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Is C# currently the future of videogame programming?

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Thread replies: 10
Thread images: 2

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Is C# currently the future of videogame programming?
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File: 1457446611438.png (526KB, 800x587px) Image search: [Google]
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526KB, 800x587px
>Someone makes a funny thread
>For the next months unoriginal unfunny autists spam the same thread over and over because it's the only way to get (you)s
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>>387686658
yes
when will unreal switch over to c#?
>>
No, C++ is the only reasonable answer given the current performance requirements. Unless you're making some bargain basement indie Unity shitheap.

Maybe Jai will save us.
>>
>>387687447
or Rust, or D, or Go, or [Insert Language Here]

C++ is sitting pretty well for AAA games, it's not going to change anytime soon. For Indie? You can use whatever fits.
>>
>>387687571
>Garbage collected languages for video games
hahaha
>>
>>387687447
C# is way more reliable than the bloated C++.
>>
>>387688479
Video games have hard performance requirements. A garbage collected bytecode language should be automatically disregarded.
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>>387687447
Given how little devs have cared about optimization and resource management, and advances in raw computing power, C++ could well be abandoned for the simplicity and ease of use of C#.
>>
>>387688842
It could be abandoned for less-demanding games but if you want great performance it just won't cut it.
Thread posts: 10
Thread images: 2


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