[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

ITT pleb filters. I'll start: >BotW's durability system

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 149
Thread images: 28

File: 39.jpg (152KB, 1280x720px) Image search: [Google]
39.jpg
152KB, 1280x720px
ITT pleb filters. I'll start:
>BotW's durability system
>>
>>388514514
but the entire game is made with plebs/children/casuals in mind
>>
It works but that is defo not a pleb filter
>>
Good one, seriously. I feel the same way. Others include
>Playing Crysis at Delta difficulty and not crying about not having enough suit energy to use cloak
>Complaining about getting shot from nowhere in red orchestra 2
>Complaining that dark souls is too hard to be fun (I know this is /v/ but I hear it all the time in real life I shit you not)
>>
>>388514614
Yeah its not like its a difficult mechanic
>>
>>388514514
i never got the hate for it desu the disposabiliy of weapons complements the gameplay well
>>
File: file.png (1MB, 1024x576px) Image search: [Google]
file.png
1MB, 1024x576px
>>
>>388514514
The divine beasts in BOTW are also pleb filters.
>>
File: RC_NA_cover.jpg (49KB, 320x454px) Image search: [Google]
RC_NA_cover.jpg
49KB, 320x454px
>>388514514
>>
arpg combat
>>
>>388514514
You can't just choose a flaw in your favourite game and add "pleb-filter" to it in attempt to get around the critism.
Durability systems mostly always suck and are very anti-fun
>>
>>388514727
It does but don't tell that to retards they'll just get mad
>>388514991
You mean click shit like Diablo? That's just clunky and dated. It's like saying that playing doom without a mouse is a pleb filter
>>
File: Deserters.png (121KB, 350x300px) Image search: [Google]
Deserters.png
121KB, 350x300px
Any group of banditsalso apply.
>>
>>388515075
this. durability system nearly ruined dead rising franchise for me.
>>
Morrowind's dice roll combat
>>
>>388515180
Doesnt dead rising also have extremely easy access to infinitely respawning weapons
>>
>>388515110
pleb detected
>>
NieR Automata Route B
>>
File: 1503005483184.jpg (62KB, 421x421px) Image search: [Google]
1503005483184.jpg
62KB, 421x421px
>Durability being a decent thing in videogames
>>
>I only got ending A in Nier automata

The worst kind of pleb.
>>
Persona 5 Haru palace
>>
File: 1492282028113.jpg (26KB, 500x500px) Image search: [Google]
1492282028113.jpg
26KB, 500x500px
>>388514514
I despise durability in every game I've played except BotW. They made it actually work imo.

Another pleb filter is BotW's music.
https://www.youtube.com/watch?v=QHlyJtgYcIA
>wtf it's just random beeps and boops where's my super generic orchestral arrangement
>>
>>388514514
>>
>>388514639
red orchestra 2 is entirely casual filter, the game is just hard

dark souls is faux-hard and is only difficult because of the fucking horrible combat system
like yeah it's hard to kill things when every attack takes about 5 seconds to pull off
>>
>durability
>in anything outside of a brawler/beat em up
>>
>>388515075
I was pretty mad when I heard about the durability system but it works pretty well.
Weapons drop like flies in the game anyway and you can use special moves to break your weapon and deal more damage when it's close to doing so anyway
>>
>>388514514
I'd rather be a pleb than spending a third of my playing time in menus.
>>
>>388514514
For early-game fights it's fun, but overall it destroys any sense of progression and leads to a lot of tedious menu navigation. It also negatively impacted the enemy design because most of them had to be humanoids who drop weapons, almost everything that's not a humanoid dies in one hit. Plus it reduced the satisfaction of getting the Master Sword. Also it led to a lot of crappy chest rewards. I could keep going but I'll stop.
>>
File: 1503858539417.jpg (100KB, 586x681px) Image search: [Google]
1503858539417.jpg
100KB, 586x681px
>Gravity Rush is bad because its sony exclusive/a waifu game
>>
I like to compare the durability system in BotW to ammo in survival horror games. Sometimes you find ammo for your shotgun and get to feel like a god for a while because you've got a really strong weapon that can wreck most enemies in a few hits, but then that ammo runs out. There might be some more of it hidden nearby or maybe you'll get some from an enemy drop and you'll get that feeling again but eventually it's gonna run out again.

