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Halo 6... will it ever come?

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I'm tired of halo making shit games and it needs to make a good game. This next one WILL make or break the series, no fucking porn. ESPECIALLY Cortana porn. Fuck off w that shit,
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>>387954975
They need to just let it die Halo should have been done at 3 but they had to keep forcing new plots to continue the franchise. Reach was fine because it was a prequel but MC's story should have been over at 3.
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>>387954975
Halo 6 will probably be early 2019, Halo Wars 2 and Halo 5 are being milked as much as they can to give them more time to work on it.
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>>387955136
I think I mostly agree with you. The Master Chief deserved a rest after 3. If they really wanted to bring him back, they should have done prequels. And what about more games like ODST, or Reach? Then again, I still don't trust 343 because their way of doing things reeks of casual fanfiction.
>>
HALO
3
PC
WHEN
>>
How in the actual fuck can anybody even look forward to Halo 6 after 4 and 5?
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>>387954975
I can see it being good again, with Master Chief being the focus for now on in the series, the squad gameplay most likely getting dropped, the main series no longer getting new characters (thank god), the story no longer using outside sources which include spin-off games, split screen and lan returning, Forge, File Browser and all multiplayer content will be available at launch, AI could be added to Forge, a new writer, and black undersuits. I wonder is Vault and Boost Jump will return as new Spartan Abilities in Halo 6 as well.
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>>387955136
>>387955647
This.

Of course, because people whined about locke and shit in halo 5, 343 said every future Halo game will feature MC, so thank chieffags for making sure that will never happen.

>>387956292
5 actually had really good MP and the best forge/customs in the series, so assuming they improve the single player from 5 as much as they improved the MP from 4, and the MP itself isn't any worse, 6 could easily be one of the best games in the series
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>>387956452
>with Master Chief being the focus for now on in the series

this is a bad thing, see

>>387955136
>>387955647
>>387956590
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>>387955568
Could be but I remember they said it will be released next year.

>>387955647
Not him but nobody liked ODST and Reach and Halo 4 Spartan Ops and Halo 5 is a clear indication that 343's characters suck. Stick with what works, does Master Chief have to save the franchise every single time a shitty OC character fucks up the franchise?
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343i can you please just expand the IP? We have 8 traditional Halo games, can we just do something a little different?
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>>387956590
chieffags have been cancer since halo 2, this isn't new
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>>387956634
Halo 2 had the worst campaign out of Halo 2.
ODST and Reach sucked in general.
Halo 5 campaign was pure garbage.

This needs to end, Bungie and 343 failed enough with their implementation of OCs, just stick with Master Chief and stop giving out false promises like Halo 2, ODST, Reach, and Halo 5 was.
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>>387956746
This. It's clear the mainstream doesn't want classic Halo gameplay anymore. They need to try something new and fresh with the IP.
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>>387956874
Wrong. Noble Six, Rookie and Locke are all fine (but fuck the rest of Osiris Team). The reason Locke seems like a shit character, is because he's not being utilized right. He's supposed to be a morally grey and shady ONI agent, yet he feels like a cheap MC rip-off. This is because the story he's placed in sucks and does not fit him well. If Locke was in a game where he and chief were ACTUALLY fighting one another, then Locke would be much better received. The character himself is fine though. But you know what? We'll never ever get that game because Chieffags have made it so we'll never ever get anything but muh green spaec muhreen
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>>387954975
halo killed the FPS genre. hope it stays dead
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>>387955647
They should just make an FPS game around Red Team on the Ark set after Halo Wars 2. I'd love to tear shit up wearing sexy Mk IV Mjolnir.
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>>387956746
Halo Wars says hello.
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>>387956861
Arbiter, Bungie is too chicken shit to have levels where Arbiter fights humans

ODST, Bungie lies about feeling like a Human or ODST and you spend the time feeling like a Spartan with a bunch of faggots from Firefly.

Reach, Bungie lies about having some full-scale invasion, massive battles, and more enemies on screen than any Halo before it, it's a linear piece of shit with garbage cock teases, no character development, no true invasion.

Osiris, You were going to be hunting down the greatest Spartan in the galaxy, instead, it does shit with a bunch of retarded power rangers while Blue Team is forced in the game with zero purpose or reason to even be there.

Halo 2 and 5's campaign were only interesting when you were the Chief and Bungie and 343 make far too many false promises with these original characters and never deliver. I rather just play Master Chief for now on then spend yet another waking moment watching the series die in a pit of fire because of shitty original chracters.
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>>387957114
See>>387957424
Shut the fuck up, The Rookie, Noble Six, and Locke were all shit and Arbiter was shit in Halo 2 and became likable in Halo 3.

