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How can horror games be done right?

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How can horror games be done right?
>>
By being psychological thrillers with horror elements instead of the teenie story scarejump crap.
>>
>>387977887
Clock Tower (SNES)

/thread
>>
You die in game you die IN REAL LIFE
>>
>>387977995
So RE7 is off the list
>>
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By constantly subverting the players expectations in clever ways. If a game establishes clear rules, then breaks them with no warning, that causes panic.
The simplest example would be stating in the tutorial section that there are safe areas, then having a particularly dangerous enemy in one later on. But you can also have more complicated ones, for example, having a monster move during the start menu. Some things should only happen on a small percentage to keep things fresh, but the start menu scare can increase if the game detects the player tends to pause when he sees enemies.

I'm also a fan of unique monsters.
>>
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Use pic related as the template.
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>>387980240
Jump scares aren't scary they're startling
>>
>>387977887
First and foremost, it needs to be a good game, not just a walking simulator with jumpscares. If it's a shooter then the gunplay needs be satisfying, enemies should be different not just visually but also mechanically, so the player would have to think of different tactics to deal with them etc. Scares should be the spice not the dish. In many horror games the whole gameplay is just dangling around waiting to trigger the next spooky sequence that will unlock the next chunk of the level so you can progress further and so on, and it's fucking cancer.
>>
http://en.wikipedia.org/wiki/Byford_Dolphin#Diving_bell_accident
http://en.wikipedia.org/wiki/Bath_School_Disaster
http://en.wikipedia.org/wiki/Cologne_school_massacre
http://en.wikipedia.org/wiki/Kidnapping_of_Colleen_Stan
http://en.wikipedia.org/wiki/Dyatlov_Pass_Accident
http://en.wikipedia.org/wiki/Disappearance_of_Maura_Murray
http://en.wikipedia.org/wiki/Theresa_Knorr
http://en.wikipedia.org/wiki/Genie_%28feral_child%29
http://en.wikipedia.org/wiki/Wichita_Massacre
http://en.wikipedia.org/wiki/Kobe_child_murders
http://en.wikipedia.org/wiki/Amagasaki_Serial_Murder_Incident
http://en.wikipedia.org/wiki/Hello_Kitty_murder
http://en.wikipedia.org/wiki/Jersey_devil
http://en.wikipedia.org/wiki/Edward_Paisnel
http://en.wikipedia.org/wiki/Db_cooper
http://en.wikipedia.org/wiki/Murders_of_Channon_Christian_and_Christopher_Newsom
https://en.wikipedia.org/wiki/The_Cure_for_Insomnia
https://en.wikipedia.org/wiki/Dan_Rather#.22Kenneth.2C_what_is_the_frequency.3F.22
https://en.wikipedia.org/wiki/Max_Headroom_broadcast_signal_intrusion_incident
http://en.wikipedia.org/wiki/Bible_John
http://en.m.wikipedia.org/wiki/Murder_of_Junko_Furuta
http://en.wikipedia.org/wiki/Robert_William_Fisher
http://en.wikipedia.org/wiki/Ourang_Medan
http://en.wikipedia.org/wiki/Southern_Television_broadcast_interruption
http://en.wikipedia.org/wiki/The_Monster_with_21_Faces
http://en.wikipedia.org/wiki/Adam_%28murder_victim%29
http://en.wikipedia.org/wiki/Doodler
http://en.wikipedia.org/wiki/Boy_in_the_Box_%28Philadelphia%29
http://en.wikipedia.org/wiki/Jonestown_conspiracy_theory
http://en.m.wikipedia.org/wiki/Sylvia_Likens
http://en.wikipedia.org/wiki/Cash-Landrum_incident
http://en.wikipedia.org/wiki/Tsutomu_Miyazaki
http://en.wikipedia.org/wiki/Kaoru_Kobayashi
http://en.wikipedia.org/wiki/Fred_West
http://en.wikipedia.org/wiki/Heinrich_himmler
https://en.wikipedia.org/wiki/Cayetano_Santos_Godino
http://en.wikipedia.org/wiki/Mary_Bell
http://en.wikipedia.org/wiki/Hi-Fi_murders
>>
The stalker games did it pretty good, those fucking underground labs, and that fucking lion.
>>
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Terrifying imagery
>>
>>387982119
THIS IS MY SERMON, THIS IS MY SERMON, THIS IS MY SERMON
>>
I would actually like to see more Doom 3 style horror games. It has potential and I feel we won't ever really get to see it fully realized due to reasons. The closest I can think of that are vaguely similar to Doom 3 would be the Bioshock and System Shock games but as I said only vaguely similar in style.

I'd like to see a game with really spooky dark atmosphere, possibly industrial type setting where it has fast FPS gameplay with the point of the gameplay mainly being to just kill spooky monster designs.

With that said I like Doom 3. This type of game has so much potential in the current year. Just let me run and gun demons with some good horror music and atmosphere. D44M doesn't fill this niche.
>>
>>387981241
>http://en.wikipedia.org/wiki/Dyatlov_Pass_Accident

This has been COMPLETELY debunked.
>>
>>387981241
Go check out the Wyoming Incident, takes influence from the Max Headroom stuff
>>
>>387982119
>white people neighborhood
fucking terrifying
>>
>>387977887
I miss the old arcadish survival horror like Resident Evil or Dino Crisis.
I mean Silent Hill psychological horror is good and all, but sometime I just want to enjoy the survival part more than the horror.
>>
>>387983487
>I would actually like to see more Doom 3 style horror games

Monster closet simulator?
>>
>>387984961
Yeah I guess you can call it that.
>>
>>387984791
Prove it
inb4 hypothermia
>>
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>>387981241
>https://en.wikipedia.org/wiki/Max_Headroom_broadcast_signal_intrusion_incident

>The Max Headroom broadcast signal intrusion was a television signal hijacking that occurred in Chicago, Illinois, United States, on the evening of November 22, 1987, by an unknown man (or group of unknown individuals).

