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Sonic Forces

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Thread replies: 351
Thread images: 47

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https://www.youtube.com/watch?v=HStmu3qJ2kM

I'm really trying to give Forces a chance but the tag team aspect is REALLY hurting it. Also everything about Infinite
>>
>>388331029
Why does it need to be given a chance
How bad of a spot is this series in after Mania, honestly?
>>
>>388331029
https://www.youtube.com/watch?v=vHcRhah7Kgw
>>
>>388331029
>Game plays itself and when it doesn't it's a slog of shitty monster spawns
>>
>>388331179
>theme song plays for the double boost
That's kind of funny I guess.
It seems like in some spots it's actually trying to be a decent 3D platformer and in others it just plays itself.
>>
>>388331029
Why they talk so much.
Why that cringy music starts playing with the team move.
Why this looks like a watered down Heroes with Generations's boost segments.
Why is the stage a literal cakewalk.
>>
>>388331029
I like the music that plays with Double Boost. It's cheesy and fun in a perfect way.
>>
>>388332334
>Why they talk so much.
This is gonna probably bother me a lot. I know they talk frequently in 3D sonic games but this is very close to Rise of Lyric levels
>>
>>388331029
will sonic ever have momentum based platforming on 3d with tight controls like the classics or won't sonic ever work in 3d?

i enjoyed the art of the level, a pyramid factory is very nice
a classic sonic level with concept would be cool
>>
Hopefully the Cube Wispoid has more utility in later levels, because this video just made it look boring and useless.
>>
>>388332576
with this* concept
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>>388332576
I don't think it's possible to do that in 3D at least not while still trying to keep the go fast thing.
>>
>>388331029
>modern sonic levels back to being linear corridors
>classic sonic shoehorned in again, now with straight lines instead of levels
>boostless modern sonic with hideously unbalanced weapons
>quick time events are back
>recycled level themes (why do we need THIS MANY GREEN HILL LEVELS)
>shit music
>shit controls
>stupid story
>ocs

how is anyone excited for this
>>
>>388332576
Everyone failed so far, including those who evoked Classic when criticizing Modern.
>>
>>388331029
this game looks so shit lmao
>>
>>388332829
I was fine with it when it was just looking like Generations 2. Not any of this extra bullshit
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>>388332856
what do you mean?
>>
>>388331029
3:54
>OC does grappling hook around a thing
>sonic just floats beside him
holy shit this is dumb
>>
>>388331029
>Hating infinite
>Hating the one remotely threatening looking villain after ten years of fucking awful comedy.

Perhaps that sort of cheesiness isn't for you; but I love that sort of anime bullshit.
>>
>>388333087
https://www.youtube.com/watch?v=Mn6uqp_mr98

okay Iizuka keep defending this shit
>>
>>388332576
They should just go back to adventure style physics, fix the camera, and cut the "non-Sonic characters have different objectives than reaching the finish" bullshit.
>>
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>>388332576
Wait for the next Sonic Utopia demo.
>>
>>388332576
The closest you'll get is SA Sonic, which I think did a really good job of giving the player control over sonic. Hell, SA2 even managed to get rail grinding completely right for the one time in the franchise, due to speed while grinding being entirely momentum based.

Now, if we could get a complete game that played like that (instead of that + 2 half-assed alternative playstyles) with other characters having their own unique abilities to put a spin on the formula while maintaining the same general gameplay style, we'd be golden imo.
>>
>>388333318
This. There's no reason they can't just have other characters do the sonic style stages with some slightly different abilities to keep the experience fresh.
>>
>>388333397
I think Treasure Hunting would be okay if they didn't force you to only search for one emerald at a time.
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>>388333357
GOAT
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>>388333357
sonic is a little too "floaty" in that
i think he should drop faster
>>
>>388333087
>Hating the one remotely threatening looking villain
Nigga it's Sonic. "Remotely threatening looking villain" that isn't Eggman isn't really what I'm here for especially not one with an edgy as fuck theme song like this >>388333189
>>
>>388333189
I still don't see the issue. It's been too long since we had a proper edgy villain and I'm very much in the mood for one.
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>>388331029
>There are people over the age of 12 that are genuinely excited for this game
>>
>>388333397
Isn't that practically what Sonic Heroes is?
>>
>>388333357
>Dude what if Sonic was just on a flat plain with a bunch of ramps and loops and no threatening hazards

But at least he's f-fast
>>
>>388333567
This is true. Treasure Hunting as a gameplay style's perfectly fine and fits pretty well with the classical sonic focus on exploration; its just never really been totally perfected in execution
>>
>>388333729
Nigga, it's just a demo. Heck it's less than a demo, it's like a field test or something. Not a full fledged game
>>
>>388333397
>The closest you'll get is SA Sonic
at least to me SA's physics was not quite right
sonic would get fast too early without building momentum
>>
>>388333027
I mean >>388333357. World as well. The closest a 3D Sonic game got to its roots is SRB and that's a slippery Doom WAD or whatever.
>>
>>388333729
What if you made a competitive action game with this focus?
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>>388333991
It's called Tribes.
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>>388331029
The tag team aspect looked pretty great to me.
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>>388332576
I want them to try a first person game like Clustertruck
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>>388333802
>>
>>388333357
never fails to make me laugh when I see fans that know how to make games better than the developer.
>>
For a boos game, this looks awfully slow. Why on earth is the 'Double Boost' slower than the standard boost in Unleashed?
>>
>>388333357
Too Floaty, design aspects are too big for their own good. Even if this is a Demo it shows that there is no clear focus of design and if they were to make an actual stage with how it is now it would be pretty mediocre.
>>
>>388333357
the camera is facingthe horizon when he is on the top of the slope
how would he know he's supposed to roll down like in the classics that way?
how can the camera for a 3d sonic game work properly?
>>
>>388333698
Nah. Heroes plays very differently from Sonic adventure. The sonic movement options from adventure (spindash + variations like jumping out of spindash for a long jump, & bounce attack) are gone in Heroes, the stage design is kinda wonky in its attempt to force you to switch between each character every so often, meaning a lot of it becomes periods of running forward only to be stopped by a literal wall that necessitates the power character, or a high platform that necessitates the flight character; this lends itself to an incredibly different pacing from level to level. Whereas Sonic Adventure would become more about maintaining your momentum (and accumulating points via tricks and enemy killing in SA2) as you progressed through various obstacles, Heroes made that all but impossible to do to the same extent through its stop and go game design.

