[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Do you play with inverted controls?

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 338
Thread images: 40

File: 2536706-4664840603-2XbRM.jpg (31KB, 656x637px) Image search: [Google]
2536706-4664840603-2XbRM.jpg
31KB, 656x637px
Do you play with inverted controls?
>>
>>387987564
>Move stick down
>Head moves up
>Move stick left
>Head moves left
Hmmmm....
>>
>>387987564
Yes. And not just the Y-Axis.
>>
I play with inverted aiming controls, but regular camera controls. Is that weird?
>>
>>387987612
Yes. That's how it works, good job figuring it out.
>>
>>387987612
>people will defend this
>>
>>387987564
Only if I'm controlling a plane
>>
>>387987564
Yes. I switch the x and y axis.
>>
>>387987564
I only do inverted controls when it controls the camera or something flying like a helicopter or a jet
>>
>>387987564
i was inverted till i was 17 then i became normal

kinda want to go back but it saves the convenience of having to change every time you swap controllers.
>>
>>387987564
I played Lost Planet with reversed x and y controls for shits and giggles and to nerf myself a bit while playing with a friend
>>
>>387987850
following OP's diagram would suggest that pushing right would turn the head to view left.
>>
File: 1476433106367.jpg (135KB, 498x1493px) Image search: [Google]
1476433106367.jpg
135KB, 498x1493px
>Go back and play Wind Waker
>X axis is inverted
Fucking Nintendo.
>>
>>387987564
Only for boats or planes.
>>
>>387987564
what is it about planes that makes inverted controls more bearable?
>>
>>387988634
Because that's how planes actually work.
>>
>>387988780
yeah i understand that
I should've asked why planes are built that way in the first place
>>
>>387989156
Probably has to do with the inertia. It would be hard to press forward on the stick when you're being pulled backward in your seat
>>
>>387989156
>has clearly never flown a plane before
>>
>>387987564
I always been wondering why isn't that default. It just seems more natural when playing any FP, TPP games
>>
>>387987932
This.
You mah nigga.
>>
no because I have enough mental fortitude to separate my controls when I play flight sims and when I play FPS. and I play a lot of both.
>>
File: 1463540303977.png (70KB, 738x440px) Image search: [Google]
1463540303977.png
70KB, 738x440px
i can play with both because im not a brain dead monkey
>>
File: 1503482016754.jpg (53KB, 656x637px) Image search: [Google]
1503482016754.jpg
53KB, 656x637px
>>387987564
I feel this better represents inverted
>>
>>387989410
Tips
>>
File: cheetah.jpg (332KB, 768x1024px) Image search: [Google]
cheetah.jpg
332KB, 768x1024px
No, and the reason is my mindset is I'm controlling the direction of perspective and not the angle of somebody's head. If I want to look up, I press up so the camera looks in that direction.

Of course, when it comes to aircraft, that becomes inverted because I'm controlling ailerons and rudders, which is how a jet actually functions.
>>
>>387987612
lmao, weirdofags btfo
>>
>>387989589
literally no difference
>>
>>387989256
pretty sure most people have never flown a plane before
>>
>>387989678
But it's not because it solves the left-right inconsistency.
>>
File: Normal.jpg (99KB, 705x637px) Image search: [Google]
Normal.jpg
99KB, 705x637px
>>387987564

No.
>>
>>387989987
>Up is up and down is down
Whoa, so deep
>>
>>387989825
Who the fuck plays with inverted x axis anyway, thats going too far
>>
>>387989245
actually a really good point anon
>>
>>387990025
Only hipster retards try to reinvent the wheel and break it.
>>
I have to play inverted or I can't do anything. I'm that person that has to fuck with the settings when it's my turn,in other words. Everyone asks me why and I can't answer.
>>
>>387987564
If it's first person, non-inverted. If it's third person, inverted. I think I picked this up from Dark Souls. If on PC, non-inverted all the time.
>>
>>387987564
Quit posting this shitty image. Everything becomes more clear if you put the stick on top of the head instead, which is the orientation in which a stick actually is when you're holding a controller.
>>
>>387987612
I think you mean
>move stick down
>character crouches/jumps/uses melee

"down" on a stick is not down at all, you are tilting the stick toward your body.
>>
>>387989589
Yeah, only knobheads play inverted.
>>
Reminder that "inverted" used to be the default and people who play uninverted are Halo babies.
>>
>>387988209
Why the fuck did they invert only one of the axis?
>>
some shooters play better with inverted
infact im not a consolefag and have never touched a console game and it's much more natural to have the "inverted" look/view option on so I leave it on in every game that has it as default
>>
>>387990707
Fuckin this!
Inverted was the default on goldeneye. Anyone who doesnt play inverted is an underage fag
>>
>>387987564
Yes I do and it might be because of habit since supposedly old FPS games on consoles from the 90s used to do inverted aim as the default. Or maybe the ones that mattered like on N64. I can't remember for sure though maybe you guys can correct me here. I got used to inverted aim and I actually cannot play with normal aim. I always have to change it in options to inverted.
>>387987612
This is correct kek. Never really thought of it until you posted this.
>>
>>387989717
>he hasn't flew a a plane
Lol look at this faggot, bet you've never being in a tank before too
>>
>>387987564
Yes. Mario 64 taught me that you're controlling the camera.
Not in FPS though, cause you're moving your head.
>>
>>387987612
fpbp
>>
Uninverted, because only a retard would have a problem with pointing a mouse in the direction they want to look in/shoot at.
>>
>>387990557
And the winner of autist of the year award goes to (You)
>>
File: 1468429727726.png (86KB, 370x300px) Image search: [Google]
1468429727726.png
86KB, 370x300px
I can honestly play with both.
Why does /v/ get so hostile over everything?
>>
>>387990707
Halo was the first game i had to change settings and they called it inverted instead of default. That got me mad
>>
>>387987612
I actually sometimes play with inverted horizontal as well because of this. Not too many games offer it though.
>>
>>387987564
>That friend who always has to pause the game to change it to inverted when he comes over.