Wow, so creepy and strange.
>>
>>387984848
Look at all the uniformity. It's truly frightening
>>
Re7, with scary looking walking corpses instead of plain black shadow men with no detail
>>
>>387980408
This guy gets it
>>
No jump scares
Use stuff like indrid cold, black eyed kids, skinwalkers and skinwalker ranch, old hag syndrome, humanoid encounters, missing 411,
>>
>>387985538
>>387984825

the max headroom incident was just a rip off of the maxresdefault incident
>>
>>387985768
Build up jumpscares that never come so there's never relief from the tension
>>
>>387985663
>instead of plain black shadow men
Yeah, the molded were pretty lame. Too goofy to really scare me. Most of the tense moments with them were being stuck in a room with several. And Jack, he just cracks me up to listen to.
>>
>>387977887

an underrated element is to have monsters that look truly repulsive and creepy. Like just looking at them makes your skin crawl. A lot of games don't really do this
>>
>>387985854

Too many games do this though, it gets old fast. You start to realize most of the game is just a cocktease for a jumpscare that will never come.
>>
>>387977887
Until Dawn was good. Fight me.
>>
>>387982119

This is a really good post. That picture is definitely pretty disturbing to me, although I can't articulate why. It just gives me a creepy feeling, I wish more games had imagery like this
>>
>>387986521
You mean you haven't seen the video?
>>
images, things and sightings that give you a feeling of "wrongness". Like that image that doesnt look like a gif of some lady and you feel like you know somethings wrong with it, its not particularly scary but eventually she moves her eyes and face to look at you. Something that invokes that feeling
>>
>>387986521
https://www.youtube.com/watch?v=2gMjJNGg9Z8

It's an Alan Resnick film. His shit is amazing and he should be doing bigger and more regular projects.
>>
>>387982119
bears aren't necessarily scary, why would you post one?
>>
>>387977887

>everyone in here hating on jumpscares

Like anything else, they are a tool, and can be effective when done right. If you went into a game knowing there were 100% no jumpscares, a lot of the tension would be gone, especially if the game is the kind where it makes you think a scare is coming.

It's fine if a game doesn't have jumpscares, but if it doesn't I'd rather it give up the whole "oohh there MIGHT be a jumpscare!" and just focus on atmospheric/psychological horror instead. This is what annoyed me while playing Dead Space.
>>
>>387981023
Jump scares with proper build up and in-universe context are scary. You've only ever experienced mediocre horror if you equate jump scare with startling. A jumpscare doesn't have to be something flashing on screen with a loud noise
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>>387986985

I don't get it.
>>
>>387987170
You can't have watched the whole thing yet.

His films/standup are post-irony done to perfection. Don't try to "get it"
>>
>>387980408
>Least scary of the first four games
Use 3 and 1 as templates.
>>
>>387977887
By abusing our natural fears, and keeping things difficult to get a full grasp on.

take for example the movie Jacob's Ladder, which Silent Hill 2 takes some of its effects from. any time something horrific is on screen it is usually moving, wriggling, or in darkness so we only get a little hint at what it is, our brains make up the rest and that uncertainty can manifest into varying levels of fear.

Another thing is futility. A virus, for example, raising the question of "am I infected? am I going to die?" or being trapped in a situation - IE a building, a town, an island. It's just you and your barely understood enemies.

reliability. You need your main character to be someone you can identify with, someone who could be just about anyone. James Sunderland, just your average guy - little bit of a dark past, but who doesnt have a few skeletons in their closet? Maybe I could be James.

Finally, and this may fall into the futility element, but the ability to turn everyday occurrences into something horrific. There are two manga that genuinely unnerved me, and that was Fuan No Tane and Uzumaki. I remember a few chapters of Fuan No Tane where a rather mundane visit to an elevator with a woman (who, going back to the unknown argument, is hiding her face, but at a glance seems like she could be pretty)

It isnt until the door closes that a chomping sound is heard and part of her face is revealed to be a horrific set of teeth. what happens after is never explained, and its better that way.
>>
>>387977887
>grotesque monsters
>isolation/desolation/intrigue
>reliance on survival aspects (low ammunition/healing count)
>rewarding exploration (counteract above to an extend)
>sound/music is very important (footsteps on different grounds like earth, concrete and glass/ambience/drone music sometimes concrete)
>Puzzles
>environemnts

Seriously, horror is probably the most difficult genre to craft since it requires a lot of attention to details and an interest in the genre itself. I have yet to play something as tense as slent hill 1 or resident evil 2 in fact, i havent played anything that resembles this kind of horror since its an art long lost but can provide a more fleshed out checklist
>>
>>387987356
This shit is why subnautica was so good. The noises and the ability to just barely see shit hit the "uncertainty" peg for me, and the whole Carar virus played with futility pretty hard, until I found out you could cure it, I thought I fucked up and was doomed to die after like 1 more ingame week.
>>
>>387987469
>reliance on survival aspects (low ammunition/healing count)
>rewarding exploration
This will only make the game trivial, like SH1 and 2. Make exploration a necessity to survive, casuals be damned. I want to actually have to save ammo and health for bosses and chancing not being able to beat the game if I wasn't conservative enough.
>>
>>387981241

What a shit list
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>>387981241
>http://en.wikipedia.org/wiki/Murders_of_Channon_Christian_and_Christopher_Newsom

This is just one of the stories that helped cement my hatred of negroes. Only scary thing is knowing I have to pretend they're people.
>>
>>387987669

It doesnt have to if the enemies are interesting emchanicly (dodging, sponging up random bullets) you can have algorhytm for this kind of stuff. I would take it even farther and make the loot completely randomized every playthrough to fuck with good players.You remember your favorite weapon, well fuck you its endgame now but have this cool new grip to balance shit out etc. There is SO much potential and fun to be had with horror but normies hate it and therefor its dead. Prey tried, i loved it it didnt suceed surpires surprise
>>
>>387985253

