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Thread replies: 171
Thread images: 32

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One of my favourite games ever made.
Are there other games like this?
>>
>>387708962
gr8 b8 m8

It's barely more than a walking sim with no music, no story, and one effortless baby level puzzle every five minutes apart.
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>>387708962
Limbo is pretty good
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>>387708962
Just flush $15 down the toilet and go for a 2 hour walk
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>>387708962

>LIMBO

That's it really. No other games have that vibe.
>>
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Why the hate? I thought it was good.

>>387708962

Another world. Flashback. Heart of Darkness.
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>>387709625
So you haven't played it?
Ok.
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>>387709979
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>>387708962
Little nightmares is very similar. I love both of them a lot.
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>>387710085
Well I stand corrected, fuck me I guess
>>
Limbo
Little Nightmares
Black The Fall
Alp and the Dangerous Forest
>>
>>387710085
I guess you just have shit taste, my bad.
>>
HAHA YOU LIKE GAME?
LOSER
>>
>>387709625
i loved every goddamn second of it
https://www.youtube.com/watch?v=NwlWL1legEQ
>>
>>387710249
I guess you don't like GAMES, my bad.
>>
>>387708962
Limbo and unraveled.

unraveled doesn't have the dark atmosphere that limbo or inside have but it looks great and plays in a very cute way but the story is very subtle and sad and takes place entirely between the lines of the gameplay.
>>
>>387710353
I can't find a torrent of unraveled that works, and I don't like to support developers, what should I do?
>>
>>387709625
I'll admit the puzzles where very easy but there is a very clear story and the reason music is rare is because the sound is designed to create an atmosphere.
>>
>>387710505
it's like 10 bucks atm. you could afford that anon
>>
>>387710550
I guess my problem the entire time was that it didn't feel like I was playing a game. And then why should I "play" it?
It would have been much better off as short indie movie. Instead it's completely forgettable. There was pretty much no emotion to it anywhere.
The only thing I remember from playing it just hours ago was being chased by some ugly fuck in the water. Spooked me the first time, and then it just got tedious.
>>
>>387710505
watch a playthrough? The game plays well but the puzzles are simple. Atmosphere is great with audio and visuals.
>>
>>387710337
Or, perchance, he likes both games with more traditional gameplay, as well as "walking simulators"?
>>
>>387710878
>traditional gameplay is moving right until your thumb goes sore (occasionally you need to walk the other way for puzzles), sometimes press one of two buttons to jump or interact
There is objectively more gameplay in Super Mario Bros.
>>
>>387708962
Inside is just LIMBO with a few extra muted color shades added. I loved LIMBO but Inside didn't do anything for me at all.
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>>387710717
>There was pretty much no emotion to it anywhere.

You may have missed the point of the setting. They were trying to create an emotionless and empty world, it is integral to the story and the ending. It's fine if you don't like it but you can't fault them for doing a good job.

>why should I "play" it?

It is a puzzle game. If you don't like puzzles I don't think you should have.
>>
>>387711009
Are you able to read?

I did not say this game had traditional gameplay, I said the complete opposite - I said it was a walking simulator.
>>
>>387711139
>It is a puzzle game.

the "puzzles" were laughable. if it's a puzzle game it's an extremely shitty one.
>>
>>387710098
Cool, is this a horror game? My wife and I really liked limbo and inside but she can't handle spooky at all, even inside was almost too much for her.
>>
>>387711139
But the "puzzles" were too mindless and easy to be considered to even be puzzles. If there is no challenge in the puzzles, why have them there at all?
>>
The Swapper.
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>>387710505
>I can't find a torrent of unraveled that works,

http://www93.zippyshare.com/v/ZvLPfq7k/file.html
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>>387711267
The puzzles were definitely easy because they wanted the audience to experience the game in a short time span with a fairly even flow without having to be stuck on one point and only remember that.

It is an easy puzzle game and that was obvious from trailers. I don't know why you would buy an easy puzzle game and then complain that it had easy puzzles.

There are plenty of difficult puzzle games and games without puzzles that you might enjoy instead.
>>
>>387709979
>>387710296
>>387710550
you guys would love gone home
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>>387711278
It's a little spooky, I guess, but basically on par with Limbo and Inside in that regard.