This is exasperated by the fact that the power and flight characters both have notably less variation in what they can do compared to each team's speed character maneuverability-wise; additionally, heroes has very slippery control compared to adventure which built speed a bit more gradually and was decent at letting you control how fast you went and where. Thus, this culminates in a very different experience from either adventure or the idea presented earlier in the thread.
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>>388331029
>I'm really trying to give Forces a chance
why?

at least lost worlds was a cool experiment. this is just a sad mixing of what worked in the past (classic sonic, boosting) with bad ideas(tag team, character creation)
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>>388334520
>why?
Because I liked Generations and this looked like Generations 2 which was okay. Then it introduced choose your own OC which was weird, but I figured it was just them taking the piss and was still okay. Then they announced a bunch of this extra shit
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>>388334520
Why is character creation a bad idea? Its a novel idea to bring in younger fans of the franchise.
>>
>>388334420
what would you suggest for fixing it?
there must be a proper 3d sonic formula
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>>388332716
it's very easy to go fast in 3d
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>Sonic embraces the autism is created

I love it and I can't tell if its ironic. It was bound to happen at one point.
>>
>>388334520
>at least lost worlds was a cool experiment
It was?
>>
>>388334520
Tag team's a fine idea; hell, it was a fine idea in heroes. The issue here is that it remains to be seen whether it will be executed well and early stages don't really do justice to any gameplay style, as evidenced by the first two stages of generations being by far the worst in the game.
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>>388334726
It's easy to go fast. It's not so easy to program momentum to go fast like the classic games or Mania does
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>>388333318
how about, instead of levels, the whole game messes together, so you can play it in one sitting with no breaks for bad cutscenes or other time wasters
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>>388334723
I personally think Sonic Adventure nailed how Sonic should play. Hell, SA1 even had a pretty good handle on how to do other character playstyles as well aside big's sega bass fishing advertisement.
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>>388334781
>Hell, it was a fine idea in heroes
No.

>>388334781
Planet Wisp wasn't within the two first stages.
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>>388334813
>It's not so easy to program momentum to go fast like the classic games
why?
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>>388333357
levels are way to fuck huge.

no point in going fast if you are so tiny
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>Adventards pretending their games played just fine
Sickening.
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>>388333698
no

heroes is boring and slow
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>>388333698
Heroes had a brilliant chance to be great, but the vastly worse rail mechanics, greater emphasis on combat (this is the bit that hurts it the most), and the insistence on trying to make the player switch characters hurt things.
having played it again somewhat recently, it's better than I remembered, but worse than it should be

>>388333750
It's fun in SA1. Much, much more fun than in SA2 because of the drastically less painful radar.

>>388334520
character creation is a great idea that I'm pissed is being wasted on a game like this
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>>388334947
Planet wisp was still less boring than green hill
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>>388334723
For starters the developers need to remember that Sonic is on Earth and not on the Moon. Second all this video showed was just straight aways and Sonic running, pretty much showing that at the end of the day it's the same design philosophy as Boost. If you want to add platforming i'd reccomend toning down the speed a bit to allow for a clean transition to when you need to platform so you don't fly off of whatever you might try to land on. But if you want to keep the speed as is (or only tone it down a little) might I recommend taking the Jet Set Radio approach and add the ability to run along walls and jump off them to other pieces of land or other walls as well as put a bit of a focus on grinding to tie in that dynamic platforming into the general feel of speed. Instead of doing traditional platforming why now let Sonic make full use of his surroundings?
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>>388331029
>Also everything about Infinite
Why. I like the edge. I miss that era of the internet. His theme is also great. Can you just not have fun?
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>>388334779
Yeah, it was. The gameplay was spot on. The shitty level design dragged down the entire game unfortunately.
Some modders made some legit good LW stages that let the gameplay shine.
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>>388334714
>Why is character creation a bad idea?
have you seen sonichu?
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>>388335242
>Yeah, it was. The gameplay was spot on.
What is wrong with everyone in this thread, seriously. It controls even worse than Adventure.
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There's no such thing as a good 3D sonic, they made the shittiest formula and haven't even tried to change it in decades
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>>388335225
This sums up my sentiments entirely.
>>
Why don't they

I don't know

Just keep Sonic 2D? I mean, they've tried to make him work in 3D for nearly two decades (more than that if you count Sonic X-treme), and they've never come up with a formula as good as the 2D games.
Not saying that Sonic will never work in 3D, just that making poorly recieved games is costing them a lot of money when they could just be pumping out Mania sequels.


The gameplay of Forces looks really bad. It seems like they took the Boost formula, watered it down, and introduced another gimmick when they could just be refining the elements that Unleashed brought to the table.

Sonic Team have no reason to exist when they're shitting the bed with Sonic games and a couple of fans can one better than they ever have
>>
>>388331029
I'm willing to give it the benefit of doubt
I will get my hands on it and see if its actually an issue or if it just looks weird but plays fine
>>
>>388335320
Yes I have seen Sonichu, I have also seen how there is a large part of the fanbase that makes their own characters, a lot of them very cringy or unoriginal, and a few that are kind of appealing to the eye design wise. This feature in Forces will allow Sega to capitalize on that chunk of the fandom, thus guaranteeing that Forces won't flop sales wise.
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>>388335360
Adventure controls just fine aside the odd automated section in a stage like Sky Deck though.

I'm not sure where you're getting the "Adventure controls badly" idea from.
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>>388335048
The Adventure formula is how Sonic in 3D should be. It just needs polish (Which SA2 had) and less automated sections.
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>>388335409
Because then people would scream that Sonic is stale and never tries anything new.

Face it, its impossible to please anybody with the Sonic franchise.
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>>388335585
Agreed.
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>>388333189
every time I look at this trailer, all I'm thinking of is how fucking awful the writing, animation, and camera positioning looks
it's a fucking trainwreck
Sonic is smug as fuck for no reason at 0:38 too, and it's pissing me off, pre-Colors Sonic wouldn't do that shit.

Infinite himself seems to be the least of the problems the game's going to have at this rate.
>>
>>388335048
Sonic in Adventure 1 and 2 was conceptually fine. The games just had other shit tacked on to them and never got the right amount of polish.
>>
>>388335537
>Adventure controls just fine
Yeah, no, I'm out of this Adventurefag containment thread.
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>>388333729
The Utopia demo had enemies and hazards though, just the basic ones you'd see in Green Hill zone though.
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>>388331029
>All the fags in this thread mad about this game

Sonic Forces isn't made for you. It's made with small children in mind one hundred percent. YOU are not the target audience, you are the last few adults of your generation that still play video games and haven't grown up yet, you make up 0.1% of Sonics fanbase. The games will NEVER try and appeal to you because they were ALWAYS edgy childrens games that made us feel cool as kids.
>>
>>388331029
I like it, as long as there are no bugs I think I'm going to enjoy it.
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>>388331029
That flamethrower is so overpowered. One-shots enemies and you can just spin around while firing it and kill everything anywhere near you.
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>>388335676
>Sonic is smug as fuck for no reason at 0:38 too, and it's pissing me off, pre-Colors Sonic wouldn't do that shit.
>Forgetting "You're a Big Time villain now Eggman"
>>
>>388331029
My only problem is the Lightning whip. That being said I'm sure I'll enjoy the game. I'm sure the later levels will be a whole lot better with more paths to take.
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I'm still pretty interested.
>that music drop when DOUBLE BOOST hit
This is the sort of shit that tickles my weeb bone.
>>
>>388333189
>Not liking a chessy edgelord joke villain

I bet you complain that Eggman isn't a serious villain
>>
>>388335871
Actually if you spin around the spread can lead to it missing a few enemies
>>
>>388335537
>I'm not sure where you're getting the "Adventure controls badly" idea from.
because there's no need for momentum in adventure
it has poor physics
not even close to the classics
you can't even run in a straight line without crushing the joypad because of how fast sonic turns
>>
>>388335637
It's impossible to please anyone with any franchise. Notice how Mania is one of the most well recieved Sonic games of all time and half of it is levels from previous games?

