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Was this really as bad as everyone says?

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Was this really as bad as everyone says?
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not bad if you don't use mark and execute
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>>388459856
>not bad if you don't use this mechanic that the game was designed around using
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>>388459797
If you're looking for a stealth game which long term fans of the series were, then yes. If you've never played Splinter Cell and you're looking for a decent TPS then you will probably like it
>>
If you pretend the protagonist is Jason Bourne and not Sam Fisher its alright.

The only real problem is that its linear as fuck. Oh right and there is THAT level.
>>
Yep it's terrible
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>>388459991
yes, that what I said
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Couldn't even finish
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>>388459991
This game is 5x as fun if you don't use Blink
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>>388459856
There are plenty of sections where it is required to progress

I just finished it last sunday.
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>>388459797
it was better than Double Agent and the Co-op was fun as fuck. that's all that matters to me.
>>
As a Splinter Cell, yes.
As a Bourne game, no.
The way objectives showed up was aesthetic though.
>tfw WELCOME HOME smoothly slides onto the wall as you enter 3E
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>>388459797
Not horrible, but Blacklist made it pretty much redundant.
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>>388459797
not really it was just really really different from the original game

it felt so different

i personally liked it but people hated it
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>>388459797
I actually liked it significantly more than blacklist
The levels were actually somewhat well designed and not sectioned off every 3 feet like BL

I also hate how BL got rid of Ironside and made Sam some edgy faggot.

I've always played SC on the hardest difficulties with the 100% stealth approach, I hate how scripted BL felt it was like going from hitman blood money to absolution
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>>388462053
Blacklist was a lot more open than Conviction, at least the way I remember it.
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did anyone else play Double Agent on Wii? Thought it was actually okay
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>>388463662
I never played double agent is it worth a try ?
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>>388462053
Ironside was pretty shit in Conviction desu, clearly phoning it in.
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>>388459797
>splinter cell
i am the dude in the stealth suit
>conviction
i am the dude surfing the dude, in the stealth suit
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>>388464684
Absolutely not. Double Agent was what killed the franchise.
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>>388459797
It's pretty much a better John Wick game than the official John Wick game.
Besides that, it's one of the best FPS on the old console generation, it has a decent difficulty, good AI and Sam can't just hide the whole time behind one cover and must use his environment relatively smart.

The only downside is that you can't hide bodies, aside from that it's my second favorite in the series.
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>>388466631
There's a John Wick game?
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>>388465238
That's because he didn't liked the script. Ironside likes the franchise for his military spy scenario, they threw it away for a simple Revenge Plot.
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>>388466786
A shitty VR game from Starbreeze. They just could created it like "The Darkness" without the Darkness, but no, they decided to make the worst possible design choice and released a clunky VR game.

But how I understand their main team that made Escape from Butcher Bay and The Darkness leaved the Studio and develop now Wolfenstein games under the name "Machine Games".
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>>388467093
Makes sense. I heard that when he got the role, he insisted on Sam not being a murder machine. And in Conviction he kills anyone in his way.
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>>388466631
It's actually 24: The Game
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>>388459797

It's basically a cover based shooter with a sprinkle of "stealth".

Fuck everything post Double Agent.
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>>388468172
no fuck off, blacklist is good and better than double agent
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>>388468084
It's like one of those seasons where Jack is completely rogue. While Blacklist is like old 24 where he's still working with CTU.
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>>388459797
its better than- oh wait this is conviction, no worst one of all time, blacklist isnt great but its far better than this jason bourne bullshit
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>>388466631
I mean 3rd person shooter, not FPS, my bad.
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>>388468819
Yup. I would love it if they made another one but I guess they didn't sell too well.
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>>388469237
It sold like 2 million, I think? While Ubisoft wanted 5, pretty steep for a game that's released at the very end of a generation.
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>>388468320
>blacklist is good

Blacklist had the same problem Conviction did - it was only nominally a stealth game. In reality it was pretty much a TPS.