Its only a couple seconds, but something about this always pissed me off.
>>
Depends on the game, really. If it's 3rd person camera, I'll do normal, if it's first person or a flight game of some sort, I'll do inverted.
>>
>>387992624
Good argument.
>>
>>387993405
My mistake, you're not autistic, you're retarded.
>>
>>387993565
Exactly the kind of rhetoric I'd expect from a "hurr up is up" fag.
>>
Played inverted on a controller/with keys as long as I can remember but have always found it next to impossible to do it with a mouse.
>>
>>387987612
Fuck I never thought of this. This makes so much sense. Of course you should do this as well.
>Wheel to the left, boat turns to left
>Wheel to the right, boat turns to right
>Wheel up, wheel detached and boat uncontrollable
>Wheel down, hole in boat and boat sinks
>Wheel left while in reverse, boat turns to the right, but the back actually rotates to the left
>Etc.
>>
only for flying games. not for looking games.
>>
I play with either.
Whatever the default setting is, so mostly default nowadays but Inverted on older stuff and on mates' consoles etc.
My mate plays Inverted with mouse.
Fucking torture to try and play a round of something if we are chilling in the office together.
>>
File: IMG_0839.jpg (147KB, 765x1024px) Image search: [Google]
IMG_0839.jpg
147KB, 765x1024px
>>387990557
holy fuck the autism
>>
>>387989589
Only for pitch. That position further implies that moving the stick left/right would control for roll, which is just silly. Left/right should be yaw, which only works if the stick is on the back of the head, and that position still allows up/down to control for pitch. Putting it all together, it also means that once the stick is on the back of the head, you need to invert left/right at the same time you invert up/down.
>>
>>387987564
I'm not subhuman, so no.
>>
>>387990707
Halo made me play inverted though.
>>
>>387988780
thats how planes USED to work
its not fly by wire they could do it whatever they want but its too set in stone already

>I should've asked why planes are built that way in the first place
cause when under extreme g forces its more important to be able to pull up from a dive, and its easier to do via pulling
>>
>>387987564
I used to as a kid for FPS and everything. Then I got used to playing cs1.3 ans 1.6 and somehow that messed up with how seamlessly I played on console with inverted controls so Id say by late teens I no longer playing anything inverted.
>>
>>387990448
Name one fucking game where horizontal input means putting my characters ears into my shoulders while staring straight ahead.
>>
File: 4L_tkl39IBB.jpg (298KB, 2560x1440px) Image search: [Google]
4L_tkl39IBB.jpg
298KB, 2560x1440px
Only on my flight sims.
>>
>>387990557
Autists like you need to die.
>>
>>387987564
I only use inverted controls when piloting aircraft, it just feels right with them.
>>
>>387993405
Can you blame him? If your this retarded you dont need to make an argument.
>>
>>387987564

Yep, always. Began with flight sims in the 80's and seen no reason to change.
>>
Only when using a controller.
>>
>>387992991

Have you tried being less autistic?
>>
>>387987564
I use inverted X axis normal Y axis on every game I can. No I don't understand why I do it either but doing it any other way just feels weird to me.
>>
>>387988112
Yes, that is how a handle on the back of your head would work.
>>
>>387990058
>Who the fuck plays with inverted x axis anyway

This. I have never heard of anyone who wants to invert the horizontal axis but for some reason every game gives that pointless option anyway. Inverted or nor is always a vertical question.
>>
>>387995334
I do actually.

It's quite literally one of the easiest things to put in any game you make so I'm glad they bother putting the option in for freaks of nature like me.
>>
>>387993653
See? There was never any point creating a more meaningful dialog, because you were never capable of one. You simply want to be right and would have ignored anything that contradicted such a notion.
>>
Yes, Inverted Y axis only.
>>
>>387990707
>what is a mouse
>>
>>387987612
But you are not controlling the characters head in third person view. You control a camera. You rotate the camera, you don't look with it. In first person view you are looking, not rotating, thus controls are reversed.
>>
up is up
down is down

if your head is messed up i dont judge
but dont try to push your shit onto me
>>
File: 1241.png (88KB, 460x409px) Image search: [Google]
1241.png
88KB, 460x409px
>>387987564
>>387989987
>>
>>387987612
this, inverted fags never have an answer to this
>>
>>387987612
It's because when you control to the left, you are taking OPs stick and pushing it from the left side, so the head turns left. Just like when you move up, you are pushing it from above, hence you look up, and moving down, you push it from underneath and thus look down. Are you retarded Anon?
>>
>>387997206
>you are taking OPs stick and pushing it from the left side, so the head turns left
>Are you retarded Anon?
No, but you certainly are.
>>
>>387997206
>calls others retard
>is actually the retard himself

deep
>>
>>387987564
>move mouse upwards
>camera goes down
>>
>>387988217
Only in the x axis on a controller, don't ask me why but I just can't figure out the normal way on those joysticks
>>
>>387997358
>Left an right are not subject to you looking in front of or behind the character

Wow look at these brainlets!!
>>
>>387997383
>>387997358
Why don't you attach a stick to the back of your head and try it yourself
>>
I always need y inverted. I can play perfectly fine with x inverted or not inverted.
>>
>>387992437

This. I use a stick the same way I would use a mouse.
>>
>>387987564
Yes.
>>
>>387997651
why dont you push a stick THROUGH your skull you dumb waste of air?
>>
>>387997890
>Waaaah I'm wrong
>Better shitpost to p-pretend..
>>
>>387997890
It wouldn't do anything, he clearly has nothing in there.
>>
>>387997980
top fucking kek
>>
>>387989589
>push stick left
>head turns left when it should tilt
>>
>>387990707
>console players calling others babies
>>
Inverted for 3rd person, regular for first. You would operate a camera the same way in real life.
>>
>>387998405
>people born in 2000 will soon be able to post legally
>"halo nostalgia" is now a real thing
>>
>>387998484
pretty sure i would operate a camera like a functional human, aka up is up down is down
>>
>>387998693
people born in 2000 won't remember Halo

