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Bloodstained Ritual of the Night

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Thread replies: 87
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If this game fails, I'm losing any hope I have left in Kickstarter games.

Everyone hated Mighty No. 9, Yooka-Laylee was polarizing, but people appeared to like what they played of this game. I'm praying that Iga will come out on top.
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The cel shading looks shit
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>>387850930
HLD was gr8
shantae games are what they are
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Looks worse than CV1
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I want to cum inside Miriam!
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>>387850930
The backer demo played well, and the most recent build at E3 looked much better than last year's did. There's no reason to worry. Yet.
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Thats what you get for funding games made by devs who are businessmen looking to take your money.

Here's a game that'll be better anyway.
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>>387851067
I'm talking about Kickstarter games with developers of former glory.

Inafune was a hack, Playtonic banked too much on nostalgia, but Iga seems to have a pretty solid track record in terms of quality. The only problem I see with this game is the graphics.
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>>387851441
>but Iga seems to have a pretty solid track record in terms of quality
everyone said the same thing about ina and playtonic. Same thing, same result
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>>387851493
Those looked like they played bad from the get-go. Bloodstained plays fine.
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>>387851586
No, they played and looked bad from the get go, which is exactly what bloodstained ended up as. They all had concept art that doesnt match the final product and they're gameplay was mediocre. bloodstained does nothing exciting or good in any sense.
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>>387851493
Inafune is a character designer though. The ex-Rare guys haven't made a Banjo-Kazooie like game in years.
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>>387851763
>iga was a character designer! He totally has current experience!

Again, same argument everytime. Bloodstained will end up like the rest, esp after showing some warning results.
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Kickstarter gave me Shovel Knight and Friday the 13th so I've got a solid track record so far. I was smart enough not to fund anything that didn't have a solid foundation to build on.
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>>387850930
>Mfw I liked Yooka-Laylee & no one else does
>Mfw I liked the Bloodstained demo from a while back & all these threads on the game are negative
I feel so contrarian.
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>>387851697
The year-plus old demo of Bloodstained already played better than MN9 and Yooka ended up playing. It plays exactly how the fans wanted: like a Iga Castlevania.
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>>387851967
>the fans want

Sounds like backer sympathy as usual. Oh well. You'll learn like the rest.
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>>387851828
>warning results
Such as? Outside of the iffy graphics it's turning out fine. The E3 2017 demo was a huge improvement over the 2016 one, proving that the new dev team has a good handle on things.
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>>387851828
Iga is a producer dude.
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>>387852015
Your opinion is irrelevant if you aren't a fan of the genre.
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>>387850930
games from Obsidian and Inexile have been really good along with Larian Studios!!!!! ONLY JAPS FUCK THE KICKSTARTER aling with a few western devs
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>>387852015
Did you miss the part where he said there were two demos, and they both played great?
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>>387851946
I liked Yooka-Laylee but I still see why people were upset. It was moderately enjoyable and I hope that Playtonic gets to make a second one that addresses the problems of the first. The core of the gameplay was really good.
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>>387852204
No I didnt miss the part where he's shilling the game he backed with hope for something that will never happen
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>>387852250
Keep shitposting away, anon. The demo is out there for anyone to see for themself.
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>>387850930
you realize that when you mention MN9 and YL and nothing else it tells everyone to ignore your stupid opinion because you only know the most publicized shit.

Banner Saga, Shantae 4, Wasteland 2, Undertale, Lisa The Painful, how many successes would it take for you retards to shut the fuck up about how MN9 sucked several YEARS ago

KS isn't a "put money in, get exactly what you wanted" platform. It's like "baby's first stock investment", you get a big payout (funding produces game you like with all features intact) or you lose your money (game never gets made or comes out shit).

get over it when you lose and stop investing if you're scared of failing

also you probably didn't give a fucking dime to MN9, YL, or Bloodstained
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>>387850930

2.5D games are just bad, period.
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>>387852398
Did you miss the part where I said I was talking about Kickstarter games with developers of former glory?
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>>387852398
>Banner Saga
That game was hot garbage
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I'm somewhat optimistic about this game but I'm only a casual Metroidvania fan.

I'm not all that jazzed about the story/concept in the same way that I would be for Metroid or Castlevania though which is a bummer but it could be better than I expect it to be.
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>>387852242
>The core of the gameplay was really good.
gee, i wonder why copying a 20 years old tested and well loved game core mechanics was "really good".
you yooka laylee lovers are fucking retarded.
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>>387850930
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Miriam a cute!
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>>387852015
I didn't even back the game, I pirated the demo and I still enjoyed it. The game has a good base and feels like Castlevania should, I'm just hoping the bosses and castle design turn out well.
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>>387850930
>inafune
>tim schafer
>obsidian
kickstarter was tailor-made for failed devs who burnt bridges with every publisher and now have to beg for money directly from the fans.

