[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Should SEGA assemble another set of fans to make a 3D Sonic game?

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 322
Thread images: 53

File: maxresdefault(7).jpg (133KB, 1280x720px) Image search: [Google]
maxresdefault(7).jpg
133KB, 1280x720px
Should SEGA assemble another set of fans to make a 3D Sonic game?
>>
>>388362929
Hire fans for Adventure 3. I doubt Sonic Team today can even do it properly now.
>>
Even if they did, it would be shit.
>>
>>388362929
No because 3D is an entirely different animal. 2D Sonic has had decades worth of ROMhacks, fangames and indy "spiritual successors." 3D has two tech demos and that's it. Sega just needs someone competent to head up Sonic Team, which the studio has not had in 20 years.
>>
The Sonic World team, but they're mostly just kids. The lead dev right now is 17, the creator is only 22.
>>
>>388362929
as long as it is physicial, i'm in
>>
>>388362929
Maybe if Utopia is good.
>>
Fuck no. 3D Sonic was a mistake.
>>
>>388363998
Oh hi Aaron
>>
>>388363604
That's impressive, it's lack of quality shows but it is definitely playable and there is a lot of fun to be had just with the sheer amount of content available in it.

>>388364049
Arin gave a positive response towards Green Hill Paradise.
>>
>>388362929
Sonic Xtreme revival?
>>
>>388364476
Hell no, just make another Adventure esque game or Heroes.
>>
File: 20170826_141313.jpg (140KB, 719x760px) Image search: [Google]
20170826_141313.jpg
140KB, 719x760px
>>388364576
This, I actually talked with Naoto Oshima today, and asked him to make one last Sonic Adventure.
>>
>>388364705
Is that a real tweet?
Link please.
>>
File: 20170826_141143.jpg (183KB, 719x811px) Image search: [Google]
20170826_141143.jpg
183KB, 719x811px
>>388364705
Original
>>
>>388364797
Look on his page and you'll find it easy enough.
>>
>>388364576
What characters would you want and how would they play? This is a weird opinion, but I feel that Sonic should remain with the boost gameplay if he gets put in another Adventure game, and just have Tails or Shadow be the new "Adventure Sonic" with his mechanics and what not.
>>
>>388364814
I found the tweets, these classic fans don't even WANT the original creators involved since they made Modern Sonic.
>>
>>388362929
Did you look at the Mania credits? The list of people involved in the actual construction of the game was pretty small. A 3D game is a way more expensive kind of craftsmanship.
>>
>>388365039
Classic fans are despicable creatures.
>>
>>388365039
Unthankful fucks, Naoto Oshima is god. If it werent for him there wouldn't be a Sonic at all.
>>
>>388362929
I want Taxman make a Sonic R 2 with Fang, Mighty, and other classic characters.
>>
>>388365049
Maybe Stealth can oversee the production of future Sonic games.

>>388365339
They don't like the idea that aspects of Sonic Adventure's design were born out of ambition by many of the same team members that made the classics, and it doesn't matter what they wanted Sonic to be because their games weren't AS successful.
>>
>>388365604
Is there anybody worse than classic fans?
>>
File: 123156416314.png (1MB, 942x526px) Image search: [Google]
123156416314.png
1MB, 942x526px
seething
>>
>>388362929
Why? Just let them make another 2D Sonic, but give them more creative control. Mania is terrific, but it would be even better without the memes.
>>
File: 1502535167620.png (560KB, 1198x730px) Image search: [Google]
1502535167620.png
560KB, 1198x730px
>ree classic fans are DESPICABLE and MEAN! worst creatures to ever walk the earth!
>w-why won't iizuka assemble a dream team of top deviant-art autists to make sonic adventure 4...? we are skilled! we can do it!
>>
File: 1503031670024.png (207KB, 368x266px) Image search: [Google]
1503031670024.png
207KB, 368x266px
I just want more good Sonic games by actual good developers. The only thing Sonic Team's proved their consistently good at making is puyo games.
>>
>>388366739
Forces looks like SEGA going back to the Adventure setup, storywise at least.

>>388366425
We already have the mania team for that, but I think fans being able to have one of their experiments fleshed out would be great.
>>
Classic Autists are despicable
>>
>>388366739
>classic fans spend years refining fangames and romahacks to rival sega
>modernfags went through the effort to port unleashed to peecee in a relatively short time
>adventurefags achieved a mod to perfect the chao garden in SA2 and autistic OCs
It's pretty clear which part of the fanbase are autistically productive and which taint the sonic name. How can a fanbase be so disgusting?
>>
File: 1502726362199.png (156KB, 323x421px) Image search: [Google]
1502726362199.png
156KB, 323x421px
Why is there so much hate for Adventurefags? You get classicfags crying for years about a Sonic 4, but people still don't have a problem with them. You get boostfags taking control of the series and demanding every game be 100% boost, but people still don't have a problem with them. Then you get adventurefags begging for their adventure 3, and yet people shit all over them as if they're not allowed to express their wishes
>>
>>388365049
3D game is just about the same, nothing changes really.
It was much harder and ambitious to develop back when technology was barely able to handle 3D.
But today there isn't much difference when it comes to coding.

As for artists and game designers, I guess they got the talents they need.
>>
>>388367441
Because the middle-child is always hated.
>>
File: 1459263958010.png (194KB, 249x294px) Image search: [Google]
1459263958010.png
194KB, 249x294px
>>388367441
Probably due to Adventure being the start of the steady quality drop in the series, as well as Adventure 2 bringing in the edgy kids and teens and making recolors "cool" starting the horrible fan character trend.
>>
It is kind of ironic really.

Sonic Adventure was originally a classic styled game
Sonic Unleashed was originally Sonic Adventure 3
>>
File: image.png (123KB, 401x304px) Image search: [Google]
image.png
123KB, 401x304px
>Classicfags and Boostfags get to laugh at Adventurecucks together
As it should be.
>>
>>388367751
Nice bait. I really fucking hate you as a person.
>>
>>388367751
are you saying that boost is not part of this problem?
>>
File: 1497408468822.jpg (17KB, 210x240px) Image search: [Google]
1497408468822.jpg
17KB, 210x240px
>>388368016
>Doesn't disprove any of my points
>>388368092
I think the only problem with the boost games from a gameplay standpoint is that they refuse to refine the formula, instead opting to add shitty gimmicks to pad things out.
>>
File: boostshit v5.png (447KB, 1370x609px) Image search: [Google]
boostshit v5.png
447KB, 1370x609px
WWWAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHH WAAAAAAAAAAAAAAAAHHHHHH

I-I-I-I-I I HATE BOOSTSHITTERS! I HATE THEM I HATE THEM I HATE THEM I HATE THEM I HATE THEM I HATE THEM I HATE THEM

AAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

GIVE ME BACK MY ADVENTURE GAMES

I DONT WANT TEMPLE RUN QTE SHIT FUCK THIS

FUCK THIS FUCK THIS FUCK THIS FUCK THIS FUCK THIS FUCK THIS

*brrrraaaaaaaaaaap*
A-AHH, I DID A POOPIE BECAUSE THE BOOSTSHITTERS GOT ME SO MAD

WAAAAAAAAAHHHHHH WAAAAAAAAAAAAHHHHHHH

MOOOOOOOOOOOOOOOOMMMMMMMMMMMMMYYY I DID A POOPIE BECAUSE OF THE BOOSTSHITTERS

WAHHHHH WAAAAAH

GET THEM OUT, SEGA

GET THEM OUT OF MY FRANCHISE
>>
>>388362929
Speedy platforming doesn't work in 3D.

If you look at series that did fine in 3D it was ones based as much on exploration like Mario or Zelda. Granted I still like the 2D better, but a good part of what they are works in 3D.

Castlevania's combat took awhile to work in 3D and it is a much different type of game as a result. Sonic speedy jumping just doesn't translate.

