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DIVE DIVE DIVE HIT YOUR Space Games Thread PILOT Continuation

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DIVE DIVE DIVE HIT YOUR Space Games Thread PILOT

Continuation of >>388426235
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Posted Infinity Battlescape trailer last thread. I just found this stream on youtube, I assume of the dev playing it. This game has been in development for at least 10 years. I'm not stating that as a sign of quality or anything
https://www.youtube.com/watch?v=_n4z_BDLdFk
>>
Pulsar Lost Colony's not bad if you're into running spaceships together.
>>
>>388457429
Sounds like it might be interesting. I wonder how newtonian battle with hundreds of players across realistic scales would work though.
>>
>>388456891
Freespace 2 was great. First game that I used a joystick for.
>>
>>388457429
Is that the one with that impressive tech demo of seamless transitions from space to planet from like 10 years ago?
>>
>space game
>realism autists swarm all over it and ruin the fun
fuck that, gimme a cheesy military scifi where you dogfight aliens
>>
>>388458076
yeah

I was excited for it 10 years ago but it's old hat today
>>
>>388458076
Yeah I think so. I think I know of the video you're describing also.
>>
>>388458241
Pretty much 95% of the games in the genre are exactly what you asked for.

The guys who want realism are the ones who never get any games.
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>>388458306
>>388458283
It was impressive when I first saw it but now we have Space Engine. Too bad they took so long.
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>>388458374
Good
>>
>>388458806
I think for the longest time it was just one guy working on it.
>>
>>388458374
I'm okay with some things but shit like 5 hour drives to travel between places can fuck off

this stupid shit about walking around on planets, or inside ships, is a fucking waste of time mostly.

Unless you're the fucking moonlander, switching to a moonbuggy is not going to sae you anything
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>>388459230
That's the great thing about video games. You don't have to play them in real time. Or at least you didn't when they didn't shoehorn everything into an MMO.
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>>388459490
So many problems of ED could be solved with time manipulation and auto pilot. fuck.
>>
>>388459230
>>388458929
The problem with you low-IQ mouthbreathers who hate "realism" is that you cannot imagine the game being ANYTHING but a repetition of the already existing WW2 naval combat in space bullshit.

So when someone says "realism" you imagine "OH MY GOD I WOULD HAVE TO SPEND 3 DAYS FLYING TO PLACES THATS BORING" and it's really hilarious because it indicates just how goddamn fucking stupid you are.

It's like someone playing a roleplaying game and when someone mentions adding "realism" to it, you sperg out and go, "but who the fuck would want to stare at a blank screen for 8 hours while your character sleeps that's BORING!" I am continuously impressed with just how stupid you people can be.
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Too bad development on Pioneer is glacially slow. At least they don't seem to have abandoned it altogether though.
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Anyone played those Evochron games? any good?
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>>388459765
>Mad realismfag mad that nobody wants his shitty spaceflight vision
>>
>>388457860
>Is it possible to play with a controller?
Hmm. You can probably get by but would miss out on some handy targeting controls maybe

If you use Steam for controller config you can probably pack a lot more functionality into the gamepad
>>
>>388459904
It's really just the retards that don't want it.

Luckily, the retards make up about 75% of the gaming population. You're like those casuals and normies who enjoy CS:GO instead of patrician FPS's like Planetside or Titanfall 2.
>>
>>388459789
I played a demo of Legacy (that was a bitch to find a download for). The tutorials are several hours long. Game seems like it's complex. It seemed okay. I suggest finding that demo.
>>
>>388460027
>I'm not like THOSE gamers! my bad game idea could totally work!
>>
>>388459783
I was just looking at this. Want to play elite 2 but this is in the works. Wondering how much I'd be missing if I played pioneer without having played the original.
>>
Did y'all like the Blue Planet mod for FS2?
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>>388460295
I thought Blue Planet 1 was kinda predictable
Blue Planet 2 however is a great fuckin ride
>>
>>388459765
>8 hours of nothing is fun, or realistic
fuck mate, you're either FTLing your way there in an unrealistic space-magic mode, cryosleeping your way, generation-ship fucking your way, etc

what you going to do when you get there? have a space-fight? aka bullshit unrealistic ballistics vs ships that would have to survive micrometeors worse than your little peeshooters? stealth where you're the only hot-spot in the solar system?

your game "realism" is shit, your whole concept it boring, so you might as well read a flight manual and let the dogfighters whizz about at superlight speeds
>>
>>388460209
The biggest issue for me is FE2 had beam lasers while Pioneer has Star Wars style projectile "Lasers" which are too slow to hit anything at the speeds the battles take place. At least not without a decent predictive reticle instead of the fixed crosshairs you get. As it is (or was when I last tried it), it's far harder to hit anything than it is in any other space game/WW2 sim that I've played.
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>>388460453
As I said in the last thread. It would make a great tactical game but yeah it wouldn't be an airplanes-in-space game if it was actual hard sci-fi realistic. It would be more of a naval ops simulator like CMANO or Aurora just with a good 3d engine.
>>
>>388460535
Okay, yeah I can see that being a nuisance. I'll probably just stick with the original (when I get around to trying it).

Hopefully they can keep working on the project though. Will have to keep an eye on it
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Ugliest ship in TV history?
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>>388459789
mercenary is the latest i think
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>>388461550
The remastered Red Dwarf

What the fuck were they thinking
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>>388461974
The Brits do have a talent for ugly vessels. That thing looks vaguely obscene.
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Any games similar to free space 2?
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>>388462354
Freespace 1
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>>388462354
Play the first one. It was a good game too. If that's too similar try Diaspora. I remember enjoying WC Prophecy but I haven't played it in forever.
>>
>>388462354
House of the Dying Sun
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>>388458076
>>388458283
>>388458306
https://www.youtube.com/watch?v=fO7XhaTGDYg

Man this video used to get me so hard. It's a shame no actual game with seamless, full scale, planetary transitions has been very good, cos it kinda killed the whole thing for me.

Please don't suck, Star Citizen ;_;
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>>388462354
Wing Commander Saga
From there you can branch off to Wing Commander series itself
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I wish this wouldn't have sucked so hard. When I first hear about it I thought it was my dream game.

>>388462898
Yeah that's the one. It would have been great if they had finished it in a reasonable time.

>>388462354
You could also try Tie Fighter or X-Wing Alliance.
>>
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>>388463380
>D.Smart
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>always planets, stars, etc
>no weird space
>no giant alien buddha statues
>no alien mega-structures in warpspace
>no defaced planets with 200 km high graffiti
>no weird tentacled cosmic whales
>no rapidly rotating sword 500 km long
>no normal planet, but that also looks like a giant eyeball when you pass it in hyperspace
>>
>>388463771
Why would I want to cruise through Geiger-Space?
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>>388464026
Why would you not
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>>388463490
An interesting fellow. His reason for existing is to see Chris Roberts finally fail as bad as he has.

https://twitter.com/dsmart?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor
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>>388462354
It has a shitload of mods.
Like a shitload.
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>>388445981
>tfw you will never be a fighter pilot
>tfw you will never occasionally see the qt twi'lek mechanic who repairs your fighter between sorties
>tfw she will never get a crush on you
>tfw she will never leave good luck notes on the instrument panel for your next mission
>tfw she will never listen in on the battle chatter after takeoff
>tfw she will never mishear your callsign
>tfw she will never think you got shot down
>tfw you will never see her face when you land again after all
>tfw you will never stroke her head tails when she hugs you after you climb out of the cockpit
>tfw you will never realize touching the headtails is their culture's equivalent to a kiss
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>>388464175
Because I'm not mentally ill?
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>>388464026
>mission: help spread the word of Gezus to new worlds
>details: bomb the primitive planet-bound culture of Ruzz 5 with 20 neutron bombs so that our humanitarian ships that visit the surface and spread the good word
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>>388464218
>tfw Derek Smart was once considering buying the Freespace IP
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Star Citizen is gonna be great, trust me.
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>>388463771
I hope we get some weird space stuff in Star Shitizen. I remember going to the weird as fuck nebula places in Freelancer and absolutely shitting myself, the kinda sinking feeling when you're in the ocean and there's weird blurry stuff below you and you have no idea what it is.
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>>388464026
just because it looks weird doesn't mean it'd be out to kill you
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>>388464428
DEREK SMART
DEREK SMART
DEREK SMART
>>
>>388464453
I'm just glad they're showing more of the Idris. So I don't have to see the fucking ugly greybox model that's posted all the fucking time.
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>>388464529
I remember /v/lancer having giant space squids that would randomly appear.
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>>388456891
The spookiest vidya cutscene ever, carried entirely by the voice acting. No jump scares or skeletons or whatever, just two minutes of a terrified pilot in a crippled spacecraft.
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>>388464621
I think it only works on forums.
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Farewell my friends! I go on to a better place!
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>>388465389
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>>388464529
So far Star Citizen's lack of color is kind of disappointing. I loved the weird nebula in Freelancer
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How well does Kerbal space program run on toasters?
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>>388465646
even Star Trek had some pretty lurid space locations
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>>388465524
>>388465389

https://www.youtube.com/watch?v=HFDKBQyi2og
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>make an incredible ship in Spac Engineers
>nothing to do with it now that its done