As long as the team behind Mania get to make sequels with complete freedom and don't have to add in stages from older games, they'd probably be well-recieved.

>>388335585
I'd say that 3D Sonic games should follow the level design that the Adventure games had (exploration is encouraged, but you can get to the finish as quickly as you want to), as it's similar to the concepts that the 2D ones had. The problem with Sonic Adventure is that it's unpolished as shit, and 2 had its own problems. I find it so bizarre that ST refuse to make a Sonic game that's just Sonic running. There always has to be another character/form of Sonic/gameplay element introduced, even though nobody fucking cares about any character introduced after Sonic 3 apart from Rouge and her fat titties

It sucks that Sonic Team can't stick to one mindset and refine it. They didn't even really refine the 2D Sonic formula, honestly.
>>
>>388335676
When is Sonic not smug as fuck?
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>>388335970
Then just spin around a second time, you can do it in 0.2 seconds.
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>>388331029
Oh god it's literally sonic & me: the canon fanfic
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>>388336160
When he doesn't speak, so practically never.
>>
>People thinking the awkward dialog and theming is intentionally bad

I don't know where people are getting this vibe. In fact it's the complete opposite that's killing the game for me (among other things). In Forces it genuinely sounds like they're trying to seriously fanwank little kids with the constant OC character dick sucking dialog, and the whole 'world building' thing they have going on with characters referencing past areas (They're attacking the Chemical Plant!) feels incredibly showhorned

I don't know, I can get the cheesy vibe from some other Sonic games and understand the appeal, but Forces doesn't feel like that at all. It's just awkward
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>>388331029
>that cringy rock music.
MGR did it so much better.
>>
>>388336347
Infinite is over the edge on purpose, so is his theme song.
>>
>>388335409
I'm still convinced that a game that was all SA2 Sonic/Shadow style stages, but with the various fixes they did from Unleashed on (homing attack target, separate the action buttons, camera that was more fixed along the track) would be great.

the biggest issue is that it'd likely end up short as fuck, and there's a chance to fuck up (notice the quality gap between Sonic's stages and Shadow's stages in SA2, Shadow's are decidedly worse, especially Final Chase)
but it'd be a solidly good 3D Sonic game

also, Generations and Colors weren't poorly received, which is why they're continuing with that style
I think Sonic Team is a fucking husk of itself at this point, and that's saying something. Forces looks like it's being done just to make another boost game rather than because they really want to.
The whole thing looks so... low budget. Like, it's clearly not low budget, but it looks so phoned in.

>>388335880
Sonic has every reason to be smug in that scene, he's about to fuck Eggman over with the fake emerald until Tails fucks it up. He's deliberately hamming it up there.
>>
>>388336019
It's not close to the classics, you're right about that. But, I don't agree with your assessment of Sonic being hard to control in Adventure; although I would say SA2 did it better.

The physics thing is hard to gauge, because if you're talking about how well it conveys the classic game's style of gameplay; you're right in assessing it as different. On its own merits though, there's nothing inherently wrong with its core gameplay though. Hell, SA2's still the only game to get the rail grinding mechanic right.
>>
>>388336148
>Nobody cares about any characters after Sonic 3

I like almost all of the Sonic characters even after that one including Shadow and Silver.
>>
>>388335360
lost worlds had no momentum

I guess sega was scared people wouldn't be good enough to play their weird looking levels
>>
>>388331029
This is a pure meme game right? It looks exactly like I expected it, a gorillion rings everywhere, a bunch of stupid enemies that die in one hit, pandering to kids (Let's team up, best buddy!) and shitty music.
>>
>>388336335
He's always been a smug little twat. That was the entire philosophy behind his design, to be an edgier alternative to Mario.

Sonic even has a shit-eating grin on the title screen of 1
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>>388336486
Blaze and Rogue were great too.
>>
>that boosting music

fucking hell

sonic really is tasteless shlock all these years later

everything just went off the rails when adventure rolled around and it never recovered
>>
>QTE
For fuck's sake
>>
>>388333357
This right here. Utopia is a perfect translation of classic sonic into 3D and anyone who says otherwise is a fucking idiot to be honest.
>>
>>388336452
I agree with this. I'd fucking love a game that plays like Sonic Adventure 2's Sonic & Shadow stages; particularly if it had the QoL improvements the boost era added.
>>
>>388335387
>they made the shittiest formula and haven't even tried to change it in decades
they keep changing the formula, thats the problem

look at sonic mania. it's perfect

for 3d sonic, we went from adventure, to heroes, to shadow to hedgehog, to sonic 06, then to boosting, and to lost worlds, back to boosting
>>
>>388336575
>and it never recovered

>Game released a week ago is a massive success and did nearly everything right
>>
>>388336557
sonic was always better than mario,some fat wop plumber vs sonic the fuckin hedgehog
>>
>>388335409
>Just keep Sonic 2D?
that's a dumb idea

sonic has been in 2d sonic sonic 2

sonic is as much a 3d game as a 2d game
>>
>>388336347
The only proof you need that it's not being done "ironically" is the fact that the producer for Forces is also writing the game, and he is credited as one of the writers for Sonic '06. And that game is straight faced as fuck.

Anything to the contrary that you see is just Sega of America's marketing team running damage control for Sonic Team, as usual. Don't fall for the meme guys, this isn't being done ironically in the slightest.
>>
>>388334164
>physics, test obstacles, gameplay
>nothing
>>
>>388336452
I hope Sonic Team look at Mania, discover what was so great about Sonic in the first place, and learn from their mistakes. I'm fine with Boost gameplay, but they have to stop adding in gimmicks and just make a focused game for once. This is the first Boost game I've seen where the gameplay actually looks bad. Generations was exciting to play, as was Colours. This definitely looks low-budget, yeah, but it probably isn't.
>>
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>>388335585
This webm is just another reason for me to love this game.
>>
>>388336764
Unintended irony is the best
>>
I actually don't mind the character creator. I don't see why people are losing their shit over it.

However, I think what they could have done is forgone that for letting Sonic's friends be playable again.