The menu-navigation could've been a lot better, though.
>>
>>388514514
>durability system is a pleb filter
if anything it's a patrician filter
anyone with good taste in video games will stop playing that trash as soon as they notice it
>>
I probably would have tolerated BotW's durability system more if the game itself wasn't a boring trash heap. In a good game it would have just been a minor negative point. In a shitty game it's just another thing adding to the overall annoyance of playing it.
>>
>>388514514
Only plebs defend it.
Only plebs defend the combat in general.
>>
>>388517197
>Gravity Rush is good because it's exclusive and has a waifu
>>
>>388517151
This.
Shit's fucked and only fanboys deny it.
>>
File: 1451241592591.png (51KB, 229x345px) Image search: [Google]
1451241592591.png
51KB, 229x345px
>>388514963
>Playing this on my Vita right now
>Starts off seemingly a very easy game
>Mfw that flooding segment before you get to Qwark
It mostly is pretty casual for me but the game has moments where it cranks up suddenly and they're fantastic moments
>>
File: 1363496728724.gif (2MB, 320x228px) Image search: [Google]
1363496728724.gif
2MB, 320x228px
>>388515428
>I know nothing about game design
>If I dont explicitly love something, just remove it from the game!
It's not like this is Dark Souls or Witcher where it's just kinda tacked on. Damn near everything about BOTW is designed with that durability system in mind. Without it the game becomes a fucking disaster and Korok seeds to hold your ever increasing, never decreasing inventory become the single rewarding thing to experience in the game.

How about no, you big fucking retard
>>
File: 1503303691832.jpg (25KB, 446x336px) Image search: [Google]
1503303691832.jpg
25KB, 446x336px
>>388515265
Was about to say this
>>
File: 67.jpg (57KB, 600x360px) Image search: [Google]
67.jpg
57KB, 600x360px
>>
File: 1503815244306.png (675KB, 689x693px) Image search: [Google]
1503815244306.png
675KB, 689x693px
>>388516736
This.
>>
>>388514514
A pleb filter has to be something that's actually difficult. BoTW's durability system is very easy to deal with it's just tedious as fuck and makes no sense when even Skyrim knew how to handle durability better.

I can't believe I live in a timeline where Todd outperformed Nintendo.
>>
File: 1436454638537.png (2MB, 1175x851px) Image search: [Google]
1436454638537.png
2MB, 1175x851px
>>388518997
>A pleb filter has to be something that's actually difficult.
>Pleb filter=Casual filter
Pleb detected
>>
>>388517327
>>
>>388516861

The game is entirely built around that though, you're just awful.
>>
>>388519045
So in all honesty, defending the durability system would make you a pleb as you're defending a mechanic that was done better in Skyrim simply because it's a Zelda title.
>>
File: 1362726666405.gif (2MB, 300x290px) Image search: [Google]
1362726666405.gif
2MB, 300x290px
>>388519170
>a mechanic that was done better in Skyrim
>>
>>388518997
>tedious
>the game throws more weapons at you than you can carry even after doubling your weapon capacity
>it takes less than a second to switch weapons after one breaks.
I only ran out of weapons once in the whole game and that's because I was an idiot who forgot to restock on arrows before a dungeon and needed to make ranged attacks to kill the boss
>>
File: Pyre_video_game_logo.png (45KB, 250x202px) Image search: [Google]
Pyre_video_game_logo.png
45KB, 250x202px
Did you chimp out when you saw the game had sports combat?
If so, I have some bad news for you.
>>
>>388519352
Why does BoTW needs durability system then?
>>
File: 1503810034273.jpg (185KB, 720x540px) Image search: [Google]
1503810034273.jpg
185KB, 720x540px
>>388518853
>I dislike what this anon said so I will insult him
Durability is never properly done in videogames and all it does is add unnecessary difficulty as you would rather use your fists to kill someone instead of using The Super Sword Of Infinite Damage because there is either no way to repair it or the resources to repair it are extremely expensive to the point it would be easier to make a new one. God forbid if the item outright gets removed when the durability reaches 0
>>388519170
Fuck no, the only durability that existed in Skyrim was for the weapons with effects, and even then the resources are extremely plentiful. Said resources are literally every enemy in the game except dragons. There is also an enchantment that allows your weapon to literally recharge itself by slaying enemies. If you can't find that enchantment, learning soul trap does the same job. Just use it on your enemies before you kill them.
>>
>>388519216
It was. Any game that has a durability mechanic must also have the means to fix the shit that's breaking, it's real basic shit that Nintendo couldn't do instead they just threw weapon after weapon at you to make up for it.

