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why is this allowed?

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Thread replies: 199
Thread images: 36

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why is this allowed?
>>
>>388113632
Capitalism! OH!
>>
What's wrong with it?
>>
>>388113632

Because people actually buy it
>>
>>388113808
it's basically the same as paid mods
>>
>>388113759
It's "HO", faggot
>>
>>388113863
Whatever, weeb
>>
>>388113896
Weeb! OH!
>>
>>388113845
This stuff is verified and funded by Bestheda. Closer to fan-made DLC than mods.
>>
>>388113632
Beth excepts me to use their shitty service instead of Nexus or what would have been better Steam workshop.
>>
>>388113632
Because Bethesda could sell literal air and gullible retards would still buy it.
>>
>>388113986
In other words it's additional content made by the community, right?
But you pay for it.
Sounds like paid mods, to me.
>>
>>388114480
it is
>>
>>388114480
In other words its modders being hired by Bestheda to make DLC.

The modders need to pitch the content they intend to make with a scope document, are expected to meet timed progress milestones, and the content must use all-original assets.
>>
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>>388114480
>F-FUCKING SEGA LITERALLY A PAID ROMHACK
>>
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>>388114182
your buying the new Air: Special edition, right Anon?
>>
>>388114909
I bought bethesda game once
it was ESO and it was shit
I pirated morrowind, oblivion, fo3, fnv and fo4
fuck you todd, I still couldn't climb that mountain
>>
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>>388113632
>>
>>388113632
It'd help if you used real images.
>>
>>388114480
it is, just now you dont know how much they get paid since theres a contract and all theyre probably getting paid the same rate as the earlier paid mods debacle

this is basically why governments keep everything a secret people get angry if they know about it, they dont if they dont know shit

welcome to grownupville where everything is fucked up
>>
>>388115537
That's actually real. It's just unlisted on the directories.
http://store.steampowered.com/app/598110/Fallout
>>
>>388115628
>his is basically why governments keep everything a secret people get angry if they know about it, they dont if they dont know shit
The people should not concern themselves on what the prince does or something something Machiavelli
>>
>>388113632
The age of pirated mods is upon us at last.
>>
>>388115698
Oh. Well okay then. This is retarded.
>>
>>388113986
>Closer to fan-made DLC than mods.
>Closer to mods than mods

What did he mean by this?
>>
>>388113986
https://www.youtube.com/watch?v=uSHrTKkU9s8
>>
>>388114480

Oh no now modders might get money for their work. Fucking kikes owe me their labor for free.
>>
>>388113632
I'd rather pay for premium hand tailored mods than generic loli futa boobie bazooka mod #1233414 that causes your game to run like shit and possibly get ransomware
>>
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>>388113632
I feel like E3 this year was when Bethesda officially died. There isn't really any coming back from this bullshit, and last they told us, Elder Scrolls 6 isn't even in development. Where did it all go so wrong?
>>
>>388116048
Modders haven't asked for money previously other than making patreon accounts. Mods were more of a labor of love rather than trying to make some cash.
>>
>>388116048
>Mods were fine with being free and donation buttons being available for people who wanted to help them
>Suddenly, once companies start pushing it, not being paid is a problem
>>
>>388116163
They're gonna settle with FO4 and Skyrim as the series mascots from here on out. No one cares about The Elder Scrolls, they just want Skyrim 2 now.
>>
>>388115886
Fan make mods.
Bestheda likes the quality of mods.
Bestheda hires fan to make DLC.
Fan makes DLC.
>>
>>388116136
>You have been gifted 1 Creation Club Credit for this post.
>>
>>388116305
>Fan make contents
>Bestheda likes the quality of contents
>Bestheda hires fan to make content
>Fan makes content
>>
>>388113986
>This stuff is verified and funded by Bestheda
In what world is this a good thing?
>>
>>388116163
Bethesda is done making anything new. Fan made mods are the future of the company if they can just take the cash.
>>
Christ the backpedaling here. When ValveXBethesda announced paid mods, the idea was the exact same (minus personal curation but the idea was that ONLY good mods will be upfront whilst bad ones dissapear into the library). Now suddenly we are saying that what they are doing is a "smart move" and will "pay the modders". I am NOT SAYING that modders should not get something out of creating more content for a game they enjoy, but the sheer level of bitching when it was first announced was ridiculous to the point that any legitimate conversation was submerged. Now suddenly everyone acts like the system is extremely beneficial towards you whilst you fellate the system once again.
>>
>>388116524
shills
>>
You're honestly dumb if you think you should get this content for free. Basically Bethesda is the D*MN best game developer of all time
>>
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LOL :DDDD
>>
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>>388115698
Hey, I wasn't too far off with my price guesses
>>
>>388116524
there are a lot of Valve haters on /v/ for some reason, but most people here seem to be cool or don't care about Bethesda
>>
>>388116714
hi todd
>>
>>388116305
mods are content you download
>>
Because Valve will allow anything that allows them to exploit idiots.
>>
>>388114852
Why the fuck would anyone do this.
>>
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While Modders should be provided with some sort of award for their efforts if the mod is good, paid mods is the wrong way to go about it. Why can't companies not be greedy shitters and let people have a paypal (or fuck, even patreon would do) for their mod or something?
>>
>>388117030
You mean get a job? Because that's called getting a job.
>>
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MONEY