This is why so much of gen5 platformers were about finding things or discovering stuff.
>>
>Padding
I die a little everytime I see this word.
>>
>>388368431
Which is why Adventure had the best of both worlds, and is the only formula that works.
>>
>>388362929
I don't think it would work to have a set of fans make a 3D Sonic game. 3D Sonic fangames simply haven't comes as far as the 2D stuff so we have no evidence they can put out a quality product; by contrast, 2Dfags spent literally decades refining their fangame shtick up to a near official quality, then Taxman got his foot in the door SLOWLY with Sega by presenting them remakes and proof-of-concepts since 2011 (fyi it's been 6 years since Taxman and friends' first collab with Sega and they've only just put out a real original title). If Adventurefags work hard enough, they could maybe get the Mania treatment in another 7-10 years, but certainly not right now.

With that being said, Sonic Team could certainly do with having more outside influence. In an ideal world, Sega would create a "board of Sonic" so to speak, comprised of people who are professionals but also Sonic fans, like Aaron, Christian, Naoto Oshima and so on. They wouldn't directly create anything, but they would have creative influence enough to make suggestions, and to veto the truly horrible ideas that Sonic Team come up with for the mainline titles, while patting them on the back for the good stuff. Sonic Team have some competent programmers and asset designers - they just don't seem to realize what makes/made Sonic great (hell, as of Forces they even seem to be out of touch with boostfags). All I want is another good 3D Sonic title (and a Mania 2 with all new zones) but that isn't going to happen so long as there is nobody at Sega with the balls/rank to say no to Iizuka's wild ride.
>>
>>388368303
but you're not talking about adventure from a gameplay standpoint.
Specifically you said Adventure began the decline in the series and "brought in the edgy kids and teens and making recolors cool"

So, I ask you again. Do you, or do you not, think that the boostgames is part of the decline and also "brings in the edgy kids" whilst making recolors seem cool?
>>
>>388365946
>>388365604
>>388365339
>>388365039
>Sucking the dick of some guy rather than just liking the games
Is there anything worse than Women?
>>
>>388368572
When trying to follow the Classic gameplay as closely as possible, yeah.
Not that it's a bad thing, Sonic 3 & K is my favorite game of all time, but what I really like about Sonic as a franchise is the variety and the willing to explore new stuff. The Adventure games may have done it the best by using separate characters to try and accomplish this, but I am fond of the boos formula and such.
>>
>>388368826
It has great replay value, i wish I never sold my original Sonic 1 box. It said right on the box, NOT FOR RESALE
>>
File: 1484251060287.png (1MB, 1024x1024px) Image search: [Google]
1484251060287.png
1MB, 1024x1024px
>>388362929
Probably a sucesor of this gem but with less glitches and better story.
>>
>>388368951
I love that the switch is portable, I honestly think it fits just fine in my hands with some practice.
>>
I don't think there's much of an all-star team equivalent for 3D Sonic. They'd been essentially making 2D sonic games for a decade. The vast majority of 3D fan works are generally pretty poor, and even the decent ones vary widely between each other, where as the guys making Mania were working on similar stuff

I don't think it would work out the same
>>
>>388368939
I wish I never lost my sega genesis as well, in my country those things basically don't exist at all.
>>
>>388368637
I must've misinterpreted the question. I'd say Unleashed and maybe Colors (most likely Forces too) are part of the decline, but the boost formula's seen the most refinement after the classic series. It's just that Sonic Team refuses to make a full 3D boost game (and further refine it). I wouldn't say that those games brought in the "edgy fancharacter/fanfiction" crowd either (though that too is bound to change with Forces since it caters to that demographic) either.
>>
File: start.webm (3MB, 1280x720px) Image search: [Google]
start.webm
3MB, 1280x720px
>>388367441
because adventurefags have shit taste. The adventure games are an aborted attempt to port classic sonic into 3D that failed due to hardware limitations. Not only that, but when they made a sequel they took every compromise and amped up to eleven, and yet adventurefags praise it as the best of the two because it also fixed a couple of superficial annoyances.
The Sonic team went full insane and kept throwing shit into the mix, and produced several successors to SA2 under different names, yet adventurefags can't accept that because the games suck too much.
They are wearing rose tinted glasses for games that weren't fun to begin with, just impressive for the time, but they would rather bring back those times because they enjoyed the shitty edgy plots
>>388368431
speedy platforming is actually better than precision platforming in 3D, since depth perception fucks precision jumping, but speedy platforming should have already large platforms to compensate for momentum.
I would say to play utopia, but if you want something more complete try Super Cloudbuilt
>>
>>388368572
Eh I kind found those weird. I found it a mess of invisible walls and small flaw of early 3D, but it wasn't really early 3D so I was less forgiving of that by then. I find it like a lesser budget Mario Sunshine. Cool and fun, but with many of 'oh yea THAT part' moments. So you end up remembering all these good parts, but when you go back you find those dull or annoying moments that were short but there.
>>
>>388369308
Ah you got me with Cloudbuilt.

Speedy platformy works in parkour style games that is true, but that is a 3D type game born out of 3D. I don't think a 2D style adapts well to it.

Suppose they could make a parkour Sonic and it would fit in theme with his style. Though it wouldn't be the way Mania is a return to form of 2D Sonic. 3D Sonic has no return to form as there really are no shining early gems. Even SA2 was not stand out game of its time nor with out many many flaws. Its really just the one that at least qualifies as an alright game.
>>
>>388369308
Only idiots think adventure 2 is better. Also, no game serves as a "successor" to the Adventure series except for 06. And it's the same way people pretend that Sonic 4 isn't the real Sonic 4, but Mania is.
But I wouldn't say you're someone who's opinion should be taken seriously anyway considering you think Utopia is good
>>
Everyone knows SA1 is better than SA2. The only good things about SA2, were the inclusion of Rouge and Shadow, and the Green Forest, Radical Highway, levels.
>>
>>388369131
Would the rest of Sonic's friends work in later games?
>>
>>388369978
I think fans have adopted a few of them. Knuckles, Rogue, Amy, (can we have a Sally dammit), etc. I think anything in Choatix can fuck off though.
>>
>>388364049
This has always been such a retarded argument, if you can even call it that
>>
>>388362929
Yes. They should make Sonic Utopia a full game.
>>
>>388369978
Sure? So long as it was the classics where they're similar to Sonic "but with etc to take advantage of the level design in a different way" and not required to be played as.
>>
>>388370227
>it was
it was like*
>>
>>388370073
>chaotix can fuck off
why?
>>
i dont get why we cant just have like a mixture of the stuff thats worked in 3D sonics in one game
like have it where sonic has full 3D boost levels ala generations
then add like shadow, give him levels like he had in adventure 2
and stop trying to shoe in classic gameplay that is classic gameplay in name only, letting taxman provide that in the mania series of games instead
>>
>>388370227
Can they even work with Modern Sonic stages? I would imagine they would need tweaked levels in order to make them fun.
>>
>>388370341
uh, generations didn't have full 3D boost levels. No game has so far, but Unleashed came the closest
>>
File: go fast.jpg (139KB, 768x1024px) Image search: [Google]
go fast.jpg
139KB, 768x1024px
>>388368354
Nice Reddit spacing my friend! Have a nice drawing! Remember to go fast!
>>
>>388370341
That is something I've been thinking about to be honest. It'd be interesting to discuss here.
>>
>>388370513
Yeah if the developers are actually competent at designing the characters and levels.
>>388370073
>Wanting Rouge and the literal who from the cartoon
>Hating based Chaotix
that's some pretty shitty taste my dude
>>
File: reddit spacing.jpg (223KB, 1280x998px) Image search: [Google]
reddit spacing.jpg
223KB, 1280x998px
>>388370702
>reddit spacing
I will keep posting this image until this stupid meme dies
>>
>>388370562
i mean like, full forward boost style
like you know how colors has a ton of 2d platforming segments in it as well to break up the boostan?
i know gens does too, but to a much lesser extent, and i think it'd work either like gens or by cutting said sections entirely
but that's what i mean by full 3D boost
>>
>>388370325
Massive insertion of many cute characters for mascot appeal. Didn't really introduce many of them. It was just hey look Knuckles has friends too and you should like them. Maybe we can spin off a new series on a new platform...oh wait nope.

