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Dragon Kick your ass into the MILKY WAY!

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Thread replies: 11
Thread images: 1

File: godhand1.jpg (34KB, 450x338px) Image search: [Google]
godhand1.jpg
34KB, 450x338px
These are my ideas for a God Hand 2. Please rate
>◻ = Main combo (8 hits maximum)
>↓+◻ = Uppercut (as the preset move)
>△ = Sub combo (4 hits maximum, meant for kicks)
>↓+△ = Alternate attack
>O = Grab attacks (You can't just spam them because the enemy will counter attack you or escape. You can use it on weak/distracted/stunned/weakened enemies)
>↓+O = Alternate Grab attack
>◻+△ = Guard breaker (as the preset move)
>X = Just interaction
>L1 = Release the God Hands
>Hold L2 = Open Roulette Wheel (You can now asign a technique to each face button, and when you hit the roulette wheel in the right point, you get a damage bonus)
>If you press L2+face button quick and simultaneously, you can do a Fast Roulette attack without slowing down the game, so you can use Roulette attacks in-between combos
>R2 = Lock on (Change targets with the d-pad)
>R1 = Change combat posture
>You can choose a left/right combat posture from different martial arts postures. You can set a different combo-build and Roulette techniques for each posture, so you can alternate between 2 combo set ups during a fight with pressing a button
>L3 = Turn 180°
>Select = Taunt

Also
>Add more pre-set moves like dodging ←/→+△, you do a barrel kick, or dodging ←/→+◻, you do an elbow to the jaw
>Add a counter attack that turns the enemy 180° when you dodge to ←/↑/→ in the exact time you get hitted
>Add submission and constriction moves for when the enemy is lying on the ground
>Add pre-set attacks for the God-Hands Mode
>Keep the same difficult system, and add one more level
>Add a Rank System
>Add a continued-combo system (Similar to the dodge-offset moves from Bayonetta). You can keep your main/sub combo by doing ↓,↑+◻/△, (Gene will do a butting) then do another attack/dodge/taunt/roulette, then when you start pressing ◻/△ again, the combo you were doing before pressing ↓,↑+◻/△ will continue without any interuption.
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>>388561869
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>>388563819
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https://www.youtube.com/watch?v=SFSen7DRQWU
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>>388561869
I'm not going to meticulously read and critique all that, but it seems fine. God Hand, like all action beat 'em ups, just needs to make fighting standard enemies better. All we really remember and praise is the bosses.
>>
>>388565693
>like all action beat 'em ups, just needs to make fighting standard enemies better
Yeah it's true but you are forgetting something.
In the Stylish genre, the most important thing is the creativity in the combat gameplay, so improving only the enemy standard wouldn't be enough
>>
>>388565693
what are you talking about? DMC and Godhand make normal enemies fun as hell
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>>388567159
DMC enemies are very passive. Lots of juggling with standard combos, maybe while dodging incoming ranged attacks or shooting down flying enemies.
>>
>>388567159
Enemies in DMC are pretty bad, easily the biggest flaw with 3 and arguably the biggest problem with 4. They're great in God Hand though.
>>
>>388568630
>>388567159
these
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>>388561869
Thread posts: 11
Thread images: 1


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