Say what you want about them being annoying. It's weird how they never do anything anymore and just occasionally show up to talk to Sonic about how Eggman's ruining everything. Again.
>>
>>388336675
all these 3d sonic are the same corridor bullshit
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>>388336575
>Not liking the boost music
>>
>>388335803
>Sonic Forces isn't made for you.
>this sonic game isn't for you sonic fans

cool post, brah
>>
>>388336764
Why can't the Sonic Boom TV show writers write the games? I'd buy them just to laugh at the cutscenes
>>
>>388335585
>that sonic life on top of the roof
Neat
>>
>>388335215
this was the kind of post i was expecting when making mine
thanks for taking your time
>>
>>388336812
I don't really like Sonic Adventure that much but flying around Windy Valley as Tails is one of the most fun things I've ever done in a game
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>>388336764
He wasn't just a writer on 06, he was also the director and chief game designer. This is actually the first Sonic title he's really worked on since 06.
>>
>>388331029
This game is gonna be 11 copies of "Green Hill Zone" in a row, followed by Chemical Plant Zone, then just as you are reganing your sanity, BAM, Green Hill Zone. This will continue until you pull the plug out of your console
>>
>>388335803
>you are the last few adults of your generation that still play video games and haven't grown up yet

Do you really think this? Aside from watching tv-series gaming must be one of the most popular hobbies among 25-35 year old male westerners.
>>
>>388331029
>>388332089
>>388332334
But... I liked the song that played when you had the DOUBLE BOOST. It does look weird though, controlling both of them like that. I'm still gonna give it a chance, it's a shame they didn't learn anything from Sonic Generations. Everyone shut their fucking mouth in that one right up until the ending and that shitty last boss.
>>
>>388337073
I know, but his role in writing Sonic '06 seemed a little more important given the subject at hand. It certainly doesn't help his case though.
>>
>>388336915
so you've only played the boost games
>>
Forces will LITERALLY be the GOTY, and much better than the confirmed flop known as Mania.
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>>388335585
>wich SA2 had
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>>388336148
The Advance games handled this well, as it was all about running to the finish and every character has something unique. But they all went fast (though some faster than others)
>>
>>388337247

Go play through Green Forest and tell me how it's any less 'corridor bullshit' than the average boost game stage
>>
>>388336812
what's so good about it?
the player just skips the entire level without facing any of the intended challenges
he's barely playing
>>
>>388336871
>I don't see why people are losing their shit over it.
its because pandering to autism never does sonic any good
>>
>>388331029
sonic team is terrible, this is old, common knowledge. how do they keep getting funds to make this shit?
>>
>>388337216
>I'm still gonna give it a chance
you people give too many chances to sega
>>
>>388336148
>I find it so bizarre that ST refuse to make a Sonic game that's just Sonic running.
They're constantly worried about the games being too short: they flat out said the werehog was added in Unleashed to pad out the playtime. The problem with boost formula is that creating huge, intricate looking levels (not to even mention good level design like non-linearity and verticality) is expensive, and the player just runs past it all in two minutes.
>>
>>388336563
>Blaze and Rouge were great too
>Rouge
Just because you want to fuck her doesn't make her a good character.
>>
>>388337310
Metal Harbor even. SA2 was linear as fuck. Besides Final rush at some llaces maybe.
>>
>no popular people making good 3d sonic fan games or an engine so Sega can't let fans make games for them
>>
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>>388335585
>tfw that webm and test levels strongly suggest that Sonic Team was going to focus more heavily on translating momentum based physics into 3D but apparently they gave up at some point in favor of more "action oriented" gameplay
>Iizuka was the one who suggested multiple playstyles and Naka was too busy getting high off his own farts to object to it

I'd like to blame Iizuka for SA1's shortcomings, but it really was a group effort, or lack thereof.
>>
>>388335026
Tight levels don't facilitate fast movement.
>>
>>388337310
go play heroes or lost worlds
>>
>>388331029
So it's Sonic Heroes but better?
>>
>>388337423

Because despite the quality, 3D Sonic games always sell like gangbusters. Seriously, even fucking Lost World, across all releases, managed to break a million sales. Other releases like Unleashed are closer to 5 million

Sonic Team makes Sega a shit ton of money
>>
>>388337563
just make a 2 hour game

people will still buy it
>>
>>388337731
The Windy Valley beta alone shows that they were earnestly trying to translate Classic Sonic into 3D in early development before scrapping all of that.

>>388335026
Utopia's level takes like 5 minutes to run through, it's not that big once you know what you're doing. You need that size to go fast.
>>
>>388337802
That's true, but being too open can be just as bad. The developer already acknowledged it was just some shit he slapped together to make in time to SAGE 2016 and that later demos will be much more reigned in.
>>
>>388335585
This level design literally only works if you memorize the level, every big jump he makes is impossible to make without prior knowledge.

This is not good level design.
>>
>>388337802
yes they do.
>>
>>388336654
full agreement
>>
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>>388337934
>The Windy Valley beta alone shows that they were earnestly trying to translate Classic Sonic into 3D in early development before scrapping all of that.

Today I will remind them.
>>
>>388337934
>You need that size to go fast.
no you don't

the size negates the feeling of going fast
>>
>>388338094
lol wtf happened
:(
>>
>>388338034
>rails on everything as you hold forward for most of the stage

It ain't interesting. Going through the intended path in SA1 and 2 makes the fast stages very boring.
>>
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>>388333357
Why do these people insist on making giant fucking playgrounds

Keep the "open" nature, but make the level forward moving with a beginning and end. Only THEN will we be able to see if 3D Sonic can work
>>
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>>388336575
You seem uninformed, look pic related up.
>>
>>388336425
>Infinite is over the edge on purpose
See, that's what you people keep saying and I want to believe you but I'm pretty sure this is another Mephiles situation
>>
>>388337975

>Having hidden extras in a stage that facilitates replays is bad level design

Not knowing that area exists in no way impacts the rest of the stage
>>
>>388337975
If only there was more than one path through the level so you don't have to go the speedrunner route.
>>
>>388338120
here's the skinny on why smaller levels won't work

>smaller level
>less space to maneuver
>moving quickly dictates that control needs to be gradual
>can't turn fast enough

what you want already exists in sonic adventure and that game plays itself half the time
>>
>>388337564
That's precisely what makes a good female character
>>
>>388338195
dude
it's a tech demo to showcase the engine
>>
>>388338195
see >>388337961 It's already been addressed. Next demo should be out sometime in October.
>>
>>388338120
Have you actually played Utopia? You go plenty fast in it if you know what you're doing.

>>388338195
But it does have a beginning and end if you actually played it, frog shitposter.
>>
>>388333189
I will never not like Infinite, the guy is so edgy he literally killed Linkin Park's main singer mere hours after his reveal.
>>
>>388338195
It's not a real game son
>>
>>388333357
People keep showing this but what would the format of the game be? Like Super Mario 64?
>>
>>388338195
For the record, the developers of Utopia said they are working on more linear focused levels. They just wanted to use show off the general gist of their mechanics and physics for now.
>>
>>388338342
>what you want already exists in sonic adventure and that game plays itself half the time
yes, I want sonic adventure 3

make it, sega
>>
Okami/Sonic fusion when?

https://www.youtube.com/watch?v=_v_3-tTm5Es
>>
>>388338385
>>388338428
My point is that the tech demo doesn't prove that this gameplay can be successful as an actual game
>>
>>388337423
even despite the miserable reputation it has, the Sonic brand still sells on name alone

>>388337975
There's nothing wrong with memorization. In the same way you memorize a racing line, you have to learn the fastest path.
There's a normal, immediately obvious path that at no point do you need to really know what's ahead to get through it, and then there are various others you can take on repeat playthroughs.
Sonic Adventure 1 provides plenty of easily noticeable places to do big spindash jumps as well, which you can do on your first run through the level (particularly evident in Red Mountain).
>>
>>388338609
But it already has. Utopia's demo is more fun than literally any other 3D sonic game and most other 3D platformers even with merely one level.
>>
>>388338195
Do people really not know that this is just a test level? It's literally brought up in every single thread it gets posted in. The guy that made it said the actual stages will be less open, the level itself is more or less just a proof of concept.