Some of the others like Amy or Rouge have kinda grown on us. Those were just such one offs that even as I kid I just felt like someone in a corporate office designed half of them with zero love at all. Just purely a throwing out stuff they thought kids would like. Game was kind of a clusterfuck too. A rubberband did not do well for Sonic gameplay.

And yea I had a 32x and its 5 games, some were good to be fair. They just felt bland. I'll even pass Shadow he at least had a function and kids did like him so he kinda got voted in over time. But I'll take the cast of the old cartoon over anyone on that game. I think a fan game would put in Sally and friends.
>>
>>388370948
I think SEGA doesn't trust players to know when to not use Boost to make a full 3D game.
>>
>>388370837
Rouge is after my time with Sonic. Choatix was from my time. But do tell me of the appeal of Charmy the Bee and Mighty the Armadillo and Sir Neverseenfromagain.

Later 3D Sonics I didn't care for but at least some of their cast is somewhat iconic now that to feel like a 3D Sonic they would need to be a better version of themselves, but not beingg there would seem lacking.
>>
>>388362929
As long as they're not retards who see nothing wrong with Adventure, sure. Or the retards behind World. Or Utopia. Or all the other 3D fangames that play like ass. I don't think this can be done, honestly. I'd sooner trust Taxman and Stealth with this.
>>
>>388370948
Yeah, I know that's what you meant. I take it you haven't played Unleashed. You really should, it's the closest you get to most stages being full 3D boost and there are a few that actually are entirely 3D
https://www.youtube.com/watch?v=bZxiGcxAbAM
>>
File: DGSnaAXUAAAtlr9.jpg:large.jpg (21KB, 640x640px) Image search: [Google]
DGSnaAXUAAAtlr9.jpg:large.jpg
21KB, 640x640px
>>388369584
it's not like sonic parkoured in some classic media https://www.youtube.com/watch?v=ccpY14bXcug?t=28s
Utopia has already some good ideas with wallrunning too. In any case my comment about the precision of platforming applies
>though it wouldn't be the way Mania is a return to form of 2D
I never implied that, it needs to be thought well from the ground up, that's why I want to see what Lange wants to do, because at least he's thinking about it. Personally I think you need to have semi-open linear design (like SRB2), but with integration of physics to guide the player but also give him choices for paths and this kind of stuff, like the classic handled it. The main problem is rethinking enemies and stage hazard to fit 3D, I think even Mario failed a bit here. But Sonic is again in luck because enemies weren't as important as in mario because it is not about precision platforming. Again in Utopia they fill the role of being bouncing pads if you approach them with enough momentum, and the light homing attack helps, but they lack aggression. It is not only matter of positioning and area size, you need more projectile based enemies, and ground ones need to close on you with more decision
>>
>>388371345
>and ground ones need to close on you with more decision
Do you think the rolling enemies from Marble Zone sort of fit this role?
>>
>>388371260
Stealth would probably help if this ever became a thing, Taxman seems to have no interest in this kind of thing.

What about Green Hill Paradise?
>>
>>388371345
stop posting this image. It's idiotic. Yeah, no shit you can't translate the 2D games into 3D exactly as it should be. You have to make exceptions. Every series does it.
>>
>>388363528
there hasn't been a single good 3D sonic game
there likely never will be
>>
>>388371507
>Marble Zone
I meant Spring Yard Zone.
>>
File: 1501496772323.png (433KB, 791x633px) Image search: [Google]
1501496772323.png
433KB, 791x633px
How about Tax and team pick up where Mania left off and continue the series in their little classic-fied side dimension, since that's clearly what Mania is? Maybe even redo the Adventure games in classic style with remixed music to fit, the whole nine yards. Classic versions of modern characters and setpieces COULD work, maybe cut out the uncanny element of Sonic suddenly taking place on modern-day Earth instead of its own thing because that shit was weird.
>>
>>388371294
yeah, i only got to play a very small amount of it when it released (whenever the hell that was) and i've been hoping that they put it on steam lately
unleashed is actually like, exactly what i want, just instead of half boost/half werehog it's half boost/ half adventure style sonic levels
>>
>>388371345
Then its just another game entirely. But sorry thought you were implying it should be a good 3D Sonic in the way that Mania went back to good 2D Sonic.

Yea if you want something totally new with Sonic characters sure why not, sounds good to me.
>>
>>388371518
Do we even know where Stealth and Taxman fall on the Sonic spectrum? Like what games they like, what games they don't?
>>
>>388371345
Stop. Sonic is platforming first, speed second. When will you fucks realize this? Momentum and speed come second to the precise platforming
>>
>>388371635
Where can the story go after stronger Eggrobos without making a new character?
>>
>>388371708
Taxman seemingly has no care for modern Sonic and claims that SEGA should have not tried to have Sonic be a AAA franchise.

Stealth is disappointed in the Boost games and feels that the Adventure games started out on the right track, but veered away from the elements that made them good.
>>
How did Aussies make a better Sonic game than Sega?
>>
>>388371964
hmm. I didn't think Taxman would see the series like that. Kind of disappointing really.
>>
>>388372041
They tried to refine a formula rather than try something new.
>>
>>388371839
I'm not sure what you mean. Are you implying that the HBH are an endpoint for Sonic villains or Eggman schemes?
>>
>>388371518
Never played it. Controls seem jerky as usual. At least the acceleration and top speed seem good.
>>
>>388371507
>Marble Zone
weren't they in spring yard? Also they are in mirage saloon. But yes, those enemies work fine. To be fair to adventure games they had a couple of good ideas for examples the monkeys that throw bombs, so they *block your path* without being fuckhuge or with fast movement, or the orbinaut thinges being able to enlarge/reduce their orbitals to interact with sanic
>>388371556
yeah, and boost sonic fails miserably at that. It is why it was made
>enemies right into your boost path xD, boost formula is perfect
>>388371798
no retard, since sonic 1 Sonic was made to mix momentum and platforming together, that's why you can use the physics to fly towards other paths and glide over platforms. This is why platforming in sonic games is not precise, to accommodate the loose controls, and why precision platforming is restricted to the final zones (wing fortress) or basically present at all (Sonic 3&K). Sonic is platforming, but not precision platforming
>>
File: maxresdefault (4).jpg (174KB, 1280x720px) Image search: [Google]
maxresdefault (4).jpg
174KB, 1280x720px
Why does everyone like to pretend this never happened, despite this being Nostalgia Boost: The Game?
>>
>>388371635
that would be fucking stellar if done well, I could totally see Shadow filling a similar role to Knuckles in 3 and then maybe in a later game have Silver show up or something
the only thing that I think would be a mistaking is throwing too much in too quick. I think the whole meme about sonic and friends stems from the fact that Adventure just threw in a bunch of characters out of nowhere all at once. nobody fucking knew who Amy, Big, Cream, Gamma, and all that other shit was at the time so you went from the 4-character max cast of the classics to a clusterfuck of different characters and gameplay styles
>>
>>388371964
>Stealth is disappointed in the Boost games and feels that the Adventure games started out on the right track, but veered away from the elements that made them good.

explain
>>
>>388372312
boost fails miserably at that because of the boost ability. It breaks the game beyond repair.
>>
>>388372314
because it is an underrated game that barely fucking anyone talks about when it comes to Sonic games
>>
>>388372259
I think if you gave Sonic parkour mechanics and threw him into an open world then you would have an ideal Sonic game.

