ITT: poorly designed games
>ITT: poorly constructed bait
>>388130639
REMIND YOURSELF
>>388130849
Nope. The fact that the whole game is RNG makes it so that you're going to get fucked at times with no way to fight back.
>>388131706
Its not like rng can be in your favor aswell
>current year
>RNG-heavy turn based shit still exists
>>388131224
Fucking kek
>>388131706
Learning how to mitigate the RNG is how you get better at the video game. Making the decisions that give you the best chance at surviving is the gameplay design. If you're being fucked by RNG it's more than likely because you made at least a dozen bad decisions and decided to keep going instead of abandoning the dungeon that is clearly too difficult for your current party.
>>388130639
I feel that this is still relevant
https://www.youtube.com/watch?v=RjqwTiIxwmg
>>388130989
THAT OVERCONFIDENCE
ITT: butt hurt op because a game is actually hard and requires thinking and planning ahead.
>>388131949
In the board game world rng is seen like this. If the player makes a decision and then rng happens it's shit like settlers of catan. If rng happens and a player makes a decision based on it, it might be good.
So where does darkest dungeon fall in table top gaming sense?
>>388131706
Life is all rng too but I don't hear you complaining
>>388132184
It's both. You make decisions, RNG happens, and you make more decisions, and more RNG happens, etc. You can't start a dungeon with one simple strategy and expect to survive without improvising and making judgment calls throughout the dungeon.
Players who just start out tend to try and make progress too quickly by sacrificing survivability for heirlooms and gold. This one bad decision to focus on loot early on puts them on a dangerous path and eventually paints them into a corner where they cannot make safe progress anymore and are forced to take risks they're unable to adequately prepare for.
There's very few actual instances in the game where loss of progress is a possibility regardless of how much preparation you take. As with most things, the more you learn about the game the more prepared you are for what CAN happen and you take proper steps to prevent bad shit from happening. The game can definitely be difficult and time consuming, but I find it's less difficult when it consumes more time. People who treat it like any other game end up getting overwhelmed. They should have researched it before they bought it.
>levels are corridors
>everything is a glass cannon to make up for the retarded AI
>no dialogue, just dull, repetitive monologues... heh heh heh heh
To this day I don't know how the fuck this piece of shit hit it off so big.
It's too easy once you get over the initial hurdle and just becomes boring desu. I hope they make a sequel and make it better but the shitty DLC has me skeptical.
Also best girl.
>>388130639
I would say yes but not because of the RNG of the combat.
Sending randomly generated mooks that gain randomly generated traits into randomly generated dungeon layouts for randomly generated rewards is the shallowest implementation of the concept of this game.
>>388132837
The combat is fun.
>>388131949
>Learning how to mitigate the RNG is how you get better at the video game
If by "learning" you mean "equip shit that breaks the RNG" then yeah, you're right.
Every person that says Darkest Dungeon is good constantly props up the RNG like it's some cerebral mechanic you have to learn how to deal with, when it isn't. It's just there to randomly fuck you or do nothing.
>>388131706
so wait, your telling me that no matter how well your prepare to fight an enemy that you know damn well outnumbers and can easily overpower you will result in you getting fucked sometimes?
wtf i hate darkest dungeon now D:<
>>388132050
IS A SLOW
>>388133318
Not for me. See, I was born before 1992, so I've more than had my fill of slowly walking circles around braindead enemies and watching them be completely unable to hit me in games like DOOM and Quake.
And this isn't even mentioning the complete lack of impact in Souls combat. You want fun combat? Try DMC. Try MonHun. Try fucking Kingdoms of Amalur. Amalur sucks, but even that game understood the importance of hitstop and visual feedback.
>>388133373
When you prepare for the RNG yes, the bad RNG does not affect you. That's the point of preparing for it.
>>388131224
stop it
>poker has such shitty game mechanics!! you can get fucked by the rng with LITERALLY no way to fight back!! what a poorly designed game, surely it was made for casuals!!!
Ever heard of risk management you fucking retard?
>>388133616
But DaS has great hit feed back.
>>388134215
He's shitposting.
>>388133543
AND INSIDIOUS KILLER
>>388130639
literally who?
>>388133825
>redpilled game
>duckduckgoy image
Don't ever post that again.
>>388134215
No? It has no hitstop (save for literally one or two boss types for some reason) so your weapons go through enemies like air, some enemy types have no visual effects other than a number popping up when you hit them, and they barely even react to being hit in the first place.
Souls combat is terribly unsatisfying. Once again, if you want satisfying combat, try MonHun.
>>388133616
>I don't like this game
>therefor it is objectively bad
>and everyone who derives enjoyment from it must be doing so because they're younger than me and have to like it by default or something
>>388133616
>Try DMC. Try MonHun. Try fucking Kingdoms of Amalur.
Try eating a shotgun, nigger. Those games are steaming piles of shit.
>>388136062
>advocating circlestrafe combat
Why don't you go back to 1996 and play Quake 1 for the sixtieth time, uncle dinosaur?
>>388134839
want to try that shitpost again, anon?
Overwatch
that mechanic that made them scared and shit made me stop playing the game
>>388136569
Ayup. And they still have better feeling combat than Souls. That's embarrassing.
truth hurts
>>388130639
>>388131706
>RNG
If you're always as well prepared as you can be you will not lose any heroes. Prove me wrong.
>>388131949
>it's not a flaw, it's a challenge!
everytime
>>388132940
The dlc isn't bad though
>>388136716
>And they still have better feeling combat than Souls.
They don't. Dark Souls combat feels weighty, DMC is just anime flailing.
>>388136726
wow way to back up your shit argument with those hot counterpoints, really convinced me, fagatron.
>I disagree therefore it's bait
the bait boogeyman strikes again!
>>388137439
undertale did everything it tried to do 100x better
>>388137821
wow way to back up your shit argument with those shit counterpoints, really convinced me, fagatron.
>>388130849
FPBP
>>388137906
keep living in denial, friendo
>>388134168
>bringing up gambling
Always the sign of a desperate fool.
Opinions incoming.
>>388138384
this game sucked balls anon, everyone knows this
>>388131224
lol