Look at Lemmino's video about it on Youtube. I'm not that guy so I can't say it was debunked, but it is a more likely case for this incident.
>>
>>387977995
>>387977995

you have to be careful with making horror too psychological though. it can easily be obnoxious 2deep4u "high art" garbage that isn't scary at all, and people only praise it to seem smart. I'm tired of horror games/movies that are just about the chracter's descent into madness and conveyed through pretentious metaphors
>>
>>387977887
All you need is psychologically terrify the player, not put in bullshit jump scares.
>>
Darkwood is horror done right
>>
>>387977887
just do shit that is mentally scary or inconsistent with the game rules

>opening inventory pauses the game
>later on it doesn't pause the game anymore, and there's an enemy that gets alerted to you when you open it up

>Ingame map is hard to navigate and you need to navigate one cardinal direction for a majority of the area
>Compass occasionally leads you towards general direction of enemy if distant enough that it doesn't become apparent that the compass is following them.

>you see an enemy ahead of where you need to go that looks at you but keeps moving on
>when you go to where the enemy ahead of you was and look back, you can see yourself where you were when the enemy was looking at you

>backtrack into a previous safe area
>it's not safe anymore

>consumables to fuck with the enemies but aren't plentiful enough to use them on every encounter.

>More intelligent AI and the feeling that you are genuinely being hunted, you can't just break line of sight and hide under a bed and be invisible.

>Open areas to play on predatory instinct. Create bushes, shadows and objects that look like silhouettes to play on pareidolia. Have enemies that actually stalk these areas as well, but can be outsmarted and avoided.

just put in some clever spooky shit along with actual danger, but never play on either too hard. surprise is what makes things scary, which is why jump scares work, but they only work the first few times before they become obnoxious. If you want to scare people you have to play on the unknown and unexpected.
>>
>>387985253
Most of the details that people tell over and over weren't even in the original reports and didn't appear in any accounts until DECADES later. It's basically an internet myth that's only LOOSELY based on a real event.
>>
>>387988530
>you see an enemy ahead of where you need to go that looks at you but keeps moving on
>when you go to where the enemy ahead of you was and look back, you can see yourself where you were when the enemy was looking at you
I like this one
>>
>>387988530

I want to compliment you. The best part about what you have said is, it all can be randomized which is one of the more important elements. Subsequent playhtorughs lose their tension since the player knowing most scripted events, changing things up with randomness keeps the player guessing even at his 5th walktrough.
Bonus points: Implement capcha for every interaction with map or inventory system to add extra terror
>>
>>387977887
they need somekind of combat and badly, otherwise it becomes really boring when you dont need to fight any grotesque creatures you meet
>>
>>387981241
does this have suicide forest?
>>
>>387978019
Is it better than the ps1? Cause ps1 Clock Tower was shit.
>>
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>>387981241
This reminded me
Nevada-tan is 24 years old by now
probably making her older than most people browsing 4chan now
>>
>>387989176
But not like how many modern games devolve into action games with horror elements. If you get strong enough that the enemies no longer feel like threats, or have enough supplies that it would be a BAD idea not to kill everything, then it falls apart as a horror game
>>
>>387986985
post the one about noclip
>>
>>387977887
without jumpscares
>>
>>387977887
watch what cry of fear did better than resident evil 7 and we are on the right tracks.
>>
https://www.youtube.com/watch?v=mw_HKzo9Ync
>>
>>387977887
Have good gameplay.
Nothing says you have to be a slow, shitty, ugly FPS game in order to be scary.
>>
>>387988530
>Create bushes, shadows and objects that look like silhouettes to play on pareidolia

an important element of horror IMO is making normal objects and sounds resemble what you fear. if you've seen the babadook, it's neat: the creature has these claw like hands, so you see claws everywhere: in the trees, in clouds, in the patterns of her son's hair...It's neat when there's a visual motif that communicates your paranoia
>>
make it like spec ops the line but instead of dumping "le hero shit" dump horror halfway through the game
Like the first Predator movie
>>
>>387989703
I thought Alien Isolation blended the ability to fight back with helplessness quite well. I could see a similar playstyle work for something like a Lovecraftian game.
>>
>>387989367
PS1 Clock Tower wasn't outright BAD as much as it was just eh...

SNES game is fucking fantastic. WAY better than anything else in the series.
>>
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>>387988375
True
>>
By making it creepy and unearving.
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>>387986473
I loved Until Dawn for the wrong reasons.

It wasn't as spooky as it was thrilling and cozy.

Until Dawn is cozy!! COZY!
>>
>>387989935
In a more serious note, make dying to the bad guy something awful. If all dying does is send you back a few minutes with everything intact, then it's no big deal if you get caught. Having to run for your life from some big hulking monster is a lot more scary if dying to it means you'll lose something significant. Think like in more open, survival-based games; even situations that aren't meant to be scary can become terrifying if dying means you lose all of your equipment and food.
>>
SCP-3007
>>
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>>387990476
Heroine gets horifically raped, ending is changed. There is only one saved game, no savescumming. A;t + f4 or shutting down console like bitch in monster encounter results in raped/failed state.
>>
>>387990476
This is a good idea but contextualizing so it makes sense would be a fucking nightmare.
>>
>>387990578
Too many SCPs try too hard to be original by being meta and messing up the format.
>>
>>387990676
Read it. 3007 genuinely sends chills down my spine. The implications are just horrifying.
>>
>>387977995
Fpbp.
Most important is the no jump scares part, and I'd like to add - hardcore mode, eg death is permanent.
>>
>>387977995
How about having audioless jumpscares? Like maybe there's a monster type that, if you stare at it from a distance long enough, slowly rises up then instantly rushes to your face with very minimal audio? Why is this so fucking rare? It's always the screeching violin that ruins it.
>>
>>387988375
>Babadook
I'm so sick of it's fanboys, whenever I state the simple fact, that as a horror movie it's not scary at all, they immediately go "hurr Durr you didn't understand it".

