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Let's settle this once for all http://www.strawpoll.me/13743612

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Thread replies: 162
Thread images: 16

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Let's settle this once for all
http://www.strawpoll.me/13743612
>>
Neither
>>
Gohan > Caulifla
>>
wow people actually enjoy boostshit
>>
They're both bad
>>
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Neither. Lost World had the most potential. It just needed like another year minimum of dev time.
>>
>>387628834
>boost
>3D
pick one
>>
>>387628834
>nostalgia fags who can't see how the games are actually like
>>
>>387629396
This
>>
I voted adventure but I still like boost games
generations makes up for unleashed night stages
>>
>>387628834
I like both
Sonic Generations, Sonic Colors and Sonic Adventure 2 are amazing games
>>
Man I'm voting Boost just because of the autistic retard who keeps shitting up the board
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>>387628834
Freedom of control is better than the mobile game tier boosting gameplay.
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>>387629396
this
>>
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>>387632045
why you gotta be doing this to me, anon?
>>
>>387629396
This
>>
>>387632045
>doesn't say "Oh no"
>>
>>387630976
>>387632270
>>387632571

My men of tastes. If the level design was as consistently good as the earlier 3D levels throughout, with no wisps or 2.5D, smoother parkour, and better jump momentum it would have been the best 3D Sonic game bar none.

Adventure is glitched to hell but was fun at the time, Boost can be kinda fun but I feel like it caps out at 8/10 gameplay.

My initial reaction when I played Lost World through the first two levels or so was "HOLY SHIT THEY FINALLY FIGURED IT OUT" until you see that they didn't have enough time to develop all the levels like that and the bad stage design makes you realize that the controls are good but not QUITE good enough and the controls were clearly not meant for 2D AT ALL and that's like half the fucking stages.
>>
>>387629396
>finally more shit sonic can interact with in the environment
>parkour opening up a flood of level design possibilities.


>soiled it all with bad decisions on character controls via turn rate, jump physics, touch screen shit
>terrible world design with abstract tubes removing any sort of terrain physics
>flooding stages with stupid timewaster gimmicks like most of the wisps
>on/off speed caps with no variation between the modes
>and over reliance on automated objects that shove you along and rob controls.
>some of the worst 2D gameplay in the series
>>
>>387628834
Between those two? Adventure. With more polish and the weaker play styles removed it would be a winning formula.

>>387629396 is correct that Lost Worlds had potential but the level designs were horrid.
>>
>>387629396
>>387632759
Level design wasn't the only issue. Having Sonic move at different speeds horizontally and vertically on screen was a terrible idea, and the parkour was broken.
>>
>>387628834
Did adventure even have a style?
2 is radically different than 1 and added a lot of things that have made sonic shit to this day.
>>
>>387633492
Sonic's stages on 1 and 2 were pretty similar. Level design was different, with 2 going all-in on boosters and linearity, but the gameplay was the same for the most part.
>>
>>387628834
Boost is fun, but Adventure feels a lot more like an actual game.
>>
>>387628834
>those results
so boost is better is a myth
>>
>>387634732
Boost has more good games
>>
>DUDE DO YOU LIKE THIS BAD THING OR THAT BAD THING?
Why do you even bother?
Adventure would be better if it was good to begin with.
Boostshit has the illusion of being fun because you can't fail.
I vote Boost but they're terrible and 3D Sonic needs to go back to the drawing board.
>>
>>387634854
Adventure style has one, maybe two good games. Boost has Generations and?
>>
>>387635006
Unleashed and Colors
>>
>>387635048
Werehog and medal hunting take up more of Unleashed than the actually enjoyable parts. Colors Act 1s are fun but the other half dozen or so acts per level are bad.
>>
>>387629396
>Run button
>>
Utopia with a better camera and real levels would be better than any existing 3D Sonic game.
>>
>Beat Titanic Monarch boss on last life
>Had all emeralds so I get the Super fight
>Completely new gameplay style
>Getting hit costs rings
>You get some kind of air dash that costs rings
>There's no fast way to recover rings
>Die and game over
>Only option is to do the entire of Titanic Monarch Zone from the start