>>388338334
It would help a lot, really the biggest offender in those games is the level design.

Also people constantly posting TAS and speed runs to prove a game is good makes me want to die. So fucking tired of seeing SA1, 2, F-Zero GX and SM64 TAS runs with people going "mah god, look at all this DEPTH".

>>388338672
>There's nothing wrong with memorization. In the same way you memorize a racing line, you have to learn the fastest path.

In racing all of your paths are typically obvious, and in 2D Sonic the alternate routes are much more obvious. The shit in that webm is him just doing a sequence of blind jumps with no real way to tell where to go outside of memorization.

Blind jumps of faith in a platformer are bad game design.
>>
>>388338515
It's just a proof of concept thing. Developer said it'll be your standard Sonic game with a beginning and end to the stage. Though I vaguely recall him saying there'll be hidden stuff too.

>>388338609
If we're talking about the core gameplay, the fact that it's centered around momentum and nothing is scripted, then yes it absolutely does prove that it can be done. Whether or not THIS particular developer can actually do anything with it remains to be seen. But that's the beauty of it, even if he doesn't succeed, there will be others. There's already another engine that has similar concepts being worked on right now, and while I don't think it's quite as good, it's certainly nice to see other fans start to join in to make 3D Sonic work.
>>
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>>388331029
>Lyrics kick in when they perform the team boost
My weakness
>>
>>388339180
Yeah I can't see that getting old or anything.
>>
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TOO FAR
>>
>>388338884
>Utopia's demo is more fun
As a sandbox that you spend an hour in. I don't see how this could work as a game with actual level design and challenge since Sonic can just fucking fly over everything
>>
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>>388339257
HE CAN'T KEEP GETTING AWAY WITH IT
>>
>>388339215
RULES OF NATURE has only gotten more enjoyable if anything, so...
>>
>>388331029
Why did they decide to take a page from Boom and have characters NEVER shut the fuck up?

Of all things to take from Boom, why that?
>>
>>388339361
If anything it's actually a lot more like the final boss fight at the end of Sonic Generations where you constantly hear all the other supporting characters blurt out lines like "HE'S USING A HOMING ATTACK" while you fight the Time Eater.
>>
>>388339294
Sonic can only "fly" if you give him the level design to do it with. I don't think the dev is going to stick ramps that you can get massive air off of everywhere and I don't think that the actual game's levels would be anywhere near as flat as the demo's was.

>>388339349
>comparing MGR's soundtrack to Forces

Come on son.
>>
>>388339294
Almost like you have to wait until they release a regular level and not a massive physics test level.

Utopia has nailed the physics down, doing the one thing Sonic Team has been utterly incapable of at for the past two decades. I don't get this weird pessimism over the strongest 3D Sonic framework we've ever seen.


>>388339361
Kids unironically love that shit. I know I did when I played Heroes as a kid.
>>
Colors and Generations has an option to turn off the optional voiced hints from tails/Omachao in the options menu. Maybe the same thing will be in Forces for the final game?
>>
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>>388331029
>Reinforcements
>Resistance

What is this, fucking star wars? Why can't the Sonic team come up with a simple plot that fits the wackiness of the franchise instead of always involving "serious" world wide threats, presidents and stuff?
>>
>>388339680
But they have made more lighthearted plots in the past recently. Colors is an example of that/
>>
>>388339584
>I don't get this weird pessimism over the strongest 3D Sonic framework we've ever seen.

It's your standard "it got popular so I must shit on it" /v/ behavior and also probably mad Boostbabbys realizing that a lot of people prefer momentum based gameplay over their's.
>>
>>388338609
Sonic literally started out as a glorified tech demo for the Genesis.
>>
>>388339680
They raised an entire generation of kids on Sonic Adventure and Shadow the Hedgehog who unironically love that retarded edge.
>>
>>388339540
>>388339584
>moves like fucking shit a slower speed because the controls need to compensate for "MUH KRAZZZY SPEED"
>good physics
>>
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>>388339680
The whole resistance/freedom fighters gig began with the TV shows like SATam and Underground. And the Archie comics too.
>>
>>388339734
Never played it, but i guess Generations counts. I guess i should've said "why did they drop that"
>>
>>388339680
Nibba that's all they've been doing for the last decade. It's nice to see them being so edgy it's cheesy again.
>>
>>388339864
What's with cartoons going for that kind of story in the nineties? Spider-Man also had Unlimited, where he's stuck in a dystopian dimension where anthropomorphic animals rule the world, with the human resistance and stuff
>>
>>388339680
>Why can't the Sonic team come up with a simple plot that fits the wackiness of the franchise
That's literally all they've been doing since Unleashed. I know these games have legit problems, but at least pay attention to what's been happening. Hell Mania, literally just happened
>>
>>388339680
The resistance stuff is nothing new
>>
>>388339836
I'm sorry you're terrible at video games, but he controls just fine for those of us who aren't.
>>
>>388339680
>Why can't the Sonic team come up with a simple plot that fits the wackiness of the franchise instead of always involving "serious" world wide threats, presidents and stuff?
The plots have been extremely lighthearted since Unleashed. You don't play what you complain about. Serious plots are far more entertaining even if you think they're stupid, learn to laugh.
>>
>>388338964
You experiment and see what works. Each of the segments has something to indicate that you can go there as well, except the climb up the building (the life at the last jump suggests that you're actually supposed to go that way once you're up there, but the run up the building at 0:10 is the only spot that provides zero indication of where to go from there).
>>
>>388331029
>Also everything about Infinite
I actually find Infinite enjoyable in the same way Shadow used to be, He's so damn edgy that's it's outright hilarious
>>
The problem with these fangames make Sonic move like a fucking hotwheel. Sure he's got momentum and goes fast if you build speed, but that's it. His base speed is slow and stiff as fuck so he can't platform for shit, and the game becomes a boost tier automated snorefest when he's going a ROCKET SPEED
>>
>>388331029
So what's with the whole OC stuff?
>>
>>388337556
I actually liked the 3D games though. Just because Sonic 06 and Boom were shitshows, doesn't mean they all will be.
>>
>>388340173
The controls need to be shit at normal speed because Sonic turning on a dime at top speed would make him fucking impossible to control.
>>
I think it looks fun_
>>
>>388340053

Except they're not doing cheesy edge, they're doing awkward edge
>>
>>388340453
>Just because Sonic 06 and Boom were shitshows

>And Shadow
>And Secret Rings
>And Black Knight
>And Lost World
>>
>>388340536
There is no difference, it's generic edge to the degree it becomes cheesy and enjoyable
Just enjoy it and stop being so uptight
It's going to be fun
>>
>>388339680
>What is this, fucking star wars?
You know, Eggman builds a literal fucking Death Star of his own in Sonic 2 (you know, from 1992).
>>
>>388340053
>>388340351
>>388340267
Yeah, no, i don't understand the
>It's good but ironically
crowd. Don't get me wrong, i don't even hate Shadow and all, but this comes off as tryhard to me, not cheesy, it doesn't feel like it's playing with the series' cliches, it feels like it expects kids to take the story seriously and that isn't particularly funny

>>388340536
Basically
>>
>>388340439
There isn't much to it. You can make your own furry character to show up in cutscenes and play as in a fistful of levels either alone or with Sonic like you saw in the video, and that's about it. If you're asking for story, the Eggman Empire took over the world and your furry OC joins the resistance that Sonic and his pals started up.

