[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

What went wrong?

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 391
Thread images: 71

What went wrong?
>>
Your life
>>
nogaems
>>
Just doesn't appeal to enough people. VR shit costs money and how many games/experiences really justify purchasing a VR kit? Hell, I run flight and racing sims a lot and I'm only halfway interested in it.
>>
I got all these acne marks after wearing it. Fuck.
>>
>>388334697
They want VR to be a closed platform rather than a premium accessory

Oculus is closed as shit and you need Revive to play their games on other VRs, even more you can't play UWP VR games such as Minecraft for Win 10 without Oculus
>>
File: hue.jpg (98KB, 317x299px) Image search: [Google]
hue.jpg
98KB, 317x299px
>>388335040
>>
File: motoko falls for the vr meme.jpg (125KB, 368x329px) Image search: [Google]
motoko falls for the vr meme.jpg
125KB, 368x329px
>>388334697
It makes you look like you strapped a brick to your face.
>>
Once there's really good interactive CGI porn games it'll take off big time.
>>
>>388334697
The only games for it are horror oriented.

And not even good ones at that.
>>
1. The ridiculous cost of the headsets
2. The ridiculous cost/requirements of computers capable of running poor quality VR graphics in real time
3. The promise of open-source VR development, before Facebook and ZeniMax Media Inc filed dozens of patents
4. The low amount of games available for VR headsets
5. Sony half-assing their attempts at supporting VR, when they had the potential to revolutionize it
>>
Cost.

Give it 10 years when you can do everything VR currently does in a wireless capacity and without a "base station" (computer, etc.) at a price point normal consumers will impulse buy <$400 and you'll have a winner.
>>
>>388335147
Yes and? You're in VR so this doesn't matter.
>>
>>388334697
10 years too early
>>
>>388335371
We'll have that by 2019, if not earlier.
SteamVR 2 is optimized for cost.
>>
Too expensive for a niche product
Need to either be cheaper or more accessible
>>
VR needs to be much much cheaper and easier to run, it needs good 1st person game support since that's the only benefit it has, and most likely it needs better motion input to be more immersive.
>>
>>388334697

Price tag is a fatal flaw. Few adopters means little software, which means few adopters.
>>
>>388334697
>Gamers all over the world dream for VR to become a thing for decades
>Turns out its nothing but an uncomfortable gimmick in of itself

What went wrong is that having a screen strapped to your face isn't enough. You need extra inputs in order to fully immerse yourself.

Problem 1: The biggest selling point of all, your immersion, breaks really fucking fast when you can feel the goggles trying to slip away from the force of gravity.

Problem 2: What you feel isn't what you see. People want to use their hands in an intuitive manner. If you want to grab an object you feel naturally inclined to lean in and grab it. If you're holding two dildo-sticks with buttons you subconsciously want to release them because what you're physically feeling isn't what corresponding to your screen.

The sticks can still works with shooters for example, but it would be better to design smart gloves.

Problem 3: Spatial limitations. VR suddenly loses all of its magic if you don't have some form of multi-directional treadmill to simulate walking without actually going anywhere. This is just extra clutter to buy and have around, very inconvenient. For the majority of the market this means having to settle with ~magically teleporting~ across spaces, which breaks immersion.

Problem 4: Games. Until the previous problems are solved, all standard PC and console games are not really viable for VR gameplay. The only games that can feel natural to VR are VR-designed games and at this stage they really don't ascend to anything beyond Wii-sports tier. We won't see a VR-designed best-seller in the next 5-10 years.


In conclusion:
It relies exclusively on gimmicks to stand out.
It fails to deliver on its most fundamental selling point.
It's missing non-existent technology and necessitates costly and inconvenient extras just to do what it's meant to do.
>>
>>388336748
Yep, true VR isn't strapping a screen to your face. When we get to the point where it actually feels like you're in the game with motion controls+headset having advanced enough, we will have true VR.
>>
>>388336748
>Problem 2 and 3 are just problem 1
>Problem 4 is a problem if you're retarded.
I thought people here hated AAA?
I guess AAA only matters when it's a console or an exclusive you don't like.
>>
>>388336748
>literally strap monitor to your forehead
>huehuehue we VIRTUAL REALITY NOW!

current "vr" is nothing but a gimmick.
>>
>>388337573
You're not going to live long enough to jack into the matrix retard.
You've watched too many movies.
>>
>>388337468
>/v/ is one person
>If you don't like current VR games you're retarded

Boy you sure showed me
>>
File: Wow.jpg (4KB, 229x220px) Image search: [Google]
Wow.jpg
4KB, 229x220px
>>388337763
>Brainlets can't understand VR isn't for playing a game 7 hours at a time
>Brainlets can't understand that VR isn't a fucking console, but a periphery
>Brainlets can't even afford it and lash out with all their pain.
>>
•Over priced
•No games
•Anything to play is tech demos or meme shit
•Can't run on toasters
>>
File: 1482436120648.png (94KB, 314x360px) Image search: [Google]
1482436120648.png
94KB, 314x360px
As it was, VR was far too expensive to be anything more than a toy for someone with more cash than sense and while PSVR tried to tone that down, Sony also has a track record of making new peripherals they ditch within a month and while PC has far more VR titles, most are just glorified tech demos showing what VR can do and the games that are genuine titles tend to be too far and few between that it's not worth the investment
>>
File: nerve gear.jpg (133KB, 1280x1193px) Image search: [Google]
nerve gear.jpg
133KB, 1280x1193px
How close are we to this shit?
>>
wait for the next nintendo console to come with some goggles, then it will skyrocket
>>
File: 738[1].gif (817KB, 200x233px) Image search: [Google]
738[1].gif
817KB, 200x233px
>>388335290
>Only games for it are horror
>Most people complain all the games are shooting galleries
>A lot of people bought it for driving and flight sims.
>>
>>388334697
The creator being killed in an "accident", price, advertisement, the company that took over the development.
>>
>>388334697
Its a gimmick.
>>
Why is VR stuff so expensive anyway? Isn't it basically two small screens put into goggles?
>>
>>388338439
probably wont live to see it
>>
> everyone moving to VR
> 3d is much easier to do now
> everyone has ignored it
Fuck this shit, I want more 3d TV's and monitors so I can get my 3d gaming fix
>>
>>388338946
Locational tracking
>>
>>388339008
You can play 3D games in VR.
>>
They made the lens of a $600 product out of plastic that scratches easier than a PS1 disk.

I scratched my lens with the cleaning cloth that comes with it after 2 weeks.
>>
>>388334697
What we got isnt what we were promised

If we got googles for 300-350$, with a singular, standardized, open source driver, then adding support for the shits (even just as a an output device) would be nigh-trivial, and progress would be incremental and customizable.

Instead we got 3+ shits competing for a niche market at absurd prices, all trying to be a consoles on top of consoles with further-limiting peripherial controllers as their "selling point"
>>
>>388334697
There are a ton of VR titles, they're just all shitty tech demos were mostly you can't even move around. The AAA FPS genre completely ignored it, even though they could have benefitted the most from it.
They're also inconvenient and big. I don't how good the dispaly is, I'm not wearing a thing that big. I don't even like headphones because I start heating up and sweating. That thing must be crazy hot to wear.
The AR glasses look more promising as a technology.
>>
>>388338980
>implying
People are still alive now who were old enough to experience when games were basically just text. People underestimate how fast technology advances and true VR is one of those things that's a wet dream for gamers, especially RPGs.
>>
>>388339225
Have you even tried to play a FPS in VR with free movement? It's super nauseating... few people can even stand it more than 30 minutes.
>>
>>388339496
That's likely because of all the exaggerated shit in today's game graphics. I assume you'd need to design graphics intentionally so that they aren't disorienting in VR. Shit like motion blur seems like it would be hell in VR.
>>
>>388339225
The main failing is that games have to be made for them, rather than them being compatible with all games.

PPl dont want that VR techdemo shit. they want to look around in their car in driving games or in other simulators, they want to look around independent of their movements in their fps...

>b-but motion sickness
Well if all the effort of trying to hardware-lock games and shitting out tech demos went into actually solving that issue, we would be done with that shit already.
>>
>>388339604
Motion blur makes it less nauseating. When you move your head IRL your eyes don't move exactly with your head and focus on a still object, but in VR your eyes don't automatically do that when you turn with an analog stick.
>>
>>388338439
we still don't know how our own brains work so probably not in your lifetime and your children's lifetime too
>>
>>388339227
difference between VR and diving into a game
>>
>>388337673
>We already have tech that beams the image directly into your retina.
>We also have tech that interprets brain signals and send the computer input from it.

I bet the whole "matrix" thing will happen pretty soon, assuming we don't get cleansed by nuclear fire first.
>>
>>388334697
>too expensive, need both a good PC plus the $500+ headset. Nobody wants to spend $1000+ on an early gimmick version of VR
>focused heavily on gaming and not more widespread purposes like medical and other professions
>no good games, just a bunch of tech demos, shooting galleries, and novelty meme shit that you get bored of after 20 minutes
>no AAA devs want to make games since nobody wants to buy such an expensive and niche/shit product
>immersion is just a meme, when I used my friends VR headset it didn't immerse me at all, you just look around with 2 cocks in your hand that don't work half the time
>no movement, have to do stupid teleporting bullshit
Literally only good for porn at the moment, tech is impressive but isn't good enough yet and not many people want to make games for it.
>>
>>388334697
Too expensive
>>
>>388339778
There aren't any hardware locked games.
>>
For me:

1. Price point is too ridiculous at the moment. It is starting to come down, but fuck paying the same price as a premium GPU for it. It needs to be around $300-350 with controllers to be feasible.

