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Where does Mania sit amongst the Classic Sonic games?

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Thread replies: 355
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Where does Mania sit amongst the Classic Sonic games?
>>
>>388399314
Chillin right next to 3&K (Complete)
>>
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Rank 'em.
>>
>>388399868
1/3/mania
>>
>>388399314
>Sonic3
>Sonic&Knuckles
>Sonic3&Knuckles
>Sonic3complete
>All separated

da fuq is wrong with u
>>
>>388399868
3 cause it actually looks like an egg
>>
>>388399868
anyone ever drawn this thing as a mech with arms and legs

that'd be cool
>>
>>388401720
It has legs in the Sonic 2 beta.
I think what you want is the first boss in Sonic CD.
>>
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>>388399868
Two is the best for spawning this
>>
>>388401819
I mean the Sonic 1 beta.
>>
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>>388401819
oh shit that's fucking rad

I was thinking of something more stout like an E.G.G. or something
>>
CD>&Knuckles>Mania>2>3>1
>>
>>388399314
Does S3&K really need four fucking spaces? It's all one game.
>>
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>>388399314
You forgot sonic 4 you fucking idiot
>>
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>>388402054
Fine, happy?
>>
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>>388399868
the third eggmobile keeps making me think that eggman has some stupid looking disappointed face
>>
>>388402323
>Putting a romhack over an official SEGA game
>>
>>388399314
CD > 2 > Mania = 1 > S3&K
>>
>>388402323
Just have S3&K instead of S3 Complete, Jesus.
>>
>>388402437
>>388402495
There's why, like clockwork.
>>
>>388402553
>I w-was only pretending to be r-retarded!! ha ha ha Jones on you r-right?
>>
>>388402553
So you were just pretending to be retarded?
>>
>>388402621
>>388402640
Are you braindead? Can't follow such a short thread?
see
>>388402054
then see
>>388402323
then see
>>388402437
>>388402495
>>
>>388402438
The man with no taste.
>>
>>388399868
Some of those look really out of place.
>>
It's the best one.
>>
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One thing that surprises me about Sonic Mania is that Iizuka actually didn't force Taxman to shoehorn Wisps into Mania somehow.

Because you know he would if he could.
>>
>>388399868
S3 > S4 > S1 > SA3 > SM > S3D> S2 > SB > Modern > SA1-2
>>
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>>388402323
>>
>>388403183
>Sonic 3 &Knuckles
Sonic 3 and Sonic &Knuckles are 2 games, they just combine together.
>>
>>388403085
>Iizuka

Explain
>>
>>388403334
Began being a Head Supervisor starting with Sonic Colors and since then they've been shoehorned into the games since colors since then. Generations, Lost World, and Forces now will have them.
>>
>>388399868
Captain Vidya unironically looks the best
>>
>>388403334
> According to an interview with Takashi Iizuka, Color Powers are set to be features in all future games where they will fit

So basically, if he can put them in, he will.

http://www.tssznews.com/2013/08/06/iizuka-wisp-powers-a-standard-in-future-sonic-games/
>>
>>388403259
Who the fuck would play them seperately now that they aren't full priced games anymore?
>>
>>388404059
People that like Big Arms and the Sonic 3 exclusive music. I can play Sonic and Knuckles afterward.
>>
>>388404162
That's what Sonic 3 Complete is for
>>
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>>388399868
Sonic 3's will always be my favorite for some reason, but the Modern? one is pretty good too.
>>
>>388404313
IT DOESN'T COUNT REEEEEE
>>
>>388404334
Does it count if I make a repo cart of it and play it on a real genesis?
>>
What's Sonic 3 complete? Was it released officially?
>>
>>388404414
http://info.sonicretro.org/Sonic_3_Complete
>>
>>388404385
Maybe it would if they ever finished the Sonic 1/2 style Super Sonic sprites.
>>
>>388402180
and generations
and freedom planet

seriously how many fucking times have we had this "definite classic sonic revival" now?
>>
If Sonic Mania had the features that Sonic 3 Complete has, I'd put it above it.
It still having a two jump activation for Super Sonic instead of a multi-button press like Complete is a mark against it. Though it's the only "classic" game that's widescreen and constant 60fps no matter what.
>>
>>388404438
Interesting, thanks for the link
>>
Does anyone think they'll add the drop dash to sonic 3 complete?
>>
>>388404641
Sonic 3 Complete hasn't had an update since 2013. So probably not.
>>
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>>388404678
yeah but there hasn't really been anything -to- update since 2013. With the website customizer it was pretty uh, complete
>>
>>388399868
Sonic & Knuckles
Sonic 2
Sonic mania
Sonic 1
Sonic 3 and Knuckles
Sonic 3
Sonic CD
Sonic 2 and Knuckles
>>
>>388404781
The Super Sonic sprite is still incomplete, so the game is still incomplete.
>>
I keep hearing that Colors (2D) was actually a decent game. Can anyone confirm/deny? Would honestly like to hear opinions.
>>
>>388405457
It's good fun. Back when it was released it was heralded as the game that finally broke the Sonic Cycle.
>>
>>388399314
CD > 3&K = Mania > 2 > 1
>>
>>388405508
Thats great to hear honestly, though surprising considering it doesn't get much coverage, or gets overshadowed by the console version (which I heard was dogshit)
>>
>>388405705
Oooh, I misread. I was thinking of Colors as a whole
The 2D version of Colors is basically Sonic Rush 3. Still pretty fun.
>>
>>388404059
People who know Sonic 3 has shitty levels.
>>
>>388403259
>Sonic 3 and Sonic &Knuckles are 2 games

This is literally the worst meme in the Sonic fandom. It was supposed to be one game, Knuckles was always a level pack, fuck off.
>>
>>388405998
Shut up 3Kfag. Your a retarded.
>>
>>388405915
Yeah, but what about the great levels like Hydrocity and Ice Cap?
>>
>>388399314
Sonic CD > Sonic Mania > 3 Complete > 2 > 1
>>
>>388399314
Too early for Mania hype, but it is definitely looking to be around 3 and knuckes

For me it would be 3&K > Mania > Sonic 2 > CD >Sonic and Knuckles Vanilla > Sonic 1 > Blue Sphere > Vanilla Sonic 3
>>
I've had to take a couple of days away from it because I keep dying at the end of Hydrocity Stage One.

I keep getting to the exact same point, then crushed inbetween two blocks. Apart from that though, the game is remarkable
>>
>>388399314
s3k>cd>mania>1>2
>>
>>388403183
Sonic CD is shit in every way.

