no such thing as "real horror".
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>>388577543
Go back in time and Kojima to pocket PT until after the Konami split.
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https://www.youtube.com/watch?v=wpkg2tcJJZ4
IT was never good.
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More atmoscares and less jumpspheres
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>>388577543
mass genocide of all unity devs
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>>388577543
Make it float.
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by making it float
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>>388579090
this goes for all genres though
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Hire the guy who did the special effects for The Evil Within. Only saving grace of the game.
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>>388577543
A new Fatal Frame game.
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Essential Tim Curry-core stuff?

This includes vidya
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fix the sound design
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>still not killer clown game
what the fuck are devs doing
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>>388579321
Home Alone 2 the video game for Game Boy.
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>>388579158
TODOS FLOTAN CARLITOX
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>>388577543

Stop giving the player tools that make the horror trivial.
>>
Make it clear from the start that the character can't die. What CAN happen, is some decisions leading to bad endings, like untold timers and stuff. A lot of the horror is mitigated when the player realizes that there is ALWAYS a way to reach your goal. What has to be at stake is achieving your goal in a good way or a bad way.
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>>388582616
>>388577789
>repeating bullshit blogger remarks about horror
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Make more games like Bloodborne. Seems like one thing at first but then subtly shifts to horror.
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>>388577543
Less jumpscares, more atmosphere.

Psychological horror bordering on questioning game authenticity. I'm talking large amounts of COMPLETELY random events organized in such a way that you might end up questioning if anyone else has ever witnessed it and find yourself alone in the matter.
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>>388583117
>subtly shifts
the whole setting is horrific from the start. It just goes from Bram Stoker to Lovecraft.
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>>388577543

>limited items and heals
>can't actually kill monsters, just slow them down
>minimize jump scare, space them out enough that the player isn't going to be looking out for them
>make the player feel safe sometimes

desu survival horror would be alot better if modern devs would let you actually fuck up so you cant progress any further
>>
Stop riffing on re4. Mowing down enemies in shooting galleries makes for a fun action game but dulls the vulnerability, and suspense necessary to actually unnerve you. They're not much more than action games with a thin horror veneer. The fundamental design of the gameplay should serve the horror.
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Why does discussion about horror bring out the biggest fucking fedoras on /v/?
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Take a cue from titles like slenderman, SCP, and the halloween fan game. Instead of littering the map with easily dealt with minions instead focus on a single(or at least a small number) powerful entity that is an actual threat to the player.
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Alien Isolation was a great horror survival game. Perfect atmosphere, perfect sound design, and it I don't know what black magic they used to optimize it, but it was one of the most optimized perfectly running games I have ever played. I was able to run 60fps at way higher settings than I expected.

>hiding in a closet in med sci
>two people walk by
>hear the alien screech, and a third person runs past screaming about the alien
>alien runs by and massacres them just out of sight, lots of shooting, screaming, ripping, and tearing sounds
>then, silence
>alien walks past me, stops, leans in close to the closet
>I hold my breath
>he moves on
>i exhale

it was like it was right out a movie, so damn tense
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>>388583865

Because that's what horror "aficionados" are.
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>>388584330
as much as some of /v/ likes to shit on Isolation, I enjoyed it as well. There were probably ways to game the system and reduce the tension, but I never felt comfortable enough to experiment with it.
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>>388577543

Fun fact: There was a pre-teen orgy in the IT book. Stephen King is fucked in the head.
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>>388577543
Get back to slow and clunky controls
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>>388584524
The attention to detail was outstanding, right down to the sloshing of the gas in the tank of the flamethrower
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>>388582189
Bueno chau.
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>>388577543
By impregnating your mother . Hopefully she will bring another horror into this world
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>>388577543
A player being good at a horror game ruins the horror aspect, regardless of weapons or tools, if you know how to play you won't be stressed unless jumpscared.
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>>388584541
The guy did massive amounts of coke back when he was writing those books. Theres a reason why he still looks wired today.
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>>388584697
SAVAGE
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>>388584541
And people like you are the reason creativity is dead.

>"You can only write about things in this tiny subset that I find acceptable"
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>>388577543
by taking away the any information about the game, make people literally jump blind into it, the problem is how to market such thing.
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Mess with the player psychologically. Establish rules, then break them.
>Game establishes early on that save rooms are absolutely safe
>During the last stretch of the game, you can get ambushed by monsters inside them
A more meta scare would be
>Get spooked by monster, pause game
>Monster can still move and attack you

Give the player a way to feel secure, then rip it away and molest it in front of him. Games work on rules, so breaking the rules will screw with his head, moreso if other rules are obscured.. Naturally, you also want to keep this a secret. Don't publish guides, and put some events/scares on a percentage chance of happening, to keep people guessing. Maybe increase the chance of the pause menu scare if the game detects the player tends to pause when he spots a monster.
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>>388578693
/thread
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>>388585532
There was a game for the gamecube that would mess with you as your char went insane, to the point where I think it would try to convince you your save game was corrupted and unplayable when it really wasn't, if i recall.
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>>388577543
Who cares at this point just make 90's gore porn fests and call it a day.
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>>388577543
by eliminating the jump scare and OH NO SPOOKY LOOKING FACES OH GOD THAT PALE GIRL HAS WEIRD EYES AND AN UNNATURALLY WIDE GRIN I AM SO SPOOOOKED menace
There's nothing frightening about predictable cliches, and even when jump scares work, they're just annoying. We get startled by things, it's a basic survival instinct so we aren't as likely to die if a fucking tiger jumps out at us. It's 0 effort, and about as stupid as trying to entertain someone by telling them that they're now breathing manually and they feel very itchy.
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>>388584330
>I don't know what black magic they used to optimize it, but it was one of the most optimized perfectly running games I have ever played

I think it's the fact that the game was 99% low poly corridors. That's not really that hard to optimize. Graphically, the only thing that was really all that impressive was the lighting and PBR.

I liked Alien Isolation but I can't overlook it's flaws and it has a big one, the AI is fucking terrible. The alien doesn't behave like a silent predator prowling for prey, it behaves like a spoilt brat trying to wake the family up in the morning by stomping around the house. Personally, I would have emphasized the audio aspect of the gameplay much, much more. They had things like humans firing guns attracts the alien but stuff like kicking a can on the floor or rifling through drawer, even when the alien is standing a meter away, doesn't attract it's attention at all. My alien game would have been less about crouching under desks in plain sight and more about trying to make the least amount of noise possible.
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>>388578693
I always use Stephen King's Pet Sematary as an example. It was a good decently scary book, but I feel like for people who have lost young kids it would utterly disturbing and terrifying.
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>>388577543

everyone in these threads always complain about jumpscares. but are they really that much of a problem? most horror games i've played have a lot of build up and tension to jumpscares but hardly delivers on them. The result is that it gets old and predictable really quickly and you have this constant feeling of blueballs from the lack of actual scares. I often find myself thinking games could benefit from more jumpscares and not less. That is, if the game is actually trying to make you THINK they are coming by its tense atmosphere and build up, it should deliver at least some of the time, or it gets boring in its predictability and "haha just kidding!" shit
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Frictional is the only current dev that actually bothers to make proper horror games, and even then the spookiness of their games take a nosedive once you learn the "game loop", they overstay their welcome by repeating stuff too much and making monster encounters routine.
Fatal Frame is probably the scariest horror game I have ever played but it's also too long and formulaic, but it does shake things up more with more varied enemy encounters, horror is all about the unknown and if you repeat the unknown too many times then it just becomes... the known.
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>>388584330
The stealth mechanics in alien isolation were so janky that I could never get in to it. It always seemed like pure luck whether I got spotted or not, and the alien seemed to alternate randomly between being way too easy to evade, and locking on to me with laser precision, regardless of my own behavior.
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they need more monsters that are actually grotseque, vile or really unnerving looking.
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Priorities of a horror game:
1.Horror
2.Fun
Priorities of an action game with a horror setting:
1. Fun
2. Horror
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>>388585681

You are talking about Eternal Darkness. The majority of that "messing with the player psychologically" stuff was just jump scares. Some of the fake glitching was clever though very 4th wall breaking. The problem is after a few of them the jig is up and they just become a nuisance.
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>>388577543
Less focus on cheap jump-scares and more focus on atmosphere and general creepiness.
Jump scares should be scarce and strategical. Like, have 4 or 5 in the whole game, place far apart. Let the player keep guessing when it is gonna come.