IMPRISONING ME

ALL THAT I SEE

ABSOLUTE DOLLARS

I CANNOT LIVE

I CANNOT LIE

BUY SKYRIM

FOR THE SEVENTEENTH TIIIIIMMMEEEEE
>>
>>388114852
>The modders need to pitch the content they intend to make with a scope document, are expected to meet timed progress milestones, and the content must use all-original assets.
now if only we could get bethesda to do this aswell
>>
>>388117249
Why would anyone take a job making DLC over taking a job making a game itself?
>>
>>388113632
>mod piracy will become a thing
>>
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>>388116745
>>
>>388117227
Because companies don't see that money and it's THEIR MONEY AND THEY WANT IT NOW.
>>
>>388116745
Looks like their "go-to" rate is 15-1500 $ to CC. So yeah, you were close overall. Spooky.
>>
>>388117227
Mods are usually made for a specific game, the companies probably don't think it's right for that person to get any financial compensation for a mod made for their game so they demand a cut, think of it like a government tax.
>>
>>388117249
A job usually is paid by commission or salary, not however many nickels Todd decides to throw down to the peasants.
>>
>>388117363
who the fuck would buy this shit?
>>
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>>388117330
top kek
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>>388117330
mein sides
>>
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>>388113632
Where's the Skyrim one?

And does it come out today? I know it's shit, but I want to see all the mods they have on it.

Like perhaps SKSE64...
>>
>>388117347
Making DLC is exactly like making a game but in smaller parts.
>>
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>>388117363
>horse armor
>>
>>388117363
>horse armor
>>
>>388113632
>how fucking DARE they try to make money!! everything should be free >:(((((((
Kill yourself OP.
>>
>>388117603
what are you doing
>>
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>>388117552
>SKSE64

Say it with me:

NEVER
>>
>>388117496
I don't fucking know, but you can rest assured of two things:
1. It works, otherwise they wouldn't be doing it. Bethesda isn't a stupid company like Gearbox is.
2. The actual Creation Club service will have skewed prices so buying stuff you might actually want would mean a split-purchase in that because you gotta buy Credits and can only buy them at specific quantities, you'll have to overpay and get extra Credits for whatever you want and be left with shitty excess which is designed to make you spend more to get something else so you can try and 0 that out.
>>
>>388117561
Except you have no rights to the product that you made, no benefits of having an actual position at the company, and they are only obligated to pay you what they feel like paying you.
>>
>>388117363
>horse armor
what the fuck, horse armor was literally one the first of those shitty overpriced useless as fuck cosmetical DLC that should have been in the game that started all of this, yes, original horse armor fucking started the decline of the videogame industry. what the fuck did they expect using this as a joke to remind everybody of how awful of a company they really are? Is anybody even truly looking forward to this bullshit?
>>
>>388117603
Can't you just go play video games if you're going to post like this?
>>
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>>388117363
>horse armor
>>
>>388117652
EVER
>>
>>388117716
Imagine being this mad about a simple joke
>>
>>388113632
>Zenimax
That's why
>>
>>388117680
>Bethesda isn't a stupid company