Also, you can make your furry OC a bear, bird, cat, dog, hedgehog, rabbit, or wolf, all with their own unique abilities. I know the wolf draws in rings, the cat will hold onto 1 ring if they get hit, and I think the bird gets a double jump, but I forget the rest.
>>
>>388340668
This game looks just as edgy as Sonic Adventure 2, which is cheesy edge to the max.
I think it'll be enjoyable for what it is, it's like a throwback to that era of Sonic.
Maybe this game just isn't for you?
>>
>>388340642
Shadow was passable, but that might be exclusively because I'm a sucker for games with multiple endings. And I mean real multiple endings, not "one line of dialogue was different" or some horse shit like that.

I can't speak for the rest, I haven't even seen gameplay on the rest of those.
>>
>>388340668
>it feels like it expects kids to take the story seriously and that isn't particularly funny
That's what makes its good. It wouldn't be entertaining if they were constantly winking to the audience saying "This is stupid, huh?"
>>
>>388340657
>to the degree it becomes cheesy and enjoyable

I think you have a higher tolerance for awkward than I do

Sonic snowboarding down the streets of san francisco on a helicopter door is 'so cheesy it's enjoyable'. Sonic dick sucking an awkward looking OC character to make 8 year olds feel good about themselves is not
>>
>>388339680
The last time they went for something serious was with Sonic 06
Unleashed, Colors, Generations, Lost World, and Mania are all very light hearted
They're trying to get that Adventure-tier story that people want apparently
>>
>>388337975
It's the exact same way in the 2D games and it is good level design. It gives people incentive to keep playing; finding secrets and shortcuts that let you clear the level faster.
>>
>>388340913
>Sonic snowboarding down the streets of san francisco on a helicopter door is 'so cheesy it's enjoyable'.
How is that edgy though?
Shadow wanting to kill all humans and then he doesn't because some pure girl who died for him reminded him to take care of humanity, so he decides to in turn sacrifice himself while fighting the final boss to some butt rock is cheesy edge.

>Sonic dick sucking an awkward looking OC character to make 8 year olds feel good about themselves is not
The power of friendship thing is hardly a new theme to this series.
The buddy thing is not for me and I accept that. But I think as a child I would have loved the shit out of it. Primarily Sega want to attract children to the franchise so I mean, it's not really surprising they will pander a little to them. It's not like it makes up the entire game and I'll just enjoy that for what it is.
>>
>>388331029
Anyone have a rip of that stage music? Sounds fucking good
>>
>>388341242
>They're trying to get that Adventure-tier story that people want apparently
no one wants that
>>
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If 3D Mario can have momentum based physics i really dont see why Sonic has such a hard time with it.
>>
>>388341367
>Dynamic music

It never gets old of how good it gets.
>>
>>388341529
A lot of people do, myself included. Color's and Lost World's stories were shit.
>>
>>388341678

I adore dynamic music. But I fucking hate Fist Bump. I'm torn
>>
>>388341529
I do
>>
>>388340642
>>And Shadow
>>And Secret Rings
>>And Black Knight
>>And Lost World
All of those are mixed bags and I wouldn't outright call shitshows.
Black Knight is a weird game that I think does everything right except for the actual gameplay.
>>
>>388332334
An even more crucial question to ask yourself:

>Why do people keep buying these shit 3D sonic games?
>>
>>388341713

How old are you? Genuine question
>>
>>388341840
autism fueled masturbation
>>
>>388337934
Windy Valley beta is so fucking well-designed. Did they just decide it was too hard to make a game like that or something?
>>
>>388341663
>that speed
Thank god. I had seen some webms where it looked like a number of the moves had momentum resets built into them and it had made me worried.
>>
>>388341825
>All of those are mixed bags and I wouldn't outright call shitshows.

How anyone could not call Secret Rings a shitshow is beyond me. Have you played it recently. Have you sat down and actually -thought- about how the controls work? And that someone thought it was okay and shipped it?

No
>>
>>388341529
not him, but I want it.

Adventure 1's story wasn't even bad. The janky cutscene animations just made it look bad.
>>
>>388341825
Secret rings is terrible. I'll agree with you on the others, but Secret Rings is legitimately one of the worst. The controls are horrendous.
>>
>>388341663
>mario got a semi-spindash in 3d before sonic

god is dead
>>
>People genuinely defending Shadow the Hedgehog

What world have I awoken to
>>
>>388331029
>Also everything about Infinite
The game just isn't made for you.
I mean, honestly, when they revealed Infinite and his name and his theme song, I was in tears I was laughing so hard. He embodies everything funny about deviantArt autistic Sonic fans and their fanfictions, and the idea of making my own character to fight him is just so self-aware and funny that I'm totally on board with the game.

If you don't think anything about the game looks fun, that's alright. You have sensible tastes and your opinion is totally valid and just skip the game. No one would blame you for it, but people who will enjoy it will enjoy it and that's good too.
>>
>>388339734
Colors wasn't lighthearted you tool.
>>
>>388331029
The one thing that bothers me the most, out of everything, is the CONSTANT TALKING IN STAGES. That shit really irritates me.
>>
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>>388341845
18. Serious stories in Sonic are more entertaining because people who take them seriously can enjoy them and people who think they're stupid can laugh at them more than they would a story that's trying to be funny and failing like Color's
>>
>>388342096
It's essentially a B movie but a video game
People defend it because it gets lumped in with the likes of 06 when it plays just fine and isn't broken like 06 and Boom is.
I can understand people not liking it or having legitimate criticisms but it's nowhere near as bad as 06 or Boom was.
>>
>>388331029
The tag team shit is what made it look more redeemable to me.
>>
>>388341962
>>388341991
I admit I haven't played Secret Rings since the Wii days.
I think I still have it on my HDD, I might try it again later.
>>
>>388342256
>is just so self-aware
considering it's sega
you can never be so sure
>>
>>388341845
Not them but I'm 25 and I agree with them
>>
>>388341825
What the fuck, how can anybody like Black Knight?
>>
>>388342483
I most certainly enjoyed my playthrough of Black knight
>>
>>388342483
WELCOME TO THE GREATEST STORM
>>
>>388342384
SR made me rage quit the series, I was so mad that Sega tricked me into paying full price for that shit.
>>
https://www.youtube.com/watch?v=XKjOJuPjiu4
>>
>>388342483
It actually has great presentation, music, graphics for the Wii, and a nice story.
It's just that the gameplay itself was really dull. When I unlocked Knuckles I kept just playing with him so I could glide over the stages without having to waggle through enemies.
>>
>>388342536
>>388341825