The fear of the jumpscare should be bigger than the fear of the jumpscare itself. Honestly, creepy and tension are more important in horror games than trying to scare the player. Being afraid =/= Being jump-scared.
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>>388579158
WE ALL

FLOAT

HERE!
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Make good games first, then add horror elements. The best method, though, would be to incorporate the horror into the gameplay mechanics kind of like how Fatal Frame does it. The simplest thing that developers trying to make a new horror game, I'd say, would be to avoid making the protagonist unable to do anything but run away from threats.
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>>388586208

If you're gonna do that might as well get rid of jumpscares entirely. Nothing is more boring than constant hints there MAY be a jumpscare, eventually you get used to the patterns and fakeouts. Why not just make a game that is actually scary and unnerving? The threat of jumpscares is often just lame
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>Monster that doesn't simply kill you.
>Focuses on constant harassment
>Hit and run attacks, to whittle your health down
>Traps areas and supplies
>Constantly stares from edge of your vision, running away when you move closer
>Can even taunt the player, in various fashions
>Out of bullets? You find a box of shotgun shells at the end of a hall. When you get closer, it snatches them and dashes into the darkness.
>Messes with lights/doors/radios to attract other enemies
>When you're low on health and all your supplies are exhausted, it walks up in plain sight, then delivers the coup de grace

I want a monster that constantly keeps you on your toes, and keeps you from accumulating too many supplies. It constantly fucks with you until you die.
The only issue is the AI would be too advanced compared to "Chases until you get in a locker"
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>>388577543
release PT
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>>388586140
There's only one jumpscares in the whole game and that was the bathtub
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>>388586208
The problem with jumpscares is that they're not scary. They're annoying. Oh no I've been startled and my heartrate has gone up, thanks for this meaningful entertainment, game.
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>>388585880
I agree, games nowadays are trying so hard to avoid jumpscares that they just become boring, the fun isn't in the jumpscare itself but in the possibility of there being a jumpscare in the next corner, if the game sets up the "no jumpscares" expectation then you don't really have anything to fear.
I actually prefer Penumbra over Amnesia because of this, the devs tried too hard to make "atmospheric" horror with Amnesia but it quickly gets boring once you realize how safe you are, I think Penumbra does a better job at actually being scary since the enemies more aggressive and it isn't afraid of spooking the fuck out of you.
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>>388577543

there waas an atmospheric DOOM wad that took place in actual hell, that was really cool. I like atmospheric games like that, where it just feels like the world you're in is totally depraved and sick and you're stuck in it
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The most important thing is: STOP LETTING YOU KNOW SCARY SHIT IS ABOUT TO HAPPEN.

Seriously, movies and games do this. You can almost guess when you are about to be scared with the music suddenly going away or getting more intense. Stop it.
Make it a steady thing. Make it unnerving.
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>>388577543

any games that have a similar style to the TV scenes in the babadook?

https://www.youtube.com/watch?v=tthI2mOh-UE
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>>388578942
The book is good
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>>388583865
They think games aren't scary because its not atmospheric enough.
The real reason is that they're just too autistic to feel scared.
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>these entry-level plens asking for even less jumpscares when that's exactly what made horror games boring
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>>388577543
Actually make some new ones that don't automatically get classified as a watered down version of Amnesia or Resident Evil 4?

It feels like devs are afraid to make new horror games that don't fall into marketable categories. So they either have constant jumpscares for reaction videos, or commonplace action with some spooky set-pieces.
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>>388577543
less jump scares and better game design i.e. like seeing pyramid for the first time only to look back and he's gone but still knowing he's still somewhere in the level with you
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a horror game that's unpredictable, even from watching someone else play it

there was this japanese game called walking by a really obscure indie dev and it's probably one of the most tense things i've played. the atmosphere is mysterious, there are no signs for anything, and it doesn't use jumpscares to scare you, it uses "keeping you on the edge of your seat" to make you incredibly defensive at all times
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>>388586000
>Frictional is the only current dev that actually bothers to make proper horror games
No, they make bad stealth games with horribly watered down gameplay and fairly decent stories. That's all. Fucking Vampire Rain had better stealth horror gameplay than any Frictional game.

>horror is all about the unknown
I disagree. Knowing what something is doesn't make it any less terrifying as long as what it is is inherently terrifying. For example, just because I know what a shark is doesn't mean swimming with one wouldn't scare the shit out of me.
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>>388586857

less jumpscares isnt what made them boring, its the fact they had less jumpscares but still being games that had build ups to the jumpscare. does that make sense? the games are still designed around the build up of jumpscares but they came far less so it gets boring and predictable. horror just needs to trash this kind of thing and focus on something else
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>>388586857
>walking along
>music fades away
>SUDDENLY THING POPS OUT AND LOUD NOISE
if that's your idea of horror, you have no right to call anyone else a "plen"
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Let Swery finish D4.
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>>388577543

i want a game where you're walking around a big empty house, with no music and enemies. and as you walk around you notice subtle differences, like maybe a chair that was there, is moved slightly or a window was open.
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>>388586496

No, there is far more than that. And you are talking about the scripted stuff anyway, I'm talking about the sanity mechanic. It would do things like make your head suddenly explode for no reason. That is a jump scare.
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>>388584697
Underrated
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>>388586965
https://www.youtube.com/watch?v=RSY1aMt872M
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>>388586818
GOTTEM
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>>388577825
unironically this, it might create the hype again for that kind of deep horror
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>>388577543

call me a pleb but this part form skyrim scared the shit out of me. it was this theieves guild quest where you go down into that tomb with the guy, and you get paralyzed with the arrow, and he goes to kill you and says "i will make this your resting place" and leaves you to die. just the thought that you are all the way down there, and that is where your death would be, and there is nothing you can do about it, and everyone above ground is totally unaware...Gave me the fucking chills. it was the lack of control and lonliness in death that really scared me
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>>388586729
Reminds me of Fran Bow.
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>>388586810
The book was gangbang.com
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>>388586965
Is that the game that would keep closing itself and had that spooky face that would chase you around in a parking lot?
That was legit a really fucking scary game, I feel like analyzing that game to understand what made it particularly spooky for me.
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>>388586015
I had the same experience.
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>>388587442
this anon linked it >>388587240
are you talking about imscared? that was a really good game too, part of the reason why I think was because it was so vague about what was happening and it gave you little to no time to understand which freaked me the fuck out the first time i played it.
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>>388587181
No it's not l. Your head just pops off with minimal fanfare, tricking the player into thinking they fucked up somehow,
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>>388587319

I doubt it will because, though novel for it's time, Silent Hill isn't actually all that good. Or deep. It's literally "An ancient evil awakes" with some Hellraiser and Jacob's Ladder plagiarism.
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>>388583685
>cant actually kill monsters, just slow them down

No no no. This meme is for modern peedeepee bait shit tier games. The correct thing to do is give players the ability to kill monsters, BUT they have limited resources to do so, which means they have to decide which monsters they must kill and which they nee to run away from to avoid wasting ammo. This is more stressful on the player but also give them mre options, adding dept to the gameplay.


