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ARMS

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Thread replies: 222
Thread images: 25

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How would you improve this game? Personally I'd lower the damgae a lbit from the grab attacks, because it's annoying as fuck when people spam it.
>easy to counter
yes but still boring. I wouldn't lower the damage too much so it doesn't become useless, maybe take 1/4th or 1/3rd dmg away from it
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I stayf afk in 3player free-for alls. If they ignore me I let them fight each others off and I take the final hits
>tfw hedlok player stands right in front of me and I kill him with my grab attack , take hedlok and then finish the other guy with a special
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I would add a classic tournament mode and the "against 100" made it with 2 players. Also a true story mode and multimedia gallery to get all the lore possible for ech character
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>>388508665
>all the images worth their salt are posted on the fucking twitter
>ending screens were farted out in two minutes by a random intern
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>>388508361
>Game is already slow and has pacing problems
>Lets lower one of the more consistent ways to get damage
Yeah no. Grabs are already slow as shit and only useful as punishes and seldom land otherwise. In fact, if people are spamming them then the matches go quicker and you move on. Arms needs some things fixed for "tournament level" play but grabs aren't one of them.
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>>388508795
Meant for OP
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>>388508795
fair enough, they are no problem in 1vs1
however, when playing 2vs2 people mostly will literally just spam grab
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>>388508906
It's still pretty beatable, the problem lies more in the fact that 2v2 is a clusterfuck and has zero communication. So on average it's just way easier to get a grab because people don't know how to play it and two randoms are bound to be unorganized
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>>388508795
how is the game too slow and what pacing problems?
>>
Add a nontethered 2v2 game option
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What if they had springs for legs instead?
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>>388507838
>How would you improve this game?
Add a proper story mode and implement all the lore that they post on twitter in the actual game.
>>
>>388509670
The entire game, when played optimally, is defensive and very jab then defend. It's especially bad in certain matchups. Pacing is part that, and then once somebody has Rush + a life lead they get an immense advantage. A slightly wrong punch or grab from the opponent will result in them popping Rush and getting an even BIGGER life lead. Making a comeback at that point is overly difficult, despite Rush being a comeback mechanic it's more like a "keep a lead" mechanic.
>>
I got really into the 2p party mode during the testpunch. That said, I'm not sure a weekend was long enough to tell if I'd burn out after a little while. Is it a game you can keep coming back to, or is it the kind of game where you're likely to lose interest fast?
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>>388509759
>all the lore that they post on twitter in the actual game

Only played the testpunch, what's with all the DNA and bendy screaming people?
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>>388510336
It's not exactly clear yet, but it's an organisation who was testing the whole Arms phenomenon and doing experiments about that, and in the process they made Helix (the green flubber dude). All the tubes in the lab are other experiments like that, but only Helix managed to escape thanks to that thing on his chest which keeps him from falling apart like the things in the tubes do once you destroy them.

There's also some implication that there's some dark force behind it all, because in the shadows something else is lurking. https://mobile.twitter.com/ARMS_Cobutter/status/881708844656631808

>>388510301
It's a fighting game. How long do normal fighting games keep your interest?
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>>388510301
It has very little content besides just going online. That's your call if it sounds appealing or not.
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>>388510939
Thanks for explaining! Didn't realise there was much of a story behind ARMS.

I've honestly never played a fighting game outside of the odd Street Fighter 2 arcade machine and Smash because I suck pretty bad at them. Maybe this will win me round. I don't have a lot of money to spend on games, so it's a big risk investing in something that might not last me for long.
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>>388510301
I bought it after the testpunch too, so far I'm still interested in it. Only problem is that I can't seem to find anyone to play ranked against... there was this one guy but I beat him three times in a row and he quit. Those were my first rankeds
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>>388507838
This is more a thing for ARMS 2 but I would add 2-3 exclusive attacks for each character.
Like spring man having a straight punch. That goes half way across screen. And a uppercut for anti air when close range.
Ribbon girl having a range projectile with her voice. Ect ect.
Keep rushes but make them not transfer between rounds.
Add a critical system that is an individual and unique special damaging move for each character this builds up though out the match and can transfer through rounds.
Character specific hp numbers.
Allow 3-4 hit combos to do more damage than punch+grab.
Allow 3-4hit juggles.
Faster allow us to choose if we want to unlock arms for one specific character only in the arms getter.
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>>388513372
Do you live in a populated area? For some bizarre reason ranked finds matches for you with players in a set range of you.
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>>388516595
>finland, I don't too many have a switch near me
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>>388508747
Twintelle motivates me to keep hitting the gym.
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>>388507838
>How would you improve this game?
by relasing on actual platform instead of overglorified tablet for dumb manchildren
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>>388516473
interesting ideas, although I could see some exclusive attacks and criticals being exploited too much and everyone ends up using the same character. With the hp pool added in, it takes a lot of work to truly balance it out
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>>388518195
video games are for dumb manchildren, get over it
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>>388518195
>6 cents have been deposited to your steam account
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>>388517817
Then I would say an improvement would be to have the option for world wide and regional match making.
>>
Replace supers with a unique ability that each character gets access to at different rates. Spring man bounces, ribbon girl can set up ribbon decorations that tangle up the enemy, mechanica gets a faster rate of fire on punches for a brief period. Something like that. It's fun and easy to pick up and play considering it's just left and right with various gloves but it feels boring when you consider how similar everyone plays. Also, add a ranked mode where you can only use motion controls. It's legitimately fun to play that way but it's no splatoon where it actually gives you an advantage.
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>>388518231
Well that can happen in any fighting game if the balancing is poor. I think yabuki so Crew is up to the challenge.
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>>388507838