Its not even complicated to understand ffs. It's just not scary. And not that deep desu.
>>
>>387990937
There aren't any movies that are scary. Zero. Once you're an adult, what is supposed to scare you? Jump scares? Lol.
>>
Creativity, Jumpscares are mostly shit, but if you make something unique in a horror game, that's just hits. We went from jumpscares, to brutality, but it is fading and going to shit like Outlast 2.

P.T did it really well, absolutely weird and shocking and mindfucking horror. I wish they would actually release a game like that.
>>
I would recommend darkwood to everyone but currently steam controller support is broken so its a no buy until that is fixed.
>>
>>387990937

>Babadook

pure garbage
>>
>>387989157
That capcha being beating Dark Souls with integrated numpad controls
>>
>>387990937
>It's just not scary. And not that deep desu.
100% true but it being scary or deep isnt why i like it
>>
>>387990578
I just woke up and I'm not getting it.
>>
>>387977887
All you need are Good puzzle, fixed camera angle, tank control, pre rendered background and memorable character.
>>
>>387990769
The first image of that one even before the entry begins looks very unsettling to me.
>>
>>387990998
Not sure if I'd exactly use the word scary, but I watched The Witch recently and there were several scenes in it that were really fucking uncomfortable, not because of anything disturbing on screen, but because they had such a dreadful atmosphere in them. I personally think it's one of the best horrors I've seen, and it didn't have any jumpscares at all. Maybe just a single really mild one. I would love to see a modern video game be able to accomplish something like this.
>>
>>387991242
Keep reading the exploration log while comparing it to the images you'll get there.
>>
>>387986521
It's the contrast between a normal looking neighborhood and a lady in a wierd pose facing you in the middle of the road.
>>
>>387991443
well good luck since that's one of the most atmospheric and well executed movies i've ever seen

VR will be key to this. I wanted to make a VR horror game but since the start of VR all anyone has done is make horror games. However, with VR even simple jump scares have the ability to fuckin traumatize you

someone will die of a heart attack inside a VR headset <5 years
>>
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>>387990924
As good of an idea that is, I don't ever want to experience it again.
>>
>>387991659
what is this picture sposed to represent
>>
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>>387991308
>Containment procedure & Description
It's an interesting, creepy SCP, but I don't really see what the big dea-
>Expand Interviews
HO- fuck.
>>
>>387991659
change filetype from jpg to gif and youve got gold right there
also
did you have a heart attack like the character in the movie?
>>
>>387990769
What are the implications? Explain please what is horrifying please
>>
>>387991242
deity creates life and prosperity on planet. Gives gifts and knowledge. Eventually her children start exploring space. Encounter something unimaginably evil. The evil thing derives pleasure from torturing and deforming living things. Literally squashes lifeforms into cubes, mutates them and makes em suffer for enjoyment. Deity tries to hold it back while children escape to another world. Deity dies and also gets tortured. Millennia later humans begin to be drawn to a strange world with dead beings. Now look at the final picture
>>
>>387991469
Explain
>>
>>387991469
Nope, I'm not getting it. Something about technology turning evil, but then the still pure part of it saves its children and sends them to earth, but the evil part is slowly creeping on us...?

Seems like it's trying too hard to be like the disk thing.
>>
>>387991903
And?
>>
>>387986985
> tell your doctor if you have high blood pressure or heart disease before you reduce or stop taking Claridrylâ„¢
>>
>>387991974
and this is scary to you if you're a teenager whose idea of horror is being bodily manipulated
>>
>>387986521
vast open space - youre and agoraphobia bitch niggur type
>>
>>387992003
One interesting thing about the black "cylinder" - it points to kaaba
>>
>>387991974
Its really a psychological thing. If the idea of something like this doesn't unsettle you then its probably not gonna scare you
>>
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>>387992003
god i wish that were me
>>
>>387991903
Meh, cosmic horror is overdone, next.
>>
>>387992075
Fear of something "incredibly evil" is kindergarten tier
>>
Make use of glitches.

Have parts where the player falls through the floor into the abyss. Have NPCs mouths desynch while talking. Ragdoll glitches where bodies fly everywhere.

I remember one of the scariest parts in any game for me was killing a Glenmorial witch in skyrim only for her to fall into a crevice and have a ragdoll glitch. Her limbs fucking stretched to infinity and starting spinning around super fast knocking objects everywhere and making a terrible glitched collision noise.
>>
>>387978610
who cares it's a fun game
>>
>>387992119
>>387991903
>>387991242
I think it would have been better without the explanation, and fewer or less clear paintings.

Also, didn't get the impression of the place actually being a city - not just something that looks like one - because of the first painting, depicting the place as more surreal.
>>
http://www.scp-wiki.net/scp-1689
>>
>>387992119
>Meh, cosmic horror is overdone, next.

Read Hyperion and Endymion, see similar concept done right
>>
>>387992270
BRAAAAAAAAAAAAAAAAAAAAAAAAP
>>
>>387991903
>final picture
>earth and some red shit
Still not getting it.
>>
God, I love SCP.

Even the ones that are not executed as well. I like the concept of SCP.

>>387992345
We were the children that escaped and its now coming straig
>>
Jap webcomic.
Guy walking down the street at night.
Sees a girl with disjointed bones walking oddly.
Next bit is 10/10 but I don't want to spoil it if I don't have to.

Doesn't anyone know what it is?
>>
>>387986521
The way the road curves makes it look off
>>
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>>387992270
Now that is true horror
>>
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>>387991806
>did you have a heart attack like the character in the movie?
I fucking sunk out of my chair and paused the movie from under my desk while avoiding looking at the screen. And then I had trouble sleeping because of it for months afterwards. I was just a kid man, I wasn't ready to be Lynched.