>>387957332
Red Team should stay in their unpopular sub-series.
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What they really need is a campaign full of levels like the Silent Cartographer. Also, the story 343 is writing sucks, they should scrap it and start a new story in the Halo universe
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>>387957424
>Arbiter, Bungie is too chicken shit to have levels where Arbiter fights humans
you actually can through a glitch/map manipulation
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>>387957596
>Shut the fuck up, The Rookie, Noble Six, and Locke were all shit
Incorrect
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>>387956590
I don't like the way that your praise of Halo 5's MP was worded. The only legitimate way of praising Halo 5's MP is "It wasn't as bad as 4". There are hundreds of things that are still wrong. In short, most of the new stuff is just a band-aid solution to fundamental problems.
>>387956951
They want to change the core mechanics and the art, nothing else. You don't have the proof that people aren't willing to play a no-sprint Halo. As for the future of Halo games, IMO, Master Chief should become a trainer as his trainer, Mendez, did before him. He should train an elite group of Spartan V's, one of which is you. You train in the War games to rank up and become a better spartan on the ground. You get to create your own spartan, and you get to explore an open world filled to the brim with Halo lore and mystery. Then you get to the half-point of the game, where you unleash the flood and make a daring adventure across the ring in a more traditional, linear style game. This is the perfect Halo, it takes the strengths of Halo, such as large map design and snappy gunplay, and it goes overboard on it, rather than obsessing over trivial flaws like "It's too slow!"
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>>387957710
I don't care about a glitch, it should have been part of his campaign. I wanted a good/evil storyline, not what we got. Arbiter should have been the evil Master Chief working with the Covenant killing Humans, while Chief did the opposite, Arbiter would then have the same character change he had in Halo 2 and starts helping Chief out at the end of the game. but instead, we got not Covenant, Flood, Sentinels, and Covenant. At least Chief did what he always did, I wished Arbiter would have done the same. Such a missed opportunity like all the other failed Chief replacements.
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>>387957862
Correct, Bungie and 343 are liars when it comes to new characters having new gameplay mechanics, they try to make people give a shit about them but then when players find out that nothing they said about the game is true, then they get major backlash. Fans just want them to stick to their roots because they know Bungie and 343 would just fail every time they decide to venture off.
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>>387956874
>Halo 2 had the worst campaign out of Halo 2.

Halo 2 had the best campaign in the series despite having a few bad missions, and those missions would have been just as bad had you played as Chief instead of arbiter on them.

>>387957318
Quake 4 and UT3 came out after both halo 1 AND Halo 2. Halo didn't kill arena shooters, CoD4 did. And Halo itself is an arena shooter anyways.

>>387956951
Halo 5 is classic Halo gameplay, effectively though: Even starts are back, weapons and powerups are on the map, the map design is back to Halo CE and Halo 2 style verticality, etc. The new movement mechanics work well within Halo gameplay and bring Halo closer to it's arena shooter roots by adding more advanced movement techninuqes and systems.
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>>387959468
>Halo 5 is classic Halo gameplay
I don't disagree, but didn't it also sell the least out of all the numbered entries in the series?
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>>387959468
>Halo 5 is classic Halo gameplay, effectively though
Dead Wrong.
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>>387957937
I'd play the shit outta that...or a headhunter Survival Game....that'd be fun
>Spawn as MkIII on some fuck off huge map Objective: Get the Highscore before you die
>Sometimes bump into other Headhunters and work together to kill higher level enemies
>Collect kill trophies as you go
>Different areas of the map have different foes
>Raiding ruined UNSC bases for human gear, Covenant Garrisons for their Stuff. Or do you delve deep into the world and find Foreunner mysteries and Flood things....?
>The Game ends when you die or have achieved a score so fucking high that your evaced.
>After Evac get exclusive cosmetics etc for next character along with a few new zones maybe...hell maybe your moved to a new tougher map
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>>387959468
The new movement stuff is trash, jet boosts, ground pound, sprint all of it. The aiming down every sight and lack of duel wield bugs me though to
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>>387956590
To be fair, Locke was shit, but Chief should've stayed gone after 3. He saved humanity and got a solid yet bittersweet ending where he drifts into space as a legendary hero to all humankind. He didn't need to come back.

Doesn't matter anyway, 343 seems to be trying their damnedest to ruin everything they touch.
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>>387959468
>Halo 2 had the best campaign in the series despite having a few bad missions, and those missions would have been just as bad had you played as Chief instead of arbiter on them.
Halo 3 had the best campaign in the series and if Halo 2 had no Chief it would have been below Halo 4 on the campaign front, Master Chief is what saved that train wreck.

>Halo 5 is classic Halo gameplay
No it's not
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>>387959468


>classic halo gameplay

>sprinting
>ADS

L M A O
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>>387961164
It's zoom mapped to a different buttom and given to all weapons. It doesn't slow down your movement and still descopes when hit. It literally improves weapon balance by making ARs more viable in midrange situations.
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>>387961469
>It's zoom
ADS
>mapped to different buttom
Same mechanic as in other games
>given to all weapons
Oh good, now all weapons are long range utility weapons or buttfucking useless power weapons
>It doesn't slow down your movement
It does lower your FOV and increases your accuracy, however.
>still descopes when hit
Oh, so it's annoying?
>It literally improves weapon balance
No, it's the equivalent of socialism but instead of economics and humans, it's DPS and weapons
>making ARs more viable in midrange situations.
THE AR SHOULD NOT UNDER ANY CIRCUMSTANCE BE VIABLE IN MID RANGE COMBAT. DO I MAKE MYSELF... VERY. CLEAR?