1. A tournament mode where all the ARMS are unlocked. Have offline and Online functionality to help the tourney scene grow. Also have a huge coin payout for winning. Would make it fun for competitive and casual play.

2. Costumes and other cosmetics. The characters are ripe for this kind of thing, and I feel coins should be useful for more than just getting new ARMS at the rate you can stock up on em.

3. Saving Replays. Just a nice thing to have.

4.Fucking ARMS switch Icons PLEASE
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>>388519398
Fuck I would love to have an arms switch icon expecially if they just have icons of arms as well rather than characters only.
Megatron for life.
>>
>>388518395
>>388518410
>>388519398
preddy gud
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>>388507838
i hope that version 3 is going to have quite a few qol features added to the game
yabuki and his team seem to listen to the playerbase quite a bit and the fact that the new update is coming during mid-september leave me quite optimistic to be honest
>>
>>388507838
yeah, wouldn't mind lowering grab damage a bit. also adding a fucking story mode with at least a 10-15 hour story would have helped a ton
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>>388516473
exclusive moves to each character would add a huge incentive to try new fighters but would also probably induce meta hell even worse than grab spamming
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>>388520928
yeah, I really like the fact that they actually listen. please, for the love of god keep the same dev team for arms 2
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>>388521226
Probably but I think it's more interesting that way. And it's not like balancing is not a thing.
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>>388523191
She kinda looks like a bear in the thumb
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>>388523191
Honestly can't wait to play her.
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>>388522324
yeah, I wouldn't mind at least 2-3 moves being exclusive to each character. fuck it. what could go wrong?
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>>388524490
HOO-HAH
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>>388523191
I want to see her pop.
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>>388525141
Screaming and moaning as the pressure and pleasure builds beyond her breaking point.
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>>388519398
>>388525259
customizable costumes!
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>>388525141
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>>388525259
>>388525383
>>
>>388509892

I saw thru the entire tournament last week with japan's top and defensive play just wasn't there. Yeah it's more defensive than games where you don't have an entire arena to walk around in but it's far from turtling galore and the guy that pussied away often was the one that lost because the other guy filled rushes fast. You're simply not being accurate to reality.
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>>388525259
>>388525383
>>388525592
>>
>>388510301

Its the kind of game you pace yourself with. Play it no more than 4 hours any given day. Take a break from it when you're feeling like you may bun out and come back to it when the interest hits you.
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>>388525595
Its actually very well balanced in that sense. Offense gives tons of meter but opens you up to counters.
>>
post legs
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>>388525918
Degenerate
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>>388507838
Turbo mode. Arms would really benefit from going quite a bit faster.
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>>388527264
Turbo modes always suck
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>>388527264
I think that defeats the purpose of the game.
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>>388528307
How so?
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>>388507838
No 3 player free-for-alls. 1v1 is ideal and 4 player FFA at least feels equally chaotic all around. 3 player FFA is just a 2v1 fight that just turns into a 1v1

Events. I know they patched in the feature, but my issue with ARMS is that the game is fun, but really repetitive. Splatoon had this issue on Wii U, but the sequel just adds so many different incentives for you to grind it out
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>>388529097
Like what?
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>>388529097
I have no idea about how it would specifically work, but something like the Splatfests in Splatoon
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>>388529856
Shit, >>388530585 was meant to be your (You)
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Lol dead game
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>>388531039
explain
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>remove the ability to use whatever ARMS you want, only defaults
>make the timer slightly longer
>add a 'loot' system to ranked that rewards you when winning games (extra colours/costumes, tags, etc)
>in-game art manual that gets updated from time to time
>unranked 1v1 mode
>story model
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>>388528961
entire concept behind the arms is to introduce a longer delay between hits. it's the whole point
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>>388531284
I agree with loot and story mode
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>>388531284
I'd at least have an option/separate mode that only allowed default ARMS loadouts. That and unranked 1v1 would be much appreciated.

>story mode
Did you not do Grand Prix?
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>>388507838
Fix 2v2 by removing the rope that ties players together
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>>388531432
grand prix is in no form a substitute for story mode
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>>388531468
i disagree. would defeat the purpose of the mode. you're meant to work together
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>>388531284

>Remove the ability to use whatever ARMS you want.

So ruin the entire point of the game. dope.