Your other points are pretty good though
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>>388586015
>locking on to me with laser precision, regardless of my own behavior.
on the horror games topic, this shit and the lazy level design in Outlast 2 where the two things that made me drop the thing, wich is a shame because i loved Outlast 1 and the DLC
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>>388578693
I agree
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>>388584697
holy shit lmao
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>>388586729
One of the things I admire about the movie is how much it pays homage to old cinema.
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>>388584541
>>388584818
>>388585368
i'd like to add that this happened IN THE FUCKING SEWERS. 1 girl, and handful of preteen boys, go to the sewers, afraid to die, girl lets them gangbang her so they can die non-virgins... survive until adulthood... well fuck.
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>>388577543
I'm probably going to watch the new IT movie, but IMO new Pennywise just isn't as good as Tim Curry. :(
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>>388587873
its not super deep, it just kind of deep with the characters and what not, something that a lot of games lack as of now.
I think gameplay and story goes hand to hand in making a horror game, we dont get scared by gore or jumpscare like we used to , not you have to evoce something real or something engaiging for use to care and relate for us to be really scare
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>>388577543
>Can't kill monsters
>Subtle plot points
>Slowly shifts into a horror game
>Atmosphere, no to few jumpscares
I remember playing this one Yume Nikki clone way back that shifted hard when you collected all the effects. IIRC NPC's were missing, ominous ambience played, the normal enemies were replaced, and generally everything had a slightly differrent touch to it.
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>>388587435
>Rape train on 12 year old Beverly
>King
>It was a different time. Back in the 80s it wasn't weird, but now it is. If I wrote the book today that scene wouldn't be in there.

I guess kids fucked at 12 back in the day boys. We missed out I guess.
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>>388588194
But the new IT is such a cutie
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>>388588493
I fucked at 5 in 2000
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>>388588493
Jee that must've been a real something Bill.
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>>388588117
No, the excuse in the book was "Well we're lost in the sewers. Wait a minute guys, I have an idea"

And then she has sex with all of them. Then suddenly they figure out how to get out of the sewers. It's the most bizarre fucking scene in a book I've ever read, and that was after the giant ball of light battling with a giant turtle.
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>>388586437
More pics like this?
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You can't have a scary game without scary things (jumpscares and monsters).
What you are asking for is an oxymoron.
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I think I've played too many horror games to get properly scared by them anymore. I either get desensitized by jump scares or annoyed with survival mechanics that make it more about hoarding limited ammo and health packs than anything else.

So I mainly just hope for an interesting premise and/or strong sense of atmosphere.
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>>388588493
How did King never get absolutely pilloried for that scene? I saw the TV version of IT before I read the novel and they obviously cut it out, so when I saw that part in the book I was absolutely floored. I mean, was it just the coke? Has King ever mentioned what the fuck he was thinking when he wrote that?
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>>388588493
>Back in the 80s it wasn't weird, but now it is.

No, it was weird even then, a lot of people I knew who read the book commented on it. It wasn't particularly unusual for Stephen King to involve the underage and very young in weird sexual shit but that was one that people considered taking it maybe just a bit too far.
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>>388588894
http://stephenking.com/xf/index.php?threads/steves-explanation-for-losers-sex-scene.444/

>I wasn't really thinking of the sexual aspect of it. The book dealt with childhood and adulthood --1958 and Grown Ups. The grown ups don't remember their childhood. None of us remember what we did as children--we think we do, but we don't remember it as it really happened. Intuitively, the Losers knew they had to be together again. The sexual act connected childhood and adulthood. It's another version of the glass tunnel that connects the children's library and the adult library. Times have changed since I wrote that scene and there is now more sensitivity to those issues.

I think that's the only thing he's ever said on the subject.
>>
>>388587240
>Saint
Probably one of the very few gaming youtubers that I could tolerate.
>>
>>388588894
Soccer moms don't read books.
>>
>just get rid of jump scares completely
You know not what you do. If you completely remove the threat of a sudden, unexpected scare you greatly reduce the suspense a player will experience. Instead of fear always bubbling under the surface, you'll have long stretches where the player is completely at ease. Shock is a fundamental part of human fear.
>>
SOMA does horror right. It's not all that terrifying but has a great atmosphere and characters. No bullshit jump scares. Solid story. Decent gameplay, even if it is mostly walking simulator. Highly reccomended.

I also want to add Alien Isolation was another solid horror game. Besides that Ive barely played any, but Bioshock 1 was pretty good and scary.
>>
>>388589074

Are you serious? They are the ones that DO read books. Stephen King was especially popular amongst females who primarily read horror and thrillers.
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>>388588949
If it was a scary scene, I'd understand. There is a lot of sexual tension in the book, especially between Beverly's dad and her, which was genuinely terrifying and creepy, but there's this weird sort of light glow about this scene, like what they're doing is good, what they're doing is the right thing to do.

If it was some sort of hypnotic daze that was obviously controlled by Pennywise I think it would have been a horrifyingly creepy scene, but instead it ends up just being fucking pointless and unnecessarily lewd.
>>
>>388588894

In most of his books there's at least one more-or-less veiled reference to pedophilia. That was about the most overt one he's ever included.
>>
>>388577789
well, this. I played cry of fear earlier and while it wasn't completely jump-scare free it relied far more on creating an unnerving ambiance
>>
clowns are not scary
>>
A game where you must escape from pedophiles.
It is named "A Different Time".
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>>388589417

I don't quite get the reasoning behind that scene anyway. Beverly wanted to make sure everyone really remembered this day, so she included a cheery gangbang as the icing on the cake?
>>
>>388587435
>>388588493
Dropped the book shortly after that. Mainly because the book was written so the adults didn't matter, and also because I just couldn't continue after the mental gymnastics required to justify the sewer gangbang.
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>>388587240
I love games that unnerve the fuck out of you but are very minimal on the jumpscares. I'm giving this a shot here
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>>388589672
Sounds like a fun game to be honest.

While it doesn't scare me anymore, when I first played Dead By Daylight that game scared me. I think it was just the helplessness mixed in with the anticipation/jump scare that did it for me. Fucking a skill check was scary, running away and hiding was scary, any time the killer was anywhere near me it was scary.

That went away though as I played more and more and realized that killers are horribly gimped compared to survivors.
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>>388589417
King likes to write about kids in sexual situations, this is the first book where the editors went "Fuck it" and just let him do what he wanted.
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>>388589620
That unnerving ambiance would have been dulled if it didn't place the threat of a jumpscare in the back of the player's mind.
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>>388589640
>clowns are not scary
To true
>>
Was Maximum Overdrive Stephen King's greatest direction?

You can fix Horror video games by just not making jump scares extremely obvious, and more enemies that you can't visually tell what the fuck they are. There is nothing wrong with some of Dead Space's horror even if I didn't care about the game, but Doom 3 was stupid as fuck

If only Amnesia and the Pneumbra series didn't suffer from the worst gameplay ever it'd be neat. If the enemies could follow you through doors or are roaming and did not just spawn, it would be a lot better. Maybe a mix of that stupid ass Power Drill Massacre with it would find an even balance.
>>
>>388590132
>>388589640
I never really got this horror clown meme, they always give them some monster traits to make them scary like in IT but the clownness doesn't really improve the scare factor in any way, it's just goofy.
Girl clowns are sexy tho.
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>>388582819
Horrible idea congratulations
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>>388584697
HOLY FUCK. I was not prepared for this.
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>>388590132
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>>388588493
it's not really rape though, since it's literally her idea

but the whole children aspect is still terrifying
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>>388590357
>Girl clowns are sexy tho.