I wish KSH would add some interesting pve gameplay.
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Thanks for this thread, I just wanted to make one.
I let myself get cucked by NMS again. I pirated it at launch, and decided to give it another shot because I heard it got some content patches. But it's just too fucking shit, especially the spaceflight controls.

Give me some sandbox space sim, guys. I want to travel the universe and upgrade my ship, buy new ones, hunt pirates and maybe even trade. Planets would be nice but even without is fine.
I already played more than enough X3 and X3:TC, so something different.
Also played most of the engineering types, like Avorion, Empyrion and Spengs.
>>
>>388465692
How toasty is your toaster? It's known for being poorly optimized especially as your designs become more complicated or you have more ships in space.
>>
Any good space combat operas like Wing Commander? I just want to be an Ace pilot part of a squadron fighting humanities enemies.
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>>388466170
I haven't seen that movie since it was in theaters. I wonder if it's as bad as I remember.
>>
>>388466187
High-end laptop kinda toasty.
Guess it's difficult to gauge unless I just try the damned thing.
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>>388466348
Then try Starlancer, you get to fight communists.
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I wish KSP had some interesting objectives to do so there is a reason to keep playing the game once you landed on Mun.
"Go further for more recolored planets" just doesn't hold my interest.
>>
>>388466348
House of the Dying Sun
Infinite Warfare
SWTOR
Forty Two
>>
>>388460295
It's okay, but it's way overrated for what it is
>muh good shivans
>hippy earth
>>
>>388466365
it's pretty fucking bad, but I never really liked TNG (too much like lawyers/psychologists in space)

the weird "young picard gets hot for it"
>>
>>388466348
Have you played the X-wing games? They're the obvious alternative to Wing Commander.

>>388466557
It will probably be fine. It runs great on my 5+ year old desktop.
>>
>>388457385
how the fuck do you make money in this game
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>>388466668
Hm i dunno, if the optimisation is bad then it'll still be a little screwy for me.

But thanks for the response anon, you've convinced me to atleast give it a try at some point now.
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>>388466580
You could get some mods and try setting up a self-sustaining mining base and communications satellite network.
You could also try designing some interesting ships. I had fun trying to design an efficient vtol craft that was flyable without gyros.
You could try some more interesting mission profiles like a rendezvous with nuclear tug to take a large ship to one of the planets with extra equipment like a foldable low pressure airplane for exploring Duna.
Really you're only limited by your imagination.
>>
>>388466348
I assume you've already played Freespace and 2?
>>
>>388466646
The useless shrink and the hotel lobby aesthetic was pretty bad but there were some genuinely good storylines. It helps if you go into it expecting a drama instead of a space adventure.
>>
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>>388456891
Snipes was so fucking cool.
When he wasn't shit-shooting and smooth as a motherfucker, he was the hardest most professional operator around.
And all the missions under special ops command felt like actual spec-ops missions; Trying out even more cutting edge hardware in the field, going undercover, going DEEP undercover and generally fucking shit up in the most effective way possible, while constantly escaping total catastrophe by the collective skin of your squads teeth.

Also, Snipes was so fucking cool.
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>>388467686
Basically no game in the last ten years then? Just keep waiting for Squadron 42 I guess.
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>>388456891
>DIVE DIVE DIVE
That reminds me. Someone should make a submarine-in-space game like Silent Hunter but with a cloaking ship like Romulan Warbird or something. I think it would work well with more realistic Newtonian physics and distances like people seem to want here.
>>
>>388467967
and nothing besides sq42 is even announced
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>>388468331
of course, there's also spaceships as submarines
https://www.youtube.com/watch?v=5ZC0vlS1vtI
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>>388468652
there's a couple of 2D top-down games

https://www.youtube.com/watch?v=qsaX59pq_KE
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>>388457385
what game dis is
>>
>>388468849
Didn't know they were making a new one. I might try that. I thought the originals were interesting looking although I never did end up playing them.

>>388468987
It sure is pretty. I wish there was more to do.
>>
>>388469160
No Man's Buy
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>>388469074
>>
>>388469167
I had a good video about it from Gamescom 2017, where you can customise your sub pretty well... but I lost it and all I can find are silent ones, or ones with gurning twats

I'd really like a new Sub Culture
>>
>>388468987
vr or track ir?
>>
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>>388469167
yeah it would be nice if the game eventually became more fleshed out, i don't bother playing much anymore.
>>
>>388469074
>100% positive reviews on Steam
I take it it's good then?

Also check out Endless Sky. It's free.

>>388469538
Me neither I stopped around 90 hours and haven't gone back in something like 2 years.
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>>388469418
neither and nothing as far as i'm aware, the cockpit simply shifts around with maneuvering.
>>
>>388469167
watch E:D and SC, Elite is way ahead with its UI design.

Like it looks pretty swish, with the glowing, and works well with the landing-guidance (which looks like the proper docking you see with the international space-station, where you line up cross-hairs).

Star Citizen looks like a fucking rustbucket, even compared to the snow-speeders in the Battle of Hoth in Star Wars. Just bulky and in the way.
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>>388457873
>>388462354
>>388462624
>>388464428

Reminded that the guys who made Descent are making Overload and hinted about making a Freespace spiritual successor.
>>
>>388469838
It better be better than that Descent game that came out awhile ago.
>>
>>388469983

You're talking about Descent: Underground, those are ex star citizen devs who bought the IP and have nothing to do with the game. Overload is actually being made by the same guys who made Descent 1/2/3 and Freespace 1/2
>>
>>388469832
Yeah I have no complaints about the graphics, sound or interface. That's still not enough to make a game complete, unfortunately.
>>
>>388469983
there's 2 new "Decents". One with the official name, and another one.
>>
>>388469160
No Man's Sky
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>>388470237
>>
>Open thread
>Ctrl+F
>No Tachyon: The Fringe
WTF
>>
>>388470164
>>388470095
>Star Shitizen devs
Didn't know that although it does explain things. Guess I'll have to check out Overload.
>>
>>388470470
Bruce Campbell pls go
>>
>>388470470
I remember seeing that one for rent back when they would actually rent out PC games. Unfortunately my K6 wasn't powerful enough to run it.
>>
For anyone who has the updated No Man's Sky, how is it these days?
>>
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>>388463582
>>
>>388470920
it looks a pointless as it was before

it depends what you want though... if you're into minecraft in space it's probably fine
>>
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>>388470920
Good
>>
>>388465982
Anyone else got any cheesy, melodramatic sci-fi themed music?

https://www.youtube.com/watch?v=jAw8rcQD-Ws
>>
>>388470731
I played it without knowing about freespace.
Later tried Freespace 1 and 2 and it seems as if Tachyon is using the same engine, though I can't verify that.
>>
>>388471084
How the fuck do you get good space controls?
Mouse is awful and speeds up/slows down, and it doesn't recognize my logitech extreme 3d.
>>
>>388471779
Freespace 1 about maxed out my PC so I never got around to 2 either. I had fun experimenting with the mission builder and felt like I was getting away with murder when the full install worked without the cd when I returned it to the rental shop.
>>
>>388471947
I'd imagine a console game like that would work good with a controller.
>>
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>>388464453
>>
>>388471947
just play with a controller like i do
>>
>>388472335
>Chris Roberts is a hack by reputation
Citation required?
As far as I remember the Wing Commander games were a smash success by any definition.
>>
Is there a space game/sim where the ship also functions as a sort of house or an RV? Where you can jump into the cockpit, look around and do the whole space battle pew pew thing and then put it on auto pilot and leave, roaming the ship, maybe hitting up some contacts on your terminal to trade, crafting whatever, watching space tv etc.
>>
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>>388472608
Noctis was kind of like an RV in space but it didn't have all of those features.
>>
>>388472604
Wing Commander 3 was hackery in motion and a early sign of what he is today. Literally the Mass Effect 3 of it's time.
>>
>>388472604
I've seen with my own eyes some furry space comic with tiger people that predates wing commander. Some anon posted it.