And THIS is what passes as a great Sonic these days. They had this shit figured out back in the day when Doomsday was its own separate zone. This is exactly the kind of bullshit artificial difficulty I was worried about when I heard that it was indie "fans" developing the title.
>>
I like both but I think Adventure works better. Boost has had more time to improve but each entry just downgrades what made it good in Unleashed with maybe one tiny improvement in the end (drift improved in Gens). Adventure, specifically 2, fit the action packed style of Sonic perfectly. Heroes doesn't count.
>>
>>387635775
Remember when a game over meant restarting the entire game?
>>
>>387635182
Do you really want to play this game, Adventuranon? A minimum 2/3 of both Adventure games is fucking garbage.
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How has this blue fucker survived so long, and gotten so many diverse goddamn opinions? And will Sega do right by him now or is Mania a one and done?
>>
>>387636294
That's depends on your opinion. The other non-sonic gameplay were not that bad.
>>
>>387636404
They never build off of the games that end up being actually good so of course Mania will be a one time thing.
>>
>>387628834
Horrible poll

Colors and Lost World don't really fall on that list, they're too different from the others and each other
>>
>>387628834
there are no good sonic games my boy
>>
>>387637809
Colors is boost, it's the same shit generations has
>>
>>387637809
>Lost World
cmon son
>>
>>387638021
>>387638272
I didn't say shit about their quality I'm saying they're different. You're drawing a line between Adventure games and Unleashed so yeah that difference matters
>>
>>387637462
I feel like mania was just a push for a sonic maker game in the vein of mario maker
>>
>>387638698
I'm not talking about quality either. Colors is clearly a boost style game.

Lost world is it's own thing
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>>387638707
If that were to happen, they would most likely use assets only from already existing levels. If a Mania 2 is announced, then that would mean that the game must have a lot of new zones, more than remixed courses at least.
>>
>>387639282
Unleashed and Generations are what I'd call boost games, Colors has boost but its very clearly trying to be something else than those two
>>
>>387637056
They're just as bad, if not worse than Werehog shit.
>>
>>387639919
To each their own then. They're not good, but not unplayable either.
>>
Here's how you fix the boost style
>make it a power up because it makes it too easy to ignore obsticles.
>get rid of that 2d shit since Mania is probably going to be a sub-franchise
>get spindash back
>more emphasis on momentum and physics
>>
Mania best Classic
Adventure 2 best Adventure
Generations best Boost
>>
>>387629396
>It just needed like another year minimum of dev time.
More like it needed more competent level designers. I don't think time would have helped that much.
>>
>>387633789
>all-in on boosters
>and linearity
Sounds familiar
>>
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>>387629396
You have actual taste, and I don't see that a lot.
>>
If given some more tweaking, the Adventure games wouldn't given this much shit.
>>
>>387628834
>Which is better?
>Shit
>Poop