It'd be more people born in 1992
Halo is 16 years old now
>>
File: retard.png (27KB, 870x575px) Image search: [Google]
retard.png
27KB, 870x575px
>>387997959
>>387998014
alright you numbskull neanderthal

i will try to explain it to you in a way an oxygen starved mongoloid like you can understand

as soon as you put a "stick" control to the BACK side of a camera/head/whatever, behind it's actual viewing point, all the controls you input will be reversed. ALL OF THEM.

so, you push the stick down, and due to the center of the rotation being between the viewing point and the stick itself, the camera/head/whatever will face upwards

push stick down = view tilts upwards = inverted

same happens with left/right

push stick to the left = view tilts to the right = inverted
>>
>>387995924
something you don't invert for and irrelevant to this discussion
>>
>>387998939
You know that invertnes is also an option for mouses in games?
>>
>>387996572
We do, you just never listen and spout "BUT UP IS UP???"
>>
File: 1476746231061.png (2MB, 991x1426px) Image search: [Google]
1476746231061.png
2MB, 991x1426px
>>387998926
cuck
>>
>>387998926
>he doesn't even understand why we are laughing at him
dear god this is starting to become cruel
>>
>>387987564
Southpaw inverted.
>>
>>387999002
and anyone that uses that option is actually a weirdo
>>
>>387999013
up IS up you snowflake
take your "how can our eyes be real if mirrors arent real" shit out of here
>>
>>387987564
only when I identify as a helicopter
>>
>>387999158
Not on a controller it isn't.
On a controller you tilt the stick forward.
>>
>>387998693
goldeneye was literally 3 years before halo get over yourself retard
>>
>>387987612

The only reason I dont invert horizontal is because most games dont support it。 If they all did Id use it but until then Id rather not fuck up my muscle memory。
>>
>>387999395
what do your baby games have to do with anything?
>>
>>387999342
thats because youre dysfunctional
controllers operate on a 2d plane, same as mice
that 2d control plane gets projected onto a screen
and screen has up down left and right
so you are either a snowflake or have a dysfunctional brain
pick whatever
>>
>>387998882
People born in 2000 were at the prime age to play Halo 3 every day after school with their playground friends.
>>
I just started playing NieR Automata and the first thing I did was change the camera to Inverted. "Normal" doesn't feel right in any game I play any more.
>>
>>387987564
You could make this image again but horizontal to argue for horizontal inverted but nobody is that fucking retarded
>>
>>387995153
This.
>>
File: captain king.jpg (99KB, 602x792px) Image search: [Google]
captain king.jpg
99KB, 602x792px
Invertedfags
>intelligent
>rational
>have played video games for decades
>remember the time when invert was standard for controllers
>spatially minded
>understands why people don't invert but recognizes that inverted controls are more naturalistic


Uninvertedfags
>belligerent and irrational
>first game was Halo
>planar thinking
>literally cannot wrap their heads around why people invert, shouting "UP IS UP AND DOWN IS DOWN"
>>
>>387999915
>Invertedfags
>intelligent
>cant explain why up is down but left is still left
stopped reading
>>
>>387999613
Except for the fact that sticks rotate in a 3D space.
>>
>>387999996
they dont
a stick has only twoo coordinates, x and y
if you used your brain for a second to figure out how it actually works...
answers the question of which one of the two are you.
>>
>>387990616
daaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMMMMMMMMMMMMMN SOON
>>
>>387987564
Yes, ever since the PS1 Harry Potter part where you play quidditch as a kid I always felt weird about playing without inverted controls, feels really off
>>
>>387999978
We have explained it to you exhaustively, but your peanut brains can't comprehend it.

Control sticks tilt. What you call "up" is actually a stick tilting forward along the Z axis, and as such does not correlate directly to a planar movement on the Y axis.
When a stick is tilted left, it is still tilted left on an X axis like normal.

People that invert think of the stick as the head of the character, and move it just like you would move a head to look up and down. Left and right does not have the same mechanics, because if it did you would be tilting your head left and right instead of turning.
>>
>>387995121
Sorta this, my first joystick game was tie fighter so by the time I was allowed/had the opportunity to play unreal tournament or Jedi Knight I had the inverted stuff baked into muscle memory
>>
>>387999058
>>Waaaah I'm wrong
>>Better shitpost to p-pretend..
>>
>>387987612

Unless your playing a game for aircraft, this.
>>
>>388000313
>It's one way for y axis and the other for x axis because no fucking reason here's your argument

Fucking christ
>>
>>388000313
have you even had OBJECTS IN YOUR HANDS in real life ever?
>>
>>388000313
>because if it did you would be tilting your head left and right instead of turning.

Do you actually lack the spatial intelligence to understand your own dumb tilt stick argument? If you'd put a stick on the back of your head and you'd press the stick to the right, your head would TURN left. It wouldn't tilt. The only thing tilting here is me because jesus fucking christ you people are seriously retarded
>>
>>388000091
No, there are not X and Y coordinates. There are inputs and degrees for each. In normal situations the system reads tilting the stick forward as going up on the Y axis, yes that's true. But that's not what the physical object of the controller is doing.

>answers the question of which one of the two are you.
Waiter, there's a fly in my word soup.
>>
File: 2012-07-03_140952.jpg (42KB, 435x401px) Image search: [Google]
2012-07-03_140952.jpg
42KB, 435x401px
>>388000623
>No, there are not X and Y coordinates.
1\10, low effort bait tier
or in case youre not baiting, read a wiki article for a change, instead of your usual box of crayons title
>>
>>388000591
>The only thing tilting here is me

got you :v)
>>
ITT: triggered game
>>
File: 1426457411133.png (161KB, 424x454px) Image search: [Google]
1426457411133.png
161KB, 424x454px
It's a vestige of flight sims.