Even Tails, Knuckles, and Amy all work in that mode as they would progress with other tools besides just raw speed.
>>
>>388372041
passion and love for the franchise, plus 15 years of romhacks
>>
>>388372246
They need to make new characters eventually but that might risk pissing off the fanbase because of muh OCs.
>>
>>388372312
Right, that's why there was precise platforming in Marble, Labyrinth, Starlight, Wing Fortress, Wacky Workbench, Metallic Madness. The only game I can't point out is 3&K because I haven't played it in a while, but I remember there being strict platforming in Lava Reef
>>
>>388372353
>"As for direction, it doesn’t really seem to me that Sonic actually has one. I think he’s been looking for an identity since 2006, and he hasn’t really settled down at all. The most consistency we had was the prevalence of the “modern” formula, which was basically running straight forward into the screen at an almost unmanageable speed. Sonic is supposed to be fast, sure, but they seem to have forgotten the physics and slow-down-and-platform elements from the classics. Lost World marked the end of what even SEGA had been referring to as “Modern Sonic”, but that game came with its own problems. To me, the best post-classic, main-series Sonic game was the original Sonic Adventure, and I’d like to see that sort of gameplay make a return, if not be improved upon."

Source:
http://powerupgaming.co.uk/2015/03/25/sonic-the-hedgehog-remastered-interview-with/
>>
>>388372314
Generations was 6 years ago.
>>388372746
The new characters don't have to be furries anon.
>>
>>388372320
Amy was established in CD
>>
>>388372823
Interesting
>>
>>388372958
I know anon, but back then when Adventure came out barely anyone fucking knew that Sonic CD even existed, and of those even fewer had actually played it
I know I for the longest time thought Amy was from Adventure
>>
File: Do it2.jpg (54KB, 799x945px) Image search: [Google]
Do it2.jpg
54KB, 799x945px
I want either a game based around Sonic's gameplay in SA1, or Lost World without the Mario Galaxy level design. Boostcancer has overstayed its welcome.
>>
>>388372841
Your point? Sonic Adventure was 19 years ago, and people still discuss that more than Generations. More so with SA2, which was 16.
>>
>>388372823
>Stealth likes Adventure
It's nice to hear this. If I had to choose my favorite era it'd be classic, but I like the Adventures, some of the handheld titles and a few of the boost titles too. Sometimes it's easy to get caught up in the "classicfags must hate adventurefags must hate boostfags" falseflagger narrative when in reality most level-headed Sonic fans - including much of the Mania dev team - don't fit into such neat boxes.
>>
>>388372495
Define open world. I believe something around the size scale of DK64 or Kazooie would work best.

But most importantly, someone has to figure out really tight controls. You can't just have the oversensitive turning of Adventure, Heroes and Shadow that kills any sense of speed. Turning needs to be stiff, especially when you're nearing top speed. Boost games did great at introducing drifting, it feels very natural to curl around corners.

>>388372314
Most people mistook its qualities for nostalgia goggles, sadly enough.
>>
>>388362929
It would probably be the only chance of making a quality 3D Sonic game, so I'd say yes.
>>
>>388372320
Amy was already in the classic games. Cream wasn't in the original Adventure. The only new characters were Big and Gamma. Gamma was understandable though as he was just another robot by Eggman. Big was the only real oddball

As for gameplay styles, Sonic, Tails, and Amy all share the same one. They just have different movesets which helps them change up the gameplay a bit. Just like with Tails and Sonic in 3&K

So in total, there were only 4 gameplay styles and 2 new characters

Not nearly as bad as people make it out to be
>>
>>388373116
she was also in almost every spinoff game after cd. Most people knew of her before adventure
>>
>>388373175
Why not like, just split this across his friends?

Build each character based on an existing version of Sonic and then give them the separate acts. Maybe have an unlockable option to play these acts with other characters after beating the game (with the level design tweaked slightly to accommodate different abilities). Problem solved everyone is happy.
>>
>>388373230
I'm a classicfag who claims every post-classic game is shit but I secretly love the Adventure games due to having played them when I was younger. They're not very good games as a whole but they have a certain charm in all of their absurd storytelling, bad voice acting, and buttrock soundtracks.
>>
>>388372823
Generations is pretty good if you don't boost.

https://www.youtube.com/watch?v=-vDx5YSuRzU
>>
>>388373272
Sandbox game.
>>
>>388373116
Cartoons dude. We all knew about Sega CD, not many of us got to play it. But there were several Sonic cartoons. Couple were even good enough to watch and we did.
>>
>>388373272
Control needs to be tight but not too floaty. Boostgames are too floaty. You constantly feel like you're on ice
>>
File: sonicadventure.jpg (966KB, 1429x1429px) Image search: [Google]
sonicadventure.jpg
966KB, 1429x1429px
>>388373421
Loving sonic adventure is more of a guilty pleasure to most fans, and those who disagree realizes its flaws, as the ones who love it do, as well.

If it makes you feel any better, I showed my friend a retrospective of all the sonic games so far, including Sonic Adventure. We acknowledged the cutscenes were shit but, despite never playing a sonic game before, she said she'd enjoy playing it.

So maybe fans aren't the only ones who like these games. Maybe.
>>
>>388372819
>Marble, Labyrinth
guess why they suck and never revisited
>SLZ
only the small rotating platform, and they are relegated to act 1 mostly and used in bottom paths in Act2 and 3. Also again, Sonic 1 and penultimate zone
>WWZ
broken level, are you really using it as an argument?
>MMZ
again last level, challenge goes up and the very small platforms are only a small percentage of the level
But wait, sonic was always about precision platforming that you could find only two zones in the first game about it, while every other zones always enrich the platforming with momentum or relegates it to smaller segments in between fast paced sections as a breather. kys mariofag
>>
>>388373519
ah, okay, that makes more sense then. the only Sonic cartoon I ever got to see was the long john baldry one, and I don't think she appeared in that
>>
>>388373476
No Boost runs are actually for some reason really fun to do. Almost feels like I'm playing a completely different game.
>>
>>388368354
>>388373545
As far as the "Sonic's handling in 3D is too tight/floaty/janky" debate, I feel as though the solution is a really simple one. Sonic's turning speed should be directly linked to how fast he's going. At low speeds, Sonic can turn almost instantly, as he can in the Adventures. The more gradually your speed increases, the more the turn circle loosens, so you don't turn right away. If you do it gradually enough you'd end up with a system where you have the tighter platforming controls of the Adventures combined with the smooth turning of the boost games. It could be done - perhaps someone needs to take it upon themselves to make a proof of concept.
>>
>>388373476
This really makes me wish they would just drop the boost but keep everything else. This run kinda reminds me of how Adventure played except with some 2D sections.
>>
>>388373476
That just highlights the problem of jump dash killing momentum.

