What games do spellcasting right?
Arx Fatalis had the right idea, but not a single videogame has ever captured spellcasting ever.
>>388145352
Dark Messiah made by the same devs.
>>388145261
>cliche anime magical circles
>>388145782
Magical glyphs and runes are now anime?
Depends on what is "right".
Battlemage Lichdom had a decent casting system but was bogged down by a metric shitload of dull statistics and a shit story.
Magicka had a fun combo system but was buggy and a complete slog without co-op friends.
Two Worlds 2 had a creative magic system with some cool spells but was otherwise unremarkable.
Beyond those, most magic systems just boil down to "activate spell, wait for cooldown".
>>388145261
Shantae, before they baby watered down her dances.
>>388145782
>>388145261
Diablo 2
>>388145408
The two magic systems are vastly different.
>>388146085
versatile/complex
interesting visuals and implementation
different effects
>Interesting, massive scale, monstrously powerful
Dominions 4
>Satisfying, visceral, and fun to use.
Dragon's Dogma
Tales desu
>>388145782
are you new to fiction?
>>388145261
Spellcasting itself or the actual magic? Actual magic, probably Dragon's Dogma. The spellcasting aspect? Nothing really.
It's weird, there are so few games that make you feel like a mage/wizard who had to study for years and get you casting/enchantments down right. It's almost always just click to learn, instant cast.
Any games where you play a TRUE necromancer?
>>388145261
Eternal darkness
Dominions 4 comes close, although at the cost of being pretty obtuse.
>>388145261
Magic doesn't exist. So no games have gotten it right
Magicka for elementalist magics