Some of the first 3D games were flight sims, in which you pulled back to pitch up and so on. Of course, pushing right didn't turn you right but made you slide right instead. In the move to 3D, a lot of games copied this directly, and turning left and right, and moving forward and back, were on the other stick or pad.

This is like PS1 era stuff, mind you.

Since then, looking and moving were shuffled around, but inverted look stayed as the norm for quite some time. Meaning it's the uninverted fags that are the weird ones.
>>
>>388000486
If there were a game where tilting your head left and right was more important than turning your head left and right, you would assign those controller functions to that instead. Given that you turn the characters head and can't literally turn the stick, it is reasonable to tilt left to look left.

>>388000591
>Do you actually lack the spatial intelligence to understand your own dumb tilt stick argument?
No, and I in fact already accounted for your argument in the very post you are responding to.

And stop with this "stick on the back of the head" shit. Putting it on the top of the head is more accurate, and is the same way people hold controllers unless you're some weirdo that holds it parallel to your face while playing.
>>
>>388000091
exept sticks need a height to rotate. a distance between the center of rotation and the top of the stick. so yes, it is 3d.
>>
>>388000752
Try reading the whole post before you knee jerk.
The rest of the post explains this very thing.
>>
>retard starter pack
>plop option in portal problem
>inverted controls
>flat earth
what else am i missing
>>
>>388000982
A brain.
>>
>>388000889
Hahah ebiiin
>>
>>388000982
>peanus or weenus
haha :DDDD :)
>>
>>388000982
Nothing you're all set
>>
>>388000935
>>388000972
>the shape of two dimensional controller has some sort of magical influence on its two dimensional sensor
protip, it doesnt.
>>
File: 1472910078528.jpg (42KB, 800x800px) Image search: [Google]
1472910078528.jpg
42KB, 800x800px
>>388001182
>two dimensional controller
>>
>>387987564
If you put the stick on the back of someone's head like that, moving it left will turn the head right. People who subscribe to the inverted religion need to be consistent.
>>
>>388000982
I think non-inverted fags would be the flat earthers, as they consider the joystick as a 2d plane instead of the representation of an axis in a 3d space
>>
>>387999501
so you replied to my post without even reading what i was replying to
>>
>>388001349
yes? its the same mechanics as ball mice
a thing rotates and that sends signals on a plane
two one dimensional controllers one for each plane make up a single 2d stick
>>
>>387989825
It does not. If you put the stick on top of a person's head like this, left and right will control tilt instead of yaw. Sorry mate, there is no way to reconcile the cognitive dissonance invertfags feel.
>>
>>388001507
>baby game nostalgia is now a real thing
>but what about THIS baby game
?
>>
>>388001379
For God's sake, is this literally the first post you've ever made in any of these threads? Every time one of these get made we have to endlessly explain to people that putting the stick on the back of the head is not a good analogy and it should be on the top of the head instead.
>>
File: invertedfag.png (450KB, 1000x3500px) Image search: [Google]
invertedfag.png
450KB, 1000x3500px
>>387987564
billions hours in photoshop
>>
>>388001602
>Reminder that "inverted" used to be the default and people who play uninverted are Halo babies.
>used to be the default
>started with goldeneye
>>
>>388001515
Pictured: two dimensional object.
>>
>>388001670
again, what do your baby games have to do with anything?
proper controls were years before they existed
>>
File: index.jpg (8KB, 303x166px) Image search: [Google]
index.jpg
8KB, 303x166px
>>388001463
>>388001709
>hurrr how joywtick work
>>
>>388001670
>butteye is the first game in existence!
>>
>>388001517
That's not cognitive dissonance, you retard. Tilting forward and back translate directly to tilting the head forward and back. Tilting left and right don't correlate directly to a common action in games, and so it is reasonable to translate "tilt left" to "turn left".

This isn't a difficult concept to grasp.
>>
>>388001732
reread again dumbass

>>388001972
name a console fps that used sticks before hand
>>
>>387987564
>>387987612
>>388000752
It's called pilot / navigation controls. You push the stick in the direction you want to move. Pitch is inverted, yaw, throttle and roll are not.

>push left/right, move left/right
>twist left/right, roll left/right
>push away from self, point down
>pull towards self, point up

Translating a pilot stick to an analog stick would have you pressing forward to point down. For some anons, it's natural. Anons who think like pilots are 33% more likely to be chads who have fucked youre mom.
>>
>>388002073
>console
>>
>>388002082
I GUESS PEOPLE ARE PLANES NOW DURRRR

do you even know why PLANES do that you test tube abortion?
>>
>>388002143
joysticks are not flightsticks, descent or tie fighter dont fucking count and you know it retard
>>
>>387987564
only flight/space simds
>>
>>388002031
>reasonable
If the metaphor is broken, it's broken. There is no way to rationalize being an invertfag. It's just a preference just like homosexuality.
>>
>>388001764
Good one.

>>388001820
You really need to get better at typing if you're going to try to imply other people are unintelligent, you're making it too easy.
And again, the stick is tilted and the system reads that as an input. That input is then translated as some kind of movement in most (but not all) situations.
The stick itself is 2D. The input itself is not really dimensional, but could be said to be 1D. The computer then translates that input into a 2D image on a screen, which may be a representation of either a 2D or 3D space.

