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>click once every 20 seconds and spend the rest of the time

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>click once every 20 seconds and spend the rest of the time just watching in battles
>campaign map is so simple that it plays itself
>higher difficulty just makes the AI cheat more
>the AI spawns armies it can not afford, it makes your troops break twice as easily

How do we add skill to Total War games? Medium is way too easy, and making the AI cheat doesn't seem fun to me. This has been the issue with the series since the start, and they still haven't fixed it after 17 years.
>>
>>387873713
you cant.
>>
>>387873713
>How do we add skill to Total War games?
Play multiplayer? Or isn't there any?
>>
>>387873964
95% of /v/ pir.... the game. No MP for them.
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>>387873964
Mostly about army composition in that. The gameplay itself is very simplistic.
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>>387873713
>>the AI spawns armies it can not afford, it makes your troops break twice as easily
sounds like Crusader Kings II
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>>387873713
>>387873886

>the absolute state of historyfaggots
>>
>>387873713
>click once every 20 seconds and spend the rest of the time just watching in battles
t. someone who plays on Easy

You physically can't win an equal force, 10+ unit, VH+ battle by "clicking once every 20 seconds". You should play on at least Hard, even if you're new to the series.
>>
>>387874052
what is this historyfags meme
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>>387873713
Every strat game in the history of games has to give the AI some sort of artificial boost to make it compete against a good human player. Im pretty sure one of the only AI developed that could beat humans in a strat game was IBMs deep blue and even then theres a conspiracy IBM cheated to boost its stock value and were talking about chess, a much less variable prone game compared to total war
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>>387875240
There exists a subset of historical TW fans that become irrationally angry at the mere mention of Total War: Warhammer, on the grounds that it is the first fantasy entry in an otherwise purely-historical series.

This effect is magnified when somebody mentions that there will have been a full three fantasy TW games released before the next historical title (Warhammer I - III).
>>
>>387873713
>higher difficulty just makes the AI cheat more

I fucking hate this shit, not sure how bad it is in Warhams since I'm waiting for the second game to be released before playing it, but it's the worse shit in pretty much all recent Total Wars.

Just make a better AI or don't even bother putting any difficulty above Normal you fucking britcucks
>>
>>387875240
Not the same guy, but histcucks are so mad at this games existence that they made it their life goal to troll Total War Warhammer threads.

They are a laughing meme in it of themselves. You should have seen the uproar of the Warhammer 2 trailer release when they found out that it wasn't going to be a history total war even when knowing that TW:W was going to be a three part game.
>>
As For next historical TW series game I really would like to see focus on Asia, not Japan but the Whole Asia.
Would be really interesting in my opinion.
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>>387873713
>tfw can't purge elves at launch
I just want to work off all this ANGRY ABOUT ELVES
>>
>>387875842
Also the irony is in all total wars you can make any faction fight people they never fought and take over the world so its not really historical.
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>>387875934
I only care about white people history.
>>
>>387873713
>How do we add skill to Total War games?
Play multiplayer.

I can't think of a single strategy game where the AI is an actual challenge without outright cheating. Strategy AI is just too complex for game developers I guess. Only against another human player can you have an equal opponent.
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>>387875672

It's pretty fucking bad since there are ridiculous units that get morale bonuses and other shit when playing on very hard combat difficulty. Especially some dwarven high morale units are unroutable on very hard because they had high morale to begin with. And if your campaign is on legendary, the AI can pretty much summon full stack armies out of the blue.

The game pretty much forces you to get lighting strike trait (night battle from previous games).
>>
>>387875934
Didn't CA say the next historical TW is set in a area never seen before ina TW game? It can be only China or India really.
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>>387875934
The teaser image for the next Total War game was found out to be the coast of Ireland.
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>>387875934
I'm still holding out for a pike and shot-era (something like 1500 - 1650, or so) Total War after Warhammer III. These hopes are emboldened in part by the fact that, by and large, this isn't terribly far removed from how State Troops function in Warhammer.