>>387991746
It's a silent jump scare. I'd describe the feeling as something similar as to when you're in a nightmare and feel completely sapped of strength, helpless and can't put up any resistance. That moment just before you wake up and your heart is bursting out of your chest.
>>
>>387992345
...coming straight for us.

For some reason, it only seems able to momentarily transport back some humans, and even then only partially.
>>
>>387992345
Muslims are summoning the harrowing in kaaba
>>
>>387986985
i just went to the website
it's just as fucked as the video with fonts changing, no answers given when clicking on questions and warping pictures of the mom and kids when you switch back and forth between their picture and the picture of the table with food
>>
>>387992392
http://www.scp-wiki.net/exploration-log-1689-i
>>
>>387991746
Becoming homeless

Google search it you fucking retard
>>
>>387977995
>how can horror games
>make them thrillers
Two different genres fucktard
>>387977887
It's all about ambience and space between action, dead space 1 and 2 did it well, as did the silent hill games
>>
>>387992407
>I fucking sunk out of my chair and paused the movie from under my desk while avoiding looking at the screen. And then I had trouble sleeping because of it for months afterwards. I was just a kid man, I wasn't ready to be Lynched.

wat moobie
>>
>>387992458
why come here if you only desire to interact with people this way? that doesnt look like anything searchable i thought it was a low res screenshot of cs go or something
>>
>>387992387
http://comic.naver.com/webtoon/detail.nhn?titleId=350217&seq=31
It's Korean
>>
Horror games need to be hard. Part of the "fear" comes from how easily you can die in the game.
But it must be legit difficulty. Cheap instakill bullshit does the oposite and makes everything a redundant experience.
>>
>>387992519
Google: The Movie
>>
>>387992519
I think it's best if I don't tell you. The less you expect it the better. I can tell you it's a David Lynch film though. Watch some of his more well known movies and you'll run into it.
>>
>>387992568
Why come here if you don't know how to use google?

If you don't know how to reverse image search a picture you probably shouldn't be on 4chan
>>
>>387992568
It's a still from a scene in Mulholland Drive where something unexpectedly scary happens.
>>
>>387992637
I already spoiled it and that's the only major movie of his I haven't seen

I actually hate his work. The Lost Highway is probably the worst movie yet made.

If you want more movies that instill this type of dread in you, watch "The Beach" yes with leonardo dicaprio. For some reason, that is the darkest feeling movie of all time to me. Other people have told me the same. I always want to watch it but it makes me feel sick to think about it.
>>
>>387992519
I was about to say, but this >>387992637 convinced me otherwise.
>>
>>387988485
is that a BBC reference?
>>
>>387981241
>http://en.wikipedia.org/wiki/Fred_West

Underrated as fuck. I think the total detail involved with it makes it stand out considering how much information is available and how many bodies they found. Fucking infuriates me that they pretty much got away with so much because people didn't look into a clearly fishy situation.
>>
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>Horror game
>There is no way to fight back and all you do is hide
>>
>>387992637
was your reaction just like the guy?
>>
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>>387992720
>dislikes Lynch
>praises The Beach
>>
>>387992734
Yes, Darkwood from the british broadcasting channel
>>
>>387992665
you don't think to reverse image search utterly generic things. to reverse image search something, there has to be something non-generic about the image. ditch the condescending attitude. I was intelligent and knowledgeable before google, you'll never be able to say that
>>
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>>387987469
Alien Isolation nails a lot of these. Visuals, and sound design are fucking 10/10
>>
>>387992768
>likes Lynch
>hasn't seen The Beach
>comments anyway

Lynch is "babby's first" tier, btw

omg look how zany and kooky and whacky nothing makes sense and the plot do
>>
the only reason i HATE jumpscares is because i get mad at myself for falling for them
>>
>>387992075
Really the only distressing bit is deity part. It is like your mom trying to protect you from bullies and getting raped.
>>
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>>387992789
>tries really hard with punctuation but still fucks it up
hahahhahahahahahahahahahahaa
>>
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>>387992763
Pretty much yes.
>>
>>387989302
That's Aokigahara and not on the list.
>>
>>387992832
>lynch is babbys first...
you are relly stupid right`?
>>
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>>387992832
>nothing makes sense
>>
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>>387992824
This game... you are completely right, but it's a tragedy that it is ruined by the fact that it goes on for just way, too, god-damn long.

I think I coutned like 4 times I thought it was about to end. All of them HOURS apart.

I was so fucking bored, and it started to feel like torture after the second ending tease.

But damn, I can't forget the terror I felt before the long death march to the ending.
>>
>>387981241
https://en.wikipedia.org/wiki/Hinterkaifeck_murders
>>
>>387992942
>>387992938
bruh once you get out of high school nobody thinks david lynch is cool. i'll leave it at that, post all the reaction images you want

yes, nothing makes sense. if you're connecting dots then lynch is laughing at you and you missed the point.
>>
>>387992832
How many Lynch films have you really seen? The Elephant Man and Blue Velvet don't fit that description at all.
>>
>>387991659
Is this Mulholland Drive?
>>
>>387981241
>http://en.wikipedia.org/wiki/Theresa_Knorr
This is just one of the stories that helped cement my hatred of white people. Only scary thing is knowing I have to pretend they're people.
>>
>>387993016
yep complete retard.
>>
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>>387993016
>>
>>387993079
i've had sex and live in my own place, though. I even have a car.

don't worry, you'll move on from lynch and lovecraft one day.
>>
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>>387993115
>>
>>387993023
blue velvet is his only good work btw
>>
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>>387993115
to what? alan reznick?
>>
>>387992832
>omg look how zany and kooky and whacky nothing makes sense and the plot do
That's quite literally about 3 of his films, and they are considered some of the most timeless classics in cinema history.

Also, the only one that REALLY fits that description is Inland Empire, everything else more or less has a defined plot that is more easily understood as you rewatch it.