Basically you didn't think this through and are all around stupid.
>>
>>388002227
whos talking about flightsticks?
im talking about how retards are thinking that up is suddenly down even though fps games have been doing it right for years

>joysticks are not flightsticks
this is correct, but you invert fags seem to think otherwise
>>
>>387987564
yes but only the x-axis
>>
>>388002308
>which may be a representation of either a 2D or 3D space.
youre finally catching on, im proud of you
a couple more hours of rigorous thinking and you might actually figure it out
>>
>>388002335
what fucking fps used inverted joystick controls before goldeneye are you just arguing for the sake of arguing
>>
>>388002218
You sure don't.
How's your mom doing?
>>
>>388002259
Invertfags aren't saying inverted is the "right way to do it" you moron.
People who invert do so because to them "tilt forward" makes more sense as "tilt forward" than as "point up".
Even so, no one that inverts has ever not just not comprehended why someone wouldn't invert. 99% of these threads is trying to explain to people that don't invert why someone would.
Really makes you question the intelligence of people that don't invert, huh?
>>
>>388002470
You are really not very smart.
I've understood what you were trying to say from the beginning, I'm making fun of you for your simplistic way of looking at it.
>>
Same thing with religion\politics\whatever views you hold.
You think something is right, good for you. But don't try to justify it as something else cause you feel guilty, or shove it down my throat.
I aint going to start worshiping magic man just cause you do. But we can still be friends if you're not annoying about it.
>>
>>388002651
>trying my best to simplify so mouthbreathers get the point
>hurr you dumb
i'm done.
>>
File: normal control.png (358KB, 1000x3500px) Image search: [Google]
normal control.png
358KB, 1000x3500px
>>388001632
and Normal control
>>
>>388002506
great, how's yours?
>>
>>387987564
>inverted controls?

Only on a flying automobile, otherwise no.
>>
>>388002753
There's a difference between simplified and simplistic.

You didn't "dumb it down", you're just dumb.
>>
>>388002551
>Invertfags aren't saying inverted is the "right way to do it" you moron.
THAT IS EXACTLY WHAT THEY ARE SAYING AND THATS THE REASON THREADS LIKE THIS EVEN EXIST
LITERALLY SCROLL PAST THE THREAD AND LOOK FOR "I prefer this, but the other ones are alright" POSTS AND SEE HOW THEY HAVE ZERO REPLIES
CAUSE THE THREAD WOULDN"T FUCKING EXIST THEN
>>
its in the name
its called normal and inverted for a reason
>>
>>388002836
>great
Yes, yes she was. Good to hear that's still the case. Tell her David wants to meet up again, usual place.
>>
>>387989245
You idiots. The stick controls the attitude. When you pull it "down" you are actually pulling the nose up. Imagine a little model of the plane on top of the joystick.
>>
>>388003037
oh, so you're david. don't bother then, she likes mine more.
>>
>>388002915
>THAT IS EXACTLY WHAT THEY ARE SAYING AND THATS THE REASON THREADS LIKE THIS EVEN EXIST
No they aren't and no it's not. These threads exist to explain to belligerent brainlets like yourself.
Nobody has said "it doesn't make any sense not to invert", they've said "this is why it makes more sense to invert for the people that invert".
>>
>>388003134
>this is why it makes more sense to invert for the people that invert
too bad its inconsistent with their own opinion, and makes even less sense as a result
>>
>>388003017
See, that's funny, because the names used to be swapped. But you would know that if you weren't underaged.
>>
>>388003192
It isn't, as has been explained. But it's pointless to explain to you again, because you'll just plug your ears and shout "UP IS UP AND DOWN IS DOWN".
>>
>Controlling the head of your character instead of just directly controlling the camera
How to spot an autist
>>
File: invertedfag.png (449KB, 1000x3500px) Image search: [Google]
invertedfag.png
449KB, 1000x3500px
>>387987564
>>387987612
Alright, fixed typo. Inverted and normal control explained in picture. You all can stop arguing over this stupid shit now.
Also refer to >>388002827 for normal control for normal people
>>
>>387993731
>>Wheel
you have a weird controller bro
>>
>>388003192
Every one of them likens it to a flightstick. You have to be really thicc not to understand it at this point.
>>
>>388003240
and you would know that pc existed before your baby controllers with sticks if you werent underaged
>>
File: 1502649210536.png (24KB, 366x380px) Image search: [Google]
1502649210536.png
24KB, 366x380px
>>387987612
You got me.
Idk, I have always played with an inverted Y-Axis though. I blame Star Fox on the SNES for that though.
>>
>inverted is the default
>no option to uninvert
Put a bit of a hamper on Snake Pass for me, given that the game already makes you fight the camera quite a bit.
>>
>>388003325
explaining faulty logic doesnt make it correct

>>388003403
its not a flightstick and a person is not a plane
>>
>>388003351
Nigger, I'll explain to you why I play with inverted controls:
Because I prefer inverted controls

I don't understand what the fuck is so hard to understand.
>>
>>388003419
Why do you keep bringing up PC? Mouse controls are a completely different thing. This thread is about stick controls.
>>
File: 1322-3182-438124.jpg (180KB, 609x769px) Image search: [Google]
1322-3182-438124.jpg
180KB, 609x769px
>>387987564

Flight sims and a near autistic daily playthrough of Star Fox 64 as a kid has made it impossible for me to play un-inverted.

(This is just gamepads though, I don't think many people invert their mouse.......right?)
>>
>>388003563
That's absolutely fine. No need to justify with false analogies if its just preference.
>>
>>388003514
But if you learned to play on flight sims why would you learn the retarded non inverted way of playing?
>>
>>388003563
That's fine, but the problem arises when people like the OP try to justify it as if it makes more sense.
>>
>>388003514
>a person is not a plane
No kidding.
Now are you going to explain how polygons and floating cameras are people?
>>
>>388003514
There is no faulty logic other than your own.
>>
>>388003570
cause they are not
both control a two dimensional projection on a screen with two one plane controllers put into a box that you operate with your hand
>>
>>387987564
No.
>>
>>388003563
I make that for people who keep saying "inverted is more natural"
>>
>>388003335
>instead of just directly controlling the camera
The head is the camera.
Do you mean the reticle?
>>
>>388003656
>if you learn how to drive a car why would you ever use your legs?
>>
>>388003351
>>388001632
>>387987612
I never got this. I play with both axis inverted, so it's consistant. the position of the stick represent the axis and direction of the camera.
is there really people that invert only one axis?
>>
File: nintchdbpict000300576175.jpg (37KB, 450x495px) Image search: [Google]
nintchdbpict000300576175.jpg
37KB, 450x495px
>>387987612
Inverted fags BTFO
>>
>>388003720
mines consistent with both real and simulated worlds
yours is not with either.
>>
>>388003745
So yet again you reaffirm that you are literally incapable of thinking three dimensionally.
>>
>>387987564
I am comfortable with both to be honest.
>>
>>387987564
I think I usually do, but in the most recent game I played, I did normal because it felt wrong.