I can't wait for pic related's kickstarter project.
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>>387853318
romero tried and failed, which shows not all work out
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Someone on here posted "Blasphemous" a few weeks ago. I really look forward to that, not going to pledge anything but if it ends up looking good I'll probably buy it.
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>>387853485
Did this come out yet?
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>>387854273

No, still a long way to go. There are a few concept builds "gameplay" videos on YT, but its like pre-pre Alpha
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>>387850930
hmmm, reminds me of Abyss Odyssey. And that game was shit
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>>387851441
Pillars of Eternity was great and so was its expansion

I'm still waiting on Shenmue 3
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>>387851206
>Ikemen instead of going full Bara
Yech. Should have gone for a quasi realistic western art style.
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>>387851828
>Inafune is a character designer though.
>iga was a character designer!
try again Speed D. Reader
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It gave us this, so it was worth it.
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>>387856591
>flash game looking no different than a game made with 6 million
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>>387856260
the idea is that obsidian and wayforward are more proven in this day and age, while inafune and the like are either rusty as fuck or washed up
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A good game born out of crowdfunding does not make it a good crowdfunding project.

A crowdfund project is literally giving money to someone to make their idea into fruition. Most game crowdfunded projects that /V/ ALWAYS GIVE AS EXAMPLES LIKE FTL, SHOVEL KNIGHT,ETC USE IT MORE LIKE AS A PREORDER BECAUSE THE GAME IS ALREADY BEING MADE OR ALREADY IN DEVELOPMENT WHEN THEY STARTED THE CROWDFUNDING PROJECT.

And even these projects have unfulfilled stretch goals or literally completed their stretch goals LITERALLY YEARS AFTER IT IS BEING SOLD EVERYWHERE OR SOME STRETCH GOALS EVERYONE SOMEHOW JUST FORGOT.

AND YOU KNOW THOSE $1K+ PLEDGES? THOSE ARE FAKE.
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>>387857348
>/V/ ALWAYS GIVE AS EXAMPLES LIKE FTL, SHOVEL KNIGHT,ETC USE IT MORE LIKE AS A PREORDER BECAUSE THE GAME IS ALREADY BEING MADE OR ALREADY IN DEVELOPMENT WHEN THEY STARTED THE CROWDFUNDING PROJECT.
I was with you until here. Why does having a proof of concept or a working version invalidate asking for money? Hell, those should be the ONLY ones that get funded.
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>>387856591
is this another of those games where you only get h scenes if you lose?
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>>387856591
[desire to know more intensifies]
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>>387857704
>proof of concept or a working version
Proof of concept is okay, working version isn't. If they can already make a working version then you can already make your game by then. Think about it, they already have a working version so that means they already have a dev, designer,etc so why need a crowdfund project? I can answer that. It's to guarantee sales or aka preorders.
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>>387858096
>a game doesn't need more money if everyone has been hired (and still not paid)
>a game can't be finished faster if the creators have more reliable income to lean on to dedicate more time for development
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>>387858096
>If they can already make a working version then you can already make your game by then.
Games are really expensive, anon. For example, a very small team of 4 professional developers (2 artists, a programmer, a designer, or whatever) for a single month to make a gameplay prototype and kickstarter page is easily 20k. These aren't people who do this for fun in their spare time (and often professional studios don't allow people to work on their own things in their spare time) they're people who do this as a job
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>>387852978
>Calls something good
>Says people who love it are retarded
Ok.
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>>387858239
>a game doesn't need more money if everyone has been hired (and still not paid)
>Literally defending a company not wanting to risk their own cash.

>>a game can't be finished faster if the creators have more reliable income to lean on to dedicate more time for development
>literally defending preorders.

>>387858437
I'm an indie dev so what you're saying here is I should start a crowdfunding project so my "indie dev time" is paid while I still have a real job? Is this what you're saying? I should get paid for something I would do anyway and pass the risk to other people?
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>>387852242
>It was moderately enjoyable and I hope that Playtonic gets to make a second one that addresses the problems of the first.
>>387852242