Play the game and you notice how fucking often they require you to neutralize enemies. Shitty if you want to play an actual stealth game. But I guess 12 year olds love the epic takedowns.
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>>388468320
How the fuck is Blacklist better than a game that's very, very close to Chaos Theory in one version and literally better than it in the other, you fucking faggot? Double Agent has
>complex stealth involving multiple speeds, varying levels of visibility, etc. as opposed to Blacklist's dumbed-down, simplistic detection arc bullshit
>hub-based, open levels featuring multiple approaches that don't funnel you through narrow checkpoints every two minutes
>a harsh grading system that encourages skillfully leaving enemies untouched instead of shooting them with your ebin crossbow for le ghost pointz XDD
>the best soundtrack in the series
>the best story in the series
>well-written dialogue that doesn't sound like copy-pasted military jargon from a rejected 24 script
>hacking, lockpicking, safecracking, etc. minigames instead of just pressing A to do things automatically
>platforming and movement that isn't shackled to contextual actions
How the fuck can you call Blacklist better? It was fun and a step in the right direction but not even close to matching either version of DA.
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>>388469742
I don't think you can really apply the term TPS to Blacklist. If you engage in open combat, you get rekt pretty quickly, even on normal. I really doubt the game was designed around that. Having to neutralize enemies using your wits and arsenal isn't exactly a full blown third person shooter.

Why do people think that stealth = not touching enemies at all? If you silently remove all kebab and nobody sees you, it's still stealth.
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>>388470678
>If you engage in open combat, you get rekt pretty quickly, even on normal

You can just mark and execute people in two seconds. Not to mention using grenades to instantly take out entire groups. I can't imagine how bad someone would have to be to actually die to enemies in Blacklist. Also
>Having to neutralize enemies using your wits
At no point does Blacklist ever require you to think. It's a mindless action experience for the dudebro crowd. I get that you like the game but come the fuck on.

>Why do people think that stealth = not touching enemies at all?

Putting aside the fact that Chaos Theory was actually trending towards being able to do full ghost runs of levels, there's a difference between "Sam, get through this area undetected" and "Sam, kill/KO all these fucks." What if I don't want to fight them? What if I want to sneak by? Too bad, now take control of this drone and start raining missiles on a populated city street. Remember, as long as you don't get detected, it's a stealth game!
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>>388459797
Best splinter-cell

kino
>>
>>388469742
>>388471289
but I played the game on perfectionist and I played in ghost-mode, basically never being seen and never touching anyone, EXCEPT for that piece of shit train mission where you're forced to kill enemies. It can be played like a shooter but it's absolutely viable to go full-stealth, and conviction really wasn't.
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>>388471289
They made plenty of effort to nerf M&E and gave you an option to disable it. Although I admit that "lol just don't use it" isn't an argument. But when enemies started to wear helmets it became a lot weaker than in Conviction.
>"Sam, kill/KO all these fucks."
This happened at times, but for the absolute majority of the game you can just sneak past enemies.
>Too bad, now take control of this drone and start raining missiles on a populated city street. Remember, as long as you don't get detected, it's a stealth game!
That part was retarded, but it was a 20 second scripted sequence where you control Grimsdottir. It's not like Sam could do that in missions.
>>
>Play Conviction
>It's not too bad
>Start secondary missions
>You're stuck in a small map and have to kill everyone for 20 waves
I don't know why I expected Ubisoft to not ruin everything
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>>388471968
>basically never being seen and never touching anyone

You're a lying fuck. How did you clear the police station in the first level while escorting Kobin out, when you're required to neutralize the attacking enemies before you can leave? How did you get past the mansion level when you're required to kill the QUDS force members before you can leave in the boat? How did you avoid being spotted during American Fuel when you literally have guys shooting at you while chasing that one guy down? How did you clear the section where your plane got hacked without touching anyone when that is literally the only objective in the mission ('neutralize hostiles')? How did you get past the Iran mission without being seen when one of the cutscenes ends with enemies literally shooting at you, with no way to avoid it.

The game throws TONS of moments at you that are just "Kill or knock this guy out." Don't try to pull your bullshit with me, I played the fucking game.

