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Give ne one reason why Team Fortress 2 is better than Overwatch

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Give ne one reason why Team Fortress 2 is better than Overwatch
>>
>>387996121
Better and more maps, more game modes, you can customize classes for different playstyles, community friendly and so on
>>
Mods
>>
team fortress has much better gameplay
if it had sexy female characters, no one would play overwatch
>>
>>387996121

It came first. Overwatch is a TF2 copy.
>>
No ultimate spamming easy win.
>>
Hats
>>
>>387996313
Pack it up boiiis
>>
>>387996121
ammo
>>
Non-autistic reddit tier character design.
>>
It lasted longer than a year.
>>
No autoaim.
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>>387996121
Because it's not a safespace game for neogaf tier faggots who can't take any criticism or jokes.
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>>387996521
What does this even mean
>>
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>>387997049
It's a hole full of 13 year olds who have no coins to buy games
>>387996270
Yeah, the gunplay feels so good...
>>387996201
Only real argument
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>>387997084
Overshit characters are marketed toward edgy teenagers, and it shows. Every line they spout during the game is cringy, and let's not even talk about their design.
>>
>>387997084
Overwatch characters are all non-offensive, sterile, garbage, plastic fap bait without any charm. Feels like you are controling toys instead of actual characters.
>>
>>387997276
Are you a cuck who loves getting stripped of any freedom players should have in online games? Why do overbabies love being overwatched by blizzard? It's literally no fun allowed, the game.
>>
tf2 doesnt look like chinese f2p garbage
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>>387996121
No ults
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>>387997673
Nope. I just saw how some people hate overwatch and praise TF2 like it's the second coming of christ and got anoyed.
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>>387996121
it's fun
>>
>>387996121
The banter
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>>387996121
90% of the playerbase arent fucking shitters that throw games
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>>387996121
TF2 has a much higher skill ceiling.
>>
People are playing it.
>>
>>387998048
Overwatch only exists THANKS to TF2, regardless of how you feel about it.
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>>387996121
tf2s ost is leages better
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>>387996121

I have a pasta about this which I think it pretty on point. I'm not the author.

Shit tier balancing
Half the roster isn't that viable, outclassed by the meta characters to where they're not fun to play.
is focused mainly on teamplay and positioning rather than mechanical skill, one faggot being pissy and throwing the game basically makes your team instantly lose.
too obsessed with esports memes and pandering rather than making the game actually fun
Slow paced
Slow and shitty updates, lacks content.
Every match feels the same, gets boring too quickly
Almost every new character has been overpowered or weak as shit, along with having bland or dumb looking designs
No personality, one dimensional trope muh diversity characters that get praised by normies for some reason
>>
Overwatch is a fun casual shooter that isn't meant to be taken seriously.
>>
>Better characters
>Better dialogue
>Better OST
>Better gamemodes
>Better mechanics
>Better, more varied maps (OW's Control maps are great though)
>larger team sizes and maps = more engaging combat
>A community of ponyfags and ironic weebs still outclasses a community of bitchy DPS mains
>>
>>387998923
>isn't meant to be taken seriously.
Then why does Blizzard keep pushing the esports meme?
>>
>>387996279
>spam ults for easy win
>enemy team spams ults for easy win
>everybody gets an easy win
>everybody is grandmaster
>>
>>387999210
>Slot machine tournament
>Spam spins for easy win
>Mary spams spins for an easy win
>Everybody gets an easy win
>Everybody won the tournament

Amazing
>>
>>387999186
>why is a company chasing a popular market trend

gee I dunno.

Even fucking PUBG is doing the esports thing.
>>
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>>387998923
Then why Blizzard literally bans and mutes players for not following the autistic meta?
>>
>>387996121
>VALVE HURR
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>>387996121
No hanzo
>>
>>387999586
You don't need to play by meta, just don't be intentionally stupid.