>>388373545
True, but thanks to its contained level design it's tolerable.
>>
>>388373771
The one I remember most had Bunny and Sally, but the later one most people do remember had her as a pretty major character so I think that is were her love comes from. 32x and SegaCD were pretty rare though. But yea I remember video cartoons were fairly big at the time. Hell even Mortal Kombat got one, it was awful.
>>
>>388373649
There's only 6 levels in the first game, and actually now that you reminded me, Scrap Brain also had precise platforming. So that's 4 out of 6.
I know Sonic 2 was meant to be the fastest of the classic series, so there's obviously not much there.
As I said, I can't say anything for 3&K and I don't remember much of CD either, but that game's short, I can just look up some gameplay videos and find more precise platforming. Give me some time
>>
>>388373897
>It could be done - perhaps someone needs to take it upon themselves to make a proof of concept.
it is literally how it works in sonic utopia
>>
>>388363339
>hire fans
hire GOOD fans, anon. preferably /ourguy/ tier
>>
>>388373897
This is perfect
>>388373986
the contained level shit needs to stop. It's so stupid.
>>
>>388373476
>tfw i do this in unleashed too
going thourgh apotos with no boosting was nice
>>
>>388374150
sonic utopia is shit. Do not ever say that name again
>>
>>388374230
It's fine if done right. Generations had more 3D in its levels than most of the Dreamcast Era Sonics. Colors on the other hand...
>>
File: comfy.jpg (23KB, 600x600px) Image search: [Google]
comfy.jpg
23KB, 600x600px
>>388373476
>>388373772
>>388373970
>>388374261
my bros
>>
>>388373476
I wish they kept the spindash for the utility.
>>
>>388374456
Huh? Sonic Adventure 1 and 2 were entirely 3D. Not a single 2D section
>>
File: chunleashed.png (675KB, 680x903px) Image search: [Google]
chunleashed.png
675KB, 680x903px
>>388373230
I like the Classic games but I feel like they get kind of dull and it's hard to appreciate them the way I could when I was literally four years old. My favorite classic game is Knuckles in Sonic 2. Mania is better than the actual classic games.

I also really like the Advance/Rush games, Battle, and the Boost Trilogy (but boosting itself sucks outside of Rush).
>>
File: 1231546874351.webm (3MB, 1280x720px) Image search: [Google]
1231546874351.webm
3MB, 1280x720px
>>388374347
why I have the feeling that adventurefags are just salty that it uses the classic sonic aesthetics? You'll be all over it if it had a bit of edge and shadow.
Still, go make your prototype, not that a waste of air like you could ever match the reception and polish of Utopia
>>
>>388373230
Sonic Retro loves SA1. Doesn't like SA2.
>>
>>388374767
where do people get this idea of edge originating from the adventure games? Shadow wasn't even edgy in SA2, he was literally just a straightman to the wackier personalities the other characters had
>>
>>388374767
I think Green Hill Paradise was more of a middleground.
>>
Honest thoughts on Sonic Megamix?
>>
File: 1502259755661.jpg (213KB, 1127x1127px) Image search: [Google]
1502259755661.jpg
213KB, 1127x1127px
>>388374347
>game that has beautiful cartoony graphics and replicates the classic physics and presents a new open world environment for the player is ''shit''

jesus man, what would make you happy then?
>>
>>388375000
rouge sex simulator
>>
>>388374669
Not what I meant. Generations levels were more 3D, as in their composition and layout compared to Dreamcast Era. Take the average Heroes levels for example.
>>
>>388375101
what?
>>
>>388371964
>Taxman seemingly has no care for modern Sonic
Then why he made the special stages a tribute to Sonic R?
>>
>>388375334
Closer to Sonic CD.
>>
>>388374910
I think it had more focused level design, but it ended up controlling like ass. Point is they integrated a lot of ideas that were floating around about momentum in 3D in the sonic community, but it fell into the trap of "what's fun on paper isn't fun in game". Utopia is on the same track, but it took some approaches that would be considered not good in a discussion (like uncurling), and focused on building a demo were you can have fun just with the movement.
>>388375000
trips confirm
>>
File: 1502340782859.jpg (57KB, 259x207px) Image search: [Google]
1502340782859.jpg
57KB, 259x207px
>>388374767
>Open world meme
>floaty physics
>sonic jumps too high
kys. sonic doesn't work in 3d. never has and never will
>>
>>388375406
Utopia I think is a better choice because it is less experimental, it is essentially Sonic Adventure with less air friction.
>>
>>388374963
Better than Mania but sadly never finished.
>>
I tried playing Utopia for the first time today and...eh. Sonic moves a bit slow, even when at full speed. Maybe it's because the map is so big, but it just feels like Sonic is moving too slow. He's also a bit slippery, especially in air for some reason
>>
>>388369308
Honestly, just hire the guy making Utopia, give him a team and let him make Sonic Adventure 3.

There. Sonic is alive again. We're done here.

>>388369618
SA1 was buggier, clunkier and had fewer fun levels. Therefore it was the worse game.
>>
>>388375312
Heroes levels are mostly flat, corridor-like, with long stretches, rails and the eventual enemy gate. You could port them to Colors and no one would bat an eye. Well, except for the fact that they're not 80% 2D like the rest of them.
>>
>>388375476
>sonic will never work in 3D
His stages in SA1 were actually incredibly close to mimicking the 2D gameplay perfectly
>>
>>388375712
how is that good?
>>
File: knuckles.png (724KB, 1274x653px) Image search: [Google]
knuckles.png
724KB, 1274x653px
Old school fans got mania, New fags get forces. Mania is Excelent and force looks like is gonna get 50 or 60 in metacritic.
>>
>>388375912
It's not. That's the point, most 3D levels are corridors already, they're just lacking boundaries. Generations at least had them with some depth.
>>
File: 1501773375033.jpg (34KB, 370x699px) Image search: [Google]
1501773375033.jpg
34KB, 370x699px
>>388375970
but Forces will sell more
>>
>"Look at all of this shit taste!"
https://www.srb2.org/
See here, problem solved. Proper team is set into place and all.
>>
>>388376536
>robo blast
not real 3d
>>
>>388376536
>Sonic Robo Blast 2
is shit
>>
>>388376536
Who are you quoting, friend?

SRB2 is just Doom physics, by the way.
>>
https://www.youtube.com/watch?v=RkPnepwOj_o
>>
>>388376536
>Doom physics
>In a Sonic game
that's like the opposite of what a Sonic game should be
>>
>>388374904
>Shadow wasn't even edgy in SA2
https://www.youtube.com/watch?v=tKS4duPqNyo
>>
>>388375712
What went wrong with Heroes?
>>
>>388377402
>quoting a song instead of the character himself
seriously?
>>
>>388377613
"Maria, I still remember what I promised you. For the people of this planet, I promise you...Revenge." --Shadow, SA2
>>
>>388377529
The combat mostly. Game would improve tenfold if it was just Speed+Flight duos without being forced to hit enemies 50 times.

>>388377613
Oh yeah?

I am the coolest!

>>388377980
Nothing edgy about that.
>>
>>388375651
Utopia looks like it has promise but I'd have to see a real level and not just the open-world tech demo they use to showcase the physics before I'd put my full trust in the dev.
>>
>>388364814
>>388365039
>>388365128
Why are Adventure fans on the internet such bitter little babies? Is it because classic fans finally got what they want and can reasonably explain why they don't like the 3D games? Utopia gets a lot of undeserved shit from Adventure fans just because it shows a game doesn't have to be like Adventure too. This is coming from someone who loves SA2B the most and wants SA3, by the way.
>>
>>388375651
There's no guy making Utopia, it's a whole team already.
>>
>>388380007
I don't think they're old enough to realize the state of reality and earning what they want.

Classicfags were like that too, but they calmed down and became really chill, earning Sega's trust.