2. Screen quality is shit at the moment. I tried one back a few months ago and it was a major distraction with several of the demo games that were available. It pretty much took me out the experience.

3. They are too big at the moment and require too much setup. This is partly because it is new tech, but they REALLY need to shrink it.

4. No games that are worthwhile. Everything is either a conversion of a older title and being sold for a huge amount, or glorified tech demos. Only thing that has remotely impressed me is RE7, and that was only because it shipped with the functionality on PS4 and wasn't a conversion.

5. HTC and Oculus are being shitheads about making their headsets closed platforms and not letting it be a more open experience for anyone with a headset to enjoy. Not to mention PSVR is stealing a lot of potential away behind exclusivity contracts. I feel like the market already fucked itself before it began.
>>
Is it worth getting DK2 for very cheap and trying VR?
>>
>>388340361
No.
I don't think games made for CV1 or Vive work on DK2
>>
>>388339496
They said the same shit about 3 dimensional space in video games in an FPS camera mode too back before they were a thing.
>"Moving around in a virtual space while you aren't physically moving yourself must be crazy disorientating"
I don't think this is true for VR either. We just need more development and effort spent on it, so the people smart and talented enough can get a chance at making it good.
>>
>>388338946
Everything is expensive to make when you're not selling them by the millions
>>
File: game 2015-04-09 00-40-05-98.jpg (1MB, 3840x2160px) Image search: [Google]
game 2015-04-09 00-40-05-98.jpg
1MB, 3840x2160px
Is there a way to hack VR mode into non-VR games? Doesn't have to be playable, just want to look around and stuff.
>>
>>388335040
Wash your face more you filthy degenerate.
>>
>>388339225
>The AAA FPS genre completely ignored it, even though they could have benefitted the most from it.
Are you joking? Big games are so expensive to make that targeting a niche platform is just suicide.
>>
>born too late to experience lifespan lengthening drugs and live forever
>born too late to experience actual true VR
It hurts.
>>
>>388340671
I don't know if simply hacking can be enough, for some titles it might be, but some games have mods for it. It kinda works for Skyrim.
https://www.youtube.com/watch?v=_6BTfMX3nrs
There's an official VR release coming too though.
https://youtu.be/_uelzOUIksk
>>
Too expensive, requires a good pc and not enough games.
>>
>>388340845
Why would VR support be suicide financially? Is it that expensive to adjust an already FPS game for stuff like that? I can't imagine it to be that expensive if they have access to all the dev tools and the professional devs that they use for the game anyway.
>>
>>388334697
Been using mine every day since I got it. The only thing that went "wrong" is you not having one.
>>
>>388341846
What are you even playing with it?
>>
>>388341985
Last night was playing H3VR and arizona sunshine but I also got this yesterday:

https://www.indiegala.com/vr?utm_source=virtual_reality_xii_bundle_20170825&utm_medium=email&utm_campaign=VIRTUAL+REALITY+XII+BUNDLE+-+20170825

Have yet to install anything from it though.
>>
Super Hot VR
Hotdogs Horseshoes and Hand grenades
Lone Echo
Rez Infinite
Robot Recall
VR Sports challenge
Alien Isolation
Batman VR
I Expect You To Die

Haven't played;
Raw Data
Sairento VR
Skyrim
Fallout 4
Doom VFR
But they mite B Cool
>>
i use it to watch vr porn, never came harder
>>
File: CM3D2 VR 2.webm (3MB, 480x270px) Image search: [Google]
CM3D2 VR 2.webm
3MB, 480x270px
>>388343030
Paying for porn is one thing, paying 800+ bucks for the peripheral for porn is ridiculous. Depending on the quality and quantity I would pay up to 300 bucks though.
>>
File: 786786768.jpg (65KB, 800x500px) Image search: [Google]
786786768.jpg
65KB, 800x500px
>>388334697
facebook firing Palmer Luckey was the final blow to the rift. it was a move that only appeased indie faggots that make nothing but "experiences". no one else wants to work with facebook now that the only big name they had is fired

vive will continue to improve the tech, and be open enough for any dev to put whatever game they want on it. for better or worse. it's a dumping ground with some cool shit to find

psvr is selling better than those two combined and each headset is sold at a profit, using basic cheap move tech they developed last gen. this makes sony happy enough to allow playstation to invest in games that wouldn't have normally done vr, like resident evil and ace combat. they are the only ones making a real investment in software. rift only has shit devs involved, htc is only interested in hardware.

gear vr is the biggest push virtual reality has had for the mainstream. they sold millions more than the big three combined, and I know fuck all about it
who buys gear vr? what's on it? how do you even use it? is it for games or just video?
>>
>>388343337
Rift with motion controllers is $400 right now.
>>
Too expensive for anyone that's not a bleeding edge electronics enthusiast.
>>
They're expensive and the games aren't appealing

If a VR system launched in a few years at a slightly lower price and with Elder Scrolls 6, it would sell like hotcakes.
>>
>>388344237
Elder scrolls would be fun as fuck in VR. It would be the dream of all those fags reading and watching isekai shit.
>>
>>388343916
>Combat flight simulator
>Wouldn't normally do VR
Tonnes of people wanted VR for driving and flight sims.
Sony probably just paid for exclusivity on the VR games so noone else could have them.
>>
>>388340071
is the difference between space wars and vr
>>
>>388344383
A full featured mech game in VR ALA Steel Battalion would be amazing. Sucks that the market for them are so dead right now.
>>
>>388343916
I haven't been fired
I told them I want to leave the company the moment they started selling my Rift for twice the acceptable price and without motion controllers
Now I'm just watching anime all day but I'll make my comeback after the no-compete runs out
>>
>>388344775
>haven't been fired
bullshit
>>
>>388334697
The same shit that happened 20 years ago, when they sold the same gimmicky shit.

>hurr durr you are totally inside a game world
>hurr durr but don't try to walk with the shit on your head
>hurr durr you will walk into walls in the real world
>hurr durr gimmick that makes tons of people puke their guts out
>hurr durr wear this heavy piece of shit on your head
>hurr durr not annoying or anything
>hurr durr and won't make you look like a moron
>hurr durr play this shooter, where you can't move
>>
>>388334697
The same thing that went wrong with the Wii and will continue to plague motion controls and VR until the tech reaches Holo-deck or Matrix levels of completion; without appropriate sensory feedback the pursuit of "total immersion" is, ironically, rather unimmersive. The need to willfully coordinate your real and virtual movements without the benefit of those sensory feedback mechanisms that guide your real movements to sync the two up adds a degree of separation between thought and virtual action that is lessened by using normal inputs like controller or keyboard instead and making tiny button presses mapped to those more complex actions.

It's the difference between conventional gaming where you jump or punch with the jump or punch button versus remotely piloting an android while your arms and legs are asleep/numb from lack of circulation. The former is less exacting/precise but a hell of a lot more expedient and functional than the latter.
>>
>>388344681
Archangel
Mech Ace Combat
Panzerwehr 1949
RIGS
The IOTA Project
Neon Genesis Evangelion
>>
File: 67678657865786578.jpg (3MB, 1519x2250px) Image search: [Google]
67678657865786578.jpg
3MB, 1519x2250px
>>388342890
have you tried Robinson The Journey?
>>
You see that picture you posted, OP? You see how that guy looks like an asshole with a box strapped to his face? That's what went wrong.
>>
>>388345319
No
Good?
>>
File: 6557546456.jpg (671KB, 1920x1080px) Image search: [Google]
6557546456.jpg
671KB, 1920x1080px
>>388345508
I liked it a lot
one of the few exclusively vr games with an actual budget put behind it
just wanted to recommend it since most of your list is similar to mine
>>
I have an Oculus, I use it a few times a week to watch movies / virtual desktop / vr porn.

Was it worth $600? No. I do enjoy it though.

VR is just shit for gaming because the graphics are fucking shit awful on it, resolution is literally shit tier.
>>
>>388345385
>letting shame stop you from playing vidya
>>
>>388340519
>They said the same shit about 3 dimensional space in video games
citation needed

Can't remember anything like that for Wolfenstein 3D or Doom.

Maybe a handful of people had issues with it, but it's still a completely different thing. you didn't wear some heavy piece of shit on your head for those games. And with VR people are literally puking their guts out.

Even 3D TV failed. One of the reasons were the silly glasses. People don't like to wear those. And it sucks especially for long term sessions. Period. Which means a big no no for game enthusiasts. VR helmets are even way heavier than those and I wouldn't want to play 10 hours with that on my head. I however like to play games for quite a long time.