>>388531432
unranked 1v1 is called Friends/Local.
The game is balanced around ARMS combinations not the default loadouts

ask "Super Armor? Just fuck my shit up" Default Ninjara, "Completely fucking useless" Default helix, or maybe "Lucky to be born with Tbirds and witch time" Twintelle.
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>>388531468
Maybe don't remove the rope but perhaps reduce the damage of getting thrown with your partner to 50 or 75 from 100.
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>>388532376
Left arm Blorb minmin is fun as fuck for constant blinding shenanigans, what are some other cool character specific ARMS?
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>>388531284

Fuck off, I'm totally gonna use Min Min with Lola's 'chucks for maximum kung fu.
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alright i'm also gonna bite

>arms shop: buy whatever pair of arms you want for a slightly higher price, say around 25 coins per pair?
>customizable controls
>defaults only ranked, à la injustice 2
>introducing new colours/costumes for each fighters that also can be bought with coins (this also implies reworking the alt selection system)
>filters for party mode
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>>388532376
This is implying any of my friends still play ARMS. I actually don't have any issue with playing around with ARMS combinations, but a part of what keeps me from practicing the game is the ARMS """scene""" debating whether or not the competitive rules will play with defaults or not. I currently main Twintelle online, but if I'm forced to play with defaults, I'd drop her without a second thought
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>>388532697

Yea definitely hear yea there. Yabuki recently played a match against some euros where they discussed the default debacle. He says he understands why given the way getting ARMS is why offline tourneys tend to go with defaults, which leads me to believe the team will implement something to finally allow all ARMs use offline.
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>>388532697
Japanese seem to be farthest ahead in competitive play. I feel well just take Thier rules set
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>>388532687
yes
yes
ehh maybe
yes
and explain that last one?
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>>388507838
>add a story mode
>speed everything way the fuck up, speed up arm extending animations, speed up springing back up after being knocked over (you spend way too much time on the fucking floor due to how many things just knock you over), speed up projectiles, make the game GO FASTER.
>give players options about what modes they want to play online. Why Nintendo is so shitty about this in both Arms and Splatoon idk. if someone out there only likes the basketball then they should have the right to only play basketball mode online, not be forced into other modes just hoping to see basketball mode pop up for them eventually.
>give the characters more unique animations. their abilities are generic as fuck and being able to wear any arm on any character removes most of their unique qualities and makes them all feel like purely cosmetic preference with minimal concern of balance.
>more stages
>make the stage hazards more interesting
>just fix grabs or remove them, they are stupid as fuck and only add to the issue i mentioned before about spending way too long flat on your ass
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>>388532917
That would be fucking sweet.
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>>388533238
I don't think the game needs to be sped up, reactionary characters like mummy would just be shat on even more. There are other games to play if you wanna go faster than you have to think.
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>>388533238
>Go fast I need speed
Fuck off melee fag.
>>
Oh I forgot this game existed since splatoon 2 came out. How is it these days?
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>>388533518
Got a fairly major update, playable Max Brass and some good balance changes. Lola Pop is coming in September.
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>>388533429
You have way too much time to think when your options are literally just "do i jump left or right, do i throw out one arm or both arms", and as I said you knock each other over you can't do shit to each other, the long ass get-up animations leave enemies invulnerable so there is no real juggling or followups, all you can do is hope you have competent teammates with proper timing to do juggles but between two people you can still only do a maximum of four hits, and the "tension" of the end of a match is just two people leaping from side to side over and over not hitting each other and it's boring as piss to watch
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>>388533510
How's that twitch presence? oh wait I forgot it has none because nobody wants to watch it, it's the slowest, clunkiest fighter I have ever seen. If this weren't made by Nintendo not a single person would give a shit about it.
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>>388533518
Really did you not browse /v/ at all when the new character got announced? It was 4 fucking day of constants arms threads with each thread lasting 2 hours till bump limit.
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>>388533238
like I said to the other anon. making the game that much faster would defeat the entire concept of arms
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>>388533518
pretty much this
>>388533670
but also max brass and lola come with extra stages and modes
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>>388533823
>stream monster
El o el
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>>388533720
This game has zero combos outside of landing 1-2 punches and occasionally being able to combo a charged wind fist hit into a super, I don't think that's viable to change at this point.
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>>388533837
which is, what, being slow and repetitive as fuck? the concept barely carries the gameplay to like 40 hours of enjoyment, every time people get it they say "well i really adored the game for about ten or fifteen hours and then i got bored of the gameplay"
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>>388533720
Did you not watch the Japanese tourny 2 days ago?
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>>388533720

If you want juggling play a different fighting game.

There are plenty of interesting things about watching this game imo. It's very read heavy and because each hit and knockdown means so much matches become much more intense as the clock ticks down. at top level play seeing 2 people with experience constantly bait out block and read each others moves feels pretty quick desu. Also something I see more in this game than other fighters is seeing how people adapt from 1 round to the next.

One of the best players of ARMS Sol is known for losing in the first round and adapting so strongly he owns in the following. Even outside of him I notice in the finals of tourneys players quickly change up their mode of attack and can make what seemed like a done game something much more interesting to watch.