An example of this. One of my favorite sonic youtubers.

https://www.youtube.com/watch?v=CPxXtU2q0J0
>>
>>388380007
Utopia is like Adventure tho.
>>
>>388380338
Saying that this is the only good game in 23 years and suggesting SEGA drop modern Sonic is not what I call chill.
>>
>>388380445
That's not necessarily all of them. The adventurefags are much more aggressive with their opinions than the classicfags who accept modern and classic sonic.
>>
>>388380445
>drop modern Sonic is not what I call chill
no sane classicfag would ask for that
I think the best idea would be to split the series officially and have a classic 2d series on the sidelines while sonic team makes up modern sonic. It's guaranteed good games for us, if we kill modern sonic we get more iizuka involvement in anything classic instead
>>
File: image.jpg (79KB, 749x434px) Image search: [Google]
image.jpg
79KB, 749x434px
>That one kid who only had Gems Collection growing up
>Had to let him borrow Mega Collection because I felt sorry for him
>>
Adventurefag here, I would take Utopia, but they better add Knuckles & Tails, and have some actual level design in the final product.
>>
>>388381054
I had mega collection and my girlfriend had gems collection.
>>
>>388381084
They're planning on Tails &Knuckles. There's a lot of planning going into how Knuckles should play, I think there was some debate about it with the director in a tread here a month or 2 ago.
>>
>>388370073
>wanting Sally over Chaotix
Waifufags are the worst.
>>
>>388363339
>Adventure 3
>he doesn't know
>>
File: 1503349381307.jpg (63KB, 960x720px) Image search: [Google]
1503349381307.jpg
63KB, 960x720px
>>388381054
>tfw never knew CD was actually good because every version I had until the 2011 release had the shittastic US soundtrack
>>
>>388363339
Sonic Adventure 3 already came out, in 2006.
>>
>>388381735
Tell that to people who still wanted classic-style games after Sonic 4 was released.
>>
>>388370964
They weren't Knuckles' friends.
>>
>>388362929
No they are just amateurs but they should definitely take on-board the ideas the fangames bring for 3D sonic
>>
Post god-tier Sonic music

https://www.youtube.com/watch?v=aMDbzIoseyM
https://www.youtube.com/watch?v=Vt8DgD4fXd4
https://www.youtube.com/watch?v=PF7N8ioyflQ
>>
>>388376847
The guy who made this sounds mad as fuck.
>>
>>388383137
https://www.youtube.com/watch?v=-pG8zOg_OL0
https://www.youtube.com/watch?v=Dn84TBeqh-I
https://www.youtube.com/watch?v=UrJTFSO1ah0
>>
>>388383137

What the fuck was up with Unleashed's soundtrack? It's ridiculously good and absolutely nothing like a typical Sonic soundtrack

I mean listen to this shit. Just listen to it

https://www.youtube.com/watch?v=uiiAlLHUB50
>>
>>388363935
>>388364467
>Utopia
>Paradise

did you niggas actually play that shit? cuz its fucking ass
>>
>>388383981
https://www.youtube.com/watch?v=OynNsybKvqk

Unleashed's soundtrack is criminally good, goddamn it's not even funny
>>
>>388384118
This. The 3D formula was already perfected with Sonic Adventure. Why do these talentless hacks keep trying to shit everything up with their lazy nostalgia bait garbage?
>>
>>388384290
Because ecelebs are shilling the shit and people are posting the most fucking cherrypicked webms

The physics are complete ass, utopia sonic cant be controlled in mid air and no one shows loops because its horrible, and GHP sonic... jesus christ. assigning boost speed to successful momentum just fucks up any semblance of control the game had. lol thats why you dont see any webmsof platforming in Paradise.
>>
>>388381542
I liked the cartoon. It was from Sonic's best years. And I'm pretty sure most of the waifu people go for the southern bunny one. Your ass didn't have a 32x if you are praising that reject pokemon grab bag that wished it was Sonic CD so hard. I still have the cart and its still full of disappointment, it and 3D Blast were what checked me out of the franchise for a long time.
>>
>>388383981
>>388384183

Got a twist for you: These aren't good, and neither is the Sonic Unleashed OST. It's uninspired trash from start to finish with at most one or two exceptions (Adabat Day comes to mind)
>>
File: free-shrugs.jpg (50KB, 449x642px) Image search: [Google]
free-shrugs.jpg
50KB, 449x642px
>>388384790
Okay. That sure is a shitty fucking twist if you ask me.
>>
>>388381653
Reminds me of DBZ fans and their shittastic US soundtrack
>>
File: 1468631429222.gif (2MB, 360x414px) Image search: [Google]
1468631429222.gif
2MB, 360x414px
>>388362929
Get their art team on board to work on a sequel with only original levels. They've got a modernized 2D platformer engine that has some of the most enjoyable physics available in any 2D game. Why not make the most out of it?
>>
>>388384290
there are some things that adventure does right but it has too many problems with scripting, camera and janky control at high speeds
Utopia is perfect you always feel like you are in complete control of sonic
>>
>>388383981
Sonic Unleashed, Colors and Generations Triple Pack for modern systems when?
>>
File: 1501096626567.gif (3MB, 496x321px) Image search: [Google]
1501096626567.gif
3MB, 496x321px
>>388381653
>fine with the US soundtrack but want to play with the JP soundtrack
>get the 2011 port
>can't rebind keyboard controls
Is there a workaround to rebind them? I can't use the arrow keys for a platformer, I need WASD.
>>
File: everything.png (218KB, 383x500px) Image search: [Google]
everything.png
218KB, 383x500px
>>388373421
>I think these games are shit but I like playing them

When will this meme be over
>>
>>388384953
Anon please. You're not really. just because the game has pinball physics doesnt make sonic control well or tight. Face facts. The 2d games had space for sonic to change momentum even after ramps or speed boosts while these tech demos have him floating and flying unecessarily.

3D requires precision for movement. This is why Sonic slow down in the air in every game since adventure, or why(dare I say it) Lost World has a run speed and a 'walk' speed. Sonic is still a platformer. It's not just a fucking pinball physics simulator.
>>
>>388385267
Sonic Adventure is The Room of video games.
>>
>>388385126
I'm in the same boat as you; as far as I know there's no option to rebind. You can try using autohotkey, though my attempt failed astoundingly.
>>
File: 1484242028966.jpg (40KB, 640x899px) Image search: [Google]
1484242028966.jpg
40KB, 640x899px
>>388385126
Why don't you use an Xbox controller or some other usb controller with joytokey like a white person?
>>
>>388371580
cool opinion kid I too love game grumps and oneyplays
>>
>>388381653
Fuck you the US soundtrack is fine
>>
>>388384669
I didn't grow up with Sonic at all actually, I only played through the games within the last five or six years since I was a Nintendo kid. My first Sonic game was '06, left a terrible impression until I went back to play the classics. I thought Chaotix was honestly fun when I emulated it despite being broken as HELL, Vector is my man with his eight-directional dash and Espio's powers seem like they could be useful in a game with real level design.
Meanwhile the freedom fighters from the cartoon have just lived too long (though they finally seem dead now that Archie cancelled the comic) and their fans are the worst. I know a guy who rabidly hates Amy for "stealing Sally's role" because he grew up with the cartoon. Snively seems like an alright character but the other OCs don't have any purpose in the games in my opinion.
>>388385596
Doesn't XBox have a fucking disgustingly bad D-Pad? I had a USB controller but it also has a disgustingly bad D-Pad so I eventually gave it away. I'm fine playing 2D platformers on keyboard, I just can't use the arrow keys.
>>
>>388381581
>>388381735
no
>>
>>388385789
Adventurefags, everyone. Thank you for killing Sonic as we know it.
>muh REAL storyline!
>muh REAL graphics!
>MORE playstyles
>i-it controls well i swear what was wrong with it?

this is why people can't see the good(mind you there is bad) in shit like colors and lost world, and modern needs classic sonic just to survive
>>
File: 1503749274004.jpg (280KB, 914x808px) Image search: [Google]
1503749274004.jpg
280KB, 914x808px
Reminder
>>
All this drama for a fucking cartoon cat. It should be legal to euthanize furries.
>>
>>388386492
tfw forces is going to outsell mania by a lot
>>
>>388385423
>3D requires precision for movement.
Of which Adventure has none.
>>
File: delet this.png (331KB, 602x322px) Image search: [Google]
delet this.png
331KB, 602x322px
>>388384916
The Bruce Soundtrack > Japanese Soundtrack