And then there is the problem with a really high frame rate, that you also need. With PS4 PCs you won't get good graphics because of that. And on PC you need the equipment and also a high end PC. That's another problem. It's ridiculously expensive, which makes it instantly niche. Which also makes it fail.
>>
File: moderngirls.webm (2MB, 640x360px) Image search: [Google]
moderngirls.webm
2MB, 640x360px
one reason and one reason only

normies can't check their phones with that thing attached to their heads
>>
games.count = 0
>>
>>388346267
you can check your phone with a Rift since the nose hold is so big
>>
>>388346392

>>388342890
>>
>>388345306
>The same thing that went wrong with the Wii
You are right with that to a degree.
But Wii was the opposite of VR.
Wii was made for people to come together, in person, to play. Which was a good thing. Humans are social creatures.

Wii was also inexpensive and it worked for quite a few games. That's why it succeeded back then.

Motion controls are standard nowaways, and I love it. mind you, motion controls shouldn't be used all the time just for the sake of it. For Splatoon or RE:R (3DS) for example motion controls improve the gameplay. You do not just aim using motion controls, but motion controls are a method of fine tuning aim on a console and it works fine and improves gameplay and that's a big plus.

Analog stick controllers without motion controls on top are simply shit.

What I find funny though is all the idiots, who shat on Wii because of "waggle", and now got their PS VR and waggle because of artificial hype.
>>
>>388346267
>modern girls
Really degenerate
20 years ago those air heads didn't even know about the internet and tech was for nerds and other outsiders. Nowadays they take their 1984-device with them all the time. Incapable of thinking of the consequences.
>>
>>388334697
I honestly don't know. The tech is already at a level that's pretty efficient. How many AAA games have even come out for it other than RE7?
>>
>>388340671
look up vorpX. It works quite well, the sense of depth and scale and immersion when playing something like skyrim is very impressive.
>>
File: 1452161125531.png (129KB, 300x300px) Image search: [Google]
1452161125531.png
129KB, 300x300px
>>388346476
>>388342890
>Super Hot VR
stand still and shoot some red dudes, fucking wii tier shooting gallery
>Hotdogs Horseshoes and Hand grenades
Literally a shooting range
>Lone Echo
Not bad
>Rez Infinite
Shitty shooting gallery with aesthetic
>Robot Recall
Decent but still just a shooting gallery with teleportation
>Alien Isolation
Decent
>Batman VR
Not bad but is pretty boring
>I Expect You To Die
Shitty meme tier puzzle game

I regret falling for the VR meme early on, the games are all fucking shooting galleries or boring puzzle games. Don't let the shills fool you
>>
>>388346261
>citation needed
I just made that up, but I assume they said that a good 5-10 years before those games were released and the best existing computers could barely scratch the surface of that technology.
It alays happens when something new is invented. Practicality always comes a little after the invention.
>>
>>388347970
When will we get an immersive RPG with VR like in my isekai animu?
>>
>>388335004
You'll get lots of good free software with the Rift + touch bundle.

Robo recall, quill, demos, Lucky's tale, etc.

Some good stuff out there but people need a good, up to date PC for it first.

Other than that it felt like buying a new console, it IS a completely alien and new experience.
>>
Brainlets marketed it as a Wii type device when really it's just to make single player PC games better.
>>
>>388335004
Actual VR would appeal to a shit ton of people. The problem is that current VR is a joke and too expensive.
>>
>>388346067
It's not shame, tard. You gotta sell the thing somehow and there is no way to to convey what the experience is like to people who haven't tried it. You can't just show them the video. You gotta show them assholes with boxes strapped to their face. This thing is impossible to sell.
You don't like it? Too fucking bad because that's what went wrong.
>>
>>388334697
Nothing but shovelware. All it needed was a game like Jedi Outcast and Black and White 3
>>
File: 87687687687876.jpg (231KB, 1600x847px) Image search: [Google]
87687687687876.jpg
231KB, 1600x847px
>>388348107
the best you'll get anytime soon is skyrim vr
>>
Why didn't they just add analog sticks to the dildo controllers? That way you could actually move around in the games and not be forced to teleport like a retard.
>>
lack of amazing games and simply overpriced

im sure people would have bought it if it was sub $300 and had some good AAA games for it
>>
>>388348051
>I assume they said that a good 5-10 years before those games
nope
>>
>>388348605
There's track pads on it.
Teleportation isn't because of the controls it's because people get motion sick.
>>
These things should've only been released in Arcades where they belong.
>>
>>388348605
Some controllers have that, but for the most part you are correct.
>>
>>388349004
No, actually they're completely wrong.
>>
>>388348605
The rift has standard analog sticks on both controllers. Most devs don't add directional walking to them because some people (read, weak) get nauseous.

Robo recall has a mod that adds walking, but it breaks the game since the player is supposed to be locked onto teleportation points.
>>
>>388348605
There are analogs on both controllers. The teleportation thing was to stem VR sickness.
>>
>>388348605
>>
Post porn games already.
>>
>>388349278
You can teleport anywhere in Robo Recall. The point are just like objective points. I think you can turn teleporting back on temporarily just to activate them.
free movement might prevent you from getting to higher platforms and stuff though
>>
>>388340254
Pretty much this.
The best thing you can do with VR these days is investing in a Gear and watching porn.
That's where I got my money's worth, honestly
>>
File: RobRec1.webm (966KB, 1920x1080px) Image search: [Google]
RobRec1.webm
966KB, 1920x1080px
>>388349660
>>
>>388348605
People claim you get sick from the locomotion if you're sitting down, so devs implement teleportation instead. Myself and no one I've had try the VR at my place have gotten sick though. Seems like malnutritioned nerds complaining to me.
>>
File: 8759678.jpg (183KB, 750x1334px) Image search: [Google]
8759678.jpg
183KB, 750x1334px
>>388349381
>>388348903
>>388349278
I don't understand the motion sick excuse and why people keep spreading this lie
regular fps and other games can make people sick as well, but you don't plan your entire hardware around a percentage of people
games like resident evil 7 worked great with just a normal controller with full locomotion, game wasn't even built with vr in mind at first.
never gonna get real games until devs abandon the weak stomached
>>
>>388334697
The entire idea

Who wants to strap an awkward device infront of your eyes when you wanna play video games? I mean sure try it once or twice and it's pretty neato but can you honestly tell me you'd consistently use it?

In addition to that

>no one wants to develop for this shit
>expensive shit
>niche/non-existent market for it

VR was a meme from day one and I pity you if you were stupid enough to think it would take off
>>
>>388349920
I got sick from it all the time when I first got it. Especially in Lucky's Tale. That was unplayable for me.
>>
File: 6787867869.jpg (75KB, 679x453px) Image search: [Google]
6787867869.jpg
75KB, 679x453px
>>388350205
pussy
>>
File: 1427846480921.jpg (8KB, 129x146px) Image search: [Google]
1427846480921.jpg
8KB, 129x146px
>>388350158
It's not an excuse nor a lie. I HAVE to use teleport mode when it's available because I get physically ill during smooth movement.

Like I made it a point to play PCars and do a complete lap on nurburgring (1 lap is about 10 minutes), sickness be damned. By the time it was finally over, I had to go lie down for a bit because I was so queezy.

I've a much higher tolerance for it these days though so maybe I'll try PCars again some day. Not any time soon though.
>>
File: 678678678786768.jpg (183KB, 640x430px) Image search: [Google]
678678678786768.jpg
183KB, 640x430px
>>388350558
>I get physically ill during smooth movement.
faggots like you are ruining vr with your drama queen over exaggerations
>>
>>388337939
>isn't for playing 7 hours at a time
Why? You can play it easy.
>>
>>388339008
3D is a gimmick. Roomscale VR is really a breakthrough.

>>388339218
Steam VR is that. People already are adding drivers to everything what could work in VR
>>
>>388339496
It's nauseating if you start with crazy speeds and free camera rotation without acclimatisation.

I love playing Onward, but I needed few sessions before I would stop loosing my balance when I start/stop moving in VR space.
>>
>>388334697
Remember how people freaked out about the 3DS, but then hardly anybody turned 3D mode on because it didn't really add anything to the experience? It's like that, except now it's way more expensive and you have to strap the 3DS to your head.
>>
>>388351387
It happens to everyone. Even pilots.

https://en.wikipedia.org/wiki/Simulator_sickness

https://developer.oculus.com/design/latest/concepts/bp_app_simulator_sickness/
>>
>>388345307
NGE only in arcades tho
>>
File: VFX1.jpg (96KB, 1024x768px) Image search: [Google]
VFX1.jpg
96KB, 1024x768px
What we needed:
>cheap headsets
>open, portable APIs
>active developer support
>good gaems
What we got:
>the second coming of the VFX-1
>>
>>388351809
I'm trying to play Alien Isolation, but when the game starts panning the camera on its own it fucks me up. I try to close my eyes, but it catches me offguard and still gets me a bit dizzy. Moving back and forth is fine for me, just turning is bad.
>>
File: 787897098.jpg (149KB, 1040x600px) Image search: [Google]
787897098.jpg
149KB, 1040x600px
>>388352008
>It happens to everyone
more lies
>>
It offers you less control than if you were to play with traditional control methods. Look at shooters and how instead of full 3D movements you can just awkwardly teleport around like that edgy kid from school wishes he could.