Also Freelancer was a troubled release
>>
>>388472050
It doesn't work with a controller. It's awful.
>>
>>388472335
This is not how a pyramid scheme works or is.
>>
>>388473009
Not to mention
>A rickety demo
>Went from showing just ships dicking around in a small space arena years ago to full blown planet now
>>
>>388472335
>>388472604
>>388472721
Also it's not a pyramid scheme by definition. No one gets money for recruiting new players. This thing looks like it was made by a /pol/ster.

>>388472852
The Kilrathi were a tribute to the Kzin or whatever. It's a well known sci-fi cliche and I don't think there was any big secret about it.
Also Freelancer is largely remembered as a classic.
>>
>>388472721
>Literally the Mass Effect 3 of it's time
Mass Effect 3 was critically panned though while WC3 was not
>>
>>388459789
I played mercenary and it was fucking great. Pretty steep learning curve, but once you get it down it's fun.
>>
>>388473191
Hell half the space games now are compared to Freelancer and everyone seems to want a sequel.
>>
>>388473178
Gotta disagree there. That demo was plain terrible, not just rickety.
>>
>>388473191
>No one gets money for recruiting new players
Switch out literal financial investment with investment in a computer game.

The lure becomes that the game increases in scale and features, your investment in the game becomes more valuable.
>>
>>388473439
Not it wasn't. You're calling it terrible because they had some shitty retards trying to act and there was a bug with the rover trying to get on that capital ship.
>>
>>388472918
You are just retarded then
>>
>>388473462
>Switch out literal financial investment
So by literal definition it's not a pyramid scheme. Thanks for clarifying.
>>
>>388473520
I'm calling it terrible because it was terrible, in my opinion. Don't try putting words in my mouth, fag.
>>
>>388473462
You could say the same thing about getting an iPhone and then convincing your friend to get one too and investing in the Apple ecosystem. Doesn't make it a pyramid scheme.

Then they go on to some crazy unconfirmable conspiracy theory about the Swedish Mafia because of some undefined connection maybe from Hollywood maybe not. I swear this is straight out of /pol/
>>
>>388473724
I'm putting words in your mouth because you're saying none yourself. You're the equivalent of that one fag that screams
>IT'S SHIT
But doesn't explain why it's shit. Your opinion is worthless until you give reason why.
>>
>>388473837
Don't care enough about Star Citizen to properly articulate my opinion on it.
>>
>>388474145
Well at least we've confirmed that you are that one faggot.
>>
>>388473604
>So by literal definition it's not a pyramid scheme. Thanks for clarifying.
People at the top are making money
>>
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>>388457873
i bought this bad boy just for freespace 2.
force feedback
>>
>>388474243
Welcome to business 101.
>>
>>388474234
That's fine. As long as you don't make me look like some fanboy, I'll gladly be a fag.
>>
>>388468331
Didn't Starlancer have one of these?
>>
>>388474297
Damn I miss force feedback. I was awesome at turn fights in Il2 Sturmovik with my Force Feedback Pro because I could feel every aspect of the angle of attack and speed of the plane without having to look at instruments or try and judge by cockpit shake.
I still have a couple of them lying around. I should setup my old PC and try it again.
>>
>>388474330
Everything else is a scam
>>
>>388474683
All the world is a scam and in it we are merely scammers or scammed
>>
>>388474683
See
>>388474330
>>
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>Dozens of games where you pilot your shitty fighter or space truck
>literally 1 game where you pilot big ships
>still no silent hunter in space with capital ship

This industry is shit.
>>
>>388474243
No, you're not allowed to call the game a scam any more. They're showing more gameplay. Now instead you need to call it shit. Get with the times faggot.
>>
>>388474834
Rebel Galaxy. Dreadnought for multiplayer. Starsector. Can't you pilot big ships in X?
>>
>>388474834
Plenty of big capital ship games. And they tend to be boring.
>>
>>388474628
I never played it. E:D lets you build up heat in exchange for stealth but it's basically just a novelty and doesn't have much effect on gameplay.
>>
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Rate my crap screenshot
>>
>>388474954
All of these are are arcade shit where piloting a fighter or battleship makes no difference, otherwise I would included eve online as well.

So far the only game which also happens to be a 10% rts that treid to give some depth to capital combat is nexus the jupiter incident, nothing else exists.
>>
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>>388475068
Not bad. Try playing with the exposure when you have a dark shot.
>>
>>388474671
IL2 1946 (which is IL2 with Pacific Fighters and all the fucking expansions and shit over the years) is just a couple bucks on steam and still getting updates to this day

Do it anon
>>
>>388475120
>nexus the jupiter incident
Homeworld is on the same lines.
>>
>>388474834
Totally not what you're looking for but you can cloak in Everspace and pop-pop-pop niggas from a distance. It's fun.
>>
>>388475335
I actually have it but It's just not as fun without force feedback. Does Steam even work on Windows XP anymore?
>>
>>388464301

>yfw Disney made Koyi Komad and every other Q T alienfu NOT CANON BECAUSE REASONS
>>
>>388475338
Not really, homeworld like battlefleet gothic are RTS, good ones at that as well, but nexus is basically a sim with newtonian physics where you also go up to controlling 1 - 10 ships simultaneously while also being able to unload fighters/bombers and assault squads to capture other ships.
>>
>>388468331
In spite of atomic rockets' autism sperging over no stealth in space, it's 100% real

He makes some really asinine and far-reaching assumptions - like if the entire solar system is populated everywhere with spherical space telescopes that can see as well as the hubble space telescope or better, then stealth wouldn't be possible.
Well okay, why not just say "but what if the enemy had omniscient psychics who can read your mind and see everything? Yeah, your stealth isn't so stealthy now, huh?" It's just fucking retarded.

The things that make stealth possible:
1. Lots of traffic
2. Lots of "terrain"
3. Distance
4. Strength of signature
5. Processing time/resources required to constantly examine every bit of space within x distance

No matter what, there is a distance at which you cannot detect a thing, else we'd see literally everything in the universe already. Every planet around every star, etc. etc.
We can reduce this detection distance by hiding electromagnetic signals from the searcher. The principles are pretty basic.

Even assuming there is some sort of super-satellite that can see everywhere in the solar system: Just point a "flashlight/jammer" at it and blind it. Or even blow it the fuck up. The principles of stealth that are already put to use in modern warfare are 100% applicable to a space-setting, whether atomic-autist wants to believe it or not.
>>
>>388475450
Probably not

But you could just get that joystick's successor, the Sidewinder Force Feedback 2, for peanuts on Ebay which is USB and is even better than the original, if you can believe it
>>
>>388475450
>>388475687
Wait a second, force feedback does not work past WinXP? Fuck.
>>
>>388469651
I didn't get past ~15 hour mark.

I recognized pretty quickly that it had little to nothing to offer. I bought the early access thing that gave me all the addons for free too, and I haven't even bothered to reinstall to play any of them.

An always-online singleplayer game with fake-pretend "MMO multiplayer" and grinding that would make a korean blush. Yeah, that's what I want to play. Fun and gameplay? Fuck that bullshit. Give me boring grind-quests so I can feel like I'm at work while I'm away from work.
>>
>>388475828
It does

But his joystick, the Sidewinder FFB, is not a USB device, but is an older plug galled Gameport
Gameport is not supported past WinXP, or at least, none of the hardware in modern computers has a gameport port
>>
>>388475687
I might have to look into that.

