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worst Vastlecania?

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Thread replies: 22
Thread images: 6

worst Vastlecania?
>>
That and Simon's Quest, yeah. Not including the 3D titles.
>>
Besides every single 3D title?
>>
>>388067164
CoD was pretty good
>>
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Not really it's pretty gud
>>
>>388067254
>Shittiest level design

Yeah no
>>
The music is good. Fuck you.
>>
>>388067020
You posted it.
>>
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>>388067020

Anon but that's not Circle of the Moon.
>>
>>388067164
LoI and CoD were fun
>>
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>>388067020

You posted the wrong game but dw....I got you
>>
>>388067020
Nope, Adventure is the worst not counting its remake
>>
Why does everyone seem to dislike CotM? I seem to remember liking it more then >>388067020
>>
>>388068861
>>388069357
CotM is really good, and definitely far better than Harmony of Dissonance.
It has a good difficulty curve, a rewarding skill system, fun bosses and a lot of secrets, and those are all things missing from HoD
>>
>>388068861
That's worst Castlekino, not worst Vastlecania. There is a difference.
>>
>>388069723

The card system was rewarding but it felt like a damn chore and the bosses were no more "fun" than any other CV game.

I personally thought HoD's simple book system was a lot more fun since it was easier to change on the fly and the final battle was a nice change of pace compared to generic Dracula.
>>
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>>388069468
too hard for babbies, why do you think so many people love SotN? because it's piss-easy

unrelated, but CotM has the best Dracs
>>
>>388070724

>Too hard

Once you've beaten one Castlevania game you can beat them all....there is no "too hard"
>>
>>388067020
>Did you enjoy your time trudging through the secret-less, sterile, boring, forgettable castle?
>No? Well maybe you'll like it when we force you to do it a second time, faggot
>>
>>388070724
Because the dash boots are the worst designed piece of shit "upgrade" ever conceived in a videogame.
What I found when I used a hex code to autorun was a very competent, albeit with questionable level design, game underneath. It's a damn shame, the game went from a solid 8/10 to a 3/10 because of one inexcusably bad mechanic that has no business existing in a game of such genre.
>>
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>>388071103
it's clear you've never played CotM, it's way harder than any other Metroid-like Castlevania game, and don't get me started on the harder Classic Castlevanias, specially 3

>>388071229
this is the first time anyone even brings that up, but I agree with you, they should just have made it a toggle
>>
>>388071320
It's the same tired old shit I get as rebuttals to it every time I mention it as well, ranging from "git gud" to "it's really not that bad you crybaby", but no one seems to look past the surface of the bitching and analyze why it's a terrible, useless mechanic.
First off, you get the stupid things like 5 minutes into the game. This wouldn't be a problem if it was well designed. Why?
Second, once you're able to run, there is never a reason to stop running. It adds nothing to the gameplay, it's just pointless tedium for the sake of being tedious. It's a waste of inputs. Even HoT which everyone always bitches about has dashing with the shoulder buttons, which is easily a thousandfold better than double tapping for the PRIVILEGE of not moving at the speed of a slug.
It's really the combination of both these facts that piss me off about the entire thing. The mechanic is pointless, annoying and useless, because there doesn't exist a situation where you'd rather walk than run. The game is solid, but the dashing is a travesty to it.
Thread posts: 22
Thread images: 6


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