My metric for judging whether a new piece of tech is a gimmick or not is that if it adds to your experience without detracting at all, it's not a gimmick. Like, the 3D on the 3DS is a gimmick because while it works, most people can't play it for that long without migraines and it nukes framerates and battery life. Something like the streaming options PS4 has isn't a gimmick because it adds a useful new function without impacting on your game at all. While VR offers some unbelievable advances in how you can play and experience games, that comes at a cost of you losing function that you would have had in a traditional game. Therefore it's still just an expensive gimmick at the end of the day.
>>
>>388351940
Comparing 3D and VR is laughable.

3D is really just a gimmick. VR changes the gameplay fundamentaly. You interact with the game world intuitively, using your hands, your movement is transfered 1:1 to the game. Even with shit graphics you feel the world, you can eyeball distances, move your head to see behind the obstructions, aim guns like in real life.

There is quite a lot single and multiplayer games. You can always find servers with people playing.

Fuck I've stopped playing flat games altogether, because VR games are so much engaging.

Get a grip, if you call yourself gamer, you should play in VR.

And it will only get better.
>>
File: cybermaxx.jpg (22KB, 254x315px) Image search: [Google]
cybermaxx.jpg
22KB, 254x315px
>ctrl+f
>$300
>all over
Thread theme:
https://www.youtube.com/watch?v=-9fQ89Y2eWQ
>>
>>388352236
Don't play non VR games in VR.

Rotation is bad. Period. People are sensitive to rotation. Movement on other hand is something you can deal with after adaptation.
>>
The push for room scale and motion controllers is retarded, neither of these things are good.
The only thing good about VR is 3d and headtracking.

I just want to play flight/racing sims with my HOTAS/wheel and have an actual sense of scale.
>>
>>388347970

>>Super Hot VR
>stand still and shoot some red dudes, fucking wii tier shooting gallery

Either you've never played it or you're so fucking horrendous at it that you've yet to make any decent progress in it. Matrix-dodging bullets was fun as hell.

>>Robot Recall
>Decent but still just a shooting gallery with teleportation

If you're not doing shenanigans in melee range, you're doing it wrong, and your shitty score will prove it.
>>
Requesting that gif of the fat guy taking off the VR headset with rings around his eyes sort of looking like he's going to throw up or something
>>
File: C25vSOsUAAEBagd.jpg (20KB, 520x433px) Image search: [Google]
C25vSOsUAAEBagd.jpg
20KB, 520x433px
>that Samantha Mack VR porn video where she ties you to a chair and tapes your mouth shut and tells you to be a good boy because she only wants your dick
>>
File: 7867867869.jpg (65KB, 679x453px) Image search: [Google]
7867867869.jpg
65KB, 679x453px
>>388352898
>It offers you less control than if you were to play with traditional control methods.
plenty of vr games with traditional control methods, not everything is teleport bullshit
>>
>>388352898
>LESS CONTROL

FUCK ME. Can you look freely, while still shooting in the same direction? Can you shoot behind a corner without exposing yourself? Can you feel the adrenaline rush, when you are suppressed by enemy fire and frantically try to manually reload that fucking machine gun?

In all serious shooters you have ability to walk using trackpad or analog stick, one, for comfort uses, "out of body teleport" - you point where you want to walk, your avatars goes there and then camera snaps to new location, but only scrubs use that.

After playing Onward, Pavlow, Arizona Sunshine, i don't fucking want to play flat shooters.
>>
>>388334697

Too fucking expensive.
>>
File: 67786978697869.jpg (25KB, 666x374px) Image search: [Google]
67786978697869.jpg
25KB, 666x374px
>>388353603
>After playing Onward, Pavlow, Arizona Sunshine, i don't fucking want to play flat shooters.
try resident evil 7, easily the best example of standard shooter controls in vr done right
>>
>>388353165
Without full 6DoF tracking you will feel like the world is moving with you. It's very strange and uncomfortable feel. And you won't be able to see enemy planes which hide behind cockpit frame.

But really, the immersion and scale is so fucking good. The possibility just to look around in the cockpit, to feel how cramped it is, it's just 10/10.

Rift is now cheap, and you don't need Touch controllers for cockpit games, so why don't you buy it and try it?

And for non cockpit games roomscale is THE revolution.
>>
>>388353842
I don't have PSVR, waiting for ONE YEAR EXCLUSIVITY to end.
>>
File: 557665786578.jpg (63KB, 453x679px) Image search: [Google]
557665786578.jpg
63KB, 453x679px
>>388353842
also farpoint with aim controller is amazing
>>
>>388353990
friend has a rift, horizontal fov is too narrow for me
>>
>>388353641
>Not reserving money for your hobby
>>
>>388354135
Vive has slightly bigger FoV

LG is preparing new headset with higher res and FoV
>>
>>388334697
price

advertising

software support

hardware requirements

everything
>>
https://www.youtube.com/watch?v=Mt5YxdmoX40&t=57
>>
File: H3 loading.webm (2MB, 640x360px) Image search: [Google]
H3 loading.webm
2MB, 640x360px
>>
>>388354417
>PC master race
>Playing games on 4K 144Hz monitor
>Not being able to run games in 90Hz VR
>Not seeing that everyday there is more and more games on Steam and Oculus store
>Not checking out SteamVR api, where you can add any fucking screen as VR screen and can develop your own controllers

You disgust me.
>>
It was built to fail just like the motion control meme
Only people who fall for the illusion of innovation are interested in it
>>
>>388354658
I don't know what your post has to do with my post
>>
Would true VR similar to stuff like SAO technology , assuming it was decently affordable for a normal person, be popular?
>>
File: 1424091563179[1].gif (2MB, 260x237px) Image search: [Google]
1424091563179[1].gif
2MB, 260x237px
>>388354601
https://www.youtube.com/watch?v=NspPu01hKWs
>>
>>388339227
>when games were basically just text
lmao my negro you'd only have to be 72 to be older than the computer itself.
>>
>>388354601
>howilostmyvirginity.webm
>>
>>388354979
It covers
>software support
>hardware requirements

Price is like price for any other hobby or less. Tried astronomy? Photography? Crafts? You would spend much more on that.

>advertising
Normies already occupied flat games. VR now is free of them

Everything is allright with VR. Multiplayer communities are active, games are made and updated. Everything is good and well with VR you normies just need to get out of this board.
>>
File: 1437877961931.gif (2MB, 300x229px) Image search: [Google]
1437877961931.gif
2MB, 300x229px
>>388355182
.... no fucking way.
>>
>>388355283
I have a VR capable PC and a Vive you fucking retard, I just explained my reasoning as to why VR failed

fuck off with your early access indie garbage
>>
>>388355553
It didn't fail.

>AAA is bad
>indie is bad

You just hate video games.
>>
>>388355971
I haven't mentioned AAA games, you're on some shit making these assumptions left and right. Also I didn't say that indie games are fundamentally bad but that Vive indie games are early access garbage.
>>
>>388340947
>too late?
Born just in time to be dyslexic.
>>
>>388356169
dyslexia is not what you think it is
>>
>>388356323
No one cares, nerd boy.
>>
>>388356101
It's the same 90% of garbage like in every other mode of gaming.
>>
>>388356169
What?
>>
>>388356794
He meant he was born too early.
>>
I just got a Rift the other day. So far I've only played Robo Recall and a little bit of Defense Grid 2.

Not sure how I feel about it yet. The sense of immersion is impressive, for sure, but once I got past that the limitations became pretty annoying. The screendoor effect is pronounced, and everything close to you is a blurry mess. Text looks bad, and the units in Defense Grid were difficult to discern.

FOV was too constrained, as well, and the headset at times felt claustrophobic, like wearing a gas mask. Also found it fussy to get on and off, and the lenses got smudged up easily from contact with my forehead/hair.

It's clear that while VR has come a long way, it's still got a ways to go before it's truly a first class experience. Resolution upgrades will help, but they really need light field tech to deal with the focus problems. In many ways it still feels like a beta product, and I would guess it'll take another generation or two of development before it gets to where it needs to be.
>>
File: ready-player-one.jpg (309KB, 800x423px) Image search: [Google]
ready-player-one.jpg
309KB, 800x423px
When this movie drops VR is going mainstream more than it is now. Every kid everywhere is going to want VR.
>>
>>388356976
Took me a few days to learn that you have to adjust the headset on your face to bring everything into focus. The headset can tilt up and down while it's on your face, plus it has to be sitting a little high up in order to align the fresnel rings properly. If you don't focus it properly, text becomes difficult to read. So during that warning when you first put on the headset appears, use that time time to seat it on your face properly until everything is nice and clear.