To the original question: These games really appeal to my interest in Oddworld: Abe's Oddysee and Exoddus. Those are more challenging, particularly if you try to replay completionist, but you might enjoy those. I haven't played New N Tasty (a remake of Oddysee).
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>>387711218
first game I ever played on the commodore 64 was a walking simulator.
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>>387709740
I laughed
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>>387711558
>buy
Eh I for one got it in some humble bundle, would never have considered it otherwise.
I'm obliged to play games I own though, so I do that.
It isn't my fault that there was nothing captivating, nothing interesting, nothing entertaining about the game. It's a bad game. It would have been better off as a short movie.
>>
>>387711770
>would have been better off as a short movie
What? Are we still talking about Inside?
>>
>>387711652
(You)
>>
>>387711697
I just said it so that my point would get across, that the other guy clearly enjoys playing "GAMES" as well as games like in the OP. But he still didn't understand, so whatever.
>>
>>387711830
Yes?
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>>387711770
>I'm obliged to play games I own though
Are you though?

>There was nothing captivating, nothing interesting

You are objectively wrong here. It is fine that you were not entertained but the game is captivating and very interesting.

It isn't a bad game just because you don't like it, If you don't like atmosphere or puzzles I would recommend a yearly release shooter and I would suggest you avoid smaller games designed to be experienced rather than consumed.
>>
>>387712014
Why would you make a movie about player control? Also, parts like the opening chase, while not particularly challenging, would be much less interesting to watch than to play.
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>it's a game!
It's not a game. Here's why.
>o-okay, well, it's an experience!!
>>
>>387710505
I actually just finished Unravel last night. I downloaded the Skidrow/Reloaded torrent and it worked flawlessly.

It's a pretty comfy game. Only about six hours long. Visually gorgeous, and has a few genuinely challenging puzzles.
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>"it's not a game!"
>These same people probably praise SotC
>>
Game: A form of play

Play: Engage in activity for enjoyment and recreation

Why do Uncharted fans still insist walking simulators and interactive novels aren't games? If you don't like them, don't play them. They may not be like the games you enjoy but they are definitely games.

At least have a basic understanding of the language you speak.
>>
>>387712439
But SOTC has gameplay.
Things to manage. Enemies/"puzzles" to figure out and then deal with. A(n albeit) small world to explore to progress.

Inside moves you in one direction and occasionally gives you an easy puzzle that takes you a couple of seconds to solve. It's more a hinderance to see more of the "story".
Literally NOTHING happens until you get to the underwater part, and then NOTHING happens after that until you reach the final sequence.
>>
>>387710098
damn good game, but it's literally 3 hours long. I've taken shits longer than it takes to beat this game. but what is there is top fucking notch stuff
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>>387712754
>It's a puzzle game because there are weapons!

Found the CoD fan.
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>>387712873
>gets destroyed in a petty internet argument that he started
>starts projecting
I guess we're done here.
>>
>>387709625
This. I was disappointed at how it never ramped up.
The mechanics showed promise too
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>>387712847
Yeah its a shame but I would rather pay less for a shorter game especially atmospheric ones because it doesn't give them time to lose focus. Most games (and movies for that matter) can lose about 1/3 of the content and not detract from the experience.

The aughts were terrible for stretched low value content.
>>
>>387708962
Deadlight is fine

Other than that probably give a try to older games like Another World or Flashback
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>>387712992
CoD is a game, SotC is a game, Gone Home is a game and Dear Esther is a game.

Stay made that so much variety exists.


Could you imagine this argument transposed onto books? Murder mystery fans constantly whining that biographies are called books.