The only good sonic games are 1, 2, 3&K and mania.
And I rate them like this
>3&K
>Mania
>2
>1

All of the other sonic games are absolute garbage. Thank god Mania came out. One good sonic game in ages. Was it that fucking hard to make?
>>
>>388401860
I still can't see it.
>>
>>388401860
every time you post this I am amazed you are still here posting it.
>>
>>388406682
Sonic Rush, Sonic rush adventure, sonic colors>> sonic 123
kys.
>>
3C = M > CD > 2 > 1
>>
>>388399868

cheers that awesome for a desktop image

i guess i like em all, not to sold on 7 or 8, what games are they from?
>>
>>388408536
Sonic Advance 3 and Sonic Battle, respectively.
>>
2>Knuckles>Mania>3>CD>1
>>
>>388405457
I keep hearing that you can play video games and form your own opinion on them. Can anyone confirm/deny?
>>
>>388405457
Better than Rush Adventure, that's for sure. I haven't played Rush 1 so I'm not sure how Colors DS compares to that.
Then again, all three rush games are automatic boostshit, so none of them are worth playing, and even if you bother trying them out, are you really playing them instead of just holding Y and then mashing the buttons to do tricks?
>>
>>388408954
Deny
>>
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>>388402054
you Mean two games
>>
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>no one remembering the best sonic character

that's right, sonic's met his match.

That's right, she's a girl AND she can spin dash, don't hit on her silly hedgehogs
>>
>>388399314
Mania>3&K>CD(2011)=2>1
>>
>>388403259
>Sonic 3 and Sonic &Knuckles are 2 games
Not when I play it :^)
>>
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>>388410675
lock on technology is just a cheap tactic to make weak games stronger
>>
Is it worth 20 bucks? Im still on the fence about the game.
>>
>>388411305
Absolutely.
>>
>>388410675
They are when I play them.
>>
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>>388411414
Congrats on doing it wrong then, brainlet.
>>
>>388399314
>Sonic 3 complete
>Doesn't have FM synthesiser version of PC tracks
I really don't get how the "developers" of this can be so unbelievably retarded. Most people have to try to be this insanely stupid. Jesus Christ.
>>
>>388411305
Having paid for 3 copies, and one of them being the collector's edition, I've already paid well over $60 for it, and I regret nothing.
>>
>>388411535
Congrats on missing out on Big Arm. Way better than Hyper Crutch Sonic or the shitty "flying through space lol" boss.
>>
>>388411670
>I never played as Knuckles
Congratulations.
>>
>>388411790
I did in Sonic & Knuckles you idiot.
>>
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so In terms of final bosses 2>1>m>k>3>CD?
>>
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I'd put it next to 3&K. It's basically just 3&K again but with a new move, widescreen and a constant 60 frames.
>>
>>388411828
You didn't in 3&K, retard.
>>
>>388404514
How in the fuck is Freedom Planet a "definite classic Sonic revival" when it plays more like Sparkster and has distinctly modernized plot and character design? Oh yeah and it's not even fucking Sonic

And Generations/Sonic 4 did the "classic Sonic revival" shtick so shit that it practically doesn't count. So, arguably, it's only been done once.
>>
>>388411623
>In addition to switching between Sonic 3 and Sonic & Knuckles music, ValleyBell has created Mega Drive versions of the additional tracks exclusive to Sonic & Knuckles Collection, which can be used in place of the original Mega Drive tracks; the unused theme from that collection is available as alternative music for Super Sonic.
>>
>>388412115
Why bother? They're levels I've already played. Replay the whole thing again just to reach other paths you can already access as Sonic? Sounds like a good use of my time. They're better as separate games.
>>
>>388412271
>less content and replay value
>better
You must really hate Mania too, brainlet-kun.
>>
>>388412346
>implying filler fluff garbage makes the games richer or better to replay
I bet you love all those "X in Sonic 2" hacks, and beat every single one.
>>
>>388412346
>Actually responding to S&Kfag
This guy comes along one in every three Sonic threads and baits off anybody he can about how S3 and S&K are supposed to be separate games, how S3K is an inferior experience and/or how S&K is much better than S3. Don't give him the time of day
>>
Mania >>>>> Knuckles > 2 > 3 > CD >> 1
>>
>>388412475
There's seriously someone else that does that? I'm glad at least someone else has fine taste.
>>
>>388412475
Oh it's just a shitposter. I suspected it might have been, since nobody can be retarded enough to consider 3&K as two separate games, let alone a better experience.
>>
>>388411926
I know I'm the millionth person to says this, but holy fuck why couldn't every zone have been original? That would have made the game literally perfect. Fucking Sega and their meddling.
>>
I don't know, I still have to wait two days to play it.
>>
>>388412696
One, it was an anniversary game.
Two, Iizuka letting them only put four original zones.
>>
>>388411623
that's exactly what it does have though
>>
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>>388413317
>Iizuka letting them only put four original zones.
>>388412696
Mania or rather Sonic Discovery was always a modest game, Iizuka's decision to include remixed classics made the game bigger.
>>
>>388406682
>Sonic CD is shit in every way
>t. brainlet
>>
>>388412696
>>388413317
>Fucking Sega and their meddling
>Iizuka letting them only put four original zones
This meme needs to end. Every indication from interviews with Iizuka and the Mania team suggests that Iizuka didn't actually interfere much at all (except, it seems, for his insistence on the Death Egg Robot in Green Hill and the inclusion of Flying Battery Zone) and aside from his initial suggestion to put in old zones (instead of the team making an incredibly short new game and rebundling it with Sonic 1 and 2, their initial proposal) he didn't really push the idea.

It's time to accept that the Mania team aren't gods. The reason Mania isn't all-new zones isn't due to villainy at Sega, it's either because they weren't yet confident in the reception of their new ideas, or because the game had a literally-nothing budget and they couldn't crank out original assets for more new zones while maintaining the same level of polish as the ones we currently have.
>>
So that surfing animation ended up not being used:

https://www.youtube.com/watch?v=sGCvoOcqg40

Can't wait for the PC data mining to see what else got cut.
>>
What's supposed to be good about Sonic CD? After act 1 its all the same shitty level.
>>
>>388413753
>After act 1 its all the same shitty level.
Factually wrong.
>>
>>388403085
I swear I'm the only one who doesn't like wisps.
>>
>>388413956
Nobody likes wisps.
>>
>>388413956
You must not have been in many Sonic threads if you think that.
>>
>>388410467
I wonder if Tiara would've caused the same effect Sally or Rouge had.
>>
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>>388399314

Reposting my thoughts from a few days ago.