I know it's not everyone's cup of tea, but it's pretty damn engrossing once you get into it.
>>
>>388534036
Funny that's what my group of friends said about Splatoon.
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>>388533195
defaults only ranked is obviously an option, by the way. you can still play the all arms ladder that has been there since day one
the last one just means that before entering in a party lobby you can choose what modes do you want to play
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>>388533976
Not that anon, but I'm not a stream monster and I absolutely think a fighting game needs many people streaming it to be successful in 2017. Fighting games were born in the arcades and a big part of learning the games is watching people play. Twitch is how that's done and if there's nobody streaming ARMS, there's going to be issues with getting more people interested in playing it
>>
>>388534036
no, being a more methodical fighter as opposed to relying almost entirely on twitch reactions and complex combos like other fighters. it's much more about reading the opponent because if you don't read them correctly, they have a good window of time to kick your ass while your arms are still extended. making things faster would make it just like every other fighter albeit more simplified
>>
>>388534191
well splatoon at least has a lot of "stuff" in it, like eight billion guns (even if only like ten or fifteen of those are actually all that different in execution), and just personally I'd say it's a lot nicer to look at than Arms, whose aesthetic i find kind of sterile and plastic.
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>>388534306
It's sold over 1.2 million dude it's already a success.
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>>388534265
well, the thing is. like people have said before. certain default arms just feel objectively better than others meaning certain characters would be at a disadvantage since they wouldn't be able to change them
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>>388534382
Subjective
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>>388534431
But how many of those people are still regularly playing? It's been a success for Nintendo and I'm very glad about that, but sales mean nothing if it takes a while to find another person online to play against
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>>388534321
Unless you play certain characters (Kid Cobra) or use certain arms (roasters) it's almost always better to attack second, sometimes when I go on a losing streak I just remind myself to be patient and generally will start winning again.
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>>388534431
So where is the mainstream presence? I hear MikePanoots complain constantly about how he's basically holding up the whole Arms fandom on Twitch all by himself, no one else is interested. At one point recently he was so upset because the Arms tab had 38 viewers. 38, man. Switch games are selling because people are hungry for shit to PLAY on it. ANYTHING could sell a million copies on Switch right now, if it were sufficiently polished.
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>>388534601
Depends on where you live. It's regional ranked match making and I find matches is 30 secs during work hours in North America
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>>388534601
>it takes awhile
Southern US here, ranked matches are still easy to find. Within 30 seconds usually.
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>>388534540
and that's why people will still have the choice to go into a ranked ladder but with the option to choose from their pool of unlocked arms
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>>388534036

>Everyone

Love this meme

Also this brings up something I've been thinking about. How friggin long do people actually play fighting games consistently? Unless you're trying to go to tournaments or playing pro, who plays a fighting game for more than an hour? it always seemed weird that some people would say "I played it for like 30 hours but then I got bored" like it's a fighting game the very concept is repetitive.
>>
>>388529097
>No 3 player free-for-alls. 1v1 is ideal and 4 player FFA at least feels equally chaotic all around. 3 player FFA is just a 2v1 fight that just turns into a 1v1

If you're playing 1v1v1 like 2v1 then you're doing it wrong because once the person you've been ganging up on gets KO'd then whoever they've been punching is in a weaker position. Besides it's more fun when you target both opponents equally.
>>
>>388534991
The skill ceiling to Arms just doesn't look very high, a fighting game where the winning move of fights is not to fight but to be patient is antithetical as well, not really what most would buy a fighter for. The gameplay of Arms just puts me to sleep. It's obvious they originally made the whole game to center around physically moving the joycons to play the game in real life almost. But the actual competitive scene was like "it seems like just using a controller is a lot easier" and nintendo was like "oh, well use whatever" and without the motion controls the game suddenly seems a lot less thrilling.
>>
>>388535289
Neat
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>>388534925
i dunno. I wouldn't mind if they put it in but I sort of doubt they will. I don't think most players would wanna lose that freedom. then again, I've seen gamers ask for weirder shit
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>>388507838
Give characters an antiair option.
>>
>>388535738
yeah now that i think about it, you're probably right considering that they pushed pretty hard the 99999999999999999999999+ arms combinations aspect
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>>388535879
maybe instead of deafults only, they could have a mode where everyone just uses one type of arm on both hands but it changes between rounds ? just spitballing
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>>388535854
Making it possible to manually turn your camera would fix a lot of this game's problems with side strafe spam in my opinion.
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>>388536343
isn't there already a mode in vs that gives you random arms? Just make one in online as well
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>>388509752

>A fighter with springs for legs instead of arms.
>Walks on hands, slower than other fighters.
>Higher jumps.
>Attacks have odd curvatures.
>Has one awkward-to-use ARM (LEG?) that launches opponent in the air with a direct hit.
>Theme is a frog.
>Has DoT poison effect on grabs instead of direct damage.
>>
>>388536460
is there? admittedly I haven't checked out versus very much since I don't have anyone to play with at the moment
>>
>>388534783
>MUH TWITCH
lol
>>
>>388536653
ARMS test gives you two random gloves and puts you in a random mode
>>
Increase the speed
Make the arenas far more claustrophobic
Better character design overall
Make it more akin to a boxing game, reward the use of hooks and uppercuts.
>>
>>388536740
name one fighting game that is successful without any presence online whatsoever. if you still want people to play with 6 months from now you better hope someone like LIRIK starts playing it so people will know to still give a shit
>>
>>388536938
no, anon. we aren't making another punchout game. this is arms.
>>
>>388537000

If Twitch viewers sold games Tekken and SFV wouldn't have been underperforming messes compared to their predecessors.