You will never be happy hating things that other people enjoy. Focus on the games you do like.
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I liked Detention but it's on the short side and the last act is a bit weak
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>>387712754
>Enemies
That are all incredibly easy to kill and basically are piss easy platforming "challenges" or lazy ass puzzles when you just need to get the enemy to basically kill itself.
>World to explore
Except there's no reason to explore since the world is an empty void with nothing to do but run across empty fields.
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>>387708962
Waiting for their next game to come out.
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>>387713308
But Gone Home and Dear Esther are objectively not videogames. They are walking simulators. Walking simulators are not videogames. The same goes for 99% of VNs.
You and nugenners who think like you are a plague on the games industry as a whole. You are a large part in why games are declining in quality, instead becoming "experiences", and literally everybody else hates you for it.
But you're too hipster to understand any of it. You'll come up with another retarded excuse to this post, or not respond at all. Just stop.
>>
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>>387708962
>Are there other games like this?
Go walk down the street and make up shit about the people you see walking past you
There you go faggot, you got just as much and gameplay and story as Inside except you did it for free
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>>387713580
thats gonna take a few years but i'm also looking forward to it
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>>387712713
If Inside had occasional half-assed cover shooting sequences, then it would be a game.
>>
>>387713678
Yeah, I wish there were more games like this. Limbo, Inside, Little Nightmares, and Unravel are the only ones I can think of.
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>>387713585
>But Gone Home and Dear Esther are objectively not videogames.
Do you get off on being a retard? Do you legitimately just watch videos on YouTube of tards hitting themselves in the head and jerk off thinking "I wish that were me"?
>>
>>387713585
there's room in THE GAMES INDUSTRY for all kinds of games. whether you enjoy "walking simulators" or not doesn't make them not games. you are free to not enjoy them, say they are boring, even hate them. but they're still games.
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If you like spooky 2D stuff you should play Ib
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>>387710098
>that scene where she eats the gnome.
This game is plagued by a terrible checkpoint system and some jumping physics problems, but other than that, it's pretty good.
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>>387713703
>no score
>no rewards
>no power-ups
>no incentive to speedrun
>actually no incentive to get better at all
>there isn't even a fucking skill floor or skil ceiling, ANYONE can play this "experience" without needing to think twice
>two buttons that do only two things, even Mario shoots fireballs and sprints on one button
>>
>>387713585
>Objectively not a videogame
Define game. The fact that you're so butthurt that you need to call something that is shit "not a game" instead of just calling it shit is a surefire sign of not being too bright.
>>
The problem with Inside is that it's a pretentious commentary about video game development. Don't make video games about video games, show the player a bit more respect than that
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>>387711278
Post nudes
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>>387711278
>Limbo
>Spooky
Really? The creepiest part is for people who are approaching arachnophobic, and that is for less than a 1/3 of the game. The rest is fairly dystopian, but nothing about it is actually "spooky".
>>
>>387714095
A game is something you can be good or bad at. You can learn to become better, you can learn to be the best.
There is nothing about a walking simulator that requires you to do a right move, to consider anything. You just hold one button down and very occasionally press an interact key.
>>
>>387712847
There is DLC, though, although it costs money.
>>
>>387709625
Fuck yourself. The last 15 minutes of the game are a perfect blend of visual, thematic and gameplay experimentation. Everything leading up to that point is solid as well.
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>>387714014
>no bing bing 1-up wahoo
Well, fuck, dropped. There are secrets and a true ending, which I don't think most people who feel the need to shitpost about Inside got to, because they always complain they only got 2-3 hours out of it. Little Nightmares also has an achievement for beating the game in under an hour without dying, which is a fun challenge. There's no reason you can't apply that same idea to Inside, Limbo, or Unravel just because there's no deranged trannies speedrunning it on Twitch.
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>>387714412
Anon, the last 15 minutes you turn into a katamari blob and continue doing exactly what you've been doing for the last few hours. The difference is that you look bigger and tougher, you can rip gates apart instead of having to gather a small army to lift it. But it's still just more of the same, it has a "wow" factor for about 20 seconds.
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>>387714014
>No rewards outside of an arbitrary number on the screen
>No way to actually beat it
>Anyone can play it
>Not even a single button, just directional input
>No incentive to get better since you can't actually get any farther than board 256
>Game fucking moves your character for you
Wow, what a pile of shit.
>>
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Walking Simulators aren't games, I don't know why you all are so adamant about trying to get them quantified as games when they aren't. Call them interactive novels, make a new genre of media.
It's like making a poster but claiming "oh it's just a picture book except it's just one page, it's a short artistic experience." You made a poster, not a book. It's the same with walking simulators.
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>>387714291
So VNs are games since you can get better and faster at reading?
>>
>TFW water monster/siren will never choke you to death
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>>387714664
>posts a walking simulator with quote-unquote """spooky""" ghosts
>devs forced diversity by remaking the main character as a woman
>literally easy mode: the big dots
Just write a novel. What were they thinking?
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>>387714664
Even less of it applies to Snake. And both Snake and Pac-Man are games, unlike Inside.
You can be bad at Pac-Man. You can be too retarded to beat the first few levels out of 256.
You can't be bad at Inside. There's literally no possible way that you can't figure out any of its puzzles in seconds.
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>>387714889
Did that thing have a gender? It looked female based on the long hair.
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>>387714720
ok but Inside has puzzles and enemies. the puzzles are boring and easy, and the one or two enemies in the game are easily avoided, but there's still lose conditions. if you don't want to classify walking sims as games that's fine, but Inside is clearly a step above Dear Esther.
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>>387709625
https://www.youtube.com/watch?v=P4UwMDb6Z_c
Exactly.
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>>387714947
It was the player model with long hair. Exact same model is used but without the long hair before you turn into the blob.
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>>387714585
The "Katamari blob" plays significantly differently, and the entire area leading up to it is a marked shift in tone and subject matter for the game.
If it were just the blob without the atmosphere and world details, or vice versa, it'd be completely uninspired, but the elements work together so well. It's something I'd liken to the first time you meet the Hellkite Drake in Dark Souls, the intersection of visual and aesthetic elements with real gameplay. You don't get a lot of it in modern vidya.
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>>387714920
>There's literally no possible way that you can't figure out any of its puzzles in seconds.
So is a VN with Braille a game?
>>
>piratebay
>search "inside"
>get Come Inside Me 3 (2017) WEB-DL 540p SPLIT SCENES MP4-KLEENEX