>looks at M1 garand
>>
>>388115698
>tranforming mods into microtransactions
What have we done to deserve this?
>>
>>388113986
>community creates original content for free, because of passion
>Bethesda takes said community created content and sells it, because of greed
If you're okay with this, and willing to defend Bethesda, you're okay with people fucking you over, and will defend them for fucking you over
>>
>>388117468
Chances are, they paid for the game, and you need the game to play the mod. It's not like sales are being lost as a result of this. Besides, the mod is always going to be free due to the threat of legal action. Why the fuck do they even care? It doesn't hurt them in any way/
>>
>>388116048
paid mods means the death of modding
>>
>>388117814
maybe you are not old enough to know that there was a time before bullshit like this was the expected standard
>>
How many people actually still play Fallout 4? Even redditors didn't like it
>>
>>388117359
>invasive, atrocious mod DRM will be implemented to stave off mod piracy
>legitimate paying retards customers will get bent over as a result
>>
I'm pretty sure this shit is mainly for console players, specifically PS4 players since they can't have mods with external assets this is some assbackwards way of doing it since it counts as DLC to Sony. Unless Bethesda tries to shut everything down like Nexus I wouldn't be worried.
>>
>>388117716
It's one of those things that makes you angrier the more you think about it. I could almost applaud them for that alone
>>
>>388117930
Only the autists on /vg/ who keep playing it two years later despite the lack of substantial content or even decent mods.
>>
>>388117915
This, everybody who says otherwise is a paid shill, and i am not even memeing.

It is fucking obvious to everyone that paid mods are being pushed so companies can get even MORE money, now with work that they didn't even do.
>>
>>388117865
>like Gearbox is
Gearbox invested a huge sum of money into merchandise for a game they stopped advertising months prior. (Battleborn)
Trading cards and action figures (with paint jobs that make $1 tat shop goods look good) were the major 2. In less than 2 months, the game was for sale in a Humble Bundle for $15. In a year, the game went F2P.
Gearbox is a whole different level of incompetent. Bethesda at least understand marketing, the most important part of the industry's sales figures.
>>
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>>388115698
>http://store.steampowered.com/app/598110/Fallout
Im ok with it, as long as you can also mod games outside of the paid zone
>>
>>388117987
>bethesda sends a DMCA to nexus
oh god
rip everything
>>
>>388117684
And now you see why modern game development is filled with people that have no ambition or that didn't know any better. Either way doing this could count as experience and fit nicely in a portfolio which is an unspoken requirement for getting a foot in the door of the industry. Especially if you don't have a degree
>>
>>388118128
where were you when nude mods were kill?
>>
>>388117915
>>388118086
https://www.youtube.com/watch?v=PUKe55aZaYQ
>>
>>388118147
>What is lovers lab
But the general gameplay mods will be lost, yeah.
>>
fags didn't vote with their wallets
>>
>>388118147
on lovers lab

>sends DMCA the next day
>>
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>>388117363
>Horse armor
>>
>>388118006
Bethesda is so oblivious they must think this was a clever nod and the reception would be positive.
>>
>>388118234
Maybe I have too much faith in people but I can't imagine people are going to pay $5 for a single item
>>
Reminder that Bethesda refused to support SKSE64 like they did with old SKSE because they're going to sell their own version in the Creation Club
>>
>>388117363
>horse armor
these cocksuckers know exactly what they're doing, the sneaky cunts
>>
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>>388117330
>>
>>388113632
The real question is why do we support it thusly validating it's the right thing to do.
>>
>>388117814
>introduce the idea that you could actually profit more by making your game worse and selling not full expansion packs but minor items plays would expect to just be in the game at launch
>continue making shitty games that remain palatable only because modders come in and fix your half-assed garbage, including very basic, essential things like UI
>take that cancerous practice of microtransactions you popularized and try to convert that modding system into a microtransaction system so you can nickle and dime further off your own laziness
>people clearly hate it
>back off, but then do it again
>joke about how you got away with this before, lmao
>>
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>>388118176
Paid mods will destroy modding. The market will be flooded with reskin mods from people looking to make a quick buck, and say goodbye to mods that use stuff from other IPs.
>>
I would gladly pay for mods if they allowed me to mod in high quality nude lolis and sex animations. All that means for me is that I won't have to deal with figuring out why something isn't working but instead have them figure it out and optimize it for the game themselves
>>
>>388118103
>paid mods will deliberately break free mods

just you wait
>>
>>388118715
Worse even, say goodbye to sex mods
>>
Didn't they say this was going to be free?
>>
>>388118176
and what, exactly, is your point?
>>
>>388118814
Yup this too, lewd mods would be a thing of the past because it would give the company a bad image if they allowed it on their store.
>>
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>ywn remake King's Field 2 in Skyrim and sell it on Creation Club for 5501 credits
>>
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>>388118850
It is free to download and browse what is in it. You only need to pay for the fan made content.
>>
>>388118743
Also, torture mods. Right now New Vegas is top-tier in this stuff but the engine is shit and unstable in vanilla already. I want this stuff to be made by professionals.
>mfw I will never be capable of having the Fo4 HQ loli nude mods in NV
The only good ones for NV either have amazing anus and vagina textures but shit clothing options or shit anus and vagina textures with amazing clothing options
>>
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>>388118850
Creation Club is free. The Itchy N Scratchy money used to buy things in it, is not
>>
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>fallout 4 on sale during quakecon sale
>33 percent off