And how does any of this make it it "classic Halo gameplay"?
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>>387961870
>he hasnt played the game

How valuable do you think your opinion is?
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>>387954975
Why hasn't microsoft try to bank off of a halo free2play for pc?
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I actually liked the campaign from Halo 4. Too bad the mp was dog shit. And then Halo 5 reversed it by having a great mp and an awful campaign. I still don't know how they made the campaign in Halo 5 so fucking bland. It was the first time you get to play with MC and his squad but 343 did shit all with it. And Locke is just a really really boring character. I could careless about his entire squad outside of Buck.
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I think Halo 5 has some of the best multiplayer in the series. I also think it has the worst campaign by far. I fucking loved Halo 2's split campaign for all the problems and cut corners it had, and it's dicktease of an ending. I also really fucking loved Republic Commando. I thought I was going to love this campaign. But iucks up on a narrative and tone basis. I just replayed Blue Team and had to sit through the end cutscene of Osiris, which very clearly was ripping off the Avengers in the game's opening cuitscene. Even that scene felt like it was straight out of Winter Soldier, complete with Captain America and his squad stepping off a Quinjet into the Triskelion/Helicarrier. Given that the story lead was Bryan Reed who wrote a Ms. Marvel run for Marvel, I'm not surprised.

Personally, I think if they wanted to do a split campaign, they should have honestly made the Arbiter the second protagonist again. It changes up the game's preferred playstyle with active camo, and provides a change of pace. Plus, Arbiter was already a black co-protagonist. He's voiced by Keith David and his skin is literally black. He provides a much more interesting counterpoint to Chief's subdued personality as opposed to Locke who's also quiet and reserved like Chief, but in a much blander, more tryhard way.

This doesn't exactly solve all the campaign's problems, since there's a fair number of enemy designs and physics rules that just don't feel very Halo-ish. Grenades don't feel nearly as powerful as they used to, in the sense of actually blowing bodies away. It looked fucking dumb sometimes, but seeing like three marines fly down a corridor in the Pillar of Autumn at like mach 2 after getting hit by a plasma grenade was awesome. Now enemies, even when stuck just sort of fall down. I think that while Halo 4 had problems, their minds were on the right track with the campaign's tone. It should have been more than that. Not "Marvel's Halo 5: Guardians
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Just going to put this out here, all of you faggots shouting out no more Chief, it's time for you to move on to a new franchise, you weren't fans of the series back when Halo 2 released, and you're not fans now. The Master Chief is the Samus Aran, Mario, Kirby, Kratos, Doomguy, Lara Croft of the Halo franchises, he's fucking Halo, you don't like him or want him gone, then you never liked Halo to begin with and need to get the fuck out, you've been the cancer killing the franchise since 2004, I'm glad 343 finally had the balls to put you faggots in your place, it's time for you anti-Chieffags to fuck off. Here is a good place where all of you faggots will fit right in.>>>/vg/186862008
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>>387963019
I agree
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>>387962935

Because it would either be successful and kill Halo as a console mover ( which may be a thing already ) or it would be successful and kill Halo as anything other than a free to play also ran crate opening simulator ( includes the console mover bit )
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>>387959915
>>387960680
>>387961164
Explain what makes "classic halo" (or what's wrong with the new movement mechanics) then other then even starts and weapons and powerups on map. Bungie almost implemented sprinting in Halo 2, it's literally in the game code.

You can't just go "ANYTHING NEW OR DIFFERENT AT ALL MAKES IT NOT CLASSIC HALO" or else you make it so that nothing can be changed or improved, which would be retarded. Is Halo 2 not classic Halo because of duel wielding and vehicle Hijackign? Or what about halo 3 with equipment?

What makes those okay but not the new movement mechanics, even those though make halo CLOSER to it's arena shooter roots, not further away from it.

>>387961870
>increases your accuracy
Zoom in past games increased your accuracy too, webm rekated

>THE AR....CLEAR?

Yes, it should. If it's only decent up close, and shit past that, then nobody will bother to use it when precision weapons are both good at a distance,medium range, AND in close range. That's why the weapon balance was so shit in past halo titles.

It's piss easy to use the BR, DMR, carbine, etc as well, even to land headshots. In fact, it's outright easier to do well with those in 2/3/reach/4 then it is with automatics, which is why even kids and average and bad players always drop the SMG/AR for those guns. Also, you can make the AR reward skill and de-incentize spraying and praying.

Every other shooter has skill based automatics, so can halo.

>>387960298
As >>387961469 says, it's essentially just zoom

>>387960428
Oh locke was absolutely shit, but my point is that 343 wouldn't have been going EVERY GAME WILL HAVE CHEIF NOW if people didn't ask for that, which they did. They didn't just go "locke was bad", they said not enough cheif".

the people who bitch and whine at everything 343 does are worse then the apologists at this point, because it means 343 doesn't know which feedback to listen to.
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>>387956590
eat a cock
5 mp is nothing like halo was meant to be
enough with this fast paced mobile shooter meme, i want fucking halo man
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>>387963453
Except bungie themselves made the series not just about chief when they released the firs book before CE even came out.
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>>387964272
Microsoft released the first book, Bungie wanted the books canned.
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>>387964217
>5 mp is nothing like halo was meant to be
>i want fucking halo man

What makes that not Halo? The core of what Halo is is still there, the movement mechanics mesh well with Halo's gameplay. Have you actually played it to know if it does or not? Why isn't that a good change? What makes that "Not Halo", wheras duel wielding being added in 2 or equipment in 3 was fine?