Where's Classic sanic 3D option?
>>
>>387639919
Big in SA1 and maybe Knuckles/Rouge in SA2 are as bad as the werehog. Do that's 1/6 of SA1 and 1/3 of SA2 that are bad. Well over half of the playing time in Unleashed is werehog shit. Adventure still wins this.
>>
>>387640667
The difference is SA2 gameplay still functioned without those. You take away boosters and linearity from something like Unleashed and it completely falls apart.
>>
>>387641269
3D Classic section is garbage
>>
I have played about two 3D Sonic games, Sonic Generations all the way through and a few minutes of Sonic Heroes which I didn't enjoy. Is it even worth playing any other 3D game as someone who generally only played the Genesis games. I mean it was hard enough to adapt to the controls in 3D Blast due to the isometric perspective giving less than ideal view point in aligning yourself with hitting enemies but I still found that as an enjoyable game though not an essential game.
>>
>>387641981
I think Adventure 2 and Generations are the best 3D sonic games. Colours is okay and others I've played (Adventure, Unleashed, Heroes) are just bad.
>>
>>387641981
Adventure 1 and 2, Unleashed and Colors if you like Generations. Secret Rings is okay once you level up the controls (yes really).
>>
>>387628834
Boost gets old very quickly. Adventure style still has a lot of untapped potential that Sega has no clue how to reach
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>>387628834
I like both.
>>
>>387642478
Generations was just meh. I liked the 2D sections more at best so I might not even attempt Unleashed or Colors.
>>
Boost gameplay holds up better than Adventure 1, 2 and 06.
>>
>>387641668
Don't you realize anon, sa2 made sega think these things were good
>>
Adventure style is better
Adventure games are worse
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>>387632045
>>
>>387632045
>>
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>>387632045
>>
>>387642596
06 is shit, no matter what.
>>387642652
Anon, plz.
>>387642678
You're not making any sense
>>387642483
>>387642552
These!
>>
>>387645168
>You're not making any sense
Reading comprehension
>>
>>387645168
A single mainline boost game would've been fine, but sega is more interested in taking the lazy way for guranteed sales.
Try the non glitchy 06 when it comes out.
>>
>>387645219
Adventure games aren't bad. They're just mediocre.
>>
>>387645447
Wrong. They experimented with Lost World and people didn't like it, so they went back to what worked.
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>>387641824
What do you mean? We've never seen 3D Classic, well at least from official games. Generations and Forces "Classic" section is 2D.
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>>387645553
>experimented
>didn't just slightly modify the boost formula
Lost world was completely linear and just added shallow mechanics.
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>>387645732
it felt very different from the boost games
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As much as I liked using multiple characters, Boost gameplay is the safest and more practical choice for Sonic Team to continue. Also, Boom and Sonic 06 were the closest to the adventure style and they were both the worst games in the series.

Not to mention Sonic Adventure 1 was the best one to utilize it. Sonic Adventure 2 made Sonic 1/4 of the game, and Silver was the only hedgehog to be completely different in Sonic 06.

A better choice is to do what the old games(and advance) did where it had every character be differently designed for replayablity, but still focus on Sonic.
>>
>>387628834
Only time Boost was fun was in Unleashed. Colors and Generations are shovelware trash. Adventure gameplay is slower but leaves more to do. Adventure 2, Heroes, 06, and Lost World have more solid bases than boost does. In other words

Boost (in Unleashed's style) > Adventure > Boost (in Colors/Generations/Forces style)
>>
Adventure Style easily, it was buggy beyond hell but the games where still fun and more importantly, they felt like actual games. Boostshit is mostly walk forward in a line and gets boring for any type of reputability. The only real bad thing about Adventure style Sonic games was it spawned all the autistic OC's and Sonic '06 is probably still one of the worst Sonic games in existance, if not the worst.

Completely unrelated, but Sonic Riders has probably the best racing gameplay out of any Sonic racing game. But that's uncontested.
>>
>>387645886
Boost levels take up more resources and take way too much time to do.
>>
>The poll now
Retarded Boostshit gets BTFO
>>
>>387646035
Then why did the Werehog exist?
>>
>>387645780
>felt
That means nothing, all they did was add the parkour for at least some platforming and made funnel levels without boost itself.
>>
>>387646214
Exactly the reason why Izuka makes shitty playstyles and 2.5D
>>
>>387646214
That's exactly why, to pad the game out. The werehog levels weren't nearly as large as the day ones.
>>
Adventure games are mediocre but that doesn't means they can't be fun,I hope at one point we would see a new take on this formula