It's almost as if a player is running a character being counter-classed by an entire team, consistently doing nothing, and blaming the developers when they lose. Hmmmmm
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>>387999440
what are you talking about
>>
>>388000359
>get banned for playing as who you want to
Blizzdrones and Overcucks unironically defend this.
>>
>>387996121
Here's a list
>every Merc has Personality
>gunplay is amazing
>variety of game modes, custom and official
>Maps are well-made
>community has tools to create whatever they want
>high skill ceiling for all the classes
>no MOBA elements
>>
>>388000615
>playing a mode of a game where teamwork and winning are the goal

Try quickplay or arcade sweetie, it's okay if you are stubborn there! :)
>>
>>388000793
>waaaaah it's only fun if i win!
If anything, this just highlights how the game is based too much on counter picking instead of actual mechanical skill.
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>>388000940
Regardless of what it's based on, if you're doing fuck-all for your team, change your class.
>>
ITT: poor 3rd worldfags praising valve's dead game just because they can't buy/play overwatch
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>>388000438
Not sure why I would expect an Overwatch shitter to understand an analogy.

You can be ranked in nearly anything, even if the outcome is 100% out of your control. Attributing grandmaster to skill is nearly as worthless as claiming skill got you first place in a slot machine tournament when Overwatch's skill ceiling is so low.
>>
>>388001447
So the players in t500 and GM are not any better than players in silver?
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>>388001445
Overwatch is laptop/toaster friendly garbage game though. Also pretty popular in actual 3rd world countries, pretty much babies who never played TF2 when it was at its peak.
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>>388001447
what youre saying your problem is is that you feel like your games in competitive feel like theyre random?
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>>387996121
Because TF2 isn't shilled in multiple threads like overwatch.
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>>387996121
>dedicated servers
>better humor
>better class updates
>better maps
>better custom game modes from said maps(surf, jump)
>better server browser with ability to queue
>higher play capacity servers
>better memes
>>
>>388001565
Sure they are, the skill ceiling is low, but not at the floor.

>>388001736
There are lots of random variables and a low cap on what one player can do especially if you're playing solo.
>>
>>387996121
Better maps
And a fuckload of said maps
Build around cooperation system easier to organise with random nobodies (Overwatch expects you to bring few of your friends in, or you get fucked)
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>>388002117
How does solo boosting exist, especially to t500, when there's no capacity to carry a team on your own?
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>Control (koth) maps are the only mode I really like
>games last long enough that people can untilt if they get mad in the first round
>map changes guarantee no matter how awful your comp is it will work on at least one map
>best of five makes it much more consistent than Assault maps
>BLIZZARD DECIDES TO MAKE THEM BEST OF 3 FOR THE NEXT SEASON
I don't understand it. Why did they have to ruin the only good mode the game had?
Even then it's super retarded because if one team wins 2 maps, the third map won't even be played, what the fuck is that garbage? These morons don't even play their own game.
>>
>uniqiue mechanics for almost every class that require practice to consistently pull off, some easier some harder
>far superior maps
>custom maps
>custom game modes
>community servers
>multiple "builds" for each class
>better community that actually plays the game for fun and not to """"""""""rank up"""""""""""" and try hard - because there are many fun subclasses
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>>387999076 I don't see a huge amount of weebs in tf2 compared to csgo and overwatch. There are alot of furries though, so i guess it's just as bad
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>>388002279
>solo boosting
LMAO

Here's the first company on google 'boosting' a league of legends player (they also do Overwatch). They also hold your account hostage and demand more money when they lose games and can't boost you fast enough. It just doesn't happen, and if it does, it's just presenting the numbers game as skill.
>>
>>387996121
Going off on 2010 TF2 when I really started getting into it:
Better maps
Characters and their interactions are more fun
Servers
Characters have more options and in depth mechanics
Community felt like a community
Items
Lack of abilities and ultimates
Mods
Better gameplay in general
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I haven't heard this said before but Overwatch has way more visual clutter. At the peak moments when everyone uses their ults Blizzard made the genius decision to make ultimates have screen blinding effects. It's completely baffling why they want the more impactful situations the most difficult to read at a glace. It's style over substance, which represents Overwatch as a whole.
>>
Tf2
>f2p
>local servers
>21:9 support
Overwatch costs money
>blizzard servers only
>no 21:9 support
>>
>>388003567
I do solo boosting. Getting to masters from diamond in about 2-4 hours of play. It's not pro-level, but it's not really a challenge at all.