Also you may have to pull it a little bit away from your face too if you have to wear glasses like I do.
>>
>>388334697
I'm still waiting for the tech and games to improve before spend money on it.
>>
>>388357226
>kid
oh god please no
>>
>>388357320
Not him but if that's what it takes to bring more investment into VR, and thus hasten its development, then I'll take it.
>>
>>388334697
VR needs

250€

console based on VR

foveated rendering

170 degrees field of view

then it will get an actual audience and games
>>
File: 1502325041720.jpg (49KB, 494x433px) Image search: [Google]
1502325041720.jpg
49KB, 494x433px
>>388357612
>console
>VR
>>
>>388357283
I'm not saying everything is blurry - just when you get close to things, i.e., anything closer than about arm's length. This is a limitation of the 2D+lens system, that everything can't be in focus at once. This is what light field technology is supposed to address:
https://www.engadget.com/2017/05/01/avegant-light-field-hands-on/
>>
>>388357707
Probably means a dedicated VR machine so you don't need a PC to use it
>>
>>388357831
>>388357707
I meant a box for the normies to latch onto

and a console sound safe and reliable
>>
>>388357817
I use PSVR and close up everything is sharp and the further out things become pixelated.
And it depends on the game developer but basically that's how it is. So the opposite , close is super clear , far is a blur.
I've been told that PS4 PRO fixes some that depending on the game. I just haven't bothered to upgrade.
>>
>>388350347

I'd drop a colony on her if you know what I'm saying.
>>
>>388357817
I find it to be the opposite. For instance, in H3VR and Killing Floor Incursion, I can easily read the very fine print and very details on the weapons bgy holding them very close to the headset. They look quite beautiful, in fact. You can see all the ridges and dimples.
>>
>>388357817
VR headset need higher pixel density. Now you have more ore less FullHD screen stretched to fill your field of view. Pixel per degree count is around ~15 and it's noticable - everything looks just a little bit out of focus.

For VR to be indistinguishable from IRL pixel count need to be at least 5 times more - around 60 pixel per degree. But without foveated rendering no machine could render that in 90 FPS
>>
Subnautica, Elite: Dangerous, Skyrim and Fallout 3/4/NV are basically infinite content for people who don't inherently hate open worlds. Budget Cuts, even as a demo, is the most fun I've ever had playing a video game. Then there's Superhot, Robo Recall, Raw Data, Lone Echo, Vanishing Realms, The Gallery, RE7, and a million different porn games/videos/animation.

The content is absolutely there at this point, it's just a matter of maintaining momentum. Oculus is pumping money into larger projects now, while Valve has 4 games in production. Knuckles is a massive leap for control. Eye tracking is probably going to triple performance on its own. All that really needs to happen from here is increasing resolution, shrinking the headsets, and dropping the prices which naturally occurs with time and is something we're already seeing. The only thing you can really say has gone wrong is segmenting the marketplace, but even that was necessitated by Oculus having to get return on the games they invest in.
>>
>>388335004
>I run flight and racing sims a lot and I'm only halfway interested in it.
Shit should be around what a wheel/pedal set or a HOTAS cost.
>>
>>388354907
>illusion of innovation
Are you retarded
>>
>>388359091
And best would be not screens but laser projection directly into the retina.
>>
File: webwxgetmsgimg.jpg (38KB, 710x434px) Image search: [Google]
webwxgetmsgimg.jpg
38KB, 710x434px
>>388359091
There's at least one 4k headset out there. No idea what it's like though.
>>
>>388358787
I think his eyes might be a little worse/different than ours. I tried reading his post again and I don't understand it. There's a bit of blurriness when you look at stuff really closely, but it's not really like insanely blurry. The low res HMD makes things look more blurry.
>>
>>388359319
Pimax is upscaling from FullHD and 60 FPS only and no 6DoF tracking...

But it solves problem with screen door effect (the spaces between pixels are noticable and rift and vive)
>>
>>388359403
I can try taking screen shots real quick to give an example but I don't know how well it will turn out seeing as the scree shots don't look at all like they do in VR. Will try nonetheless. Going into VR space for a moment.
>>
>>388359545
>But it solves problem with screen door effect

I have tried the headset actually. It does not solve this problem. It reduces it compared to the Vive, but it's still there.
>>
>>388334697
[/spoiler] I play VR games almost exclusively at this point. they are really fun.
>>
>>388357320
REC ROOM FOREVER.
>>
>>388359682
Someone just needs to make Lighthouse enabled headset with retinal laser projector
>>
>>388359098
>The content is absolutely there at this point,
No it isn't. You listed a bunch of games that were adapted to VR, which will never be system sellers (since VR is basically its own system, costs as much as one at least) and as far as all the new games go RE7 is the only one that's an actual fucking game by 21st century standards.
>>
>>388358787
>>388359403
Well, to be fair I'm only basing my impression on the two games I've played so far (Robo Recall and Defense Grid 2). Both look basically sharp and in focus when looking at distant objects, but examining the gun in your hand in RRl, or getting up close to the towers in DG2, things get super blurry. My understanding is this is just due to the physical limitation of the hardware only allowing for fixed focal point.
>>
>>388359826
Me too.
>>
>>388340145
>Ctrl-F "expensive"
>20 results
It's fucking $400 for a Rift bundle, and comes with games. Stop being a bunch of poorfags. I'm sure Best Buy has demos where you can try it out before buying.
>>
Robo recall is also detailed up close for me. Are you bothering to max your settings in-game?
>>
>>388359105
A Logitech g29 with pedals and shifter costs about as much as a rift and touch bundle.
>>
>>388360009
I mean I know what you're talking about the vergence accommodation conflict exists, but it's not very problematic for me unless I bring things right up into my face. If I look at my hands for example, it is only a tiny bit more blurry than looking normally at the distance, it's mostly not noticeable.
>>
>>388360009
do you wear glasses?
>>
>>388360114
749,90 euros in EU

that's like 800 UShekels

way too expensive for some piece of shit 80 degree tier fov shit resolution unsupported garbage
>>
>>388334697
NO GAEMS
>>
File: ballparkof350dollars.jpg (61KB, 650x366px) Image search: [Google]
ballparkof350dollars.jpg
61KB, 650x366px
you took advantage of the sale right anon?
>>
>>388360126
meant for
>>388360009
>>
>>388360632
>399 for an 800 bundle
of course. You fucking crazy?
>>
File: Untitled-1.jpg (244KB, 1663x798px) Image search: [Google]
Untitled-1.jpg
244KB, 1663x798px
>>388360490
>>
File: 79870879879.jpg (44KB, 634x423px) Image search: [Google]
79870879879.jpg
44KB, 634x423px
>>388358531
the biggest improvement of the pro on psvr is that it greatly reduces that shimmering effect in most games
>>
>>388359997
>You listed a bunch of games that were adapted to VR
Literally doesn't matter. Those games are content and offer an insane amount of playtime and fun. My point was that "there's nothing to play" is not legitimate, not that an effectively brand new medium already has a massive library of native AAA experiences. Bethesda games in VR will absolutely be a system seller if the implementation is decent.

>as far as all the new games go RE7 is the only one that's an actual fucking game by 21st century standards.
Flashy graphics are not the only factor in "21st century standards". CS:GO has had 561,000 distinct players in the past day, while looking like shit and a being somewhat janky game with very little content. Superhot was a huge success well before implementing VR, as were Skyrim and FO4.
>>
File: palmer-luckey.jpg (42KB, 298x247px) Image search: [Google]
palmer-luckey.jpg
42KB, 298x247px
>>388360632
>tfw bought it on prime day
>$399 and came with a $100 amazon gift card
>>
Why do you need those retarded things to control? Is it really hard to implement fucking gloves?
>>
>>388360324
High end stuff vs a sale.
I guess what I really meant is readily available and wider tiers so to speak, right now when it comes to VR headsets you have either top end or cardboard-tier shit, where as with HOTAS you can find highly serviceable stuff in the $100-200 range.
>>
>>388338439
not in your lifetime.
>>
File: shit.jpg (313KB, 1474x1005px) Image search: [Google]
shit.jpg
313KB, 1474x1005px
>>388360009
VR is weird in the way it takes screen shots. It seems to only capture the left eye but I was focusing with the right. I think this is still a decent example though.
>>
>>388355283
>hipster acting as if hipsters are not normies
fuck off hipster
>>
>>388360126
>>388360369
Not sure, I guess I'll try to adjust some things to see if it helps at all.

>>388360405
No I don't.
>>
File: 1492842638611.gif (408KB, 160x120px) Image search: [Google]
1492842638611.gif
408KB, 160x120px
>>388360632
>>388360762
>$400
>"yeah that'd be 450€ ($536) plus tip ;)"
>>
File: large.jpg (44KB, 600x400px) Image search: [Google]
large.jpg
44KB, 600x400px
>>388334697
>yfw you kept telling /v/ it's as gimmicky as 3DS and they'd get bored of their $1000 VR meme headset within one whole month at best
>yfw they insisted otherwise and actually ended up falling for the meme
>>
>>388360927
Yes.
But look into Valve Knuckles controllers prototypes that are now being sent to developers.
>>
>>388360632
Soon:
>Winter of Rift
>Get Rift and Touch and 10 free games for $299
>>
>>388361091
A screenshot isn't going to tell you much about what your eyes are actually seeing.
>>
File: cia.jpg (79KB, 716x768px) Image search: [Google]
cia.jpg
79KB, 716x768px
>>388361159
>tfw i bought mine half a year ago and i still use it regularly
>butthurt poorfags on /v/ insist i'm not having fun.
>>
File: 1503727261749.jpg (17KB, 207x253px) Image search: [Google]
1503727261749.jpg
17KB, 207x253px
>>388359241
>there is a single new thing about vr
>>
>>388361273
I pointed that out before taking the screen shot.
>>
>>388361091
There is a plugin to OBS which can capture full resolution texture that is being sent to headset. By default steam captures strange cropped and enlarged shots.
>>
>>388361302
you're not having real fun
it's called VR for a reason, it provides VIRTUAL fun
>>
>>388361159
>still thinking it's a meme
>when it's literally the next major leap in gaming
>>
>>388360820
>Literally doesn't matter
That matters a fucking ton dude, I would never buy a new console if all it had were ports from a previous console and most people feel the same way.