It'll probably just be Medieval III though, which is quite frankly the last thing I want to see.
>>
I can deal with asspull armies, it's the endless hordes of agents constantly buzzing around the map that end up irritating me the most in the recent TW games. I haven't played very much since launch though, hopefully they've toned it down some.
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>>387876321
isn't Saga a spinoff series and not the next main historical title?
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>>387876341
I don't know if they patched it, but there are several mods that either tone down, restrict or simply remove enemy agents.
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>>387873713
this might seem too hard or complex but couldnt you use that AI that beat the dota or starcraft guys, and simply use gathered multiplayer matches to train it up? this would help only in battle matches but that should be enough to make it less cheaty as fuck
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>>387876401
It's supposed to be similar in content to a "main" TW game, just focusing on a smaller slice of history. They've compared to to Fall of the Samurai in size and scope.

Even though it's technically not a "main" title it'll still be the first historical title after Warhammer.
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>>387876341
>All of them are skilled enough to assassinate your highest level lords.
>>
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>>387876091
>"historical" Total War
>Spain exists in 11th century Europe
>Egyptians straight out of The Mummy knocking about with the Romans
>Scots running around in woad dye and kilts
It's all a joke really, and historyfags are apparently the only ones to have missed the punchline.
>>
>>387875518
wait when did they confirm the next two games will be warhammer 2 and 3?
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>>387876763
one of the first announcements was about it being a trilogy
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>>387876763
well the next game is Warhammer 2, and unless they do both Saga and Warhammer 3 next year, the second game will probably be Warhammer 3
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>>387876816
did they say it would be a back-to-back trilogy though?
I didn't follow the game at all
>>
how do i make money, shit I am really bad at this game

>tfw too stupid for watered down total war experience
>>
>>387876763
Warhammer 2 will be next, but there will probably be a histoical title between WH 2 and 3.
>>387876816
>>387876872
>>387876880

They have separate teams working on history and Warhammer titles, so just because they'll be working on WH3 doesn't mean there won't be a historical title, especially considering the historical title started development shortly after HW1.
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>>387876939
If they follow the timeframe from Warhammer to Warhammer 2, Warhammer 3 will probably come next year. The real question now is if they'll release two titles in one year and release Saga before Warhammer 3
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>>387876091
I mean, if you want to argue semantics, none of these games are "total war" since you can't kill civilians, use prisoners of war as slave labor and so on.

This whole series is a sham, shut it down.
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>>387877058
you can eat prisoners of war in Warhammer
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>>387877146
Warhammer has been confirmed to be the closest thing to a true Total War game then.
>>
>>387877058
>>387877058
>since you can't kill civilians, use prisoners of war as slave labor and so on
That's not strictly accurate. Various games in the series have allowed you to purge captured settlements of their inhabitants, enslave them, and so forth. Depending on the game, too, this can have different effects (captured prisoners can presumably be pressed into service within your army, if the bonus to unit replenishment is any indication).

As far as Warhammer II is concerned, the Skaven can apparently use slaves to bolster food production.
>>
>>387873713
It's the most tactically deep Total War to date, you are retarded. The fact that it requires less micro due to stances/formations now being automated under certain conditions only adds to the gameplay, not removes from it, as you can spend your time on things that are actually important, like microing unit positioning.

This is proven by the fact that TWWH has the most active and competitive MP out of any TW game to date, you are a fucking mongoloid, OP.
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>>387876927
have one base were you make tropps and make the other basses that only exists to make a profit.
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>>387877342
pretty sure he's complaining about the series in general, not just Warhammer
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>>387876939
main team is working on warhammer, again this has been stated in a announcement, there is a history title in development but warham 3 will be released then teams will switch and the his will get released no company is stupid to half arse a main game without main team focus
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>>387876927
What faction?

>Beastmen/Norsca/Chaos: Sack cities
>Welves: Confederate with the other elves, build a grapevine and the building that boosts their income in every province
>Everyone else: Expand territory and build money related buildings, but you'll still be an eternal poorfag with Vampires
>>
>>387877476
they have like 4 teams right now
>Warhammer team
>main history team
>Saga team
>DLC team
two or three of those could be considered the "main" team
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>>387877058
>use prisoners of war as slave labor and so on

Well, you're going to get your wish soon enough.