That's not the first result for OW boosting. Pro sites get to t500 in about 5-10 hours (from ~diamond) with nonstop winstreaking, how do they do that?
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>>388004016
They don't.
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Everyone shut the fuck up and post Mercy's feet
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>>388004096
Okay sweetheart.
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>>387996313
Can someone edit this to tf2 "we got those hats"
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>>388004198
Post proof that they do. You can't because they don't.
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>>388004187
Footfag genocide when
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>>388004482
watch them stream boosting, added feature
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>>388004485
Never anon, a third of all men have a foot fetish.
I bet your father does.
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>>388004726
then he is no longer my father.
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>>388004587
>no proof

As expected
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>>387996121
I'll give you three:
faster speed
better map design
modular loadouts
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>>388005376
*faster gameplay
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>>388004187
>Overshit players are also submissive, drowling beta virgins
Who would have known?!
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>maps are better designed with far less dead space, which is even more egregious since TF2 has been designed for 12 vs 12 almost all its life while Overwatch has always been 6 vs 6
>character movement abilities and specialties are tied to finite resources like health, ammo and can be deployed instantaneously rather than infinitely usable abilities dependent on cooldown, compare even the Spy's watch meter which only decays as much as you use it, and refills with ammo pickups
>hitscan weapons are restricted to either mid-to-close range with carefully calculated spread and dropoff, or the sniper rifle in its own unique pick-off niche
>ammo is finite, encouraging players to engage meaningfully rather than how spam-and-pokehappy Overwatch can get with its chokepoint insanity
>"tank" characters like Heavy, Soldier and the Sentry gun are defined by their high amounts of health, not by using a barrier
>the game's "push" momentum is defined by the uber meta vs the sentry meta, the use of ubercharges by both team's frontlines to make a play on the other, and the use of engy's buildings like sentries, teleporters, dispensers to define those front lines and where the action is happening, and everything revolving around alternatives like flanking, uber counting, uber denial(e.g. assassinating medics, bombing medics away from their target, spy sappers, etc.)
>compare to ultimates which do not decay
>characters with different "speeds" move significantly faster, compare how lightning-fast the Scout is compared to the Soldier or even baseline speed classes, to how Tracer barely moves faster than tanks when she's not blinking

These all make for a much faster, more tightly designed game where the classes have distinct roles.

To say nothing of the TF2's better writing, whether in-game or in expansion material like the comics or movies.
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>>388005324
>saving vods of shit I'll never use
okay

reach out to any overwatch boosting service, they'll send you the proof you want, good luck in silver or your respective rank, champ!
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>>388005759
Have fun getting scammed by paying slavs to boost you in a slot machine tournament.
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>>388005547
You don't have to be submissive or a virgin to have a foot fetish anon.

>drowling
Huh?
>>
>>387996121
Personally, the main thing that made me put hundreds of hours in TF2 and barely play Overwatch a year in is the pick-up-and play nature of the former. Stages and servers are big enough that you can pop in and fuck around, or dedicate yourself to hunting a specific player, or tryhard for objectives and killstreaks, or try to get cool flanks or whatever. Overwatch is too limited by comparison, 6v6 all the time and you have to play the meta, and if anyone on the team isn't pulling their weight it's a miserable experience. Quite a few questionable design decisions as well, namely 2CP format (TF2 did it right) and a few shit hero designs like Junkrat, Hanzo and Roadhog.
>>
>>387998923
TF2 is way better at that, though. OW is in the unhappy medium where it's too srs bznz to be happy fun casual times and too shallow to be properly competitive. And I like the game.
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>>388006169
That's a good point. TF2 also seems to have more flexibility in its core design where as Overwatch is designed for this very calculated and restrictive gameplay.