Think of it like Dark Souls :^)
>>
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>>387993159
delet
>>
I cant get the sound of SCP screaming out of my head, the scp game seems pretty scary.
>>
I just want "The Most Dangerous Game: The Game"

put me on a big island with like 4 clever AI hunting me.

That's the thing I loved about playing DayZ, is that hunter and hunted feeling you get, where everything has eyes. I mean the game is shit now but nothing else captures that sense of terror where you just feel in a perpetual state of vulnerability like DayZ does.
>>
>>387993184
Nothing David Lynch touched is considered "some of the most timeless classics in cinema history"

words like that are reserved for actual great films. Go to the movies board and say that, please do
>>
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>>387977887
sometimes
>>
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>>387993184
I haven't seen a single Lynch film with a plot I haven't understood.

He's not a Dilendoff (or w/e that hack's name is - the one that ruined or worsened Prometheus).

It's surreal, absurdist, but not nonsensical nor pretentious.

Though I haven't gotten to Inland Empire (watching chronologically).
>>
>>387992824

And i still havent played it but heard only good things about it , what is it thats holding me away?
>>
>>387993016

im on your side my man, lynch is overrated garbage even king shits all over him
>>
>>387993285
The board that currently has a David Lynch general thread?
>>
>>387993265

i had similar vibes when playing forbidden siren, i only disliked the lack of variety in dayz. Imagine this shit with l4d ai spawning some bigger shit at random 10/10 im telling you
>>
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>>387993358
>only good things
I've heard so much about the fact it goes on for too long, and I can corroborate this.

But I also can't deny that, before it tries to stretch its mechanics to more than it warranted, it was a scary and nail-bitingly tense game.

>MFW trying to unlock a difficult door in the middle of an open lobby when you hear something *FWOOMP* from the ventilation shaft

I recommend you play it, and when you get bored, don't be afraid to just watch a let's play from there.
>>
>>387991087
>>387988485

Just started playing this and damn the sound is fucking good. Suspense at all times. Got about 8 hours so far, day 9 I think.

I don't really see how a controller could work for the game with how your mouse cursor is basically where your gaze is landing.
>>
>>387993285
mulholland drive is still the best movie of 2000 century
>>
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>>387993425
>>
>>387993265

Have you tried Sir, You Are Being Hunted?
>>
>>387993183
ah, so you've heard of precisely two people that make weird film, as expected
>>
>>387993358
>what is it thats holding me away?
Probably that stupid meme about how it's goes to long. I mean sure it's pretty damn long but I believe the art, sound, atmosphere, AI, etc... More than make up for it. Just don't be afraid to drop it for a bit if you feel bored. People don't understand that not everything needs to be done in one or two sittings.
>>
>>387993573
That game is pretty solid, sound design is on point and the way enemies get progressively more dangerous is really nice.
>>
>>387990456
Mike and Sam best dawns.
>>
>>387993519
>I don't really see how a controller could work for the game with how your mouse cursor is basically where your gaze is landing.

did you somehow not read the word "steam" before "controller"
>>
>>387993038
Yes
>>
>>387993496
>>387993593


A shit its suspense horror ok the problem is i kinda loved and then absolutely disliked amnesia, penumbra etc dont egt me going anymoer either as outlast. How is this game different in comparison?
How long is it anyway

>>387993542
I understand
>>
>>387993641
I was thinking of people who use the interface to map PS4 controllers. I just woke up nigger.
In that case just use a real mouse and keyboard.
>>
>>387993074
>white people
>literally calls them people
>by choice on a Mongolian orb-weaving imageboard

Once again, the darkies fail. The race war is soon. Prepare it, or beware the outsides.
>>
Give next to no rest to the player a la Silent Hill 1. Horror games should have oppressive atmosphere as a basis and work their way up from there.
>>
>>387993724
im trying to play it on the couch with my girlfriend because she cant handle horror stuff and i want to scare her bad on purpose

im also trying to play it on the couch because i can get that room much darker than this room, and i think darkwood benefits a lot from 50" rather than 24" screen
>>
>>387993715
>How is this game different in comparison?
It's basically just a way better made Amnesia. It's even more so better if you've actually watched Alien. Game took me 22 hours
>>
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>>387993585
fine line between surrealism and schlock
im not about to risk my time on doodoo just because someone from /tv/ recommends it
if anything i should do the opposite since they most likely bandwagon onto shit just to fit in not because it's genuinely worth watching
>>
>>387993804
if you want to scare her bad just sneak up on her in the dark and yell "BOO MOTHERFUCKER"
>>
>>387993542
This and KINO are the worst /tv/ memes. Watching the latest twin peaks ep on a streaming site run by /tv/ is such a shitshow, especially the chat. Horrible.
>>
>>387993756
Lol
>>
>>387977887
The game should be balanced in a way that gives the player the impression that his character could die at any moment, BUT have it happen either rarely (so it has a bigger impact when it does happen) or not at all but make it seem really close on multiple occasions.
>>
>>387991575
The neighborhood isn't normal. It's one of those suburbs where every house is built to look exactly the same and the only thing separating them are numbers. It looks surreal, like background noise, like it's not real. Like it's some artist's interpretation of a neighborhood.