What defines a new feature or mechanic as being "In line with what makes Halo Halo" or not? If you ask me, it's "does it mesh well with Halo as an arena shooter", and the advanced movement mechanics DO do that, because it's the one element of arena shooters that Halo always was lacking comparatively.

To me it seems like it's "343 did it so it's automatically bad" is what decides it for everybody else.

>>387964421
Some of bungie did, and then they changed their mind. Joe Staten, the lead writer for all of the bungie games, and who made all of Halo's story, background, and lore, is the one who actually made Halo a EU and have content other then just cheif and made cheif just another spartan and element of the universe rather then having the universe revolve around him
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>>387964186
>EVERY GAME WILL HAVE CHEIF NOW
Not him but I don't see this as an issue, what you seem to not understand is that the Master Chief is iconic, he is the face of Halo and he is the face of Xbox, you don't fucking replace your face with some shithead no one gives a fuck about. You don't like it, go play another franchise, you anti-Chieffags are annoying as hell, you always were.
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>>387964702
see
>>387964602

Bungie themselves are the one who decided to have Halo be a lore, not character based franchise.
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>>387964602
Well Joe should have kept it in the books, Chief after the first game was already considered the face of Halo and Xbox, Marty and Marcus even warned him what would happen if he tried to replace the Chief in a Halo game, even Microsoft knew it was a bad idea.
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>>387964758
See>>387964852
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>>387954975
I absolutely loved halo 4 all around from story to multiplayer.

Why am i wrong
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>>387955712
never ever
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>>387965047
>Why am i wrong
>I absolutely loved halo 4 all around from story to multiplayer.
>multiplayer
This, this is why you're wrong.
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>>387962612
>hasn't played the game
https://www.halowaypoint.com/en-us/players/flippant%20sol
>>387963323
>I think Halo 5 has some of the best multiplayer in the series
More power to you, could you rationalize your thoughts?
>>387964186
>Explain what makes "classic halo" (or what's wrong with the new movement mechanics)
How about a game that requires the player to learn map flow, weapon placement, power positions, and verticality?
When you add sprint, you do the most damage because you destroy not only player positioning, not only power positions and weapon placement, but you also destroy map designs. No matter how hard you redesign old maps, they will always be incompatible with the way the game plays. But that's only sprint.
Thrusters destroys dodging and bullet magnetism.
Clamber means that the difference between floor one and floor three is a couple of jumps up. Imagine if you could go from the bottom of Countdown to the top of Countdown at any spot without the lifts, where is the consequence of your action?
>Bungie almost implemented sprinting Halo 2
Yeah, almost being the operative word, there.

Two can play that game, buddy. Here is an interview from Jason Jones 1993 with the context modified to apply to Halo: (1/2)
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>>387965237
(2/2)
Interviewer: Many people seem to wish that the player could move faster.

Jones: I think most of these comments arise from people who have played Call of Duty. I don't think that the way you move in Call of Duty is fun; I think you move too fast. Most of the game-play in Halo is based on dodging projectiles and actually not being able to outrun enemies. If I was going to let the player move really fast, I feel that the enemies would have to move like that as well. I don't like the way in Call of Duty you can turn around and run away from a fight. In Halo several of the enemies, like the Sword Elites, can actually outrun you, and most can at least keep pace with you, especially if you're backing up. I just think that makes the game more interesting. If you were able to move much faster than you can now, dodging projectiles would be a lot easier, which I think some people would appreciate, but it wouldn't have been as challenging. A lot of the Halo world is based on relative velocity, and if the players speed increased everything else as well would have had to increase together. All the bullets would have had to move faster, and the enemies would have had to move faster, which wouldn't really help you very much. If you want to move faster, grab the speed boost.

There, from the horses mouth, a case for no-sprint.

>>387964186
>ANYTHING NEW OR DIFFERENT IS NOT CLASSIC
Well yeah, that's like saying Kid Rock is Classic Rock, the classic era is over. If what you meant is traditional, then you are demonstrably characterizing my argument wrongly. I'm not against change, I'm against change that is tied to the player. Tie it to the map and sandbox, not to the player.
>Zoom in past games increased your accuracy too
yeah, but it didn't turn the SMG into a SAW
>then nobody will bother to use it
Then nobody knows the correct circumstances to use it. Allow me to explain to you what your lens of "balanced" looks like: your view balanced thinks that (2/3)
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>>387965232
What was wrong with it?
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>>387965902
It was COD in space
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>>387954975
>>
>>387965237
Sure, and you replied to me already when you talked about zoom.
>THE AR SHOULD NOT UNDER ANY CIRCUMSTANCE BE VIABLE IN MID RANGE COMBAT. DO I MAKE MYSELF... VERY. CLEAR?
This is straight-up, flat-out fucking wrong. Like, I have no possible idea why you think that's a good opinion to have.
According to the Halo wiki, the MA5B, C, and 37 (the ARs in CE, 3, and Reach) are all "Close-Medium range". Now here's the problem: in those games (CE as an exception because 60 round bullet hose) the AR is a useless piece of shit past like 50 feet.
Halo 4 made this slightly better, but in Halo 5 the AR actually feels like it can fight at midrange, which IS WHAT IT'S SUPPOSED TO DO.