>Flashy graphics are not the only factor in "21st century standards"
Never said it was. Those other games are all missing something, whether it's world progression due to a lack of story, or lack of gameplay, etc. RE7 is the only holistically sound package in that list.
>>
>>388361302
I mean however you cope with wasted money is on you
>>
>>388352959
>You interact with the game world intuitively
for that you would have to actually feel what you are holding in game. You don't.
You would also have to be able to move freely in the real world to move in the game, which you probably can, but then you need to huge room exclusive to this, with padded walls, so that you don't hurt yourself.

And then it would still suck, because you can't play a game confortably on a coach.

That's why it all fails and is also a shitty expensive gimmick.

>Fuck I've stopped playing flat games altogether
hipster
and/or
$0.05 were just deposited in your account.

And people like you complain about mobile phone games. top kek.
>>
>>388361497
It's really not, it's just going to lead to the same "hold a to watch this movie" games only now you can look
>>
File: pepevrhappy.png (129KB, 1388x1596px) Image search: [Google]
pepevrhappy.png
129KB, 1388x1596px
>>388361159
TFW when have backlog of flat games and I keep playing VR.
>>
>>388351387
>let's use hot babes to advertise our shitty useless gimmick running only with our terrible outdated "console"
not falling for that.

Did Nintendo advertise the Wii with hot babes instead of simply showing how much fun it is? Nope. Because it was fun for everyone except for a few neckbeards going >muh waggle.

And the same neckbeards now fell for the waggle with a heavy helmet on your head meme.
>>
File: 1395980458936.gif (951KB, 240x152px) Image search: [Google]
1395980458936.gif
951KB, 240x152px
I enjoy my VR I got from the Oculus Sale.

But I know its niche.
>>
>>388362107
Games in general are terrible now so what does it matter if you look at them through brick goggles
>>
>>388362176
it's niche for now but the market is slowly growing.
>>
>>388361497
>I would never buy a new console if all it had were ports from a previous console and most people feel the same way.
totally agreed, but most consumers nowadays are really stupid. That's why the PS4 sold like hotcakes despite no games except for tons of last gen ports, which those morons bought with a smile on their face instead of asking for backward compatibility and telling Sony to fuck off.
>>
Posting this a second time in case anyone missed it before. Pay $4 and get like 9 VR games.

>https://www.indiegala.com/vr?utm_source=virtual_reality_xii_bundle_20170825&utm_medium=email&utm_campaign=VIRTUAL+REALITY+XII+BUNDLE+-+20170825
>>
>>388361836
These are some weak ass arguments.
OMG you to be able to play PC games you need a desk chair, a soft one, so that you don't get sores.

Oculus is about as popular as Vive and all the games in that are sit down or stand in a single spot.
>>
>>388361836
>>388361836
>WAH I CAN'T WALK A FEW HOURS
>WAH I CAN'T CLEAR 2x2 METERS CORNER
>WAH I'M TOO RETARDED TO NOTICE SCAPERONE SAFETY BOUNDS
>WAH IMMERSIVE TOMATO PRESENCE WON'T WORK ON ME, I'M SPECIAL!

( https://owlchemylabs.com/tomatopresence/ )

I bet you haven't tried VR once. No GearVR and cardboard don't count those are shit tier.
>>
>>388362413
thanks anon.
>>
>>388361836
Not that guy, but VR is a LOT cooler than 3D. Being able to lean your head forward and move it all around creates the sensation that the environment around you is actually around you, you feel the depth of objects in the virtual space, and aiming with your head is pretty different. For example, I played RE7 start to finish in VR as my first playthrough, without any HUD, and that ties aiming to your head. It was a really good experience. I played it after without VR and it wasn't the same experience even remotely.
>>
>>388361497
Yeah, because ports on a new console is at most a graphical update and maybe some half ass motion controls.

Using VR is a completely transformative experience. You gain so much just from being able to scale things realistically.
>>
>>388362714
>VR is a completely transformative experienc
It's still games I already played. Fresh new and proper games like RE7 would just be better. Sales would definitely be better for the headsets then.
>>
File: TP.webm (515KB, 640x480px) Image search: [Google]
TP.webm
515KB, 640x480px
what game is this?
>>
>>388363130
Job simulator
>>
>>388362314
I still hasn't finished DOOM, Hitman which I like very much. It's just, when I find time for gaming I prefer to pop on my headset and join some tacticool action in Onward or kill some gladiators in Gorn, or fly in A-10C, kill some zombies in Dead Effect 2/Arizona. Or just chill in some beatifull enviroments in Steam VR home with randoms.
>>
>>388363212
I have Job Simulator. It doesn't look like that.
>>
>>388363264
It looks like it's early alpha of Job Sim.
>>
>>388363264
GDC ’15 demo
>>
File: 1463323722663.jpg (57KB, 600x450px) Image search: [Google]
1463323722663.jpg
57KB, 600x450px
>>388363241
>a DOOM game where you don't run
We are living in the time where this is considered ok?
>>
>>388363510
Why do you think I don't run in Death Effect 2?
>>
>>388363510
You don't play as Doom Guy if that makes you feel better.
>>
>>388361247
I don't think that's happening but it'd be pretty good in order to prevent Microsoft's headsets from taking all the market share
>>
>>388363510
You should play KF:I if you seriously think it's not OK. That game does have an option for free movement though.
>>
File: vive_ctrl_smac.jpg (171KB, 1040x780px) Image search: [Google]
vive_ctrl_smac.jpg
171KB, 1040x780px
BTW Vive controllers are pretty sturdy. I had to smack it with full force into a wall to get this result.

Fortunately some glue and welding plastic with soldering iron helped.
>>
>>388363510
Anon does that really surprise you in the time where "rpgs" with no character creation are considered ok?
>>
>>388358787
>>388359403
>>388360369
Do you wear glasses/contacts? I found an interesting discussion on this topic here:
https://www.reddit.com/r/oculus/comments/6l4c11/closeup_objects_blurry_in_my_rift_normal/

The user "Doc_Ok" (who seems to know a thing or two about it, and gave a talk on the subject), gave this explanation:

>You're seeing the fundamental missing feature of all current VR headsets. All objects, no matter how far they are supposed to be away, are displayed at the same optical distance.

>This messes with your eye's mechanism to adjust lens power. When you cross/uncross your eyes to focus on an object in the real world, your eyes' lenses adjust immediately to the correct optical distance based on how much you cross ("verge") your eyes. This is called accommodation-vergence coupling, and is the reason why our eyes can adjust to different distances so rapidly.

>In VR, this coupling works against you. In VR, your eyes will still verge naturally for virtual objects at different distances, but now the optical focus won't match that distance, and the object will appear blurry if it doesn't happen to be the exact distance of the fixed screen focus. Say the screen's optical distance is 1.5 meter, and a virtual object is 0.5m away. Your eyes will focus on 0.5m, but the light will come from 1.5m away.

>If you close one eye, accommodation-vergence coupling will no longer work, and your remaining eye will use blurriness cues to adjust focus, and do so correctly.

According to him, glasses-wearers may actually have LESS problems with focus in VR than people with good natural vision:

>With people wearing glasses, where accommodation depends on whether they're currently wearing them or not, the coupling may be more malleable, and the blurriness stimulus might have a stronger impact on accommodation response.
>>
>>388334697
It's expensive.
>>
>>388364247
>his motion controllers actually break when he punches things.
vivelets, when will they learn?
>>
>>388364309
I do wear glasses. Who knew this could ever be a benefit.
>>
>>388364309
can confirm, i have 20/40 vision and vr is great.
>>
>>388363980
>tfw they announced more content even if it's not quite a fully fledged horde mode

Never played a KF game before but this is good, thanks Tripwire.
>>
>>388364486
My rift controller are pretty damn scuffed from playing robo recall. Still in one piece though, thankfully.
>>
>>388364642
>the days of free content are returning.
>>
>>388364309
My eyes aren't the best, but I don't wear glasses. It's not very blurry for me thankfully.
>>
>>388364486
After that accident I've enabled room center marker. Because sometimes in the heat of battle you start ignoring chaperone bounds. Especially when you leap into enemy wanting to punch his face.

Room center always reminds me where I should be for biggest swings.
>>
>>388364309
So basically, what I'm getting is that the reason it's so blurry for me is because my eyes are trying to focus on things like they would in the real world. I need to retrain my eyes to not use vergence as cue, but rely instead on accommodation for focusing. Though somehow that doesn't seem like the best idea...
>>
>>388364247
I'm glad the touch controllers are like knuckle dusters. Or I'd have some broken fingers
>>
>>388364642
They damn well better. Only 4 stages right now and that's it... no difficulty modes or anything. It's fun, it's cool and it's got great graphics but that's not cool for fucking $40. KF2 is $30 and has endless content and playability.
>>
>>388364793
i knocked over one of my oculus sensors trying to punch somebody in the face in echo arena.
>>
>>388364853
>>388364853
Well I basically punched the wall at full strength, felt that controller became lighter and stopped tracking.