Flagposts like tourneys and twitch only matter in the world of dedicated nerds, the minority. No company should be focusing on that. All that matters is that if I turn ARMS on right now I'll instantly fall into a lobby with 8 other players and that means the game lives even in a post-Splatoon 2 world.
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>>388537127

But arms is shit, and punchout isn't.
>>
>>388537000
Then why'd ARMS outsell SFV and Tekken?
>>
>>388537296

If this is the level of thought you're willing to put on your shitposting I can see why a game that requires you to move both arms at the same time might be a problem.

Don't be inadequate.
>>
Story mode with semi-on-rails horde levels a la the Showdown mode with the swords in wii sports resort
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>>388537481
>requires you to move both arms at the same time

Sorry, I'm not into throw spamming.
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>>388537292
>Tekken 7
>underperforming
nice meme, the game has sold perfectly fine and still gets thousands of views daily.

>>388537349
http://comicbook.com/gaming/2017/07/20/tekken-7-playstation-4-dominate-sales-numbers-for-june-says-npd/
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>>388536938
>Make the arenas far more claustrophobic

Is this claustrophobic enough?
https://www.youtube.com/watch?v=pmxLXpFmByI
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>>388507838
Personally, I delete it from existence, its pure shit
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>>388537938

The game fell off the charts harder than ARMS did on a 70 million install base. Much lower sales than it's last version sold on the PS3 even though there are more PS4s out there than PS3s and even though software attach rate on the PS4 is higher overall.

Twitch is nothing. Games need mass appeal not geek appeal. And I struggle calling the mouth-breathers that wander around Twitch even human,

>>388538162

Poster IP count didn't raise with this, why not say that in one of your earlier posts instead?
>>
>>388537296
git gud
>>
>>388537938
ARMS is easily gonna be the first to reach 2 million tho
>>
>>388538360
>Twitch is nothing.
https://twitter.com/ZhugeEX/status/901901205504495616
>>
>>388538828

Popularized on Social Media and various other communit revenues, not just Twitch, FAR from just Twitch. It being active there is thanks to it's popularity not the other way around.
>>
>>388535289

>le defensive focused meme

Watch high level play like the japanese tournament that just took place. If that still looks too defensive to you then its just a matter of you not liking the game which is fine.
>>
>>388539186
oh fuck off. don't even give me that shit. all the billions of YT compilations are stream highlights from twitch. the twitch streamers are the entire central pillar of PUBG's popularity. popular streamers play it, then those chat idiots spam the game in everyone else's streams saying PLAY PUBG PLAY IT ITS SOOOOO FUN!!!! so then those streamers play it and get hooked and so on. it's Twitch popularizing PUBG, hence why it has seemingly-permanently usurped CSGO and Overwatch in the streaming community.
>>
>>388518249
This
>>
>>388539756
>stream monsters invaded the thread.
What us it you mouth breathers say....Kappa?
>>
>>388539756
>>388540179
Sorry did not mean to reply to you.
>>
honestly commentating sells this game a lot
i've noticed that the few streamers that stream/used to stream stay dead silent when playing meanwhile
i can recall only one who would actually explain to his audience what was his train of thoughts when playing
>>
>>388540584
That's what makes a good streamer for the most part.
>>
Okay how the fuck do you beat a rank 19 master mummy that plays very defensively and uses double phoenix arms? I play Helix and I can't do fucking shit against him.
>>
>>388541372
Just bend over and accept it.
>>
>>388540842
yeah i guess so
even one streamer, who i consider one of the few decent people on twitch, stays mad silent when playing arms (except for the occasional fuck and oof)
>>
>>388541575
Fuck you HESS
>>
Ramrams are underrated as fuck, super easy to hit your opponent with and deal a FAT 120 damage unupgraded.
>>
>>388541372
Unless you're a godly kid kobra or ribbon girl, the solution is to just play even more defensive. Master Mummy is also extremely vulnerable to electric ARMS because his size makes him get stunned more often than knocked over.
>>
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Honestly the game should double down on its party approach. Party mode is a very good concept, but most of the games suck. 3-for-all is a terrible mode. 2v2 with FUCKING TETHERS in a game with no voice communication is fucking awful.

It might be unpopular with the people who want it to be a straight laced fighting game, the game is just kind of shitty at it from a core mechanical standpoint, but it should really move toward the Smash camp in terms of content.4 player free-for-all focus with silly stages and more goofy powerups to fight over. The game is already bursting with character and all the different ARMS keeps it varied, but the one-on-one fights are so stale and awful. Defensive options are way too fucking strong in the game so every match at high level is a time out snoozefest. Bring some more silliness to the game modes. Introduce even more boss fight things where multiple players get to pummel on a common enemy. Make it so silly shit goes on in the stages aside from bombs randomly dropping in.