S3K > Mania > 2 > CD > 1

I loved Mania but it had a ton of problems, including:

>Bonus Stages were handled horribly. Blue Spheres are great but after a while they become interruptions rather than fun distractions. Moreover, once you get all medals there is literally no reason to ever hop in them again. 3K did this much better with 3 varied stages giving actual gameplay rewards
>Stage transitions are dropped halfway and they just ignore actual level locations
>Story progression isn't nearly as well done as it was in 3K, with no hype setpieces like 3K's Lava Reef Act 2.
>Press Garden Act 1 visuals makes it look like a romhack stage
>Hydro Act 1 took the speed out of the stage, Hydro Act 2 is a lazy rehash and the only returning zone that feels like padding
>Monarch Act 1 has a color pallet that makes me want to puke
>Doubtful stage choices like Oil Ocean and Metallic Madness
>Unlockable abilities are restricted to no-save mode
>No way to block the super transformation once all emeralds have been gathered (which is a fucking shame because the special stages are amazing)

The good thing is that some of those are patchable, I hope that the PC release will have solved some already.
>>
>>388414808
She'd probably fall somewhere between Sally Acorn and Adventure Amy in effect.
>>
>>388415003
>H-hey guys! I have the same o-opinion as all of you, a-am I cool now?
>>
>>388405998
>Be a sweet little 9 year old uncorrupted by the internet in early 1994
>Your parents buy you Sonic 3 for $59.99 because they love you very much and aren't dead yet
>You play and beat it.
>waitasecond.png
>Turns out they only bought you half a game at full price for some reason!
>Turns out you have to wait until fucking November to get the other half!
>And get your parents to pay another $60!
>$120 for one game golly gee whiz!
But it'll be worth it to pay all that dough for a game with slightly more zones than Sonic 2. After all, Sonic 3 and Knuckles is one fucking game.
>>
>>388415251
So post your contrarian opinions then.
>>
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>>388415251

>H-Hey guys, I'm a unique snowflake, please give me a (you)
>>
>>388415259
>But it'll be worth it
Well yeah, considering 3&K was (before Mania came out) the best game in the entire franchise.
>>
>>388415415
See >>388402438

>>388415454
Thanks man, maybe one day you'll think for yourself for once.
>>
>>388415545

Instead of shitposting why don't you actually try arguing for your list?
>>
>>388415608
I like CD the most and S3(&K) the least.
>>
>>388415681

Why?
>>
>>388415681
Sorry about your brain damage.
>>
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>>388401720
?
>>
>>388415723
Because I enjoy playing CD more than S3&K.

>>388415731
Resorting to baseless attacks shows that you're insecure about your position.
>>
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>>
>>388415773
Wouldn't have to insult your low IQ if you bothered to provide arguments. If you're not gonna put any effort then why should I?
>>
>>388415897
I did provide an argument.
>>
>>388415920
Where?
>>
>>388415003
>>Bonus Stages were handled horribly. Blue Spheres are great but after a while they become interruptions rather than fun distractions. Moreover, once you get all medals there is literally no reason to ever hop in them again. 3K did this much better with 3 varied stages giving actual gameplay rewards
Create secret rooms for Sonic 3's unused Red Revolving Spheres object, those swarm into Sonic and take him to Blue Spheres. Checkpoint post sparkles take you to little minigames that give you rings, lives, points, and shields. The three from Sonic 3, two new ones.
>>No way to block the super transformation once all emeralds have been gathered (which is a fucking shame because the special stages are amazing)
Super Sonic's transformation should be triggered by pressing both shoulder buttons. This could easily spelled out on the "SONIC CAN NOW BECOME SUPER SONIC" screen, after getting all the emeralds.
>>
>>388415952
See >>388415681 and >>388415773
>>
>>388415920
https://en.wikipedia.org/wiki/Argument
>>
>>388415978
>shoulder buttons
Or, you know, USE THE FUCKING THREE JUMP BUTTONS.
>>
>>388416078
Nah. Shoulder buttons make more sense. It'd be weird to have 3 face buttons do the same thing only for one to do something else.
>>
>>388416036
Sorry bud, but "I LIEK GAEM PFFFTT" is not an argument. Try again.
>>
>>388416127
They're my favourites because I like them the most. What definition of "favourite" do you use?
You're the one aggressively attacking prior just for having a different opinion to you. You should probably reflect on that.
>>
>>388416123
>only for one to do something else
That wouldn't be how it works. Instead you'd have to press one of the other jump buttons while in the air that weren't the one you pressed in the first place.
>>
>>388415978
>>388416078
>>388416123
Personally I'd map it to pressing up and jump in midair, not just jump in midair. Stops you from doing it accidentally but still stays true to the one button philosophy.
>>
>>388416213
You realise you basically just said "They're my favourites because they're my favourites" right?
>>
>>388416235
That seems like it's less intuitive to me.
>>
>>388416213
>What definition of "favourite" do you use?
The normal one, brainlet-kun.
>>
>>388416213
>You're the one aggressively attacking prior just for having a different opinion to you. You should probably reflect on that
Weren't you doing that first by shitposting at someone just for having "the same opinion as all of you"?
>>
>>388416275
Exactly my point. Congrats for finally figuring that out.

>>388416310
Please, enlighten me.
>>
>>388416213
And you're the one who was attacking someone for having a common opinion in the first place.
>>388415251
>>
>>388416261
But that's how you activate Tails' flight assist.

>>388416309
More intuitive than randomly deciding to use the shoulder buttons out of nowhere.
>>
Working my way up to Mania atm.

1 > 2 so far
>>
>>388416352
I just put forth my own opinion. I didn't attack anyone and I'm not shitposting. If other people prefer S3&K over CD that's fine by me.

>>388416396
That wasn't me.
>>
>>388416425
It's not random. Your index fingers already rest on them, and they aren't used for anything. Sliding your thumb away to hit 2 face buttons at once is intuitive.
>>
>>388416370
>Exactly my point
Your point is that you can't explain what it is you like about the games you mentioned?
>>
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>>388416370
Your average CDcuck everyone.
>>
>>388416493
unintuitive*
>>
>>388416518
Thanks for proving my point.
>>
>>388416461
If >>388415251 isn't you then why did you respond to that reply chain (>>388415415 >>388415545) as though you were him, and then get offended when other people attack you?
>>
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>>388416564
And thanks for proving MY point.
>>
>>388416461
>That wasn't me.
Usually when you answer a question directed at someone else you make it clear you're not them.
>>
cd > mania > s3&k > 2 > 1
>>
>>388416518
CD is one of my favorites because I like platformers where you can explore. CD has a lot of design where you can vertically and horizontally traverse the level to find several different paths, without being pigeonholed into any one path. There are 4 versions of each stage, and they're all fun to explore, each one has good visuals and music, and they have subtly different design aspects depending on what state any zone is in. CD has a lot of design where you're required to get good at the physics of the game and find your own efficient paths to go fast. It offers two ways to reach the best ending of the game. I like the colorful and almost abstract aesthetics of the foregrounds, and the detailed backgrounds. Sonic CD is very atmosphere and aesthetic heavy, and is probably the best Sonic game in that regard. I like Mania more though, since I think level design wise it struck a really nice balance between FAST Sonic and exploration-based Sonic, even if it's not even close to matching CD's atmosphere.
Also it has animals running around levels if you free them all in the past, which is cool.
>>
>>388416493
The shoulder buttons aren't used for anything else, right?