>>388475828
My stick doesn't I haven't looked at the FFP2 but maybe it's an option. As far as I know the last stick to come out that had force feedback was the Logitech G940 which they stopped making years ago. I don't know why they stopped because like I said it was great for dogfights.
>>
>>388474297
>>388474671
>tfw still have my Gravis Destroyer Aftershock
Pic related, though I haven't used it in almost 15 years. Feels like a cheap creaky piece of shit.
>>
>>388474671
I bought two of these, one for spare parts, because nobody makes them anymore.

Literally the best joystick on the market. It only lacks buttons, everything else about it is outstanding.
>>
>>388476054
fug
>>
>>388475959
Right, gameport is dead as fuck. I have an old ass sidewinder myself, without FF. It had USB so I naturally assumed the FF model would have it too.
>>388476036
>I don't know why they stopped
Probably because there's no demand for this stuff. Or what little there is, doesn't make it worth it.
>>
>>388476096
edit: talking about sidewinder 2

Also if you buy a sidewinder 2, get the version with the red trigger and light, it's the last hardware revision before they stopped making them.
>>
>>388476171
The FFB1 was gameport, though some people have made adapter boards to convert it to USB

http://www.iowajohnsons.com/FFBVert/FFBVert.html

Most agree the FFB2 is better overall though so it's probably better to just get that
>>
>>388473592
no nope, it literally does not work with a controller fagtard
>>
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>>388475609
Aurora does a good job at stealth and it's always a matter of percentage. You're never totally invisible. You have a thermal signature, EM signature and detectable mass. Your active sensors are the biggest factor in EM signature and sensors can be both passive and active and they work together to give you your total sensor capability. Designing a stealth ship has all kinds of interesting factors you have to balance and I really haven't come up with a very good one or done much research at it but the size of your signature also is a factor in your regular warship design too.
>>
>>388476378
>tfw you will never plug a joystick into your soundcard again
I still have my soundblaster, probably should keep it around for retro vidya stuff.
>>
>>388476529
Would be nice, but bear in mind many old soundcards don't have drivers for modern Windows
>>
>>388476096
Me too. I picked up a spare at the thrift store for a few dollars. I just haven't used them in years.

>>388476171
I guess but with all the specialized hotas setups selling for $500+ you'd think there would be some demand at least at the high end. I guess most of those setups are going to jet jocks who are more into pushing buttons than seat of the pants flying.
>>
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>>388456891
I love Freespace, but those Terran flight suits are ugly as hell. A lot of the visual design annoys me, actually. The Orion, for example, has a good general shape, but the hull is such a chaotic, jumbled mess of colors.
>>
>>388476613
Yeah, I know. It stopped working on Win 7. I haven't used it in over a decade.
>>
>>388456891
Why are Freespace threads so rare?
>>
>>388476771
I understood it as the Terrans becoming more and more desparate as the war went on so they were just slapping shit together

Other ships like the Fenris cruisers look way better
>>
>>388476670
Maybe with the VR fad going on, stuff like FF will be resurrected. It's much more immersive that way.
>>
>>388477139
Here's hoping.
https://www.youtube.com/watch?v=KF_SWOBPLxQ
>>
>>388477139
lol vr isnt a fad its already dead
>>
>>388477416
I hope not I'm waiting for it to get down to 300 bucks. And for me to upgrade my PC which hasn't been necessary in the last 5 years because nothing other than VR has required an upgrade.
>>
>>388460295
Age of Aquarius was good. War in Heaven made me want to kill myself.

>>388466594
>muh good shivans
Not really "good", just "The side that might let us live if we whore ourselves out to them."

>hippy earth
Implied to be the result of mind control/indoctrination, for an ultimately sinister purpose.

War in Heaven *really* goes out of its way to trample on anything hopeful, positive, or heroic that Age of Aquarius might have set up.
>>
>>388462354
None that are even remotely recent. FS2 was the last good one. That's okay, though, because it's really all you need. The fact that it's so moddable means it can be used as a platform to make pretty much any space sim you want.
>>
>>388478081
Never played Blue Planet, but I'm positive 32 years of hyperspace isolation would really fuck with a space age society.
I mean, when the Alliance lost contact with Sol, all it did was make it too expensive to produce Prometheus Lasers. Imagine how badly fucked Earth itself was.
>>
>>388466348
There's Wing Commander Saga, which is a total conversion for Freespace 2. It's also completely standalone, so you can play it even if you don't have FS2.
>>
>>388467728
During development, they apparently had him voice every line in the game as placeholders before they recorded the final voices. Somewhere out there is a version of the game where everyone is Snipes.
>>
>>388474628
Starlancer had the shroud which could cloak and said cloaking had a cooldown
>>
>>388459765
This is the most fedora tipping thing I've read in months. Wanting a game to be realistic does not make you more intelligent.
>>
>>388462354
Search Blue Planet
It's basically freespace 3
>>
>>388479414
And then in Freelancer cloak technology was show to be somehow new & amazing
>>
>>388478690
There's more going on in Blue Planet than just the (relatively) mundane aspects of being cut off from galactic society.
>>
>>388480229
In Freelancer cloak technology was infinite, and rendered the ship completely invisible to anything.
>>
>>388479960
Yes it does
>>
>still no Tiandong Industries

I just wanna play Starsector, man.
>>
>>388460295
I love it, easily one of the highest production values mods for the game. Most people tend to be pretty divided about AoA and WiH, but I like them both for what they are. A clear-cut adventure through adversity, and a morally-gray, PTSD-fest.
>>
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>>388476393
For fuck sake, i am playing it on pc with an Xbox One controller and its working just fine retard
>>
>>388472721
Wing Commander 3 is fucking great m8
>>
>>388483712
>Killing off an important character literally just to introduce dating sim elements (with a porn star)
>Beautiful artistic cutscenes replaced with god awful eye blistering FMVs
>Maverick went from square-jawed man's man to wimpy Mark Hamill
>Paladin went from powerful Scotsman to Sallah
>Sprites replaced by terrible 3D models
>The big betrayal that made Maverick look like a complete asshole for believing not all Kilrathi are evil
>All Kilrathi are evil
>The big resolution to the war is just to blow up the bad guys planet

Wing Effect 3
>>
>>388484005
>implying the FMV actors didn't bring infinitely more character to the wingmen
>implying Sallah wasn't based as Paladin
>implying the 3d models weren't bretty good at the time
>completely missing the pottery of humans proving to be as ruthless as the Kilrathi by tembloring the shit out of their home planet
>>
>>388483329
WiH isn't morally gray. It's a moral void. *Everyone* is a bastard.
>>
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>>388466170
its 2d, but starsector is the closest i have so far to my dream game
>>
>>388484238
>completely missing the pottery of humans proving to be as ruthless as the Kilrathi by tembloring the shit out of their home planet
That's not really fair. Destroying Kilrah was an act of desperation because Confed knew they were going to lose the war. They only went to such lengths because they had no other choice.
>>
>>388484347
I just didn't like the whole combat and game system.
If you make one mistake and eat a shot to your hull that might kill you in 1 shot. Your AI teammates can be retarded too and just get themselves killed if they don't have omni shield and they get hit from more than one side.

Also how the enemy just keeps running, and then you waste your deployment cost, etc.
>>
>>388484304
Kassim and Brie certainly aren't. And most other characters are just doing what they think is right, which, at least in my opinion doesn't make them a bastard. No one inflicts any more harm on anyone else than they think is necessary, save perhaps Laporte. There aren't any heroes, but there aren't really any villians either, save for vaguely characterized meta-physical threats like the Shivans or Vishnans, hence the moral grayness.

Just because things are depressing doesn't mean there are no morals.
>>
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>>388484798
one of the great things i love about it is how many config options are exposed in easily editable text files.
You can for example make the enemy fight for the death withoutretreats by lowering the "reamining supplies till retreat is called" to 0. But yeah, the AI is borderline retarded and basicaly ignores your orders.
>>
>>388482454
Mesotronik always takes forever to update his mods. Also daily reminder that DME and its author a shit.
>>
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Any love for Starlancer? Used to love this game, don't know how many times I completed it.
>>
>>388486110
I liked being able to personally insult enemy fighters.
>>
>>388484005
>The big resolution to the war is just to blow up the bad guys planet
The whole series is a WW2 analogy. It's analogous to nuking Japan to get them to fuck off.
>>
>>388484932
>Kassim and Brie certainly aren't.
And what happens to them? Removed from the plot. Admiral Lopez is also portrayed as a good person. What happens to her? You, the player, torment her relentlessly.

