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*shoots Vulcan behind you*

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Thread replies: 12
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*shoots Vulcan behind you*
>>
>>387903313
*fires homing missile around corner*
I'm glad they replaced these cunts in 2
>>
is there seriously no way to fight these things besides knowing where they are ahead of time and shooting a homing missile around the corner
>>
>>387904573
not really, they react too fast and vulcan fire is too fast to realistically dodge
you can cheese them out with the laser corner trick if you don't have missiles
>>
Until these fuckers showed up I never understood the big deal with hitscan enemies.

Now I know. Why it's bad. Fuck them.
>>
>>387904768
>you can cheese them out with the laser corner trick if you don't have missiles
whenever i try this they just get mad and start corner strafing me
>>
A 1v1 Descent duel in a tight, but interesting map is one of the greatest experiences in video games. It blows competitive Quake out of the water.
>>
>>387905234
>blows competitive Quake out of the water.
nah it doesn't but it is underrated
Descent underground is such a mess it's not gonna go anywhere
>>
>>387906854
Don't get me wrong, Quake is incredibly interesting. But, being able to fly around in full 3D in Descent makes its use of space even more interesting.

Plus, Descent doesn't have the powerup timers mechanic. "Map control" is more organic.

Yeah, Descent Underground looks like a disaster. All of these major "spiritual successors" seem to miss something important - and, at least in Overload and D:U, it's the player speed and inertia. In D1, D2, you could stop on a dime (yet turn speed was still limited) - and this was amazing. Modern devs seem to think that making the player feel like a big hulking spaceship (which might be realistic) is good for gameplay.
>>
>>387904498
*locks on*
heh heard you liked homing missiles
>>
>>387907917
not 1 on 1 and certainly not the maps they use for it, it's got nothing on quake
also overload nails those aspects you mentioned it just as agile to control as the originals if not moreso
it will be interesting to see how their version of multiplayer stacks up when they get around to it
>>
>>387908374
Which maps, though? I agree that vamped, logic, flea, etc. are too flat and don't allow the game to realize its full potential.

There are other maps, though, that do a far better job.

I should play a new version of Overload, then. It was my major complaint, but that was awhile ago - so it's nice to see that they've changed the physics. And yeah, I look forward to seeing how the multiplayer works.
Thread posts: 12
Thread images: 1


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