Welp, looks like I'm just gonna download this. Thanks, OP.
>>
>>387709625
fpbp
>>
>>387715124
>plays significantly differently
It makes you big. You can lift big objects. Big objects that replace the small objects. It sizes everything up visually, but you're doing the same shit.
Why are you grasping at straws?
>>
>>387714920
>You can't be bad at Inside.
You can die. Unless you think I can't find dozens of videos of people dying in Inside? What's the minimum amount of time required to master a game before it can enter Anon's List of Games?
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>>387715030
>It was the player model
I can see that in terms of the dimensions of the creature, but I never would have guessed. So I guess it's just a thing with no gender?
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>>387715234
You can "die". You respawn about five seconds away from where you "died". There is no amount of danger or loss of progress whatsoever, it means nothing.
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>>387715193
np senpai
>>
s a g e
>>
>>387715429
So games with checkpoints aren't real games? That disqualifies a lot more than adventure games.
>>
>>387715542
If there is no threat in dying, why include it as a mechanic?
Without fail-state, there is no losing. If there is no losing, there is no winning. Without winning, where is the videogame?
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>>387715208
It doesn't just make you "big", it adds new physics to your control of the character, introduces new puzzle elements and changes your interaction with the environment to make you horrifically destructive in a game where you had until that time been frail and needed to run and hide from everything. If you choose to view it as samey, that's your perspective.
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>>387715429
>S.T.A.L.K.E.R. Isn't a game.
Thanks for informing me.
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>>387715643
>Without fail-state, there is no losing. If there is no losing, there is no winning
Shit man, fucking Viva Pinata. Stupid ass non-game.
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It's a good bad game, but it's not a good indie arthouse magnum opus game.
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>>387715643
So you think Inside would be better if, upon getting caught by a pack of dogs or the water creature, they kind of just hovered around you and you got to keep moving? I thought challenge was a good thing for video games to have?
>winning
You can beat the game. You can also find all the secrets. I don't know if that's explicitly a "win," but that's something. That's the goal you are striving for each time you play and, possibly, die.
>>
>>387714095
Look, I get it. You're 15 years old and feel the need to be pedantic because you think it makes you smarter than other people.
I'm not the guy you're responding to, but I'll sink down to your level for a couple of minutes to make you understand what he's trying to say.
While it's true that, according to your definition, walking sims count as games, they do not even remotely try to capitalize on the unique aspects offered by the medium of video games, i.e. the interactivity. As such, calling them video games may feel a bit disingenuous to some (read: most) people.
To return to an earlier point, you deliberately truncated the google definition of "game" to make your point. Let's look at the WHOLE thing, because words are important fuckface.
Game
>a form of play or sport, especially a competitive one played according to rules and decided by skill, strength, or luck.
Sport
>an activity involving physical exertion and skill in which an individual or team competes against another or others for entertainment.
Now I'll ask you: what are the rules of Gone Home? Where's the competition?

