Playing Duels, how am I supposed to get good at this game?
I've tried building my own decks from scratch but they turn out rubbish, and anyone I'm faced against always has some overly complicated advanced deck that I can't beat not to mention can't build because I haven't unlocked enough cards.
How do you do it?
bump
halp
>>388453483
Shell out money, buy packs, copy some decklist, win.
Every tcg ever.
They pulled support for that no more new sets.
>>388456339
Yes, but I only have unlocked 25% of origins so I'm not fussed in that sense.
>>388456232
There has to be another way.
xmage.de
>>388453483
>>/tg/
>>388457176
Nope, pros have already done all testing for you. Read articles if you want the theory behind why each decklist is worth each time a meta rises. They have been tested for consistency and match-up advantages/disadvantages. No amount of going rouge or heart of cards will make your kitchen brew a meta stomper
>>388453483
play deck building games instead like star realms or hero realms
>>388453483
the main barrier to getting good is that you have a dogshit card pool to work with if you're new
>>388459886
This is why I liked the older games. Decent balance and playability. No real meta as decks were set. Good range of fun archetypes that teach people the game with extensive sideboarding that lets you mess around and go for alternate win cons with each deck. Was neat. It's good that there's finally planeswalkers and full deckbuilding and such but getting off the ground is so agonizing. You can barely grind bot matches with how shitty your starting cards are. Origins isn't quite a real core set so it doesn't have the actual staples you need to make decent starter deck and all the other sets are so gimmicky that its hard to just splash a few cards from them. They require too much synergy to just buy a single booster from them and roll with it. So you gotta go all in gettings Origins packs for ages. It's hell