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not muh sky

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Thread replies: 87
Thread images: 20

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what did you think No Man's Sky was going to be... before it came out?

I've heard people talk about how it was going to have "that", when I thought it was going to be the total opposite. It seemed like everyone had a totally different, conflicting ideas about what the final product was supposed to be.
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>>387645439
>It seemed like everyone had a totally different, conflicting ideas about what the final product was supposed to be.
that's because they never revealed what the game was supposed to be, misleading people by omission
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>>387645439
I thought it was going to be the exploration/crafting game which it became after launch
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I wanted it to be Space Engine with gameplay
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It was pretty much what I expected: A modernized Noctis IV.
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Apparently it has now reached the point content wise that would have justified the price at launch.

Still ain't gonna play it.
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It's exactly what they promised except that moment when those two guys tried to meet up and couldnt see eachother. Other than and the fake giant worm thing they didn't lie, people just let their minds run and he wouldn't manage their expectations.

I thought it was going to be shit from the beginning because all they promised was a walking sim in space basically. Everyone else just projected their own wishes onto the game.

the worm thing is inexcusable though,
i could buy the two dudes not seeing eachother being a bug or a server issue but having a fake scripted event on stage at E3 that can't really happen in the game is bullshit
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>dat revisionism
I remember constant threads of people connecting the dots of Sean Murray's lies long before release. We knew it was coming.
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>>387645697
yea I know that, but like, I had it as a kind of openish-world freelancer type thing, single-player, etc ... so the whole multiplayer thing threw me for loop, as did the base-building minecraft thing people apparently wanted
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>>387645439
I thought it was going to be trash.

I'm not even playing devils advocate, I always thought it would be trash. Never forget the Molyneux paradox.
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I thought it was going to have several myseries to explore and find in the universe purposedly seeded in some planets and hints scattered around so the community got together and find them out.

Since it was going to have a MULTIPLAYER, i thought there was going to be some kind of Exploration Age, then a Colonization Age of sorts and then getting markets and trading and stuff. People that like to do so would have and explorers could keep finding suitable planets to make colonies out of them.
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>>387645439
I thought it was going to be everything that Sean Murray said it was going to be.
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>shawn explicitly says theres no system up to meet your friends in the game
>says its not a multiplayer game, even though you can run into other people
>says if you're buying it for a multiplayer experience then that's not what this game is
>people STILL freaking out about MUH MULTIPLAYER MUH LIES

i dont understand it
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I thought it was going to be a simple game with shallow mechanics, but great styalized grafix and art direction, capturing the feel of exploration. Even those tempered expectations were not met.
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>>387646359
Why would you expect great art direction in a game where the art is procedurally generated? The entire point of the game was that the animals and planets were going to be completely random mishmashes.
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>>387646274
>The only way to see yourself is if, well someone else will see you ;)
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>>387646274
>even though you can run into other people

But you couldn't run into other people.
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>>387646442
the ship design is pretty neat though
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>>387646442
>Why would you expect great art direction in a game where the art is procedurally generated?

A decent tileset?
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>>387645439
I honestly just thought it would be more than a tech demo
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>>387645439
I expected it to be a massive flop. I didn't buy it because I didn't trust a single word the guy was serving up on stages all over television. I said to myself if it came out on release with these features it'd be GOTY and I would know if I should buy it within the following 24 hours of it's release.

tldr; don't preorder games. This is what happens.
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>>387646496
that doesn't make it a multiplayer game. you can (or were supposed to be able to) see other people but he was very clear that this was not a game for you to meet up with friends and co op explore
>>387646550
The only time people have even been able to find another person in the area was in the beginning when the game launched. Wasn't that a server issue?
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>>387646775
Listen, you can stop pretending to damage control now. It's been a year already.
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It was exactly what I expected. Shallow walking sim with hype that got out of control because people are morons. It was obvious from day 1 what kind of game it was going to be but people just let their imaginations run wild, and the devs capitalized on that by keeping everything as vague as possible.
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>>387646654
It's not like it's some roguelike where you make an enemy and you make a design that gets randomly generated throughout, the WHOLE point of the game was that they don't know what the fuck animals are in it because it's so random. Good or bad, I really don't know how you can hear that and expect the art direction to be cohesive or good when the whole point was that it's all random.
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>>387646775
No one ever found anyone else as far as I know. Even people on the same planet in the same location at the same time.
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>>387646847
I'm not damage controlling a fucking thing, I thought the game was dogshit and I refunded it. It's still not their fault you're picking and choosing what to hear. He was explicit about it being a single player game.
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>>387646930
Why are you replying to him seriously? He's shitposting. Even the redditors don't parrot this shit any longer.
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>>387646883
But the wildlife in NMS all blend together and look the fucking same after you've been to a few planets.
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I just wanna build a cozy home on a planet.
I wanna explore a frontier and build a trade post or something which real players feel the impact of