Absolutely never understood this fetish. For me, the clown aspect just disintegrates any sex appeal the girl has. Not that clowns are scary either. They're just lame.
>>
I liked Resdient Evil 7, fight me.
But I could use something more like Silent Hill, I would even would like a Shattered Memories 2 if what they were gonna do for the PS4 was to much to ask.
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>>388585802
I wanna read that story, but his books are too overpriced.
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>>388590738
Girls are sexier when they act goofy and fun instead of trying to be sexy.
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>>388588675
>he's never been home alone while someone broke into his by picking the lock and pretended to sleep while the person just stared at you until finally leaving as your roommates opened the garage door.

You're a fag.
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>>388590836

The red rubber nose though. It's not hot.
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>>388590894
A stranger breaking into your house is a mix between jumpscare and monster.
Our fear of potentially dangerous people is why floating faces appearing out of nowhere are such an effective horror trope.
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>>388578942
Even the trailers have more child molester face expressions than I ever expected though.
I can't wait for all the reaction images that'll get ripped out of it.
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>>388590776
>his books are too overpriced
Huh? Amazon occasionally has deals on their books. Even then, you are saying this on a board dedicated to media that runs from $19.99-$59.99.
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>>388590776
nigga they're all at the library to check out FOR FREEEEEEEEEEEEE

>>388590738
APOLOGIZE
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>>388590776
Fucking download the ebook versions then. King PDF collections are literally fucking everywhere - they're only slightly less uploaded than harry potter.
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>>388577543
No health bar. Other stuff could work
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>>388590895
I bet you only fap to fully unclothed women. Sometimes the sexiness is in the things you don't see.
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>>388582189
>UMA DELICIA
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>>388591378
>fully unclothed women
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>>388591231
Dobson please go
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>>388589543
Really? I know pedophiles are the bad guys in a lot of his books like...I think one of the murderers in Salem's Lot, but I didn't think something like the scene in IT was common.

>>388589002
Thanks. I guess that's a bit of an explanation, if a thin one...
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>>388588894
Wouldn't be the first time he's written weird shit.

http://www.houstonpress.com/arts/top-5-sickest-stephen-king-sex-scenes-nsfw-6371394

>It's the tale of a black maid who cleans the room a famous, but personally loathsome writer frequently rents. The writer has the habit of compulsively masturbating in the bed, leaving the stained sheets for the maid to clean up since he's apparently too precious to use a gym sock like a gentleman.

>The maid, who is pregnant, randomly decides one day that instead of just throwing away the cool and drying spooge, she'll start licking it up instead.
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>>388590285
I think Dead Space is fun, but only the opening sequence and the first handful of jumpscares really got me.

After that I just stomped on every corpse that was obviously lying down in the center of the room, and kept the chainsaw gun trained on the identical wall vents they always jumped out of.
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What games let me assemble a party of young folk to fight a malevolent clown?
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>>388591487
It's not - the underage gangbang was one of his worst, but a lot of his early stuff has that koonztesque habit of throwing in something to spice up the book, like roland fucking a woman with his gunbarrel in gunslinger.
The only actual pedophilia I remember otherwise was in salem's lot, yeah. Aside from the guy who fantasized about raping boys, there was also the bus driver who got set up with the girl who rode his bus after they became vampires.
Fucked her on a trashpile at the dump FFS. Living the dream I guess.
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>>388591753
>a malevolent clown
Trump?
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>>388591753
Mother 3.

>tfw no gangbang scene with Kumatora at the final chapter of the game
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I like games where horror is an element, rather than a focus. If you go in knowing you're gonna get spooked, it doesn't work as well as going into what looks like a normal game only to have things just be that little, unnerving bit "off". Things darting at the edge of the screen with no indication as to what it is, ambient sounds that sound just flat out unnatural, and the occasional sweet, sweet "all the music just fucking stopped oh fuck no" moment are what get me really spooked, and I don't think that stuff works quite as well when the entire game is full of nothing but spooks.
Not to meme the shit out of Hollow Knight any more, but that one part in deepnest where you see that clone of yourself just offscreen, only for it to be gone by the time you reached it scared the fucking daylights out of me. Unfortunately, the game kinda wasted that since all it led up to was a really lame boss, but still.
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>>388590357
>the clownness doesn't really improve the scare factor in any way

It mostly a dated idea these days. Clowns today just tend to act goofy and make balloon animals for children but in the old days they acted genuinely fucking nuts. They'd do things like harass people, throw themselves at shit, sneak up on you and scare the shit out of you, really unnerving things.

And then you have shit like John Wayne Gacy.
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>>388591753
Half of the Final Fantasy games really.
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>>388590285
>stupid ass Power Drill Massacre
stupid how?
>>
>/v/ has a spoopy clown thread and a fappable clown thread
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>>388577543
This will be polarizing but I really enjoyed the way Until Dawn worked, and I would love to play more horror games like that.
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>>388577543
Focus on atmosphere and dread. You can still work jump scares into that, but they can't be a crutch. Dead Space is a good example: that game is just drooling with atmosphere, and I have particular praise for the sound design.
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>>388591895
Reminds me about last Halloween when there was a clown craze.

Several of them ended up being beat up or chased away, even a few of them were killed.
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>>388591894
I like your coment
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>>388591895
>Clowns today just tend to act goofy and make balloon animals for children

Whatever you say.
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>>388589290
>SOMA does horror right
>not all that terrifying
nigger are you high or what
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>remember a game being EXTREMELY scary as a kid
>play it again years later
>it's actually just kinda spooky and it loses most of its spookiness after the first few hours

I think horror is inherently for children.
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>>388592305
You didn't technically drink that coffee, does that mean I still can't talk?
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>>388592238
>Kids go exploring in the woods
>See a real log cabin
>A clown is standing out in front of it, and tries to invite them in
>When they say no he yells and tries to chase after them
Gee, wonder why everyone in the state had it out for them?
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>>388592238
That was some weird shit, yeah. It made me think of that scene in was it halloween 4, or 5? When the stupid kids ran around town with myers masks after the whole place was on defcon 1, and one of the dumbfucks got himself shot by the lynch mob.
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>>388584252
>slenderman

Fuck no. That is the worst suggestion.
>>
New Pennywise is too overtly scary. In the book you just get the sense that something is off about him, but can't pin it down till it's too late. Tim Curry had the same problem.
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>>388592116
I'd like to see something similar that's a little less popcorny about the character drama.

But I had fun with Until Dawn. Hope that Supermassive makes a spiritual successor of sorts.
>>
>>388590894
>>388591063
My girlfriend says the only type of shit that actually scares her is home invasion shit. Pretty much things that can actually happen.
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>>388592597
Curry was plain bad casting too though. He's fucking awesome, but Pennywise was not a role he ever should have had.
The TV execs just wanted some name power to help draw viewers, since all it basically had otherwise was ritter and harry anderson.
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>>388592597
Curry was hilarious, though.
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>>388592597
I thought Curry had fun with the role. Like there were a lot of silly over-the-top moments, but I still remember the sewer and dream sequence scenes pretty well for how ominously good-natured Pennywise tried to sound at first.