>There aren't any heroes, but there aren't really any villians either
Yeah, because everyone is such a prick that the word "villain" loses meaning. I end up hating both sides, so I have no one to root for, so I lose interest in the plot. The Vishnans get turned into villains. The faintest hints of spirituality get snuffed out, and you can practically feel the venom in the writer's voice as you read repeated rants about how everything is materialistic and deterministic and mysticism is for stupid idiots.

And don't get me started on the Fedayeen, and how the writer seems to want me to agree with them.
>>
>>388486697
I lost interest after their ship got stuck close to the sun.

Does Simms die?

She is the only good actor in the voice acted version
>>
>>388486875
>Does Simms die?
It's uncertain. We're told at the end of Part 3 that she's still alive, and that the knowledge that she's alive is something that they sort of held in reserve to ensure Laporte's loyalty. But I think it's entirely possible that they're lying to her.
>>
>>388486697
>And what happens to them? Removed from the plot. Admiral Lopez is also portrayed as a good person. What happens to her? You, the player, torment her relentlessly.
Thank you for admitting not everyone is a bastard.

>you can practically feel the venom in the writer's voice as you read repeated rants about how everything is materialistic and deterministic and mysticism is for stupid idiots.
Pretty sure this is just you conflating Laporate/2nd fleet with 'the writer'. Pretty weird that you'd say this considering the huge amount of mystical shit that happens in the serties as well. Unless you don't consider the dream sequences or anything involving Shivans or Vishnans mystical for some reason.

I can't make you like the characters, but you really shouldn't lose all empathy just because everyone isn't a perfect paragon of goodness, they have flaws, and things about them that make them less likeable like anyone else. Most of the crew is certainly not what you would call a villain or a bastard or a prick, based on their actions.

>>388486875
No. But you don't see any of her in Act 3.
>>
>>388475027
It sort of does in pvp but then the pvp in korean grindfest is laughable and were back to silent running is a novelty.
>>
I wish to get out of my cockpit and walk around my ship. I also do not wish to play Star Citizen.
>>
>>388487712
>Pretty sure this is just you conflating Laporate/2nd fleet with 'the writer'.
No, because it's not Laporte that makes those rants most of the time. It's characters like Ken or Al Da'wa, who are portrayed as knowing more than we do. It can often seem like those characters are being used as vehicles to convey the writer's own opinions.

Maybe it's because I remember the near-death experience and its accompanying briefing text in Age of Aquarius, and how there was a lot of backlash against it. A lot of the writing in War in Heaven feels like it's there specifically to placate the people who criticized AoA for going where it did. To me, it came across as protesting too much.

>Pretty weird that you'd say this considering the huge amount of mystical shit that happens in the serties as well. Unless you don't consider the dream sequences or anything involving Shivans or Vishnans mystical for some reason.
Things that *seem* mystical happen in the series, and then War in Heaven goes out of its way, repeatedly, to say that those things aren't actually mystical and they're really just brain manipulation or something.

>I can't make you like the characters, but you really shouldn't lose all empathy just because everyone isn't a perfect paragon of goodness, they have flaws, and things about them that make them less likeable like anyone else. Most of the crew is certainly not what you would call a villain or a bastard or a prick, based on their actions.
What really irritates me is that Laporte is one of the worst, and since she's the player character, I'm basically forced to facilitate her goals. Even if there are good people around, the game is making me work against them.
>>
>>388469838
>>388470095
>>388470164
Overload is already out on Steam
Pretty cool shit
>>
>>388488841
X Reirth
>>
>>388488868
>Things that *seem* mystical happen in the series, and then War in Heaven goes out of its way, repeatedly, to say that those things aren't actually mystical and they're really just brain manipulation or something.
This is just semantics to me. Saying that the Force is midichlorians doesn't make it not mystical, as far as I'm concerned.

>What really irritates me is that Laporte is one of the worst, and since she's the player character, I'm basically forced to facilitate her goals. Even if there are good people around, the game is making me work against them.
This is a reasonable objection, but just one that doesn't bother me too much. I don't mind playing a more "villainous" character (as long as it's handled well not just like full edgelord like Hatred or something). To me, I'm just playing through Laporate's story, like a book, rather than 'facilitating' her actions.
>>
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>>388488841
>>388489209
>>
>>388489965
>This is just semantics to me. Saying that the Force is midichlorians doesn't make it not mystical, as far as I'm concerned.
I think it's far more than semantics. For example, let's say there's a scene where someone talks to the ghost of their dead friend, and it's all very emotional and stuff. Then later we find out that it was actually just a hallucination that was deliberately planted in their mind by some advanced alien race or something. We've taken something that confirms the existence of ghosts, the afterlife, and so forth, and then we've debunked it. It's not just about the specific events that happen, it's also about the wider implications.

Also, are you really defending midichlorians? One of the most hated things about the prequels, which most people believe does, in fact, take the mysticism out of the Force by reducing it to a bunch of parasites?

>This is a reasonable objection, but just one that doesn't bother me too much. I don't mind playing a more "villainous" character (as long as it's handled well not just like full edgelord like Hatred or something). To me, I'm just playing through Laporate's story, like a book, rather than 'facilitating' her actions.
That would be a better argument if they didn't decide to add moral choices to part 3. Now they're giving me control over her decisions, and I'm less of a passive observer than I was before. And yet even when I made the most morally good choices possible, she remained a vicious, bloodthirsty cunt to the end, perhaps with a line or two of dialogue that gives her a wrong reason for doing the right thing. Like when you have a choice to spare someone's life, and they thank you, and then Laporte responds by basically saying "Fuck you, I'm not doing this out of mercy or compassion or any sense of decency, but to prove I own your fucking life and I have the power."
>>
>>388491015
How did you get that I was defending midichlorians out of that? Midichlorians don't "undo" the power of the Force. The Force is still really real and is still very powerful. Dressing it up with some sci-fi terms doesn't suddenly reveal the Force to be some great big sham (and more to that point is completely unecessary). A ghost of a friend being a hallucination cheapens any interaction you had with that "friend" because it wasn't ACTUALLY them. You've undone anything that was gained from the hallucinatory conversation, because you were basically just talking to yourself.

Saying the dream sequences were "just" brain manipulation doesn't really do anything. Whether it was through Shivan brand Brain Manip 5000, or Shivan mystic space magic is irrelevant. We knew they were fucking with her brain in some way. Whether through Shivan magic or Shivan technology they still blew up a fucking star. There wasn't any smoke and mirrors. Whether you want to call it Shivan mysticism or Shivan super technology is an utterly pointless distinction that changes nothing about how they interact with the world and the story. It's all handled in a VERY mystical way (it's powerful, almost completely unknown to us, and wielded by beings we don't really understand).

Your second point is true, but I mostly still stand by my point. As long as the story remains mostly linear I merely interpret it as the Laporte Rollercoaster. Stories about how people turn into huge assholes are hardly uncommon.
>>
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>>388492164
>>388491015
haha yeah I like space ship games too you guys like Freelancer?
>>
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>>388492542
>Single red wing
Is that you, Larry?
>>
>>388492542
I love Freelancer.
>>
>>388476895
Because it's the kind of game you want to play the moment you think about it, rather than just discuss it.
>>
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>>388486110
Absolutely loved this! It probably helps that I have the Dreamcast version and this is, to date, the only space combat sim that manages to control decently on consoles somehow. I've never played a game since where barrel-rolling through an exploding starbase was feasible, nevermind so much fun.
>>
>>388469279
Fellow exile?
does the word manpatrician mean anything to you
>>
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Which is the best X game and please don't say stillbirth
I just got done with starpoint gemini warlords and itching for something more in depth with AI controlled buddies
>>
>>388493139
i miss remedials seremons
>>
>>388493441
I miss existing.
But then, i'd already left a year before it happened.
>>
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>>388486110
I adored Starlancer. So much I was super fucking pissed when Freelancer came out and it turned out we all lost; we never liberated Mars and retook Earth from the coalition. I didn't play Freelancer for years because of that.