>>388416461
>>388416636
>>388416641
>>388416672
Stop being autistic and talk about classic Sonic.

>>388416829
Good taste.
>>
Metallic Madness is trash
>>
>>388413956
Nobody likes wisps and Iizuka is adamant on making sure they stay around. Hell, don't be surprised if he makes new ones just for Forces.
>>
>>388416920
Right.
>>
>>388416920
thanks, everyone says that s3&k is their fav and although its a good game, i enjoyed cd and mania far more
>>
>>388416964
no u
>>
>>388416980
I haven't played a Sonic game since Secret Rings. What do the Wisps do?
>>
>>388416987
In that case, I agree with you, given that it is clearly shown to the player as you suggested.

>>388417075
I feel the same way about CD, and >>388416917 pretty much illustrates my exact feelings for CD. Though I enjoyed Mania as much as I did S3&K.
>>
>>388416964
CD version or Mania version? I could honestly understand complaints about the CD version but Mania's Metallic Madness is fucking amazing
>>
>>388416964
In CD but it's pretty God tier in Mania, especially that end boss.
>>
WOOOOOAHHH

TELEPORTATION YEAH

SHIBI DO BOO YA
>>
>>388417220
Become a completely different play style for a few seconds.
>>
>Casino Night is fun
>Mystic Cave is fun

>Metropolis Zone is a piece of fucking shit
>Sky Chase is boring as hell
>High Fortress is also boring

man 2 sucks
I've now played em all but I really didn't value my time with any of them but Mania.
S&K was at least pretty decent but eh.
>>
>>388400601
sonic 3 and sonic & knuckles are different games, sonic 3 & knuckles is a hybrid mode, and sonic 3 complete is a romhack
>>
>>388417220
Imagine Mario Galaxy Powerups because that's pretty much what they are
>>
Still itching to play Mania and update this.

A+
>Emerald Hill
- My favorite intro level in the entire series. It gets a lot of flak for being a Green Hill clone but I find it couldn't play farther from. Green Hill focuses on allowing the player to build speed once they've learned to time their jumps and rolls through the stepped hills and slopes. Its the best designed zone from the first game with exploration kept local to the main paths. Emerald Hill instead grants speed off the bat and opts to penalize the yet unfamiliar for running blind with zone hazards and badniks, keeping a more open air design with fewer nooks.
>Chemical Plant
Remember when I said Green Hill had decently lineated main paths with exploration kept sort of in the immediate vicinity off in nooks and such? Chemical plant is that design philosophy perfected. God damned near perfect zone.
>Hydro City
Amazing sound track, great sections of speed, fantastic exploration. The best showcase of high path/low path penalty/reward dichotomy in the series. Amazing zone.
>Flying Battery
I love Wing Fortress but find it lacking in areas. It feels under cooked a bit. I love Metropolis but it can be a bit rough on the edges. Flying battery is the best design elements of both with a heap of polish added, a phenomenal theme song, and great bosses.

A
>Green Hill
>Starlight
>Aquatic Ruin
>Casino Night
>Mystic Cave
>Metropolis
>Ice Cap
>Mushroom Hill
>Death Egg (3&K)

B
>Scrap Brain
>Hill Top
>Wing Fortress
>Angel Island
>Launch Base
>Palmtree Panic
>Stardust Speedway

C
>Marble
>Spring Yard
>Oil Ocean
>Sky Chase
>Marble Garden
>Lava Reef
>Hidden Palace
>Sky Sanctuary
>Collision Chaos
>Tidal Tempest

D
>Labyrinth
>Carnival Night
>Metallic Madness
>Sandopolis

F
>Wacky Workbench

Final Bosses:
>S3 Big Arms > Death Egg Robot (3&K) > Death Egg Robot (2) > Final Zone > Doomsday Zone > Metallic Madness

Special Stages:
>Sonic 3&K > S1 > S2 > SCD

Overall:
>S3&K = S2 > S1 > SCD
>>
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>>388418197
>sonic 3 and sonic & knuckles are different games
Wrong.
>>
>>388418732
it might be more accurate to say sonic & knuckles is a heavily modded, upgraded, and reworked version of sonic 3 with a different engine, but at that point you may as well call it a different game.
>>
>>388418774
Nah, he's right, m8. No need to be a COMPLETE contrarian when it comes to CD.
>>
>>388418901
>it might be more accurate to say sonic & knuckles is a heavily modded, upgraded, and reworked version of sonic 3 with a different engine
You're right, but only if that was actually the case that is.
>>
>>388419198
anon we know you're just pretending to be retarded, you aren't fooling us.
>>
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>>388419198
wew lad, projecting much?
>>
>>388418774
>>388419198
Sad.
I liked that map too, but you're an asshole.
>>
>>388419356
Maybe he's right, guys.
I do remember having a throbbing boner when I was first playing through Wacky Workbench. I thought it was a coincidence, but I know better now.
>>
Wait did that guy seriously get modded for Wacky Workbench shitposting?
>>
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>>388419673
Mods know what's up.
>>
>>388419673
Praising Wacky Workbench is a violation of the global rules.
>>
Post speedruns:

https://www.youtube.com/watch?v=aMEPUgBd634
>>
>>388406682
Fuck you, Advance is good too.
>>
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>CD shitposter got banned

Thanks mods.

So do you guys think a Mania 2 will happen or not?
>>
>>388420287
Drop Dash is such a fucking good addition
>>
>>388420634
I'm pretty confident it'll happen at some point.
>>
>>388420634
No I didn't.
>>
>>388420634
After the reception and all these sales? Of course. Hopefully the budget will be bigger so they can make every level brand new.
>>
>>388420634
It'll happen.
I just hope they put in Ice Cap
>>
3&K > Mania > 2 > CD > 1

At least imo. Mania may have topped 3 if it was longer. Maybe once the inevitable expansion/sequel comes out it will push it over
>>
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Get ready.
>>
I like CD
I like how you have something to do other than just rush to the goal post, and even then it's all optional so you can still just do that
The only bad part of it is Wacky Workbench
>>
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>>388422943
>The only bad part of it is Wacky Workbench
>>
>>388423024
The bouncy floor is all over the place and it's not fun to get contantly sent up and down with little control
>>
>>388423096
HOW FUCKING DARE YOU??? Chemical Plant was the first time where that bouncy floor was used well.
>>
>>388416453
Im doing the same
Just wating to get the Mega colletion
>>
>>388420859
>Hopefully the budget will be bigger so they can make every level brand new
I'd actually like if they kept some old stages still, but just reversed the ratio - 8 new and 4 old - and they took one or two old stages from some less obvious content. Stuff like Bridge Zone or a Chaotix stage would suit me nicely.
>>
Right now I'll say it's equal to 3&K because I don't want to get blinded by hype, but it might as well be my favorite because 3&K still has "those moments" which annoy me, whereas Mania is a smooth ride from beginning to end, although as a flaw I have to say that it falls on the easy side.