I have a feeling they're going to address those on the Switch version
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>>387858883
>Literally defending a company not wanting to risk their own cash.
>implying half of what goes on kickstarter has any cash
>literally defending preorders.
>being absolutely retarded and thinking that a working version means that development can continue beyond that point in any capacity on zero funds
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>>387858883
> I should get paid for something I would do anyway and pass the risk to other people?
If people are willing to pay you then why not? Although you're making the mistake that these "AAA Indie" groups (MN9, Bloodstained, YL, etc) are real indie devs when they're regular career devs instead.
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>>387856882
that makes sense I guess
PoE kind of was obsidian proving themselves imo, but I guess even so they hadn't been dormant that long
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>Iga hired Inti Creates
That's the only thing that really worries me. IC is generally terrible when doing anything outside of their comfort zone of 2D megaman clones. Their inability to handle Unreal is part of the reason why MN09 turned out such shit. I thought he raised enough money to hire a decent dev.
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>>387859060
>implying half of what goes on kickstarter has any cash
>already hired people
>no cash
Yes they have daily contracts and paid in IOUs.
>working version means that development can continue beyond that point in any capacity on zero funds
Either working version for you means something else or you literally think that a company working with no funds so they need crowdfunding funds to continue is a good crowdfunding project.
>>387859124
>If people are willing to pay you then why not?
So don't complain why there's so many shitty/scammy gaming crowdfunding projects
>Although you're making the mistake that these "AAA Indie" groups (MN9, Bloodstained, YL, etc) are real indie devs when they're regular career devs instead.
I studied game development. Indie devs means you are working on your own and not under the umbrella of huge company. Indie dev company means you are literally a game per game company.
>real indie devs when they're regular career devs instead.
Inafune's company was literally riding on crowdfunding money or else his company will go bankrupt. Iga's other "real job" is sketchy as fuck.Iga Bloodstained is literally just hiring other groups to make his game. So these are good crowdfunding projects for you?
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>>387859556
IC was fired. Some studios called ArtPlay and DICO are developing it now. I have no idea who they are or what kind of track record they have.
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>>387859951
>Yes they have daily contracts and paid in IOUs.
Then they'll quit for lack of job security. Have you ever held a job before?
>you literally think that a company working with no funds so they need crowdfunding funds to continue is a good crowdfunding project.
It won't get funded if the working version wasn't liked. Do you not know that crowdfunding doesn't guarantee money unless people like the proposal, and that a working version is part of a proposal?
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>>387856591
I keep seeing you shilling this in every thread. I'm surprised by some anon's tenacity to keep shitposting some H-kusoge
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>>387860293
I've only ever posted it twice. I just made that yesterday.
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It could look a bit nicer but the gameplay seems fine
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>>387860115
>Then they'll quit for lack of job security. Have you ever held a job before?
Yup that's why I said the company wants to RISK YOUR MONEY NOT THEIRS. DO YOU READ? They already have the JOB SECURITY NO MATTER WHAT HAPPENS TO THAT PROJECT. THEY ARE LITERALLY HOPING YOU WILL BE BAITED TO RISK YOUR MONEY SO THEY WON'T.
>It won't get funded if the working version wasn't liked. Do you not know that crowdfunding doesn't guarantee money unless people like the proposal, and that a working version is part of a propos
There are literally gaming projects that were funded with only a few pictures and some nice words. DO YOU KNOW THAT? WORKING VERSION is not a requirement nor the reason for a project to be a success.
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>>387859302
it's a little premature in iga's case i think
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>>387860367
Either you're lying or you're the twin of some other anon. You even have the "hey, at least we got a porn game"
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>>387860437
>Yup that's why I said the company wants to RISK YOUR MONEY NOT THEIRS.
Yeah, so why is that a bad thing? Why should a company go bankrupt and never finish a game and be put into debt instead of proposing their rough draft and asking to be supported for a little while longer?
>There are literally gaming projects that were funded with only a few pictures and some nice words.
Oh I know. Bloodstained was one of them. But you pitched a fit because a literally-nobody studio like the Shovel Knight guys asked for money after making one level. Even worse, you specifically said Shovel Knight, a game that added in three extra campaigns, co-op, a versus mode, several extra levels, and hired a veteran sound designer. All things that were unobtainable before getting that money.
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>>387850930
I played the demo and it's exactly like the Metroidvanias we've had for years.

>Everyone hated ---

dude, if you're going to go by /v/ shitposting to enjoy a game or not, then give up right now, it doesn't matter how good Bloodstained is, you will NOT be able to talk about Bloodstained on /v/, ever, asshats will click the thread and shitpost them to oblivion despite never having touched a Castlevania game in their life, unfortunately the game has ok-ish 3D visuals, so it's a shitpost magnet
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daily reminder
https://www.youtube.com/watch?v=Kcsxz3awKIQ

I'm glad the idiots who kept saying "it's slower then SotN" stopped once this video got posted
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>>387860713
>and it's exactly like the Metroidvanias we've had for years

That could be a good or bad thing.
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>>387860671
>Yeah, so why is that a bad thing? Why should a company go bankrupt and never finish a game and be put into debt instead of proposing their rough draft and asking to be supported for a little while longer?
SO DON'T COMPLAIN IF YOUR GAME DOES NOT GET RELEASED OR IS SHITTY AS FUCK.

