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Real-Time With Pause Combat

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How do I make my BG2 combat fun?

Literally every battle is over in 3 seconds and it's frustrating to try to see who in the cluster of tiny characters is doing what.
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>>387882024
Never I guess, currently playing Pillars right now and all I really need to do is cast some buffs time to time. It's not exactly fun really. Either go full action or tile-turn based.
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>>387882024
>Literally every battle is over in 3 seconds

With you dying cause you suck?
>>
>>387882094
PoE combat and balancing is way different from BG2.
Plus PoE is pretty bad in general.
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>>387882024
The only game that does this right is Dragon Age: Origins.
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>>387882135
No
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>>387882187
>Plus PoE is pretty bad in general.
What's your verdict on D:OS 1/2?
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>>387882024
Set autopause to spotted trap, spell casted, enemy sighted, enemy died, weapon unuasable.
Set your party with suitable formation, two lines for example. In this case switch your melee chars in the first three positions on character's order.
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>>387882701
I haven't played them yet
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>>387882756
Been there done that. I wish this game had turn-based combat because it's otherwise pretty nice. They say you should hit space repeatedly in Baldur's Gate, but it's still not glorious turn-based.
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>>387883541
You can set autopause at the end of the turn.
>>
>>387883596
hmm.. the game settings say "end of round" instead of "end of turn." I missed that one for some reason, trying it thanks.
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>>387883792
Right, it's called round, turn is 6 rounds, I forgot it..
Thread posts: 13
Thread images: 1


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