I can see people don't enjoying the Boost games too much but I personally like them,I would like to have more freedom on this kind of gameplay and have more platform sections on 3D that isn't a Homing Attack chain on three enemies to avoid an endless pit.
>>
>>387645886
>thinking every sonic has to fall in between adventure and boost
They should just try something new, if even fans can make new sonic styles, there's no excuse.
>>
>>387629396
I get it , it has potential but sonic team can't take risk anymore
This is why forces have the "classic" gameplay.
>>
I was playing 06 for the first time before Mania came out. Its actually fun. I wish the games would go back to that style
>>
>>387646731
>They should just try something new
But this is literally the issue with sonic games, they always try to reinvent it instead of iterating on it's design. After Sonic Generations, which alot of people liked, they should have kept going in that direction and kept improving upon it but instead they made Sonic lost worlds. Sonic adventure was pretty good, for what it was at the time, but instead of simply improving upon it in the second game they shoehorned in a bunch of new playstyles and MADE you play them.
>>
>>387647110
No, I mean start clean, kinda like botw
>>
>>387647209
Sonic lost worlds and sonic boom is starting clean, they barely play like any of the past sonic games. And they're both pretty fucking bad desu.
>>
>>387647051
06 is fun in a weird crappy endearing way, I'm not sure if most of the people who act like it's the worst thing to ever exist have actually played it.
>>
>>387647491
I was certainly expecting the "worst game ever" upon installing it on my 360. Not even remotely close to one of the worst games I have played. Its obviously not finished but whats implemented works fine for the most part. One of the best moments was getting a motorcycle in Shadow's Aquatic Base and just plowing through all the enemies and glass with the machine gun and the Iblis fights had a great sense of scale and danger, not even mentioning End of the World's intense and dramatic atmosphere.
>>
>>387647373
>lost worlds
you haven't played it
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>>387647968
Yes I have
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>>387648084
If you did then you'd probably know what the fuck it was called
>>
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i honestly don't understand how someone could prefer boost over adventure. boost controls fucking horribly. sonic's controls were perfect in the adventure games. why fuck that up?

where's that autist with the pasta about adventure's controls vs boost controls?
>>
>>387636404
It is probably because Sonic and Sega were the anti Mario and Nintendo. There was a time when Sega was the king of gaming for a little bit. There was a time when Sonic was more popular than Mario. No this isn't bait either. It may not have lasted too long but it is true. I even remember back then seeing a parade on tv and Sonic was there. Gaming back then wasn't as popular with the normals like it is now with certain exceptions and Sonic was one of those exceptions.

So basically Sonic built up such a brand for itself with the Genesis games that it allowed the franchise to continue on even to this day and even with the poor reception most of the games that came after get. Right now Halo is going through something similar thanks to 343. It is going to take a lot to actually kill Halo and Chief because they were so successful and iconic even if in retrospect it wasn't as long as certain other popular franchises.
>>
>>387648236
Wow, that was the basis of your entire argument? Sorry I pluralized the games name, still played it and what I wrote stands.
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>>387648309
I've never played any Sonic games with Boost controls but I still voted that because surely it can't be worse than the controls in Adventure
>>
>>387648309
Probably because the Adventure games are like 70% bullshit and 30% actual Sonic gameplay.
>>
>>387647373
Lost World wasn't that bad. It was a good concept. Slowing Sonic down a bit and making a real 3D platformer is what he needs. They just fucked it up with a million gimmicks.

Boom has nothing to do with Sonic Team and was literally just a bunch of literally who devs making a shovelware game and I have no idea why people like you even bring it up. It's like bitching that Cars 3 is shit.
>>
>>387645447
>but sega is more interested in taking the lazy way for guranteed sales.
Nigga what? If anything the main problem with Sonic is that Sega experiments too much.
>>
>>387645886
>Also, Boom and Sonic 06 were the closest to the adventure style and they were both the worst games in the series.
Boom is nothing like Adventure style. Did you mean Heroes or Shadow?
>>
>>387648631
My point wasn't that these games were bad, even though they are, it's that Sega keeps reinventing and experimenting when they should improve on what works.
>>
>>387628834
I picked Boost just to trigger you autists.
>>
>>387648309
Because good controls (which I fucking vehemently disagree with) don't matter much when the level design is bad, two-thirds of the game are unfun, and the entire game is glitch-ridden.
>>
>>387648631
>Slowing Sonic down