>one level
So one level is a working version for you? HOLY SHIT. I CAN SHIT A LOT OF THESE IN A DAY. BOW DOWN TO ME HUMAN.
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>>387861145
>SO DON'T COMPLAIN IF YOUR GAME DOES NOT GET RELEASED OR IS SHITTY AS FUCK.
When did I ever complain? Why are you projecting arguments onto me that I never made?
>So one level is a working version for you?
How is it not? One level in a 2d action platformer shows off just about every feature the game will have. I want a genuine answer here.
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>>387860972
How can that be a bad thing when that's what people wanted
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>>387860972
simply depends on wether you like SotN/AoS/DoS/PoR/OoE

just download the demo and play it yourself, it's probably available to pirate someway or the other at this point
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>>387850930
The graphics are horrible.

Why couldn't they just use the old games artstyle?
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>>387861257
1. People also want advancements in their games. For example however you feel about the repeating dungeons in Bravely Defualt, when SE made that dedication to the past they added so many improvements to the old style that they basically perfected JRPG combat.

2. If it's too similar to a specific old game, it can make people just wish they were playing that game instead.
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>>387861396
2D is more expensive to make than 3D
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>>387862394
>we will never have a metroidvania with art by george kamitani
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>>387862809
The proportions would be out of this world.
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>>387861231
>When did I ever complain? Why are you projecting arguments onto me that I never made?
You know why? Because you just keep going off on a tangent when the simple fact about this is you find it okay for crowdfund to be used as a preorder than you know, a real crowdfund project. You just got butthurt your favorite game was mentioned so you have to write this >>387857704.

>How is it not? One level in a 2d action platformer shows off just about every feature the game will have. I want a genuine answer here.
Just a small chunk of gameplay does not mean it will be the same game when it comes out. That's basically a prototype. A working version is basically alpha or beta that needs polish.

And, because you keep derailing, that shovel knight example is about being a good game but not a good crowdfunded project but you know derail more.
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>>387863772
>a real crowdfund project.
You now have to prove that Shovel Knight and FTL aren't "real crowdfunded projects."
>Just a small chunk of gameplay does not mean it will be the same game when it comes out. That's basically a prototype. A working version is basically alpha or beta that needs polish.
I wasn't aware you were the prime authority on exactly when the former becomes the latter. How many pixels does one need to stop being a prototype, which is an alpha by the way, and suddenly step into beta?
>that shovel knight example is about being a good game but not a good crowdfunded project but you know derail more.
You're the one that brought it up. In fact, that was your original post. It's completely on topic by your own words.
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>>387864003
>IN DEVELOPMENT before crowdfund = NOT REAL CROWDFUND PROJECT
EZPZ
>I wasn't aware you were the prime authority on exactly when the former becomes the latter. How many pixels does one need to stop being a prototype, which is an alpha by the way, and suddenly step into beta?
That's subjective to everyone but you know the post when I said that WORKING VERSION MIGHT MEAN DIFFERENT TO YOU? YOU FORGOT THAT?
>You're the one that brought it up. In fact, that was your original post. It's completely on topic by your own words.
YUP I BOUGHT HOLLOW KNIGHT AS AN EXAMPLE OF A GOOD GAME BUT A BAD CROWDFUND PROJECT BUT YOU KNOW LET'S BUTT-IN HOLLOW KNIGHT TO WHAT'S A WORKING VERSION OR NOT.

HOW CAN I MAKE THE TEXT BIGGER SO YOU CAN UNDERSTAND EVERYTHING BETTER?
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>>387864487
>EZPZ
So something can't be crowdfunded unless the project is first posted on kickstarter with no concept art made, music, or anything? Because otherwise it was in production. It would have to be only the very first idea pitch with no conjecture on it.
>but you know the post when I said that WORKING VERSION MIGHT MEAN DIFFERENT TO YOU?
Yeah, so when does something stop being a prototype and start being a working version? Your argument was that no other features get added, but what if a prototype never adds anymore features? Does it retroactively become a working version? Cause Shovel Knight did that.
>BUT YOU KNOW LET'S BUTT-IN HOLLOW KNIGHT
Now you're getting off topic on purpose. You've still dodged like half of my questions and the ones you've answered you didn't really give an answer to.
Maybe this is why your stuff doesn't get funded? Because it's purely an idea pitch with nothing to back it up?
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>>387864487
>IN DEVELOPMENT before crowdfund = NOT REAL CROWDFUND PROJECT
Crowdfunding is crowdfunding, just because they started the developement of the project before asking people for money doesn't change that they needed the money from the people.

Also stop writing in caps, you fucking manchild.
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