The Reaper Heavy Fighter is still one of my favourite space ships.
>>
>>388493678
Don't feel too bad, Earth blew the fuck up anyway.
>>
>>388493678

Yeah I was super annoyed at Freelancer for that opinion too. I wanted a continuation of the story, we fought so fucking hard for Jupiter and Mars.
>>
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Where my Starsector niggas at?
You guys read the lore dump on the site the other day?
>>
>>388493678
>>388494067
It's mostly annoying because, aside from the opening moments, the Coalition just doesn't show any signs of gaining ground, not to mention they lose a number of their chief military strategists and their flagship squadron, coupled with having their warp technology leaked to the Alliance and a plethora of other tactical blunders. It's just hard to imagine the Coalition coming back from that and wiping the Alliance out to the point of extinction.

Unless, of course, as a soldier the Alliance is only feeding you positive news through their propaganda network to boost troop morale while the Coalition was annihilating the Alliance in sectors you never heard of. What a tragic wake-up call that must be.
>>
>>388494510
It's implied that the Coalition-Alliance war lasts several CENTURIES after Starlancer ends.
>>
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>>388494392
literally too long, didn't read. care to give a quick summary?

also listen tot his while watching the webm
https://www.youtube.com/watch?v=1Cy9HeM8QQc
>>
>>388494392
bought it when he released the latest patch, 0.8 or something
got so much money I guess I 'won' but I found out its not quite the mount and blade of capturing space that I want just yet
carriers are fun
>>
>>388494590
>good space things happen
>bad space things happen
>bad space things happen
>bad space things happen
>bad space things happen
>something something church of Ludd
>something something two AI wars
>something something Tri-Tachyon fucks up everything
>>
>>388494694
m o d s
>>
>playing through system shock 1
>jettisoned beta grove and going up to engineering
>get shot by assassin cyborg and mark 1 security bot as I get out of the elevator
>can't die since I haven't switched the cyborg chamber yet
>go back down to level 6
>drop frag at my feet then use the teleporter to get back to the elevator from the revive chamber
Fighting a genocidal AI changes you /v/
>>
>>388495240
Have you seen the shape of your new body?

You're sure not human anymore
>>
>>388497665
b-but SHODAN keeps calling me human
>>
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>>388497881
Take a closer look, friendo. You're a weird jello man.
>>
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It needs to be more awareness of Fractured Space.
This game is so fucking good
>>
You monkeys excited for a hopefully unfucked X series game?

https://www.youtube.com/watch?v=FuIeKMYaIAk
>>
>>388497964
But the cyborgs those machines make look humanoid, rather than jello-man shaped
>>
>>388459789
Legacy is great. Has better progression and more interesting thing to do than E:D.
>>
>>388498163
It's your cyber implants fucking with your perception

Or your jello brain trying to protect you from the horrible jello truth
>>
>>388498161
There has never been an unfucked X game
>>
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>>388474671
What's a good, solid, reliable joystick that takes a lot of wear and tear?

I go through far too many Logitech 3D Pros playing Descent.
>>
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>>388498320
>tfw you're actually a inviso-mutant that's learned how to hold guns
>>
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>>388498362
I mean, one not as fucked as Rebirth.

>>388498407
Thrustmaster T.Flight or T.1600M unless you want to spend a couple hundred dollars.
>>
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Who else playing Battlefleet Gothic here?
>>
was there any news about new StarControl game?
>>
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Post favorite Freelancer ships
The fucking cargo space on the Dromedary freighter was infinite
>>
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>>388498021
>look it up
>it's apparently an assfaggots
Well that's worrying. I'll check it out regardless since I'm dying for something new to play.
>>
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>>388463113
>Wing Commander Saga
Mah nigga.
The only new Wing Commander game we are ever going to get.
That moment you realize you can fly the hangers of Kilrathi vessels to bypass their shields.
Also
Fuck Skippers
>>
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>>388499975
>>
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>>388499975
This ugly motherfucker.
>>
>>388493232
TC or AP.
AP has slightly better UI windows but a tedious war thing between two factions which sounds cool but is actually kinda shit.

That's about the only difference.
>>
>>388500020
>That moment you realize you can fly the hangers of Kilrathi vessels to bypass their shields.
It even works in Wing Commander Saga.
>>
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QUICK CLAIM YOUR SHIPFU BEFORE SOMEONE ELSE DOES!
>>
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>>388499975
I like the Anubis because it reminds me of the tetrajets from old-school Transformers.

I don't much care for Freelancer itself, though. Once the story is finished, there isn't much reason to keep playing.
>>
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>>388498161
Man, the aesthetic really doesn't carry much of the X series at all.

God damn that map screen and station module system though.
>>
>>388500494
The lack of content is Freelancer's greatest weakness really. There were originally tons of sidequests (a lot of the news stories were those), but they were removed to meet the deadline.
It's still a damn good space adventure game to play with friends. Just pop in a mod and team up to go find something crazy.
>>
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>>388500493
Claimed.
>>
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>>388500493
I never played much EVE but god fucking damn to I love the Thrasher. Something about those angles on the front transitioning into the more schizophrenic, open-tech look of the back is just amazing.
>>
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>>388500347
Yeah, that's what I meant.

>>388494590
>Jews In space
But that is reserved for EVE.
>>
>>388460027
>Titanfall 2
>patrician
Imagine being this bad at trolling.
>>
>always love space games
>hear so much about Freelancer, never actually get around to playing it
>finally bother to play it this year
>combat is one of the most ridiculously dull, tedious and boring affairs in any space game I've played
>this wouldn't even be a problem, but the game forces combat on you fucking constantly, you can barely go a couple of minutes without getting interdicted

Why do you fucks love this game so much? I'm fine with combat in shit like X just fine, because at least it's not constant and is over quicker once they're in your line of fire for smaller ships.
>>
any cozy spaces games? like ones i can point my ship somewhere and have it go on autopilot while i get out of the seat and walk around inside.
>>
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>>388500493
>>
>>388475687
how the fuck do i get this thing working on KSP?
>>
>>388500806
>any cozy spaces games?
Depends on if you find the atmosphere of space comfy, really. There's arguably plenty.
>like ones i can point my ship somewhere and have it go on autopilot
Sure
>while i get out of the seat and walk around inside
No. There's only a couple of games to attempt this and they've either been literal dogshit (X Rebirth) or Star Citizen.
>>
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>>388469838
>hinted about making a Freespace spiritual successor.

you got a link there good buddy, asking for a friend
>>
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>>388500493
I don't care about the delays and memes and jewery, I just love this space van and want to drive it around the galaxy hauling modest loads of cargo.
>>
>>388500790
>is fine with X combat
I think you're just stupid as fuck.
>>
>>388500838
escape velocity nova was fun. Never paid for it after the free trial expired. Did it ever start being free?
>>
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>>388500493
Rhino is best ship.
>>
>>388500895

That functionality isn't even in Star Citizens current build though. Should be in the next build though.

If you're not careful you can turn your ship into a fucking super spinning out of control ball of death by just bumping into it since it powers off completely.
>>
>>388500895
i figured SC would get mentioned after i posted, yeah. is Rebirth that bad? Never played an X game.
>>
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>>388500954
It's shit but it's also over quickly.

Even if that weren't the case it'd still be better than Freelancer's, if you're using a joystick. At least it contains more than literally holding both mouse buttons on the lead indicator for like a fucking minute.
>>
>>388500945

Read their FAQ.
>>
>>388501009
Hence attempted.
>>388501013
I haven't touched it since launch. I've heard it got better but most people I know who liked the series still hate it. That said it's a more normal, casual (very relative term here) game in a series that was autistic as fuck, so that might not be the best meter.
>>
>>388501050
>At least it contains more than literally holding both mouse buttons on the lead indicator for like a fucking minute.

Anon, it's an X game, that is literally all you do, that or fly between 2 M2s and watch as they hit each other because the AI is so shit.
I bet you never even knew about engine killing, targeting individual parts with missiles, or torpedo ramming like a casual. I mean, especially if combat was taking you a while, it sounds more like you're straight up bad. Which is more than likely the case if you like X's combat.
>>
>>388501157
>Anon, it's an X game, that is literally all you do
Joysticks nigga, use them.