I'll give you the rest of my thoughts on why 5's multiplayer was great in another post.
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>>387964186
I feel like a classic Halo campaign wouldn't include as much unkillable squad shit where they can pick you up off the ground.
This massively skews the balance of both Reach and H5 MP campaigns.

Also classic Halo didn't need a fucking disinformation campaign in an attempt to imply some greater mystery or make it seem like heif is an actual fucking traitor and not just AWOL.
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>>387965871
(3/3)
>>387964186
Allow me to explain to you what your lens of "balanced" looks like: your view of "balanced" thinks that a Plasma pistol should be 4 shot kill, can shoot rockets, has no EMP, because that's Plasma Pistol privilege, it should have the highest rate of fire and 100% accuracy, and the zoom-in should instakill anyone you look at.

Weapons SHOULD be different, they SHOULD be inferior and superior, and you know why? Because where an AR is inferior in mid-range engagements, it smokes a BR player's ass in close-range engagements. Different guns should be radically different from one of another. Guns shouldn't be redundant, that's not Arena shooter esque. Period.

>Every other shooter
Halo isn't every other shooter. Halo should stop following trends and should start setting them.

>>387964602
>The movement mechanics mesh well with Halo's gameplay
No they don't, it's impossible to design maps that are fun for this game because of them.

>What makes a new addition "Halo"
ATTACH IT TO THE SANDBOX, NOT TO THE PLAYER

That is 3 for 3, good fucking night.
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>>387966164
>saggy tits grandma cortana from Halo 4

into the trash
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>>387966301
>lore should dictate gameplay
You are everything wrong with gaming
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>>387966435
Frankie: "They loved Blue Team, they liked Osiris, but they wanted Chief. And that has been a big learning. Chief we tend to think of as kind of a vessel for your adventure rather than necessarily this major character in the universe. He’s really just your entry into the universe."

Frankie: "There’s always a call and response element of shipping a game, you have to ship improvements, you have to ship tweaks and you have to ship changes and sometimes you have to walk some of those back."

Not him but going by Frankie's words I hope this means they're dropping the shitty squad gameplay in Halo 6 and beyond.
>>
If there's anything good that can come out of H6 it will be the termination of the armor and weapon skin design guy.

No more fucking plastic. No more helmets that look bad Chinese Power Ranger knockoffs. Make it look like hardware a soldier would use for a very long time, not a "World's gayest robot" contest entry.
>>
>>387966789
Is it just me, or are most games hitting a brick wall, and everything in Unreal 4 looks kinda cartoony? I could say the same thing about Destiny.
>>
>>387954975
They're going to continue being shit with 343i at the helm.
>>
>>387965237
>>387966301
So first of all, I fucking hate 4's multiplayer and think it took all the wrong lessons from Reach. Classes were a terrible mistake to begin with, and making them customizable worsened the problem. Doing away with classes and giving all Spartans the same kit of movement abilites is a massive, MASSIVE step in the right direction. Because as much as I love the first 3 Halos, I also think the series should be changed and evolved in reasonable, smart ways. Increased movement options is a good example of this in my opinion. Increased Zoom function is another example, one that I think is reasonable, but does have certain drawbacks, such as the ones already pointed out. But I think what each weapon gains is much more useful. And I don't think homogenizes the weapon sandbox, as you claim here: >>387966494. Making other weapons slightly more useful does not suddenly bash down the barriers between precision, close/medium range, and power weapon. They all still function as they should. But honestly, the most terribly wrong thing you said here is this:
>Because where an AR is inferior in mid-range engagements, it smokes a BR player's ass in close-range engagements.
You didn't play Halo 2 or 3. Because this statement is just dumb if you had. The BR can kill in 4 fucking bursts. As long as you're good and don't let him get too close, you will win every time. The Halo 2/3 Battle Rifle was fucking dumb, dude.
>>
>>387967046
As if current Bungie can make a good Halo game.
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>b-b-but halo 5's mp was good!
People are still falling for this meme
>>
>>387966652
No, the weapon's designed purpose as specified by the developers should dictate the gameplay. Bungie fucked up in Halo 3, then did it again in Reach.
CE still has the best Assault Rifle.
>>
>>387954975
I only care for human on Sangheili porn
>>
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>>387954975
>Halo 6... will it ever come?
343i signed for 3 games with Microsoft, so yes. Same shit with Gears 4. The Coalition signed to make 3 games. Gears story is kinda shit now but the multiplayer and Horde is as solid as ever and that's all that matters. Halo 5 multiplayer is solid but the campaign is shit. Halo 6 really could be great if they listened to their fucking player base, free DLC or not. They tried to play off adding in vital elements to Halo 5 by "improving and testing!" and calling it "FREE DLC!" defended by all the fucking retards quite literally calling it better than all other games because of it (I got banned off the forums for calling them out; pic related).
>>
>>387967138
Pfffhahahaha. God no. Current Bungie would probably be worse. At least 343i shipped a fucking game. At horseshit as H5's campaign was, it was still an actual campaign.