Second, yes, she's making a pose. An aggressive pose, as if she is about to start sprinting toward you. And third, you can't really make her out. Just that she's white, has red hair, and is wearing those white clothes. That's what really makes it creepy. She's a strange, aggressive figure, in a strange, surreal background, that you can only kind of see.
>>
>>387993812
>22 hours
impressive, what does the game fill it with? Is there some kind of story to follow, places to be, people/ghosts to meet anything that keeps me occupied and guessing? I mean, ther are 5k custom maps for amnesia doesnt mean its worth a damn
>>
>>387992270
The exploration log is amazing
http://www.scp-wiki.net/exploration-log-1689-i
>Mission Log, Captain Wells: Day 65
We ran out of food rations today. Xander freaked out and started saying we were going to starve, until I told him he was a fucking idiot.
Kek
>>
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>>387993880
deletion
>>
>>387993829
fair enough, if you asked me to give you a list of good "weird" movies i wouldnt be able to name very many

except The Beach
>>
>>387993971
>impressive, what does the game fill it with?
Backround towards characters, general things, and the plot. The game is linear, you don't choose to go here or there but each linear part is open and of course there's the xeno and other enemies. It's just a nice atmospheric game with tons of love and effort put into hit. It's also extremely terrifying. One of the best experiences I've had whilst playing a game, and it truly shows how far sound and art design can take a game. I'd recommend playing in dark with a nice pair of headphones. It's one of those games you really want your first time to be the best it can be.
>>
>>387983487
Doom 3 was a System Shock clone. Look into the new Prey or the upcoming System Shock remake, those are the recent games in that genre.
>>
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Think of all the great horror games
>RE
>Dead Space
>Silent Hill
>probably more
what do they have in common? you can fight back...
being able to fight back is such a huge part of what makes a horror game good.
the fear of running out of ammo is much bigger than the fear of running from an enemy that instakills you.

these runaway monster type games are ass
>die by monster
>instantly retry
>die again
basically every time you die... the game gets less scary, cause it turns into trial and error and you know what dying feels like.

in really good horror games, you dont die often, so dying is more impactful, and more scary.
also these games often realise that they can't be scary for 9-12 hours, so they make up for it by having fun gameplay, and usually turn halfway through and become a somewhat different game with more ammo and more enemies.

not giving the player a gun was the biggest mistake.
>>
>>387994169
tfw nuPrey was so close to being the type of game that would be beloved forever on /v/ like VTMB

didn't get over the hump, though
>2017
>two (2) enemies
>>
>>387981241
>http://en.m.wikipedia.org/wiki/Sylvia_Likens
>http://en.wikipedia.org/wiki/Boy_in_the_Box_%28Philadelphia%29
Stuff like this just makes me sad.
>>
>>387993804
>because she cant handle horror stuff and i want to scare her bad on purpose
You evil man. I don't know then, pester them on their Steam forum about it.

I just got to the second hideout, first night there was spooky
>>
>>387994087
maybe ill rewatch the beach then
fucking beach shill
all i remember was that ho getting shot up and that guy getting bitten by the shark and dicaprio was all like "out of sight out of mind kekekeke"
>>
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>Not a single (1) paranormal event/conspiracy theory has been proven to be actually real

Really gets you thinking why people even waste their time with this bullshit.
>>
>>387994248
I love VTMB so much, I fuck it.

The closest I've come to feeling fully """""""immersed"""""""""" in something that felt like a real world without the use of VR.
>>
>>387994296
you pretty much remembered the parts that are memorable to me

the reason the movie stands out as weird or psychological horror to me is the unspoken degradation of Leo's character. At the end of the movie, he even pretends like he doesn't have PTSD and that he's moved on and everything is okay. guy is clearly either insane now or was a sociopath to begin with

there really arent that many weird good movies
>>
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>>387977887
https://www.youtube.com/watch?v=da9bQ086lZ8

Darkwood did quite well.
>>
>>387994145

Wellanon, thanks for your time. As soon as im ready dl eso ill give it a try. If you havent played it, i highly sugegst giving prey a go. It may be far fetched but i think some elements you mentioned that are well done in alien are good in prey as well so maybe it hits the spot for you. good day
>>
>>387994461
HUUUUUUUUUUUUUUUUUUUUUGE

sorry
>>
>>387981241
>http://en.m.wikipedia.org/wiki/Murder_of_Junko_Furuta
This is just one of the stories that helped cement my hatred of Asians. Only scary thing is knowing I have to pretend they're people.
>>
>>387977995
Games which rely on jumpscares are cheap and lame, but games with no jumpscares at all are impotent. All buildup and no payoff, and when people realize that there are no jumpscares, the game immediately feels "safe" and no longer scary.
>>
>>387994195
Most games now a days are afraid of giving players the option of fighting back, because they know a lot of players going to just try and fight everything. Dyling Light did a good job of making the player know that running from enemies was generally the best option, but that game really wasn't horror.
>>
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>>387994461
im guessing darkwood has about a 100k budget

just out of curiosity i checked last night
>Lawbreakers current players were 740
>Darkwood current players were 840

I'm estimating lawbreakers had a budget of 30-40 million...so all the work done by 3 indie swedish guys, was worth 300x-400x per dollar what an "AAA quality studio" could accomplish

lol!!
>>
>>387994564
URGLRGBLRGGLB

:3c
>>
>>387981241
>http://en.wikipedia.org/wiki/Heinrich_himmler
This is just one of the stories that helped cement my hatred of whites. Only scary thing is knowing I have to pretend they're people.
>>
>>387994405
oh you mean that cognitive dissonance thing
Cube does that
shigurui does that too, despite it being anime
https://www.youtube.com/watch?v=rARXeeHbnS4
>>
>>387987356
>Fuan no Tane

I like you.
>>
>genre so dead in the water across all board even tv came to shitpost

Horrifying times to be alive. Is there anything fresh and interesting onthe horizont? The most inetrestingmodern take was it follows, the last interesting movie i watched event horizont, suggest me something worth my while.
>>
>>387994195
I completely agree and I'd like to expand the list by adding the Fatal Frame series.
Fatal Frame, in my opinion, struck gameplay gold with the camera.
>>
>>387994702
Thank you. Fuck that one faggot anon hating on us.
>>
>>387995031
""""""us""""""""""
>>
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>>387994952
Demons and MAYBE Demons 2 and "3" (because it was more surrealistic than straight up horror which doesnt sit well for most people it seems)
>>
>>387994952
oh yea me again
also try The Gate
im gonna rewatch that one too
>>
If anybody here didn't notice: There's a Humble Horror Bundle going on right now.
>>
>>387995230
>>387995132

>trashy 80's covers

thanks for saving my afternoon. Try forbidden siren the movie, it only got subtitles and isnt exceptionally or even good but obscure thats for sure
>>
>>387994248
There are about 8 different enemies I can think of off the top of my head in prey, they all have similar design though
>>
Yay or nay?
>>
>>387995725
Alien Isolation is the only okay game on that list.
>>
>>387995725
nay
>>
>>387994248

The biggest problem is that game gets too generous. Aquire the mod plans and you are god. Amp up the respawn timers so the floors are always flooded with shit to kil, endless random fetch quests and changing environments and you have 8/10 game since the world itself is really good
>>
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Writing scary things is one of the hardest things you can do.