That's literally what the Dark Elves do in Warhammer Fantasy. Lorewise their entire economy is dependent on slave labor/capturing prisoners of war, and shipping black corsairs around the planet to raid and capture slaves. They even use Humans as cattle, and take their skin to make leather.

No doubt this is going to be implemented.
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>>387877772
Skaven already have a mechanic based around slave labor
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>Warbulls have A team full of veterans who know what are they doing
>Histcucks have B team working on their game with 10 people in total (Already including 5 college interns)
How do historyfags even look into mirror without puking??
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>>387876470
Something like this is propriatary knowledge that only a few companies own and a game dev making one could easily surpass the entire budget of the rest of the game
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>>387874037
>The gameplay itself is very simplistic
you are like a dog complaining about the world lacking color.
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>>387877834
>Skaven already have a mechanic based around slave labor
>already
So? Skaven and DE are released simultaneously, DE take slaves from other civilizations, skaven simply make their runts do slave labor, also, skaven eat their slaves, so there are already key differences.
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>>387881894
I was agreeing with you basically, by saying there was precedent for Delfs to have a slave labor mechanic
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>>387877058
Killing civilians has been every total war game since forever
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>tfw historyfags complain
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>>387883226
Where? All I see is complaining about historyfags that aren't here.
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>>387883389
>>
SUMMON THE ROLL CHART
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>>387883587
69 pls
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Maybe the AI could learn from multiplayer games? Like, it would aim for a preset but proven effective kind of army with its building setup and then try to mirror how players use them in battle.
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How hard does the AI cheat on each difficulty?
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>>387883705
82-84
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>>387873713
When is CA just going to start making movies?
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>>387883705
Let's go my niggers
>>
>Strategy game with supposed battle simulation
>Easiest strategy game I ever played

Literally just click on the enemy army, make the army charge attack, win the battle....

Game has been shit since Rome Total War.
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>>387884578
I'm sure all games are that simple when you're playing on Easy/Easy.
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>>387884578
So you can win all your multiplayer battles?
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>>387881686
the fuck does that even mean man
>>
SUMMON
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>>387884637
Sure I wanna play against a cheating ai who deploys armies when he has no gold to afford it just to make the game hard, the battles are still the same, except THEIR armies for some reason with same numerical counts STRONGER than yours. LOL
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>>387884914
>Play on Easy
>Complain it's too easy

Not sure what your end goal is here.
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>>387884660
Really not that hard to learn to learn what counters what from wikipedia..... This isn't fast spaced RTS like SC1:BW
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>>387884969
And why would I want to play against a cheating AI? That's not how difficulty supposed to work. The AI should outsmart you instead of cheating with deploying more armeis that he can't afford, while you can't keep up with production due to said cheating, LOL.
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>>387885073
The AI cheats to compensate for it being stupid AI. You being a learning human being should be able to outplay the AI both on the field and in the composition of your army. If you're too stupid to accomplish that, then I don't know what to tell you.
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>>387873713
From where that meme comes from?

I usually loose terrible when I autogroup and send all my units at once. Welves and Empire loses badly.

Could work with more tough units like dwarfs or chaos, but still it requires some micro-management. Its especially not valid in the MP/head2head
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>>387885073
>That's not how difficulty supposed to work.

That is literally how it has worked in all games forever. Either you handicap the player or you buff the enemy stats. You're literally asking for a computer to outsmart a human. You want something that is literally impossible based on the constraints of current computer science. An AI will NEVER be able to outsmart a sufficiently intelligent human in a game with enough variables and unlimited time to make decisions. Hell, they've just about mastered Go and are decades away from solving Chess.