It reminds me of sandbox vs themepark or DotA vs League of Legends
>>
Pharmercy.
The mere fact that 2 characters together can distract the whole team during a team fight and while keeping a full vision on the enemy team with ease. Her piss easy weapon that is easy to shoot people dealing 120(not factoring in like 160 with Mercy dmg boost)
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>>388007014
Pharmercy is the most skillgated thing ever since neither of the characters have protective skills to hide behind like Genji, Tracer, etc. They can literally be shot to death the second they leave the protection of tanks. It's not like Doomfist where his ult literally removes him from the battlefield until he's ready to drop down, or Widowmaker's wallhack.

Her rockets have fuck-all for splash so you actually need to be somewhat reliable at scoring direct hits. Tanks are larger targets, but she's supposed to be a tank buster in the first place.

A half-coordinated team can scare them off, since most teams are just running Tracer, Lucio, D.Va and Winston you're still flexible enough to fit Zenyatta or Soldier 76 who can comfortably damage them to keep them out of the sky.

There's a reason you never really see it in high level play outside of King of the Hill and some crazy Doomfist gambits.
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>can only play males
Was valve SJW before it was cool?
>>
>>388001447
Your analogy is retarded, but I wouldn't expect any better from anyone that thinks playing a competitive game is the equivalent to a slot machine.

It's a zero-sum game, if there's a winner then there must be a loser. Let me guess, you're stuck in silver in LoL or whatever you play and you complain about "elo hell".
>>
https://youtu.be/B4hwxTCxXq4
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>>387996121
Characters aren't insanely unlikeable cunts.
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It's time to check.
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>>387996121


>much higher skill ceiling
>better maps and game modes
>classes have much more depth
>gameplay in general feels better
>>
>>388006657
Yeah, tighter design can definitely be a good thing, but the execution in OW is lacking, and not for lack of trying. Some characters are too one-dimensional and some are the opposite.

>>388008860

The problem with Pharmercy stems from several things. One, Mercy's healing is preposterously overtuned because she's a shitty design derived from Medic the same way Torbjorn is a wannabe Engineer with little consideration to the different environment, so the only way she can compete with the much better designed Zenyatta, Lucio and Ana (although Ana is way overloaded) is to have her numbers be absolutely retarded, which is why there's so many Mercy one tricks that would drop two divisions of they had to play anything else. Two, Pharah and Mercy if she pockets her is the only character who really has a constant vertical component of motion as opposed to short bursts, meaning that she can hover above the battlefield near constantly and therefore ignore about a third of all the heroes. This also massively skews her matchup against projectile heroes, because she has a huge leg up on the burden of aiming, and benefits from splash damage whereas they do not unless she's against a wall.

Which leaves mid-long range hitscans and Zenyatta, which hard counter them at least on paper, but again, retarded numbers. Below at least high Diamond or more likely Masters, Widows and Soldiers and McCrees simply do not have the accuracy to outdamage Mercy's healing, all the while getting 2-3 shot in return. Pharmercy is way easier to use than it is to counter, as it requires at least a tank, a healer and a hitscan DPS working togethet properly to deal with. And c'mon, Pharah is in no way a tank killer. She has good and bad matchups against some of them (D.va annoys the shit out of her, Zarya as mentioned cannot interact with her in any meaningful way), but her damage pattern is not optimized for dealing with high health targets except in isolated 1v1 scenarios.
>>
>>388009835
It's not a slot machine, but it's got one of the lowest skill ceilings of any shooter next to PUBG and CSGO + the matchmaking system brings it even closer to slot machine territory.
>>
>>387996121
Honestly, it was but it's not really better anymore. The core gameplay that made TF2 great is still in there somewhere, but Valve has shat on TF2 nonstop for the last several years and it's really starting to show. Prime TF2 vs OW is no contest, that was the most fun I ever had playing a MP shooter. The fact that Valve can catch lightning in a bottle and not be arsed to even hint at a sequel 10 years later is fucking absurd. Fuck Valve.
>>
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I hate overwatch but I come back to it from time to time because it has one of the most revolvers in any game I've played. Also, bastion and zenyatta are best boys
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>>387996121
Better everything under the sun plus its free now. Hell even Paladins is a better deal than Overwatch these days.
>>
Can anyone explain why TF2 was ever good in the first place? I've played atleast 100hrs of TF2 over my life time, on the console and on PC, obviously not as much as others but still a good deal of time.

