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>1993 >still no better game has been made When did everything

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Thread replies: 28
Thread images: 5

File: ufodefense.jpg (139KB, 800x1018px) Image search: [Google]
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>1993
>still no better game has been made
When did everything go so wrong with vidya?
>>
File: XCOM_TERROR.jpg (19KB, 288x336px) Image search: [Google]
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>>388092243
Must have been after 1995
>>
http://ufopaedia.org/index.php/Known_Bugs

How the fuck did they release it like this?
>>
>>388092243
Isn't that from 94? Giving your genre preference...Syndicate.
>>
File: ja2.jpg (17KB, 360x417px) Image search: [Google]
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>>388092243
Better in every regard...especially with 1.13
>>
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>>388092243
>still no better game has been made

Wrong.
>>
>>388093147
I preferred MoO2.
>>
>>388093219
That's your opinion and you have every right to have it. It's wrong though.
>>
>>388092898
Does it even have the strategic/base management part?
>>
>>388092543
Why TFTD was so good?
>>
>>388093334
The difficulty settings weren't broken.
>>
>>388093024
> megaman is known for its difficulty!?
What was meant by this?
>>
>>388093415
That's about the only thing it has going for it.
>>
>>388093313
Is that a required component? The meat of X-Com are the tactical battles which is why JA2 excels.
But anyway, it does have a city management part as well as a strategic part, mostly balanced on your income.
>>
>>388093546
>The meat of X-Com are the tactical battles

Not really. They were more like field exams, to test the results of what you were doing in the geoscape. The game wouldn't be half as fun if it only consisted of the tactical combat with predetermined units and equipment.
>>
>>388093868
Well, we prefer different things.
I like the cover mechanics and you like your RNG. That's okay.
>>
>>388094176
>I like the cover mechanics

spot the consolekid
>>
>>388094370
Line of sight, stealth, cover, range, moving while ducking, cover, jumping over obstacles, through windows etc and not to mention destructible terrain...it just offers so much more tactical options. But then again, that's what I like.
>>
>>388094461
Xcom has like 7/8 of those.
>>
>>388094623
Afair, you can duck, but not move while ducked, or prone or even run.
Anyway, not saying it's a bad game, just that Jagged Alliance was tactically better.
>>
>>388092703
Minimized Interceptor Bug

One fairly consistent cause of crashes is saving the geoscape game during a UFO standoff, with a UFO Interception window minimized to an icon. The next mission after that point will likely dump you to the green text screen, and perhaps an earlier battlescape mission instead of the proper one. What it seems to do is zoom back out of the combat too far when the fight is over, eventually causing the crash once it has gone a couple of steps further than it normally allows you.

FUCK THIS SHIT!
>>
>>388095000
I don't disagree, JA2 is better than ~40% of X-Com.
>>
>>388096214
Also i used to farm Supply ships with this.
>>
>>388096228
Quality over quantity I always say.
>>
>>388096317
It's not quantity, it's an entirely different experience that is missing from the other game with the part you're comparing not improved significantly enough to warrant forgoing the rest.
>>
>>388092703
because it wasnt accutaly suppose to be made at all, the team did it on the sly after it got knocked back by the owners.

https://www.youtube.com/watch?v=Zw6TmyiOFiQ
>>
>>388096538
It's an entirely different experience I don't care about. It offers hardly any strategic depth anyway except where to put your limited resources. Same as JA2 as far as I'm concerned.
As I stated before, I like these games for the tactical combat. And JA2 offers the best.

You may enjoy the things I find tedious about them and that's okay.
Thread posts: 28
Thread images: 5


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