It's not like all that would get rid of the one-on-one ranked mode stuff.
>>
>>388543235
Defensive options are weak as fuck what are you on about?
>>
oh yeah i almost forgot this
>choose the option to make lobbies be code only invite (like in mk8, without adding any frienda)
>>
>>388543235
Watch the Japanese tournament from 2 days ago and tell me defense is strong.
>>
>>388543731
This feature is sorely needed if we ever wanted to make ARMS /v/kends a thing.
>>
>https://youtu.be/egZPTd5hX7k
Here's the tourney that everyone's talking about.
>>
>>388543628
>>388543868
I'll go watch it, but unless they changed a lot of stuff in the Max Ass update, the game has always been super defensive oriented with dash and block options being insane for how big the window of punish there was for whiffing punches at anything other than mid to long range. Rush was the only good offensive option because it had a defensive trait of stuffing incoming fists on activation. It was pretty much the only time you played offensively instead of dancing around mid range and zoning.
>>
>>388543731
>>388544227

that feature is already in the game you loons
>>
>>388544667

Nah, it's far more likely that you simply weren't any good in it and assumed that your experience with it as remotely near the skill ceiling. Thankfully now you can educate yourself.
>>
>>388544891
>First waves of tournaments were the same thing with Twintelles dominating
>Highest ranked players played Twintelle and Kid Cobra so they could just dash all over the place while throwing Bubbs

Oh yeah, it was just that I was bad at it along with every other player.
>>
>>388545024

The link was posted 5 minutes ago anon, you skimming that video is more proof you were quick to judge what the meta is and what works in the game.
>>
>>388545024
I'm glad I posted the link to the tournament just for you to not educate yourself and watch just a tiny glimpse of it.
>>
I think a default exclusive rank and a customs rank would be cool, the a tournament mode would be appreciated.
I think giving characters unique attacks and an alteration of the meter resources would go a long way. SFV has it's own problems, but using something like its v trigger system would add some more depth to the differences in characters. So everyone could get a meterless unique attack, a meter burned special attack, and the rush which would still act like a super. Not only should that give the characters more mechanical flavor, but it should also lead to longer combos.
More alt colors and side game modes would also be good.
>>
It's too late to add, but I think the game should have had a single player obstacle course mode similar to Splatoon. Things in the lore already exist to suggest that other things like plants can also contract ARMS and become spring-like. That should have been expanded into an adventure mode where you move from point A to point B while using your ARMS in creative ways, traversing environments that showcase the many ways ARMS manifests itself in this world. Using the grab like a grappling hook to pull yourself toward something, a spring jump like Spring Man's victory animation for reaching high places, carrying and pushing objects with those long coily arms, punching angry ARMS-infested wildlife and whatever those Helix clones are with varied movement patterns that require different curves and gloves. Something that used the mechanics and lore for more than a mediocre fighting game.
>>
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>>388525737
Mechanicute!
>>
Only thing I'd fix is removing timer on Ranked Matches. I'm tired of people getting a bar advantage, and playing keep away until the timer runs out.
>>
>>388545191
>1 fight in
>Max Brass vs Helix
>The character with an underpowered dash, because he has his dodge tied to his gooey dekes, gets shit on by the guy running poppers, THE defensive whiff punish tool in the game

>2 fights in
>Match decided because Ninjara sticks to whiff punishing with poppers again, closing it with Rush punish for MM throwing a fist while he's holding it

>People in this very thread talking about how you only beat a defensive Master Mummy is to play more defensively yourself

Give me a time stamp so I can see when all the defensive play I talked about that has been prevalent since launch goes away.
>>
>>388545507
that...sounds pretty cool actually
>>
>>388545191
>>388545363
Those comments had nothing to do with the video posted. They were about the state of the game for the past few months when there were tournaments and, you know, the actual play online in ranked.
>>
>>388545871

Did you not see the Cobra with the Blorb and buff who WON the tournament because he had so much pressure and oppression with his combination? Or are you going to continue to cherry pick?

1:51:15 is a good example but pretty much any of his matches are a good example.

Also winning with a punish doesn't automatically mean Defensive > all else. It's a punish the other person slipped up and they got caught not to mention the game is very read heavy which is why the top who are experienced WIN with offensive pressure because they can see steps ahead on what their opponent is going to do and know how their ARMS work.
>>
>>388545871
You conveniently skipped the part about how being good with the specifically offensive characters, kid kobra and ribbon girl, is also a counter to Mummy.
>>
>>388545871

Also it's funny you bring up Helix who has a notoriously aggressive strat of using glove arms in tower mode to keep a difficult to break pressure and constant rush fills.
>>
>>388546404
The video posted was from a tournament that happened this past week, made up entirely of the top online ranked players in Japan.
>>
>>388546583
>cherry pick
>by literally going fight by fight with analysis

That word doesn't mean what you think it does.

