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MY WALLET

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Thread replies: 83
Thread images: 13

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MY WALLET
>>
>the PS3 unironically launched at this price
>>
>>387778832
Will retain $599 cause only retards fell for the VR meme
>>
>>387778832
https://www.youtube.com/watch?v=BOHqG1nc_tw
>>
>>387779041
VR is amazing anon if you are into racing games and flying sims. The rest is just cool short experiences.
If you are poor, I would never recomend it. Its just an expensive toy only worth it if you like racing/flying games like I do.
>>
>>387779309
also porn
>>
>>387778832
Still absolutely 0 games, much like the PS3 which launched at the same price.
>>
how do you make a game that utilizes the VR function?

the only genres i can imagine are horror and going fast games. i doubt even porn is better with that extra bit of immersion.
>>
>>387781451
certain porn genres are godlike with VR
>>
>>387779645
:thinking_face:
>>
>>387778832
fuck i was gonna sell mine
maybe I can get like 500 for mine now
>>
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>>387778832
Rift is $200 cheaper, and you can play all the games with either setup now.

>>387781451
Make a game in Unity or Unreal and use all its VR features. If people making shitty porn games can toss VR support into their shitty half finished "game" then so can you.
>>
>>387778832
Honestly, it's been what 2 years since the vive came out. They are probably going to drop gen two before x-mas.
>>
>>387778924
How the fuck does something "ironically" launch at a certain price? Why do you fucking mongoloids keep using words you clearly don't understand?
>>
>>387778832
Has PSVR seen a price drop yet?
>>
>>387778832
I would still wait for the next generation of VR products for the likely bump in overall quality, especially where resolution is concerned.
Sure I can dump 400-600$ now but it might be obsolete in a year or two at most.
>>
>>387784356
It'll be "at least" 2 years according to Oculus
>>
>>387781563
>200 mobile tier unity games
>>
>>387783984
Is that Monster Girl Island? When are they gonna finish it, my dick is thirsty for more. Especially that sharkgirl.
>>
>>387785038
It's a patreon game, so never.
>>
>>387781537
>female pov
>>
>>387784929
Play roborecall, its not even on steam.
I was on the vr hate meme too until I played that shit for hours.

Still not worth it
>>
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Is it even worth it anymore at this point of time, there should've been hundreds of AAA VR games out by this point but the only branches who even think about utilizing this technology are nosalez indie schmucks and the fucking porn business, what the fuck.
>>
>>387778832
>Shitty wands instead of the knuckle controllers.
No. Just, no.
>>
>700€
That's a reduced price???
Even considering sales tax in the States, this feels like a rip off.
>>
>>387778832
they should have done this before the oculus snapped up a ton of people on the fence with their three month sale.


but I love my vive. I use it for porn. it's become a pillar in my fapping rotation and i've had it for like a year. if it broke i'd buy another one.
>>
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>>
>>387785378
I was thinking more giantess autism
>>
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https://www.youtube.com/watch?v=A_5I-JHTyF8
I want to go back.
>>
Ill buy one when theres a good furry porn vr game
>>
They are just clearing unsold stock.
>>
>>387779309
I've tried it.
It's disorienting, expensive, pseudo-immersive unnessecary bullshit only a hand full of good games even exist for anyway.
>>
>>387784273

>being unironically mad
u jelly?
>>
>>387786113
Honestly poor people should be gassed.
>>
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>>387786172
This
>>
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>>387778832
By conversion rates it should be 509 euros for us, fuck this.
>>
>tfw fell for the vr meme and paid 1 grand
It didn't take more than a week to get bore of it. The novelty is all gone. Pretty much all the vr games are tech demo tier and even good ones don't have all that good gameplay. I should have learned to not ever fell for the gimmicky shit from buying a 3DS.
>>
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>>387786502

>1108.99 USD

some have it worse than others.
>>
>NMS doesn't have official VR support
they blew it
the one game that would sell VR to a massive amount of retards with too much money
>>
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Just be aware that Gen 1 HMD is the ultimate early adopter hardware.