And you wonder why people steal your shit todd. You greedy manlet, at this point we should get the vanilla game and all the DLC for 25 dollars tops
>>
>>388118669
You forgot:
>Using an alternative out-of-game currency system with fixed purchase rates (in terms of what quantities, not $-currency) to skew prices and ensure most people have leftover currency after they get what they want
>>
>>388119060
Great idea, the combat is just as bad even.
>>
>>388119164
The Season Pass is 53% off if you own the base game. ;^)
Which is only 22% off its original price, which was still too much.
>>
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>>388113632

I don't even care anymore
>>
>people thinking corporations are their friends
Only in the vidya business are people this retarded
>>
>>388116163
>bethesda still plans on making 2 new IP's before even starting on ES6
>it will be mid 2020 before we hear the first thing about ES6
>2030 for Fallout
>>
>>388119118
>professionals
You do know you can pay people to make mods for you, right? You contact them personally, make a deal, preferably sign a contract if desired, and then they start working at the given funding rate that was agreed-upon, which ranges from up-front to pay as progress to on completion.
>>
>>388119336
B-but [insert game company name here] defined my childhood, they're like a father to me!
>>
>>388119167
Also by using this bullshit currency it makes people lose sight of hiw much they are paying.

Its literally fucking mobile game rippoff tactics but without the excuse of being free to play.
Its fucking disgusting
>>
>>388119167
Good point. That practice also encourages buying more. People will add funds to get something they want, see they still have leftover funds, and then look through more content and try harder to convince themselves to want trash. They'll thinking they're doing it to not waste money, but then they'll end up adding funds until they even out.
>>
>>388113632
Oh right, that's actually happening.
>>
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>>388119285
>tfw you wait for fallout 4 GOTY/ultimate edition with all the DLC for like 10 dollars

It will be here..maybe in 2025 TOOOOOOODDDDDDD Im gonna DO IT DONT MAKE ME STEAL YOUR GAME
>>
>>388113632
MAAAAYYYYYYYYYYYYYBE
>>
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>Q: Is Creation Club paid mods?
>A: No! You purchase mods using bethesda funbux!
>Q: How do I acquire funbux?
>A: You buy them with real money!
>>
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>>388119789
>https://creationclub.bethesda.net/en
>Is Creation Club paid mods?
>No. Mods will remain a free and open system where anyone can create and share what they’d like. Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together. We’ve looked at many ways to do “paid mods”, and the problems outweigh the benefits. We’ve encountered many of those issues before. But, there’s a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things.
>>
>>388119789
While I don't agree with the practice, it's not technically paid mods. Paid mods effectively implies anyone can publish anything they make. Whatever the fuck this is (I'd rather not use their curated nonsense terms), it requires you to prove you can make good shit and then they make a contract with you to make a mod.
It's also funny cause they explicitly state that future updates to a given mod and compatibility with other mods are solely up to you and they won't hold you accountable for not doing them.
>>
>>388119416
I'm assuming these paid mods will be working intricately with the game code and not just working around it. I want full support if I'm going to pay for mods, and that means next to no chance of anything conflicting with them.
>>
>>388120224
It's bethesda, their shit is broken out of the box, do you think their seal of approval on paid mods will make any difference at all?
>>
>>388119980
So it's paid mods
>>
>>388113863
dumb weebposter
>>
>>388120224
The only way you're getting that is if the mods don't touch the game itself at all, instead just placing a chest somewhere or replacing models and textures. No enemies using modded stuff, no modded stuff on chests and so on. You'd think Bethesda would work to make integration quick and painless since mods are their biggest selling point, but FO4 is the same.
>>
>>388120536
this right here, it's usually the playerbase fixing the fucking games for them that makes mods so goddamn useful
>>
>>388120536
It isn't a matter of their seal of approval, it's the greater depth modders can weave their mods into for the game.
>>
>>388119789
>Q: Is Evian paid water?
>A: No! You can still get water from the sink!
>>
>>388113896
faggotry, OH!
>>
>>388120718
>food analogy
>>
>>388120004
It's paid mods with additional legal protections on their end and bonus sleazy funbux system.
>>
>>388117886
Never played a Bethesda game, never paid for a Bethesda game. Feels great.
>>
>>388117684
You aren't talking about making DLC versus making a base game, you're talking about working on commission versus full-time employment.