I want aliens on planets to be INTERESTING
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>>387646883
it's not like spore either, where you can just slap a bunch of random shit together and it figures out how to make it walk.

there's 3 sections which are just swapped and stitched together
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>>387646930
Well that's different if it's been tested again and again and continued to fail, that's bullshit for them to flat out lie about it, I only heard of the one time when they said it was a server issue, but it still doesn't make sense to me to look at the game wanting multiplayer when one of the few things they said from the beginning was that it was designed to be a single player game and there was no co op feature or lobbies. You bought the wrong game if you want that

>>387646992
I'm not shitposting. I just think it's retarded to buy a game for multiplayer when they were very clear that the game wasn't ever intended to be a multiplayer game. Like I said, if that wasn't a bug and they really did just flat out lie then that's bullshit, but you should not have bought the game looking to explore with other people.
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The later trailers made it pretty clear what we were about to get.
Only thing which pissed me off big times, was that you can't fly from solarsystem to solarsystem like in Space Engine, the warp is just a loadingscreen.

btw with the newest patch it's a fine 20 bucks game
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>>387647243
And scaled and colored randomly, you know, the *art* part of art direction.
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>>387647406
>btw with the newest patch it's a fine 20 bucks game
ill wait for it to be the """free""" psn game of the month in a few months
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I like my planet now.
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>>387647468
most people seem to have a problem with the goofy upright horses rather than what colour or size they are
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>>387647643
Okay but that's not art direction at that point
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>>387645439
I thought it was going to be total shit based on the size of the team, how long it was taking to develop, and the garbage they showed off at every E3 for like four years in a row.
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A journey of discovery and isolation, a lone wanderer in the universe uncovering ancient secrets and civilisations while fending off the environment, wildlife, mercenaries, profiteers and all manner of other dangers.
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>>387647702
it's art in as much as the programmers let it be a possible thing and the art director didn't get them to fix it

you can't just escape it being the visuals because "oh it's rng"
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>>387645871
Kill yourself, stop spreading lies, people were excited for what they were shown and promised you fucking sperg , not made up hype that got out of control
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I hate how short the distance between planets feel, like you're just traveling a few dozen miles very slowly instead of millions of miles at insane speeds. Also why is space FILLED with fucking space rocks that spawn 50 feet in front of you?
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>>387647323
Steven Colbert asked Sean outright if the game was going to be multiplayer and Sean said yes
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>>387647994
>Intelligent creature AI
Oh right, didn't that fucker claim they made the animals react to each other and and eat the flora and shit? They don't even do anything but walk around in circles and run away from you/attack if you shoot them.
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>>387645439
I thought it was a total scam that couldn't live up to what they were promising. Especially when I learned that it was all proc gen.

I was right. I'm glad I didn't fall for it.
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>>387647859
>bottom left

Yeah I sure love those flat desert planets with giant sandworms
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>>387648250

I doubt it's even in the game, those are all prerelease screens.
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>>387645439
>what did you think No Man's Sky was going to be... before it came out?
I never got why people were excited for this. Even the manufactured trailers were painting a game where you had to make your own fun out finding different color combinations in a frankly ugly art-style.
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>>387648383
Nah you don't understand, there's TRILLIONS of planets in No Man's Sky, you just have to keep searching and eventually statistically you WILL find a desert planet with giant sandworms!
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>>387648152
Yup, animals have no use, look awful for the most part, and wander around aimlessly making retarded noises, they have no interaction with the environment whatsoever, anotherstripped feature still missing from the game, apparently the morons at HG think fucking BASEBUILDING is more important than a foundation such a WORLD BUILDING or making your universe sized game feel alive in anyway
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>>387648623

I can't even remember seeing any kind of desert at all, there were a lot of deserted wastelands but nothing a typical person would consider a desert.
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>>387647859
>Every time that image was reposted to damage control the game
>Half those assets are missing in the released product
>There are still shit loads of missing assets
wew.
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>>387647965
I'm not saying that makes it good, i'm saying you should have known it was going to be shit because it's RNG.
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>>387645439
Honestly all I wanted was to fly around and explore comfy space. They hyped it to much and raised expectations past what they could deliver.
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>>387648383
It's not in the game. Pretty sure the worm object is still in the game files under a folder called "e3 demo" or something. i dont think its used in the actual game.
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>>387648839
apparently there are some crystal and metal planets in the latest update, but I haven't seen desert in any video or stream of the game either.