Second gen HMDs (coming 2018 or even possibly this Holiday) will ALL feature wireless, ~4k-per-eye (and/or hardware foveation), improved ergonomics as standard, and no 'deluxe audio strap' level should-have-been-standard aftermarket bullshit. There is also a very real possibility of a modular design standard which will significantly improve longevity.

In the OpenVR ecosystem (which is what you really want, fuck Facebook), they are advancing the Base Station standard in an imperfectly backwards-compatible way, and Valve is releasing their own 'hands free' controllers.

These big price drops from Oculus+HTC are more like clearance sales than anything else.
>>
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>>387786172
Agreed
>>
Give it another 5 years and when all the hype has been fading away, retailers will throw technically more advanced goggles for a quarter of that price just so you buy their shit.

I've been waiting since the 90s for good VR. I can wait a little longer.
>>
>>387784929
The only reason Unity is associated with shovelware was their being ahead of the curve in income-dependent licensing fees (free below $100k). In terms of VR dev it's almost unconscionable for anyone to pick any middleware-engine BUT Unity, because of all the free support Valve and HTC have given it.

Being made with Unity says nothing about a games quality. Most VR games are shockingly high-quality.
>>
>>387786502
kek not with your economy going down the shitter
>>
>>387784273
>this guy doesn't remember the 3DO
>>
>>387788309

>2018 or even possibly this Holiday

Breh, there isn't a consumer pc that could run "4k" resolution this decade. Wireless, maybe. Better fit, maybe...
>>
>>387778832
>Buying this when the Oculus is $399
Have fun setting up the two towers
>>
>>387789245
>putting two boxes in opposite corners of the room is so hard
You might be mentally retarded
>>
So what's keeping companies back on just grabbing skyrim/minecraft/any fps and just slap VR onto it?

Why so many VR games where you can't move and shit?
>>
>>387786502
The sale taxe of 20% is included in euro price
>>
>>387778832
I feel like this is a sign that revision 2.0 is coming soon.

some anon with OR told me it's good, but he wishes he had waited for the second gen model. I would hate to spend nearly a grand to have even the slightest bit of regret.
>>
>>387789786
A lot of people vomit when you make them move in VR.
>>
>>387789924
second gen wont be until 2019 at least

this hardware is too special purpose to iterate quickly like that
>>
>>387789786
Because just slapping VR onto a game played with a keyboard or a gamepad causes motion sickness, isn't immersive, and the user can easily lose track of where their keyboard is without a point of reference.
>>
>>387778832
1000$ where I live
>>
>>387789793
How much is it in the states though. Isn't it anywhere from 0 to like 8%? So like $650 at most? That'd still be quite a difference.
>>
>>387790134
Are you a slav?
>>
>>387789924
Gen 2 will come when the necessary GPUs for the inevitably increased resolutions are available at a reasonable price which won't happen in a long time. The price drops are just to increase adoption because the amount of software available is reaching a point where it's a good decision. Whether HTC agrees or just cut the price because oculus did we don't know though. Mostly it's about getting the market aware of your brand in anticipation of the real mainstream push that will probably come around 2019-2021.
>>
>>387789959
Feels good being one of those where locomotion in VR gives me no motion sickness (but neither does anything else really).

That being said unless you do have money to burn i wouldn't buy it just yet. The res is really poor and distance objects are just blurry shapes on both vive/rift. SDE is als quite there and rift has really annoying god rays if you arent dead on looking( and any shift causes them).
>>
>>387789237
>there isn't a consumer pc that could run "4k" resolution this decade.

no, 8K (for high-fidelity VR experiences) is achievable with the latest GPUs and game engines. the thing about VR, though, is that the vast majority of experiences are relatively low-fidelity anyway, and in any case choosing to make use of higher available resolution over maximum fidelity would almost always be preferred.

most importantly, we absolutely need to get up to a sufficient resolution to make 'virtual monitor' applications viable. this is what's required for VR to really take hold (not needing to constantly take it off and put it on) we're already very close with the current HMDs, 4K might even be 'overkill', but definitely the good kind if so.
>>
>>387789959
>>387790069
Hasn't that happened with other things in history? I used to get lotsa motion sickness when my father bought a boat back when I was a kid, now I can walk around the boat anytime without problem.