The kind of modder who'd make DLC on commission is the kind who is using their creations to extend their resume in preparation for full-time employment. Think Hyper making reload animations which leads to Respawn hiring him, or the Nuclear Monkey team making Narbacular Drop which leads to Valve hiring them.

Rights are something you have no idea about. Something made by an employee as a function of their position at a business will almost always belong to the business.

Benefits are moot, since these modders wilfully waiving full-time benefits to guarantee employment now which can be leveraged for full-time employment and benefits later.

Payment is negotiated before the agreement. If the modder thinks they aren't being paid what they're worth, they can walk away.
>>
>>388120831
Yes, I just fucking love to eat water!
>>
>>388120693
Where did you get that from? Creation Club won't change the terrible modularity of Bethesda's games, you'll still have to sort out conflicts.
>>
>>388120561
No, it's modified content in exchange for currency. I don't get what's so hard to understand. Paid mods are bad, they totally understand that. This is new.
>>
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>>388120718
You just revealed yourself, Toddykage Howa!
>capcha HOWARD ave Park
>>
>>388120943
>he doesnt eat water
what?
do you also not drink steak?
>>
>>388120831
Water is not food
>>
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>>388115698
>Says it supports my language
>Grammar errors everywhere
>>
>>388121000
no, its still paid mods
but its OFFICIAL paid mods, guaranteed to work with every every paid mod you buy.
So basically its skins.
>>
>>388120561
>is it paid mods
>NO THIS ISN'T THAT THING THAT HAPPENED ON STEAM A YEAR AGO VERY DIFFERENT
>no, i mean, is it paid mods in a literal sen-
>THESE MODS WILL GO THROUGH A RIGOROUS DEV CYCLE TO ENSURE THAT EVERYONE'S HAPPY. WE ARE SO EXCITED THAT EVERYONE IS SO EXCITED. TRULY, OUR MINDS ARE BLOWN
>>
>WHY THE FUCK SHOULD SOMEONE PUTTING TIME AND EFFORT COST ME MONEY? WHAT THE FUCK!? I WANT EVERYTHING FREE!
Welcome to capitalism, commie.
>>
>>388120970
According to the creation club details, mods will be made to be compatible with one another outside of direct conflicts (e.g. two light mods)
>>
>>388113986
>its not pay 2 win goyim... its uh pay for convenience heeheehee
>>
>>388117363
This was just an example slide at E3
>>
>>388121393
I give 0 shits about modders getting money. The problem is Bethesda getting money for mods. It's not just in principle. Their mod community already allowed them to cut corners in development, knowing things would be fixed by third parties. Now they'll actually get more money from their laziness. Now instead of paying once for a decent game, you have to keep throwing money at Bethesda in hopes you will eventually come away with a playable patchwork of a game.
>>
>>388121319
It's externally developed third party content, kind of like how studios farm out DLC and multiplayer modes to other studios.
>>
I can't wait to pirate all of these.
>>
>>388116048
>lol why make content for our game when we can crowdsource it to 13 year olds kids and unemployed 30 year old deadbeats. we will give them 5% and rake in millions.
>>
>>388121237
>guaranteed to work with every paid mod you buy
Wrong. The only guarantee is that it's fully compatible with the main game and official add-ons (store DLC)
>>
>>388117363
It's not like these are actual mods for sales right now, but if this is how they foresee the prices, there's no way I can defend this shit. Even for official DLC, a $5 weapon would be ridiculously overpriced.
>>
>>388121641
Again, capitalsim to the (((rescue))) here
>>
File: Beard.png (226KB, 680x818px)
Beard.png
226KB, 680x818px
>>388117363
The most standard porn mod have more work put into it and that shit's free.
>Tfw this was probably the only reason they made SSE
>>
>>388121456
Then yeah, paid mods will be limited to surface level cosmetics. There's no way to keep the more elaborated stuff from conflicting.
>>
>>388118867
his point is that paid mods will be shit, and the people who will do it for free will still do it for free and make better mods. of course his point is completely wrong, because the moment some low self esteem autistic super modder has his shit stolen and put into the club and he sees some kike corporation making millions off his hardwork, he will stop modding for free because spending hundreds of hours on a mod isnt the same as putting pinning a fucking candle to the wall.
>>
>>388113632
>paid mods