>>388519352
The issue there is when you get real cool shit/rare shit (like Ganondorfs Sword) you can't use it, it's too rare and will break, so you hang it up on the wall and return to using the lame ass weapons. Skyrim let you repair the best shit so you always had the weapons you liked most with you and I'm amazed Nintendo couldn't do something so simple.
>>
>>388518976
What the fuck is this
>>
>>388519469
Because they couldn't balance weapons and their damage correctly. Their defense is that:

>You'd only use the strongest weapons you found if they wouldn't break, then you'd complain the game is too easy.
>>
>>388519469
The entire game is designed around it you fucking simpleton.
>Quest rewards
>The very act of throwing weapons
>Dungeon layouts
>A good half of the games sense of progression
>90% of the rewards you get from exploration
Literally the game was designed with the durability system in mind. So much of the game is leaning on the durability systems

Youd have to take out so much of the open world design of the game.
>Sneak into Hyrule Castle once
>Get a 72 damage greatsword and the entire game is broken and stupidly easily for your entire playthrough
The durability system allows for a lot of what is fun about this game to happen.
Like how can you dense fucks not understand that durability is a cog in a machine and the machine fucking breaks with that cog missing? You're talking about redesigning BOTW entirely if you wanted to remove the durability systems. Just pulling durability out will objectively make the game worse.

If the single change you make to BOTW is removing the durability all you've done is broke the game. People who just cut and dry want "DELET DURABILITY" are literal lowest common denominator mouthbreathers
>>
>>388514963
>>388518698
I still haven't beaten the flood part where you surf down ever since I got that game when it came out. I just stopped playing out of frustration. I haven't picked it up in like 15 years. damn I was 12 then. I wonder if I could beat it now
>>
>>388519896
R&C is a good game you should give it another stab
>>
>>388514514
I fucking bought the game, the game doesn't get to be a faggot and tell me my weapons are artificially broken because LOL MUH DIFFICULTY. Dead Rising was also overrated garbage because of that shit, also the time limit.
>>
>>388514514
Dark Souls series multi-boss encounters.

>muh artificial difficulty

Na, bois. That's real difficulty.

Git fucken gud, cunt.
>>
>>388519896
you can I picked it up 3 years ago after dumping it several years prior to that and I beat it. Wasn't easy but I did it
>>
>>388514584
Exactly, there are people on /v/ who can't even handle a game literally made for children.
>>
File: 1322721738354.png (37KB, 164x171px) Image search: [Google]
1322721738354.png
37KB, 164x171px
>>388519850
Options. That is what you're too pleb to understand.

Yes you'd break the game if you went to Hyrule castle first but who the fuck is going to survive that gauntlet of guardians with a Link in nothing but a shirt and pants? and if they survived it at such a low level then the reward of a powerful weapon would make the challenge worth while no?
As for your other complaints regarding quest rewards and exploration, instead of random weapons that break after 4 hits you find pieces of weapons instead or some shit. Rare blades, magical hilts, far more rewarding than a fucking Boko club.

You're literally sitting there and defending a mechanic that's frequently complained about BECAUSE it's a Zelda title. If it was any other game I bet you'd be bitching like the rest of us you fucking tool.
>>
>>388518456
Its good because its fun, retard
>>
>>388519850
Dragons dogma is doing fine without durability system that make weapon easy to break tho'. I'd rather have a unique weapon style or something rather than make the weapon easily breaks

Also what about >>388519730 ? It seems logical that the durability system is the balancer for the weapons in BoTW
>>
>>388520283
I fucking loved it in dead rising
>>
>>388515428
Later on the durability doesn't matter at all but early on it makes the weapons more special and it makes finding and using a good weapon more exciting and fun.
>>
>>388514514
>Not giving yourself max durability using the botwtrainer
>>
>>388520387
Eh I prefered DR2 in that regard. Just make a bunch of boxing glove knives and go to town on everything.
>>
The durability system in BotW is there to balance the weapons, but in practice many players (like myself) hoard all the powerful shit for bosses that were too easy for them anyway. My issue with the game stems more from the combat in general along with the enemy difficulty.