The only footage I've seen of the new IT is him smiling creepily before running at a kid like a crazed linebacker.
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>>388592930
But he didn't fit the character.
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>>388592116

Well, Until Dawn was written by someone who writes and directs horror movies for a living. I really liked The Last Winter even though if you break down the plot it's really fucking stupid.
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>>388578942
I kind of hate this shit. In the old movie, it was this seemingly regular clown and it used that to its advantage. That was the point, it was a shapeshifter.
Now it's super obviously a scary monster clown, or some intern from Oregon. Which is worse I'll leave up to you.
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>>388591773
The bus thing was implied and incredibly minor though.

Gage talking about Judd's wife taking it in the ass in Pet Sematary was weird as well.
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>>388592597
>In North America, It will be released alongside 9/11 and Home Again, and is projected to gross $50–60 million in its opening weekend.[268]

Think it will be a box office? Most of King's movies are terribad
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Less if the "oh shit i gotta hide" gameplay
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>>388586883
I'd play a Coraline styled game.
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>>388593063
Still can't believe how badly they fucked up The Dark Tower. First book is simple too, would've been easy to do a straight adaptation.
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>>388592490
Yeah, it's understandable. Not to mention it was a perfect excuse for actual creeps to do shady stuff with an outfit that conceals their appearance.

But it was very surreal and interesting that it actually happened and was so widespread.
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>>388593063
Hard to say right now. Most of the early opinions seem to appreciate the casting, which is a good sign - when I see something to like about a movie, and the reviewers also think it's a good thing, that movie usually turns out to be at least decent.
The new guy is supposed to be going balls out with pennywise and scary as fuck, but that's so subjective who knows. Given what's been passing for horror the last decade, brenden frasier cutting a loud fart would probably terrify some reviewers.
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>>388592864
>The TV execs just wanted some name power to help draw viewers

Tim Curry is not a name that puts bums in seats. He would have auditioned and he would have got the role because they loved what he did.
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>>388580795

the end of the tranquility lane quest in fallout 3 works though

so does the suburban level in blood money
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>>388593442
I remember Stuttering Bill not having his stutter in the first trailer. What's up with that? That's a fundamental aspect of his character.
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>>388577543

say go way to jumpscares, mutilations and big houses.
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>>388592594
The original free Slender was pretty great tho, the behavior of the enemy was fairly unpredictable and fucking scary.
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>>388587873
I think it was more about Alessa, her tragedy and world she created than about cult and god. I only wish town had more content and Alessa had more things to create, but she was only 7.
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>>388593648
>the behavior of the enemy was fairly unpredictable

Wasn't his behavior literally just nothing but he followed behind you so don't turn around and if you ever found yourself in a dead end you are fucked?
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>>388593028
I thought the Gage thing made sense in Pet Sematar. One of the defining traits of those zombies or whatever they were is that they come back to life knowing the darkest secrets of anyone they encounter--Judd mentions the first time this happened, the kid who died in WWII mentioned Judd cheating on his wife. So Zombie Gage doing the same thing with Judd's wife makes sense.
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>Original It was a horror masterpiece
>New It will most likely be shit

Haven't watched the original movie but just look at the antagonist. He actually looks like a friendly, innocent clown, you don't expect him to be a serial killer. He attracts kids with his funny jokes and animal balloons and then murders them when nobody is watching, that shit's creepy.

The new villain is such a fucking weirdo, he doesn't even act as a human and he makes weird fucking growls when talking to the little kid in the boat scene, it's too tryhard
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>>388593937
Horror is in a far worse state for movies than games.
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>>388593937
People ITT shitting on Tim Curry are fucking stupid.
https://youtu.be/WgCpvoj1aKk
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>>388593884
No, it was pretty predictable.

>grab a page
>OH SHIT

Repeat ad nauseam
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>>388593884
Not really, I think he would show up unexpectedly in some corners too, his behavior might be simple and easy to cheese but if you don't know how it works exactly then it's pretty effective.
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>>388594105
https://youtu.be/AQHs8HPGGyw
TV pennywise > book pennywise
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>>388593119
>no creepy/horror game featuring stop motion captured footage for its graphics
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>>388593010
In the books It is always a scary clown, kids are terrified by it
It doesn't turn into a clown to trick kids, it turns into a scary clown because it knows kids are scared of clowns
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>>388590132
I feel like this is from an Ace Attorney game but I can't find anything from reverse image search
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>>388579321
Both Sacrifice and Brutal Legend have him and are third person RTS though he's featured much less in the story of the latter you can play as him in the multi.
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>>388593937
>it tv miniseries was a horror masterpiece
Jesus christ. This is where we are now.
Another five years and nu-/v/ will be praising rutger hauer's salems lot.
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>>388595021
It's gotta be from one of the two newest ones with Phoenix Wright.
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>>388594457
no shit sherlock

it's a pretty lame tv show with Tim Curry being the only redeeming factor
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>>388594823
Nah one time it was a mummy clown and another time it was a rotting hobo who just wanted to give blowjobs to children.
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>>388595485
>nu-/v/ will be praising rutger hauer's salems lot

There was a thread just the other day praising how much of a genius actor Rutger Hauer is. Of course none of these people have ever seen Rutger Hauer in anything apart from Blade Runner which he wasn't actually all that good in. And Batman too but they didn't know that was him.
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>>388595732
I actually like the guy's work. Even omega doom. But liking rutger hauer legitimatly amounts to knowing you enjoy schlock, for the most part.
I'll fight anyone who shits on ladyhawke though, and I'll win, because god will back me up on that one, and the devil will trip up my opponent because even satan won't put up with that shit.
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A little young for you, isn't she, anon?

Beep! Beep!
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>>388577684

Underrated.
>>
>ctrl+f jump
>54 results

"it's not real horror if there's jumpscares!" is literally the "i like all music except rap and country" of horror

a well-executed jumpscare can be the perfect punctuation to a well-sustained horror atmosphere, there's good and there's not so good. "remove all jumpscares" is stupid.
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>>388577543
Instate a fascist society and make it illegal for any medium of entertainment to have more than 3 jumpscares by penalty of death.
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>>388596101
>expecting /v/ to have even a slightly nuanced understanding of anything game related
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>>388591956
It's annoying that he's faster than you, and without knowing the layout of the factory it's hard to get away. It also has the most obnoxious sound effects ever when he spawns.
https://youtu.be/Bk9RiUoAoYU?t=9m4s

But the idea is neat that he chases you for awhile and continues to follow and I believe he patrols for a bit as well.
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>>388589290
SOMA wasn't even fucking horror. Whole thing was about existentialism.
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>>388596101
I agree. The problem is the jumpscare is so easy to execute that it is vastly overused, so now it has become despised.

Maybe this will result in a lack of jumpscares in the future, which eventually will lead to a resurgence of jumpscares done well.
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>>388596101
>a well-executed jumpscare can be the perfect punctuation to a well-sustained horror atmosphere
The ending to FEAR is a prime example of this, IMO.
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>>388596101
>ctrl+f book
>28 results
Christ alfuckingmighty I just wanted novel recs for horror games, not the latest discourse on Stephen King's latent pedophilia
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>>388596529
That already happened anon, every nudev avoids jumpscares nowadays which made horror games bland as fuck.
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>>388596529
>like how all survival horror games had combat and then amnesia happened and every horror game decided letting the player have any means to fight back was for suckers except for RE and alien isolation
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>>388596790
who am i quoting
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>>388596882
Me irl ;)
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>>388577543
What chapter is the it orgy
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>>388596981
Right after the one where your mum puts out for dime blow bobby
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>>388596358
I'm not sure how that's stupid though. Most men run faster than women. And the sound thing is just your subjective opinion.
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>>388596358
so in the end, you're using other girl to escape?
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>friend gifted me RE7

I'm waiting until October. Will it be worth it?
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SCP game about these guys when?
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>>388577543
No guns. If I can shoot the threat away, it's no longer a threat, and isn't scary anymore.
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>>388599656

STALKER is full of fucking guns and yet people are still terrified of bloodsuckers, controllers and chimeras.
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>>388599656
You can't seriously believe that.
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>>388599961
All I know is I've never felt scared in a game where I had a gun. Sure, the atmosphere can be a bit creepy, but that's as bad as it gets.