>>388472156
>This happened at times
See above. It happened way too fucking often. Especially for a game that touted itself as giving you the freedom to play your way.
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>>388473149
The majority of game can still be ghosted. I'm pretty sure the older SC games also had moments where you absolutely had to takedown someone.
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>>388473934
>The majority of game can still be ghosted

It's a massive step back from Chaos Theory, a game released 12 (TWELVE) fucking years ago. And you say it's a majority, but when most of the missions actually have you get spotted or kill enemies, I still find that unacceptable, even if it only happens briefly and for one part. You know other """stealth""" game pulled that bullshit? The last Thief game. You ended one mission running across rooftops getting shot at, no matter what.

>I'm pretty sure the older SC games also had moments where you absolutely had to takedown someone.
Yeah, but it was rarely random waves of nameless mooks (I think there was one section in the first SC). Remember in Pandora Tomorrow, when you had to capture that Che Guevara looking motherfucker? He was standing in the middle of a room full of his dudes and you had to capture him somehow. I believe you could either sneak right up and take him hostage or clear the room and airfoil him in the head, then carry the body out. THAT is how you do a forced combat section in a stealth game. Not "Clear these attacking waves of enemies."
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co-op Splinter Cell Conviction was one of my last good gaming memories. game was easy but aesthetic as fuck and fun as hell with a friend. that ending caught us both off guard and it was a super drawn out and intense showdown. (I won)
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>>388474673
>I believe you could either sneak right up and take him hostage or clear the room and airfoil him in the head, then carry the body out

I looked it up and I just want to correct myself - you couldn't knock Sandono out or get spotted by him. Which pretty much meant nobody could spot you. You had to play it perfectly or you failed.
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>>388474673
They did force you to get spotted a few times. I had no problems with having to take down enemies, but having them spot you when you yourself didn't fuck up was annoying. I'm sure they could take those parts out of the script and nothing would change.
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>>388460857
>yfw Hi, my name is Sam. I used to work here.
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>>388460276
Yes, and?
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>>388460082
I never thought about that. Maybe that would make it tolerable.

>>388474949
These games were made for co-op. Probably the best experience I've had was sneaking around and coordinating double assasinations with a buddy.
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>>388464684
Double Agent was great.
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>>388459797
Sure as hell better than what Ubisoft does right now.
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>>388459797
Double Agent was a worse abomination screenplay wise.
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>Double agent on xbox is great
>Double agent on 360 is trash
How did they manage that?
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>>388479396
These guys. I don't know how they got the rights to the franchise.
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>tfw too stupid to pirate old Splinter Cell games
Fuck, I had them downloaded somewhere...
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>>388480378
Fucking how?
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>>388460082
Which level is "that level"
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>>388480378
The first one is needs some modding of the config settings to get the shadows working properly on current systems but Pandora Tomorrow shadows and audio just don't seem to work properly.
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>>388459797
It was 24: The Game.

By itself, it wasn't a bad TPS with stealth bits thrown in. As a Splinter Cell game, it was a slap in the face.

Aside, I really don't get my Blacklist gets crapped on despite the fact that it accommodates people that want to play this way and people who want to go full Fisher.
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>>388459797
i thought the game was awesome
mark n execute was fun bcus i wouldnt have been able to do those shots on my own without the mechanic. it made it like a bourne movie
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>>388481379
>Aside, I really don't get my Blacklist gets crapped on despite the fact that it accommodates people that want to play this way and people who want to go full Fisher.
I see way more people asking why Blacklist gets shit than people actually giving it shit.
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>>388481729
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>>388480751
Iraq
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>>388481885
what?
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>>388481731
There are always a few people that come in and rage hard that it isn't pure enough like the originals. Usually, they will bring up the one or two places where you're forced to deal with the opposition.
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>>388459797
The only real enjoyment I got out of the game was playing Deniable Ops on infiltration, hardest difficulty, non-lethal with no weapons or guns

Actually felt like a real splinter cell game for a bit. Level design is linear, but varied enough.
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>>388459797
Fuck yes. I'm still mad.
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>>388482509
People often shit on nu-Sam but even he wasn't that bad.
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>>388481379
>it accommodates people that want to play this way and people who want to go full Fisher

Does the exact opposite, actually. There are multiple forced combat sections.
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>>388484753
And people without autism breeze through that 10% of the game to enjoy the other 90% which can be played however you choose.
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>>388484261
Lambert isn't as absurdly bitter and skeptical as he was in the other games either, so there's that.
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>>388485004

Shit argument. Just because you ignore the flaws, doesn't mean they don't exist.