Mania >= 3&K > 2 > 1.
Haven't played CD.
>>
>>388425342
As long as they're done in the same manner, where it's redone so much that it's practically a new zone outside of a few memorable spots, that'd be perfect
>>
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>>388399314
>Homos on /v/ have the nerve to say Manias OST is good as fuck

Titanic Monarch sounds like Jet set Radio Music.

So far me fav stage list after beating the game is:

Press Garden act 2
Flying Battery act 2
Stardust Spedway act 1
Both Titanic Monarch Acts
>>
>>388399314
Also, forgot to add that Soni Mania is the best sonic game since the Advance and Adventure 1!

Only a true Non-Sonic fan would refute this claim!

Mania is some damn good SONIC GAME!
>>
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>mfw Mirage Saloon act 1 K

I wasn't expecting this.
There should have been more Knuckles stages.
https://www.youtube.com/watch?v=R9MGMqAQzgs
>>
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SONIC 3 COMPLETE COUNTS BECAUSE IT'S BASICALLY WHAT A TAXMAN AND STEALTH REMAKE WOULD BE MINUS THE WIDESCREEN.

S3C IS THE BEST SONIC GAME, NO CONTEST
>>
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>>388415003
Will you ever stop fucking posting this?
>>
>>388426658

Couple more times after the PC version is out, I just want to discuss the game.

But I can word those ideas differently if you so wish.
>>
>>388415003
>>388426973
>Doubtful stage choices
I still don't fucking know what you mean by this and I've read this copypasta some 4+ times now. Oil Ocean and Metallic Madness were both great zones in Mania (arguably some of the best remixes imo) and were popular/iconic to their original games, just not as popular as "obvious" choices. Yet when they put in "obvious" choices like Chemical Plant, people complained because it's too much of an obvious choice. It seems like there's no winning here.
>>
>>388426613
>WOULD BE
Well it's not, so fuck you.
>>
>>388413956
I don't know ANYONE who likes wisps.

Honestly they're worse than Werehog.
>>
Mania is my favourite, but the final bosses are pretty disappointing. 3 had a three part giant robot that was actually pretty tough and a fantastic super sonic stage.

Mania meanwhile has a ridiculously easy final boss completely trivialized by a lightning shield and a nothing-special super stage.

The levels are the best in the series but it's a shame it ends on such a sour note
>>
>>388427709
It might as well be since SEGA will never allow an actual remake.
>>
>>388427951
>It might as well
But it isn't.
>>
>>388427829

They were a fun stage gimmick in Generations.

But that's the problem. They belong in ONE stage.
>>
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>>388399314
Reminder that the God of 2D platformers already confirmed Mania is trash.
>>
>>388428019
It fills a void no other romhack does
>>
>>388428367
Cool, but it's still not official and never will be. At this point you might as well call Megamix an official entry.
>>
>>388428353
literally who
>>
>>388428452
Megamix doesn't fill a void. Sonic Classic Heroes doesn't fill a void despite being amazing too.
>>
>>388428353
He's actually right. Like in one of the zones, there are gimmicks where you switch between the foreground and background and also turn into mini Sonic. Neither of these gimmicks actually impact the design in any way, you're still just doing the same shit. That basically sums up the game, it's a bunch of pointless gimmicks with no coherence or level design.

Taxman should stick to porting games, he doesn't have the talent to make an original entry.

Also I actually began laughing out loud at the boss of Mirage Saloon act 1 because it's like something you'd see as a tech demo showing off the power of Mode 7 in a SNES game or something, I can't believe it's something in a game in 2017
>>
>>388428576
>Megamix doesn't fill a void.
Well not anymore, for the most part.
>>
>>388428453
Some literal who weeb /jp/ likes to pretend is actually relevant.
>>
>>388404786
>Sonic & Knuckles, a game with half the content of 3, above Sonic 2 and Mania
Why are you people retarded
>>
>>388428650
>Mania does something every single Sonic game ever has done therefore it is bad unlike all the other Sonic games which are good because/despite doing it as well
>>
>>388428353
if you'd put the opinion of someone like Mike89 or Werster, I'd respect the opinion. But literally, who? Who is this supposed god of platformers?
>>
>>388428650
You sound upset
>>
>>388428851
Wrong. Sonic 1-3 had actual design that wasn't just random gimmicks and visual setpieces.
>>
Mirage Saloon Act 2 is best track in Mania
>>
>>388428650
>Sonic stage has cosmetic gimmicks instead of bullshit gameplay gimmicks

that's a good thing. I bet you like those awful tops in marble garden even though they make the zone the least fun thing in the game
>>
>>388428650
>I can't believe this gimmick boss designed to show off hardware exists in a game in 2017
>in a game that explicitly exists to mimic a series designed around showing off hardware from 25 years ago
HURRRR DURRRR
I agree with you on the point about level design but what the honest-to-God Fuck did you think Mania was going to look like?
>>
>>388418354
My favorites from the 2D games:

>Marble
>Collision Chaos
>Quartz Quadrant

>Emerald Hill
>Aquatic Ruin
>Mystic Cave

>Angel Island
>Marble Garden
>Mushroom Hill

>Neo Green Hill
>Secret Base
>Angel Island Advance
>Egg Rocket
>Sunset Hill
>Ocean Base

>Chemical Plant Mania
>Studiopolis
>Mirage Saloon & Knuckles
>>
>>388429002
what is carnival night
what is marble garden
what is labyrinth
what is mushroom hill
what is mystic cave
what is hill top

every single one of those have retarded meme mechanics and forced setpieces that slow down the game. Mania having less of that bullshit is what makes it a better game.
>>
>>388429187
I mean they used modern game tech where it benefited them (like the game being 16:9), no reason to make an atrocious boss fight just so it's more "authentic" retro
>>
>>388429114
Mania has Titanic Monarch zone. Your argument is irrelevant.
>>
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>>388428353
>Sonic 1 better than Sonic CD
>the pro strat for many of the bosses is just to spam iframes and keep collecting rings (aka every Sonic game)
>>
>>388429359
Sounds like a personal opinion thing.
>>
>>388429359
>just so it's more "authentic" retro
That is the core design philosophy of the game you giant moron. What would you actually have them do instead? Actually animate everything instead of relying on sprite scaling and rotation? They probably wouldn't have the time, and even if they did it'd just end up looking more like CD.
>>
>>388426613
>MINUS THE WIDESCREEN