Gorn is fucking gruesome and extracts my primal rage.
>>
File: 1496984510782.jpg (15KB, 480x480px) Image search: [Google]
1496984510782.jpg
15KB, 480x480px
VR has only really just begun.
Give it time to get a few killer apps and sort out a comfortable and easy control method and it will be amazing. The best controls you have so far are the Oculus Touch.

That being said I just got back from playing a bunch of Robo Recall and fuck me it is ridiculously fun.
>ripping and tearing
>slow mo dodging bullets
>grabbing bullets mid air and throwing them back
>dual wield fucking shotguns
I finally scuffed one of my touch controllers too by hitting my desk as I flailed to hit a robot jumping at my face.
>>
>>388365031
>WoW graphics
>>
>>388364853
I wonder how many injuries people are going to have with the knuckles controllers. Well at least those will heal, the controllers themselves might get permanently damaged.
>>
>>388365167
it's surprising what actually looks appealing in VR. cartoony graphics are really cool.
>>
>>388365031
Do you have pics of the wall damage?
That shit would have been hilarious to watch.
>>
File: personnel.jpg (33KB, 615x630px) Image search: [Google]
personnel.jpg
33KB, 615x630px
>>388365161
>teleporting behind bots and ripping their heads off.
>>
>>388365167
When you have depth perception and 1:1 movement even environments feel real. Sometimes I subconsciously try to lean on the walls or place real world stuff on virtual tables.

It's crazy, but brain really is fooled by the 3D and perfect Lighthouse tracking of the headset and controllers.
>>
>>388365346
Wall is load bearing wall and it's painted concrete, so no damage there.
>>
File: 1483418778602.gif (253KB, 300x163px) Image search: [Google]
1483418778602.gif
253KB, 300x163px
>>388365161
>grabbing one of those assploding spiders
>want to throw at incoming robot group far from me
>pic related
>>
>>388365461
>*teleports behind you*
>pshhh nothin' personal kid
>*rips your head off*
>>
File: 1491580695288.png (1MB, 752x1080px) Image search: [Google]
1491580695288.png
1MB, 752x1080px
Is VR a gateway to neural jacks and forced subservience?
>>
>>388366119
it's just a small monitor in your face
>>
>>388366119
>implying anyone is going to pay for invasive surgical implants so they can play serbian shovelware games inside their brain
>>
>>388365161
I tried playing Overwatch in VR and it felt like I was cheating with how you're able to use your head to aim. It's going to fucking hacker tier when we get eye tracking. Mousefags won't know what's coming. Then again they patched it out.
>>
>>388366285
and your monitor is just a painting that changes the image really fast.
>>
File: s5-screen-41-horz.jpg (53KB, 680x339px) Image search: [Google]
s5-screen-41-horz.jpg
53KB, 680x339px
>>388334697
>Samsung low resolution diamond pentile displays
Fix that and we may have something decent.
>inb4 sony full strip RGB
With as much res as a DK2, wich means nothing.
>>
File: f9f2m9.jpg (8KB, 273x184px) Image search: [Google]
f9f2m9.jpg
8KB, 273x184px
>>388366119
It's a gateway to anywhere but here which is definitely a good thing.
>>
>>388366285
small monitor, fully tracked to submilimeter precision in 6 degrees of freedom.
>>
>>388365201
A lot probably. The touch controllers seem pretty sturdy. I've punched the wall and ceiling a lot and they are just scuffed nothing more
>>
>>388334697
would be a shame if a virus managed to make these toys blind you
>>
>japan still only making waifushit
MAKE A REAL GAME, YOU FUCKS
>>
>>388366581
>virus sets the OLEDS to 100% white
>oh wow its like looking at a phone screen in the middle of the night.
a camera flash probably hurts your eyes more.
>>
>>388366525
Not a lot. After first light smack on the wall and pain brain will learn that crossing the chaperone grid is a big no-no.
>>
>>388366698
based nips
>>
>>388366719
I don't use any kind of boundary thing as my VR space is a little small so I just guess
>>
>>388366581
You know what wouldn't be a shame? You learning what computer virus is.
>>
>>388366698
>you will never get a vr Initial D game.
>>
>>388366703
>he doesn't know about epilepsy
>>
>>388366990
>implying a person with epilepsy would be using a device with an LED screen in the first place.
>>
>>388366952
We do have this though.
>https://www.youtube.com/watch?v=hXMk29v57dY
>>
I just like to think that running Lighthouses will blind spying satellites with all that IR disco lasers they are making.
>>
>>388367081
There's also this.
>https://vrscout.com/news/drift-king-initial-d-vr-racing-game/

Use Google my dudes.
>>
>>388367081
>arcade trash
Be a man and play a sim, and learn how to actually drift.
Even free shit like live for speed has native support.
>>
>>388367081
Drifting in racing sims like rFactor2 and Assetto Corsa is pretty good too. Shame the useless Italians who make AC have got the scale all wrong and other annoying issues
>>
Not gonna say much here but try this game out real quick. It's just a demo but still... This dude is going to be a millionaire.

http://www.mediafire.com/file/ci42l9ccvpdy7ap/release1-2%282%29%282%29.7z
>>
>>388367392
when's the next update??
>>
>>388367325
And you can even have virtual 900 degrees steering wheel, if you don't have a real one. https://www.youtube.com/watch?v=lb0zGBVwN4Y
>>
>>388367471
That was the June update.
>>
>>388367392
>not dolphin porn
Dropped
>>
>>388367392
thanks for the dolphin porn
>>
>>388367679
http://meakrob47.tumblr.com/post/143031334246/i-may-end-up-using-blengine-for-this-i-kind-of

you may want to reconsider.
>>
File: 1360089554802.jpg (76KB, 365x500px) Image search: [Google]
1360089554802.jpg
76KB, 365x500px
>>388367581
but June was MONTHS ago! I want an update now, preferably within the next 5 minutes!
>>
>>388367719
The fuck is this safe mode bullshit? I'm not creating tumblr just for this.
>>
>>388367719
>Safe mode is on
any way to bypass this without setting up an account?
>>
>>388365461
Taking their own guns and shooting them in the head is the best.
>>
Imagine what vr will look like in 100k years from now, imagine how you'll be dead for 100k years when that happens.
>>
>>388367392
>brown eyes
EEEEEEEEWWWWWWWWWWW!!!!!!!!!!!!!!!!!
>>
File: Snorlax.png (272KB, 909x546px) Image search: [Google]
Snorlax.png
272KB, 909x546px
>>388366119
Neural Jacks maybe, but subservience? Not sure if I am going to be doing any useful work while I am busy fucking my waifu.
>>
>>388367858
>>388367840
on chrome?
>cache:http:\\dolphinporn.tumblr.com
>>
How open is Vive? I don't want a Rift because I'm super tinfoil and don't trust Facebook.
>>
>>388366990
I have epilepsy and you don't know what you're talking about.
>>
>>388367902
someone will scan my DNA taken from my 100k years old wank socks and upload a digital me directly to the VR world of tomorrow I'm sure of it
>>
>>388368050
htc are chinese assholes who will jew you out of your money and try to make you install viveport. valve will sell your info to third parties through steam like they've always been doing.
>>
File: thing.jpg (35KB, 785x457px) Image search: [Google]
thing.jpg
35KB, 785x457px
>>388367840
>>388367858
This screen shot is the best I can do on this board.
>>
>>388368050
It;s pretty much as "open" as you can get except the drivers you need for it can only be gotten by installing SteamVR through Steam, but after that it can be used offline.
>>
>>388368186
Can they jump firewall rules now?
>>
>>388368136
> they upload you into the back catalogue of subservient sex slaves only
>>
>>388368247
This is the same person who posted that webm on /3/ like 3 years ago isn't it?
>>
>>388368247
manface
>>
>>388368336
I just need to get a foot in then I'll use my superior intelect to break free
>>
>>388368247
How is this better than honey select?
>>
>>388368330
Not him but unless you're a developer or someone with a special use case, there is no real point in getting VR if privacy is your main concern. There are a lot of cracked and free stuff out there but for some of the really good stuff, there is nothing, and you need to pay Valve or Oculus to use that stuff.
>>
>>388368447
ayyy you remembered. Indeed it is. Meakrob/ieira
>>
So any VR stuff I should check out? Just ordered a rift because of the sale but starting to kinda regret because there seems to be mostly shovelware tier shit atm.
>>
File: tumblr_om0mzmfwcD1skrjqwo1_1280.jpg (127KB, 1222x1000px) Image search: [Google]
tumblr_om0mzmfwcD1skrjqwo1_1280.jpg
127KB, 1222x1000px
>>388368523
It's not weebshit. What a silly question.
>>
>>388368651
if you are into flying-racing sims maybe.
The res yea, shovelware.
>>
>>388368651
all the good stuff in on rift actually. but on steam there is pavlov, onward, orbusVR is coming in december which is going to be the first VR mmo. on oculus lone echo and killing floor are amazing. your headset will come with robo recall which is one of the best games in VR right now.
>>
>>388368050
Well, the SteamVR api is open, everyone can make drivers for their headsets and everyone can program apps for SteamVR. The only downside is that SteamVR runtime is only downloadable through Steam. After that you can use it offline. Steam is not needed for apps which use SteamVR.