As a stealth game, Blacklist is subpar compared to almost any of the previous entries in the series. Nobody would mind if it was just called "Spy Man: Blacklist." But don't take a well liked IP, shit all over it, and expect people to not care.
>>
>>388485086

Which character are you thinking of? Lambert died in Double Agent, he never appeared in the Conviction/Blacklist shitshow.
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It has jiggle physics, so no. /v/ is just gay.
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>>388485414
I was thinking of the agency head or whoever the secondary to the mission handler was. I didn't play Double Agent so I missed that.
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>>388459797

I personally liked it, also it paved the way for Blacklist which is fucking great.
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>>388485224
The IP was already in the mud after DA and especially Conviction, BL actually stepped in the right direction.
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>>388460276
>hey lets put in this ability that trivializes the entire experience and makes people wonder they would even bother

I'm fucking sick of this disgusting trend in video games. give me a fucking challenge or quit wasting my time. I'm looking squarely at you todd howard, fuck your shitty buggy ass exploitative failout and skyrimjob
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>>388486149
>The IP was already in the mud after DA

DA was a good game (depending on which version you played) and they would have been perfectly fine either modelling subsequent games on DA or Chaos Theory, or just letting the series end there. Instead, they went in for some sort of shitty hybrid action/"stealth" model that got rightfully shit on for being generally unfun.

The reason Blacklist gets any praise at all is that when it's doing its own thing (shooting enemies) it's not too bad. But for a game that is nominally about stealth, it's dogshit. If firefights and knifing dudes is the way you want to go with a game, fine. But don't tell me I can play the game 'my way', and then throw me into a room full of enemies and tell me to kill them every 5 minutes.
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>permanent upgrades

Ubisoft dun goofing hard as usual. Blacklist fixed almost everything that was wrong with it, it was only lacking a 3rd/1st person aiming mode like in Wildlands and MGSV.
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>>388459797
i wish more games had stylized text like this. it always makes me sad when a game does something right or unique but no one notices it cause it does so much else wrong.
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>>388486524
Knifing and shooting dudes is still stealth if nobody realizes you're doing it.
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>>388459991
>game adds new mechanic so more casuals can get into the series
>long time fan suddenly can't play the series anymore without this new casual mechanic
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>>388487006

I'm not saying the game has ZERO stealth elements. But those elements are insanely dumbed down compared to earlier entries. It's literally just a matter of hidden/not hidden. You can have half your body sticking out from a corner, but as long as you're in 'cover', nobody will see you.

It's a massive downgrade for the series, and I'm not sure why anyone defends it as "a step in the right direction." If you want a fucking shooting game, go play that. Why insist that killing people is what Splinter Cell should be about? I don't want to turn Call of Duty into a fucking VN.
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>>388486793
This was pretty kino. I think one of the Ghost Recon games did it too.
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>>388485674
There are barely any females in the game though, so what's the point.
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>>388490430
What makes you think he's talking about the women?
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>>388490479
Fisher has to be firm as fuck all over, jiggle physics are redundant.
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>>388489130
It was Ghost Recon Future Soldier which had the funnest most exploited MP of that generation.
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Double agent only gets hate from the people who played worst version.. Made by Chinese interns face rolling their code in.

The ps2 version was made by the CT core team and is awesome.

The gooks basically made a completely different game and edited the curscenes of the da story back in.
>>
The game is fucking shit but the coop is glorious.
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>>388491596
Ah yes, that game had amazing weapon customization.
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