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Are you getting one?

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Thread replies: 77
Thread images: 12

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Are you getting one?
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Why would I
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>>388074760
Is it really worth it?
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Wheres the z button?
>>
What the fuck for?
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Even if a good third party controller were to exist I wouldn't because all their logos and branding are godawful
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>>388074760
>>388074760
no i can just use a xbone controller
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>>388075124
where the triggers are
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>>388075316
Are they the same button? Like, are the presses interchangeable?

Because that's dumb
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the original controller works fine, why would I
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>>388074760
>N64 controller
>it's not an N64 controller
Hmmm
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>>388075124
The triggers are mapped to Z.

>>388074818
>>388075186
Because the design of the N64 controller is kind of is kind of unfortunate.

>>388075108
Depends. It's $20 on Kickstarter which is a perfectly reasonable price. The only thing I have questions about is the build quality since many third party controllers are made of really cheap, light plastic and feel like cheap knockoffs. I hope this controller is better than that though.
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>>388074760
aw shit, are they the same people that made the NES controller with the redundant second analog stick and all those shoulder buttons?

brb googling it

yep it's the same guys. the NES one was so dumb I told myself I wouldn't support such a dumb company.
>>
>>388075459
>tfw double right handed and not double left handed
Maybe I should listen to the shill post.

Or connect a dreamcast controller to my PC
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>>388075459
You're supposed to hold it differently depending on the game. It's why the Z button even exists.
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>>388075385
It would be nice if they were programmable. My preference would be to map the left trigger for aiming in Goldeneye with the right trigger being Z, although that might throw people off who are used to having the trigger right behind the joystick. At least the shoulder buttons are easy enough to reach, though.
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>>388075459

you dont use the DPad, stick, and c buttons all at the same time, you nonce
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>>388075459
If I'm playing a game on an original console instead of an emulator it's because I want the authentic old school experience, which includes the dumb controller with the loose analog sticks.

Otherwise I'll just play it on PC with a PS3 controller.
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>>388075459
>Because the design of the N64 controller is kind of is kind of unfortunate.
There is more than one controller in the world than the N64 one
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>>388075459
Can you guys stop Astroturfing on Z? You're way too familiar with this kickstarter to not be a shill.
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>>388074760
Have a Steam Controller and emulators, I'm more than alright
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>>388074760
>>388075625
Get one of these instead. It's a bluetooth N64 controller.
>>
>>388075562
Doesn't make the design any less shit. Why design a controller that way instead of making all the buttons reachable from a single position like every single controller that came before it? I don't care that there was a reason for it, because the reason was bad.
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>>388075705
>Steam Controller
>Emulators
what the fuck, it doesn't even have a d-pad
>>
>>388075709
Logo looks like ass
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>>388075596
Why even have those buttons on there if you can't use them though?
>>
Golden eye had dual controller mode so you could probably do that anyway...
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>>388075787
you can use them, you idiot. No game incorporates both at the same time though. It was designed as either Dpad + C buttons, or stick and C buttons since nobody knew if 3D analog would actually take off. Its the same reason the first PS controller didnt have sticks
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>>388075725
Yeah, the reason was bad, but the damage's been done already. The games had to be designed with the controller in mind and that means some games will ignore buttons completely. There's no point trying to improve the design right now, you might as well play the game with the default controller.

>>388075709
This is dumb. N64 emulation isn't even that good, why would you get a controller that is an inconvenience more than anything?
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>>388075771
The logo isn't great, but the controller itself is most likely great. I don't know much about the bluetooth N64 controller, but 8bitdo's other controllers are pretty much spot on in terms of weight and feel, even with the internal battery and newer parts.
>>
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This is how a true patrician plays Goldeneye and Perfect Dark. This is the direct ancestor of the two-stick control scheme that every game today uses.
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>>388075889
>N64 emulation isn't even that good
why are you in this thread then?
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>>388075923
Thank you 8bitdo Customer Service©
>>
>>388075983
No, the control setting where you hold one N64 controller in each hand is the predecessor
>>
>>388075761
Yes it does, a superior haptic d-pad
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>>388076074
But then you can't play on 4 player mode and crush your friends.
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>>388074760
>that c-button placement
Hell no
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>>388076003
If I was trying to shill the company I would call it 8Bitdo instead. They make genuinely good controllers. Even the Zero, a true manlet's controller, feels surprisingly good.
>>
>>388076116
Steam Controller seems really love-it-or-hate-it. I am eternally curious about it but I don't think I could bring myself to buy one unless I could play with one long enough to decide whether I like it or not.
>>
I've been playing a LOT of N64 recently with friends, since a buddy of mine picked up an Everdrive. The original N64 controller is perfectly fine, and honestly the 3-prong design is pretty neat. You got the functionality of the SNES controller by holding the left and right handles with two extra buttons to boot, plus being able to hold the middle and right handle to take advantage of the analog stick. It wasn't a problem playing games 20 years ago for me, and it hasn't been a problem for the past 2 months.