"aiming" a gun feels correct in inverted Y, but having a 3rd person character look does not.
>>
>>388003884
So you keep saying, but so far all you have demonstrated is your inability to comprehend anything other than a 2D plane.
>>
>>388003887
>talking about 2d planes, 2d controllers
>incapable of thinking three dimensionally.
what does that have to do with anything?
>>
>>388003887
>>388003946
nah maaan youre just not thinking 4th dimensionally, im absolutely correct
>>
>>388003969
> 2d controllers
Controllers aren't 2D, you moron.
Do I need to just repost what I already wrote about this? Will it even help to reword it?
Work on your brain, please.
>>
>>388003824
Because I need them to reach the pedals. Same as if I was flying a real plane I would need to use my feet to control yaw. Not the shoulder buttons.
>>
>>388003946
>>388003887
>>388004046
>>388003969
>how many dimensions are you on
>WATCH THIS
>>
Vertical inversion just feels natural to me.

Deal with it or fuck me.
>>
>>388004127
>facebook memes
Jesus Christ, just kill yourself.
>>
>>388004057
they are
apply yourself
>>
File: 1396166006569.gif (84KB, 160x136px) Image search: [Google]
1396166006569.gif
84KB, 160x136px
It's generally easier and more comfortable to pull down on a gamepad stick than it is to pull up and you're much more likely to have to suddenly look up than down in an fps.
>>
>>387990250
Autism
>>
>>388003745
but a stick IS 3d, you dumb ass.
if you geometrize the movement of a stick, it's cone shaped.
>>
>>388004116
but how are planes real if your legs arent real
>>
>>387990557
That's pushing it IN retard
>>
>>388004217
this is literally flat earth tier argument
you cant have 3d movement with TWO sensors
it doesnt fucking matter what shape its in if it only moves on two planes
this is fucking basic
>>
File: novint-falcon.jpg (20KB, 350x227px) Image search: [Google]
novint-falcon.jpg
20KB, 350x227px
>>388004217
>but a stick IS 3d
>>
>>388004207
See
>>388002308
again, then fuck off back to facebook.
>>
>>388004434

>>388004207
>>
>>388004354
>this is literally flat earth tier argument
Why yes, yes it is. One of us is in fact staunchly insisting that 3D object is 2D.
>>
>>388004207
Technically, a controller is just an input device that outputs a series of 1D values. Control sticks output X and Y values independently.
How that data is interpreted is up to the hardware and software. It's mostly the software gives you the visual feedback that you might classify as 2D or 3D.

This whole retarded argument you're having with Dimensional Anon really just an elaborate vehicle control scheme debate with no end in sight because you keep fixating on the controller and he keeps falling for it.
>>
>>388004492
So you don't have an argument.
>>
>>387987932
This, I only use inverted controls for planes and such. I don't even know when I started doing that in videogames, it just feels really natural. I always fuck up using regular controls with airships.
>>
>>388004612
So you don't have an argument.
>>
>>388004579
I explained that very thing to him already. He can't wrap his head around it.
>>
>>388004579
>Technically, a controller is just an input device that outputs a series of 1D values. Control sticks output X and Y values independently.
this is correct

>might classify as 2D or 3D.
you can't classify it as 3D because it still moves on two axes, its just that the viewport is located on an imaginary sphere, like a 360 video on youtube. It is in no way 3d.
>>
File: 1419631018731.gif (867KB, 500x281px) Image search: [Google]
1419631018731.gif
867KB, 500x281px
>>387987564
What kind of broken brain processing does it take to consciously think about the movement of the back of your head instead of your face when looking around?
>>
>>388004890
Read the thread.
>>
>>388004890
because that's what you mostly see when you play a game.
>>
>>388004801
>3D object gives '1D' inputs that get translated into a 2D image of a 2D or 3D space
>it's 2D guys don't you see
R E T A R D
>>
>>388005214
>3D object gives '1D' inputs that get translated into a 2D image of a 2D or 3D space
yes this is correct
>it's 2D
it is, you can only move on two planes with a two dimensional controller, it LITERALLY has leads for only X and Y axis, and you can't make Z axis out of thin air. deal with it.
>>
>FPS
No
>Vehicle
Yes

Somehow my brain has no problem with this.

Although when I played The Witness I felt more comfortable inverted. Maybe it's because you never felt like a person, you were just cruising around.
>>
File: retard.jpg (18KB, 394x394px) Image search: [Google]
retard.jpg
18KB, 394x394px
>>388005331
>you can only move on two planes with a two dimensional controller
>>
>>388005331
>jump and move in the air
2D Argument in the trash
>>
>>388005573
>jump and move in the air
oh im sorry, i thought we were talking about camera controls, not the jump button

>>388005549
>whats a controller
protip, its not the gamepad
>>
File: rmyt.jpg (145KB, 1280x720px) Image search: [Google]
rmyt.jpg
145KB, 1280x720px
>>388005331
>>388005738
>you can only move on two planes with a two dimensional controller
>>
>>388005573
You know you just proved his point, right? Needing means other than the stick to move on Z axis only proves that the joystick operates in two planes.
>>
>>388004801
Yes, but it can be a 2D representation of a 3D simulation, as is commonly the case. Think of the display output as peering into a fully realized 3D world through an impenetrable window. It's a literal representation of an abstract idea in the same way that we can express 4D ideas in 3D or 2D space visually, or in 1 dimension using maths.