AKA minus the only thing that would make Sonic 3&K stand up to Mania at all
>>
>>388429241
Mania CP is trash. Generations classic and modern CP are where its at.
>>
>>388429627
Mania is trash though
See >>388428353
>>388428650
>>
>>388415003
I'd agree with your first point... if I wasn't a huge fag for Blue Spheres, I just love that dumb minigame for some reason. I realize that it's kinda long for a bonus stage, I realize there's not much point to doing them again, but I just love 'em.
>Stage transitions are dropped halfway
You mean dropped whenever the devs felt like it. Very inconsistent, but then again the game's story didn't seem like the most coherent thing in the first place. It took me a sec to figure out what the hell happened in the opening cutscene, since I had no idea about the game's story setup in the first place. A little disappointing when compared to S3&K, but if something had to be sacrificed for the devs to make it then I don't mind it being the story's presentation.
>Monarch Act 1 has an ugly colour palette
???
>Doubtful stage choices like Oil Ocean and Metallic Madness
I was pretty shocked when Oil Ocean showed up on my screen. I mean, that really uneventful zone from Sonic 2? Really? But then I played it and JESUS CHRIST ACT 2 IS FUCKING SANDOPOLIS... and, wait, this shit is actually fun now! Wow!
>abilities locked to no-save
Who cares? If you want to try them out in a specific stage, there's the level select screen.
>no dedicated super button
This is a big one and I hope they fix it.
>>
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>>388429114
>>388429381
Marble Garden tops are fun.

So is Titanic Monarch.

You guys are boring.
>>
>>388428353
Literally W H O

>calling CD a "horrorshow"

Well now I can know to disregard their opinion entirely now.
>>
>>388428650
I was saying this the moment Studiopolis got revealed and people called me a shitposter. Well, I'm glad someone else realized it. Mania's level design is abhorrent.
>>
>>388399314
Anyone else like the Sonic and Knuckles title screen way more than the Sonic 3 screen?
>>
>>388428650
>Like in one of the zones, there are gimmicks where you switch between the foreground and background and also turn into mini Sonic. Neither of these gimmicks actually impact the design in any way, you're still just doing the same shit
>Taxman should stick to porting games, he doesn't have the talent to make an original entry
Taxman didn't even make the Mini Sonic gimmick, it existed in Sonic CD. Have you even played the game series you're criticizing or did you just watch a Youtube Let's Play of Mania and look for incredibly minor things to pick at.

They do influence the design, by the way. Going into the background grants you access to paths you wouldn't otherwise have. Mini Sonic lets you access small tubes you wouldn't be able to access as regular-sized Sonic (since it's possible to get to those areas as normal Sonic).
>>
>>388406840
I never could either till now. Just imagine that his eyes are nostrils in the original sprite.
>>
>>388429694
>look look some literal who hates Sonic CD and this random anonymous is whining about Mania being like the older games that means I'm right I win fuck you xD
>>
>>388403085
Colors is still the best 3D Sonic, and you can't change that no matter how much you cry.
>>
>>388430013
Why are you pretending CD isn't known for having bad level design too? And that was just one example.
>>
>>388429794
Oil Ocean is cancer more because of its Act 2 boss. But yeah, its a pretty doubtful pick. They did work in a lot of Sonic 2 elements into other stages though, so I guess Oil Ocean was left because it had mechanics that couldn't be translated onto another stage.
Metallic Madness should have just been called Metallic Metropolis, Act 1 is heavily cribbing Metropolis Zone. The same is true of Flying Battery cribbing Wing Fortress.
>>
>>388430131
Generations is better than Colors though.

Colors had way too many garbage levels like Starlight Carnival.
>>
>>388413682
I wouldn't put it past these guys to include fake leftover data to fuck with people.
>>
>>388429819
I actually like Marble Garden
But TM sucks
>>
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>>388428353
>doesn't even like sonic in the first place

that "pro strat" has always been in every sonic game out there, 2d and 3d
>>
The only Sega system I ever owned or played was the Game Gear and I had (still have actually) damn near every Sonic game made for the thing. Is it worth playing the Genesis games nowadays or should I just stick with my Triple Trouble, Chaos, and Sonic 2 when the nostalgia bug starts biting?
>>
>>388429627
The widescreen wouldn't fix 3 as much as it did for 1 and 2 because way back in 1994, 3 already somewhat fixed that. The devs designed 3K way better than the first game and there's way less moments of not being able to see what's in front of you because it has better enemy placement and level design.

The widescreen would be great but it's not gonna be as big as it was for Taxman 1 and 2.
>>
>>388430131
you are wrong
>>
>>388430429
The genesis games are great
>>
>>388430145
>Why are you pretending CD isn't known for having bad level design too?
Where did I pretend that? The point I was making is that you can't hold Taxman personally responsible for many of these gimmicks which are tried-and-tested favorites among the fanbase. Besides which, while stage design and stage gimmicks are linked in a sense, the actual problem with Sonic CD's level design had nothing to do with literally harmless gimmicks like mini-Sonic.

If you can come back with a good example I'd be happy to give you the time of day but I really don't understand how you think a few minor gimmicks is a good example of Mania being an incoherent mess.
>>
>>388429691
Generations doesn't even have bosses.

Worst mistake of that game.
>>
>>388430131
I admit it
But wisps clash with the overall aesthetic of the series pretty goddamn hard and should only be brought back for a Colors 2
>>
>>388418197
Most retarded thing I've read all day.