>>388599910
Well, that's their problem.
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>>388579321
The Clue movie.
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>>388599961
Think of it this way. If you encountered a bear in a forest, you'd probably be fucking scared. But if you had a shotgun or something, it wouldn't be as bad.
>>
What did /v/ think of Little Nightmares?
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>>388600185
If all you can do is run away then it stops being scary and more about noting hiding spots

You could easily make having guns not get rid of all fear by making ammunition rare as fuck, or make enemies incredibly dangerous regardless of having weapons
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>>388600185
Congrats, anon, you got brass balls or whatever.

>>388600296
>it wouldn't be as bad

Yeah, but a hungry grizzly bear would still be really fucking bad.
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what are some games where i can literally get away with murdering people
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>>388599910
Stalker is all about atmosphere, especially Shadow of Chernobyl. Having a gun doesn't mean you won't get scared shitless when some invisible thing that roars like a dinosaur attacks you the second you enter a room in a series of underground tunnels or having some mutant humanoid thing melt your brain just by standing near you. That's what scares people in Stalker, not the fact that they have an AK.
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>>388600350
I fucking love the look of it, but apparently it's only 2-3 hours. I'm not going to pay 20 dollars for that.
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>>388600296
If a Bear wants you dead the shotgun is going to do fuckall against it
>>
>>388600593
>only two to three hours
Seriously? I watched Markiplier's playthrough of it and I thought it took longer
>>
Horror games are all the same now. Everything is either an Amnesia clone, a PT clone, or a FNAF clone. A jumpscare will always get a reaction, but it's a cheap one. One jumpscare is usually no better than any other, no matter how much tension and atmosphere the game builds up. I have respect for horror games that try something different, even if they aren't scary. Like Pony Island or Detention.
>>
>>388600593
>Too cheap to support good devs
>Wonders why horror games are shit
>>
>>388600296
I'd still be fucking scared, knowing my shotgun was not loaded with special anti-bear bearinite rounds. And not having killed so many bears that all bears fear me as the motherfucker Bear Reaper, I couldn't be sure if I could actually frighten it off or take it down rather then just wound it and piss it off and get mauled despite my shotgun.
Even when you're armed, the Unknown is powerful.
>>
>>388600743
I suppose I'd buy it if it was at least 4-5 hours.

>I watched Markiplier's playthrough

I would call you a faggot but I must have watched at least 50% of that guy's FNAF material.

>>388600801
If I can wait roughly a month after a game's release to get something that lasts half a year for 30 to 40 burger bucks, I'm not going to pay full price for something I can get over with in an afternoon.
>>
>>388601071
and you've probably spent $20 for a 2 hour movie no problem. But god forbid a game is that length.

With all the long ass games out, I don't see the problem with something short. I'd rather finish a game in three hours, than get halfway through a 20 hour game, take a break, and then never get back to it.

How many of the games that you own have you actually beaten?
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Where's my fucking wendigo game?
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>>388601420
ACTUAL SPOILER: Until Dawn
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>>388601526
I want the game to be about them, though. Not just vaguely hinted at but only the primary threat for the last leg of it.
>>
A PC game that publishes all of your secret files and search history every time you die. It becomes progressively more difficult and enforces a strict schedule that you must follow. True horror.
>>
>>388601379
Completely different medium. Movies are supposed to be around that length. Any less and people will complain, and reach almost 3 and people will also complain. Games tend to be more flexible but in general the majority of games give experiences far lengthier than any film. I can appreciate the brevity of a short but sweet game, but at least Portal can fucking free with other games.
>>
Make it so that it's impossible to run through the game and ignore the spooks. Every time a horror game let me make fun of it by running around like a dick and just trying to fight everything, it made it less scary and more fun. If anything, I'd rather have a fun and peaceful game that is marketed towards kids and have a secret area that is just nightmarish and uncanny valley like.
>>
>>388599128
SCP game about exploring that entire world when?
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>>388590132
Aaaand a new fetish is born
>>
>>388601885
Movies = short games
Tv shows = long games

Because Tv shows exist which tell a story over several seasons, movies should be free since they tell a story over a few hours?
This length = value meme started because gamers are a bunch of jews
>>
>>388600449

almost every game you moron.
>>
>>388602302
oh like tetris? sonic? mario? stupid fuck
>>
>>388584697
BAHHAHAAHAHHHAHAHAHAHAHAAHHAHA

made my night
>>
>>388602357

>too stupid to think of obvious games

wow proved my point retard, no wonder you are a sperg that would shoot up a school
>>
>>388602448
>you are a sperg that would shoot up a school
im not white though
>>
>>388602217
Movies = fancy restaurants that sell tiny steaks for $80
TV Shows = normal restaurants
Video Games = fast food restaurants
>>
>>388602448
>any killing in a game is murder
so you're just arguing semantics
>>
uhh i dont know make GOOD horror vidya games?
>>
>>388601420
>>388601583
If you are into forest monsters with deer skulls for heads, there is always The Witcher 3.
>>
>>388602357
Are you saying goombas aren't people? Fucking racist pig.
>>
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>>388602217
This is one of the stupidest things I've ever read that instead I'm just going to post something freaky.
>>
>>388599128
What number?
>>
>>388603225
>you're racist
>you're sexist
>you're a troll
>I can't actually refute your point, so I'll just call you ____ because I'm a weasel
>>
>>388601420
SMT
>>
>>388587159
Boy gay anime sure is scary
>>
>>388602217
tv shows are free
>>
>>388603908
is anime just anything made by a japanese person to you people now
>>
>>388577543
>>388577789
Observer was legitimately a good horror game that had basically no jumpscares and relied solely on atmosphere and timing, but got mediocre reviews because anything not paid off gets mediocre reviews nowadays.
>>
>>388587179
Wow, what a concept
>>
>>388603953
everything's free if you pirate it
>>
>>388577543
Stop trying to scare as many people as possible with generic wide-reaching spooks like jumpscares and '''iconic''''' spooky enemies. There's so much that you could do with horror in this medium, but scary games are only profitable if you can get that youtuber crowd now.
>>
>>388577543
With pantsu this decision is definitive and can't be changed
>>
>>388604086
Do what you want, 'cause a pirate lives free,
YOU ARE A PIRATE!
>>
>>388577543
We don't, current generations are desensitized to horror
>>
>>388584697
LMAO MY SIDES HOLY SHIT
>>
>>388604164
But games without jump scares aren't scary
>>
>>388577543
We fix it by stop letting western devs shitting all over it
>>
The build-up should be better-paced. Too many games just throw you right into the middle of a shitstorm rather than having non-horror sequences in the beginning to establish the character, plot and game world.
>>
>>388603512
>I'm a weasel

I can't tell if this is bait or actual reddit.
>>
>>388604326
Cheap heartrate spikes aren't all horror is good for. Creating a lasting feel of uncertainty and anxiety with the right type of characters and circumstances, maybe like in IHNMAIMS is more effective, in my opinion.
>>
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WENDIGOOOOOOOOOOOOOO
>>
>>388601420
You should read "Bone White" by Ronald Malfi. That was scary as hell.
>>
>>388604403
so in other words, spamming spook, wooky music even thought theres nothing spawned that actually poses a threat to your character
>>
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>>388588658
>>
>>388604576
Fuck off retard, I never said nothing would post a threat to your character, I just said that cheap jumpscares are fucking stupid and the lasting effect of horror is better communicated through catharsis and not through isolated moments of an adrenaline rush.
>>
>>388591549
But, that's hot.
>>
>>388604651
The enemy should be stalking you from the shadows. It should sneak up on you and take you by suprise. That's the scary part: not knowing where the threat is coming from. Jump scares are absolutely necessary.