>https://youtu.be/Kz0HONneZmc?t=1m21s
>>
>>388386742
freedom will be waiting when the sonic series dies
>>
>>388386839
>The Bruce Soundtrack
The average Adventurefag.
>>
>>388386492
umm sweetie,
Sonic Mania is a gay romhack
Sonic Forces is a game by sega that will sell more k?
>>
>>388386832
It does, otherwise Lost World would be a difficult level.
>>
>>388386832
im not defending adventure man, in fact, the more modern games actually sacrifice "muh physics" for that movement precision

sonic 4 is a mess tho, but I return to lost world as my example before the shitposters cometh. Double jump, run speed and walk speed.
>>
I would rather see Sega become confident developers.
>>
>>388386995
It is. Every fucking level is. It'd be bad enough if it was just the controls being more sensitive than 2017 America, the collision detection is also a disaster.
>>
>>388387175
It isn't hard at all get good.
>>
>>388384118
I did and you're fucking ass, paradise is fun as fuck.
>>
>>388386971
I'm not your sweetie, honey.
>>
>>388384790
Here's a twist for you; don't try to have a musical opinion on /v/ if you're going to be so objectively fucking wrong.
>>
>>388362929
They need to put CWC on the payroll already. It's long overdue.
>>
>>388383981
>>388384183

It's not just Sonic Unleashed; 06 despite being absolute trash had masterpieces for half of the stages.

https://youtu.be/lpTT2wTlNZM

https://youtu.be/yPflHWn9HN0

https://youtu.be/SI6JR94quJI
>>
>>388386850
This is my planet
I will fight for NICO NICO NII~
>>
>>388387836
He doesn't even care about Sonic games, just the character.
>>
The fans of 3D Sonic are cancer.
>>
>>388385771
Yea see I remember Amy and Sally etc from the same time frame. I'm not even sure if CD or the cartoon came first at the time.

For me Going from Sonic 1-3/CD and S&K, Choatix was like suddenly trying to navigate a level using a Wyle Coyote device instead zoomy fast loops and dashes. I was really expecting to see a Knuckles game be more like S&K, which Knuckles isn't as fast, but ups the exploration and wall climbing which is something I really liked in S&K when you go back to S3 levels and find all this new content and hidden levels.

The levels aren't bad exactly its just the rubberband mechanic was dumb to me. Hey you could run in this direction you want to go, but instead run in the opposite direction then hit a button to go backward to the direction you want to go. What was the point really, even as a kid I just thought it seemed in the way. And Sonic 2 is likely my favorite, but doing Tails at the same time as Sonic was clunky and here they made a game of just that.

That aside I think the only way Sonic could really go 3D would be be some type of parkour game, maybe a bit Jet Set Radio or steal a bit from the old Tonyhawk games? Mix in a tad bit of railgrinding type mechanics. Kinda like SSX but not just going downhill as a method to take travel from.

That could use a 3D space, but not over complicate it to the point you would rather than do all the fun environmental tasks you just walk around and skip the loops etc.
>>
anyone have that trinity image with 3&K in the middle of it?
>>
There isn't a group of highly talented Sonic fans who make "3d" games.
>>
>>388389020
Knuckles has the exact same speed and acceleration as Sonic though.
>>
>>388389389
Sonic World.
>b-b-b-b-but muh Utopia
Fuck off open world classicfag meme cancer shitheads. Classicfags are complete scum. Fuck you.
>>
>>388389389
Generations modders, senpai. Seriously one of them managed to bring Eggman Land into Generation's engine and controls.
>>
File: 1503703166799.png (162KB, 336x321px) Image search: [Google]
1503703166799.png
162KB, 336x321px
>>388373230
As someone who enjoys all 3, Adventure is the closest to classic Sonic in 3D. Modern just feels like a 3D Sonic Rush. If Tax were to do this again I'd like to see them do their take on an Adventure styled game.
>>
>>388389583

Oh yeah, this is really 'all-star' team material. Truly a renaissance in the making

https://www.youtube.com/watch?v=FNYZ9PG9e0w
>>
File: 1501869786196.png (46KB, 834x556px) Image search: [Google]
1501869786196.png
46KB, 834x556px
>>388389248
No, but here's my improved version of it.
>>
>>388390139
That's not an improved version
>>
>>388389583
It definitely is fun, if janky.
>>
>>388390158
Yes it is, why would you ever include CD? It's fucking garbage and needs to be forgotten. The fact people think it needs to be recognized with the other classic games is off-putting, people believing it's good is just outright wrong, and people who say it's their favorite are retarded and offend the sensibilities of anyone with a brain. 3&K is the pinnacle, Sonic 1 and 2 were necessary steps to it. Nothing else needs to be considered.
>>
>>388390332
wew lad
>>
>>388390332
Can that same list be made with the Advance series?

Advance was speed Advance 2 was platforming Aedvance 3 was a mix.
>>
File: tumblr_mpcc4lb3w11s07d4ao1_400.jpg (90KB, 400x464px) Image search: [Google]
tumblr_mpcc4lb3w11s07d4ao1_400.jpg
90KB, 400x464px
>>388362929
WHY AM I BEING FORCED TO GIT GUD AT BLUE SPHERES REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE FUCK YOU TAXMAN. YOU LITTLE BITCH.

(someone please help me)
>>
>>388390685
Just get the blue spheres, man. Not that difficult.
>>
>>388390332
To be fair, you have to have a very high IQ to appreciate Sonic CD. The design philosophy is extremely subtle, and without a solid grasp of theoretical physics most of the layouts will go over a typical player's head. There's a sly subversion of how one would typically test Sonic's pinball physics, carefully considered for the elements of the level to be deftly woven into this levels - it is a game that betray all expectation, and pushes the question of "what is a Sonic game?" to its logical conclusion. The non-casual players understand this stuff; they have the intellectual capacity to truly appreciate the depths of these zones, to realize that they're not just fun- they say something deep about LIFE. As a consequence people who dislike Sonic CD ARE idiots- of course they wouldn't appreciate, for instance, Wacky Workbench, or see the beauty in the concepts of touching the floor and traversing vertically being a NEGATIVE. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion and frustratedly trying to hold right to win as Naoto Ohshima's genius unfolds itself on their screens. What fools... how I pity them. And yes by the way, I DO have a Metal Sonic tattoo. And no, you cannot see it. It's for the ladies' eyes only- And even they have to demonstrate that they're within 5 IQ points of my own (preferably lower) beforehand.
>>
>>388390685
If you make all the blue spheres on the outside of a square red, and leave the blue spheres in the middle untouched, the whole thing will turn into rings.
>>
>>388390332
>>388390784
The autists have arrived to kill another thread.
>>
>>388386492
I guess I'm some sort of idort when it comes to these two.
>>
>>388390784
I played through Wacky Workbench the other day and I still don't get why people hate it. The bouncing is super fun, just like Chemical Plant Act 2 in Mania.
>>
>>388389583
Sonic World seems competent but regarding its physics I think Utopia looks a lot better. Utopia's "open world" demo is just there for the physics, if it were a full game it would have real level design. Judging Utopia based on its level design would be like justing Sonic World based on >>388390083
>>
File: large.jpg (26KB, 333x333px) Image search: [Google]
large.jpg
26KB, 333x333px
>>388390685
Who'd complete Blue Sphere for me for $10
>>
>>388391491
Just use the cheat menu.
>>
>>388391579
I did. I'm using level select for ez blue sphere access. But no dice.

I'm gonna pay someone to do this shit for me.
>>
>>388386395
Adventure and Adventure 2 were the beginning of the end for Sonic. That being said, I still play them every few years and have fun because they're fucking stupid.
>>
>>388362929
No, because 3d fans are a bunch of degenerates and the final product will be full of OCs, diapers and fanfiction tier writing.
>>
>>388390685
What's the point of getting medals?
I'm a pcbro and havent played the game yet.
>>
File: 1501816336842.jpg (108KB, 500x492px) Image search: [Google]
1501816336842.jpg
108KB, 500x492px
>>388392141
Unlocking shit in the extras menu.
Debug, &Knuckles, Extra Sonic Abilities, Mean Bean Machine, DA Garden, and more Blue Spheres.
>>
>>388386395
This is everything Sonic Team and STI wanted from Sonic. Sonic was supposed to have great CG graphics and have complex storylines.
>>
>>388362929
3D Sonic fans are too autistic (as in the medical disorder) to do anything useful.
>>
>>388392027
You realize the people who made the originals great wanted to do that anyway right?