Yet you somehow want computer science to jump forward decades merely to satisfy you because of your autistic inability to compete on an uneven playing ground?
>>
>>387885073
>I want more difficulty
>But not 'artificial' difficulty
>Why can't it just be more difficult
>>
>the AI spawns armies it can not afford,
Fucking this. This right here is the biggest problem with Total War. A single village with 3 building slots, with 2/3 being non-income buildings should not be able to support a doom stack. It is something that needs fixing ASAP.
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>>387885319
>>387885362

It hasn't been this only in Total War games, look at starcraft2, look at OpenAI, look at Dota2 (still kinda RTS). They don't have more resources in these type of games, or produce 10x times faster, the AI simply outplays you with MICRO, MACRO without added resources, BUT NOT IN TOTAL WAR where the AI simply cheats. Yeah TOTAL FUN.
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>>387883783
One of the biggest cheats is that the player gets a significant public order penalty as difficulty increases. I don't play above normal specifically because of that because it is a major pain in the ass that massively hinders expansion.
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>>387885541
Fuck that. What you are proposing would just make it super easy to steamroll everything, because they AI cannot defeat the player on equal terms. Why would you even want your campaign to be so anemic?
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>>387885662
The AI cheats in all of those games as well. Either stat boosted or it reacts faster than is humanly possible.
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>>387885662
the dota 2 open AI bot (I assume that is what you are referring to) is a current one of its kind multi billion dollar project designed to create a learning machine. to compare the AI of a game with that bot is insane. the unfair bots in dota 2 are quite easy to beat as long as you understand how to make them make mistakes and certain strats that they cannot counter
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>>387885737
As I told you, no stat boost, do you even know these games or just spill bullshit. If anything reaction would be the only thing that would be a cheat in a Total War game.....
>>
>>387885662
Have you considered just gitting gudder instead of making up arbitrary reasons why harder difficulties are beneath you playing but still bitching about the game being too easy?
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>>387885716
Why are Paradox games capable of reflecting you grinding an enemy down (as occurs in real life) and a Total War game can't? It's an extremely cheap means by which to make the game more "challenging" (tedious).
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>>387873713
>make the basic engine not luck based but deterministic
Then add in a hardcore mode where
>units act faster at high morale
>low morale won't lead to breaking but linearly slows down unit's reaction
>animations don't lock
there, done.
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>>387885804
DoTA isn't an RTS don't insult our intelligence.
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>>387885804
Unless they changed something since it came out, and I doubt it, the SC2 AI gets more minerals and gas for each unit mined than a human player does.
>>
>play legendary
>units with "poor leadership" fight to the last model
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>>387885795
Total War same, except the AI fucking cheats with more army, you can still find backdoors. I just don't feel like playing with an AI that has more income, army for no reason, the AI should outsmart me in battle with movements, not just pure STAT power, because hey I can make more army in less time, I can also beat you with the same 1v1 group anytime, because I got stat cheats.
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>>387885827
It isn't tedious if you aren't an autoresolve baby that spams stacks of 19 spearmen. You get to fight huge battles, which is what the series is all about. Whereas your solution just makes it so easy that there is barely even a point in fighting the battles.
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>>387885916
Proof of this? I've been playing SC2 since release and unless you played some custom mode this is not the case.
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>>387885937
I've never seen that happen and I play exclusively on Very Hard, which is just Legendary without the annoying restrictions. Are you sure you don't have a shitty mod like Radious installed, because even gobbos will fight to the last in that piece of shit.
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>>387886197
>Very Hard, which is just Legendary without the annoying restrictions
What restrictions?
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>>387886014
Google
The insane AI does it
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>>387886274
You can't pause, your camera is locked around your army and you can't manually save.
>>
Total War: Attila was probably the most challenging in the series
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>>387873713
wait until Chaos ;)
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>>387883705
>>
What's the best way to make lords leave their fucking city?
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>>387886325
Not accurate: you can pause the game, but you can't pause or slow it down and still issue orders or look around the map.
>>
>>387887172
Using a weak army as bait.
>>
What exactly determines my hero units' chance of succeeding in an action?
>>
>>387887248
Yeah, you can open up the menu, but the actual pause button doesn't work. It's annoying since you are basically barred from taking cool screenshots during a Legendary playthrough.

The no manual saves is the worst though, since it spends 5-10 seconds saving every time the prebattle screen pops up. Even if you're just checking the siege equipment build progress or declining an underway attack, it just wastes your time. It does it before an after every battle too, essentially acting as an extended load screen.
>>
>>387883705
allah Volkmar
>>
>>387876587

Afaik the whole appeal wasn't that the stories you create are realistic, but the idea that the way troops behave and clash was realistic.