>engine killing
This solves none of the problems with Freelancer's combat.
>Missiles
No shit, missiles make combat faster and cost shitloads of money, making the endless grind that is Freelancer that much worse.
>Or torpedo ramming
Vaguely valid but my problem is more the little dogfighting shits that pull you out of warp every five minutes, where that's not that viable.

>if you like X's combat.
I didn't say that. I said it's more tolerable. Freelancer's is somehow WORSE than the epitome of mediocrity that is X's combat. Confusing either for a game with actually good space combat would be absolutely fucking retarded.
>>
>>388501050
>At least it contains more than literally holding both mouse buttons on the lead indicator for like a fucking minute.

I don't think I ever did anything but do that in an X3TC, it was so incredibly tedious. The whole thing felt like a slower version of Freelancer actually.
>>
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>>388500493
Cobra Mk III. Named mine "Blood Eagle"
Alternatively, the OTAS Venti for her gatling laser mounts
You saw nothing, Grammar Gestapo
>>
>>388501340
>joystick fag
What a surprise. Also engine killing (which is not about destroying engine parts) is the core of Freelancer's combat, it's about suspending friction like a big boy.
https://www.youtube.com/watch?v=KqYS0U7ZvBM

Also if you were struggle to buy missiles it sounds more like you just straight up suck at the game.
>>
>>388501340
>shitloads of money for missiles
Jesus christ how bad are you at Freelancer to the point where missiles put a dent in any of your funds?
>>
>>388501469
I know what engine killing is you dumb shit. Unlike somebody that genuinely apparently thinks using a joystick is actually in any way not a direct upgrade for space games, I have actually played more than just freelancer.

I wasn't struggling to buy them, my point was that missiles shouldn't be a necessary part to make any form of combat not boringly tedious.
>>
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>Wings of Saint Nazaire
>Last update
It hurts.
>>
>>388501691
>calling anything tedious when he actually preferred the x games
You've already lost that fight, but either way if you're taking that long to kill ships, it's still clear you're just straight up bad.
Also joysticks are always a straight up downgrade. And their users are always whinny little shits. Are you that desperate to pretend you're a real fighter pilot?
>>
>>388501706
>just looking this up now
Shit anon
I'm so sorry
>>
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>>388500998
As far as I can see, no. I think their website is pretty much dead too, so I don't even know if you can buy it anymore.
>>
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I can't wait for 0.9.8.1
>>
>>388472335
Who the fuck would pay $2000 actual dollars for an in game space ship??
>>
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>>388500493
>>
>>388501769
Combat in the X series is objectively quicker outside of capital class engagements where it's not really a matter of directly piloting shit yourself, and is more akin to a strategy game.

>if you're taking that long to kill ships, it's still clear you're just straight up bad.
It's not a matter of being bad though. Sustained fire on the lightest fighters would take like 10-20 seconds of hits to take them down. The TTK with on-point fire is just objectively very high compared to most other space games. Maybe this becomes less true in the late game but why would I play something so ridiculously tedious to get to that point where it's merely "okay".

>Joysticks are bad because their users are whiny
Right, fox and the grapes, never played a real space combat game, nevermind. Got it anon, sorry for wasting your time assuming you knew what you were talking about.
>>
>>388501901
people waste disposable income on all kinds of dumb shit

or they could be donating because they want the game to exist, and the ship is just a thank-you
>>
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>>388501901
>Who the fuck would pay $2000 actual dollars for an in game space ship??
How much do you think Titans and Keepstars cost in EVE?
>>
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>>388501901
Dads and rich people.
>>
>>388501997
>objective quicker
Yeah, cause you've got a speed shit up button

>Sustained fire on the lightest fighters would take like 10-20 seconds of hits to take them down.
Again, if it's taking you that long, you suck. Learn to invest in better weapons, instead of just taking shield-killing guns and then whining because you can't eat through a ship's hull. Even in early game you can take down a stronger fighter in about ten seconds if you don't suck like you do.

>baaaw you're just jealous you don't have a joystick
Newfag please, I was playing Starlancer with a joystick when the servers were still up. And it's always been the case that dumbasses like you whine about other games because their 2000$ piece of crap either can't aim right or isn't supported by because nobody wants to bother with their stupidity.
>>
>>388499989
It's about attacking the main base of the enemy team by pushing and capturing the warp jump gates to enter its orbit. it's a 15 seconds penalty on death, and in the middle there's a capturing point that gives massive damage bonus to the team that captures it from time to time.

What makes it so good is that the ships really work differently from each other and they're all capital sized. Lots of action pew pews from all fronts, no minions or grind, but kills do level up your team to have an edge and make kill/death ratio matter.

Also 3D navigation
>>
>>388493232
>Starpoint gemini warlords
Man this game is weird. Some of the design choices are fucking weird. I hate the mobile tier clicky missions and the fact that stations only appear when you accept a quest to defend them.
>>
>>388502137
That bridge makes me angry
It's like a freighter bridge not a combat vessel one

It's asking for a rebel to kamikaze smash into it
>>
>>388502182
Freelancer was fun because at higher levels enemy ships would just be straight up terrified of you and run away.
>>
>>388501706
this game looks awesome

what happened to it?
>>
>>388456891
w
what the fuck is that pic from ? looks like reboot lol
>>
>>388502054
>>388501901
https://zkillboard.com/kill/63507899/
LOL
>>
>>388502137
As someone whose dad has sent teddy bears to the SC crew, I can testify.
A shipping error actually made his bears show up to their studio while they were doing a livestream. It was pretty neat, actually
>>
>>388502182
>Yeah, cause you've got a speed shit up button
Which doesn't work in combat. Or while actively piloting at all. Come on anon, you can do better than this.

>B-b-b-b-b-but once you've spent hours grinding out equipment through playing this generic boring combat, the generic boring combat starts taking slightly less time.
That's not a matter of me being bad, anon. I'm aware that buying more guns, and buying a mix of anti-hull and anti-shield guns are necessary. Again, unlike you, I've actually played other space games. Even then, ten seconds of TTK, as in actual shot-on-target time, is fucking brutally tedious for multi-enemy engagements.

>Joysticks
Yeah, how dare those people like playing games with a more engaging control method which requires more skill and stops games being hold-mouse-on-lead sims? Fuck those people and their """"""2000$"""""" sticks. They're just whiney, they should play boring garbage like Freelancer and like it.
>>
>>388462354

Modded freespace 2

>>388462708
No, it fucking isn't. I played this and it's really cool and all but it's like a 4-6 hour combat simulator with nothing in the realm of freespace for the "open world" meme or at least choosing different missions and shit.

I like Everspace but that has more descent-like controls and is a mediocre grindy rogue-lite.

The last good space game I played was probably starlancer or tachyon the fringe.
>>
>>388502517
>more engaging control method
>joystick fags actually believe this
>>
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>>388502353
It doesn't really bother me that much as the hull below it is mostly empty anyway. They do away with that 'intensify forward firepower' by just saying the cockpit glass is made of some super glass-like metal.

>>388502465
That's really cute.
>>
>>388502560
Nice argument, faggotron.
>>
>>388502517
SETA does work in combat though, it's just sometimes not viable. Actually it's usually viable because you can leave it on and fighters will overshoot and smack into nearby structures. They do that anyway though.
>>
>>388502604
>can't refute it so i'll just call him a faggot
Typical joystick fag, there's a reason your overpriced control schemes have fallen by the wayside.
>>
>>388502607
Unless you're in autopilot any hits will take you out of SETA iirc. Yes, you can set target attack and SETA through combat but I don't think that really counts as actually playing the combat. The fact that you can essentially avoid it like that is probably only furthering my point though.
>>388502652
Oh shit I can't refute "joystick fags actually believe this", you're right. Clearly I must be wrong.
>>
>>388501706
>>388501782
I'm checking this game now and looks really awesome

What happened to it?
>>
>>388499989
>>388502206
>>388498021


You guys are fucking idiots.

Anything fractured space can do, STAR CONFLICT can do better, except suck, fractured space is much better at that.