It just isn't that fun. It's fun to play, but there's nothing really too deep about it. It's just another shooter to me. I don't even find it as fun as the call of duty games, and I dislike CoD very much. There's no staying power to the game, no real reason to go back and play it after you've played 10+hrs.

How all my friends like it, or how the gaming community as a whole finds it fun or interesting, is just completely baffling to me. Halo, CS, BF, CoD, Quake, DOOM, fuck, you name it, pretty much every FPS game is more fun and more interesting the TF2 ever was.
>>
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>>388010775
This revolver is the most revolver ever.
>>
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>>388010961
spotted the virgin
>>
>>387997405
>>387997425
Are you guys implying you both get easily triggered by character design?

That sounds dumb as fuck

If anything other than ingame mechanics and gameplay bothers you, dont play online competitive games and get back to your open world single player games

I'm not implying overwatch isnt a big fat steamy pile of shit, its just not for the reasons you both stated
>>
>>388011449
You need to go back
>>
>>387996735
Huntsman
>>
>>388011558
>retarded hitboxes
>autoaim
Yeah, okay, I see no difference there either.
>>
>>388010961
TF2 was fun because you could hang out in the lobbies and communicate, and also because moving around as fast classes and with rocket jumping was fun as fuck. It's pretty common to do shit like bump into a lone enemy in a doorway and both of you sperg out and no one even fires a shot. The body language you see when watching enemy players is fun and a lot of the different strategies are fun to interact with. Different people play the game very differently so it's nice to hang out in lobbies and play the same matches over and over as people change things up or leave and get replaced, and the weapons all feel pretty good to use so you can't go wrong.

It's chaos but very chill chaos and it's enjoyable to just blast each and earn points. Very basic but compelling format. It's fun to airblast people, it's fun to explode them and knock them around, to dance around them as a scout, sneak around and backstab them, or to just snipe them and do trickshots. The controls are tight, the weapons are powerful, and there is a social element to the gunplay which kept butts in seats. A lot of the atmosphere of lobby play is gone now that there's matchmaking, but that was a major contributor to the fun and completely validated the game.
>>
>>388011494
People dont play Overwatch because its cool or because its nice, or because it looks pretty. People play Overwatch because its a player vs player game. Mastering your skills and showing dominance against fellow players. The only thing that should bother any actual overwatch player is gameplay and mechanics

You literally sound like those libtards whining about mememakers butt. If you seriously care about some texture and polygons or whatever the fuck the correct term is, you clearly didnt play the game and shouldnt even be in this thread, kiddo
>>
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>>387996121
Played 100 hrs of tf2 before i stoped as a posse to the 5 hrs ive played of overwatch
>>
>>387996121
Doesn't have horrendous balancing issues and doesn't add a new class every couple months to fuck up the balance
>>
>>388011869
You need to go back
>>
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>>388011869
>>
>>388011050
I'd totally play a revolver Ocelot spinoff game
>>
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>>388012117
>>
>>388012117
is that John Oliver?
>>
>>388011740
You can do that in pretty much every game in existence. Maybe not as easily nowadays because of Discord and TeamSpeak or whatever, but you can get into games, use the ingame chat, and just play and chill with others. And you can play a much better game that TF2 (especially in it's current state) while also having the chat. Hell you can go one step further and join discord specific servers for specific games and joining up to chat there.

TF2 was never a competitive game and was no where near balanced enough to be so, so that's out of the question too.

Halo 2 and 3 (and Xbox Live in general, and 2000-2010 PC gaming online) was probably the best times for "online gaming chatting and community" stuff. I just can't imagine someone playing TF2 for the fun of it. You could play SO MANY better games; casual or comp, and have a better community experience as well.