Can't you just get used to it?
As for the xobtroler, doesn't VIVE come with hand controllers?
>>
>>387791006
>Can't you just get used to it?
There seems to be mixed answers on this, and no one is sure. Some developers that have been making for VR since day one still get motion sick; others like me got over it in a day.
>>
>>387790696
>no, 8K (for high-fidelity VR experiences) is achievable with the latest GPUs and game engines

Not without completely destroying graphical fidelity as a compromise and that won't exactly sell units if all you get is a compromise and the average user couldn't care less about the potential greatness of high res HMDs as monitor replacements.
>>
>>387791168
I guess we need a couple more generations of VR for it to fit in.

Shame, I only want to play first person exploration games with it, to lose myself in.
>>
>>387791006
The difference between this and other causes of motion sickness is that you're not moving at all. Sure, it's not impossible for you to get used to it, but it's not quite the same as cars/boats/ect.

And while there are some games that use the buttons on the Vive wands for locomotion, most developers end up using teleportation so that they won't lose sales to the motion-sick prone.
>>
>>387788309
>~4k-per-eye
>at 90fps minimum
you 'avin a giggle m8
i'll bash ur ead in swear on me mum
>>
>>387791302
People are already past the limitations of making people motion sick though. Almost all VR games have multiple locomotion options, the most common of which is teleporting, and that doesn't make anyone sick.
>>
>>387790696

Current 1080x1200 is 5,2 MP and increasing the resolution close to double that means 20MP. 2D 4K is 8,3MP so yeah no..
>>
>>387791401
Yeah but I dont like the idea of teleporting in skyrim, for example, I want full movement.

I know it may sound like a meme but it break the inmersion too much for me.
>>
>>387791659
Yeah, understandable. That's why most games give several options. Skyrim VR and Fallout 4 VR let you both teleport and move manually, for example. More choice the merrier.
>>
>>387788309
>4k
>per eye
If you're going to lie, at least make it believable.
>>
>>387789245
>shittier version without any kind of modularity/hackability is cheaper
Really brines my noggin'
>>
>>387791218
>>387791341
>>387791539
available != mandated

you're all also enormously underestimating current hardware and the relative importance of fidelity in VR. VR barely needs any fidelity at all to be compelling, while clarity remains a major sticking a point. and, again, HMDs that you can put on and leave on for hours at a time (that can start replacing traditional flat displays altogether), are what is needed for this wave of VR to be the one to 'make it' (to be the end of VR waves).
>>
>>387778832
>when you bought this shit thing for +900$
>only used it two times
>>
>>387783984
Vive plays all oculus games, oculus doesn't not really play all vive games.
>>
>>387789245
Vive and Rift installation is almost exactly the same except Rift being objectively worse in several ways (more units and have to run cables back to computer, USB resource issues).
>>
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>>387778832
im gonna give it some years. watil till its cheaper and the tech has advanced more. What we really need are omnidirectional treadmills or just any way of movement that isnt just teleport around
>>
Eyyy, it's only $800 in Canada now!
What a steal!
>>
>>387783984
>>387792459
Many/most Oculus exclusives on Vive are shit due to poorly handled control differences.

Rift is outright incapable of playing a lot of games made for Vive due to its inferior tech.
>>
>>387786172
Yiffalicious (vr supported)
The Cathouse Tale (vr support in beta)
Rack 2 (vr support planned)
>>
>>387784273
"Ironically" on /v/ is just another word that's lost its meaning. Pay him no mind.
>>
>>387792990
>watil till its cheaper and the tech has advanced more
>What we really need are omnidirectional treadmills or just any way of movement that isnt just teleport around

You people have been saying this for nearly 40 years. VR is an aimless, unattractive format because it's manufacturers and developers always focus on making it work rather than making it work well.
>>
>>387792990
VR ODT is and always has been a meme (like, a half-dozen have ever existed, just because Military Research 'lol its not our money!'). shuffle-bowl pads like your pic aren't even real ODT, they're as-seen-on-tv grade garbage.

the 'final solution' for immersive locomotion will be GVS-assisted redirected walking, but until then there's really nothing wrong with the various solutions we have right now. devs are backing away from the extreme hard-line 'no artificial locomotion ever!' stance and adding basic analog movement, which works.
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