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>real time combat in a battle field? Why? It makes sense when

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Thread replies: 29
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File: Final-Fantasy-VII-1.jpg (104KB, 1280x1024px) Image search: [Google]
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>real time combat in a battle field?
Why? It makes sense when fighting in the overworld because you can move around and thus dodge attacks, attack an enemy's weakpoint, etc. but when in a battle field you're limited to what you can do. All you can really do is select and enemy and choose an attack. What's the point of having real time combat there?
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What?
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>>387995983
edgy 10 year old kids that want "le ebin combo XD" just by spamming X and playing with no sense of tactic whatsoever
all the best JRPGs are turn based
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>>387996053
real time combat in a battle field. You know like the picture. It's not turn based, it's RTC and it's not in the overworld, it's in a battle field
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Are you seriously trying to say that atb is a real time battle system?
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>>387996206
What? That's turn-based combat
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>>387996191
But Ys Origins
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>>387996305
>>387996327
Look up the definition of real time combat. This is real time combat
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>>387996397
real-time combat has combats has combos and free movement. THis is simply turn-based with a timer.
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>>387996454
it's literally a form of real time combat.
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>>387996191
Turn-based JRPGs are games for babies who feel accomplished because they know basic arithmetic.
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>>387995983
Retard
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>>387996584
Its called Active time battle. Not real time battle dumbass.
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>>387995983
Because it adds difficulty, tension and an extra gameplay mechanic (battle speed). I don't think most would call the ATB system "real-time" per se, but I get what you're saying. FFXIII is probably a better example, since you have no way to stop the action.
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>>387996727
real time combat RPGs are for non skilled retards that only want to smash one button and win
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>>387996932
RTC is literally combat where the enemy and the players do not need to wait for their turn to attack. ATC is a form of RTC
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>>387995983
ARPGs have the worst form of combat, they try to be both things at once utterly failing at both.
The turn based part is as swallow as it can get and boils down to spamming your own crap with cooldowns, while the """"action"""" part is just moving around like a retard and nothing else.

If you want to play a game with actual action play God Hand or Bayonetta, but yeah if you actually can, because every fucking thread here is full of casuals complaining about the difficulty of such games. It's better if you play baby crap like Bamham.
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Everyone LAUGH at the retarded op

Lol
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FF7 is basically still turn based the timers just make it seem like it isn't.
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>>387997492
No. In turn based games the enemy cannot attack until your turn is over. In time based they can attack if you just sit there.
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>>387997630
Unless you're incredibly slow enemies usually won't attack before you've chosen your attack. And if they do then they go back to waiting. Calling FF7's battle system real time is honestly a stretch.
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>>387997073
>>387996727
Both are fine in their own right. Its when we get this shitty compromise is when it gets bad because you get the worst of both worlds where you are still forced to take hits due to it being turn based but you cant stop and think due to having enemies turns be taken regardless of your own input. That being said Chrono Trigger is still one of the greatest JRPGs of all time
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>FF9's ATB doesn't pause during animations, which combined with the long ass attack animations results in a big command queue pileup that makes it impossible to outspeed someone.

should've just went full on turn-based there
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>>387997630
In ATB, your turn is queued when you select an action, not when the menu pops up. All actions follow the turn order except for limit breaks which take priority
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>>387997804
depends on the enemy the closest to actual turn base is setting the timer to wait, then enemies cant attack when you are in a menu.
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>>387996191
>implying you can't beat the majority of 7 just by choosing attack over and over
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This is new.
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>>387998859
God she's so perfect.
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>>387997169
>RTC is literally combat where the enemy and the players do not need to wait for their turn to attack. ATC is a form of RTC

Then what do you call waiting for the ATB bar to fill up?
Thread posts: 29
Thread images: 3


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