It's common knowledge that S3&K is one game split between two cartridges due to memory and time constraints. Just look at the fucking release dates, Sonic 2 came out in 1992, Sonic 3 in 1994, and S&K a few months later in 1994. The game development cycle takes years, they didn't just publish a game and then churn out a sequel with more zones than the last one in 6 fucking months.
>>
>>388415775
I assume Sonic 3 is in the middle because it doesn't let you do any of them
>>
>>388430778
s&k even uses a different engine than s3. they may have been split for the reasons you said, but there were enough significant changes by the time s&k came out that it's reasonable to call them different games at that point
>>
>>388412252
This, Freedom Planet is a game I love but it plays more like Megaman X than anything related to sonic.
>>
>>388430429
The Genesis games are great but none of them hold a candle to the comfiest Game Gear game, Tails Adventure
>>
>>388422495
wtf is that thing
>>
>>388417561
TELEPORTATION YEAH
SATURDAY KNAPSACK
>>
>>388430930
>s&k even uses a different engine than s3
No it doesn't, what the fuck?
>>
Why does everyone forget Sonic 3D Blast
Genesis version not that shitty Saturn one
>>
>>388417561
IN THE END
WHO'S ON YOUR SIDE?
WHO CAN YOU TRUST
IN THE MIDDLE OF THE NIGHT?
>>
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>>388430131
>Colors
>3D
>>
>>388413956
Everyone hates wisps. Even in Colours, where they were at their best and actually fit within the game, they still sucked.
>>
>>388431296
it uses a significantly modified and upgraded version of the s3 engine
>>
>>388430429
The Mega Drive games are superior compared to the Game Gear ones. What kind of dumb ass question is this?
>>
>>388430198
Maybe I wasn't clear enough in my post, but Oil Ocean ended up being one of favourites in Mania even though it was just boring in Sonic 2. And as for the game's bosses, I like that they have more tricks to them than just 'jump at it eight times'.
>>
>>388430918
It's in the middle because it contains everything in perfect harmony, brainlet.
>>
>>388431726
>Sonic 3
>Ever letting you go fast at all
There is no need to lie on the internet
>>
>>388431883
>>Sonic 3
>>Ever letting you go fast at all
Correct. You should play it, it's an amazing game.
>>
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>2 days
>>
Sonic 3 is one game. Sonic & Knuckles is one game.
Sonic 3 & Knuckles is one game. How hard is this to grasp?
>>
>>388432423
Pick 1 (one).
>>
>>388418732
>Sonic 3 and Sonic & Knuckles aren't two entirely separate games with completely separate stages on two separate cartridges.
I knew it. I fucking KNEW nobody here was old enough to have ever actually played sonic 3. I've been wondering how people on this board could possibly think Sonic 3 was better than 2 and it's because nobody here played either of them.
>>
>>388432591
two games
that combine into one
>>
>>388428846
>rank Eggmobiles
>somehow, SOMEHOW this means it's also a ranking of the games themselves
Why are you people retarded
>>
>>388432790
>My parents were too poor to buy both halves
lol sucks to be you
>>
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>>388432790
We get it, you got you "Genusus" with Sonic 2 on Christmas 92, and you have an autistic attachment to it because that was your first Sonic game, even though 3&K is objectively superior in every way. And before you sperg out at me again, I did play every classic game in release order, including 3 and &K separately, as well as the true way which is 3&K.
>>
>>388431353
BELIEVE IN YOURSELF
>>
>>388412696
The concept for every zone isn't original but the contents are.
>>
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>>388433572
>you got you "Genusus" with Sonic 2 on Christmas 92, and you have an autistic attachment to it because that was your first Sonic game
>>
It boggles my mind how many people here don't actually know the development of Sonic 3 and why it was split into different games. The game was already behind schedule and couldn't be shipped in time for the 1993 holiday season so they shipped Sonic Spinball instead. They NEEDED to get an actual new Sonic game out the door as Sonic 2 was fading from people's memories. It also became apparent that if they actually were able to ship with all the zones they wanted on a single cart, the price would have been much higher than the average Genesis game (think $70-80 instead of the usual, $50) due to the cost of manufacturing 32 megabit games that had save capability. So what they ended up doing was deleting everything they hadn't completed yet and release it as a second game later in the year. They also took out a zone they had completed (Flying Battery) in order for the second game to not be too short.
In fact, there are prototypes of Sonic 3, a complete Sonic 3, with all the Sonic 3 and Knuckles zones in a single game (with Sonic 3 specific music, and a complete credits medley), before they came up with lock-on technology to combine the two.
I can understand people who want to say that Sonic 3 and Sonic & Knuckles are two different games, but you can't ignore that S3&K was intended to be a single, complete package that was far too ambitious a goal for its own good.
>>
>>388433857
I should clarify, said prototypes were built AFTER Sonic 3 had shipped. It's more fair to say they're prototypes of Sonic 3 & Knuckles that were built using a branch of Sonic 3 before they split the game out.
>>
>>388433857
Listen you faggot they are separate games they were always separate games and they will always be treated as separate games go back to /vr/ with your idiocy.
>>
>>388433857
Don't waste the time. Everybody knows the story of S3K, falseflaggers just like to get pedantic and try to separate it back down to its components because it helps them sow the seeds for S3Kfags to argue with S2fags and CDfags.

Because, as we all know, /v/ hates actual discussion and would rather we were all just arguing with each other every second of the day.
>>
>>388434114
>gets presented with evidence of the contrary
>NO THEY ARE SEPARATE GAMES AND WERE ALWAYS SEPARATE GAMES
okay dude
>>
>>388433736
>he doesn't deny it
Guess I was right then, otherwise you would've given me some actual counter arguments.
>>
>>388434091
Presumably those protos were for a separate version of Sonic 3 that was going to release after Sonic & Knuckles did.
Wasn't there some Sega catalog and advertisements pointing to such?
>>
>>388433857
I don't give a shit what they WANTED to do. What they DID do was release 2 separate games.
>>
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>>388434114
see how 3 and K are apart?
: )

S3&Kfags BTFO.

just admit it. you need an extra game to compete with the greatness of Sonic 2.

M > 2 > 3 > K > CD > 1
>>
>>388428353
who is this fag who at no point even attempts to list examples and basically just says "everything Mania team did sucks lol"

>>388429863
CD is a mess.
Stardust Speedway is a mish-mash of tubes with no fucking attempt at being a coherent stage.
Wacky Workbench is actually a fairly straightforward pure platforming stage, but the bounce gimmick makes it almost more annoying than if it were set over a bottomless pit.
Metallic Madness is a solid pure-platforming stage as well, but the entirety of round 3 fucking sucks, from the small platforming bit you do to the final boss, and finding the past machines is dumb as hell.
Every single stage fucking deliberately breaks flow every couple seconds to prevent "unintended" time travel, which completely ruins the level design, both for people who are actually trying to travel in time and for those just trying to get to the end. It's the worst of both worlds.
PP, TT, and QQ are fairly decent stages. TT is loads better than Labyrinth, PP is a fairly decent intro stage, and QQ... the biggest issue it has is being a fairly flat, dull stage.

