>Game has item slots for rings
>You can't wear 10 of them
why only 10?
>>387994696
Wearing 10 rings would be pretty clunky though.
it's magic, i ain't gotta explain shit
>game combines legs and shoes into one slot
>>387994878
>"oh, well wearing rings is clunky, don't wear them"
>"oh, well wearing armor is clunky and will slow you down, don't wear it"
>"oh, well using a sword is clunky and a waste of energy, your better off talking out your differences"
>>387994696
>10
>not wearing rings on feet
>not wearing 2+ rings on each finger
do you even BLING motherfucker?
>>387994696
>wearing 10 rings at once
That has got to be uncomfortable
>>387995024
>speaking is a waste of effort and breath
>you're better off existing within agreement
>>387994696
>Game has item slots for rings
>you can't wear 10 on your toes
>>387994696
>>387994696
I just pretend like if wear more than one ring on either hand it negates the magic of the rings.
That's my head cannon anyway.
>>387996089
>game has item slots for rings
>not chaining 600 of them into a necklace
>when they net effect is nothing since the curses nullify all the beneficial magic
>>387996274
>necklace
Just make a fucking chainmail armor from magic rings.
>150000+ points into strength
>HP never actually moves, would drop 2 millimeters if you got swallowed by a black hole
>80000000+ points into mana
>can carry a castle, in each hand
>>387994696
>thumb rings
> Can't just layer yourself in progressively larger chainmail shirts until you become a rolling ball of chainmail.
>>387996268
I think that was the official D&D explanation too.... the get screwy with each other when they're too close. I suppose if you had a bro GM they might let you stick some extra on your feet or something
>game has an inventory system
>you actually have to drop things sometimes
wtf