That said, doesn't change that 343i is still garbage.
>>
>>387967350
>take 4chan attitude outside of 4chan
>surprised when you get banned
>>
>>387954975

who cares, Halo 1 was the best Halo, a Halo 6 wont matter
>>
>>387967350
> (I got banned off the forums for calling them out; pic related).
Oh man, I bet you think that picture puts you in a good light.
>>
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>>387967350
>>
>>387967102
Allow me to articulate myself on the concept of balancing. Needless to say, Halo 6 needs a radical change to the artstyle, and some of that is, believe it or not, psychological. The reticle of the AR in Halo 5 is unlike the reticle in Halo 3, the H3 reticle has an opening in the middle that implies that the weapon is not very accurate, same goes for the CE reticle. The halo 5 reticle has tallies very close to the center of the screen and so psychologically, that indicates to the player that this weapon has some fortitude of accuracy, it especially works when the reticle clenches when you "zoom". If you wanted the AR to be deadly, you would have to make it innaccurate, in which, the SMG already takes that place. OR, as you suggest, you could make it more like a rifle, and have it somewhat accurate and somewhat deadly, but guess what? There's five other weapons that are perfectly good at that. The SAW and magnum can't coexist with the AR, I'm afraid. I really think the magnum should be 6 shots, because, why does the DMR exist? It's just a pistol with slightly longer range, an extended mag, and a scope.
There is something that you said that really, REALLY bothers me, because I haven't paid much thought about it until now:

The power weapons are useless.

When's the last time you've been able to land a direct hit with the rocket launcher? And how big was the blast radius? What do you think would happen if the sniper rifle had Halo CE's aim assist and bullet magnetism? What if the fuel rod had less ammo and fired slower? These are slight bumps that are too afraid of being OP because if you could run around at 35mph with a rocket launcher that actually gave you power, yeah, they would be OP. The mechanics do not work with power weapons.

I admit that I was wrong about the characteristics of the AR in Halo 3. You have every right to assume I didn't play Halo 3.

I just want you to recognize how Halo changed from H2 to H3 and how Halo changed from H3 to H4.
>>
>>387968163
No I'm just an asshole.
>>
>the Halo games are all generic and boring
>I only kind of like Halo CE because of nostalgic memories of middle school
>>
I work at 343 (not on Halo, some unrelated stuff) and from what I've seen/heard from those working on it is it's going to feel much more "halo like" than the previous 2. They're well aware that the franchise is dying and losing once loyal fans, and don't want to be known as the people who killed one of the largest franchises in gaming.

Basically:
>longer campaign
>planned story scrapped and rewritten as much as possible without contradicting 4 and 5's story
>micro-transactions unchanged as there was surprisingly little backlash over the current system
>combat overhauled to better reflect halo 3 style with some slight improvements and some abilities are kept

Game is still in its early staged obviously so don't expect it for a while
>>
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>got temp ban from Reach because I went AFK a few rounds in a party to eat
>>
>>387956709
>nobody liked Reach
JVN readers have no opinion
>>
>>387969710
>combat overhauled to better reflect halo 3 style with some slight improvements and some abilities are kept
This is how I know you're full of shit, Tom French stated on Twitter that they are keeping the advance mobility in Halo 6, I'm expecting two of the cut abilities "Vault" and "Boost Jump" to make a return, but that's it.
>>
>>387969947
NOBODY liked Reach
>>
>>387954975
Halo is a dead franchise now. You might as well give up on it ever being great again. The casuals have largely moved on now. Only the biggest die hards who can't let go are left. Halo 3 was the last truly superb Halo game that would have deserved the highest of ratings. ODST while good wasn't Halo 3 good. Halo Reach most definitely wasn't Halo 3 good. The 343 games go without me even having to say it but they most certainly weren't even Reach good.

The series is dead. Time to move on. It isn't even like it is the only dead Microsoft franchise. Fable is even more dead than Halo.
>>
>>387970131
ew, you're a phone poster too
>>
>>387970131
Bitch, I LOVED Reach, I still own all the Mountain Dew for each character.
>>
>>387970247
I'm on my laptop you dumb fuck.

>>387970249
Good for you
>>
>>387954975

Will be a launch title for Xbox Scorpio. Microsoft claims that their title will be backwards compatible with Xbox One, but for Halo 6 to be successful and for Xbox Scorpio to be able to make market headway, it will HAVE to be an exclusive. So that they can do native 4K60 with all the bells and whistles, and crazy hueg environments.
>>
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>>387970615
Wow, I did not see it from that angle. Damn, dude! You're almost as spot on as Rich from ReviewTechUSA!
>>
>>387970724

Thanks man, I appreciate the vote of confidence!
>>
Has there been a firefight mode with playable enemies like hunters and what not akin to killing floor and left 4 dead?