People comparing this to Dead Rising is fucking idiotic. That game had actually challenging enemies and a completely seamless item system.
>>
File: 1503334965038.gif (2MB, 330x166px) Image search: [Google]
1503334965038.gif
2MB, 330x166px
>>388520283
>Yes you'd break the game if you went to Hyrule castle first but who the fuck is going to survive that gauntlet of guardians with a Link in nothing but a shirt and pants?
Lots of people who do exactly that as there literal first move in a BOTW playthrough. BOTW isn't hard and neither is getting into hyrule castle as a 3 heart 1 stamina wheel link
>As for your other complaints regarding quest rewards and exploration, instead of random weapons that break after 4 hits you find pieces of weapons instead or some shit. Rare blades, magical hilts, far more rewarding than a fucking Boko club.
Well thats a fucking fine and dandy idea but it doesn't magically manifest in the game when Nintendo removes durability. You're also practically just asking for a different game at this point.

>Im just gonna ASSUME no players are gonna abuse this
Congrats dude. You fundamentally don't understand game design. It's like rule #1 that all players will naturally go for the most optimal route they see. BOTWs durability system is so good because it turns that law on it's head and makes it so that no route is the most optimal for the player.
>You're literally sitting there and defending a mechanic that's frequently complained about BECAUSE it's a Zelda title.
No I'm arguing it was done well this time you fucking imbecile.

I bet you think the time limit in Dead Rising was a bad idea you fucking peasant.

>>388520345
I only listed a few examples of ways no durability breaks the game. Really the core of BOTW fucking
>>
>>388520572
BOTW has challenging enemies and groups of enemies in the beginning. After you get more hearts and food it becomes super easy but that is like most games with character progression. By the end of the Gothic games you become an untouchable god man but people praise those games all the time.
>>
>>388520673
>Really the core of BOTW fucking relies on durability, and anybody asking to have it removed is asking for a different video game
>>
>>388520283

Fucking anyone. Shield parrying is easy as shit and can be done with any shield.

That being said, why wouldn't you go to hyrule castle and grab all the good weapons, it's fucking fun.
>>
>>388520387
But you can extend the durability of the weapons with magazine, and as you restart and having higher level, weapon durability is no more a problem since you pretty much steam roll the enemies with anything
>>
Timer in any game
>>
Are people here still buttblasted over the weapon durability system? The reason why you hate it is the exact reason why it's so genius. It gives you a reason to not just always use your best weapons. This gives weight to the decision when you do fight an enemy who is worthy of your best weapons. And consequences for your decisions. I honestly wish more games had a weapon durability system like Breath of the Wild's.
>>
>>388520673
>I bet you think the time limit in Dead Rising was a bad idea you fucking peasant.
This is the true pleb filter. The Dead Rising time limit was what made the game amazing.
>>
>>388520673
So you agree the weapon durability IS the way of the game for balancing weapons in BoTW
>>
>>388514514

It would have been fine if you didn't have to go menu diving every two seconds.
>>
>>388520916
What? Of course it is.
>>
>>388520846
This is true. the only problem with the system is after you get the master sword you can pretty much use that all the time and save a bunch of high damage weapons for damage sponges like silver moblins and lynels making the whole system pretty pointless. That only happens after hours of gameplay though so it isnt really a big issue.
>>
>>388519469
because swinging your sword into a goblin's face so hard it shatters is fucking badass
durability is only shit in games that don't have an animated for the weapon shattering
>>
>>388519650
This is the Octoball Derby. An Octorock will shoot 30 balls at you and you need to hit them back with a timely press of the A button. You need to hit the pots on the screen. Normal pots are 1 Rupee, golden ones are 5. If you can hit three pots in a row, a crow will fly by, and hitting that will net you 20 Rupees. The reason why it's notable is that there's a Heart Container if you beat it with 100+ points. Which is incredibly hard to do. It just happens to be the only thing I have left to do in the game, and I cannot do it for the life of me.
>>
>>388520917
>I never played long enough to get metal weapons
Almost everything besides boko shit lasts a long time. Weapons with increased durabilty last a very long time.
>>
>>388520992
>>388520916
No, it's not the way to balance weapons, stop being retarded. Some weapons are better than others, objectively.