Funny how literal retards are so quick to call others retards
>>
>>388586437
I want a game like this that's all about the environments and exploration. Doesn't have to be overtly scary, but rather dark and ambient. It'd be really intriguing.
>>
>>388592238
please go back to facebook you fucking faggot
>>
>>388604795
>Jump scares are absolutely necessary.
You're a Gen Z kid aren't you
Horror games like Layers of Fear and Observer have left far more impact on me in the horror department than any modern jumpscare stalking generic shit
>>
>>388593937
>horror masterpiece

uh anon?
>>
>>388604869
What the hell is Gen Z? Did they come before those millenials the older folks love to bitch about?
>>
>>388603356
yeah sure anon the number is go back to the redditing website this one is a little too complicated for you
>>
>>388604969
Generation Z is 2000 and up, and considering how fond you are of jumpscares and stalking enemies, the two biggest most overused and lazy aspects of modern horror games, you fit the bill nicely.
>>
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>>388605021
I'm not even that guy, you judgemental fuck.
>>
>>388604994
How the fuck is that reddit related at all? If it isn't an scp then whatever. Fuck off fuckface.
>>
>>388604869
>I can't refute you're points, so let me just side step and name shitty games

Yeah, I'm a gen-zer. Funny how the classics like Halloween and the Texas Chainsaw Massacre are full of jump scares, since it's such a modern concept.

Waiting for a horror game to actually do this correct.
>>
>>388604795
>jumpscares are absolutely necessary

Jesus christ were you raised on fucking early 2000s box office horror flicks or something? I can't even tell if I'm being baited you're so fucking retarded.

Go play Amnesia, since that's obviously the perfect example of what your half-functioning brain can consider scary.
>>
>>388605068
>shitty games
A gen-zer would have shitty taste in games
>>
>>388605086
>Go play Amnesia, it's so brillant how it spams spooky wooky music. So scary wary

Read >>388605068 moron
>>
>>388604969
millennial are gen Y. they're called millennials because the turning of the millennium happened during their formative years. people born after the turn of the millennium are gen zed, and not millennials
>>
>>388603959
Shut up weeb
>>
>>388605112
>I can't refute your points, so let me just side step and not address them. Here some empty name calling
>>
We need another game horror/black comedy like Dead Rising 1 but I don't think it can be done conscientiously. It was an accident it turned out so good that no sequel could recapture it.
>>
>>388605148
>>Go play Amnesia, it's so brillant how it spams spooky wooky music. So scary wary

I'm not going to argue with someone who has this little reading comprehension.
>>
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This thread was supposed to be fun spooky shit, not 2 idiots yelling at each other for no reason and what I can only assume is one guy incessantly shitposting.
>>
>>388605068
>shitty games
The games make you feel on edge, anxious, and at times genuinely afraid purely through atmosphere, the visuals of your surroundings, sound, and tension of the scenes, without even having a real physical threat or entity out to get you throughout most of it, along with other important aspects such as build-up and pacing.
But I guess said concepts are too subtle for your underage brain that requires in your face jumpscares and loud screeching noises.
Stop breathing, the less people like you we have the better horror games will get
>>
More normal everyday settings.

Like your average cubicle farm during an average workday. But not everything is alright.

That's vague, I realize, but the whole " it's dark it's spoopy " shit is overdone. There has to be an intense psychological thrill for me to be scared. Blood and gattsu shit is for teenagers.
>>
>>388605234
I have little reading comprehension, yet you cherry pick one line of my post and address it of the context I presented it in
>>
>>388577543

We can start by setting fire to EA for what they did to Visceral.

Dead Space 1 - Great game
Dead Space 2 - Another great game probably even better

Dead Space 3 - 'This is looking to be a good meal ticket faggots, throw in some microtransactions and make 80% of the game ACTION HORROR and we'll give you just enough to finish it.'

>People still think its was entirely Visceral's choices for how dumbed down Dead Space 3 was

But anyway following this example it would be better to let a studio do what they want, seeing how great dead space 1 and 2 were.
>>
>>388605175
xD
>>
>>388605247
>The games make you feel on edge, anxious, and at times genuinely afraid purely through atmosphere

But they don't make me feel anything, because I know theres no threat. The dev is just manipulating you with spooky music.

It's like going to a haunted house at an amusement park: it's look spooky, it sounds spook, but at the end of the day you know you're in no real danger, It's just a bunch of style over substance.

this is the problem with horror games. This kind of stuff works on you because you're weak-minded and generally inexperienced.
>>
>>388605507
>I know there's no threat
You wouldn't know this unless you purposely did research and looked through the game and what it's about, and that's just cheating. In Observer especially you're always on edge for when it's going to come because the bulk of the setting is in a shitty apartment complex under lockdown full of horrible people with something killing everyone still in the building with you.
Jumpscares aren't fear, they're an adrenaline response that you cannot help but have no matter what, even if you literally know it's going to happen, because it's adrenal, not fear. A reliance due to the knowledge that's unavoidable. Again, jumpscares are a cheap reliance.
But you're just deflecting to "spooky music" and ignoring the majority of what's said or the depth required to make a good horror game so I'm wasting my time, you're the kind of person that creates the kind of horror games that are nothing but jumpscares and are quickly forgotten
>>
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Has there ever been a horror game where the credible threat and actual bad guy was Satan?
>>
>>388605764

The only actual horror I can think of involving " Satan " is Sad Satan.

Youtube it. It isn't worth looking for or playing.
>>
>>388605695
I don't have to research the game, it's obvious theres nothing spawned.

>Jumpscares aren't fear
Again, it's the anticipation of being attacked. It's knowing that something is watching you from the shadows. It's knowing that an intelligent enemy is waiting until you're vulnerable to attack. The attack could come at any time, it's not scripted, you're never safe. Jumpscares are a part of that, since the enemy is literally using stealth against you

But, you're. too. fucking. stupid. it. address. anything. I. said. other. than. "MUH JUMPSCARES"

and yes, spooky music is just as cheap as a jump scare and it kills the immersion for