You'd have the chance to game Roman legions vs Spartans with troops that actually have the whole stamina/morale/ammunition/clashing thing going on.

Of course you also have the spergs that really think their Roman playthrough is anywhere close to reality. Eh.
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>>387883705
doot doot mother fuckers
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>>387887524
the agent's and the target's level difference + traits + skills
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>>387887685
So upping stats like melee attack or weapon power won't help with assassinations or army assaults?
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>>387884661
He means that you're literally too simple to comprehend deep gameplay when you see it, kind of like a dog who literally can't see colours couldn't recognize the colour red even when it was right in front of its eyes. >_<
>>
this is what Total Warhammer looks like if it was ported to consoles
>https://www.youtube.com/watch?v=u26Z4uqHhPQ
Yeah, it looks fucking awful.
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>>387884996
>This isn't fast spaced
Disregarding the typo, this is actually good. When pacing (read: high APM requirements to be competitive) stops being a problem, competitiveness hinges entirely on your ability to counter enemy units and perform proper unit positioning. This is what a RTS should be - a game where strategical thinking wins matches, not your ability to queue a shitload of actions learnt and drilled in advance.

If you want to play gook clickers, go play Starcraft.
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>>387887838
No they won't.
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>>387887172

use weak army as bait
hide real army in ambush
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>>387883705
Rollingggg>>387883705
>>387883705
>>
>>387873713
We all know that the only reason CA is still on the market is because TW is "unique" if wasn't that they would bankrupt for releasing incomplete,full of bugs and mediocre games
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It should be mandatory for anyone posting ITT about the difficulty to post proof that they actually know what they're talking about and are not simpling pulling shit out of their putrid assholes, because there's a lot of false-flagging, butt-blasted mongoloids out there who have a hate boner for this game for some reason.

Personally, I have only managed managed to complete the Chaos campaign on Very Hard. When playing any other faction I got stomped by in the grand campaign sooner or later, even though I can reliably win a good chunk of the non-bullshit matchups the AI can throw on me on Very Hard. The public order penalty you suffer on higher difficulties is more crippling than the bullshit stat bonuses enemy units get.

The game is nowhere near easy as some of the retards ITT would like you believe.
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>>387887950
Except it doesn't work in TW, as it is FAR FAR away from Chess, it is the simpliest RTS out there, it is almost the same level as Warhammer 40k RTS.
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>>387888550
>Except it doesn't work in TW
No, it actually works perfectly, you have no clue what you're talking about. WHTW is not an APM intensive game and most multiplayer matches are won or lost through proper unit selection, proper unit positioning and maneuvering in combat as well as knowing the game mechanics (i.e. which unit can counter which) and being able to come up with an overall battle plan for your army. Your "argument" about TW competitive gameplay being "simple" is baseless, because you have not presented any sort of proof that you can actually win matches against other people and know what you're talking about.

If you're complaining about the difficulty when playing against the AI, then you're retarded. There has never been an AI in any RTS that would be able to reliably win against a good player without cheating, your complaints are nonsensical.
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>>387888437
>so desperate to hide your identity that you even black out your profile picture
>don't bother blacking out the most direct way of find you though
Stupid Kraut.
>>
>>387888967
>hurrr durr my really depth game