That would fucking rake in cash
>>
>>387970876
To expand on this it would be even cooler if it was like marines vs covenant with MC , ODST, hunters,brutes etc.. being like playable heros
>>
>>387962935
They did and it failed and shutdown.

Theres a mod team that worked on it and kept it alive inthink though
>>
>>387966164
I liked Cortana's tits in 4
>>
I want Halo 2/3 gameplay back in its entirety. I want the game to be only humans vs covenant vs flood again. I do not care if it is a rehash. This is the Halo I knew and grew up with. This is the only Halo that was good. It is the only Halo that mattered.
>>
>>387973061
I'd like that too, but I have a weakness. I like how you can climb ledges in Halo 5.
>>
>>387973061
I want it back too but I also like Halo 5's modern take on Halo, the mp I mean.
>>
>>387973185
>>387973268
Be quiet shillboys. Your kind are always replying with this nonsense. 343 internet defense force is very real. I do not care about you liking 5. 5 is a cancer and I only want games similar to Halo 1-3 just with improved graphics. Since 343 botched MCC I can never be satisfied ever again thanks to those cucks.
>>
>>387973403
Fuck off, if you want Halos 1-3 go fucking play Halos 1-3.
>>
>>387973403
I only liked 5 more than 4, so that's not much of an accomplishment. Maybe the climbing thing I like should only be in campaign and firefight, and only completely optional so the level design isn't full of gimmicks?
>>
>>387963019
>Halo 4
>Good campaign

This meme needs to die. You didn't even have a big teamfight in h4. There was one mission where you had a shitty fight with 2 Marines at your side and that was it. The level design was crap.
>>
>>387956590
halo 4 babys need to shut the fuck up
>>
>>387966435
I thought we were discussing mechanics.

>Also classic Halo didn't need a fucking disinformation campaign in an attempt to imply some greater mystery or make it seem like heif is an actual fucking traitor and not just AWOL.

Halo 2's marketing was just as misleading

>>387965237
>How about a game that requires the player to learn map flow, weapon placement, power positions, and verticality?

And Halo 5 is exactly that, moreso then 3 in regards to verticality, even.

>Clamber means that the difference between floor one and floor three is a couple of jumps up.
That's not at all how clamber is implemented in 5, and it's retarded to even imply that it could be implemented that way. Obviously, if you want something to be out of reach with a given jump, and clamber is implemented, you just fucking make the ledge a few centimeters higher so it's out of clamber range.

>>387965871
>I'm against change that is tied to the player. Tie it to the map and sandbox, not to the player.
I'd argue that duel wielding was an innate player mechanic, not a sandbox mechanic change. Same for vehicle hijacking. There''s also obviously movement speed and jump height and shield/health changes for the player between CE and 3. So, again, what's the line.

>>387966494
>your view of "balanced" thinks that....should instakill anyone you look at.

obviously not: The plasma pistol's main utility is that it can strip shields with EMP. Weapons can be less versatile and more niche as long as they are actually so unique or so good in that niche it justifies their usage and it still gets a decent amount of usage. That is the case, more or less, with the plasma pistol. (though, I would like it if, like in CE, it's uncharged shots were powerful enough and could be fired fast enough that it could actually be at least a little effective as a weapon in it's own right, even if it's far from ideal

12
>>
>>387973403
If you want classic Halo, go play Halo 1-3 or those fan games.
>>
>>387973604
It's not a meme. How the hell did you come to that conclusion?
>>
>>387973604
Not him, it's campaign decent it wasn't incredible nor was it terrible, it was a good first try coming off Bungie's amazing Halo 3 campaign. I enjoyed it more than Bungie's final two Halo campaigns.
>>
>>387974192
*was
>>
>>387954975
6 is already being made. It isn't looking amazing so far, but I've played a portion of one of the levels.
>>
>>387968163
>be afraid of spoke your opinions on internet
so /v/ is full of cowards, go figure
>>
at this point, it should just be multiplayer. The singleplayer has sucked for a long time and it's the mp that keeps me coming back. I love it and nothing comes close to the fun i have on that. Skipped the last game because xbone sucks.

Halo 6 PC when?? My cousin works at 343 and won't let me know because he thinks I'll spread it around.
>>
>>387973960
>>387966494

cont:

>Weapons SHOULD....superior

Absolutely, having everything do exactly the same shit and be equally versatile and effective would be lame

>Because where an AR is inferior in mid-range engagements, it smokes a BR player's ass in close-range engagements.

And this is where you are wrong, at least partially. At point blank range, yes, no shit, the AR smokes the BR in Halo 3, but at around a warthog and a half away, with two equally skilled players, the players are even. Anything past that, and the BR player has the advantage.

With the AR being that range limited, it's not even worth using. Now, the shotgun is even more range limited, but it's worth using because, while it gives up range, it's an instant kill inside the range it operates in. There's a balance there between it's vesatility and utility inside it's given range. The AR doesn't have enough utility in Halo 3 or 4, (and i'd argue CE and maybe reach but that's more debatable) to justify it's lack of vesatility.