The crux of it all is that, to navigate these simulated multidimensional environments, a camera simple controls for each axis are involved to give visual feedback and interactivity. 3D space is XYZ so you have up/down, north/south, and east/west. With that translated to a 2D screen via an abstract camera object, while you are definitely interacting with a 2D representation of objects in reality, you are conceptually navigating it with that camera in 3D. Some people prefer to pretend that this camera is some kind of vehicle. Naturally, they'll prefer the vehicle controls that best suit them. That's all there is to it.
>>
>>388005840
yes, and that window can ONLY move on two planes in the sphere of the camera pivot, unless you add secondary input to move laterally
>>
>>388005840
He won't understand, you should really just be mocking him at this point.
He thinks he's being clever, just laugh at him.
>>
>>388005939
im glad you're entertained
and no, i in no way consider myself clever
>>
File: controllers are 2d.jpg (232KB, 979x832px) Image search: [Google]
controllers are 2d.jpg
232KB, 979x832px
>>388005937
Yeah just move 2 dimensionally across the surface of a sphere.
>>
>>388006058
you have a problem with that?

consider spacetime is not flat either
>>
>>388005840
I hope this is trolling.
>>
>>388006009
>i in no way consider myself clever
Well at least you know something.
>>
File: fried.gif (439KB, 500x288px) Image search: [Google]
fried.gif
439KB, 500x288px
>>388005937
>>
>>388006112
>consider spacetime is not flat either
HE'S GOING FOR IT BOYS
>>
>>388006115
Should it be? I think it's decent pasta.
>>
>>388006207
https://en.wikipedia.org/wiki/Spacetime_curvature
enjoy
>>
File: ayy wtf.jpg (137KB, 1600x1200px) Image search: [Google]
ayy wtf.jpg
137KB, 1600x1200px
Uninvertedfags at the start of an inverted vs uninverted thread
>Up is up and down is down, it's simple.

Uninvertedfags at the end of an inverted vs uninverted thread
>CONTROLLERS ARE 2D
>SPHERES ARE 2D
>SPACETIME ISN'T FLAT
>>
>>388005937
>2 planes
>2 dimensions
Anon, think about this. Please, I beg you.
>>
>>388006479
Wow that's crazy, I've never heard of that! So glad you brought it up here.
>>
>>388006506
>CONTROLLERS ARE 2D
If a device has X and Y coordinate controllers in it, its 2d.
>SPACETIME ISN'T FLAT
This is also true.
>>
>>388006646
plane1
pleJn/
noun
noun: plane; plural noun: planes

1.
a flat surface on which a straight line joining any two points on it would wholly lie.

dimension
dJˈmɛnʃ(ə)n,dʌJˈmɛnʃ(ə)n/
noun
noun: dimension; plural noun: dimensions
a mode of linear extension of which there are three in space and two on a flat surface, which corresponds to one of a set of coordinates specifying the position of a point.
>>
>>388006742
Do you have any comprehension of the fact that we know what you're TRYING to say?
Do you understand even in the slightest that we fully understand why you think what you think, and it is just you that's confused?
>>
File: Clipboard01.png (1MB, 995x1291px) Image search: [Google]
Clipboard01.png
1MB, 995x1291px
To invertfags with children: do you teach your child to use inverted? Why or why not?
>>
>>388007114
I'm not trying to say anything? Just answering to anon.
>>
>>388007024
hey anon how can you have 2 planes
>>
File: 2d image of 2d object.jpg (19KB, 450x450px) Image search: [Google]
2d image of 2d object.jpg
19KB, 450x450px
>>388006742
>If a device has X and Y coordinate controllers in it, its 2d.
>1 stick is 2D
>2 sticks...
So this one is, like, 4D, right? Unless we also include the D-pad and gyro, then we have 4 more axes...
Whoa, controllers exist in so many dimensions. Mind blown duuuuuuude
>>
>>388007183
Throughout the whole thread you retard.

We understand the points you have attempted to make, we know why you think you're being clever, and we know more than that.
>>
>>388007191
what kind of question is this?
are you from flatlands?
>>
>>388007278
>anyone who is disagreeing with me are the same person.
Never change /v/.
>>
File: 5396001_sd.jpg (251KB, 642x824px) Image search: [Google]
5396001_sd.jpg
251KB, 642x824px
>>
>>388007356
Well gee anon, maybe the posts that all have the same writing style and are getting sidetracked and saying stupid shit like "controllers are 2D" over and over may be the same person.

Weird, huh?
>>
>>387987564
>Push stick down all the way
>character looks up
>let go of stick
>view doesn't snap back into place