>>388521016
Yeah. And I think that's fine. It was fun for a long time until I got the Master Sword and beat Ganon and then the game kind of becomes free-form. After that I decided to fill out my Compendium and 100%ing all the shrines and it would have been a pain in the ass to have to deal with weapon durability for that.
>>
>>388519569
every unique weapon can be repaired by a corresponding npc, and you can do a sidequest to unlock an npc who can repair any broken unique weapon
>>
>>388520775
Not them, but you're absolutely right. Shield parry is easy as shit. So is flurry rush. So are all the enemies and bosses in general. The only way BotW knew how to make anything more difficult was to turn them into damage sponges that hit harder. They were still insanely easy to cheese. It wouldn't have mattered one bit if someone ran into Hyrule Castle, found the best weapon, and waltzed out. The only thing that would have changed is it would've made the combat a little more bearable and less tedious.

As it stands, the combat is BotW is shit.
>>
>>388521114
And because some weapons are better than others you don't end up wasting those weapons on trash bokoblin fights because of durability.

Durability is the only thing keeping people from running around and two shotting lizal and bokoblins the entire game. How can you honestly be this stupid?
>>
>>388521260
Yeah but that's not balancing the weapons. That's giving weight to your decision about when to use them. A really good weapon is always going to be really good. The durability system just gives you a reason why you shouldn't always use your best weapons.
>>
File: 1362723870190.jpg (18KB, 469x362px) Image search: [Google]
1362723870190.jpg
18KB, 469x362px
>>388521236
>Cheeses the game
>Wow this combat sure is bad!
>>
>>388521315
Making all the weapons useful IS weapon balance you absolute fucking retard.
>>
>>388516736
Just finished reading Roadsie Picnic, never really played much of STALKER, what happens if you pass between the trucks?
>>
>>388521109
I am genuinely confused by how most complaints regarding BotW seem to imply the complainer did maybe one sacred beast at most, near zero sidequests, and spent all their time just going from one shrine to the next with nothing to break it up

who the hell plays games that way?
>>
>>388521479
The autism generation.
>>
>>388520730
The problem is that you become a good halfway through the game unless you've already played it once and intentionally gimp yourself
>>
>>388521316
>wail away on some meaningless, shit enemy for entirely too long, for no reason
>break weapon
>get shit drops
Wow this combat sure is bad!
>>
>>388521316

>doing anything other than mashing the attack button
>cheesing
>>
>>388520283
Hyrule Castle is designed with non-combat paths in mind so people can sneak around it.

You're STILL asking for them to make a completely different game.
>>
>>388521617
*whale away
>>
File: 1491250071348.jpg (62KB, 840x544px) Image search: [Google]
1491250071348.jpg
62KB, 840x544px
>He hasn't gotten the Master Sword and still complains about weapon durability
>>
>>388521470
Nothing happens if you pass between them, it's just that that spot is were you end up fighting a bunch of bandits to save a loner stalker. It happens early on in the game so your only weapons during it will probably be a pistol and a sawwed off shotgun, making the area a spot were a lot of bad players unfamiliar with STALKER get stuck.
>>
This is THE biggest pleb filter I've ever encountered thanks to being placed right at the beginning.
There are harder bosses alright, but If you don't know how turn-based rpgs work then you're fucked.
>>
File: Screen28.jpg (124KB, 1000x500px) Image search: [Google]
Screen28.jpg
124KB, 1000x500px
>>388521878
>>
File: 1362031419053.jpg (322KB, 792x825px) Image search: [Google]
1362031419053.jpg
322KB, 792x825px
>>388521617
>Play a game that rewards creativity as a cookie cutter dark souls lite
>Have a bad time
You don't say?
>>
>>388514514
It's not even a pleb filter, it's an autism filter. Picking up swords is functionally no different than picking up ammo, it's just that autistic idiots shut down completely when they see something that's different than normal.
>>
>>388514963
I bet this game with just the Wrench and the Bomb Glove.
Shit was tops. Stopped playing once the series hit the PS3 though.
>>
>>388521698
>" They were still insanely easy to cheese." - That guys post
>>
>>388521109
>>388521479

You are still left throwing out shitty weapons to stock pile stronger ones - that's part of the constant menu diving.
>>
>>388522238
The dpad weapon menus don't constitute menu diving at all
>>
>>388522238
That's not something you do every 2 seconds, not even close. Maybe once per encounter if even that.
>>
>>388520402
early botw is super fun, wish the whole game was like that. late game you have your inventory full of good weapons and maybe one slot for disposable weapons that you throw and switch out for the enemies weapons
>>
>>388521951
Nice try, Hades, you circular reasoning shit. What do you think I meant by cheese? Any remotely decent, or skilled creative method completely invalidates regular combat and makes everything piss easy.