It's only easier than writing good funny things.
>>
>>387989616
Too lazy to search, can i get a quick rundown.
>>
>>387977887
i feel like the most important thing for a horror game to be successful is by not having some unhuman character to play.

Feeling helpless in a horror game helps create tension whenever a situation comes up. If you can defeat your enemies, then theres nothing to be scared of.

You dont need to be constantly chased by a ''scary'' monster. But if you're left with a feeling that you're not alone, that makes it creepy. If you never see whats hunting you, but see traces of you being hunted, like. Say you're backtracking, and some furniture that you had to traverse over is now moved away, the window you came in from is now sealed etc.

Jumpscares doesnt work. They arent scary, whats scary is that uneasy feeling you have when you look around you and you know something is out there staring you down.

I feel like most horror games nowadays just try to get a cheap jump out of you everytime you turn a corner rather than focusing on actually horrifying their player to the point where its creepy to take that next step. Idk im just rambling at this point but yeah.. a horror game that genuily scares you is hard to find nowadays
>>
>>387994268
People are sick. Articles about serial killers for instance fascinate me because I just cannot fathom what ill pleasure they derive from hurting another person in such a way. What goes through their minds?
>>
>>387994268
>phoneposting
reeee
>>
>>387996845

Instincts. Evolution is a very strange thing and some people have inherit bloodlust. There are even people that are obsessed with blood or the smell of it/taste of it its just mother nature playing aganist human made laws and actually the most normal thing but deviished by modern society. i feel nothing but pity for them, war would be more of their millieu
>>
>>387987170
"Don't do drugs"
>>
>>387995089
>us
>>
>>387996845
>>387994268
It is infinitely more scary then some "incredebil ebil" entity chasing you. Realisation that humans around you are not driven by moral imperative, but just survival and even your close ones can be psychopaths. The only thing that separates them from atrocity is lack of possibility or mere chance. When you understand that your are a sheep in a pack of wolves that when a fear kicks in.
>>
>no map
>no compass
>dynamic enemy placement
>elements of platforming and puzzles
>few save points
>no pause

Hard mode:
>no guns
>>
>>387999843
Insane mode:
>no controls
>you a just a victim in a vr torture theatre
>>
>>387999843
>no maps
thats a bad idea, it just makes it more frustrating to get around, not having a map adds nothing to the gameplay.
>no pause
nah pausing should be in every singleplayer game
>no guns
game is now shit, good job
>>
>>387999843
final destination.
>>
>>388000000
>>387999843
No pause is a terrible idea with few save points.
>>
>>387977887
Make it creepy, weird, some psycological elements, the environment always to be hostile im diferents ways (but no jump scares), permanent death, a decent plot to make you interested, non-linear locations with diferent backstories for more horror.
Those would make it awesome in my view.
>>
>>387991659
Just saw it. Was it supposed to be scary?
>>
>>387991659
I love the way that scene takes after the guy's dream, along with the lack of noise inside of the pretty busy diner, and the muffled sound of the busy street when they go outside. It's fucking surreal.
>>
>>387994195
I played SH and RE enough times to be able to safely say that those games are on the easy side. Maybe unless you turn on hard mode for SH and don't pick up the thousands of healing items laying around the floor if you just explore like a person should.

For SH I wouldn't say its combat is good at all. It is more just good because a lot about the game outside of combat is good. So it makes the combat seem better than what it really is. I think these games needed poor combat to be scarier. More importantly the camera, environment and music is truly what put SH in such a god tier class.

As for RE I think a large part of what made the old ones good was the resource management, the item box, carefully placed enemies and it to had a simplistic approach to combat. Although unlike with SH I feel RE's combat is definitely fun and would have worked in several other games.

For me Dead Space was more action than horror. Great games though with excellent monster designs.

You are right about combat being a good thing for horror games but there is still a bit more to it then just that. Lastly the thing about horror games that allow combat is that you need to have the player feel vulnerable enough that they will want to avoid fighting even if they may get enough supplies to have a couple lockers full of stuff. This goes contrary to what developers put in their games. It is even contrary to what most people seem to want in their games.
>>
>>387980240
ha, I thought this was op pic
>>
>>387992612
>Cheap instakill bullshit does the oposite and makes everything a redundant experience.

Actually instakill is good as long as the player can avoid it and there is good enough warning to prepare to avoid such situations. RE4 is a good example of this done right when it comes to the chainsaw enemies. It makes fighting them tense because you know they can instantly kill you.
>>
>>388000998
Yeah
>>
>>387981241
>http://en.wikipedia.org/wiki/Boy_in_the_Box_%28Philadelphia%29
This is just one of the stories that helped cement my hatred of cardboard. Only scary thing is knowing I have to pretend they're boxes.
>>
>>387981241
>https://en.wikipedia.org/wiki/Cayetano_Santos_Godino
you know your shit, the only argentinian serial killer
>>
>>387990924
Not completely audioless, but the corpse of one of the members of the camera crew in RE7 was pretty well done.
>>
>>387985815
underrated post
>>
>>387988049
>>http://en.wikipedia.org/wiki/Murders_of_Channon_Christian_and_Christopher_Newsom
This happened millons of time before and after, and its still happening but black people being the victims
also, you dont need to have an excuse or even a reason to hate a race or a religion, you should know that by now
Thread posts: 267
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