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Cities: Skylines

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Thread replies: 98
Thread images: 39

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Does /v/ like stacked highways?
What's your favorite interchange?
For me, it's the turbine and the diverging diamond interchange!

>----Essential mods----<
Network Extensions 2
Precision Engineering
Traffic Manager President Edition

>---Good to have mods---<
Full refund from roads
Road Anarchy
Flexible Slope Limiter
Toggle Zoning

>--Gameplay Mods--<
Rush Hour
WG Citizen Lifecycle Rebalance
WG Realistic Population

>-Cosmetic mods-<
Clouds and Fog toggler
No more purple pollution
LUT/Color correction of your choice
>>
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>>387880962
Doesn't work very well since cars will crash when changing lanes
>>
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>>387907975
>being this retarded
>>
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>>387908047
It doesn't work, if the car on the most right lane wants to turn left to go north they'll crash
If you mess with the lane selector then they clog the entry point instead
>>
I'm having problems with water

I only have one river and so I need to use water pumps but I've reached the point where adding any more will dry out the river
>>
I haven't tried it yet, but to me it seems the Metro above ground mod should be awesome. Makes it so much more realistic
>>
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>>387908153
you can fix it by moving exit road to other side
>>
>>387908916
oh shit I just realized it's 2 lane road and it doesn't work
>>
Are there any mods for normal along-the-street kind of powerlines that you see in most cities? Attached to the lights maybe? Or how about mixed zoning?
>>
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>>387908785
It's a f**king DLC, not a mod.

>>387908592
Water tower or put the pump slightly further

>>387909037
>>387908916
People on the left lane will crash when turning then.

>>387909037
Won't work with 3 either because of lane turning unless you have a long stretch where they can change lanes earlier. In real life, it wouldn't work well if it's your first time driving through.
>>
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>>387907065
What is this retardation? Why don't you just use the most optimal interchange?
>>
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>>387909275
/n/ and /v/ says they're bad
>>
>>387907975
always have an exit before an entrance. number 1 rule.

fix it then we can talk
>>
>>387909346
Yeah well what the fuck do they know.
>>
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>>387909446
I like loopy cloverleafs
compact without the straight paths
>>
>>387909346
Maybe in USA, where people make right turns from third lane.
>>
>>387909275
>>387909446
The cars that enter the road enter before the cars that leave leave. That means the cars that want to join the traffic have to cross paths with the cars that want to leave. That makes them inefficient and creates queue, and possibly dangerous.
>>
>>387909446
To be fair, they may work in real life, but not with the AI of CS
>>
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>>387909190
>>387909275
what about "inverse" lotus design?
>>
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>>387907975
>>387909395
build it like this

much better free flow
>>
>>387909275
looks like shit
>>
is this game shit without mods?
>>
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>>387910071
it'll be too big to build in real life or in game

>>387910119
might work but takes up too much space
>>
>>387909979
This is like every highway in Minnesota
>>
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>>387909275
the cars wanting off and the cars wanting off clash. bad design.
>>
>>387909979
>>387910071
Anything that has entrance before exit prevents you from making a u-turn.
>>
>>387910308
i thought those support structures were pedestrian walkways from the thumbnail and i was so confused for a moment as to what the purpose was
>>
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>>387909979
>>387909979
>>387910005
>>387910647
They werk if you use lane connectors properly

2 lane road to 3 lane bridge
Don't wanna spend 10 minutes loading so game so here
2 lane roaders go to left 2 load
>>
>>387910647
this, all our major highway interchanges around here use this system and the patch of road between the off/on ramps is a fucking godforsaken nightmare in the winter
>>
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>>387910927
I love DDIs, they're fun to watch.
I still don't know how to setup timed traffic lights though.
>>
I dropped this game when one of my neighborhoods got sick and the medical center and hospital that were right fucking there weren't doing shit
>>
>>387910665
and thats good
>>
>>387910647
There usually is an extra lane for people who merge into and out.
>>
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>>387911085
You're probably sucking up polluted water

>>387909620
>>
>>387911270
they still have to change road fast in a short distance. you can make due with it sometimes but the more traffic you have, the more will it congest.

in real life it can also be dangerous.
>>
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Sir, I seriously hope you're not building grid?
>>
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>>387911696
catch me if you can
*beats red light leaving you 200m behind and 4 intersections *
>>
>>387911803
New York/10
>>
>>387911519
In real life it is not a problem, since you can judge the situation and slow down or speed up accordingly. I've driven through it many times during peak hours, and never had or seen problems with it.
>>
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Aesthetic or practicality?
>>
>>387911803
He never did show how bad the traffic was, did he?
>>
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Would you use this? Is it practical? It's a flyover but you get to zoom pass the traffic lights.
>>
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Toll boothes: A creative way to pretend that traffic is a feature
>>
>>387907065
What's the mod to stack highways?
>>
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I wish they at least fixed the traffic lights.
Why do I have to manually created timed traffic lights just to prevent having collisions when it's supposed to be red?