KI:U is a far better game than BotW.
>>
>all these triggered plebs
Lmao, guess OP was right.
>>
>>388522573
I always keep a torch and a Korok leaf in my weapon inventory. Is that weird?
>>
>>388522673
>Any remotely decent, or skilled creative method completely invalidates regular combat
AND THATS WHAT MAKES BREATH OF THE WILD SO GOOD

YOU RETARD

NOBODY ENJOYING THIS GAME IS PLAYING IT AS A DARK SOULS LITE. THEY'RE FUCKING RIDING A FLYING LOG INTO A GUARDIAN TO START THE FUCKING FIGHT YOU NO FUN HAVING SHITEATER.

Good tastes on KIU though
>>
>>388522808
My wife does that too. I have tried it but I always end up dropping them for something else.
>>
>>388522808
kinda, I dont know how a torch is useful and korok leafs arent really needed except to get to that one island
>>
>>388522808
Yes to korok leaf because I never know when I'm gonna want to commandeer a raft. No to torch. I just use a wooden weapon since every quest that would require the torch's ability to not burn out provide a torch
>>
>>388522939
A torch is useful in some situations like for melting ice, or burning things. I usually just use fire arrows though.
>>
>>388522673
fuck me a new KI would validate this purchase 30000%
>>
>>388522851
>THEY'RE FUCKING RIDING A FLYING LOG INTO A GUARDIAN TO START THE FUCKING FIGHT
And then what'd you do? You shield parried like a motherfucker, that's what. Either that or you shot an ancient arrow.
Because guardian fights are a shit waste of time otherwise.

You too, bro.
>>
>>388515265
Got me. I fucking hate that shit
>Cut the throat of a human straight at the trachea .00001 meters away.
>Miss
Like it doesn't make sense though. My adhd doesn't let me play this game though. I'm sure if I sat down and actually tried to play it i could beat it but meh.
>>
>>388523187
No, I cut off their legs and then if they are still alive I just stun them with a regular arrow because I want my ancient parts.
>>
So is this a thing now? Defending the literal worst feature in a game as a proper decision by the devs? HONESTLY I WISH EVERY DEATH WOULD DELETE YOUR MIND OUT OF YOUR HEAD FOREVER
>>
>>388523413
I agree with yo-
> HONESTLY I WISH EVERY DEATH WOULD DELETE YOUR MIND OUT OF YOUR HEAD FOREVER
wat
>>
>>388523187
I like to shoot the grass with a fire arrow to fly up into the air and shoot them and then come down with a melee attack if they're still alive.
I also chop off their legs if I'm looking for guardian crafting shit, because you get a shitload more that way. (And they get knocked up into the air a bit, I've knocked one down a steep cliff that way)
Guardian arrows are prohibitively expensive for a lot of the game and I'm cheap/dont always want to farm, I usually use thunder arrows to fight guardians.

Breath of the Wild rewards creativity.
>>
>>388514614
Yep, Lynels are.
>>
File: 1503310632359.png (1MB, 1000x1406px) Image search: [Google]
1503310632359.png
1MB, 1000x1406px
>>388514514
I don't mind the degradation so much as the lack of inventory space. It incentivises exploration to find more Korok seeds, but the exponential increase in expansion cost puts a dampner on it, and it's fucking annoying juggling around your inventory every time you find a new item. There should have been a Resident Evil 4-esque attache system so you could tetris things around, with a preview window to save time re-opening chests.

I'd have also liked torches/deku leaves/wands to go in Key Items instead (even if they still break) to save wasting valuable weapon space on puzzle essentials. I say that, but I'm at the point now where I have 16 weapon slots, consisting of the Master Sword and the rest all Guardian++ weapons.
>>
>>388523956
>pleb filter that far into the game
Nah.
>>
>>388515265
CRPGs are something I want to get into but they're long games and I usually play shorter games.