You want me to break down how the third fight, between the Kid Cobra I'm assuming wins the tournament almost lost to a Twintelle, who made a ton of mistakes and was using underpowered ARMS, just because she was playing whiff punish with the thunderbird?

And how does him winning the tournament invalidate my quote from earlier? I literally said:
> Kid Cobra so they could just dash all over the place while throwing Bubbs

And wow, color me surprised when the player that wins is a Kid Cobra side jumping, because he has the best horiztonal jump in the game, while just spamming a bubb. I commend him for making Blorbs work though by just throwing it out second to make whiff punishes into what is essentially a 50/50 based on which side the blorb is out, since it'll stuff smaller arms thrown.
>>
>>388546735
Yeah pretty funny that his notoriously aggressive stat gets completely shit on in tournament play by someone just bringing a hammer.
>>
The one thing I'd change is making rush gauge either deteriorate or not gain any when receiving damage.
>>
>>388547130

Now I don't understand your point at all. First it's "too much defensive play" now it's "Kid Cobra dash's all over the place spamming bubbs" Be consistent dude.

Also >fight by fight analysis

You gave a couple sentences about how you felt about 2 fights.

I timestap aggressive play succeeding which would disprove your point that the game is too defensive focus or otherwise supports defensive play too much.

At this point it's clear even facts won't change your mind about it. You're deadset in believing the game is all about defensive play when anyone who's been to a high level tournament can tell you it's the exact opposite. Even the designer of the fucking game both says and shows through his own gameplay aggression is more rewarded (and that in and off itself is a topic worth discussing) you're objectively wrong about this subject but hey man whatever floats your boat or tips your fedora. Do you hombre.
>>
>>388545871
>>388547220
>>388547130
>>388545024
>>388544667
Are you sure you're just not an actual scrub and blames the game instead of your own faults? (:
>>
>>388547220

You clearly haven't seen GoreMagala play helix.
>>
>>388547814
Where can I watch more of him. I'm a Helix main and I wanna git gud at him too.
>>
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>mfw playing mummy/mechanica and fighting retard twintelles/ribbon girls in ranked who just spam air dashes and grabbing them every single time they're vulnerable from landing or just smacking their asses out of the air with my huge fucking hammers/mega wall of shit
I had a match yesterday against a ribbon I perfected because she tried to wait for me to punch and then do her classic little bitch "sidestep and throw out an electric arm and then grab teehee" so the next round I just boxed her the fuck in and totally shut her down so by the time she had rush I was already using mine and canceled her out.
>>
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>>388544708
? no it's not. you can set a password to your friends lobby but that's not what i was suggesting
>>
>>388548061

Wait you mean make rooms where anonymous people can join? That seems like a silly thing to have in a fighting game desu. That's basically what ranked is for.
>>
>>388549173
it works great in Mario Kart 8 and Smash
>>
>>388549173
where anons can join only if they have the code for the lobby
>>
>>388535289
>the actual competitive scene was like "it seems like just using a controller is a lot easier"
>things that never happened
>>
>>388547657
I didn't say defensive play, I said defensive options, specifically movement options because dashes are very powerful. Now, Kid Cobra has the best dashes and the best jumps in the game. Not to mention that he's got a really borked ARMS size. So the one tactic, that the dude has been doing since month one of the game, has been jumping to the side while throwing a Buff, or a Bubb I get the two mixed up. His horizontal movement fucks with the game's tracking so it's much harder to whiff punish him. And he won't be whiffing as much because the Buff/Bubb has a really high curving ability and for some reason his powered up fists are really large.

This is the only character that does that strat. If you want to point to the tournament you linked me too, every other character that was seeing play was doing so with Popper whiff punishing and Rush punishing. If you watch the fights, or play the game, it's obvious why you want to throw out fists. You build Rush, which is far and away the most overpowered thing in the game as you basically negate defensive punishes because of instant activation.

>You gave a couple sentences about how you felt about 2 fights.

I gave my thoughts on the first two thoughts as I was watching the fights in sequence instead of skipping around like you and someone else was accusing me of. How else did you want me to comment on and watch the video?

Hell, the fight you specifically time stamped, Max Brass v. Kid Cobra, was won because the MB doubled down on the meta that applies to everyone outside of this specific KC build. He went double popper in an attempt to punish the Bubb spam, but he was going to get stuffed by Blorb every single time.

I don't even know if you play the game since you can't articulate an argument outside of pointing to other people playing it.
>>
>>388547798
What are you even talking about? How is not liking how the game plays indicative of someone being bad at it? Do you think that the world champion at SFV is bad at it since he, and just about every other player, would rather be playing SFIV?

I was rank 16 in ARMS before I stopped playing right before Splatoon dropped. I put a lot of time into the game and I actually liked playing it for a while.
>>
>>388549803

It's actually because I play the game, play and speak to top level players regularly, been following since the game was announced and know how much mor eI need to learn that I'm choosing not to bother arguing with you.