>These are the people looking forward to Forces

well that explains a lot
>>
>>388342259
>Colors wasn't lighthearted you tool.
>Eggman builds a giant amusement park as a cover up for a mind control ray and uses colorful aliens to power it.
Dialogue includes
>"Baldy Mcnosehair"
>"Okay, he says his name is "Talks a lot" and he's from a far away soda and where flowers water them with dances. "
>Sonic being caught talking to dead robots
>>
>>388342483
It straight up rips character themes from Adventure and Adventure 2, and that's pretty cool and somewhat hilarious.
>>
>>388342715
Hah, I'm not buying forces. I simply said I enjoyed Black Knight
>>
The best Sonic game stories were, as far as I'm concerned, Secret Rings and Black Knight. Unleashed wasn't bad because the whole thing played out like a children's movie, didn't take itself too seriously, and was basically kinda like a simplified, fifth-rate Disney film.

I have some mixed feelings about Sonic Battle, mainly due to the format and how it's 70% filler. "Boxercise", huh? Still, the story surrounding Emerl wasn't bad. Sonic Rush and Rush Adventure, while extremely basic and generic, weren't too shabby either, thanks to Blaze being an almost perfect compliment to Sonic.
>>
>>388342673

Infinite is the only somewhat redeemable thing about Forces. Everything else looks like like dog shit
>>
>>388331029
I just realised something.
It's not even the boost that's the problem, it's that retarded air-dash homing attack.
Back in Advance (or whenever it was first implemented, I dont recall) it looked plain dumb, now it looks like a crutch for retarded devs not being able to program hitboxes and landing on objects in 3d.
>>
Sonic Forces looks fucking ridiculous and I love it.
>>
>>388342715
I don't even have a new console or a strong enough PC for it. I might try it out down the line, but I'm not really "looking forward to it."
Now Mania, that's a different story, I was pissed when it was delayed on PC.
>>
>>388333397
>SA2 even managed to get rail grinding completely right for the one time in the franchise

The same can't be said for rail switching unfortunately. It's clunky as fuck.
>>
>>388342715
>fans of the franchise are looking forward to a new game in the franchise

:thinking:
>>
>>388342719
>"Please refrain from pressing buttons on the starships. On occasion, one might jettison you into space. If this happens, your next of kin will be billed for the replacement hatch."
>"If you experience explosive decompression, please try to avoid staining the seat cushions. Those things are expensive!"
>"We seem to be losing pressure on level seventeen. Please hold your breath against the harsh vacuum of space until you pass out from oxygen starvation. After that, you won't care. Enjoy the ride!"

Edgy bullshit.
>>
so this is basically temple run sonic edition for $60?
>>
>>388342965

>fans of the shitty parts of a once decent franchise are looking forward to the next shitty entry in it

:thinking:
>>
>>388331029
RIGHT, PARTNER?
>>
>>388343012
No, that's Boom.
>>
>>388343052
>fans of the franchise are looking forward to a new game in the franchise

:thinking:
>>
>>388343001
>Black comedy is edgy now
>Black comedy you can barely even hear normally is edgy now.
Compared to, say, Lost World, that's tame.
>>
>>388343052
Maybe these games just aren't for you, anon.
>>
>>388331029
>Vocals kick in when the double boost starts
Love it.
>>
>>388331029
>Also everything about Infinite
What would make Infinite perfect is if Sega actually goes out of their way to make him a well written character.
>>
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So is anyone else pretty let down by the music we've heard so far? Usually even the bad Sonic games have pretty GOAT music, but the amount of generic electronic music we've been hearing is worrying. This music sounds no different than what kids doing Minecraft let's plays would use for their unoriginal channel intros.
>>
>>388343490

I've been worried since Fist Bump was shown off. The shitty EDM isn't helping

I do ironically like Infinite's theme though
>>
>>388339864
SONIC UNDERGROUND
>>
>>388343490
How many songs have we heard so far?
Infinite's theme, fistbump and park avenue sound good to me. Fits the game well.
I'm not a fan of the Sonic CD remix for metal sonic though, I think it sounds really bland. But idk I also don't like the US soundtrack much so that might be why.
Are there any others?
>>
>>388343490
Other than Infinite's theme? Yes, very much so
>>
>>388343641
I'm pretty much fine with all of the vocal tracks we've heard so far, but stuff like Metal Sonic's theme and the music playing in this desert looking level in the OP are making me skeptical.
>>
>>388343490
I like City Heights and the Tag Team rock music, they're comfy and get me hyped up. Why couldn't they have just released one of those instead of the Metal Sonic track?
>>
>>388343490
The music in the pyramid is pretty good. It gets even better as it goes on but the stage ended so I couldn't fully hear it
>>
>>388343490
They ruined stardust speedway us :(
>>
So now that Forces is all but confirmed absolute garbage, what do you think they'll do for the next Sonic game? Considering that Sonic Team will be faced with the success of Mania. Do you think they'll just ignore it? Are we going to get another boost game or something new altogether?
>>
>>388344350
We'll finally get Adventure 3.
>>
>>388337302
no it didn't. It was like a year or two after that sa2 was made. It didn't have polish. They are very different games. Both good but for different reasons.
Spindash in sa1 is perfect
>>
>>388344456
Memes aside, they might pull that sometime soon.
It probably won't be very good.
>>
Hey, /v/, scooch in:
You're caring about a children's game again. Everyone's looking...
>>
>>388343490
it's all so bland

the metal sonic remix is actively kind of bad
>>
>>388337556
this. i gave up on sega when the promised phantasy star online 2 to come to the west... in 2013
>>
File: gottem.png (334KB, 306x595px) Image search: [Google]
gottem.png
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>>388345261
>trying to shame people on an electronic norwegian hieroglyphics exchange
>>
A-at least it'll be modded on PC right?
>>
>>388343001
>Cartoon Black Humor is Edgy Bullshit
I want off this ride.
>>
>>388343001
Hahah, that's pretty funny
>>
>>388345632
No way, it suits Metal Sonic pretty well and it has production values. You're right about the music being bland. It all sounds very safe to me.
>>
>>388338214
>tfw this PC delay has fucked up all hype I had for the game
Why the FUCK couldn't we just experience it with everyone else? Still haven't gotten a legit reason out of Sega and everything else has died down around the game. Shit sucks, anon.
>>
File: SNCE8P-159.jpg (2MB, 2500x1440px) Image search: [Google]
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>>388343001
Too bad these are all quiet or they cut off because you leave the area too fast.
>>
File: 1501729019163.png (127KB, 512x384px) Image search: [Google]
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>>388348349
Got to play through the PS4 version as both Sonic and Knuckles at a friend's house last week. It's so fucking good that I'm not even mad about the delay anymore. Less than three days left to go before I get to absolutely 100% the entire thing.
>>
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>>388333357
Sonic Utopia is perfect, it just needs good level design.
>>
>>388348349
bugfixes because the port from Switch to PC was both buggy as shit and they found a bunch of switch glitches
PC's release will come with a bug patch for the console version
bugs are actually a fairly noticeable problem in Mania.
https://www.youtube.com/watch?v=2H6UxoQFOUo
>>
I have a concern with Sonic Mania which I never see brought up and I'm not sure if it's just me going insane.
When you spin dash and then remain in a ball flying through the level, why is the animation just a static image? It looks so weird. In previous Sonics you could see him actually spinning, in Mania it just looks odd.
I'll try to find an example.
>>
>>388348674
Actually took a personal day this Tuesday, so i'm pretty excited, I just wish the game would have been more of a surprise.
>>
>>388331223
despite you shillig your video here