I truly wish TF2 and HL2 did no exist, they suck pure ass.
>>
>>388012302
either learn to use images correctly or you need to go back
>>
>>388011903
Did you also stop going to school after the third grade as well? You spell like a retard.
>>
>>388011980
>>388011494

>Post actually make a good argument or valid points
>"hurrrr you need to go back"

You summerfags need to go back to school.
>>
>>388012450
These are pity replies just for you.
>>
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>>388012275
I've always wanted that to be a game.
>>
>>388000359
desu if an entire team changes to counter 1 guy then that's a good thing
>>
>>388012430
Sorry i don't give enough of a fuck to open word to spell check b4 posting, you insufferable coon
>>
>>388012914
1. You can get a spellchecker browser addon.
2. You wouldn't even need it if you could actually spell.
>>
>>387996121
Movement.
>>
>>388012396
If you think I'm just talking about the chat, you never played TF2. Why would anyone even want TF2 to be competitive? Casual lobby play was the absolute cream of the crop which is the polar opposite of short competitive matches.

I used the term "body language" for a reason, you get a feel for what players are thinking. There is a very tactile element to the communication. Part of that comes from the unique features of the Source engine, some from the physics, some from the art direction, and some from the game's strategies and weapon designs. You really can't just hang out in a dedicated server for hours in other shooters and have fun playing with your enemies in a sense that is more than just competition. It's not just "playing the game with them," you play with them like you play with a dog or a child. It's very comfy.

It was nice playing on old school dedicated servers that just slowly cycled through the maps. Even trade servers were pretty fun since most of them were just one room for killing each other. If you beat someone a few times, they would always come back with some different strategy to try and get around you. Sometimes the fighting just stops and people hang out. Lots of different things happened unlike most shooters which are the same shit over and over again with people trying to win. Overwatch in particular is some of the most boring, repetitive shit ever where the characters are always played the same way and no one ever stops to just mess around because you're always on the clock.
>>
overwatch doesnt have a black scottish cyclops
>>
>>388011740
you can still meet people in games like tf2 and socialise. the thing is though, you remember socialising in tf2 when you were 13. if you try and socialise in tf2 now, you will be doing it with a bunch of 13 year olds. so of course you're not gonna like the people you meet. you got older.
>>
the whole focus on ult economy in overwatch is really shitty and it is nowhere near as interesting as it is in mobas. basically you have a game that is a shitty moba but also a shitty fps because with the focus being on the ults the actual gunplay is just there to help you build ults.

throw in a bunch of chokepoints and mercy ressurections and you have the most unfun 'popular' shooter in years.
>>
>>387996121
They are completely different games. Team Fortress 2 gameplay is based on Quake 1/2's mechanics and is much faster and more varied than Overwatch.
>>
https://youtu.be/8tjcm_kI0n0

i want to breed with mei
>>
>>388014065
What I can't do is sit in a Valve lobby for an hour or two. The change was eliminating these, not the quality of the interactions. They replaced it with a matchmaking format that shuffles you into organized "matches" that most people leave when they end. The community servers are now very few in number and are mostly used to host mods and to prop up private clans.

I can still go into Garry's Mod and do the same thing, and I've always enjoyed that even with the children. It's still a fun experience, but you can't just shoot each other repeatedly with great-feeling weapons, double jumps, medkits, and rocket jumping. I notice you guys are trying to pick me apart and reply to only one sentence like it was my whole argument. That's rude and also pointless since it doesn't even relate to my central point. In fact I didn't even say anything about a worsening of the interactions, I was just explaining why TF2 was so much fun for me. If anything, the biggest change was that I stopped playing. I don't mind 13-year-olds.
>>
>>387996121
Mods.
>>
>>388014564
they didn't replace anything. you can still go on community servers. most people don't leave at the end of a game unless it was horribly one sided and they are pissed. if it was a good game then people will stick around for more.
>>
File: 1477739484992.jpg (16KB, 472x482px) Image search: [Google]
1477739484992.jpg
16KB, 472x482px
Overwatch's middling cinematic trailers have made me appreciate how godly Meet the Team was, and how even high profile community works like End of the Line were great.