HAHAHA......NO!
>>
>>387648472
Emerald Hunting and Shootan isn't even bad in Adventure 2
>>
>>387647373
>lost world
>didn't keep linear levels we're so used to
>boom
>anything to do with sega
>>387648672
>experiments too much
>every 3d sonic now has its basis on one part of another of sa2
They experiment with the fluff to put between levels to cut costs.
>>
>>387648895
>>387648472
>>387648309
Sounds to me like the difference right now comes entirely on whether the anon voting takes it to mean "which Sonic formula is better" or "which Sonic gameplay type is better." I voted for Adventure ignoring the gameplay from everyone except Sonic
>>
>>387649027
>Emerald Hunting and Shootan isn't even bad in Adventure 2
See, this is not an objective statement. I get that you played the games when you were little but those game modes were bad ESPECIALLY the shooting levels.
>>
>>387648969
Enjoy your rollercoaster boost games then.
>>
>>387628834
I picked Adventure because based on what they've done, Boost
1) isn't suitable for exploration
2) relies on slower 2D sections to pad out level completion time
3) overall, is focused on flash over substance
This is coming from someone who enjoyed Generations and even Unleashed HD (people seriously mis-represented that game). Both forms of Sonic gameplay could go from good to excellent with some refinement, but SEGA refuses to build on 3D Sonic.
>>
>>387649117
>>didn't keep linear levels we're so used to
So the only thing you'd consider fresh is if the game is open world?
>>anything to do with sega
Sega let them make Sonic Boom hoping they'd make something fresh and exciting. Nintendo isn't signing away the rights to Mario however the fuck. And I know what you're going to say but the rabbids game while very different from other Mario titles is reportedly a good game.
>>
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>tfw we'll never get another Adventure style game ever again after the disaster of 06.
>>
>>387649919
We still got a 2D game after the disaster that was Sonic 4 so anything is possible.
>>
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>>387649919
What if they got fans to make an Adventure Style game like Sonic Mania?
>>
>>387645168
>You're not making any sense
What are you not understanding?
>>
>>387650205
This would probably be the best option. Apparently most of the people that made the Adventure games are long gone anyway.
>>
>>387649434
>So the only thing you'd consider fresh is if the game is open world?
No, just something like the classics where there were multiple paths that connected at a lot of points and you went at your own pace or like utopia
>mario vs rabbids is the only time they signed off with mario
>he doesn't know
completely forgot rabbids
>>
>>387629396
It did have some potential to be a good game, I guess. But, even if it was done RIGHT, which it was the furthest thing from, that gameplay style still doesn't really suit Sonic at all
>>
>>387650843
>utopia
I've seen that shit, it's terribly designed. It's a fun video, but ultimately it's like all those MARIO IN UNREAL ENGINE HUE HUE videos
>he doesn't know
Nintendo didn't want the CDi games made, it was general fuckery with how the deal was made. They didn't hand philips their IP's and said "go nuts", Philips fucked them over.
>>
>>387649027
Yes they were
>>
>>387651286
>seen
>same as playing
There was a time when I thought the same way as you anon
This morning right before I tried it.
Why did boom turn out shit anyway?
There was a lot of hype at first.
>>
>>387651552
>There was a time when I thought the same way as you anon This morning right before I tried it.
Downloaded it and tried it right now, the controls are ass unless you're running forward. There is no direction at all, no clear objective or anywhere to go. Honestly I have no idea how you'd make a cohesive level like that, unless you want a sandbox sonic game which I have no idea why any one'd want.
>>
>>387628834
I've never played one of these boost style games but watching some videos with it it clearly looks far superior to the adventure style games. So why the fuck is adventure style winning? Do you guys just have shit taste or what? These boost style games look exactly like how 3D Sonic should play like. Adventure was fun but mostly thanks to the chao raising mini game. Which boost style game should I try /v/? Might go pick one up tomorrow if I can find one for a low price.
>>
>>387652231
>controls are ass unless you're running forward
It's just momentum and is easily adaptable plus the homing atk and super peelout work great.
>no direction
What are you talking about, the level gently guides you to the finish
>>
>>387652360
Do you have a 360?
>>
>>387652876
Yeah
>>
>>387652231
The level design sucks but the controls are fine with a controller.
>>
>>387652360
Boost games are all style and no substance. Hopefully you are easily entertained because there's very little to then.
>>
>>387628834
They're both shit. 3D Sonic doesn't work. They should just let the Mania team try and figure it out even though they have no experience working in 3D space. But I'm sure they'd make something better regardless.
>>
>>387653071
I used a 360 controller
>>
>>387653000
Download the Sonic Unleashed and Sonic Generations demos off Xbox Live. I find Sonic Unleashed to be the better game but you can get both for $20 or so. Sonic Unleashed is a massive adventure with tons more content and story, while Sonic Generations is a simpler, shorter game where you just go from one level to the next with nothing extra in between. Its pretty much just the core of SU with nothing else. A diet SU if you will, with a lot more 2D, but still worth playing.
>>
>>387652360
>Which boost style game should I try /v/?
Buy generations on steam and get the unleashed project mod once you finish it.
You get to skip all the shitty night levels and the framerate and controls are better.
>>
>>387653187
Mania's special stages already play better than boost.
>>
>>387650205
But who would be capable of making one? Plus it would need to have Crush 40 involved else it wouldn't feel right.
>>
>>387653167
It may be because I've been playing games since the 90s and it sort of reminds me of arcade style games just with nice looking 3D visuals instead. They may not have substance but they look like if they were priced right they would be really fun entertaining arcadey type games you pick up and play for an hour or so. Sega was known for having great arcade ports in the past. Maybe this is how Sonic in 3D should have always been since the beginning though? Meaning it isn't suppose to be playing in the same ballpark as games like Mario, Zelda, Metroid, Crash, etc. It is meant more to be a series of games you just pick up and have fun for a little bit before putting it down. To me it sounds like people want more platforming type game with an adventure but the issue is that is contradictory to the speed at which a Sonic game should be playing at.
>>387653320
>>387653529
I'll check one of these games out. Looks like it could be decently fun for the right price.
>>
>>387653789
Why can't they put in Crush 40?
>>
>>387654004
>platforming is contradictory blah blah
Fucker have you even played the Genesis games or Mania?
>>
>>387654097
Well, they probably could. They've just been absent in recent years for some reason
>>
>>387654243
infinite isn't done by them?
>>
>>387654390
Jun is on the guitar, but the rest is by some other band
>>
>>387654175
Yeah I have. I meant speed in 3D environments just cannot work well with platforming. In 2D this was much more doable for them.
>>
>>387654826
Oh gotcha. I don't know if I agree but nobody has really proven otherwise so maybe you're right.
>>
>>387654826
I feel like the levels themselves could make speed a factor just like 2d.
Why does adding another dimension make it impossible?
>>
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SPEAKING OF 3D SONIC...