pretty good
>>
>>388348949
You're probably tripping because the animation cycle for the spin attack is identical to that of 2 and 3&K.
>>
>>388333357
SEGA PLEASE JUST MAKE THIS FOR THE LOVE OF CHRIST
>>
File: joker is disappoint.jpg (44KB, 576x432px) Image search: [Google]
joker is disappoint.jpg
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>playing sonic games, which were scientifically proven to give people autism to the point that the study was published in the US national library of health and medicine
>>
File: 1492894430910.jpg (12KB, 242x198px) Image search: [Google]
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>>388331029
I'm getting a Generations vibe from the gameplay and story, a Heroes vibe from the level design and constant dialogue, and I don't know what the fuck is going on with the music. I really don't know how to feel about this game, its feels like a Frankenstein monster of good and bad elements from past sonic games.
>>
>>388348949
It looks like that in videos.
>>
>>388349403
>m-muh autism
Where the fuck do you think you are?
>>
>>388342483
Sonic's character was at his best there and the villain was alright, Blushing Blaze was cute,too.
>>
File: Sonic roll.png (295KB, 1044x620px) Image search: [Google]
Sonic roll.png
295KB, 1044x620px
>>388349235
Really? (see pic)

>>388349425
Ah so it's just the footage and not what it actually looks like?
>>
>>388349540
a thread that shouldn't be allowed to exist in the first place, but the staff have become quite lackadaisical in their removal of unwanted content. autism the hedgeheg used to be an immediate month ban for first offense here, wiht further offenses being a permaban, before habbo and chanology happened. It's a direct violation of global rule 3 because it's furry shit.
>>
>>388350009
Your post sounds autistic as fuck, m8. Guess all these Sonic threads made you catch it, eh?
>>
>>388349970
Are you watching 30fps videos? Watch this video in 60fps, the frames alternate between blue ball and visible Sonic like in the other games.
https://www.youtube.com/watch?v=4FvYZotwjOU
>>
>>388350319
Thank fuck. Cheers lad.
>>
>>388348949
60fps whittled down to 30fps video has that effect
>>
File: ok fag.jpg (56KB, 1024x762px) Image search: [Google]
ok fag.jpg
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>>388350297
>a sonic autist calling anyone else autistic
top kek
>>
File: SNCE8P-164.jpg (2MB, 2500x1440px) Image search: [Google]
SNCE8P-164.jpg
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>>388348561
Also posting more sexy screenshots.
>>
>>388350009
What you've described has literally never happened here. The fuck are you going on about?
>>
File: start.webm (3MB, 1280x720px) Image search: [Google]
start.webm
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>>388333357
>all the adventurefags trying to stir up shit and showing they didn't even play a 5 minute demo
I can't wait till we get the new proper level at SAGE and all the complaints will be forever BTFO
>>
File: munkyfuck.jpg (20KB, 264x256px) Image search: [Google]
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>>388350623
>>388350009
>>388349403

summer pls
>>
>>388350957
My only complaint is that his jumps don't have the same feel of momentum and gravity of the classic games, he floats in the air a little too long and falls down a little too slow.
>>
>>388350997
Hang in there
https://www.youtube.com/watch?v=lTedWtlpDaE
>>
>>388350623
>/v/ermin complaining about autism
topper kek
>>
>>388350957
Just so you know, they're not aiming to release the new demo this SAGE but instead just sometime this year.
>>
>>388351149
It doesn't fell that off in the short jumps, but on longer jumps I agree. It might need stronger gravity, but at the same time the floatiness at the apex helps a bit by giving you time to decide were you want to land
>>
File: worldofniggers.png (153KB, 527x300px) Image search: [Google]
worldofniggers.png
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>>388350868
>literally never happened here
lol, pic related was stickied at the top of /v/ for over a full year from 2004-2005 informing people that WoW was a bannable offense and discussion was not allowed. Lurk moar newfag.
>>
File: slope and jump.webm (3MB, 1280x720px) Image search: [Google]
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>>388351479
I've heard he might not make it, was it confirmed?
>>
That looks like absolute shit.
>>
File: 351.png (255KB, 480x368px) Image search: [Google]
351.png
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>>388351554
>>388350009
>it's an "anon pretends he was here before chanology" episode
>>
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>>388331029
Why would you? Sonic was never good in the first place
>>
>>388351697
Lange said on the Utopia thread on Sonic Retro that they're not rushing it to SAGE. Hopefully the new Overture demo will manage to make it though.
>>
>>388331029
looks like a really great kids game, if I had a child i'd buy them this. Mania is all i want
>>
>>388338094
>We will never get true classic Sonic in post-saturn 3D
>classic Sonic will never have his dark blue color or look 'cool' again
Why must they insist on ruining him so that modern Sonic looks better?
>>
File: mario spinning.gif (2MB, 480x270px) Image search: [Google]
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>>388342000
Today I will remind them.
>>
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>>388351770
>pretends
I have images older than you are, sport. Sure tastes like jelly around here.
>>
File: drinking_snek_0.gif (2MB, 270x188px) Image search: [Google]
drinking_snek_0.gif
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>>388331029
>the actual characters are just talking heads
Why couldn't they just take the OC sections and change them around to be Tails or Knuckles?
>>
>>388352892
I can save old images too, anon.
>>
>>388352892
>taskbar on the side
This better not be you.
>>
>>388353226
Yours are obvious though because they come from KYM, mine were personally saved by myself and not logged on meme database websites.
>>
>>388331029
https://www.youtube.com/watch?v=95qI_aHKQPo
>>
>>388353976
Actually, they come from lurkmoar. Nice try, troll.
>>
>>388354049
didn't even know of that place, now I will add the image hashes of every image on that site to my filter, thanks anon
>>
>>388333189
jesus christ the opening to this video looks like a fucking amv.
>>
>>388344350
>Considering that Sonic Team will be faced with the success of Mania.
Forces will without a doubt, outsell Mania.
Thread posts: 351
Thread images: 47


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