tl;dr there are two possibilities. You're either an idiot or just wrong.
>>
>>387715705
Anon I... what's so difficult for you to understand?
Nothing meaningful changes. No new mechanics are introduced, nothing at all happens with the gameplay, a puzzle doesn't become different just because you're big and can throw a box upwards into a button instead of just stepping on it, it's the same fucking shit.
You become big and no longer have to care about any "enemies", but you didn't have to give a shit before either because then the "enemies" themselves were the "puzzle". Actually, becoming big just REMOVED puzzle elements and introduced nothing new.
>>
>>387715643
So if my character dies at the end no matter what I do it's not a game?
>>
>>387715887
Minigame collections count as games, the minigames have fail-states.
That anon is being autistic about what counts as a fail-state though. Only literal walking simulators with no fail-states whatsoever are non games.
>>
>>387715932
I enjoyed this, and it's a good example of a (more or less) linear, story-based game being essentially a game.
>playing as the different animals
>the cannery
>even the thing with the comic book
Would be fundamentally different (and worse) without the element of play.
>>
>>387716092
At this point I have to wonder if you actually remember the end sequence, because even if you didn't like the end as much as I did its outright incorrect to say the Blob doesn't have new puzzle mechanics.
>>
>>387716092
>it wasn't meaningful to me, therefore nothing meaningful changes
Whatever happened to some people just not liking certain things? Do you need someone to walk into your room and replace your controller with a different controller?
>>
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>>387716080
>Instead of just calling Gone Home shit like it is I'll make an essay about how it's not a game despite it being completely pointless and changing nothing about Gone Home being shit
>>
Anons who are arguing, just watch what >>387714995 posted. I'm near the end minutes on the video and this guy's 100% correct.
>>
>>387716606
I can't tolerate reddit anderson's whiny voice and liberal arts college tier "analysis" for 25 minutes, sorry
>>
>>387716695
What? He sounds like any other person. Most likely way comfier voice than your own.
>>
>>387716606
Fuck off Joseph. You're somehow even more annoying than that faggot who spent 40 minutes bitching about his car being stolen in a video about fucking Postal.
>>
>>387716503
Most of Gone Home's shittiness is directly tied to the fact that the developers were not trying to produce a game.
>>
>>387716503
It was the only way that stupid underage newfag would understand how dumb he is.
>>
>>387716812
>He sounds like any other person