Literally move army on the fucking hill, archers behind melee when enemy is close, riders attack from behind or attack archers. Good in depth game, really hard RTS. In high competetive play TW is actually reaction and speed, except it fails on that part too.
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>>387889128
>Literally move army on the fucking hill, archers behind melee when enemy is close, riders attack from behind or attack archers.
If it's so simple, then why aren't you a TWWH multiplayer skirmish god then, hmm?
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>>387888437
Hi MjKorz
>>
>>387887872
Don't shittalk fucking Mark of Chaos.
>>
>>387889128
That doesn't work against an actual person. It doesn't even work for a lot of the factions. Like VC and Chaos have no archers, so that part of your strategy fails. Norsca has skirmishers, but they will be completely wasted hiding behind your infantry. Dwarfs don't have cavalry to flank with and if you're fighting against a high armor enemy, your thunderers can't shoot over your infantry. Same for the empire handgunners. And if you try to hide on a hill against the dwarfs or empire, you're going to have your most valuable units raped by artillery.
>>
>>387889471
PC version was fine.
>>
>>387889517
just learn counters and try to smash them against each other. lul. good content.
>>
>>387890065
WHTW really needs a "win 100 online matches" achievement so that people like you could be called out on their bullshit. Really, believe what you want, people who have actually played the game and have tried to compete in multiplayer know better than to listen to such nonsense.
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>>387890065
Knowing counters is worthless if you get out maneuvered. Picking a decent army is only a part of it.
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>>387888437
HAHAHAHA KEKED
>>
>>387876321
Game of Thrones spinoff, it's been leaked over the past few days.
>>
>>387890394
out manouvered in a slow paced game, how bad you have to be at videogames?
>>
>maneuvering and positioning troops makes an RTS bad
>mashing your keyboard to fight the UI makes it good.
epic.
>>
>>387890623
>slow paced
what the fuck does that even mean? Your average high level game lasts 10 minues, 5 of which are focused on maneuvering, turning flanks or otherwise skirmishing with the enemy.
>>
>>387890651
Shh, you're arguing against mongoloids who think that WHTW is not a RTS because it's not a gook clicker.
>>
>>387883705
ROLL SON ROLL
>>
>>387874037
>Mostly about army composition in that.

That is called strategy your retarded gook.
>>
>>387883705
MUSTARD THA THRONGS
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>>387890651
yet SC outclasses TW in every aspect and regarded as one of the greatest RTS games while TW is not even top5 unbiased view.
>>
>>387883705
Rolling rollingplease dwarfs
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>>387885854
Don't forget no instant orders if your flag officers or hornblower / trumpeter get killed by cannons since you have to use couriers and runners
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>>387883705
replacing wood elves with norsca since I don't own tree hitlers
>>
>Lord of Change

Are there Bloodthirsters/Great Unclean One/Keeper of Secrets in this game?
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>>387891169
Y E S
>>
>>387891203
Not yet, but they're guaranteed to get in eventually
TWW2 might have a new greater daemon or verminlord as a final boss but that's just speculation based on how the first game went
>>
>>387890992
What else is there between Brood War, SC2 and TW? I can't think of any that are as popular as Total War. Warhammer alone has 14,000 average players.
>>
>>387876321
I really hope this is a sweet fantasy game with factions pulled from the book of the taking of ireland instead of some boring historical crap.
>>
>>387891457
Age of Empires, even that game has more depth and strategic elements. Warcraft3 also
>>
>>387891621
According to you. I thought we were talking ubiased here, not personal opinion.
>>
Is this Bloodborne of PC game?
>>
>>387891709
This post is so retarded.
>>
>>387883705
Oracle of Delphi, who am I playing as next?
>>
>>387891950
>boretannia
>>
>>387891873
Sorry you can't face the fact that your opinion is meaningless. You claim your argument is unbiased, so I posted unbiased statistics to refute it. Assigning vague terms to games, without ever quantifying them is nothing more than your personal opinion and does nothing to refute what I said. Sorry you're too retarded to make a proper argument.
>>
>>387891709
Those are old games, yet userbase still competes with a new release of Total War, oh boy.
>>
>>387892256
Your "argument" is that someone who knows that a game that's not dead isn't dead is "biased".

You're an idiot and you argued that point yourself.
>>
>>387892374
Show me some where you see either of those games averaging 14.000 players daily.
>>
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>>387892436
Wow lad, you just got destroyed, how can a 10+yrs old game compete, yes its HD, but graphics are there is, while I don't see Total War Shogun 2 or Total War Rome or Atilla anywhere near, only warhammer is up there, but that's recent game.
>>
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>>387891726
by being the best game of its platform? yes
>>
>>387883705
ARE YOU A GOD?
>>
>>387873713
>Medium is way too easy, and making the AI cheat doesn't seem fun to me.

the AI needs to cheat to give a challenge to the player jfc

it's dumb by nature, if you're dumber just kill yourself and give your country a bump in the median IQ.
>>
>>387892431
You said that TW is not even top 5 by unbiased view. I countered by showing it is the most popular strategy game on steam right now, so where are the other 3 games and why is nobody playing them if they are so great by unbiased measurements?