Sonic X-Treme was going to have all that.
Sonic Adventure had all of that.
>>
File: someonegoofed.jpg (1MB, 2041x1080px) Image search: [Google]
someonegoofed.jpg
1MB, 2041x1080px
Can somebody explain this?
Either this is a mishap regarding the plot, or the Phantom Ruby isn't what changed the Heavies
Did Robotnik build them while Sonic, Tails and Knuckles were being warped away? If so, why are they seen holding the Ruby still in Green Hill Zone?
I'm confused.
>>
File: fakenews.gif (1MB, 720x404px) Image search: [Google]
fakenews.gif
1MB, 720x404px
>>388392513
>Sonic X-Treme was going to have all that
>>
>>388392823
Knuckles is an unreliable narrator.
>>
>>388382420
>Sonic 4
>classic-style

Are you blind? Nothing about 4 was classic style
>>
>>388393072
That's kind of what I'm insinuating. The intent was there, but the final product completely missed the mark.
>>
>>388392823
What geometric shape is the Phantom Ruby?
>>
>>388393410
ruby shaped
>>
motobug a cute
>>
File: SXT_Tiara_Original[1].jpg (68KB, 432x600px) Image search: [Google]
SXT_Tiara_Original[1].jpg
68KB, 432x600px
>>388392868
Have you read the development of that game?

How does something like this NOT look like the "furfaggotry plaguing the series"?
>>
>>388393612
If you continued reading, the OC shit was scrapped out very early on.
>>
>>388393669
That was due to time constraints, not due to the idea being bad.
>>
>>388393669
Tiara wasn't removed until far later in development.

She was actually implemented in the tech demos.
>>
>>388390923
Chemical Plant uses it very sparingly. In Wacky Workbench everything is bouncy pads. It's just annoying because you don't have much control the whole time, and I don't want to ever go for the metal sonic hologram in act 2 again.
>>
File: SXT_Tiara_Gameplay.gif (815KB, 160x100px) Image search: [Google]
SXT_Tiara_Gameplay.gif
815KB, 160x100px
>>388393612
The design is shit, the finalized one was better. Still not good but about on the level as Adventure Amy or Sally. Still not as bad as Rogue the Bat-Face.
The story concepts would be pretty good if the romance subplot was dropped. I don't know which one they were going to go with, but "SonicBOOM" was the best one.
>>
>>388390332
>>388390139
>1
>Platforming
Yeah jumping on a platform and then waiting for it to move you to the next point sure is platforming. I couldn't get enough of it in Marble Zone and I'm glad that mechanic persists for the rest of the game.

CD is 1 if they actually made it a good game.
>>
File: Sonic Utopia Trailer.webm (3MB, 480x270px) Image search: [Google]
Sonic Utopia Trailer.webm
3MB, 480x270px
>>388362929
yes
>>
what's going on with 3D sonic? generations is great, then we get boom and forces. Why can't they just stick to generations style gameplay? And when's adventure 3?
>>
>>388390139
>2
>speed
>the sonic game with the most bullshit speedtraps
>>
>>388394746
Forces is essentially Generations 2 + Avatar.
>>
>>388389460
Yes, but he climbs walls. You played him to explore in S&K.

When you put Sonic 3 on top of S&K it added parts to the old levels you could only get to when wall climbing. It made him unique and made you play the levels different. Knuckles was more for exploring. He had a unique mechanic that changed the game in a fun way that they should have based a game of his name on.

That was what I was getting at.
>>
File: 1503618740471.jpg (16KB, 552x427px) Image search: [Google]
1503618740471.jpg
16KB, 552x427px
>>388394626
>open world
>>
to anyone who's actually played lost world:
is it any good? worth playing at least once?
>>
File: nichirage.gif (898KB, 320x180px) Image search: [Google]
nichirage.gif
898KB, 320x180px
>play Generations 3DS to see how much they manage to shit on my nostalgia
>Classic Sonic gets homing attack near the beginning of the game
FUCKING DIMPS
>>
>>388394809
Not really, Generations' Modern Sonic added a lot of room to walk around, and versatility to the level design. The best was probably the Sonic Heroes one. It was a big step up from Unleashed.
The Forces Modern Sonic levels look far more linear. Maybe even a step down from Unleashed. And this time it's 25% of the game instead of 50%, not even counting the 2D Modern Sonic sections.
Also, they shouldn't have re-used Classic Sonic. The Classic Sonic levels so far look far more flat, linear, and automated than the ones in Generations.
Who knows, maybe it'll get better later in the game but it looks like a huge step down so far.
>>
>>388395097
is the whole game one big open area? or do you not know what open world is?
>>
>>388395097
Good news, it's not open world.
Open world Sonic could work, though.
>>
>>388395414
play the proper version then.
>>
>>388395512
You think I haven't done that a dozen times already?
>>
>>388362929
Just need to improve SA2's gameplay.

Let Sonic roll into a ball while running, and maybe have the homing attack keep your momentum after you hit an enemy with it. Things like that.
>>
File: _.jpg (34KB, 655x527px) Image search: [Google]
_.jpg
34KB, 655x527px
What are some good Sonic romhacks? I don't want simple sprite swaps or "(character) in Sonic 2" mind you, I would prefer something with unique mechanics or level design. Something with a heavy focus on physics would be a treat.
>>
File: 1458114607068.jpg (192KB, 943x1280px) Image search: [Google]
1458114607068.jpg
192KB, 943x1280px
>>388395097
It's a tech demo showing off the physics, of course it doesn't have real structured level design since they were only focused on making sure the physics were good.
>>
>>388395892
Does Sonic Classic Heroes count as a romhack?
>>
>>388395808
That's what Green Hill Paradise does.
>>
>>388395892
Honestly, for all the talent and dedication in teh community and all the crazy joke hacks like Sonic 2 XL that heavy alter the engine, there aren't that many hacks focused on new level design.
I think /sthg/ has a pretty good hack compilation with both custom levels and things like the crazy joke hacks.
>>
>>388396217
Yes, it's a rom hack
>>
>>388395892
Yoshi in Sonic 2
>>
>>388386395
Sega killed 3D just fine by itself, we didn't ask for 06. Hell, we didn't even ask for the artstyle change.

>MORE playstyles
This isn't inherently a problem, Tails, Knux and Gamma played fine

>>i-it controls well i swear what was wrong with it?
It did

Quit using those games as your scapegoat
>>
The next Sonic game should have a dyson sphere.
>>
>>388385616
But Oney likes the Adventure games.
>>
>>388399702
Tim and Julian don't like them, though.
>>
File: 1489774079962.jpg (18KB, 480x360px) Image search: [Google]
1489774079962.jpg
18KB, 480x360px
>>388384290
>The 3D formula was already perfected with Sonic Adventure
>>
>>388385003
06 remake on Hedgehog Engine 2 when

That game would have been actually ok if they gave it an extra year
>>
>>388362929
Better than letting the Sonic Team in charge.
>>
>>388362929
Sonic boom

>>388362929
>>
File: gay.jpg (37KB, 500x484px) Image search: [Google]
gay.jpg
37KB, 500x484px
>>388385475
I want to disagree with you, but I really can't
>>
>>388385475
Somethin' buggin' ya Mark? Chip chip chip chip cheep cheep.
Thread posts: 322
Thread images: 53


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.