HURR DURR
>>
>>388007223
1 Stick controls view on a two dimensional plane
1 Stick controls movement on a two dimensional plane
Additional buttons can control upwards and downward movement.
Did you even play a game in your life?
>>
>>388007024
Let's try this again.
>2 planes
>2 of... "flat surfaces on which a straight line joining any two points on it would wholly lie"
>involves precisely 2 dimensions
>>
>>388007280
A question that you apparently have yet to comprehend.
How can you have more than one plane.
>>
>>388007474
Are you schizophrenic?
>>
File: did you really though.png (124KB, 600x570px) Image search: [Google]
did you really though.png
124KB, 600x570px
>>388007373
>>
>>388007550
yes?..
>>
>>388007562
like we have three in real life?
>>
>>388007487
>ignoring the sixaxis control
most games do, sure
but this controller is more than 2d
it's like... 2d+ whoa
>>
>>388007638
Non argument. I win.
>>
>>388007663
We've tried to allow you the chance to figure it out on your own, but it just isn't in the cards. If you have 2 different planes, you have at a minimum a three dimensional space. A 2D space can only have one plane.
>>
>>388007824
Read the thread.
>>
>>387987564
>>387987612
I play with both axes inverted bot because I think it's the better way to play but because that's how I learned to move the camera and I find it difficult to use non inverted axis and re-learn how to aim
>>
>>387990707
For me it was Final Fantasy XII on the PS2.
>>
>>388007837
and?..
>>
>>388008020
You have described a scenario in which you have 2 planes and called it 2D. This is what this reply chain about. Shouldn't you be in school right now?
>>
>>388008112
wasn't me bub
>>
>>388008189
Oh boy this is what we're doing now.
Look.
I remember thinking, acting, and talking like you when I was your age. Slow down, chill out, and think more carefully and you'll save yourself some embarrassment.
>>
>>387998926
How can you be so stupid you identify as a drawing.
>>
File: 240px-Coord_system_CA_0.svg.png (24KB, 240x232px) Image search: [Google]
240px-Coord_system_CA_0.svg.png
24KB, 240x232px
What are we arguing about now?
>>
>>387987612
Left and right rotate your body, not your head.
>>
>>388008374
good for you man
>>
>>387987564
I play with inverted Y axis.
Feels natural to me after growing up on N64 games.
>>
>>388008374
welcome to 4chan by the way
>>
>>387987564
I used to like both variations of controls.
Then I encountered a level in a game where inverted controls just couldnt work, or at least you couldnt naturally understand how to use them.

It's a bit hard to explain how, and even if I tried to explain, it doesnt mean anything to you until you try it.

Essentially it was a custom made map by a player, who made it so the whole level is twisted up, and your brain thinks the floor is "down".
But again, its more complicated than that.

You had to make certain jumps, while moving the camera in certain ways, and 9 out of 10 times, you'd move the camera wrong if you used inverted controls.

Only after failing each jump once or more times, would u adapt. (and it was hard, and required adapting each time.)

If you played with normal camera controls, you'd make the jump 3 out of 4 times, w/o needing to adjust, other than maybe ur 1st time doing any of the jumps.

This is only when u played by yourself in a multiplayer map.
Actually start up a game with 15 other people, and in the middle of trying not to die, and kill other people, all the inverted control players would quit the game, unable to get around.

It was famous for making it nearly impossible to play with inverted controls.

The creator played with normal controls, and after being told about it, he tried, and couldnt play the level either, and quit making maps like that.

It messes with ur brain in a weird way. (again cant explain unless u played it)
>>
sticks are 2d tho
>>
>>388008848
I've been on 4chan for as long as you could read.
>>
>>388009060
go to bed gramps
>>
>>388008938
>and quit making maps like that.
Shame.
>>
>>387998926
That's all well and good, but your model lacks time, speed, and direction components.
What game with a first or third person camera do you play that involves no movement what-so-ever?
>>
>>387998926
why are there only retarded replies to this image?
its a perfect explanation why inverted justification of one axis makes no sense
>>
>>388009454
He says as he misses Mr. Obvious >>388009268
>>
>>388009538
that one is kind of absolutely irrelevant when were only talking about the camera though
>>
The Virgin Setting:
>Plays inverted
>Thinks in terms of controlling a character within a game
>Is insecure about his choice in controls
>Can't answer people's questions about why he plays inverted
>Hair seems to overreact to wind

THE CHAD SCHEME:
>Plays with normal controls, has never seen an options menu in his life
>Thinks in terms of being completely immersed in the game and is controlling himself within the game
>If default controls are inverted, he turns around, bends over, and plays upside down looking through his legs
>>
>>387987564
Think of something closer to a teeter totter, where there are two ends over an axis.

Inverted is the part sticking out behind that you grab and control, and the front is for non inverted.
essentially you're doing the same thing, and technically inversted is no different than inverted.

You can not rotate a head, w/o the front moving "normal" and the back moving "inverted".
This applies to both control types.

You are technically doing both no matter what, but one or the other is easier for someone to imagine where their sense of control comes from.
>>
>>388009610
We're talking about a camera in a game. Isolating components from a system and discussing them outside of context is not a good idea unless you just want to waste time or push a stupid agenda.
>>
>>388009647
B-But anon, the chads I know are all invertfags.
>>
>>388010017
but its literally not relevant?
what does lateral movement, time, speed or whatever else have to do with how your camera moves when you fiddle with the stick?
>>
>>388010147
Because if your camera doesn't have a direction and actually move, you're talking about a static viewport like a minimap. When components in a system move, they behave differently than when static. As the camera moves through space, some people prefer to think of navigation in terms of absolute screen space and think "up is up", while others imagine themselves in a vehicle and think "pull back to go up". Neither one will invert left or right roll or yaw, or forward or back because that's conducive to both modes of thought.
>>
>>388010543
no idea what youre talking about there
imagine that image the circle being the head of your character
camera is fixed to the head
nothing in the game influences how the camera moves
>>
>>387999623
As a 1998 fag, this is very accurate
>>
>>388010676
I can see right now that I could spend hours explaining this to you and get nowhere. If you're curious about how components in realtime simulations are made to behave according to user expectations (especially cameras and the UI), I recommend...
Actually, nothing. Spoonfeeding anons with no interest in differing perspectives suddenly seems like a very bad idea. I'm gone.
>>
>>388011117
>the day anon realizes that 4chan is bullshit
remember, you're here forever
>>
File: .png (665KB, 833x1182px) Image search: [Google]
.png
665KB, 833x1182px
I invert Y but not X, not sure when I started inverting Y.
>>
>>387987564
hell no
>>
I play shooters inverted on third person and regular on first person
>>
>>387987612
/thread

Non-inverted is preferable. Inverted is tolerable. Mixing them is cancer.
>>
>>387987564
Y axis inverted 4 lyfe.
>>
>>387987564
Oddly, Ocarina of Time and Majora's Mask are the only games I play with inverted controls.
Thread posts: 338
Thread images: 40


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.