>pve missions
>pvp where you actually move faster than molasses and get to fucking aim
>actual different gameplay between light ships medium ships and heavy ships

Fractured space is fucking world of warships in space.
Star Conflict is like multiplayer freespace.

It's also russian and grindy but I DARE YOU to find me a game that feels half as satisfying to fucking charge up 4 railguns and blow someone out of the fucking stars in.

It actually somehow still has players, too.

And it also, eventually once you unlock it, has an undock-from-space-station option so you're not just playing in random bullshit lobbies like an ASSFAGGOTS or guild wars "queue up in town" bullshit thing, you can actually go fucking out and kill aliens and collect stuff and travel between space stations and stuff, and that plays into the endgame.

it's actually really good for what it is, I got 200 hours out of it before I got bored.

Imagine warframe if it was better made, and with ships instead of "SPESSH NINJAZ"
>>
So how's X: Stillbirth? I couldn't play it on release because of potato pc but knowing X series I didn't miss much. What's the current state of the game?
>>
>>388500152


>the only difference

You forget the stock markets which are introduced in AP and pretty much break the economy when you start out as trader and spend some time jewing out the market.
>>
>>388502729
>avoid it
Yeah, by effectively fast forwarding through it. If your combat has a fast forward button there's a bit of problem with it. I'm not sure I've meant anyone who thought X's combat was in any way redeeming. I mean one of the more popular mods was all about aiming to make combat suck less.
>>
>>388502740
Ew this sperg post
>>
>>388502803
That too, AP really was kinda a downgrade.
>>
>>388502772
Better, still not great. The X series is just never that great if you step back, and it's got some comfy aspects but is shit on sandbox and management, which is the series' only real strong point.
>>
Who the fuck played x3 for the combat and not to be a space jew ?
>>
>>388502816
Yes. My whole point was that they're both shit but at least X's is less frequent and quicker.

Though I think saying that "the combat has a fast forward button" is a bit disingenuous. It's more that the game has a fast forward button that it tries to lock you out of in combat and fails horribly.
>>
Stop insulting x3 or else
>>
>>388502942
>quicker
Pff, maybe against a single M5, but half the time it's spent lazily circling each other. No thrusters, strafe is generally useless. You didn't use SETA to speed the fights up in the sense that your ship kill them faster, but just by making so the AI suddenly became much more retarded.
>>
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Post spaghetti
>>
>>388503118
TUUUUUUUUUUUBES
>>
>>388503080
Depends how much of your shots you're landing. TTK on ships of your class is pretty fast through all of the fighter classes, pretty average for M6's, and with anything capital class you're kind of comparing something completely different there.

Trying to punch above your weight is obviously slower but that makes sense.
>>
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>>388503167
>>
>>388503118
>tfw building your own self sufficient munitions factory stations to feed your massive fleet of ships for your war against the xenon

This game was the shit and I pity the fool who thinks otherwise. No other game will let me fly into the middle of a argon-terran space battle of literally hundreds of capitol ships carriers fighters and cruisers and fuck shit up with my own huge fleet.
>>
>>388503338
Whenever people talk about games where you start as a nobody and become somebody through your in-game actions, I think of X. Unless you exploit, the feeling of going from someone with 10,000 credits and an M4 through all the stages to becoming the owner of a universe-spanning corporation with dozens of capital ships and literally thousands of smaller ships is incredible.
>>
>>388472335

I always said it's a scam, a very elaborate and well done scam.
I call it a white collar scam, aka a scam that appears to be not a scam.

Once you realize the very basic things they have done wrong, like the fucking physics aspect of the ships and the universe itself, everything is weightless and has no "bounce" to it.
9 million ton ships accelerate instantly like it's a scooter.
even this basic thing is done wrong, and yet they proceed into creating pretty ship models and texture packs (that they later rework again anyway), I mean why ? the core things are not there.

I remember 2 years ago or so people claimed the space in star citizen is fake, aka the area of outer space which should have basic laws such as "no oxygen" and no gravity are basically glorified door triggers, if you can pass any door into "space" without actually using the door via cheats or glitch, you are now in fake space.
so when I see they are using cheap design like this on everything, and all they focus on is wow factor from visuals, you realize the future of this game if you are smart.

Derek might be a wise ass but he was always correct. Can't be done, and the way they are doing it is all wrong, they basically create glorified tech-demo presentations, and not a game.
>>
>>388504473
>everything is weightless and has no "bounce" to it
>9 million ton ships accelerate instantly like it's a scooter
wow it's as if the game is actually set in space
> if you can pass any door into "space" without actually using the door via cheats or glitch, you are now in fake space
that's literally every game ever
is this what I'd call a white collar bait?
>>
>>388504473
>Can't be done
This shit is retarded.
Even assuming that star citizen is a scam, trying to claim that setting a space sim comprised entirely of elements we've seen elsewhere and making it a modern game is impossible is fucking retarded.
>>
>>388504473

I mean to even entertain the idea that this should be a persistent universe with thousands of players, and each ship has such a complex damage module that it can be destroyed with the actual players inside surviving as they float around in the ruins of the ship.
Fucking bullshit, they can barely lift a vehicle from the surface of a planet into the hanger of a ship without running into 12 types of bugs and errors with collision etc.. and i should expect the persistent universe to go live within 2 years ?
how fucking stupid people can be, boggles the mind.

Scam citizen is destined to be in development hell forever because that is it's purpose, I laugh at all the idiots that actually bought ships in the game.

And to imagine some poor soul is going to have to calculate the amount of effort and time that it will require to buy certain ships in-game, and to decide if it's fast or slow enough, to legitimize all those retards that bought virtual ships for a game that is not out yet for 500$ and more. That idea alone is laughable.
>>
>>388504672
>>388504858

you can't even see the issues.
watch at that absurd landing sequence from the 2017 presentation, the way that huge ship slams into the surface of the planet as it "lands" , after 5 years of development they can't make ship landing look authentic ? yeah ? isn't that like the very basic core aspect of a game ? they still haven't done right ?

in zero G things can still have weight, things accelerate differently. it should have MASS.

also all those lies about how aerodynamics become a thing when you enter the atmosphere of a planet, obvious lies, nothing changes basically, ships still are weightless air scooters not only in space, but everywhere.

space being a door trigger is a major issue and a problem too, literally done in every game ever indeed, I assume with 100 billion dollar budget they now have they could make it slightly more complex, and yet it's bugged af even now. another core aspect of the game, bugged to oblivion and is not working. cool.

at least you have your pretty ship commercials to wank on as everything else is broken beyond belief and built on lies.

imagine how this shit would look like without the awesome scenes of planets from space (which another company in Germany is working on), without that tech this game would have nothing to show for. FPS aspects look autistic too.

stop defending this.
>>
>>388505238
I wasn't even defending it you literal fucking retard.

Read.
>>
>>388505238

Even assuming persistent universe with all it's promises would release anywhere before 2019, in the state of the game this seems like a good guess. Even then you need to realize all the endless zero day patches they will have to deploy to make it work, an endless cease-pool of possible bugs, a glitch paradise. This will never work right, not in 2025 not ever.
but rest assured they will keep working on it to keep up this facade.

all those fucking animations, what happens if I shot somebody right in the middle of his animation phase ? i mean everything we do is animated, what happens when i shot somebody who is in the middle of that animation ? he is unable to do anything and it would look stupid.

another question nobody gives a fuck about now. because presentation is more important than game-play for scam citizen.

basically camp and wait for people to do ANY activity and attack in animation phase for instant win. wow. persistent universe galore.

so many issues, endless issues, nah let's focus on re-texturing ship interiors. right ? totally not a scam.
>>
>>388505828

i'm just venting, i wasn't even attacking you lol.
>>
>>388503118
>>388503167
>>388503258
>build complex
>the tubes alone cause my framerate to go into the single digits in-sector
Playing X3TC on my toaster computer back in 2009-2010 was an experience.
>>
File: it look.jpg (33KB, 500x375px) Image search: [Google]
it look.jpg
33KB, 500x375px
>>388502740
>>
>>388506223
Back when I first started playing X3TC my toaster took over a full minute to load each sector, while X3:R played flawlessly. It really isn't a very well-optimised game.
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