Like they can do hard shapes, but not things like dunes
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>>387648861

I created these images anon, I keep them as a reminder.
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>indie gayme devs get a publisher
>publisher overhypes it and sets an unrealistic deadline
>people blame de devs
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>>387649226
Did Sony even do any marketing for NMS? It was literally all Sean.
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>>387649226
the literal head of the dev team was the one hyping the game on talk shows and at E3
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>>387649226
Sean was the only person who ever overhyped NMS. Literally every single press material Sony released was provided by Sean.
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>>387649319
It's funny, the mongoloids still damage controlling the game continue to put the bulk of the blame on Sony when it was that bearded brit cuck who was doing most of the lying and talking
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>>387649492
>>387649319
>>387649289
And the things he promised are being put in the game now that they had some proper time to develop it, they could have delayed it and no one would have complained expect Sony.
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>>387645439
I wasn't expecting much really. I was mostly surprised by the core gameplay was just un-fun fluff you slogged through just to get to the next piece of boring repetitive flavor text. I was just hoping for space Minecraft with less building options but more variety in gameplay.
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>>387649721
or he could have been honest
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Aesthetics: The Game
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>>387649721
>Are being put in the game
Oh yeah? All this >>387647994 and this >>387647859 is being put in the game?
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I think the PS4 compressed images.
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>>387649721
Lol yeah we'll see because there's still a huge list of what was shown and promised AND still not in the game an entire year later, even with he latest patch the game is still lacking and hasn't had its cores issues addressed
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>>387645439
I expected a casual space game I could enjoy. Instead of this, I had a watered down survival game where I gathereed minerals instead of fly and explore space
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I don't like that every planet just have one single biome with the same 5 plants so you've literally seen everything it has to offer after a couple of minutes
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>tfw no whales
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>>387645439
Starbound, but in 3d. My expectations were spectacularly low, but they managed to go a step further by making less to do than Starbound.
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>>387649721
Making the planets actually rotate and turning the skybox into what you actually would see from your position, adding dynamic faction wars that the player can influence and programming completely new animal AI and spawning dynamics isn't something you add in patches, it would take a rework of some of the game's core architecture. Perhaps they can expand factions and tweak the planets so they actually differ significantly from each other based on distance from the system's sun, but following through on some of their more grandiose claims would take a full sequel.

I didn't buy No man's sky, but in a way I'd be happy if it does ok financially, because I think the vision of what the game could be is worth following up on. The core aestethic is actually very nice too, granted you get a good roll on the planet and not just boring plains with stitched together abominations for animals.
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>>387650271
I like the abominations.
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>>387650353
That's some fucking nightmare fuel alright
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The biggest lie was when they said you could choose what kind of shit you wanted to do, ie miner, fighter explorer.

Everybody has do the same shit and only until 1.3 do you have the choice to change it up in then 'end game'.
You all have to grind out stacks of minerals. You need a ship with heaps of slots and you need a decent hyperdrive.
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>>387645439
I expected the things that were shown in the trailers to actually be in the game. Remember the Dune worm, portals, animal herds that affect the environment, gigantic animals, space battles and semi interesting planets in those supposed "gameplay trailers" that miraculously disappeared from the game upon release?
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>>387650521
Not really though
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>>387650609
>Space battles

Oh fuck, now I remember that. It's like they removed all the fun from the game
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>have a high end rig on max settings
>getting frame drops here and there
>decide to put everything on low
>tfw game looks the same and is silky smooth
On a side note, base building is so fucking comfy.
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>>387650702
>I would be unfazed if I saw a swole snail

How about this then?
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the content and everything is fine, and hopefully more will be added later, but wtf is seriously going on with the optimization?
on a 4790k and 980 overclocked to 90c on the lowest graphic settings I'm getting 35-45fps on planets. on ultra settings and not OC'd I get literally the same.
who coded this shit?
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>>387645439
He lied and never answered straight to most question but he also never corrected someones assumption about the game. And then he showed his feet to the public and half of /v/ got an erection and bought the game anyway.
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>>387648861
I don't understand though. They created all those assets and then decided to remove them from the game. Why?
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>>387649091
First planet I went to was a desert planet, large dunes and all that shit. It was completely barren though.
Thread posts: 87
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