>are nothing but jumpscares and are quickly forgotten
>because you think a horror game needs jumpscares, you obvoiusly think it should be nothing but jumpscares. I'll just keep ignoring your points

because movies like Halloween were quickly forgotten right?
>>
>>388606184
Jumpscares are literally an adrenaline response, not fear. This is factual and why you can anticipate a jumpscare to its exact moment and still react. It overloads your senses of sight and sound to create a response that's guaranteed to make you jump for a moment, and that's why stale bottom of the barrel stuff like FNAF and Slender worked.
Stop citing old movies to try to seem older, too, it's not working kid.
>>
>>388605263
That sounds like it could be pretty freaky. There's probably tons of stuff you could do with something like that, but something that comes to mind would be co-workers in other surrounding cubicles and offices suddenly disappearing as you carry out your day. Phones hanging off of the receivers from their lines, papers scattered or belongings all misplaced within their spaces.
With that alone you could branch out into a bunch of stuff. Maybe it all in your head. Maybe it's happening because there's something else besides your coworkers in there with you.
The office itself could also start to distort or gradually change into something unnatural, I don't know.
Stuff like "Anatomy" is pretty freaky to me.
>>
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>he doesn't believe in fairies
>>
>>388606317
If I told you a game has 0 jumpscares, would that game be scary to you? That includes turning a corner and encountering something scary like an enemy or whatever.
>>
>>388606467
If it had all the other elements of a horror game that you cannot comprehend, then yes. But you've already demonstrated that these are concepts too hard for you to understand which is why you default to "muh spoopy music"
>>
>>388606317
I can't believe somebody can be this retarded. Repeat myself 3 times and you can't address anything other than jumpscares. Are you literally brain damaged?
>>
>>388606535
I am a different guy, btw, and I agree with both of you. A game plagued by jumpscares can't be scary, but neither a game with a lack of jumpscares.
Let's play a game, what are some of the most scary moments in games you remember?
>>
>>388606575
All you've talked about is you've tried to say jumpscares are something they aren't, faggot. Tried to build them up as some sort of deep well-planned aspect of horror when it's always been a cheap trick. Jumpscares are the guy running out shouting "BOO" of horror elements
>>
>>388586810
The book was thinly veiled pedo erotica and Stephen King should be hung for his terrible writing.
>>
>>388594823
>In the books It is always a scary clown, kids are terrified by it
But in the book there's a short section from the point of view of the monster, and it explicitly says that it usually goes by the form of a clown to trick kids into getting close enough to fuck up.
>>
>>388606709
How is it a cheap trick? What you call a jumpscare is literally how somebody would attack you in real life.
Is a serial killer going to ring your doorbell and make himself known, or break into your house and ambush you in the dark?
>>
>>388606632
Yes, this is basically what I'm saying. The jumpscares should be scripted, but when something attacks you, it should be ambushing you, which is a jumpscare. If the monster walks right up in plain sight, it's not scary
>>
>>388607016
*shouldn't be scripted
>>
>>388606907
Not the guy you're replying to but if someone rang my doorbell or knocked on my door in the middle of the night and there wasn't anything there I'd be pretty on edge for a while, especially if it kept happening. I think the difference here is a feeling of dread vs. swirling into a panic like you would if you suddenly got attacked. They both can be used well with each other, relying too heavily on either becomes stale.
>>
>>388607157
but eventually you stop answering the door. Then the fear comes from "well, what if he breaks in?" If he does, that's going to be a jumpscare
>>
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>>388588493
i like how absolutely every single time this is brought up, it's described as "running a train" on that girl.
>>
>>388607362
There's got to be a good build up to maximize on that kind of thing though. For instance, there's this game called Phobia that plays its hand very well.

In the beginning you're exploring a dark house with good ambience to get gas for your car, on the first day you discovered a locked door in the basement that you constantly hear horrible grinding noises around. It gets late so you stay the night there, and are awoken to something pounding on your door. Nothing is there, but the grinding noise from the basement is all over the house now. You make your way back down to the basement, and the noise stops. You finish sleeping, unravel more about what's happening in the house, and after another day get back to bed. The same thing happens, knock on the door and nobody there, only now the grinding is worse, and ceiling tiles have begun to fall. You make your way to the basement, the noise cuts out again, and silently you see the door burst itself open. You pass out, and wake up now with a hostile creature wondering the entire house for the remainder of the game. This is well into the game at this point, you've learned about what's going on and had the monster thing built up for you, so it's very effective.
>>
>>388607645
Thanks for the tip anon, I'll check it out
>>
>>388607886
Be sure to get Phobia 1.5, apparently the other version is a completely different game. It's free too from what I remember. Nice little game, but strong.
>>
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Windows are too fucking creepy at night.
>>
>>388587873
>I doubt it will because, though novel for it's time, Silent Hill isn't actually all that good
As someone who played it for the first time last year I completely disagree. I thought it was great
>>
> Can only harrass people as a murderous clown in three games

Need more clown murder.
>>
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>>388608450
Well hold the fuck up, which games let you do that?
>>
>>388608572
LoL has shaco, TF2 can dress spy as a clown and space station 13.
>>
>>388607984
Very true. If your mind starts to mess with you just a little bit it makes the darkness outside a void of in which anything you can imagine is staring at you through the other end. Then your brain might put two and two together if your room is dark and think "Hey, it's dark out there, and it's dark in here. Anything that's looking at me out there could also be looking at me from in here too."
Post more scary window pics
>>
>>388608673
Was kind of hoping it'd be mostly horror or creepy games.

>SS13

Wait. That's an actual game? I remember it was conceptualized almost a decade ago, I thought people were having threads about it akin to KoTH Online or Ed Edd n Eddy.
>>
Make a game just like Painkiller but with no enemies or shooting. Look at the asylum level for example.
>>
>>388589725
>dropping a 1400 pages book when you're 90% finished
wew laddie
>>
>>388591753
Persona 2
>>
>>388608905
it is but it's extremely shitty and poorly designed and optimized to the point where many people don't fucking bother.

like a space based dwarf fort multiplayer with less options.
>>
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Randomly generated levels, resetting after each death/game over
>>
>>388578942
GET UP, CMON DOWN WITH THE SICKNESS
>>
Reduce cheap scaring methods like something jumping out behind you or into your face

Make the graphical effects of horror, sounds and ambient sound way better, more different and things.

And most importantly, don't make some fucking greedy devs make the game
>>
We already basically got a perfect example of a perfect horror game, its called PT.

>Lynch-like horror with fetus
>uncanny horror with contorting Lisa
>mind bending horror with changing halls
>great atmosphere
>a light sprinkling of jump scares
>puzzles
>good sound design

Sadly its only a teaser and doesn't have more gameplay aspects.
>>
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>>388609470
Well don't I feel silly. Next thing you know someone will have made PRESSURE without me knowing.
>>
I give the first Five Nights at Freddy's a pass because if you ignore all the lets players getting their hands on it, it actually did work well as a horror game.
People said it was all jump scares but the thing is, those jump scares are earned because when they happen, they happened because YOU fucked up. The rest of the time is going through these cameras and watching and listening to anything in the silent dark atmosphere and trying your best to survive and NOT trigger those jumpscares.

The sequels though kinda pissed on that.
>>
>>388577543
more fatal frame, silent hill, resident evil, and FEAR clones.
Also more jump scares that aren't scripted and don't force cut scenes on the player except for intros and outros.
spooky enemies like in STALKER. Shit like that and more clive barker inspired stuff like a super epic ftw hellraiser game.
>>
recommend me some games where you can fuck kids after defeating spooky clowns
>>
>>388603960
modern "reviews" are nothing but bullshit these days
>>
>>388577543
Would Roland be able to gun him down?
>>
>>388588590
Me too
:(
>>
>>388603960

Are you fucking joking? Observer relied ENTIRELY on jump scares. There wasn't a single bit of the game that was at all scary or anything made scary by atmosphere building. Everytime you hack into someones mind its just long dark corridors with shit flying at you and like 3-4 jump scares (like a pigeon flying at you or a super loud noise).

Observer was an ok game but it sure as FUCK wasn't a horror game dude.
>>
>>388578942

this film didn't need a remake at all and by the trailers it already looks like a shitty spoopy meme fest
>>
>>388609510
Is that Zelda or Link?
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