what the hell are these sprites supposed to be?
>>
Boost is alright but Adventure actually feels like playing a fucking game and not just holding down the square button for half a stage and jumping occasionally
>>
>>387655254
Badniks.
>>
>>387655426
Yes but... I don't understand the perspective. Which badnik and what part of it am I looking at?
>>
>>387655503
the eyes
>>
>>387629396

>Lost World will never get another chance because everyone just cried that it wasn't Boost

I honestly think half the reason I like Lost World is just because I can see what it could be if given a second chance and want that, but fuck man it's never happenin at this rate.
>>
File: 1501949307924.gif (31KB, 104x148px) Image search: [Google]
1501949307924.gif
31KB, 104x148px
>>387629396
To be fair, that's true. Lost world DID have potential.

But it still played like fucking ass. And honestly, A properly done Adventure-style could still have many of the gravity-tubes segments from lost world.
>>
you know i never gave a shit about the new sonic with green eyes or whatever . But classic sonic looks so much better when u see them.both rendered in 3d like that. Classic sonic got a much more distinctive design and looks better as a mascot
>>
>>387655080
Well 2D is so much simpler than 3D. With 3D you need to think of all the variables not just as a player but think of what those programmers must go through to make these environments work. In all other games the pc won't ever be going as fast as Sonic. In most platformers that I've played at least you need to be very careful while you platform. Sonic 2D games was a fantastic exception to this rule because they knew how to make a speedy 2D platformer work. 3D adds such a difficult dimension to this so I can see how they haven't learned how to make Sonic completely in 3D. It is also possible that for Sega to make a 3D Sonic with actually great platforming might just take an enormous amount of effort on their part and a long development time. Sonic is a cash cow for them. So extremely long development times for a Sonic game would interrupt their cash cow. They need to pump out Sonic games like candy because of expectations.

In short I can sort of see how Sega is between a rock and a hard place with their most popular games.
>>
>>387628834
Sonic is bad and only retards enjoy playing it
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