Everybody talks about SFM porn, but I feel like the Saxxys are underappreciated.
>>
>>388014784
Man I addressed all of this. What can I even say?
>they didn't replace anything.
They removed Valve pubs, the thing I have referenced so far in every single post as my point of comparison to other games. If you want to convince me nothing's changed, you could at least address some my points. If you can't do that, it's like you're not even trying to change my mind. If you were right I'd hear you out but you aren't even saying anything. It seems like you aren't even reading my posts all the way through. Don't be a faggot, marketer. The game only has a handful of developers on board to keep the game on life support so your captive audience keeps spending money; additional money does not need to be spent on a stealth marketing campaign.
>>
>>388015249
valve 'pubs' were just servers you'd get shoved into through the casual play matchmaking. and you're complaining about the 'lack of community' even though you mostly played on fucking valve servers. retard
>>
>>388015134
It's the cinematography that's doing it for me, Blizzard's stuff has just been lacking in that. The fact that the Junkertown animation is almost entirely full body shots from a flat angle is just disgusting.
>>
>>388015374
>casual play matchmaking
When did you start playing, 2015? I'm an old vanilla vet. I never said anything about lack of community, just that OTHER games aren't as fun because you can't physically wrestle with other players and dodge their attacks, or just give up and taunt each other. Usually in shooters, meeting other players means someone dies instantly, not a fun little interaction like that. I can't just stand still and stare down an enemy player in Overwatch and cause them to just stop attacking. This is something that happens frequently in TF2, people wait to see what you are going to do in case you pull out melee or run for a medkit or something.

TF2 is kind of like Dark Souls in this regard, where people watch your behavior very closely and will respond to clowning around with their own clowning around and taunting.
>>
>>388015882
i've played since beta dude i've got my platinum badge.
>>
>>387996270
Considering how massive the percentage of kids and females of OW's playerbase is, i highly doubt that.
>>
>>387997779
Neither does Overwatch. You're thinking of Paladins.
>>
No ultimates.

Less team comp reliant.

More expressions of skill because you don't have broken abilities on a cooldown
>>
>>388016319
You don't think that women gravitate to TF2 for sexy female characters? There's already a huge part of the female TF2 fanbase that doesn't play the game and is just interested in homoerotic fanart. Might as well play all variables.
>>
>>388015134
this

Meet the series are so well written, and not boring as fuck, like the new Mei video.
>>
>>387996201
>you can customize classes for different playstyles

not a good thing.
>>
>>388017336
(You)
>>
>>388017336
It's a mixed bag. FAN is fun, if objectively worse than stock.
>>
You don't get yelled at for picking a class for one thing.

And Valve aren't bipolar with their balancing either.

The fact Blizzard has to keep rotating who gets to be overpowered every single month just to keep the game "fresh" for people speaks for its self.
>>
>>387996121
Fun fact: Splatoon 2 shits on Overwatch competitively.
>>
>>388017531
And all of the classes are very powerful. Engineer shotgun can take down anyone in a couple of hits. You need a whole barrage of hits to kill someone in Overwatch so tweaking the numbers can radically upset the balance of a weapon by changing the damage per hit by just a couple of points. Even a spy can knock your block off in a couple of shots if they hit, so the game is more about dodging the other guy's reticle and getting close enough to bash his skull.

It's fucking fantastic that most of the classes have a shotgun as their sidearm and it's just as powerful as their primary weapon in most cases. It's extremely enjoyable to do most of your fighting at close/medium range with lots of mobility. You can play any class and thrive in this environment as long as you can line up your shots, since even the lowliest scrubs can obliterate enemies with a shotgun blast.
>>
>>388000793
That's the difference. In TF2, no matter which class you pick, if you're good at what you're playing then you WILL be useful someway.
If a good Widow player doesn't contribute to the goal then it just shows how shit OW's balance is.
>>
It had 10 years to establish itself.

That's older than most of the people here bitching about both games.
>>
>>387996121
gameplay
>>
>>387997779
It does if you compare original, orange box era tf2, to "modern day" tf2.
>>
>>387996121

You can play the character you like even if another player already chose it.
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