you must live in a place where everyone has that nasaly voice. northeast USA?
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>>387716926
>projecting this hard
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>>387716915
Then it is a shitty game. Just like a single corridor in doom with no enemies is still a map, just a shitty one.
>>
>>387708962
I'm still baffled when I hear people like and praise Inside, Gone Home, The Witness and these kind games. I mean they barely qualify as something but walking simulator and are at best mediocre and finished "indie" "experiments".
>>
>>387717027
Scandinavia. How someone can completely ignore a review just because the reviewer has a voice they don't love is beyond me though.
>>
>>387717136
I don't like his voice or his opinions which was clear if you read my post
>>
>game
>>
>>387717179
>I don't like his opinions
Okay, on what? Because his opinions on Inside are completely correct, well, aside from that he actually allows himself to still call it a game. Because it isn't.
>>
>>387717118
>>387717259
is "inside is a walking simulator" the epic new reddit meme? Is reddit anderson responsible?
>>
>>387717370
Hello summer
>>
>>387717456
hey morty *BURPPPPP* i fucking love science too. PICKLE RICK BOOOOOM
>>
>>387717370
>New
>Reddit
>>
I could never find the gold and silver pinecones.
>>
>>387716606
>24 minutes
Yeah, nah.
>>
>>387717797
>having ADHD
>>
>>387717118
>The Witness
>walking sim
Dude, what?
>>
>>387717897
What does not wanting to spend 24 minutes of my life listening to some Redditor tell me about a game I already played have to do with ADHD? Unless this is a clip of the guy's dissertation defense, it really doesn't need to be that long.
>>
>>387718102
Because you clearly need to be educated on why the game is fucking shit, and if you liked it, you should stop having anything to do with videogames, because your opinions make them worse.
>>
>>387717901
Just put the puzzles in a menu and don't make me walk from panel to panel. Or take a slow ass boat. Or the fuckig stupid voice messages. Or the retarded vault. Or the dumb endings.
It's so pretentious it made me want to puch Blow in the face.
>>
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>>387718239
Imagine being this serious about other people liking things you don't.
>>
joseph anderson is such a pretentious piece of shit
>i hate popular thing because popular, here's 45 minute video of whiny voice nitpicking
>>
>>387718239
Give me a tl;dw. Or is the reasoning the game is shit so complex that it really takes 24+ minutes to explain? Because if it is that complicated, it sounds like it must be a really contrived opinion.
>>
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>>387718239
>everyone has to hate the game because i don't like it
how does it feel?
>>
>>387718428
Tell that to everyone who defends this "experience". It's the same damn thing the other way around.
>>
>>387718580
TL;DW: It's boring, it's too easy, it doesn't give you any reason to care about the story, no reason to care about the main character, no reason to care about anything that goes on. It's repetitive in the worst ways possible, it does just about nothing "videogamey" right, it's just a boring game, or as everyone here seems to call it "boring experience".
>>
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>>387718585
>everyone has to love the game because i have zero understanding of what makes a videogame
>>
>>387718645
Except the people talking about how they like Inside aren't mad because people enjoy DMC. I fucking hate DMC because it's basically a braindead combat where the only incentive to not do the same move over and over is an arbitrary grade that doesn't actually effect your progress. The difference is I don't go around being a bitter faggot that people enjoy DMC.
>>
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>>387708962
>Inside
Of you ofcourse
>>
>>387719008
Nooooo, boyo, the difference is that DMC is a game, Inside is a walking sim/"experience".
>>
>>387714095
It's an integral part of a game that there must be a way to lose. If you can't lose, it's not a game.
>>
>>387719008
>/v/
>I fucking hate DMC
Apparently you're on the wrong board, shit-for-brains.
>>
>>387709625
This
>>
>>387719201
Inside isn't a walking sim, you don't know what a walking sim means. Is Prince of Persia a walking sim you mongoloid?
>>
>>387719334
It's a shit game get over it.
>>
>>387719201
A game with shitty gameplay that basically has to beat you over the head with a big pulsing letter to tell you if you're doing well or not because all the enemies do is sit around while you juggle their friends. Meanwhile Ninja Gaiden actually has enemies constantly attack you and try to kill you. But hey, it's nice you enjoy DMC.
>>
>>387719512
Prince of Persia has gameplay. Inside does not. I'm not sure why you're trying to compare a game with a walking sim.
>>
>>387719398
>implying you didn't die to the Echo Chamber, Dogs at the fence, or Siren/Bathysphere areas multiple times
>>
>>387718815
>It's boring
Factually incorrect, because I was not bored. In fact, I played it three times the week it came out.
>it's too easy
By what metric? Who cares?
>it doesn't give you any reason to care about the story
Fair, I guess. It doesn't really have much of a central story. That's not really the point. Plenty of games don't have very fleshed-out stories. Same basic point for no reason to care about the main character.
>no reason to care about anything that goes on.
I care because it's enjoyable. That's why I bought the game, not because I thought playing it would change the world or something.
>It's repetitive in the worst ways possible,
I don't get this point. It's not very long and has multiple distinct parts. Does it need to change pace every minute?
>it does just about nothing "videogamey" right,
No idea what this means.
>it's just a boring game, or as everyone here seems to call it "boring experience".
Again, factually incorrect. Fuck faggots who take "boring to me" to just mean "boring." Pull your head out of your ass.
>>
>>387719630
Inside
>Jump over pits
>Solve relatively simple puzzles
>Move and avoid hazards
Prince of Persia
>Jump over pits
>Solve relatively simple puzzles
>Move and avoid hazzards
Oh wait, you're probably talking about the Prince of Persia reboot because you're most likely a small child.
>>
>leave /v/ for months
>start playing some new vidya
>hey let's check out /v/ for a bit
>remember why I left /v/
You people are reddit incarnate
>>
>>387719776
>Pull your head out of your ass.
I don't think the maker of that video is in this thread, smartass.
>>
>>387719008

kek >>387719489
>>
>>387708962

Limbo is better
>>
>>387720019
Honestly, he probably is. Shilling apropos of nothing is a hallmark of chan-going youtubers.
>>
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>>387720135
>DMC babbies this mad
>>
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>>387720135
Holy shit this butthurt is great. It made this thread worth it.
>>
>>387720019
I would hope he is. I'd much rather share a board with shills than people who feel the need to link half an hour videos to explain a simple point they wish to make. Anyway, that was clearly rhetorically referring to the "faggots who take 'boring to me' to just mean 'boring,'" a class of person who is absolutely in this thread.
>>
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You people are as horrible as those who defend RNG/pure chance.
I can't believe I share the same planet as people who grew up to be this unintelligent.
>>
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>>387720135
>DMCfags getting BTFO
>>
>>387720530
I can't believe I share a board with manchildren who are this autistic
>>
>>387708962
I just want to know, is it spoopy? I'll get it if it's dark and spoopy
>>
>>387720676
You get chased by dogs, machines and creepy mermaids.
Oh and you also get to pull a huge worm out of a pig's anus to tame it.
>>
>>387720676
It's got mind control slaves. If you consider that dark I guess.
Thread posts: 171
Thread images: 32


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