>>387892572
If AoE was a decent series with a decent sequel, then the population would have migrated to the newest one. Instead they all cling to a 10+ year old game, while the Total War fanbase has a number of good games to play with a stable playerbase in the thousands.
>>
>>387892669
>those textures
Are you playing on low?
>>
>>387892721
For Karak Eight Peaks
>>
>>387883705
SUMMON THE ELECTOR COUNTS
>>
>>387892771
I didn't state anything, I just called you out for making shit posts.
>>
>>387873713
>never before played total war
>spend a month thinking about getting it
>cave in and buy the game
>start it up last weekend
>no idea what i'm doing
>zillion stats i don't comprehend
>get roflstomped on Normal for 8 hours
>slowly get the hang of it
>get a decent campaign going
>suddenly it's 5 am
I'm hooked now.
>>
File: 1501438679543.jpg (47KB, 526x220px) Image search: [Google]
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>>387892004
cease
>>
>>387892004
Imperial scum
>>
So where do you guys think TW:W 3 will be set?
>>
>>387893142
On Terra of course.
>>
>>387883705
for sigmar
>>
>>387893142
Ogre KANGdoms. Mongol Chaos Hordes. Chaos dwarfs.
>>
>>387893142
In the place where the Ogre Kingdoms are situated.
>>
>>387892771
>decent sequel
I really like AOE III but the whole card system fucks up multiplayer
>>
>>387892784
Probably.
>>
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FOR THE LADY
>>
File: Who calls me hence.jpg (437KB, 740x946px) Image search: [Google]
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>>387893889
>>
>>387883705
SIGMAR
>>
>>387883705
on the spot dicespin
>>
>>387873713
>Fix the abhorrent sieges
>Attach unit card limit to General skill/tech so quantity > quality factions stand a chance and there's a sense of progression as the campaign moves on
>Stop one city factions from being able to keep a 20/20 army in their one city and do fuck all the whole game
>Get rid of the %increase to army upkeep just for having extra armies
>Stop giving the player massive sums of money just for capturing their fourth settlement and shit like that
>Generals skills in an area only improve if they actually do something for it, no improving your ambush chance by only winning siege battles
>Gives unit more morale to make them rout less often, then make them less likely to return after routing, Warhammer is crazy in this respect with units endlessly routing and returning, making battles so much more tedious tan tactical for the player
>Make agents less fucking shit
>Bring back decent trade mechanics from Empire
>Bring back the God tier tech tree of Empire
>Stop having the AI be retarded, and have some variation in them between factions
>Teach the AI how to use stances properly
>Bring in supply lines to stop retarded army movements
>Make the AI play by the rules so shit like raiding/economic warfare actually matters
>Fix the broken options when you capture a settlement
>Realistic peace treaties, you only take control of a province if you negotiate for it in the peace deal, Paradox gs style

The series could really steal some of the more appropriate shit from Paradox's grand strats
>>
>>387890623

you auto resolve all battles for sure.
>>
>>387874036
>no mp for pirates

What decade do you live in?
Spacewars is a thing now.
>>
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>>387886682
Hmm yeah real challenging
>>
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who /pike&shot/ here?
>>
>>387897192
Can a history buff explain this to me, I've never understood how this could work without the riflemen being run down by cavalry or charged by infantry.
>>
>>387897192

how the fuck does pike and shot even work ingame

shot part cant shoot over pikes

shot retreating into pikes ruins their formation
>>
>>387883705
Gimme that fey puss
>>
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>>387897470
you run into the the pike wall when cavalry gets close.
cavalry runs into pikes and gets shishkebobed.

>>387897527
It works pretty well with the correct combination of mods.
>>
make it more like Medieval II. Limited recruitment pools, forts vs cities, further distance between starting armies, greater artillery range, more durability, greater unit cohesion. Get rid of all the shitty "streamlining" they introduced.
Maybe add a more indepth progression tree for the characters. develop better AI. Make cities/sieges big again.
Retool the UI to make it the unit cards clearer. they dont need to all be on a row and start overlapping. Much bigger campaign map.
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