Like I only have a few games over 100 hours of playtime and an even smaller amount of those are single player
>>
>gta iv driving physics
This is the best example known to man
>>
>>388523956
>lynels
>anything more than a mount or flurry rush fest
lol
>>
File: zelda-1-octorok[1].jpg (64KB, 800x480px) Image search: [Google]
zelda-1-octorok[1].jpg
64KB, 800x480px
>>388514514
From the first game, here's a pleb filter.
>>
>>388517269
>The menu-navigation could've been a lot better, though.

>right stick is used to change inventory categories instead of L/R
>you have to scroll through every column each time, meaning 5-10 taps of left or right to move through just one category
>using the D-pad to navigate rows will instead move you to the next/previous page instead of to the next/previous row
Drives me up the fucking wall
>>
>>388523995
I agree with everything except getting rid of the snappy dpad menu and short amount of time spent in every menu possible design they went for. I dont want BOTW to have a menu side inventory management system. I like that you can just physically throw the weapon away and pick up the next one and that's the end of it.
I agree that the korok seeds get exponential way too fucking quickly
I agree torches, deku leaves, but not wands should have been key items instead.
>>
>>388523313
>>388523864
The only reason to ever fight a guardian is for a core. And that's only if you want to be op af and completely trivialize combat altogether with ancient armor. Screws, shafts, etc. are a dime a dozen.
>>
>>388524074
Aonuma failed that one.
>>
>>388524365
>a dime a dozen
It's "diamond dozen" you ignoramos.
>>
>>388524365
Fighting a guardian is way more fun than poking around a bunch of dead ones for supplies.

Yknow, if you actually try to enjoy the game.
>>
I miss BotW's release where there were actual arguments for the durability system instead of "LOL pleb detected"
>>
>>388524243
>I agree with everything except getting rid of the snappy dpad menu
I never said I wanted to get rid of that.
The problem is
>I have full inventory
>chest contains a bow
>have to open the menu, navigate to the bow page (can't just hit L or R, gotta probably tap the right-stick 10-15 times), drop a crappier bow, then re-open the chest
>animation plays again
>bow is then auto-equipped when I probably don't want it to be

It'd be better if it opening a chest opened your inventory (if full) and gave you the option to swap one out, then drop the unwanted one on the ground automatically. Yeah you can chuck swords away but ONLY swords.
>>
>>388524531
By the time you're taking on a guardian, you'd be well stocked in all that anyway. They're everywhere.
A large part of enjoyment comes from being properly rewarded for overcoming obstacles, especially when guardians are hyped up as some of the deadliest enemies in the game. It'd be one thing if they were fun to fight normally, but they're more annoying than anything.
>>
>>388524840
That was not my experience at all.
>>
>>388524792
Maybe they're saying that because all the arguments have been stated time and time again already yet some people are too biased to take heed or have just ignored them.
>>
>>388524840
I genuinely don't understand how you aren't having fun fighting guardians
>>
File: 20170828145626_1.jpg (17KB, 463x89px) Image search: [Google]
20170828145626_1.jpg
17KB, 463x89px
>>388515152
POWER TIERS
>ez pz kill me plz tier
looters
mountain bandits
taiga bandits
>could be dangerous if you only have vaegirs tier
forest bandits
>getting up there tier
SEA RAIDERS
large deserter groups

---POWERGAP---

>King Graveth must die mode
steppe bandits
desert bandits
>>
>>388525052
Different Anon here. I played Breath of the Wild with a friend, and fought some Guardians. Was incredibly bored and did not have fun with it at all.
>>
>>388524909
By the time you took on a guardian, you hadn't looted an assload of dead ones? You were never annoyed by guardians getting in your way and running all over the place?

>>388525052
Because they were one trick ponies, never worth it and they were easy to take out with a few shield parries whenever they bugged me and came running over from miles away. The shit you see in webms might make for fun looking gameplay, I mean they certainly suckered me into being hyped for the game, but they are exceptions, not the norm.
>>
>>388524792
There are massive posts above your explaining why the system is fine. Get your head out of your ass.
>>
>>388525634
>By the time you took on a guardian, you hadn't looted an assload of dead ones? You were never annoyed by guardians getting in your way and running all over the place?
The ones I looted did not give me near what I needed for all of the upgrades and no, I was never annoyed by guardians. They are an interesting and fun part of the game.
Thread posts: 149
Thread images: 28


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.