SteamVR and Vive drivers are available on Windows, Linux and MacOS.

Don't install anything besides steam and steam VR like viveport or other htc shit tho.

There is also alternative drivers project - libsurvive which should work even on raspberry pie.
>>
File: Mass Effect Shrek opening.jpg (1MB, 1308x3944px) Image search: [Google]
Mass Effect Shrek opening.jpg
1MB, 1308x3944px
>>388368703
Sarah Ryder is that you?
>>
>>388368651

>>388342890
>>
>>388368703
I'll take things made by the Japanese if it means the girls' arms don't sprout from their midsections like radioactive mutants.
>>
File: 1360491832025.jpg (35KB, 479x591px) Image search: [Google]
1360491832025.jpg
35KB, 479x591px
soooo... are they working on a new generation of VR headsets now with 4k screens and pupil sensors and all that jizz or is the dream over for now and I'll have to wait another 20 years for the next attempt?
>>
>>388369028
You're going to come up with some excuse no matter what the case so who cares?
>>
File: dorkly.jpg (130KB, 1000x752px) Image search: [Google]
dorkly.jpg
130KB, 1000x752px
>>388369028
>>
>>388369394
>>388369028
but to answer your question lenovo, LG, and acer are coming out with VR headsets by the end of this year supposedly.
>>
>>388334697
it was always meant to fail, and take 'VR' with it, so that the market would remain fresh for their AR platform (IRL advertising overlay platform) which will be coming by 2020. of course they would have been happy with it being a wild success that served as their foot-in-the-door to a future Steam competitor, but failing that being 'a wash' that turned people off VR generally was the next best thing.
>>388343916
it was the sale to facebook that doomed it. everything after that was 'how bad will this be?'

>(sony) are the only ones making a real investment in software. rift only has shit devs involved, htc is only interested in hardware.
nah, some of the rift invested/exclusive games are pretty good. it's still shit that they're trying to fracture the market, and the games all suffer from mandated minimum functionality (180-degree standing-room-only), but some are still worth playing at least. Valve is doing a LOT to support games, both financially and with free office space, free expertise. they've got Onward, Budget Cuts, and unknown others working out of their offices, are publicly releasing tons of free resources/assets. HTC is doing their 'ViveX accelerator program' series of grants (i think 100mil so far), although it seems to be mostly to chinese based studios (and so will produce nothing)? they're not publicizing the recipients very well.

Sony seems to be already done with PSVR, just as they quickly tire of all their peripherals. the biggest upcoming games are still ones that were announced back before it launched. there's been very little announced since release.
>>
>>388369028
There are headsets out now that do 4k, as well as headsets that do eye tracking. Don't think the two have been combined yet, but it's safe to say that'll happen within the next year. Probably industry standard in 2-3.
>>
Is it me or is VR dying slowly but surely?
>oculus is struggling to sell rift so bad they had to make it half as cheap as vive
>htc is pondering if they should just sell the entire vive department
>microsoft MR headsets are meme tier
>>
a combination of really hyped tech that probably wasn't really ready to be released
no big eye catching games on launch
high price point to where you're buying a second console essentially
>>
>>388369394
wtf I love early adopting now
>>
>>388334697
To really sell this to the public, they should have made a multiplayer driving game.
>>
>>388370028
without early adopters VR would already be dead and we would be waiting another 10-20 years for it to crop up again.
>>
>>388351940
Wrong. I always use the stereoscopic 3d.
>>
>>388369028

There are already third party addons for the Vive that offer eye tracking and wireless.

As for new headsets with increased resolutions, Gen 2 hasn't even been announced for either Vive or Oculus yet.
>>
>>388369806
Vive and Rift have combined for 600,000 sales in the past 6 months. At the end of 2016, the two had combined for about 650,000 in total sales over the course of 8 months. Playstation VR is something like 1.1-1.2 million units sold now. There's no trend of sales slowing down, and we're getting closer to the sort of install base you need to justify larger projects, which are what sell units. The industry's in a really good position for the future right now imo.
>>
>>388352008
Not him but I didn't get sick. No matter what game I played I felt fine.
>>
>>388370140
Yes. Chumps are a very important part of our society and I am thankful for them.
>>
>>388369806
VR has been picking up steam this whole year actually.
>>
>>388369806
It's not that they think there isn't still plenty of value in the HTC Vive brand, it's that the HTC Vive itself was 99% Valves doing. Valve dropped a completed design in their laps and all HTC did was some minimal adaptation to their assembly processes and the design of the final aesthetics. Now that there are other SteamVR HMDs from other manufacturers on the horizon, it's a question for HTC if they think they're actually up to competing in this new market, or if they want to take the cash-out for the valuable brand name and stay focused on smartphones. There's no denying they made some good money off the Vive, but again, it was pretty much as outsourced manufacturing.
>>
File: A QUICK SIP.png (10KB, 500x500px) Image search: [Google]
A QUICK SIP.png
10KB, 500x500px
>>388334697
>800bux
>Already need a good PC
>strap two screens incredibly close to your eyeballs to game for multiple hours
>wagglin
>require an entire empty room to use it
>no games other than tech demo-tier bullshit

VR would be a more successful gimmick if they'd release a full AAA game on it and not just bullshit all the time.
>>
>>388370558
whatever, salty boy

Plus Valve is make 3 top secret AAA VR exclusive titles as we speak.
>>
>>388370660
Since when did Valve learn how to count to 3?
>>
>>388370558
>strap two screens incredibly close to your eyeballs to game for multiple hours

It's not fucking CRT screens. LCD screens won't fry your eyes.
>>
>>388370803
inb4 VR is the breakthrough Gaben waited for the Half Life 3
>>
File: costanza.jpg (50KB, 600x600px) Image search: [Google]
costanza.jpg
50KB, 600x600px
>>388370558
>no games
>killing floor
>lone echo
>robo recall
>Onward
>pavlov
>rec room
>RE:7
>echo arena
>gunheart
>arizona sunshine
>elite dangerous
>raw data
>mage's tale
>rec room
>oculus publishes a new game practically every month, even the metro 2033 guys are releasing one soon.
why must /v/ use meme arguments from a year ago?
>>
>>388370660
*breatheth heavily*

Valve is proud to announce... Portal 3 Ricochet 2 and Half - Life 3 ... exclusive to SteamVR...

Thank you and have fun

rolles out of stage
>>
>>388371214
If you play The Lab VR, there's many portal/2 references. Same writer and everything. Glados even makes a cameo as do those spheres or whatever the fuck. One may be portal related.
>>
>>388371447
Pretty sure it's an Aperture lab in the game.
>>
anyone wish they could have a vr game based on vid related?
https://www.youtube.com/watch?v=f7r1XaP28pY
>>
>>388371447
And the Robot Repair is build on Source 2 and it looks fucking gorgeous...

First time I saw GlaDos in VR I was shocked by her size, somehow I never realized that she is so huge.
>>
>>388371858
when i first got the oculus dk1 i used vireio to play skyrim with it and it made me realize the dragons in that game are huge. their head is bigger than a person.
>>
>>388371991
You just can't really feel the scale of stuff on monitor.
>>
>>388359105
For me personally the reason I'm not into the VR isn't the money, it's just I don't see it being that much an improvement over TrackIR
>>
>>388373079
You don't know what you are missing.

Ability to freely move your head without having to eyeball the monitor in front of you, without noise unnatural movement amplification and excellent (zero) latency is so liberating.

Dogfights are so much fun. Especially when you fly something like WWI biplane.

You have an advantage versus TrackIR users - you can freely even STAND UP and look over those double wings which block your vision.
>>
>>388373079
It really is an improvement though.
It takes up almost all of your peripheral vision and tracks much more realistically. Instead of keeping your eyes on a monitor while moving your head around a little bit you can go as far as looking completely behind you in the game and looking around with your eyes rather than head movements.
>>
>>388373491
And there is no problems with camera loosing tracking, need for recentering. You can even eyeball distance to enemy plane and really see your tracers flying away. It's a lot easier to use tracers with stereoscopic vision.

Small downside though (maybe upside?) - most games don't let you use camera snapping - so you really have to use the sights, not just press a button and be perfectly aligned.
>>
>>388337673

>You won't live long enough to e joy The technology that isn't shit
>Haha so just enjoy the shitty technology we have now, don't criticize it dude haha

What kind of shitty arguments is this?
>>
>>388367392
Took me a while to figure out how to operate that stupid demo but holy shit that dude is a wizard.
>>
>>388344775
Not sure if larp or real, but buy HTC vive division
>>
File: 33336525634_a4abdd5a9c_b.jpg (108KB, 1024x576px) Image search: [Google]
33336525634_a4abdd5a9c_b.jpg
108KB, 1024x576px
>>388371858
Dunno if you're into subnautica but it's like a completely different game in VR. Being able to look around the cockpit of the seamoth or walk around inside the cyclops is fucking crazy. Plus you really don't get a proper sense of the size of things in general and you don't realize that the PRAWN suit really is the size of a mech. You just sit in a little chair in its chest.
Thread posts: 391
Thread images: 71


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.