>>387912516
No pillars (use this select the pillar skin) + Road Anarchy + Network Skin Pillars
>>
>>387912416
looks great
>>
>>387912416
>dropping from 200 km/h back down to 30 to make a 90° turn
>>
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Walking along the beach at night
>>
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Going to Burger King, you guys want anything?
>>
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>>387912812
gated residences
>>
>>387913052
tripple whopper pls
im a big guy
>>
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my view
>>
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>>387913484
your view
>>
>>387913589
get out manlet
>>
>>387913052
i'll have
>two #9s
>a #9 large
>a #6 with extra dip
>a #7
>two number #45s, one with cheese
>a large soda
>>
>>387907065
How do I get mods in the version I borrowed from the internet?

Is there any way at all?
>>
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>>387913712
I'm moving you to the time out neighbourhood
>>
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>>387913675
your view
>>
>>387911976
stop defeNDING SHIT DESIGN
>>
>>387913856
how did you make those walls?
>>
>buy this game on sale
>spend about 4 hours on it before I realize all I've ever wanted to be was an engineer or architect building buildings for people
>>
>>387914653
it's a video game
real life architects or civil engineers don't design builders, you help some cuck cuck you and get their designed published thinking "i could do this better" but unlike video games you can't even go indie
>>
>>387914326
PRIVET COMRADE!
>>
>not just making massive roundabouts
>>
>>387907065
How do you turn left?
>>
>>387907975
Or maybe they can just keep going forward instead of changing lanes for no reason?
>>
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What about a roundabout interchange? You need 3 levels, but you put one lane under, one over and the roundabout at ground level, no lights, nobody going straight has to slow down, no cars merging in before other cars leaving.
>>
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Turns out Krasnoyarsk is a very fun map.
>>
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>>387917102

Also, how does /v/ lay out their public transit networks?
>>
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>start new game
>start plotting out roads
>city starts getting populated
>realize traffic is perpetually fucked and no amount of silly looking roundabouts will save it
>give up

Why am I so bad at this ;_;
>>
>you don't get a full refund for demolishing unused roads while paused

Pretty sure half my income goes on making roads neat. Damn you autism.
>>
>>387910647
I take a road like that every mornings
it is a battleground but I am a veteran now
>>
>>387917692
just turn on infinite money
>>
Is this still a screenshot game, or have they added meaningful game mechanics to it?
>>
>>387907065

Did they ever fix the problem of having too much education leaves no one working in factories because they're too smart? I stopped playing when this happened to me and my industry tanked. I know I can just not add as many schools, but I'd prefer to not have slums in my utopia.
>>
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>>387913825
My God that is a beautiful island
>>
>>387919030
They will still work in the factories if you have enough people. They will just prefer to work elsewhere, so every other job will be filled before they work in factories. Just build more houses.
I think.
That's what I believe I've read, anyway.

>>387918325
It's no more difficult than it was, but maybe some mods will make it more difficult.
>>
>>387919030
Build just offices instead
>>
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>>387907065
>playing a watered down, graphix updated, SJW city painter when simcity 4 exists
anon wtf is your problem
>>
>>387919467
Cities Skylines has better traffic. I hate how walking is irrelevant in Simcity 4. In Skylines you can actually plan around the people walking.
>>
>>387912416
if there are more than 15 cats in line waiting on the traffic lights, it will block off the whole road and will make the line long as hell
>>
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>>387916848
good luck trying to merge lanes like that with the shitty road system in this game
>>
>>387920215
You can with mods, but it's a bitch
>>
Is game good on ps4?
>>
>>387920373
Why would you do that
>>
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>>387920295
i know, mods make it easier but fuck me does it take a lot of time to merge roads AND make them look okay. i just spent 30min trying to make a decent looking interchange and it still didn't come out right.
>>
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>>
>>387917634
You must realize some sacrifices must be made for the greater good
>>
>>387920806
To do comfy city building in the living room
>>
>Start new town
>Constantly sperg over homes
>Have to turn the game off
>>
>>387921827
>not hooking your pc up to TV with hdmi and putting the keyboard and mouse on your coffee table
>>
Is it possible to sustain a small, comfy town or do you have to expand?
>>
>>387922257
Hard to do, since there aren't proper farms
>>
>>387922257
yea why not?
>>
>>387922257
As long as you have positive money, I don't see why not. People will still be begging you to make the city bigger though
>>
>>387922445
It's difficcult to make a city or village look organic becuase game progress is slaved to population count rather than time/research.
>>
>>387920806
don't have a gaming computer
Thread posts: 98
Thread images: 39


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