If you want the Halo 3 AR, as an example, to be worth it without extending it's range, you'd need to pretty drastically up it's damage or rate of fire, at which point it'd just be a better SMG (which is also shit because it doesn't have enough damage output to justify it's lack of range as well) which brings me to

>Different guns should be radically different from one of another. Guns shouldn't be redundant
I agree, and if you want the AR and SMG in the same game, then by their nature, the AR needs to, by contrast with the SMG, actually be capable of enaging targets out at at least the closer end of "medium" range. Giving the AR a niche of actually being a range capable automatic where accurate, burst fire is a must would be incredibile unique.

Halo 5 gives it the right amount of range/power (same for the SMG). The problem is that spraying and praying with it is better then burst fire, so skilled usage isn't rewarded

2/3
>>
>>387974142
Knights are not a fun enemy, the campaign introduced novelties that like the pelican that were fun the first time, but had no replay value. They didn't have any FUN vehicle levels like previous halos. The only way it could be worse is if they added a Cortana-tier flood level. Also a lot of general changes like the art style screwed over the campaign hard.

What in your opinion made it a good campaign?
>>
>>387974838
>>387973960
>>387966494
cont

>Halo should stop following trends and should start setting them.

"having good weapon balance" isn't a fucking trend, it's a basic aspect of a shooter that you are expected not to fuck up. And I don't care if it's setting or following trends as long as it still feels like Halo and it's good. If It can borrow a feature from CoD without it feeling less like halo and it makes the game better, then it should do it.

retaining it's own identify is one thing, not doing good ideas just because other things also do it is retarded

>>387968469
The reticule for the Halo 3 AR is actually super misleading: Even at like a 10 foot distance from a wall, your bullet spread is like twice the radius of your reticule.

>as you suggest, you could make it more like a rifle....t's just a pistol with slightly longer range, an extended mag, and a scope.

Firstly, I disagree with your assertion that making the AR range capable and balance it around accurate bursts at those ranges would make it too similar to the precision weapons: The AR would still be better then them up close and still be capable of full auto spraying, it would just be a sort of "reverse" precision weapon, where instead of being best at medium-long, and great at medium, and decent up close, the AR would be best at close, great at close medium, and decent at medium.

Lastly, to your point of redundancy between, say, the magnum and DMR: I don't think this is nesscarily a problem, as the DMR is a pickup. I don't think it's inherently a problem if your pickups are basically "better" versions of your starting guns or are slighter altered versions of them, as long as your starting guns are still effective enough to not completely put you at a disadvantage.

It sounds to me like you want a return to CE style weapon balance where every gun is totally, entirely different. That's fine, but that'd require way less weapons overall./

3/3
>>
>>387975561
I can only dream how autistic one must be to rant on THIS MUCH about anything, much less halo. my condolences, anon
>>
>>387975919
I unironically, actually have aspergers
>>
>>387975971
my neighbor had that shit. ended up killing himself. interpret that how you want

also, H2 was best MP
>>
>>387975498
>What in your opinion made it a good campaign?
It's not. I find it rather boring.
>>
>>387971130
sounds like battlefront but with halo
>>
I wonder will we be seeing drivable Grunt Goblins, War Sphinx, Sharquoi, and some Forerunner ground vehicles like a tank in Halo 6.
>>
>>387974142
https://www.youtube.com/watch?v=oBv8UVOSG8U
Skip to 20:00
>>
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Sorry OP, what were you saying?
>>
>>387976117
>also, H2 was best MP

I mostly agree, I think H2A beats it out and that H5 ties it
>>
>>387956590
That mostly has to do with how awful locke was.
Chief fags would actually shut up if they made a half decent character
>>
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>>387978635
>H6
>Locke heroic death.mp4
>Buck becomes squad leader
>main campaign is Chief, but you get a Spartan Ops side story on fireteam Osiris with your custom SIV
>this bitch shows up again

Would it be an improvement?
>>
>>387978635
Exactly as I said earlier, we would gladly except playing other characters (sometimes) if they stop lying through their teeth about what they are giving us just to hype the shit out of these new characters which have been a problem for Bungie and 343 since Halo 2. The other issue is that they keep doing it in the main series where we fans are only interested in seeing what is going on with the Chief and that's it.
>>
>>387978990
>Chief only campaign
>squad shit moved to coop only mode
It's an improvement.
>>
>>387979146
you literally described halo 4
>>
>>387979258
H4's campaign is better than 5's, at least story wise.

Hopefully if they do Spartan Ops shit again the plot is better than MUH HALSEY.
>>
Something needs to be done about multiplayer map design, too many halo 5 maps are garbage. If 343 can get some solid MP map layouts going for halo 6, people won't bitch as hard.
>>
>>387979258
Halo 4 was the only game to do the separate character thing right.
>>
>>387979756
They need to stop screwing over btb and vehicle maps. They made it bad in h5 on purpose to shill warzone
>>
I'm pretty excited that Halo 1-4 are all coming to the Xbox One backward compatibility and I'm also excited that Halo 5 is getting a 45 upgrade for the Xbox One X. I'm interested but cautiously optimistic of seeing Halo 6 next year.
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