I've had enough experience with the game to know that your opinion on the meta is at best flawed and at worst objectively wrong.

So now you're saying defensive options, not straying far from defensive play so I feel my point still stands. Now that I showed you an example of how aggressive options and play is effective you say "Well it's just that one character who's broken".

I said this before but top level Helix play also involves a hyper aggressive style typically with glove ARMS. Rush is a strong mechanic but it's balanced by different ARMS doing different levels of damage, namely the easier the rush is to land the less damage it does and the harder the rush is to land the more damage it does.

The characters are balanced through their movement options so you have characters with aggressive movement like Cobra, SpringMan, Ninjara, and Brass, and Characters with Defensive/Evasive movement like Ribbon, Helix, and Twintelle.

Also clearly you haven't been following the game so don't pretend to know what the dude has used since he first got the game.
>>
>>388549803
>>388551319

(cont)

In terms of the games tracking, Ribbon also fucks with the tracking, Ninjara fucks with the tracking even Twin to an extent fucks with the games tracking. bringing up that point I assume is to serve the notion that cobra stands alone as the only character that can play aggressively but there are multiple character who a similar strength in being able to avoid punishment so it ends up being a moot point.

If you've played the game at any rank above 2, you know that yes you want to throw punches but you don't want to have them randomly flying that leaves you open. This is a game about, reads, confirms, and footsies not combos and techs. Rush' were once overpowered because they had a ridiculously easy option that has since been nerfed. Now they're strong and game changing but don't spell the end of your round if you adapt and take advantage of your characters strength and your opponents openings.

So again I know you're convinced your correct despite facts and statements from players way above your level stating otherwise which is why there's no point in arguing against you.
>>
These are the two primary tournaments, hosted by the developers themselves, conducted online, japan only. There are other great tournaments both in and out of Japan, but these are the most notable that are still somewhat difficult to find. I highly recommend skipping forward a little.

Most recent ARMS tournament: https://www.youtube.com/watch?v=egZPTd5hX7k

Previous ARMS tournament: https://www.youtube.com/watch?v=9aOUk-olmks&t=3445s
>>
>>388552491

>that beginning card says Yabuki is rank 15

That literally cannot be right
>>
>>388550401
>Rank 16
>didn't play since the max brass update which increased the rank max to 20 when it was 15 before
>>388544667
>this post indicates that you haven't played since max ass
Really makes me think....
>>
>>388552491

what do those little bombs in the top next to their names mean?
>>
>>388553271

Stop replying, he called a match "defensive play!!" just because a player took advantage of an enemy that was going all out not aiming properly. He'll think anything short of two guys punching nonstop is "Defensive".
>>
>>388553637
games won
>>
The game is "slow" because even the most basic punch can have painful consequences if the user throws them out thoughtlessly. This is a good thing. The weight of your decisions is made clear to you, tactically. Encouraging you to think more carefully about how you play. And reminding even the densest idiot to adapt or die.
>>
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>>388525592
UNF
>>
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Is there like a list of what playstyle each arm plays best with? Like one that is good at punishing or one that is pretty much for non-stop aggression, to name a few examples.
>>
>>388556368
you should probably ask what arms suit a specific playstyle, i don't think a list like that even exists
>>
>beat someone several ranks higher than me
>rank doesn't go up significantly more than normal
lame
>>
They need some alternate costumes, or at least something more significant than color swaps. Hell even Smash has this to an extent.

Maybe they'll have seasonal updates to give Halloween/Christmas stages and costumes.
>>
Let me use left stick to move when playing with motion controls and half my issue with it goes away
>>
>>388559791
That seems awkward, what kinda grip do you use on the joycon?
>>
>>388559791
How would that exec work?
>>
>>388559791
Do you have a triple jointed thumb?
>>
>>388518410
I was gonna suggest character specific supers myself.
>>
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>when you perfect someone 3 ranks higher than you
I was surprised no one had done this yet.
>>
I wish there was an option to put A, B, or L as the block button. Pressing in the joystick just feels awkward for something you need to do so often.
>>
>>388563479
that's one of the main reasons I stick with motion controls
>>
Local-mode allowing you to force "all +arms", "all arms", "default arms" or "default +arms"
More costumes
Better 2v2
New "for fun" game modes
A story mode
Balance-wise the only thing they need to change is twintelle allowed to choose a direction to air-jump after an airdash

1v1 is already perfect as it is
>>
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>still no the chad x and the virgin x pic but with max brass and spring man
>>
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>>388564203
That's because Springman is a cool guy, virgin should be Ninjara
>>
>>388563956
That would ruin twintelle.
>>
>>388564475

Springman is cool an all but let's not pretend that guy has ever interacted with a vagina before
>>
>>388564669
Twintelle is way too easy to play because of this.
The only thing you have to do is keep a distance and air dash
If the opponent try a punch, step closer and punch it away with the umbrella
If he don't, jump back and do the same.
Being able to choose your direction is way too powerful as there's literally no drawback from using this ability.
Plus, her dash/slowdown abuse slows the game's pace
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