The N64 controller has certainly been outclassed by modern designs, but in its time it solved a problem in a unique way. This controller tries to solve a problem that really doesn't exist, because people feel that the controller is "designed poorly" compared to modern controllers. It's like taking a classic car, gutting it, and replacing everything under the hood and the interior with modern parts. Sure, compared to modern technology, it's not as good, but for the time it got the job done in a way that nothing else did.
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>>388075385
>dumb
I disagree, having access to Z with both hands simulates all controller hand positions, so every game is comfortably playable.
>>
I have four of the original controllers. The sticks are a little loose, sure, but they work perfectly fine for what I need them for and I can't recall a time when it was an issue, nor do any of my friends who play Mario Party with me give a shit.
>>
>>388075725
>Why design a controller that way instead of making all the buttons reachable from a single position like every single controller that came before it?

Because it was literally the first 3D console with an analog stick and at the time they didn't imagine you'd ever need both a dpad and an analog stick at the same time. They figured you'd either need 2D movement with a dpad or 3D movement with an analog stick, depending on whether you're playing a 2D or 3D game. The concept of using the dpad for extra buttons or whatever just didn't exist at the time the controller was designed.
>>
>>388076215
>Steam Controller seems really love-it-or-hate-it.
Not true, everyone who uses it and sticks with it through the learning curve loves it. Any hate you see is 100% guaranteed from non-owners or those who have logged fewer than 50 hours with it.
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>>388075996
Because it's designed to work on a real n64 you retard. Why buy this shitty controller if you emulate when you can use literally any other controller you want.
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>>388076423
It's funny how youngfags can't even fathom a time before the d-pad became something you only used to switch items
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Why has no one tried putting the dpad or an analog stick/pad on the back of a controller? There's not enough available buttons in the current standard layout. Either left dpad or stick goes unused. Hard to hit buttons while using right stick. You have to use a weird claw grip in Ape Escape to control the camera with the dpad. Why not put it on the back?
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>>388076739
That would be extremely difficult to control. Thumbs are special.

To avoid bad controls in early 3D console titles, just load the emulator in Steam and create a custom controller config. Steam ROM Manager is invaluable.
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>>388076739
not being able to see the button you're using is kinda shit. Triggers get away with it because you can delegate each of them to a specific finger, but having to feel around the back to make sure you're pressing the right button doesn't sound like a good idea.
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>N64 emulation is still shit
Should I just pick up a CRT, N64, and a cart I can put roms on?
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>>388075709
Again, what the fuck for? If I'm emulating anyway I'll just use a superior fucking controller. Sometimes I feel like the whole world is retarded except for me.
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>>388076976

I don't know of any controllers designed for 3D games that also have 6 face buttons.
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>>388076959
Sure, why not.

Unless you want to play Goldeneye. Then you load up 1964 and play it at 60fps.
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>>388076959
For the - what? - two semi-worthwhile games that can't be emulated right now?
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>>388077061
Probably the only example besides the N64.
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>>388077061
Just map the D-Pad to the C Buttons like a normal person.
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>>388074760
No, the N64 controller is just fine unless the control stick is literally so loose its broken. Plus that one doesn't even have 8 way ridges for the analog stick like the games were designed for.
>>388076959
Yes.
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does it plug into USB? if not then fuck no
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>>388077136

That seems suboptimal considering a lot of N64 games were designed under the assumption you could use the analog stick and C buttons at the same time.
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>no octagon ridge around the stick
>shitty A/B/C-button placement
No
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>>388077061
>>
>>388077127
All N64 emulation is crap, it technically can run most games but the way it emulates them leads to the visuals being wrong no matter what.
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>>388077127
I'd rather play them without input lag. Paper Mario is a bitch with some of the timings on an emulator.
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>>388077250
The black and white buttons were complete shit desu, thank god so many third party controllers remapped them to bumpers.
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>>388077230
I just map the C-buttons to the right analog stick like a Gamecube controller.
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>>388077230
That or map it to the stick. Or map both sticks to the analog stick, so you have a stick wherever you get your fingers into. Or map all the face buttons to the C Buttons and use some combination of bumper and triggers as A and B.

There's more buttons on a modern controller than there were in the original N64, you won't be hurting for buttons.
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>>388077130
>>388077250

I mean USB controllers for PC in order to emulate an N64 controller. Read the discussion you're joining before replying.
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>>388077136
This's how normies play? That's awful.

Steam Controller config:
>Right trackpad (4-way/8-way DPad with turbo-fire): C Buttons
>B button: A
>Y button: B
>Right trigger (soft pull): Z

The rest you can figure out
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>>388077371

But what if I just want the controller to have the same button setup as an N64 controller? Y'know, since I'm emulating the N64.
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>>388077378
That's because you didn't even try to look, you stupid asshole.
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>>388077378
Those can work on PC if you try hard enough.
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>>388077458
Then you stop being a faggot. You're already making a poor choice when it comes to accuracy by emulating the N64 in the first place.
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>>388077458
Then just buy an N64
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>>388075709
Can it be used on an N64?
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>>388074760
>$20 controller
Fuck no, it's going to feel cheap as fuck
Does it even have the slot for transfer, memory and rumble packs?
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>>388076215
I love it as a half-assed mouse replacement, but I would never use it for a game that was made for a D-pad. Just get a Wiimote or something
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>>388074760
Probs. I don't use my N64 much because I don't wanna wreck the control sticks
Thread posts: 77
Thread images: 12


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