>>388432790
I'll still say S3 alone is better than S2. Stage design doesn't fall off a cliff in the late game. Oil Ocean is rough, if tolerable. Metropolis is disgusting, particularly act 3 (which has much more "yeah, you're not getting past here without a hit" style bullshit enemy placement). Sky Chase isn't even a fucking level, it's a maddeningly long playable cutscene.. Wing Fortress
also, the music from Oil Ocean onward kind of sucks

In S3, you have Marble Garden (which is fairly fast and playable, but has awful "suddenly spikes" or "yeah, you're getting crushed even though you couldn't know that was there" bullshit, and the boss is complete shit if you're playing as Tails alone) and CNZ2, which is way overlong and has a lame gimmick like the barrels and the entirely pointless water segment (why the fuck does this zone have water)
and that's it
>>
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>>388434561
You may be referring to the full artwork of Sonic 3 in Europe which refers to it as "Part 1". The prototypes of a complete Sonic 3 were internally labeled Sonic 3C, so it's speculation that after they split out Sonic 3 to get it out the door, the new plan was to have Sonic 3 alone be Sonic 3 Part 1, Sonic & Knuckles be Sonic 3 Part 2, and a complete version with both on a single cart. Why they scrapped this idea is anybody's guess. It could have been because they hadn't come up with the idea of lock-on tech obviating the need for a single cart, or they didn't think an $80 Sonic game (which would have been about the cost for a cart that size) would sell very well.
>>
>>388431468
I've never heard anything to that effect, give a source or you're just pulling shit out of your ass.
>>
>>388434902
>Animation done by a fan
>As opposed to actual developers of 3&K
jej

Iizuka and many other members of Sonic Team/Sega consistently refer to S3&K as one game during interviews, not two. Not that I have any horse in the race because it makes no difference to me if they're separate or not (I'll lock em on regardless) but I don't really think the Mania opening is anything close to conclusive evidence.
>>
>delusional Sonic 3 fans still pretending Hydro City is a good zone
>>
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>>388435223
when iizuka went to the Whiteboard when Mania team pitched Mania.... guess what he wrote?

Sonic 3 and Sonic and Knuckles were written separately.

quit grasping at straws please.
>>
>>388428353
>Weeb who hates Mania because it wasn't made by Japanese

Alright.
>>
>>388435434
What's your favorite zone dickhead?
>>
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>>388435223
also. Iizuka had to approve the storyboard for the intro animation.

: )
>>
>>388435223
Iizuka listed it as a separate game when Whitehead pitched Mania to him
>>
>>388435520
Not him but Launch base is my fav Sonic 3 alone level.
>>
>>388418197
Well so is Sonic Classic Heroes and I don't see that in there.
>>
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>>388435445
fuck you beat me to it

>>388435587
>>
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>/v/ is so autistic it literally can't comprehend something fitting into two categories
S3K is both one game and two. It was designed as one and is often treated as one, but it was sold as two back in the day due to some kind of jew tactics and is sometimes still treated as its separate parts. This isn't hard, there isn't a "winning side" in this argument because both sides are right. Continuing down this path of autism will lead you to nowhere
>>
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best metal sonic coming through
>>
>>388434561
>>388435140
I just realized you were probably referring to http://info.sonicretro.org/Sonic_the_Hedgehog_3_Limited_Edition in which case you're right, a complete 1 cartridge version of Sonic 3 was listed in some magazines at the time.
>>
>Sonic 3 Complete
This is like saying Project M or Mother 4 sits alongside their series. Go fuck yourself.
>>
>>388436401
>Implying PM doesn't belong
It's a damn sight better gameplay-wise than anything Sakurai himself has put out recently
>>
>>388435879
thank you anon
>>
>>388436401
see
>>388426613
>>
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>>388436473
Because it's a fan mod, that was not to mention shut the fuck down.
Does this mean that Sonic: BTS and ATS belong as Sonic games too? How about Sonic Transformed or Babysitting Cream.
I really fucking love M but why do PMfags insist to push their bullshit?
>>
I've got a question.

When you get 200 rings, do you get another life?
If you reach 100 rings and get a life, can you hurt yourself to lose all your rings, pick up 40 or so rings and then collect the final 60 rings to get another life?
>>
>>388436954
>Does this mean that Sonic: BTS and ATS belong as Sonic games too?
Nah cos they're shit
>>
>>388424541
Mega Man collection is what I'm gonna buy next on Steam.
>>
>>388436954
They're about as bad as AM2Rfags pushing their fan remake in with the rest of the Metroid franchise.
>>
>>388437156
Why not just emulate the fucking games, mega man is a dead series anyways
>>
>>388436918
see
>>388427709
>>
>>388437393
see
https://i.4cdn.org/v/1503850594717.jpg
>>
>>388437335
I share my account with my girlfriend, so it makes sharing games a lot easier.
>>
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>>388437335
>mega man is a dead series anyways
Just you wait.
>>
mania has the best versions of the zones it redos. it's in widescreen with fluid animations and runs at 60fps. mania is unquestionably at the top
>>
>>388437634
Muh 3K childhoods
>>
>>388403721
I like the wisps as long as they aren't mandatory. They make the levels feel unique. Sonic Colors did it right. You can beat every level with no wisps or you can use the wisps. Sometimes the way to get an S rank is the wips. Sometimes it's super sonic and going fast.
>>
>>388437153
>Nah cos they're shit
Nothing new for Sonic. Hell, they'd fit right in in that case.
>>
>>388437824
Kek
>>
you guys really hate the wisps?
I think they're cool design wise and junk
I mean this is only the 3rd game they've really been in and only now I think they're kinda pushing it
>>
>>388437497
lol
>>
>>388436954
PMfags insist on pushing their bullshit because it's a game that depends on its multiplayer element, and so by de-legitimizing the game you potentially scare off fanboy faggots. Less players = less enjoyment, which isn't the case for other things. Other people not playing BTS doesn't affect your enjoyment of BTS in the slightest.

I'm not saying it's rational, but I'm pretty sure this is what the deal is. It's the exact same deal as Meleefags and Smash 4 fags getting offended when people point out the supposed flaws in their game - they're not actually offended at the points being made, they're angry at the possibility that the negativity may remove players from the playerbase of a game they really enjoy.
>>
>>388437582
Cool, Smash Mega Man concept art!
>>
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>>388431156
Can't get tired of looking at pretty game gear games
>>
>>388437582
I thought this was for Rockman Online, the cancelled game from 2011
>>
>>388438062
Last time I checked Smash doesn't have Robot Masters that would give Mega Man different weapons.
>>
am i the only person who disliked most of the 3&k bonus stages? only one i liked was the orb one
>>
>>388438243
Nah, that's brand new stuff from Legacy Collection 2.
>>
at the top
>>
>>388438398
>he doesn't like the gumball one
I would sure hope you're the only one.
>>
>>388438213
The game gear having a 4096 color palette allowed for some very pretty games, even though only 32 could be on screen at once.
>>
>>388438529
its boring
>>
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>>388435082
>quartz quadrant is flat
It's not flat if you actually stop sticking to the absolute lowest path you know, no wonder you hate CD
>>
>>388438529
Gumball is second best compared to the orb stage. If you got good at the orb stage you could exit the top of the stage with a ton of rings since the amount of rings given by the ring spheres increases the higher up you get.
Slot machine bonus is pretty boring though, you can get more rings faster in the orb bonus by just being good rather than leaving it up to RNG.
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