https://imgur.com/a/bqcla?gallery
>>
>>388118850
it's free to browse the catalog, goyim!
>>
>>388119789
That's not really what they tried to say. They claimed that mods will remain free, and these are paid notmods. They tried to rebrand paid mods to "Creator Club content", but clearly they failed spectacularly, since everyone but their marketing team just instantly started calling them paid mods.
>>
>>388122003
The one guy we know who is actually in only makes big quest mods and said he was doing that sort of thing.
>>
File: 1482301509140.png (604KB, 473x587px) Image search: [Google]
1482301509140.png
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>>388114480
GOD DAMN I BOUGHT... PORTAL... MADE THEM EARN MONEY!!
O...OY VEY!
>>
>>388120831
>oey vey goyim you arent allowed to use simple to understand food analogies, only we can use food analogies when we want to compare how CHEAP our FREE mods are... why 1500 points is as cheap as a trip to mcdonlands!
>>
>>388121815
Their "example" shouldn't be so fucking jewish then, maybe?
>>
>>388121393
getting the peasents to work in the factory for free and then kicking them back 5% in the form of bread rations is literally communism.

Real capitalism is bethesda wouldnt say shit when modders independently sell their mods because its the modders work, not bethesdas.
>>
>>388121641
You're preaching to the choir here. It's gotten to the point that Bethesda has fans that will blindly eat up anything they put out stamped with their name on it, similar to Blizzard fans. The thing with most western video gamers, is that their world-view or awareness of the size of the videogame market is so small, that they think games from a studio like Bethesda are just that good, because they don't know any better, only knowing maybe 5-10 actual game studios by name and depending on marketing, ads, or streamers to actually know what games are even coming out. Basically if they don't see it being promoted somewhere, they'll never know a particular game exists.
It's similar to a cult, in some ways.
>>
>>388122417
What do you call it when modders make content for Bestheda in exchange for money?
>>
>>388113632
Isn't it only hosting mods exclusively made for Creation Club? They're basically paying community creators to make DLC. Seems fine to me.
>>
File: 18578520110228vERBhW.gif (414KB, 500x357px) Image search: [Google]
18578520110228vERBhW.gif
414KB, 500x357px
Every company wants to become Valve
>>
>>388117030
Because you get paid
to create shit
like why wouldn't you do it? Some stupid as fuck "pride" from a vietnamese sex slave trading forum?
LOL
>>
>>388122645
Jewery
>>
>>388122725
Well, I hope you stay Jew-free in your hobo city.
>>
>>388122645
Contracting.
And being greedy Jews.
>>
>>388122253
So he'll have to go out of his way. New locations, new NPCs, new entrances, etc. >>388122147 confirms my suspicions of no quality control.
>>
>>388122715
Valve fucked up pc gaming when they arrived on the scene with their hideous first implementation of steam.
And ever since it has been a fast decline.
>>
>>388122841
That album is back when anyone could submit mods though, and specifically had no quality control.
>>
>>388122491
If you never know t-shirts exist, you'll always think that potato sack is the best piece of clothing ever.
>>
>>388122841
According to him he's gotten regular feedback and them directly making assets for him.
>>
>>388122841
>confirms my suspicions of no quality control.
Except they're different programs so it's not indicative at all about QC.
>>
>>388117227
is there actually anything stopping this?
people would sell doom map packs in stores in the past
>>
>>388123319
>is there actually anything stopping this?
Consumers being intelligent and not dropping money on this nickel and dime garbage. It's happened before in the physical market for physical goods. It's only kind of recently that it's happening for games. Just like physical goods, when the consumers started wising up and became more tight with their money, you'll see less and less of this shit happening.
>>
>>388123752
nice reading comprehension there buddy
>>
>>388123319
It's hard to compete with "free". If a free mod is half the quality of a similar paid mod, the free one will get an overwhelming share of attention.
>>
>>388123907
I don't think I misunderstood anything. Paid mods is still paid DLC, except made by third-party.
>>
>>388124180
yeah yeah but is there any legal problem?
>>
>>388124552
If the modder doesn't own the rights to the content in the mod (copyright infringement), or the mod is intentionally damaging (virus/malware), there'd be legal issues.
>>
File: 1420159988511.jpg (77KB, 288x499px) Image search: [Google]
1420159988511.jpg
77KB, 288x499px
>>388113632
>I lived long enough to see mod piracy
What a weird feeling.
Thread posts: 199
Thread images: 36


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